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【AG】Advanturer's Guide职业变体
« 于: 2018-02-05, 周一 23:41:18 »
巨人伏击客(GIANT STALKER,野蛮人变体)
    在冷峻的山峰和冰冻的苔原之间,回响着危险生物的咆哮声,而在它们之中,巨人是最令人恐惧的物种。他们狡猾而善变,他们打造武器和协同作战的能力是这一区域内游牧部落挥之不去的威胁。在巨人狩猎的荒野之中,机敏不是生存唯一的需求,你还需要一颗无畏之心,让你能坦然面对巨大的挑战。长老们会挑选部落中最凶猛的野蛮人的后代来成为巨人伏击客。除了繁重的训练之外,这些孩子还将学习如何追踪巨人留下的痕迹和足迹,甚至更微妙的线索(比如巨人独特的气味)。他们学习巨人的语言和文化、传统和残忍的天性,更重要的是,他们将对这些巨大敌手的憎恨深植心中。当猛犸领主的部下迁徙时,巨人伏击客将会先行出动,在受巨人威胁的版图上保障安全的通路。他们会清扫巨人的捕猎队伍和伏击部队,并用骇人的战利品标识出道路。有时这些巨人猎手会让他们的游击部队深入山峦之间,俘虏年幼的巨人,当作彰显统治地位的符号。
剧透 -   :
Of the dangerous creatures that roam grim peaks and icy steppes, giants are among the most feared. They are cunning and capricious, and their ability to craft weapons and coordinate attacks makes them a constant threat to the nomadic tribes in the region. In the wilds where giants hunt, cleverness isn’t the only thing the people need to survive—they require the fearlessness to confront a challenge, no matter the size. Elders select the children of the tribe’s fiercest barbarians for the honor of becoming giant stalkers. Through intense training, these children learn to spot and track giants using telltale signs along with more subtle clues (such as giants’ unique scents). They learn the giants’ speech and culture; they study their traditions and brutality; and most importantly, they foster their hatred of these oversized foes. When Mammoth Lord followings travel, giant stalkers scout ahead, securing safe passage through giant-infested territories. They clear giant hunting parties and ambushes, using gruesome trophies to mark the trails. Sometimes giant hunters send their own raiding parties into the mountains to capture young giants, as most followings keep giant thralls as symbols of status.
巨人咆哮(Harangue Giant,Ex):
    狂暴时,巨人伏击客视为习得了巨人语。如果他已习得巨人语,则改为用巨人语进行威吓的检定上获得+2加值。
    此能力调整了狂暴(Rage)能力。
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Harangue Giant (Ex): While raging, a giant stalker can speak Giant. If the giant stalker already knows Giant, she gains a +2 bonus on Intimidate checks when speaking Giant while raging. This ability alters rage.
嗅探巨人(Smell Giants,Ex):
    2级时,巨人伏击客获得灵敏嗅觉特性,但仅能用于感知类人生物巨人子类的生物上。
    此能力替代了直觉闪避(Uncanny Dodge)。
剧透 -   :
Smell Giants (Ex): A 2nd level, a giant stalker gains the scent special ability, but with regard only to humanoids with the giant subtype. This ability replaces uncanny dodge.
挑衅巨人(Giant Baiter,Su):
    3级时,巨人伏击客可以以一个移动动作,对60尺距离内的一个巨人生物做出暴力或粗鄙的挑衅。这个挑衅会将猛犸领主源自先祖的敌意以秘密且具有魔法性的传统手段传达向目标。目标巨人单位必须通过一个DC=(10+1/2野蛮人等级+体质调整值)的意志检定,否则会被强制攻击巨人伏击客。此能力也可以被用于吸引非巨人的大型或更大体型的生物,但它们在对抗此能力效果的意志豁免的检定上会获得+4加值。这个效果会一直持续到巨人伏击客离开其视野或无法被攻击到为止。被挑衅后,巨人会因羞辱而处于暴躁和狂怒的状态,巨人伏击客在针对所有他所成功挑衅的目标时AC获得+1闪避加值。一旦被挑衅,巨人会持续处于此状态等同于巨人伏击客体质调整值的轮数或直到他停止狂暴(以先发生者为准)。如果一个巨人伏击客挑衅了另一名巨人,则之前受他挑衅的巨人将不再处于被挑衅的状态。一名在意志检定中成功豁免了挑衅的巨人,将在24小时内对该巨人伏击客的挑衅免疫。这是一个基于语言的影响心灵效果。6级时,巨人伏击客可同时挑衅两名巨人,并且在针对被挑衅巨人的AC闪避价值增加至2。9级时,巨人伏击客可以以迅捷动作挑衅巨人,并且在针对被挑衅巨人的AC闪避价值增加至3。12级时,巨人伏击客可同时挑衅三名巨人,并且在针对被挑衅巨人的AC闪避价值增加至4。15级时,巨人伏击客可以以自由动作挑衅巨人,并且在针对被挑衅巨人的AC闪避价值增加至5。18级时,巨人伏击客可同时挑衅(3+体质调整值)个目标,并且在针对被挑衅巨人的AC闪避价值增加至6。
    此能力替代陷阱感知(Trap Sense)。
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Giant Baiter (Su): At 3rd level, a raging giant stalker can take a move action to erupt into a violent or vulgar display directed at a single giant within 60 feet. This display is infused with secret magical traditions that draw upon the Mammoth Lords’ ancestral enmities toward giants. A targeted giant must succeed at a Will save (DC = 10 + half the giant stalker’s barbarian level + the giant stalker’s Constitution modifier) or be compelled to focus its attacks on the giant stalker; this ability can also affect non-giant creatures that are Large or larger, though such creatures gain a +4 bonus on the Will save to resist the effect. This compulsion ends if the giant stalker is out of sight or inaccessible to the giant’s attacks. While baited, a giant is distracted and enraged by the insults—a giant stalker gains a +1 dodge bonus to her AC against any giant she has successfully baited. Once baited, a giant remains baited for a number of rounds equal to the giant stalker’s Constitution modifier, or until the giant stalker’s rage ends (whichever comes first). If the giant stalker baits a different giant, any previously baited giant is no longer baited. A giant that successfully saves against baiting is immune to that giant stalker’s giant baiter ability for 24 hours. This is a language-dependent mind affecting effect. At 6th level, a giant stalker can bait two giants at once, and her AC bonus against baited giants increases to +2. At 9th level, baiting giants becomes a swift action, and her AC bonus against baited giants increases to +3. At 12th level, she can bait up to three giants at once, and her AC bonus against baited giants increases to +4. At 15th level, baiting giants becomes a free action, and her AC bonus against baited giants increases to +5. At 18th level, a giant stalker can bait a number of giants equal to 3 + her Constitution modifer, and her AC bonus against baited giants increases to +6. This ability replaces trap sense.
巨人伏击客狂暴之力
    一名巨人伏击客可选择以下狂暴之力。

