作者 主题: 【SSP】额外魔典SUPPLEMENTARY GRIMOIRE,P16~22  (阅读 9821 次)

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【SSP】额外魔典SUPPLEMENTARY GRIMOIRE,P16~22
« 于: 2019-04-17, 周三 14:47:49 »
额外魔典
SUPPLEMENTARY GRIMOIRE





介绍INTRODUCTION


有一句老话叫“手段达成目的”,它的意思从来没有像现在这样正确过。而这些法术可能是阻止施法者和他们的团队遭遇他们不想要的结局的手段。
剧透 -   :
“The means meet the end” is an old saying whose meaning has never been truer. These spells might be the means to keep spellslingers and their team from meeting an end they don’t want.

以下额外范围类别添加到暗影狂奔的法术中:
剧透 -   :
The following additional range category is added to Shadowrun spells:

范围:当法术的范围是“自身”(S)时,该法术只能在施法者身上生效。如果法术是区域(A)效果,则施法者位于法术效果区域的中心,除非描述另有说明,否则施法者将直接受到影响。
剧透 -   :
Range: A spell with the range of self (S) can be placed on the caster only. If the spell is an area (A) effect, the caster is at the center of the spell’s area of effect and is automatically affected unless the description states otherwise


« 上次编辑: 2019-04-18, 周四 14:20:29 由 失语 »

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Re: 【SSP】额外魔典SUPPLEMENTARY GRIMOIRE,P16~22
« 回帖 #1 于: 2019-04-17, 周三 14:52:32 »
战斗法术COMBAT SPELLS



引用
霜寒术CHILL
(直接)
种类:P      距离:LOS      伤害:S
持续:I       耗竭:F-1

霜域术FRIGID
(直接)
种类:P      距离:LOS(A)  伤害:S
持续:I       耗竭:F+1

这些法术会降低目标周围的空气温度,在目标冻伤之时限制活动能力,使其关节僵硬、发抖,并暂时抑制了他们的呼吸能力。目标受到晕眩伤害,按正常的直接战斗法术计算,并且每个净成功降低对方1点主动性值,最大减少5点。
剧透 -   :
These spells reduce the air temperature around the target to the point it limits their ability to move as frostbite begins to set in, stiffening their joints, making them shiver, and temporarily inhibiting their ability to breathe. The target suffers Stun damage per normal Direct Combat spell resolution and reduces their initiative score by one per net hit, with a maximum reduction of 5.

引用
炎爆术FLAME BURST
(直接,元素)
种类:P      距离:S(A)  伤害:P
持续:S       耗竭:F+1

这是一个孤注一掷铤而走险的法术。炎爆术从施术者迸发出火焰,破坏其影响范围内的一切,包括有生命的或无生命的,朋友或敌人。每一个战斗轮一次,施术者可以第一时间向一个方向发射火焰脉冲,只要法术被维持着,这个效果就能一直持续下去。被此路径经过的所有东西都会遭到伤害。
剧透 -   :
A spell for the desperate or uncaring, Flame Burst sends sheets of flame from the caster, damaging everything within its area of effect, animate or inanimate, friend or foe. The spell sends a pulse of flame in a single direction with the caster’s first action once every Combat Turn as long as it is sustained, without damaging its point of origin (the caster). Everything else in its path, though, is damaged.

引用
巫师箭MAGEBOLT
 (直接)
种类:P      距离:LOS      伤害:P
持续:I       耗竭:F-4

该法术利用具有破坏性的魔法能量,通过释放目标体内的能量来伤害那些觉醒目标或精魂。该法术只影响觉醒或具有双重性质的生物。如果对一个未觉醒的目标施法,施法者必须正常抵抗耗竭,不过目标不会受到影响,附身的非活体物质同理。
剧透 -   :
This spell harnesses destructive magical energy and damages a living Awakened target or spirit through release of energy inside of the target. The spell only affects creatures that are Awakened or dual natured. If cast at a non-Awakened target, the caster must resist Drain as normal, though the target is unaffected, as are any physical non-living possessions.

引用
[元素]榴弹[ELEMENT] GRENADE
(间接,元素)
种类:P      距离:T        伤害:P
持续:I       耗竭:F-1

这以系列的法术是为了让施法者在军事行动中帮助他们的团队成员清理建筑物而创造的。目前,它常被与公司或军事相关的法师使用,尽管它也开始被暗影狂奔者所使用。
剧透 -   :
This family of spells was created to allow spellcasters to assist their team members clearing buildings during military operations. Currently it is generally used by mages with corporate or military connections, though it’s starting to be used by shadowrunners as well.

