作者 主题: 格拉利昂的矮人(Dwarves of Golarion)中的法术  (阅读 11564 次)

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格拉利昂的矮人(Dwarves of Golarion)中的法术
« 于: 2017-05-24, 周三 14:05:35 »
剧透 -   :
安哥拉徳   Angradd
波络卡   Bolka
德朗维特    Dranngvit
福格瑞特   Folgrit
奎因迪勒   Grundinnar
科欧斯   Kols
马格林   Magrim
杜鲁德   Trudd
卓斯卡   Droskar

托拉格的神族
虽然矮人将托拉格尊为天父和万物的创造者,但他们同样也对祂的神族怀有崇高敬意(除了卓斯卡,大多数地表矮人都会回避祂)。以下这些法术就是由这些神祗中的每一位赐予给托拉格的追随者和他的亲眷的。
为了准备任何这些法术,施法者必须花费一小时来执行仪式,来恳求托拉格(或一位他神族中的成员)以获得他神族成员的神力援助。在仪式后的24小时以内,施法者可以准备被祈求神祗的法术。施法者同时只能与一位额外的神祗建立联系。

复仇血誓(bloodsworn retribution)
学派:死灵
等级:牧师6,圣武士4,游侠4(德朗维特)
施法时间:1轮
成分:言语,姿势,材料(你的血)
距离:个人
目标:自我
持续时间:特殊(见正文)
当你施放这个法术,你要在自己身上割出伤口,并向你自己的血发誓必定报仇。你可以自己决定这对自己造成多大伤害,最高为25点。只要法术效果还在持续,这些伤害就不能被治愈。每当你进行能够让你更加接近实现誓言的攻击、豁免或其他检定时,你获得等同伤害值除以5的士气加值奖励。城主要最终判定你的该次行为是否能够让你接近实现誓言。当你完成誓言(或决定放弃它)时,法术效果结束,失去的生命值就可以正常愈合。
例如,一个臭名昭著的强盗头子杀害了斯特格尔(Stigur)的兄弟,而斯特格尔发誓要为死去的兄弟报仇。斯特格尔施放了这个法术,牺牲了20点生命值。此后,斯特格尔对强盗头子的爪牙的攻击骰获得+4士气加值,面对爪牙的法术的豁免、以及强迫线人告诉自己强盗头子所在位置的情报的威吓检定也获得加值,以此类推。
剧透 -   :
bloodsworn retribution
School necromancy; Level cleric 6, paladin 4, ranger 4 (Dranngvit)
Casting Time 1 round
Components V, S, M (your blood)
Range personal
Target you
Duration special (see text)
When you cast this spell, you cut yourself and swear an oath of retribution on your own blood. You decide how much damage you want to take from this attack, up to 25 points. This damage cannot be healed for as long as the spell is in effect. Anytime you perform an attack, save, or check that is directly related to the oath and brings you closer to the fulfillment of that oath, you gain a morale bonus to that roll equal to the number of hit points of damage you took from the oath divided by 5. The GM is the final arbiter over whether or not an action qualifies for this bonus. When you fulfill the oath (or choose to forsake it), the spell ends, and the lost hit points can be healed as normal.
For example, a notorious bandit leader killed Stigur’s brother,and Stigur wants to avenge his brother’s death. Stigur casts this spell and sacrifices 20 hit points. hereafter Stigur gains a +4 morale bonus on attack rolls against the bandit leader’s minions, saves against spells from said minions, Intimidate checks to coerce an informant to tell him where the bandit leader is camped, and so on.
矮人之纱(dwarven veil)
学派:变化
等级:牧师2,圣武士2(波络卡)
施法时间:1个标准动作
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
目标:一个生物
持续时间:10分钟/等级
豁免:意志过则无效(无害)
法术抗力:可(无害)
这种法术会强化目标的矮人或类矮人属性,让他看起来更有吸引力,更有人缘,并值得矮人的尊敬和赞赏。目标仍然可以被认出是他自己。目标在影响矮人的检定上获得+2环境奖励(如外交、恐吓等)。
剧透 -   :
dwarven veil
School transmutation; Level cleric 2, paladin 2 (Bolka)
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 10 minutes/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell enhances the target’s dwarven or dwarf-like qualities,making it appear more attractive, personable, and worthy of respect and admiration by dwarves. The target is still recognizable as itself. The target gains a +2 circumstance bonus to checks to influence dwarves (such as Diplomacy, Intimidate, and so on).
活力安息(invigorating repose)
学派:咒法(医疗)
等级:牧师5(马格林)
施法时间:1个标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1小时或直到释放
这种法术会强化你的复活法术。如果你施展死者复活(raise dead),目标生物将会满生命值的复活。如果你施展生命之息(breath of life),你能复活一个在轮数等于你施法者等级一半的时间之前死亡的目标,治疗效果会如同这种法术被法术强效专长(Empower Spell feat)加持过。施展任何这些法术都会耗尽活力安息法术的能量。
剧透 -   :
invigorating repose
School conjuration (healing); Level cleric 5 (Magrim)
Casting Time 1 standard action
Components V, S, DF
Range personal
Target you
Duration 1 hour or until discharged
This spell enhances your spells that bring the dead back to life.If you cast raise dead, the target creature is restored to full hit points. If you cast breath of life, that spell can revive a dead target as long as you cast it within a number of rounds equal to half your caster level, and the healing effect is treated as if the spell were empowered with the Empower Spell feat. Casting any of these spells discharges the invigorating repose spell.
强壮之力(mighty strength)
学派:变化
等级:牧师4,圣武士4(杜鲁德)
施法时间:1个标准动作
成分:言语,姿势,法器
距离:个人
目标:自我
持续时间:1分钟/等级
如同牛之力量(bull's strength),除了本法术赋予力量的增强加值为+8。
剧透 -   :
mighty strength
School transmutation; Level cleric 4, paladin 4 (Trudd)
Casting Time 1 standard action
Components V, S, DF
Range personal
Target you
Duration 1 minute/level
As bull’s strength, except it grants a +8 enhancement bonus to Strength.
正义誓言(oath of justice)
学派:死灵
等级:牧师3,圣武士2(科欧斯)
施法时间:1个标准动作
成分:言语,姿势,法器
距离:接触
目标:接触的两个生物
持续时间:永久(见下文)
豁免:
法术抗力:不可
这种法术会在两个生物之间建立起一道庄严的誓言。当这道法术被施放时,目标必须握紧双手,以科欧斯的名讳宣誓。除了上述所提到的,而且不是被诅咒,这个法术就像审判烙印(mark of justice)一样,破誓者的脸上会出现一个标记,让所有看到的矮人明白目标曾经违背过一个神圣的誓言,这让破誓者在所有影响到矮人的事情上受到-4惩罚。徽记可以按照审判烙印的移除方法来移除,或者如果另一个目标如果原谅破誓者,也会导致徽记消失。
剧透 -   :
oath of justice
School necromancy; Level cleric 3, paladin 2 (Kols)
Casting Time 1 standard action
Components V, S, DF
Range touch
Target two creatures touched
Duration permanent (see text)
Saving Throw none; Spell Resistance no
This spell seals a solemn vow between two creatures. When this spell is cast, the targets must clasp hands and swear their oath in Kols’s name. The spell functions like mark of justice, except as noted above and rather than being cursed, the oath-breaker gains a mark on the face indicating to all dwarves who see it that the target has broken a sacred oath, which gives the oath-breaker a –4 penalty to influence dwarves. The mark can be removed as described in the mark of justice spell, or the other target can forgive the oathbreaker, which causes the mark to vanish.