巨人伏击客防御(Giant Stalker Defense,Ex):
    处于狂暴状态时,在针对来自巨人的攻击时,巨人伏击客忽视AC减值。

绊摔巨人(Topple Giant,Ex):
    处于狂暴状态时,巨人伏击客可以尝试绊摔一名巨人而不引起借机攻击,他可以尝试绊摔体型比自己大两级的巨人。

胯下袭击(Underfoot,Ex):
    狂暴时,巨人伏击客可以尝试移动进入巨人所占据的格子,当他如此做时,将其视为体型比实际小一级的生物。这个动作花费一个移动动作并需要进行一次成功的战技检定对抗目标巨人的CMD,但不会引起借机攻击。如果以此法成功进入了巨人占据的格子,则在对这个巨人进行攻击时,将巨人视为对其措手不及。在这他的回合结束时,他离开巨人占据的格子,并将其移动至任何与巨人相邻的合适空间中。
剧透 -   :
Giant Stalker Rage Powers: A giant stalker gains access to the following rage powers.
Giant Stalker Defense (Ex): When raging, a giant stalker does not take a penalty to Armor Class against attacks from giants.
Topple Giant (Ex): When raging, the giant stalker does not provoke attacks of opportunity when she attempts to trip a giant, and can attempt to trip a giant that is up to two size categories larger than she is.
Underfoot (Ex): When raging, the giant stalker can attempt to enter a giant’s space, provided she is at least one size category smaller than the giant. This does not provoke an attack of opportunity. Doing so takes a move action and requires a successful combat maneuver check against the giant’s CMD. If she succeeds, she enters a square in the giant’s space. If she makes an attack against the giant while sharing its space, the giant is treated as being flat-footed against her. At the end of her turn, she exits the giant’s space into any square adjacent to the giant’s space.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #1 于: 2018-02-05, 周一 23:52:01 »
卡蒂亚马王(QADIRAN HORSELORD,骑将变体)
QADIRAN HORSELORD (CAVALIER ARCHETYPE)
    卡蒂亚马王的传统早已广泛地在卡蒂亚和内海的其它地区传播开来,但它起源于阿尔-撒布瑞提的驯马人和骑战大师之间。卡蒂亚马王引以为傲的机动性和忍耐力,在他们的坐骑上也体现得淋漓尽致。卡蒂亚马王并不要求与终焉之墙骑兵团相同的补给,他们能以三分之一的口粮和二分之一的时间赶到战场。在战斗中,卡蒂亚马王会以散兵的方式作战,挥舞着他们的弯刀蛮横地在敌阵间穿梭。
剧透 -   :
The traditions of the Qadiran horselords are now spread throughout Qadira and the lands beyond in the Inner Sea region, but they originated among the horse-breeders and mounted-combat specialists of the Al-Zabriti; the name “horselord” was applied by outlanders. Qadiran horselords pride themselves on their mobility and endurance—qualities also found in the breed of horses they ride. While they don’t command the same presence as a host of Lastwall cavalry, Qadiran horselords can get to a battleground in half the time and on a third of the rations. In battle, they are skirmishers, ducking in and out of combat with brutal, precise slashes of their scimitars.
武器和防具擅长
    卡蒂亚马王擅长所有轻型和军用武器、轻甲、中甲,以及盾牌(除了塔盾)。
    此擅长替代骑将的武器和防具擅长。
剧透 -   :
Weapon and Armor Proficiency: A Qadiran horselord is proficient with all simple and martial weapons, with light and medium armor, and with shields (except tower shields). This replaces the cavalier’s normal weapon and armor proficiencies.
坐骑(Mount,Ex):
    在选择坐骑时,卡蒂亚马王必须选择马(horse)或者矮种马(pony)作为她的坐骑。根据DM的判断,也可以选取其他坐骑。在其他方面,该能力与骑将的坐骑(Mount)能力没有区别。
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Mount (Ex): A Qadiran horselord must select a horse or pony as his mount. At the GM’s discretion, a different mount can be selected. This ability alters the cavalier mount class feature.
一骑绝尘(Desert Wind,Ex):
    卡蒂亚马王的坐骑移动速度增加5尺,在5级和之后每5级,此速度会各增加5尺。
    此能力替代战术(Tactician)。
剧透 -   :
Desert Wind (Ex): The speed of a Qadiran horselord’s mount increases by 5 feet. Its speed increases by an additional 5 feet at 5th level and every 5 cavalier levels thereafter. This ability replaces tactician.
沙地骑术(Desert Mastery,Ex):
    3级时,卡蒂亚马王获得偏好地形(沙漠),效果等同于游侠的同名职业能力。在8级及之后每5级,以此法获得的先攻及技能加值增加2,但卡蒂亚马王无法选择新的偏好地形。另外,卡蒂亚马王的坐骑也能获得此能力的所有好处。
    此能力替代强力冲锋(Cavalier’s Charge)。
剧透 -   :
Desert Mastery (Ex): At 3rd level, a Qadiran horselord gains favored terrain (desert) as per the ranger ability of the same name. At 8th level and every 5 levels thereafter, the granted bonus on initiative and skill checks increases by 2, but the Qadiran horselord never selects additional favored terrains. Additionally, his mount gains all the benefits of the favored terrain ability. This ability replaces cavalier’s charge.
沙暴掠击(Sand Storm,Ex):
    6级时,只要卡蒂亚马王骑着坐骑便能获得灵活移动(Mobility)专长的好处。另外,他的坐骑冲锋时,他使用的单手挥砍武器能如同长枪一般造成双倍伤害。
    此能力替代6级时的额外专长。
剧透 -   :
Sand Storm (Ex): At 6th level, a Qadiran horselord gains the benefits of the Mobility feat so long as he is mounted. Additionally, he deals double damage while using a one-handed slashing weapon from the back of a charging mount, as though using a lance. This ability replaces the bonus feat gained at 6th level.
人马一体(As One,Ex):
    9级时,只要卡蒂亚马王骑着坐骑便能获得跳跃攻击(Spring Attack)的好处。他可以以坐骑的移动动作发动跳跃攻击,他和他的坐骑都不会引起目标的借机攻击。如果他以单手挥砍武器发动此次攻击,则命中时额外造成1D6点伤害。这个额外伤害在17级时,增加至3D6。在满足专长的习得条件时,此能力视为跳跃攻击(Spring Attack)专长,但仅在卡蒂亚马王骑乘时有效。
    此能力替代高等战术(Greater Tactician)。
剧透 -   :
As One (Ex): At 9th level, a Qadiran horselord gains the benefits of the Spring Attack feat so long as he is mounted. He uses his mount’s movement for this action, and neither he nor his mount provokes attacks of opportunity from the target. When he makes a single attack with a onehanded slashing weapon in this way, the attack deals 1d6 additional points of damage. This bonus damage increases to 3d6 at 17th level. This ability counts as the Spring Attack feat for the purpose of meeting feat prerequisites, but only while the Qadiran horselord is mounted This replaces greater tactician.