这一系列法术功能基本一致,但每个元素都被视为一个单独的法术。目前可用的变体包括:酸、寒、电、火、污染、辐射和水。该法术会在施法者的手中创造了一个能量球,大小和葡萄柚差不多。然后该法术以抛掷榴弹的形式从施法者身上发射(核心规则书第182页),并不存在最小射程。球会受到物理屏障的影响,可以从固体表面和拐角处反弹。施法者必须做一个魔法+【流派属性(3)的检定,查看法术手榴弹距离目标有多近,流派属性就是用来抵抗耗竭的属性。该鉴定代替了手榴弹的投掷武器+敏捷的检定(参见投掷手榴弹,核心规则书第181页)。偏斜也如同以手榴弹偏斜为确定(核心规则书第182页)。
剧透 -   :
The family of spells functions the same, but each element counts as a separate spell. The currently available variants are: acid, cold, electricity, fire, pollution, radiation, and water. The spell creates a solid ball of energy roughly the size of a grapefruit in the caster’s hands. The spell then launches from the caster as a grenade launcher (p. 182, SR5) without a minimum range. The ball is affected by physical barriers and can bounce off solid surfaces and around corners. The spellcaster must make a Magic + [Tradition Attribute] (3) Test to see how close the spell grenade lands to its target, where Tradition Attribute is the Attribute used along with Willpower to resist Drain. This test takes the place of the Throwing Weapons + Agility Test used for grenades (see Grenades, p. 181, SR5). Scatter should also be determined as it is with grenades (p. 182, SR5).

施法者可以用一个简单动作引爆手榴弹,或者直到战斗轮结束时,二者以先发为准。破坏屏障规则(核心规则书第183页)和前面提到的元素效果同样适用于法术效果。
剧透 -   :
The grenade spell explodes when the caster uses a Simple Action to detonate it or the combat turn ends, whichever happens first. The rules for blasts against barriers (p.183, SR5) apply to the spell’s effects, along with the previously mentioned elemental effects.

引用
阳光束SUNBEAM
(间接)
种类:P      距离:LOS        伤害:P
持续:I       耗竭:F-1

阳光束是根据三津滨与贝宁王国签订的合同所开发,它的目的是让施法者在对抗来自阿萨满多(Asamando),感染HMHVV的入侵者或渗透者时获得优势。该法术会产生一束瞬间射向目标的阳光。为了利用食尸鬼对阳光的脆弱,它已被证明对其他病毒感染者有效。如果目标对阳光没有任何过敏反应,该法术就不是很有用;它的伤害是正常伤害的一半(四舍五入),作为晕眩伤害。按照间接战斗法术(核心规则书第283页)中的说明处理伤害问题。然而,对于有过敏(阳光)弱点的目标,该法术的伤害值增加到正常伤害值的两倍,而且不管目标的护甲值如何,它总是造成物理伤害。所有目标都必须应对该法术的强光;任何被该法术击中的目标(不管它是否造成伤害)在下一次攻击中由于眩光而受到-1骰池惩罚(任何类型的闪光补偿都会移除该惩罚)。
剧透 -   :
Developed under contract with the Kingdom of Benin by Mitsuhama, Sunbeam was intended to give spellcasters an advantage against HMHVV-Infected invaders or infiltrators from Asamando. The spell creates an instantaneous beam of sunlight directed at the target. Intended to take advantage of ghouls’ vulnerability to sunlight, it has proven effective against other sufferers of the virus. The spell is not very useful against targets without any Allergy to sunlight; it does half the normal damage (rounded up) as Stun damage. Damage resolution is handled as explained in Indirect Combat Spells (p. 283, SR5). Against targets who have the Allergy (sunlight) weakness, however, the spell’s Damage Value is increased to twice what it normally is, and it always inflicts Physical damage regardless of the target’s armor value. All targets must deal with the bright glare of the spell; any target hit by the spell (whether it does damage or not) receives a –1 dice pool penalty to their next attack due to glare (flare compensation of any kind removes this penalty).