和平谈判(peacemaker's parley)
学派:附魔(魅惑)【基于语言,影响心灵】
等级:牧师2(奎因迪勒)
施法时间:1个迅捷动作
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
区域:20英尺半径扩散中的生物
持续时间:立即
豁免:意志过则无效
法术抗力:
你可以尝试影响不友好或敌对的生物,改变他们对你的态度。在施法之后,以一个自由行动对这些生物进行一次交涉检定;你在对豁免失败的生物进行检定时获得+2的神圣加值。即便你可以亲切地操纵这些受影响目标的态度,但如果受到威胁或处理不当的话,他们也会迅速恢复到原来的态度。
剧透 -   :
peacemaker's parley
School enchantment (charm) [language-dependent, mind-affecting]; Level cleric 2 (Grundinnar)
Casting Time 1 swift action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Area creatures in a 20-ft.-radius spread
Duration instantaneous
Saving Throw Will negates; Spell Resistance yes
You can attempt to influence unfriendly or hostile creatures,altering their attitudes toward you. After casting, make a Diplomacy check against the creatures as a free action; you gain a +2 sacred bonus on this check against creatures that failed their saves against the spell. Even if you favorably manipulate the attitude of the affected targets, they quickly revert to their previous attitude if threatened or treated poorly.
预谋突袭(planned assault)
学派:变化
等级:牧师3,圣武士3,游侠4(安哥拉徳)
施法时间:1个标准动作
成分:言语,姿势,法器
距离:近距(25英尺+5英尺/2等级)
区域:一个生物/等级,彼此不能相距超过30英尺
持续时间:1分钟/等级或直到释放
豁免:
法术抗力:不可
这个法术会增加一个有计划的行动的效率。如果目标花费至少1分钟来研究一种情形,他们就会在应对该情况的第一个行动上获得加值。所有的目标必须事先声明他们的意图。如果他们执行这些动作,他们在第一轮中将在防御等级、豁免、和检定上获得+2的神圣加值。10级时加值将提升到+4,15级时提升为+6。
例如,PC发现了一个兽人营地;PC牧师施展了预谋突袭,小队花了1分钟来分析营地的布局,然后宣布了他们的行动。只要PC们贯彻计划,在第一轮中,他们会得到+2的士气加值,包括在防御等级、豁免检定、和所有的动作上。
剧透 -   :
planned assault
School transmutation; Level cleric 3, paladin 3, ranger 4 (Angradd)
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Area one creature/level, no two of which can be more than 30 ft. apart
Duration 1 minute/level or until discharged
Saving Throw none; Spell Resistance no
This spell increases the effectiveness of a planned action. If the targets spend at least 1 minute studying a situation, they receive bonuses to their first actions in response to the situation. All targets must declare in advance what their intended actions are. If they perform those actions, they receive a +2 sacred bonus to AC, saving throws,and checks for the first round. This bonus increases to +4 at 10th level and +6 at 15th level.
For example, the PCs discover a camp of orcs; the PC cleric casts tactical assault, the group spends 1 minute analyzing the layout of the camp, and then declares its actions. As long as the PCs stick to the plan, they gain a +2 morale bonus to AC, saving throws, and all actions for the first round.
战术编队(tactical formation)
学派:防护
等级:牧师3,圣武士3,游侠4(托拉格)
施法时间:1个标准动作
成分:言语,姿势
距离:近距(25英尺+5英尺/2等级)
目标:最多一个生物/等级,彼此相距不得超过30英尺
持续时间:10分钟/等级
豁免:意志过则无效(无害)
法术抗力:可(无害)
这道法术会提升战场上的团体编队效果。当被施放时,所有受魔法影响的生物都必须彼此相邻,形成一个完整的方格链(其中可能包括共享同一方格的生物)。这条链不需要是一条直线。链上的每一个目标都能在防御等级上得到+2的偏斜加值,只要目标停留在至少一个受法术影响的生物的附近;离开其他目标超过5英尺的距离就会让该生物身上的法术结束。例如,一个牧师可以对他自己和四个矮人施展此法术,阻塞一个20英尺宽的走廊;牧师可以自由地从战阵左侧移动到右侧(在目标前方或后方),这不会打破法术,只要牧师还停留在至少一个目标的5英尺以内。
剧透 -   :
tactical formation
School abjuration; Level cleric 3, paladin 3, ranger 4 (Torag)
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Area up to one creature/level, no two of which may be more than
30 ft. apart
Duration 10 minutes/level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
This spell increases the effectiveness of a group’s formation in battle. When cast, all creatures under the effect of the spell must be adjacent to one another, forming an unbroken chain of squares (which may include creatures sharing the same square). This chain does not need to be a straight line. Each target in the chain receives a +2 deflection bonus to AC as long as the targets stay adjacent to at least one other creature affected by the spell; moving more than 5 feet from another target ends the spell with respect to that creature only. For example, a cleric could cast it on himself and four dwarves blocking a 20-foot-wide corridor; the cleric can move freely from the left side of the formation to the right side (whether in front of or behind the other targets) and not break the spell as long as he stays within 5 feet of at least one of them.
警戒之眼(watchful eye)
学派:防护
等级:牧师1,圣武士1(福格瑞特)
施法时间:1个标准动作
持续时间:1分钟/等级
成分:言语,姿势,器材(一对价值10gp的银或金戒指,由你和目标佩戴)
这种法术会模拟福格瑞特的母性保护。法术就像护卫他人(shield other)一样,除了上述所提,你必须保持对目标的效果线。
剧透 -   :
watchful eye
School abjuration; Level cleric 1, paladin 1 (Folgrit)
Casting Time 1 standard action
Duration 1 minute/level
Components V, S, F (a pair of silver or gold rings worth 10 gp, worn by both you and the target)
This spell emulates Folgrit's motherly protection. It functions as shield other, except as noted above, and you must maintain line of effect to the target.
吟游诗人和牧师的法术
矮人吟游诗人和牧师经常充当他们的族人和氏族祖先之间的中间人,他们在矮人社会中受人尊崇,是家族传说和祖先的守护者。作为一个种族,矮人非常重视尊敬父母和祖先,并从他们的智慧中学习。许多现存的天空之城(Sky Citadels)都有一些伟大的图书馆,里面陈列着历史文本和古老文献,这些文献都是古代伟大的矮人英雄所写的。保持这些知识是吟游诗人的任务,因此他们在矮人社会中拥有很高的荣誉。在其他的独特背景中,矮人吟游诗人——有时甚至是牧师——拥有召唤祖先灵魂来帮助他们的魔法力量。
一般来说,只有矮人可以学习或准备这些法术,尽管有些和他们祖先联系紧密的其他种族施法者,和某些非常尊敬矮人祖先的特殊人物,他们有时也会被赐予使用这些魔法的能力。

