作者 主题: 【Adventurer's Armory 2】《冒险家的武器库2》炼金物品:合剂(CONCOCTION)  (阅读 10969 次)

副标题: 据说欧皇同时喝下两剂就可以进化成完☆美★生☆物★

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合剂(CONCOCTION)

某些炼金造物相较他类而言更不稳定,其中合剂因其副作用和混合后难以预料的危险后果而更是臭名昭著。

所有合剂的效果持续时间都是1小时,然而有时其好处在时限前就已经用尽。若是在某一合剂效果结束前服用另一合剂,则其不稳定的炼金成分就会在体内混溶,从而产生难以预料的效果。而合剂混溶所产生效果则按照合剂混溶表进行投骰决定。在体内合剂效果结束前每多服用一个合剂,其合剂混溶表投骰结果就要累积承受10%减值。而在体外对合剂进行混合则会彻底使其失去效力。所有合剂的制作工艺DC都是15

剧透 -  原文:
Concoction

Some alchemical creations are less stable than others. Concoctions are notorious for their side effects and for their dangerous unpredictability when mixed together.

All concoctions last for 1 hour, even if their benefits are expended before then. Drinking a second concoction before this duration expires causes unpredictable effects as their unstable alchemical compounds mix inside the body. To determine the effects of admixture, roll on the Concoction Miscibility Table. For each additional concoction consumed before the initial duration expires, rolls on the Concoction Miscibility Table take a cumulative –10% penalty. Mixing concoctions outside the body ruins both substances’ potency. All concoctions have a Craft DC of 15.
蜜语(CRYSTAL-SWEET CONCOCTION)
价钱:50gp
重量:
这种甘冽的天蓝色饮料通常会佐以薄荷切片以中和其甜得发腻的口感,其能使服用者变得风度翩翩,甜言蜜语,在交涉检定上获得+2炼金加值。然而其同时也会让服用者变得更为幼稚无知,轻信他人,在察言观色检定上受到-4减值。


剧透 -  原文:
CRYSTAL-SWEET CONCOCTION
PRICE 50 GP
WEIGHT —
This sugary blue drink, often cut with mint to reduce the cloying sweetness, brightens your demeanor and sweetens your voice, granting a +2 alchemical bonus on Diplomacy checks. It renders you naive and perilously trusting, however, imparting a –4 penalty on your Sense Motive checks
明目(DARTING-EYE CONCOCTION)
价钱:50gp
重量:
这种起泡的合剂使服用者的感知反应更胜往昔,并让后者察觉检定上获得+2炼金加值。然而它同时也会让服用者的心智过于兴奋,因此其在意志检定上受到-1减值。

剧透 -  原文:
DARTING-EYE CONCOCTION
PRICE 50 GP
WEIGHT —
This effervescent concoction improves your sensory reaction time, providing a +2 alchemical bonus on Perception checks. However, the mental hyperactivity it creates imparts a –1 penalty on your Will saving throws.
安神(FEAR-KILLER CONCOCTION)
价钱:50gp
重量:
这种苍白的浑浊合剂深得乌斯塔拉夫炼金术师的喜爱。它能制限服用者对恐惧的反应,并在对抗恐惧效果的豁免上获得+2炼金加值。但由于其中含有对健康不利的坏疽成分,因此服用者在治疗效果上获得的HP减少2点(每个治疗效果至多只能被减少到1点)

剧透 -  原文:
FEAR-KILLER CONCOCTION
PRICE 50 GP
WEIGHT —
A favorite of Ustalavic alchemists, this pale sludge hampers your fear response, granting a +2 alchemical bonus on your saves against fear effects. The concoction’s necrotic components dull healing, however, causing you to regain 2 fewer hit points from healing effects (to a minimum of 1 point of healing per effect).
疾步(QUICK-STEP CONCOCTION)
价钱:75gp
重量:
这种带着薄荷清香的液体能使服用者脚步轻盈,平衡过人,在特技以及对抗绊摔的CMD上获得+2炼金加值。然而,服用者也因此更易分心,在察觉检定上受到-2减值。