沙之鞭笞(Sand Scourge,Ex):
    17级时,卡蒂亚马王可以以全回合行动进行一次战术冲锋。他的坐骑可以沿一条直线上移动两倍于其正常速度的距离。他可以对坐骑移动路径上威胁到的每个生物各发动一次攻击,以此法发动的攻击次数至多为他每轮正常的攻击次数。这些攻击会使用卡蒂亚马王完整的基本攻击加值,但是要受到-2减值,此动作不视为冲锋,因此会造成正常伤害。在此过程中卡蒂亚马王会引起借机攻击,但他的坐骑不会。
    此能力替代战术大师(Master Tactician)。
剧透 -   :
Sand Scourge (Ex): At 17th level, a Qadiran horselord and his mount can make a tactical rush through enemy ranks as a full-round action. His mount can move up to twice its normal speed in a straight line. The Qadiran horselord can make a single attack against each creature he threatens during his mount’s movement, up to his normal number of attacks per round. These attacks use his full base attack bonus and take a –2 penalty; this is not a charge, and these attacks deal normal damage. The Qadiran horselord provokes attacks of opportunity during this movement, but his mount does not. This ability replaces master tactician.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #2 于: 2018-02-05, 周一 23:55:32 »
旭骑兵(Sunrider,德鲁伊变体)
SUNRIDER (DRUID ARCHETYPE)
    旭骑兵能帮助他的盟友,这些人或许是他的部落成员或是一起的冒险者,在严酷的沙漠地带生存下来,同时让环境对他们的敌人来说变得更加苛酷。旭骑兵忠诚的坐骑看起来好像和他心意相通,两者令人惊奇的配合成一个步调一致的骑兵单位,在反复无常的沙海中穿行,向侵略者无情地宣泄他们的怒火。旭骑兵很少离开他们的家园,那些出现在阿尔-撒布瑞提之外的旭骑兵,不是受到了放逐,就是身携在领土内所不能完成任务的密使。
剧透 -   :
Sunriders help their allies, be they fellow tribe members or fellow adventurers, to survive in harsh desert terrain, while simultaneously making it even harsher for their foes. They seem to share a single mind with their loyal steeds, and companions who ride with them become an eerily well-coordinated cavalry unit that traverses the treacherous desert sands with ease to wreak havoc upon invaders. Sunriders almost never leave their tribal homelands; those found outside Al-Zabriti are usually either exiles or emissaries sent to deal with issues that can’t be addressed from their holds.
职业技能
    旭骑兵获得知识(本地)作为本职技能,替代专业。
    这调整了德鲁伊的本职技能。
剧透 -   :
Class Skills: A sunrider gains Knowledge (local) as a class skill, but does not gain Profession as a class skill. This alters the druid’s class skills.
武器和防具擅长
    旭骑兵擅长短弓,但不擅长镰刀、巨镰和木棒。
    这调整了德鲁伊的武器和防具擅长。
剧透 -   :
Weapon and Armor Proficiencies: A sunrider gains proficiency with the shortbow, but not with the scythe, sickle, or quarterstaff. This alters the druid’s weapon and armor proficiencies.
自然纽带(Nature Bond,Ex):
    旭骑兵必须选择一匹马或矮种马作为自己的动物伙伴来维系与大自然的紧密联系;他不能选择其他类型的动物伙伴或者一个牧师领域作为自然联系的方式。
    这调整了德鲁伊的自然纽带(Nature Bond)职业能力。
剧透 -   :
Nature Bond (Ex): A sunrider must use this ability to bond with a horse or a pony as an animal companion; she cannot choose a different animal or choose a domain instead of an animal companion. This alters nature bond.
天赋骑手(Born to the Saddle,Ex):
    2级时,当旭骑兵未着盔甲或着轻甲时,无需进行DC15以下的骑术检定。当他骑乘自己的坐骑时,在骑术检定上他不需要承受任何防具减值。
    此能力替代穿林步(Woodland Stride)。
剧透 -   :
Born to the Saddle (Ex): At 2nd level, while wearing light or no armor, a sunrider does not need to attempt Ride checks for any task listed in the Ride skill with a DC of 15 or lower. She does not take an armor check penalty on Ride checks while riding her mount. This ability replaces woodland stride.
长辔远驭(Mounted Advantage,Su):
    3级时,旭骑兵周围30尺以内的盟友坐骑均可无视岩石或沙质的困难地形。
    此能力替代无踪步(Trackless Step)。
剧透 -   :
Mounted Advantage (Su): At 3rd level, any allied mount within 30 feet of a sunrider can ignore the effects of rocky or sandy difficult terrain. This ability replaces trackless step.
荒漠之子(Desert Born,Ex):
    沙漠就是旭骑兵的家园。4级时,当他处于沙漠地形上时,在先攻、知识(地理)、察觉、隐匿和生存检定上获得+2加值。与他一同处于沙漠地形上的坐骑伙伴,只要在他30尺范围以内,在先攻、察觉和生存检定上也获得+1加值。
    此能力替代抗自然诱惑(Resist Nature’s Lure)。
剧透 -   :
Desert Born (Ex): A sunrider is at home in the desert. At 4th level, she gains a +2 bonus on initiative checks and on Knowledge (geography), Perception, Stealth, and Survival checks while she is in desert terrain. Mounted allies traveling with her likewise gain a +1 bonus on initiative checks and Perception and Survival checks while in desert terrain, as long as they are within 30 feet of the sunrider. This ability replaces resist nature’s lure.
齐心协力(Concerted Effort,Ex):
    4级时,旭骑兵可以与他的坐骑以及周围的坐骑伙伴一起分享他的自然纽带,令它们齐心协力成为一股势不可当的战斗力量。旭骑兵周围60尺的盟友坐骑获得动物伙伴的反射闪避(Evasion)特殊能力。6级时,此范围扩大至90尺,且周围的盟友坐骑的移动速度得到+10尺增强加值。8级时,此范围扩大至120尺,且周围的盟友坐骑获得动物伙伴的忠诚(Devotion)特殊能力。10级时,周围的盟友坐骑获得动物伙伴的多重攻击(Multiattack)特殊能力。12级时,周围的盟友坐骑在豁免骰上获得+2加值。16级时,周围的盟友坐骑的移动速度得到+20尺增强加值。18级时,周围的盟友坐骑在攻击检定上获得+2加值,并且他们的护甲获得+2闪避加值。20级时,周围的盟友坐骑获得DR 5/-和10点强酸、寒冷、闪电、火焰及音波抗性。这些能力近当盟友坐骑在旭骑兵一定范围内生效(他自己的坐骑始终视为盟友)。
    此能力替代自然变身(Wild Shape)。
剧透 -   :
Concerted Effort (Ex): At 4th level, a sunrider can extend the bond she shares with her horse to other nearby mounted companions, forming them into a fighting force that seems to share a single mind. Allied mounts within 60 feet of the sunrider gain evasion as per the animal companion special ability. At 6th level, the range expands to 90 feet and allied mounts gain a +10-foot enhancement bonus to their speed. At 8th level, the range expands to 120 feet and allied mounts gain devotion as per the animal companion special ability. At 10th level, allied mounts gain multiattack as per the animal companion special ability. At 12th level, allied mounts gain a +2 bonus on saving throws. At 14th level, allied mounts gain a +20-foot enhancement bonus to their speed. At 16th level, allied mounts gain improved evasion as per the animal companion special ability. At 18th level, allied mounts gain a +2 dodge bonus to their Armor Class and a +2 bonus on attack rolls. At 20th level, allied mounts gain DR 5/— and energy resistance 10 to acid, cold, electricity, fire, and sonic damage. These abilities function only while allied mounts are within range of the sunrider (her own mount always counts as an ally). This ability replaces wild shape.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #3 于: 2018-02-06, 周二 00:00:44 »