先祖的护佑(ancestral communion)
学派:预言
等级:吟游诗人2,牧师2
施法时间:1分钟
成分:言语,姿势,器材/法器(你的祖先的石质或金属刻像)
距离:个人
目标:自我
持续时间:1分钟/等级
你联系你祖先的精魂,用他们的大智慧巩固你的知识。与精魂沟通是一个整轮动作。如果你在进行知识检定之前沟通精魂,那么你在检定中获得+4洞察加值。如果你已在知识检定中失败,那么你可以咨询你的先祖,并可以再做一次尝试。检定中的洞察加值在施法者等级6时变成+6,在11级时变成+8。你可以在法术效果持续时间内随意沟通精魂以咨询信息。只有你本人能听到精魂说话的声音。
剧透 -   :
ancestral communion
School divination; Level bard 2, cleric 2
Casting Time 1 minute
Components V, S, F/DF (stone or metal image of your ancestor)
Range personal
Target you
Duration 1 minute/level
You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge. Consulting with the spirits is a full-round action. If you consult with the spirits before making a Knowledge check, you gain a +4 insight bonus on the check. If you have already failed at a Knowledge check, you may consult with your ancestors and make another attempt. The insight bonus on these checks increases to +6 at caster level 7th and +8 at caster level 11th. You may consult with the spirits for this purpose as often as you like while the spell remains in effect. Only you can hear the spirits speak to you.
先祖的赋礼(ancestral gift)
学派:咒法(召唤)
等级:吟游诗人4,牧师4
施法时间:1个标准动作
成分:言语,姿势,器材/法器(你的祖先的石质或金属刻像)
距离:个人
效果:魔法武器
持续时间:10分钟/等级
你的面前出现一位你的祖先的幽灵显像,手中握着一把你选择的武器。武器可能是任何简单的、军事的或矮人的武器。武器有+1的增强加值和一个来自核心规则书的武器特殊能力(由你选择),其价值等同于+1加值(如果武器是双头武器,能力和增强加值只适用于一端,或武器两端都有+1的增强加值,但没有其他的特殊能力)。
你可以如同拥有熟稔一般使用武器。武器不能被任何其他人使用,如果武器被从你的手中拿走,武器就会消失,法术立即结束。
如果你召唤一把拥有火焰、霜冻、电击或雷鸣属性的武器,法术会拥有火焰、寒冷、闪电或音波描述符(分别的)。
剧透 -   :
ancestral gift
School conjuration (summoning); Level bard 4, cleric 4
Casting Time 1 standard action
Components V, S, F/DF (stone or metal image of your ancestor)
Range personal
Effect magical weapon
Duration 10 minutes/level
A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice in its hands. The weapon may be any simple, martial, or dwarven weapon. It has a +1 enhancement bonus and one weapon special ability (your choice) from the Pathfinder RPG Core Rulebook with a price equivalent to a +1 bonus (if the weapon is a double weapon, the ability and the enhancement bonus only apply to one end, or the weapon can have a +1 enhancement bonus on both ends but no other magical abilities).
You may use the weapon as if you were proficient in it. The weapon may not be wielded by anyone else, and if removed from your grasp, it vanishes and the spell ends immediately.
If you conjure a weapon with the flaming, frost, shock, or thundering property, this spell has the fire, cold, electricity, or sonic descriptor (respectively).
召唤祖先守卫(summon ancestral guardian)
学派:咒法(召唤)
等级:吟游诗人3,牧师3
施法时间:1个标准动作
成分:言语,姿势,器材/法器(你的祖先的石质或金属刻像)
距离:中距(100英尺+10英尺/等级)
效果:召唤两个祖先精魂
持续时间:1轮/等级(可消解)
豁免:
法术抗力:
你可以呼唤来两个祖先精魂在凡尘世界中显化,并攻击你的敌人。祖先守卫看起来都像是一个强大而智慧的透明矮人形象,拥有你选择的传统矮人武器。这些精魂会按你的指令移动和攻击,每个守卫都拥有一把灵能武器,除了他们能攻击不同的目标并造成物理伤害(根据精魂使用的武器,造成钝击,穿刺,或挥砍)而不是力场伤害。就像用召唤怪物法术召唤来的生物一样,如果这些显像被毁灭,你的祖先也不会受到伤害。
剧透 -   :
summon ancestral guardian
School conjuration (summoning); Level bard 3, cleric 3
Casting Time 1 standard action
Components V, S, F/DF (stone or metal image of your ancestor)
Range medium (100 ft. + 10 ft./level)
Effect two summoned ancestor spirits
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes
You call the spirits of two ancestors to manifest in the mortal world and attack your enemies. Each appears as a transparent image of a powerful, wise dwarf armed with a traditional dwarven weapon of your choice. These spirits move and attack at your direction, each having the abilities of a spiritual weapon, except they can attack different targets and deal physical damage (bludgeoning, piercing, or slashing, according to the weapon the spirit wields) instead of force damage. Like creatures conjured with a summon monster spell, your ancestors are not harmed if these manifestations are destroyed.
游侠和德鲁伊法术
在孤独的洞穴和隧道中漫游,许多矮人游侠和德鲁伊都是他们的城堡和堡垒最深处的守护者。这矮人中的大多数自愿承担起保护家园免受地下威胁的负担,把他们的职责视为责任和使命。然而,封闭恐怖的幽暗地域中有着令人生畏的地形,且与太阳和自然世界的清新空气分离开来,矮人游侠和德鲁伊要学会以全新的方式感知地下土地。为了在幽暗地域中和敌人作战,矮人游侠和德鲁伊已经发展出一种独特的魔法,使他们成为更高效的隧道战士。