剧透 -  原文:
QUICK-STEP CONCOCTION
PRICE 75 GP
WEIGHT —
This minty fluid quickens your feet and improves your balance, granting a +2 alchemical bonus on Acrobatics checks and to your CMD against trip attempts. However, you become easily distracted and take a –2 penalty on Perception checks.
缓心(SLOW-HEART CONCOCTION)
价钱:50gp
重量:
这种漆黑如墨的合剂能减缓血液的流动,并使服用者受到的所有流血伤害减少2点,同时其在陷入濒死状态时伤势也会自动稳定。然而这种合剂也会减缓服用者的反应速度,并在其所有的反射检定上获得-1减值。

剧透 -  原文:
SLOW-HEART CONCOCTION
PRICE 50 GP
WEIGHT —
This inky concoction slows the flow of blood, reducing any bleed damage you would suffer by 2 and causing you to automatically stabilize when dying. The concoction dulls your response speed, however, imparting a –1 penalty on your Reflex saving throws.
蛇涎(SNAKE-TONGUE CONCOCTION)
价钱:50gp
重量:
这种黄绿色的粘稠流体可以让服用者的唾液变得剧毒无比。每合剂生效期间一次,服用者能花费一个迅捷动作,通过舔舐或吐涎的方式给握持着的武器涂上黑蛇毒。如果服用者是一名蝮血裔,则涂到武器上的毒素就会是毒液(toxic)种族特性中所赋予的类型,且该次使用并不会算在其种族特性每日可用的次数之内。然而,这种合剂也会削弱服用者的免疫机能,并使其在强韧检定上受到-1罚值。

剧透 -  原文:
SNAKE-TONGUE
CONCOCTION
PRICE 50 GP
WEIGHT —
This lime-green goo turns your saliva venomous. Once during the concoction’s duration, as a swift action, you can lick or spit on a held weapon to apply a dose of black adder venom to the weapon. If you are a vishkanya ARG , you instead apply the poison granted by your toxic racial trait; this does not count against that trait’s uses per day. The concoction weakens your physical defenses, imparting a –1 penalty on your Fortitude saving throws
忘忧(SPHERE-SONG CONCOCTION)
价钱:50gp
重量:
这种糖浆一般的合剂会让服用者全身充满如梦似幻,安宁平静的感觉,并在所有的意志豁免上获得+1炼金加值。然而,这种朦胧迷幻的状态也会削弱使用者对于危机的反应,因此在先攻检定上受到-2减值。

剧透 -  原文:
SPHERE-SONG CONCOCTION
PRICE 50 GP
WEIGHT —
This syrupy concoction fills you with a dreamy, peaceful feeling, providing a +1 alchemical bonus on Will saving throws. However, the dreaminess slows your reactions to danger, imparting a –2 penalty on initiative checks.
狂血(WILD-BLOOD CONCOCTION)
价钱:100gp
重量:
这种带有铜味的液体会使服用者的肾上腺素分泌达到顶峰,并使其在天生武器以及人造武器的近战伤害骰上获得+2炼金加值。然而这种合剂也会削弱使用者的自我保护意识,因此使其在AC上受到-2减值


剧透 -  原文:
WILD-BLOOD CONCOCTION
PRICE 100 GP
WEIGHT —
This coppery-tasting substance causes your adrenaline production to spike, granting yhttp://i.imgur.com/DHQQp7i.jpgou a +2 alchemical bonus on melee damage rolls with natural and manufactured weapons. The concoction weakens your self-preservation urges and imparts a –2 penalty to your AC.

合剂混溶效果表

 d%  

1

2-3

4-7
 
8-12

13-25

26-33

34-40

41-50

51-60

61-69

70-75

76-85

86-92

93-99

100



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效果

合剂混溶成了致命的猛毒,服用者每轮受到1d6点体质伤害,持续1d3+1轮

合剂混溶后在体内产生了….爆炸性的效果,服用者受到5d12点火焰伤害。

服用者获得永久性的目盲或者耳聋效果(随机决定),要使其恢复则需要移除目盲/移除耳聋法术或类似效果。

混溶后的合剂使服用者的血液更为稀薄,因此任何创口都会导致快速失血,在接下来的24小时内,使用者在受到任意穿刺或者挥砍伤害的同时都会受到1点流血伤害,该流血伤害能和包括自己在内的任意流血效果叠加
混溶后的合剂会为服用者带来强烈不适,使其反胃2d6轮。