带头大哥(RINGLEADER ,吟游诗人变体)
    盾徽财团庞大的广域性运转体系早已离不开那些二道贩子和临时雇员。危机随时随地都有可能冲击这个笨拙的体系,而带头大哥则是掌握着一百种方法来应对这些麻烦的专家。
剧透 -   :
The Aspis  Consortium’s global operations are too extensive to conduct without relying on contractors and hirelings. Ringleaders are specialists who oversee large operations in which trouble could strike at any moment and any place.
暗中计划(Cunning Plan,Su):
    通过花费1分钟来阐述自己的计划,带头大哥可以将激励计划传授给数量等同于(带头大哥等级+魅力调整值)的盟友。带头大哥选择一项他的吟游表演并花费至多(带头大哥等级*2)的吟游表演轮数应用于此计划中。之后,以一个移动动作,带头大哥或者任何知晓次计划的盟友可以激活这个计划,这个单位将立即获得带头大哥选择的吟游表演的加成(每名盟友可以单独激活他们知晓的计划)。此项效果将会持续等同于带头大哥创建此计划时所花费的吟游表演轮数,直到带头大哥以自由动作消解次计划或开始一项新的计划或吟游表演。如果计划所包含的吟游表演能力需要带头大哥进行一次技能检定,则在一个生物启动此计划时,由带头大哥单独进行一次检定。带头大哥的计划将会在他获得新的每日施法次数或24小时之后消解(以先发生者为准)。7级时,带头大哥(不包括他的盟友)可以以一个迅捷动作而非移动动作启动计划。13级时,带头大哥可以以直觉动作启动计划。带头大哥不擅长即兴表演,在启动一次未应用于暗中计划的吟游表演时,他需要额外花费一轮吟游表演次数。
    此项能力调整了标准的吟游表演能力。
剧透 -   :
Cunning Plan (Su): By spending 1 minute laying out a plan, a ringleader can impart inspiring instructions to a number of allies equal to her bard level + her Charisma bonus. Upon concluding the plan, the ringleader chooses one of her bardic performances and expends a number of rounds of bardic performance equal to up to double her bard level. Thereafter, as a move action, the ringleader or any of the instructed allies can trigger the implanted instructions, causing that creature to immediately gain the benefits of the ringleader’s implanted bardic performance (each creature can trigger the instructions for itself separately). This effect lasts for a number of rounds equal to the rounds of bardic performance the ringleader expended while creating the plan, though the effect also ends if the ringleader dismisses it as a free action or activates a different plan or bardic performance. For the purpose of this ability, the ringleader attempts any skill checks associated with the bardic performance once a creature triggers the plan. A ringleader’s cunning plans all expire each time she regains her daily spell slots or after 24 hours (whichever comes first). At 7th level, the ringleader (but not an ally) can trigger a cunning plan as a swift action instead of as a move action. At 13th level, the ringleader can trigger a cunning plan as an immediate action. A ringleader is less capable of improvising, and when she uses bardic performance without creating a cunning plan, she must expend 1 additional round of bardic performance to begin the performance. This ability alters bardic performance.
大哥风范(绝不丢脸? Never Lose Face,Ex):
    身为带头大哥,绝不能被他的马仔超越。2级时,在抵抗一个同时作用于带头大哥和至少一个他的盟友的效果时,他的豁免检定获得+2价值。
    此能力代替通晓音律(Well-Versed)。
剧透 -   :
Never Lose Face (Ex): A ringleader is never outdone by her minions. At 2nd level, she gains a +2 bonus on saving throws against effects that also target one or more of her allies. This ability replaces well-versed.
穷凶之相(Sinister Mien ,Ex):
    2级时,带头大哥可以将他的唬骗加值代替表演加值应用于他的吟游表演职业能力上。当带头大哥使用唬骗来改善一个生物的态度时,检定结果每超过所需DC1点,该生物保持友善态度的时间将会延长10分钟。6级时,带头大哥获得炫目技巧作为奖励专长,并且使用该专长时他不需要持有一件武器。10级时,带头大哥可以以标准动作使用炫目技巧。14级时,他使用炫目技巧能影响60尺内的所有敌人。18级,这个距离增加到120尺。
    此能力代替多才多艺(Versatile Performance)。
剧透 -   :
Sinister Mien (Ex): At 2nd level, a ringleader can use her Intimidate bonus in place of her Perform bonus when using her bardic performance class ability. When the ringleader uses Intimidate to improve a creature’s attitude, the creature’s attitude remains friendly for 10 additional minutes per point by which the ringleader exceeded the check’s DC. At 6th level, the ringleader gains Dazzling Display as a bonus feat and does not need a weapon in her hand to use the feat. At 10th level, the ringleader can activate Dazzling Display as a standard action. At 14th level, she can affect all enemies within 60 feet with Dazzling Display. At 18th level, the range increases to 120 feet. This ability replaces versatile performance.
无限可能(Countless Contingencies ,Su):
    6级时,当带头大哥用暗中计划能力创建一个计划时,他可以选择两项吟游表演。当他启动这个计划时,他选择激活其中一项吟游表演的效果。12级时,带头大哥可以话费一个标准动作和2轮吟游表演,让一项已被激活的计划持续时间延长1D4轮。18级时,他在创建计划时可以选择三项吟游表演。
    此能力代替暗示(Suggestion)、群体暗示(Mass Suggestion)和安神(Soothing)吟游表演。
剧透 -   :
Countless Contingencies (Su): At 6th level, whenever a ringleader creates a plan using her cunning plan ability, she can choose two different bardic performances. When she triggers the plan, she chooses which of the two performances takes effect. At 12th level, a ringleader can spend a standard action and 2 rounds of bardic performance to extend the duration of a triggered plan by 1d4 rounds. At 18th level, the ringleader can choose three different bardic performances when using her cunning plan ability. This ability replaces suggestion, mass suggestion, and soothing performance.
*PFS:此变体与UI当中的带头大哥(Ringleader)为不同的变体