看穿岩石(see through stone)
学派:预言
等级:德鲁伊4,游侠3
施法时间:1标准动作
成分:言语,姿势,法器
距离:接触
区域:接触的生物
持续时间:专注,最长为1轮/等级(可消解)
豁免:意志过则无效(无害)
法术抗力:可(无害)
你能看穿坚硬的岩石,就如同其是透明的玻璃。你可以看穿每施法者等级1英尺的石头。你可以看到石头里面的东西,就像你在正常光线下看这个区域,即使没有照明,但昏暗视觉和黑岩视觉不会对你看穿石头的能力起效。至少1英寸厚的金属或至少3英尺厚的木头或泥土会挡住你的视线。
这个法术不能抵消藏在石质物品后面的生物的掩蔽(石头仍然是你攻击的障碍)。
剧透 -   :
see through stone
School divination; Level druid 4, ranger 3
Casting Time 1 standard action
Components V, S, DF
Range touch
Target creature touched
Duration concentration, up to 1 round/level (D)
Saving Throw Will negates (harmless); Spell Resistance yes(harmless)
You gain the ability to see through solid rock as if it were transparent glass. You may see through 1 foot of stone per caster level. You see within the stone as if you were looking at the area in normal light, even if there is no illumination, though low-light vision and darkvision have no effect on your ability to see through stone. Metal at least 1 inch thick or wood or dirt at least 3 feet thick blocks your vision.
The spell does not negate concealment for those creatures hiding behind stone objects (the stone is still an obstacle to your attacks).
术士和法师法术
矮人法师和术士相对于其他种类的施法者来说是比较罕见的。尽管练习了几千年的锻造和工程艺术,但很少有矮人刻意追求奥法艺术。然而,对于那些掌握了魔法艺术或选择拥抱自身术士天赋的少数矮人,他们往往会采用一种独特的方式,在物品上印上符文,从而提高物品的耐久性,或者使它们无法被人通行。