混溶后的合剂侵蚀着服用者的健康,使其恶心3d4轮

混溶后的合剂会扰乱服用者的心智,使其在接下来的24小时每场战斗的第一轮内陷入困惑状态

混溶后的合剂蚕食着服用者的精力,使后者陷入疲乏状态,直到其休息2d12分钟为止。

混溶后的合剂增强了服用者的感官,使其获得昏暗视觉,同时在察觉检定上获得+2炼金加值。若使用者已经具有昏暗视觉,则其在察觉检定上获得的加值增加到+4。该效果持续1d6分钟
混溶后的合剂给服用者带来了爆发性的活力,并使后者在1d3+1轮内获得加速术的好处。这是一个非魔法效果,无法被反制。

服用者通过天生武器或金属人造武器造成的任意近战攻击获得额外1d4点闪电伤害,且其施放的任意闪电法术都会造成每伤害骰1点的额外伤害。这是一个魔法效果,持续3d6轮。
混溶后的合剂使服用者皮肤变得坚实无比,后者在其天生护甲上获得1d3点增强加值,持续3d10分钟

混溶后的合剂加速了服用者的自然愈合速度,后者获得每轮1d4点快速医疗(每轮骰一次),持续2d6轮

混溶后的合剂使服用者精神爽利,斗志昂扬,在接下来的10d6分钟内,服用者获得强大希望(good hope)法术的好处。这是一个非魔法效果,无法被反制

混溶后的合剂解放了服用者肉体和心灵的全部潜能,并将后者转化成其种族和职业内的完美翘楚。服用者选择两项属性并在其之上各获得+4增强加值,该效果持续24小时。


剧透 -  原文:
CONCOCTION MISCIBILITY TABLE
d%  Effect
1  The concoctions combine to form a deadly poison. You take 1d6 points of Constitution damage per round for 1d3+1 rounds.
2–3  The concoctions react explosively… inside you. You take 5d12 points of fire damage.
4–7  You are rendered permanently blind or deaf (determined randomly). A remove blindness deafness spell or similar effect is required to restore your lost sense.
8–12  The concoctions thin your blood so that any injury causes rapid bleeding. Whenever you take piercing or slashing damage during the next 24 hours, you also take 1 point of bleed damage. This bleed damage stacks with itself and with other bleed effects.
13–25  The concoctions render you violently ill. You become nauseated for 2d6 rounds
26–33  The concoctions unsettle your health. You become sickened for 3d4 minutes.
34–40  The concoctions meddle with your mind. You are confused during the first round of each combat during the next 24 hours.
41–50  The concoctions sap your energy. You are fatigued until you rest for 2d12 minutes.
51–60  The concoctions sharpen your senses. You gain low-light vision and a +2 alchemical bonus on Perception checks; if you already have low-light vision, increase the bonus on Perception checks to +4. This effect lasts for 1d6 minutes.
61–69  The concoctions grant you a sudden burst of energy. You gain the benefits of the haste spell for 1d3+1 rounds. This effect is nonmagical and cannot be dispelled.
70–75  Any melee attacks you make with natural weapons or metal manufactured weapons deal an extra 1d4 points of electricity damage. Any electricity spell you cast deals 1 extra point of damage per die rolled. This effect is magical and lasts for 3d6 rounds.
76–85  The concoctions toughen your skin, granting you a +1d3 enhancement bonus to your natural armor for 3d10 minutes.
86–92  The concoctions accelerate your natural healing process. You gain fast healing 1d4 (roll each round) for 2d6 rounds.
93–99  The concoctions fill you with euphoric morale. For the next 10d6 minutes, you gain the benefits of the good hope spell. This effect is nonmagical and cannot be dispelled.
100  The concoctions unleash the full potential of your body and mind, transforming you into a paragon of your race and class. Choose two ability scores. You gain a +4 enhancement bonus to each of those ability scores for 24 hours.


离线 白药君

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:em013 主要的问题还是太长导致换行了吧。建议将其他一行的也变为两行试试?