引用
范例EXAMPLE

沉溺食人(译注:此食人非Ghouls食尸鬼,而是Cannibal同类相食者)的法师提米今晚要和当地的食尸鬼竞争一顿晚餐。经过周密的准备,他设法在竞争中获得了一席之地,并且在它吃掉外来务工人员尸体的所有好部分之前给食尸鬼一个惊喜。提米决定向食尸鬼施放一道强度5的阳光束,他具有魔法4和施法4。提米决定使用他的极限,为他的骰池额外增添2——他实在饿极了——所以他在施法检定中可以投掷10个骰子。提米成功4次,食尸鬼成功3次,所以他只有1点净成功。间接战斗法术的正常伤害值是强度+净成功,这意味着提米已经可以造成6点伤害。但由于食尸鬼对阳光过敏,这个数字需要翻一番,达到12点。间接战斗法术的穿甲等级为-(强度),即为-5。随后食尸鬼需要用体质+(护甲)进行抵抗伤害。由于食尸鬼没有闪光补偿,它的下一次攻击因为难以集中注意而受到-1的惩罚。
剧透 -   :
Timmy the Addict Cannibal mage is competing against one of the local ghouls for dinner this evening. With careful preparation, he manages to get position on his competition and surprise the ghoul before it eats all the good parts of a migrant worker’s corpse. Timmy decides to cast a Force 5 Sunbeam at the ghoul, with Magic 4 and Spellcasting 4. Timmy decides to use his Edge of 2, as he’s really hungry, so he rolls 10 dice on the Spellcasting Test. Timmy manages to get 4 hits while the ghoul manages 3, so he has 1 net hit. The normal Damage Value for an Indirect Combat Spell is Force + net hits, meaning Timmy has done 6 points of damage. But since the ghoul has an allergy to sunlight, this is doubled to 12. The Armor Piercing rating of Indirect Combat Spells is –(Force), making it –5. The ghoul then resists the damage with Body + (Armor). Since the ghoul has no forms of flare compensation, its next attack takes a –1 penalty due to difficulty focusing with the glare.

假设提米犯了一个错误,在万圣节那天袭击了邻居家的一个装扮成食尸鬼的孩子,伤害是间接战斗法术的一半,也就是说6点伤害变成了3点伤害。AP保持不变的-5。让我们祈祷这孩子能活下来,提米也许下次就会在他开始释放魔法之前能看看灵光什么。
剧透 -   :
If Timmy makes a mistake and attacks some neighborhood kid dressed as a ghoul for Halloween, the damage is half what it normally is for an Indirect Combat Spell, meaning 6 damage becomes 3. The AP remains at –5. Let’s hope the kid survives and Timmy maybe takes a look at auras or something next time before he starts slinging mana around.
« 上次编辑: 2020-06-06, 周六 11:37:01 由 失语 »

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Re: 【SSP】额外魔典SUPPLEMENTARY GRIMOIRE,P16~22
« 回帖 #2 于: 2019-04-18, 周四 10:22:40 »
侦测法术DETECTION SPELLS



引用
搭乘术PASSENGER
(被动,心灵)
类型:M      范围:LOS   
持续:I         耗竭:F-1

法术“感知借用”(街头魔典第102页)的变种,使施法者能够从所选目标借取所有的感官。
剧透 -   :
This variant of the Borrow Sense Spell (p. 102, Street Grimoire) enables the caster to borrow all of the senses from the chosen target.

引用
室内记录术RECORDED ROOM
(被动,范围)
类型:P      范围:LOS(A)   
持续:S      耗竭:F

该法术使一个房间以视觉形象呈现,包括任何不容易被观察者看到的细节,比如桌子后面的椅子。它还复制任何随时可见的电子显示器或印刷材料。如果某物被另一个物体遮挡住了,比如一张纸被一本书遮住了一部分,那么只有那些角色容易看到的才会被记录下来。以一个复杂动作,施法者可以在维持法术的同时改变他们的视角,观察房间内的任何细节(侦测法术结果,核心规则书第286页)。
剧透 -   :
This spell makes a visual image of a room, including any details not readily visible to an observer’s perspective, such as a chair behind a desk. It also copies any readily visible electronic displays or printed material. If something is obscured by another object, like a piece of paper partially covered by a book, only the readily visible characters are recorded. As a Complex Action, the caster can alter their perspective and observe any details (Detection Spell Results, p. 286, SR5) within the room while sustaining the spell.

引用
隐秘手印SECRET HANDSHAKE
(主动,范围)
类型:M        范围:T
持续:S      耗竭:F-4

该法术在秘密组织的施法者中很受欢迎。它允许他们在没有电子信号或记录的情况下进行会面,或者筛选凡俗调查人员的记录。该法术可以检测到与自身相同的其他个体,但前提是它们来自相同的法术公式。每个公式都是特定的,让使用不同法术公式的习艺者得以隐匿自身。
剧透 -   :
This spell is popular with spellcasters of clandestine organizations. It allows them to make rendezvous without electronic signals or records for mundane investigators to sift through. The spell detects other versions of itself, but only if they are from the same spell formula. Each formula is specific enough to be invisible to a practitioner using a different formula of the spell.