坚韧符文(rune of durability)
学派:变化
等级:术士/法师3
施法时间:1分钟
成分:言语,姿势,材料(铁屑)
距离:接触
区域:接触的武器
持续时间:永久
豁免:
法术抗力:不可
你在武器的表面上画下一个简陋的符文,增加其生命值。一个承载符文的武器的生命值会乘以2,就好像它比实际尺寸大了一个体型层次。在武器上放置超过一个以上的符文不会有效果。
剧透 -   :
rune of durability
School transmutation; Level sorcerer/wizard 3
Casting Time 1 minute
Components V, S, M (iron filings)
Range touch
Target weapon touched
Duration permanent
Saving Throw none; Spell Resistance no
You inscribe an angular rune upon the surface of a weapon,increasing its hit points. A weapon that bears this rune multiplies its hit points by 2, as if it were one size category larger than it actually is. Placing more than one rune of this type on a weapon has no effect.
守卫符文(rune of warding)
学派:防护
等级:术士/法师3
施法时间:1小时
成分:言语,姿势,材料(价值200gp的精金、钻石、或秘银粉末)
距离:接触
区域:接触的门道或通道
持续时间:永久直到释放(可消解)
豁免:反射过减半
法术抗力:不可(物品)和可(见下文)
你在门面或入口的边框上描绘出一系列的符文。它们的功能就像守卫刻文(爆裂刻文),尽管与守卫刻文不同,这些守卫符文总是可见的。在判定有什么法术可以挫败本法术,将多重刻文放在相同位置等方面,这些符文被视为守卫刻文。
剧透 -   :
rune of warding
School abjuration; Level sorcerer/wizard 3
Casting Time 1 hour
Components V, S, M (powdered adamantine, diamond, or mithral
worth 200 gp)
Range touch
Target doorway or portal touched
Duration permanent until discharged (D)
Saving Throw Reflex half; Spell Resistance no (object) and yes(see text)
You inscribe a series of runes upon the surface of a door or around the border of an entryway. They function as a glyph of warding (blast glyph), though unlike a glyph of warding, these runes are always visible. The runes count as a glyph of warding for the purpose of what spells can defeat it, placing multiple glyphs in the same area, and so on.
« 上次编辑: 2017-05-24, 周三 21:46:46 由 靛蓝的鸢尾草 »
火之将熄,然位不见王影