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #4 于: 2018-02-06, 周二 19:04:42 »
剧透 -   :
巨人咆哮(Harangue Giant,Ex):
处于狂暴状态下时,巨人伏击客视为习得了巨人语。如果他已习得巨人语,则改为用巨人语进行威吓的检定上获得+2加值。此能力改变了狂暴。
剧透 -   :
Harangue Giant (Ex): While raging, a giant stalker can speak Giant. If the giant stalker already knows Giant, she gains a +2 bonus on Intimidate checks when speaking Giant while raging. This ability alters rage.
嗅探巨人(Smell Giants,Ex):
2级时,巨人伏击客获得灵敏感官特性,但仅能用于感知类人生物巨人子类的生物上。此能力替代直觉闪避(Uncanny Dodge)。
剧透 -   :
Smell Giants (Ex): A 2nd level, a giant stalker gains the scent special ability, but with regard only to humanoids with the giant subtype. This ability replaces uncanny dodge.
挑衅巨人(Giant Baiter,Su):
3级时,巨人伏击客可以以一个移动动作,对60尺距离内的一个巨人生物做出暴力或粗鄙的挑衅。这个挑衅会将猛犸领主源自先祖的敌意以秘密且具有魔法性的传统手段传达向目标。目标巨人单位必须通过一个DC=(10+1/2野蛮人等级+体质调整值)的意志检定,否则会被强制攻击巨人伏击客。此能力也可以被用于吸引非巨人的大型或巨型生物,但它们在对抗此能力效果的意志豁免的检定上会获得+4加值。这个效果会一直持续到巨人伏击客离开其视野或无法被攻击到为止。被挑衅后,巨人会因羞辱而处于暴躁和狂怒的状态,巨人伏击客在针对所有他所成功挑衅的目标时AC获得+1闪避加值。一旦被挑衅,巨人会持续处于此状态等同于巨人伏击客体质调整值的轮数或直到他停止狂暴(以先发生者为准)。如果一个巨人伏击客挑衅了另一名巨人,则之前受他挑衅的巨人将不再处于被挑衅的状态。一名在意志检定中成功豁免了挑衅的巨人,将在24小时内对该巨人伏击客的挑衅免疫。这是一个基于语言的影响心灵效果。6级时,巨人伏击客可同时挑衅两名巨人,并且在针对被挑衅巨人的AC闪避价值增加至2。9级时,巨人伏击客可以以迅捷动作挑衅巨人,并且在针对被挑衅巨人的AC闪避价值增加至3。12级时,巨人伏击客可同时挑衅三名巨人,并且在针对被挑衅巨人的AC闪避价值增加至4。15级时,巨人伏击客可以以自由动作挑衅巨人,并且在针对被挑衅巨人的AC闪避价值增加至5。18级时,巨人伏击客可同时挑衅(3+体质调整值)个目标,并且在针对被挑衅巨人的AC闪避价值增加至6。此能力替代陷阱感知(Trap Sense)。
剧透 -   :
Giant Baiter (Su): At 3rd level, a raging giant stalker can take a move action to erupt into a violent or vulgar display directed at a single giant within 60 feet. This display is infused with secret magical traditions that draw upon the Mammoth Lords’ ancestral enmities toward giants. A targeted giant must succeed at a Will save (DC = 10 + half the giant stalker’s barbarian level + the giant stalker’s Constitution modifier) or be compelled to focus its attacks on the giant stalker; this ability can also affect non-giant creatures that are Large or larger, though such creatures gain a +4 bonus on the Will save to resist the effect. This compulsion ends if the giant stalker is out of sight or inaccessible to the giant’s attacks. While baited, a giant is distracted and enraged by the insults—a giant stalker gains a +1 dodge bonus to her AC against any giant she has successfully baited. Once baited, a giant remains baited for a number of rounds equal to the giant stalker’s Constitution modifier, or until the giant stalker’s rage ends (whichever comes first). If the giant stalker baits a different giant, any previously baited giant is no longer baited. A giant that successfully saves against baiting is immune to that giant stalker’s giant baiter ability for 24 hours. This is a language-dependent mind affecting effect. At 6th level, a giant stalker can bait two giants at once, and her AC bonus against baited giants increases to +2. At 9th level, baiting giants becomes a swift action, and her AC bonus against baited giants increases to +3. At 12th level, she can bait up to three giants at once, and her AC bonus against baited giants increases to +4. At 15th level, baiting giants becomes a free action, and her AC bonus against baited giants increases to +5. At 18th level, a giant stalker can bait a number of giants equal to 3 + her Constitution modifer, and her AC bonus against baited giants increases to +6. This ability replaces trap sense.
巨人伏击客狂暴之力
一名巨人伏击客可选择以下狂暴之力。
巨人伏击客防御(Giant Stalker Defense,Ex):
处于狂暴状态时,在针对来自巨人的攻击时,巨人伏击客忽视盔甲减值
胯下袭击(Underfoot,Ex):
狂暴时,巨人伏击客可以尝试移动进入巨人所占据的格子,当他如此做时,将其视为体型比实际小一级的生物。这个动作花费一个移动动作并需要进行一次成功的战技检定对抗目标巨人的CMD,但不会引起借机攻击。如果以此法成功进入了巨人占据的格子,则在对这个巨人进行攻击时,将巨人视为对其措手不及。在这他的回合结束时,他离开巨人占据的格子,并将其移动至任何与巨人相邻的合适空间中。
剧透 -   :
Giant Stalker Rage Powers: A giant stalker gains access to the following rage powers.
Giant Stalker Defense (Ex): When raging, a giant stalker does not take a penalty to Armor Class against attacks from giants.
Topple Giant (Ex): When raging, the giant stalker does not provoke attacks of opportunity when she attempts to trip a giant, and can attempt to trip a giant that is up to two size categories larger than she is.
Underfoot (Ex): When raging, the giant stalker can attempt to enter a giant’s space, provided she is at least one size category smaller than the giant. This does not provoke an attack of opportunity. Doing so takes a move action and requires a successful combat maneuver check against the giant’s CMD. If she succeeds, she enters a square in the giant’s space. If she makes an attack against the giant while sharing its space, the giant is treated as being flat-footed against her. At the end of her turn, she exits the giant’s space into any square adjacent to the giant’s space.