合剂混溶效果表

 d%  


1

2-3

4-7
 
8-12

13-25

26-33

34-40

41-50

51-60

61-69

70-75

76-85

86-92

93-99

100



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效果



合剂混溶成了致命的猛毒,服用者每轮受到1d6点体质伤害,持续1d3+1轮

合剂混溶后在体内产生了….爆炸性的效果,服用者受到5d12点火焰伤害。

服用者获得永久性的目盲或者耳聋效果(随机决定),要使其恢复则需要移除目盲/移除耳聋法术或类似效果。

混溶后的合剂使服用者的血液更为稀薄,因此任何创口都会导致快速失血,在接下来的24小时内,使用者在受到任意穿刺或者挥砍伤害的同时都会受到1点流血伤害,该流血伤害能和包括自己在内的任意流血效果叠加
混溶后的合剂会为服用者带来强烈不适,使其反胃2d6轮。

混溶后的合剂侵蚀着服用者的健康,使其恶心3d4轮

混溶后的合剂会扰乱服用者的心智,使其在接下来的24小时每场战斗的第一轮内陷入困惑状态

混溶后的合剂蚕食着服用者的精力,使后者陷入疲乏状态,直到其休息2d12分钟为止。

混溶后的合剂增强了服用者的感官,使其获得昏暗视觉,同时在察觉检定上获得+2炼金加值。若使用者已经具有昏暗视觉,则其在察觉检定上获得的加值增加到+4。该效果持续1d6分钟
混溶后的合剂给服用者带来了爆发性的活力,并使后者在1d3+1轮内获得加速术的好处。这是一个非魔法效果,无法被反制。

服用者通过天生武器或金属人造武器造成的任意近战攻击获得额外1d4点闪电伤害,且其施放的任意闪电法术都会造成每伤害骰1点的额外伤害。这是一个魔法效果,持续3d6轮。
混溶后的合剂使服用者皮肤变得坚实无比,后者在其天生护甲上获得1d3点增强加值,持续3d10分钟

混溶后的合剂加速了服用者的自然愈合速度,后者获得每轮1d4点快速医疗(每轮骰一次),持续2d6轮

混溶后的合剂使服用者精神爽利,斗志昂扬,在接下来的10d6分钟内,服用者获得强大希望(good hope)法术的好处。这是一个非魔法效果,无法被反制

混溶后的合剂解放了服用者肉体和心灵的全部潜能,并将后者转化成其种族和职业内的完美翘楚。服用者选择两项属性并在其之上各获得+4增强加值,该效果持续24小时。

剧透 -  原文:
CONCOCTION MISCIBILITY TABLE
d%  Effect
1  The concoctions combine to form a deadly poison. You take 1d6 points of Constitution damage per round for 1d3+1 rounds.
2–3  The concoctions react explosively… inside you. You take 5d12 points of fire damage.
4–7  You are rendered permanently blind or deaf (determined randomly). A remove blindness deafness spell or similar effect is required to restore your lost sense.
8–12  The concoctions thin your blood so that any injury causes rapid bleeding. Whenever you take piercing or slashing damage during the next 24 hours, you also take 1 point of bleed damage. This bleed damage stacks with itself and with other bleed effects.
13–25  The concoctions render you violently ill. You become nauseated for 2d6 rounds
26–33  The concoctions unsettle your health. You become sickened for 3d4 minutes.
34–40  The concoctions meddle with your mind. You are confused during the first round of each combat during the next 24 hours.
41–50  The concoctions sap your energy. You are fatigued until you rest for 2d12 minutes.
51–60  The concoctions sharpen your senses. You gain low-light vision and a +2 alchemical bonus on Perception checks; if you already have low-light vision, increase the bonus on Perception checks to +4. This effect lasts for 1d6 minutes.
61–69  The concoctions grant you a sudden burst of energy. You gain the benefits of the haste spell for 1d3+1 rounds. This effect is nonmagical and cannot be dispelled.
70–75  Any melee attacks you make with natural weapons or metal manufactured weapons deal an extra 1d4 points of electricity damage. Any electricity spell you cast deals 1 extra point of damage per die rolled. This effect is magical and lasts for 3d6 rounds.
76–85  The concoctions toughen your skin, granting you a +1d3 enhancement bonus to your natural armor for 3d10 minutes.
86–92  The concoctions accelerate your natural healing process. You gain fast healing 1d4 (roll each round) for 2d6 rounds.
93–99  The concoctions fill you with euphoric morale. For the next 10d6 minutes, you gain the benefits of the good hope spell. This effect is nonmagical and cannot be dispelled.
100  The concoctions unleash the full potential of your body and mind, transforming you into a paragon of your race and class. Choose two ability scores. You gain a +4 enhancement bonus to each of those ability scores for 24 hours.


噢噢!看起来不错的样子,感谢! :em003

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赌人品的东西...我等非洲人还是不要找死= =