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Re: 格拉利昂的矮人(Dwarves of Golarion)中的法术
« 回帖 #1 于: 2017-05-24, 周三 15:45:56 »
先祖的赋礼可以拿到破敌啊,很不错。

召唤祖先守卫没有说明BAB啊,难道真的是用的“祖先”的BAB?

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Re: 格拉利昂的矮人(Dwarves of Golarion)中的法术
« 回帖 #2 于: 2017-05-24, 周三 16:00:07 »
嫁给我吧

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Re: 格拉利昂的矮人(Dwarves of Golarion)中的法术
« 回帖 #3 于: 2017-05-24, 周三 17:20:42 »
嫁给我吧

不约不约,叔叔我们不约 :em024 :em024
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Re: 格拉利昂的矮人(Dwarves of Golarion)中的法术
« 回帖 #4 于: 2017-05-24, 周三 21:44:44 »
 spiritual weapon 是灵能武器那个法术吧,祖先守卫这个法术里面
我月夜白雨只想安静地过图书馆长的生活。

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Re: 格拉利昂的矮人(Dwarves of Golarion)中的法术
« 回帖 #5 于: 2017-05-25, 周四 15:59:50 »
each having the abilities of a spiritual weapon
每一个都有一把灵能武器的功效

这样就能理解了,一个双发+弱化一点版本的灵能武器法术。