狂暴时 灵敏嗅觉 大型及更大 不受ac罚指(狂暴的那个-2) 漏翻

光一眼看上去就有不少错误呀...
« 上次编辑: 2018-02-06, 周二 19:15:41 由 Noven »

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #5 于: 2018-02-07, 周三 17:53:52 »
带头大哥好评
可以解放诗人的动作

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #6 于: 2018-02-07, 周三 19:44:08 »
新手上路,谢谢指正~ :em032
剧透 -   :
巨人咆哮(Harangue Giant,Ex):
处于狂暴状态下时,巨人伏击客视为习得了巨人语。如果他已习得巨人语,则改为用巨人语进行威吓的检定上获得+2加值。此能力改变了狂暴。
剧透 -   :
Harangue Giant (Ex): While raging, a giant stalker can speak Giant. If the giant stalker already knows Giant, she gains a +2 bonus on Intimidate checks when speaking Giant while raging. This ability alters rage.
嗅探巨人(Smell Giants,Ex):
2级时,巨人伏击客获得灵敏感官特性,但仅能用于感知类人生物巨人子类的生物上。此能力替代直觉闪避(Uncanny Dodge)。
剧透 -   :
Smell Giants (Ex): A 2nd level, a giant stalker gains the scent special ability, but with regard only to humanoids with the giant subtype. This ability replaces uncanny dodge.
挑衅巨人(Giant Baiter,Su):
3级时,巨人伏击客可以以一个移动动作,对60尺距离内的一个巨人生物做出暴力或粗鄙的挑衅。这个挑衅会将猛犸领主源自先祖的敌意以秘密且具有魔法性的传统手段传达向目标。目标巨人单位必须通过一个DC=(10+1/2野蛮人等级+体质调整值)的意志检定,否则会被强制攻击巨人伏击客。此能力也可以被用于吸引非巨人的大型或巨型生物,但它们在对抗此能力效果的意志豁免的检定上会获得+4加值。这个效果会一直持续到巨人伏击客离开其视野或无法被攻击到为止。被挑衅后,巨人会因羞辱而处于暴躁和狂怒的状态,巨人伏击客在针对所有他所成功挑衅的目标时AC获得+1闪避加值。一旦被挑衅,巨人会持续处于此状态等同于巨人伏击客体质调整值的轮数或直到他停止狂暴(以先发生者为准)。如果一个巨人伏击客挑衅了另一名巨人,则之前受他挑衅的巨人将不再处于被挑衅的状态。一名在意志检定中成功豁免了挑衅的巨人,将在24小时内对该巨人伏击客的挑衅免疫。这是一个基于语言的影响心灵效果。6级时,巨人伏击客可同时挑衅两名巨人,并且在针对被挑衅巨人的AC闪避价值增加至2。9级时,巨人伏击客可以以迅捷动作挑衅巨人,并且在针对被挑衅巨人的AC闪避价值增加至3。12级时,巨人伏击客可同时挑衅三名巨人,并且在针对被挑衅巨人的AC闪避价值增加至4。15级时,巨人伏击客可以以自由动作挑衅巨人,并且在针对被挑衅巨人的AC闪避价值增加至5。18级时,巨人伏击客可同时挑衅(3+体质调整值)个目标,并且在针对被挑衅巨人的AC闪避价值增加至6。此能力替代陷阱感知(Trap Sense)。
剧透 -   :
Giant Baiter (Su): At 3rd level, a raging giant stalker can take a move action to erupt into a violent or vulgar display directed at a single giant within 60 feet. This display is infused with secret magical traditions that draw upon the Mammoth Lords’ ancestral enmities toward giants. A targeted giant must succeed at a Will save (DC = 10 + half the giant stalker’s barbarian level + the giant stalker’s Constitution modifier) or be compelled to focus its attacks on the giant stalker; this ability can also affect non-giant creatures that are Large or larger, though such creatures gain a +4 bonus on the Will save to resist the effect. This compulsion ends if the giant stalker is out of sight or inaccessible to the giant’s attacks. While baited, a giant is distracted and enraged by the insults—a giant stalker gains a +1 dodge bonus to her AC against any giant she has successfully baited. Once baited, a giant remains baited for a number of rounds equal to the giant stalker’s Constitution modifier, or until the giant stalker’s rage ends (whichever comes first). If the giant stalker baits a different giant, any previously baited giant is no longer baited. A giant that successfully saves against baiting is immune to that giant stalker’s giant baiter ability for 24 hours. This is a language-dependent mind affecting effect. At 6th level, a giant stalker can bait two giants at once, and her AC bonus against baited giants increases to +2. At 9th level, baiting giants becomes a swift action, and her AC bonus against baited giants increases to +3. At 12th level, she can bait up to three giants at once, and her AC bonus against baited giants increases to +4. At 15th level, baiting giants becomes a free action, and her AC bonus against baited giants increases to +5. At 18th level, a giant stalker can bait a number of giants equal to 3 + her Constitution modifer, and her AC bonus against baited giants increases to +6. This ability replaces trap sense.
巨人伏击客狂暴之力
一名巨人伏击客可选择以下狂暴之力。
巨人伏击客防御(Giant Stalker Defense,Ex):
处于狂暴状态时,在针对来自巨人的攻击时,巨人伏击客忽视盔甲减值
胯下袭击(Underfoot,Ex):
狂暴时,巨人伏击客可以尝试移动进入巨人所占据的格子,当他如此做时,将其视为体型比实际小一级的生物。这个动作花费一个移动动作并需要进行一次成功的战技检定对抗目标巨人的CMD,但不会引起借机攻击。如果以此法成功进入了巨人占据的格子,则在对这个巨人进行攻击时,将巨人视为对其措手不及。在这他的回合结束时,他离开巨人占据的格子,并将其移动至任何与巨人相邻的合适空间中。
剧透 -   :
Giant Stalker Rage Powers: A giant stalker gains access to the following rage powers.
Giant Stalker Defense (Ex): When raging, a giant stalker does not take a penalty to Armor Class against attacks from giants.
Topple Giant (Ex): When raging, the giant stalker does not provoke attacks of opportunity when she attempts to trip a giant, and can attempt to trip a giant that is up to two size categories larger than she is.
Underfoot (Ex): When raging, the giant stalker can attempt to enter a giant’s space, provided she is at least one size category smaller than the giant. This does not provoke an attack of opportunity. Doing so takes a move action and requires a successful combat maneuver check against the giant’s CMD. If she succeeds, she enters a square in the giant’s space. If she makes an attack against the giant while sharing its space, the giant is treated as being flat-footed against her. At the end of her turn, she exits the giant’s space into any square adjacent to the giant’s space.

狂暴时 灵敏嗅觉 大型及更大 不受ac罚指(狂暴的那个-2) 漏翻

光一眼看上去就有不少错误呀...

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #7 于: 2018-02-07, 周三 19:59:03 »
奥多里决斗剑价格 20GP
武器类型  单手异种近战武器重量  3磅
小体型伤害  1D6中体型伤害  1D8重击范围  19-20/x2伤害类型  挥砍

这种单手曲刃剑长度超过3尺。一柄奥多里决斗剑可以当作一把军用武器来使用(这种情况下它视为一柄长剑),如果你具有擅长异种武器(奥多里决斗剑)的话,你视同具有武器娴熟专长,用敏捷修正值代替力量修正值应用在合适你体型的奥多里决斗剑的攻击检定上,即使它不是一件轻型武器。你也可以双手持用一柄奥多里决斗剑并在伤害检定上追加1.5倍力量修正值。

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These slightly curved swords measure just over 3 feet in length. An Aldori dueling sword can be used as a martial weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Profciency (Aldori dueling sword), you can use the Weapon Finesse feat to apply your Dexterity modifer instead of your Strength modifer to attack rolls with an Aldori dueling sword sized for you, even though it isn’t a light weapon. You can also wield an Aldori dueling sword in two hands to apply 1-1/2 times your Strength bonus to damage rolls.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #8 于: 2018-02-07, 周三 20:03:13 »
奥多里卫士(Aldori Defender,战士变体)
ALDORI DEFENDER (FIGHTER ARCHETYPE)
    布雷斡的奥多里剑豪是内海地区最可怖和最致命的战士。他们长年练习如何精巧地掌控奥多里决斗剑,直到与其他决斗剑和各式武器的对决在他们身上烙下累累伤痕。他们的速度和反应力将决斗剑编织成一道难以逾越的刃墙,不断地冲击和侵扰他们不幸的敌人。奥多里决斗术最常见的形式(一般来说,也是最容易掌握的形式)专注于如何避免受伤和卸除敌人的武器;这些剑豪只穿轻型盔甲,甚至不穿盔甲,将他们的身家性命托付给他们引以自豪的防御技巧。
这个变体更加注重于上述的防御性技巧——想要寻求更具进攻性的奥多里决斗剑的训练方式,可以查看本书20页的奥多里剑豪进阶职业。另一方面,玩家也能很容易地将这个变体和奥多里剑豪的能力与技巧结合使用。
仅当奥多里卫士单手持用奥多里决斗剑(见#7)并将另一只手空闲时才能享受以下特性。只有陷入绝境时,奥多里卫士才会双手持剑进行攻击。
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The Aldori swordlords of Brevoy are among the deadliest and most feared fighters of the Inner Sea. They have spent long years mastering the Aldori dueling sword, pitting themselves against other dueling swords and all manner of weaponry besides. Their speed and reflexes weave a net of impenetrable steel around them, from which they strike and harry their unfortunate opponents. The most common form of Aldori dueling (and arguably the easiest of the techniques to master) focuses on avoiding damage and disarming foes; these swordlords prefer to wear light or no armor, trusting their skill for protection.
This archetype focuses on such techniques—characters seeking a more offensive method of focusing training on the Aldori dueling sword should consider the Aldori swordlord prestige class on page 20. However, this archetype also synergizes well with the powers and skills the prestige class offers.
The following benefits apply only when an Aldori defender is wielding an Aldori dueling sword (see page 24) and carrying nothing in his other hand. An Aldori defender fights with his sword wielded with both hands only in moments of desperation.
建议专长
    尽管这个变体替代了一些战士正常能够获取的专长,但奥多里卫士还是有一些可以选择的专长选项。以下专长不是构筑此变体的前置条件,但能帮助构筑一名更具主题性的奥多理卫士:奥多里决斗秘术(见#7)、寓守于攻、炫目技巧、擅长异种武器(奥多里决斗剑)、精通卸武、精通虚招、精通先攻、突刺、即时备战、武器娴熟、武器专攻(奥多里决斗剑)、武器专精(奥多里决斗剑)。
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Suggested Feats: Although this archetype replaces some of the bonus feats that a fighter would normally have access to, Aldori defenders still have several opportunities to gain feats. The following feats are the most thematically appropriate for an Aldori defender, but the archetype does not require any of them: Aldori Dueling Mastery (see page 24), Combat Expertise, Dazzling Display, Exotic Weapon Proficiency (Aldori dueling sword), Improved Disarm, Improved Feint, Improved Initiative, Lunge, Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword), Weapon Specialization (Aldori dueling sword).
格挡秘技(Defensive Parry,Ex):
    3级时,奥多里卫士使用奥多里决斗剑进行全力攻击时,直到他的下个回合开始前,针对近战攻击他在AC上获得+1盾牌加值。这个加值在7级时增至+2,11级时增至+3,15级时增至+4。
    此能力替代所有等级的盔甲训练(Armor Training)。
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Defensive Parry (Ex): At 3rd level, when an Aldori defender makes a full attack with an Aldori dueling sword, he gains a +1 shield bonus to his AC against melee attacks until the beginning of his next turn. This bonus increases to +2 at 7th level, +3 at 11th level, and +4 at 15th level. This ability replaces armor training.
卸武打击(Disarming Strike,Ex):
    6级时,当奥多里卫士使用奥多里决斗剑对一名敌人成功使用卸武战技时,他对目标造成正常的攻击伤害,但这次攻击伤害不包含正常的力量加值。
    此能力替代战士6级时获得的奖励专长。
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Disarming Strike (Ex): At 6th level, when an Aldori defender successfully disarms an opponent using an Aldori dueling sword, he also deals normal damage to the target, but without the normal Strength bonus to damage. This ability replaces the bonus feat the fighter would normally gain at 6th level.
成风之斫(Steel Net,Ex):
    8级时,奥多里卫士掌握了如何创造环绕自己的刃墙来进行防御。当他使用奥多里决斗剑以防御式战斗进行全力攻击时,奥多里卫士的攻击减值减少2点,同时他在AC上获得的闪避加值增加2点。
    此能力替代战士8级时获得的奖励专长。
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Steel Net (Ex): At 8th level, an Aldori defender can create a blazing wall of steel to defend himself. When fighting defensively as a full-round action with an Aldori dueling sword, the Aldori defender’s penalties on all attacks in a round are reduced by 2, and his dodge bonus to AC increases by 2 for the same round. This ability replaces the bonus feat the fighter would normally gain at 8th level.
奉还(Counterattack,Ex):
    10级时,每轮一次,若有一名处于奥多里卫士攻击范围内的敌人以近战攻击命中了他,奥多里卫士便可以立即对其进行一次借机攻击(无视奥多里卫士可以进行借机攻击的次数限制)。
    此能力替代战士10级时获得的奖励专长。
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Counterattack (Ex): At 10th level, once per round, an Aldori defender can make an attack of opportunity against an opponent who hits him with a melee attack (regardless of how many attacks of opportunity the Aldori defender can otherwise make), so long as the attacking creature is within the his reach. This ability replaces the bonus feat the fighter would normally gain at 10th level.
*PFS:奥多里卫士替代ISP(初探内海,Inner Sea Primer)当中的奥多里剑豪(Aldori Swordlord)变体

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #9 于: 2018-02-07, 周三 20:06:40 »
雷斯兰暴徒(Rostland Bravo,游荡剑客变体)
ROSTLAND BRAVO (SWASHBUCKLER ARCHETYPE)
    从著名的奥多里学院到剑豪们的小型家庭训练场,数不清的决斗学校充斥着自由城邦雷斯托夫。这次学校的学生们因好斗而臭名昭著,而决斗也是雷斯托夫在清晨与黄昏时分能在街角见到的常景。大体来说,这些“次级学校”通常不会教授正经的奥多里技巧,但他们的招式能与这种标志性流派恰到好处地融为一体。学生们想要的无非是拿到大剑师的头衔,或对这件传奇武器的征服,所以大量的学生最后都会选择练习奥多理流派也不足为奇。
有人选择了更具技术性的门道,也有人选择了更加花哨的招式,用他们的艺术天赋驾驭这柄流线型的利刃。雷斯兰暴徒的那些以龙命名的进阶技巧,常常引起奥多里剑豪的反感,后者至今仍对在火焰之谷受到征服者颂威队的巨龙粉碎性的打击仍然耿耿于怀。
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The Free City of Restov is host to numerous dueling schools, from the renowned Aldori Academy to tiny training grounds in blademasters’ homes. Students of these schools are notoriously competitive, and street-corner duels at dawn and dusk are a constant of Restov life. In most cases, while these “lesser schools” do not teach offial Aldori techniques, their methods mesh well with that signature style. Unsurprisingly, many students eventually train in the Aldori style, whether
because they aspire to join the swordlords’ ranks or simply for the challenge of mastering the legendary weapon.
While some favor more technical approaches, others study flashier maneuvers, wielding the curved blade with artful flair. Disdainfully called “bravos” by classically trained rivals, students of this approach have claimed the label with pride. The Rostland bravos’ most advanced techniques bear dragon-themed names as a snub to traditionalist Aldori swordlords, who have never forgotten their crushing defeat by Choral the Conqueror’s dragons at the Valley of Fire.
奥多里流游荡剑客(Aldori Swashbuckler,Ex):
    雷斯兰暴徒专注于奥多里决斗剑(见#7),不屑于学习其它决斗流派中的小圆盾技巧。另一方面,相对安全的环境和只有一些祥和的生物慵懒地游荡在雷斯托夫的城市之中,也减少了他们求胜欲望。雷斯兰暴徒获得擅长异种武器(奥多里决斗剑)作为奖励专长,但不擅长小圆盾,也不会将攀爬和游泳视作本职技能。
    此能力调整了游荡剑客的本职技能和防具擅长。
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Aldori Swashbuckler (Ex): A Rostland bravo focuses on the Aldori dueling sword (see page 24), scorning the bucklers used by duelists of other styles. In addition, the relative safety and creature comforts allowed by life in the sprawling city of Restov reduces her need for athleticism. A Rostland bravo gains Exotic Weapon Profciency (Aldori dueling sword) as a bonus feat. The Rostland bravo is not proficient with bucklers, and does not gain Climb or Swim as class skills. This ability alters the swashbuckler’s class skills and armor proficiencies.
炫技(Deeds):
    雷斯兰暴徒的个人风格与所受训练和一般的游荡剑客大相径庭。因此(同时也受到他们所经历的奥多里训练的影响)当他持用一柄奥多里决斗剑时,可以使用以下炫技。

胜利宣告(Inevitable Victory,Ex):
    雷斯兰暴徒的技艺完全基于个人天赋,光是炫上两招就能让雷斯托夫任何一名拳师重新考虑是否要开仗。3级时,雷斯兰暴徒获得炫目技巧(Dazzling Display)作为奖励专长,仅当他持用一柄奥多里决斗剑时,他才能花费1点时髦值来使用该专长。
    此炫技替代威胁剑舞(Menacing Swordplay)。

冯虚御风(Sweeping Wind Feint,Ex):
    7级时,雷斯兰暴徒掌握了一种异域风格的虚招,将剑抛给另一只手,在敌人反应过来之前,做出横扫或上撩攻击。每轮一次,他可以花费1点时髦值,以迅捷动作施展虚招。
    此炫技替代迅捷佯攻(Superior Feint)。

无尽龙怒(Dragon’s Rage ,Ex):
    11级时,雷斯兰暴徒抛开束缚,将巨龙的凶残蕴含在难以防范的剑招之中,激发出令人目眩的暴力袭击。每轮一次,作为全力攻击的一部分,暴徒可以花费1点时髦值以奥多理决斗剑发动一次额外的攻击,这次攻击应用他完整的基本攻击加值。如果他以此次额外攻击将一名生物的生命值降低至0或以下,他因此次致命一击而获得的时髦值奖励将变为2点,而不是通常的1点。
    此炫技替代伤口出血(Bleeding Wound)。

巨龙霆威(Terror of the Great Wyrm, Ex):
    15级时,雷斯兰暴徒可以将胜利宣告(Inevitable Victory)作为全力攻击或无尽龙怒(Dragon’s Rage)的一部分来施展,如果一个生物因此将战栗3轮或以上,则他会先惊惧1轮,然后在其余的轮数战栗。
    此炫技替代游荡剑客之骄傲(Swashbuckler’s Edge)。
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Deeds: A Rostland bravo’s training and personality set her apart from the typical swashbuckler, and as a result of these differences (as well as the impact of her Aldori training), she gains the following deeds. These deeds function only when the bravo is wielding just an Aldori dueling sword.
Inevitable Victory (Ex): The Rostland bravo’s technique is all about flair; a display of her skill is enough to make any Restov brawler reconsider picking a fight. At 3rd level, the Rostland bravo gains Dazzling Display as a bonus feat. She can activate its effect only while wielding an Aldori dueling sword, and she must spend 1 panache point to do so. This deed replaces menacing swordplay.
Sweeping Wind Feint (Ex): At 7th level, the Rostland bravo masters an exotic feinting style, tossing her blade to the other hand and performing a sweeping attack or upward slash before the opponent reacts. Once per round, she can spend 1 point of panache to attempt a feint as a swift action. This deed replaces superior feint.
Dragon’s Rage (Ex): At 11th level, the Rostland bravo can cast aside restraint in favor of a blindingly fast assault of unpredictable strikes inspired in part by the overwhelming brutality of a dragon in combat. Once per round as part of a full attack, the bravo can spend 1 panache point to make an additional attack with her Aldori dueling sword at her highest attack bonus. If she reduces a creature to 0 or fewer hit points with this additional attack, she regains 2 panache points rather than the normal 1 point she would gain from striking a killing blow. This deed replaces bleeding wound.
Terror of the Great Wyrm (Ex): At 15th level, the Rostland bravo can use her inevitable victory deed as part of a full attack or dragon’s rage. If a creature demoralized in this way would be shaken for 3 or more rounds, the Rostland bravo can make the target frightened for 1 round before becoming shaken for the appropriate duration. This deed replaces swashbuckler’s edge.