引用
广播术BROADCAST
(主动,范围)
类型:M        范围:T
持续:S         耗竭:F+1

传讯术SENDING
(主动,大范围)
类型:M        范围:T
持续:S         耗竭:F+2

这些法术的作用类似于“心灵链接”,允许目标与范围内的所有智能生物交流。通信是单向的,主要用于向下级发出命令,而不是作为战术通信系统。在有效区域内的每个人都能收到这条信息,尽管目标可以通过意志来抵抗,就像它是一个直接的战斗法术一样(核心规则书第283页)。
剧透 -   :
These spells function in a similar manner as Mindlink, allowing the target to communicate with all intelligent beings within range. The communication is one-way only, primarily intended to issue commands to subordinates, rather than act as a tactical communications system. Everyone within the area of effect receives the message, although targets can attempt to resist by using Willpower, as if it were a Direct Combat spell (p. 283, SR5).

引用
[感知]链接[SENSE] LINK
(被动,心灵)
类型:M        范围:T
持续:S         耗竭:F-2

这是一种“心灵链接”的变体法术,允许施法者使用目标的一种感官。根据法术的公式,每一个变体的法术连接到不同的感觉(例如,视觉链接,热成像视觉链接,星界感知链接)。
剧透 -   :
This variation of the Mindlink spell allows the caster to use one of the target’s senses. Each variant of the spell links to a different sense (e.g., Vision Link, Thermographic Vision Link, Astral Perception Link), depending on the spell’s formula.

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Re: 【SSP】额外魔典SUPPLEMENTARY GRIMOIRE,P16~22
« 回帖 #3 于: 2019-04-18, 周四 10:30:06 »
生命法术HEALTH SPELLS



下列添加该类型法术:
剧透 -   :
The following category of spells is added:

负面生命法术:对角色产生负面影响的法术会造成魔法+施法【强度】伤害,但会被目标的体质(+反制法术,如果适用的话)抵抗。有关纯接触攻击的详细信息,请参阅核心规则书第187页。
剧透 -   :
Negative Health Spells: Spells that negatively affect a character cause a Magic + Spellcasting [Force] damage, resisted by the subject’s Body (+ Counterspelling, if applicable). For details on Touch-only attacks see p. 187, SR5.

引用
化血为脓CONVERT BLOOD TO ICHOR
 (精华,负面)
类型:P     范围:T 
持续:I      耗竭:F

该法术将目标的血液转化为无机液体,使目标的器官停止接受营养和氧气,从而对目标造成物理伤害。该法术在第一次战斗轮造成(强度)P伤害,在第二个战斗轮造成(强度-1)P伤害,并在随后的每一个战斗轮中持续减少1点,直到达到0。每次受到伤害时,受术者都可以进行体质+反制法术来抵抗。伤害会在目标每次战斗轮第一行动之前生效。
剧透 -   :
This spell converts the target’s blood to inorganic liquid, causing physical damage to the target as their organs stop receiving nutrients and oxygen. The spell causes (Force)P damage on the first Combat Turn, (Force – 1)P damage the second Combat Turn, and continues to decrease by one in each subsequent Combat Turn until it reaches zero. Each time damage is inflicted, the subject resists with a Body + Counterspelling Test. The damage occurs immediately before the subject’s first action each Combat Turn.

引用
去污术DECONTAMINATION
类型:M     范围:T 
持续:P      耗竭:F-4

此法术用于减少因辐射污染而导致的辐射中毒对患者的影响。角色在他们的辐射抵抗检定(第18页)中得到额外的骰子奖励,相当于该法术的净成功。它不能修复任何现有的辐射伤害;那需要一个单独的治疗法术(核心规则书第288页)。
剧透 -   :
This spell is used to reduce the effects of radiation poisoning on a patient due to radiation contamination. The character receives additional dice to their Radiation Resistance Test (p. 18) equal to the spell’s net hits. It does not repair any existing radiation damage; that requires a separate Heal spell (p. 288, SR5).

引用
脱水术DEHYDRATE
(负面)
类型:P      范围:T 
持续:S      耗竭:F-4

受术者在维持法术期间会感到恶心和迷惑(核心规则书第409页)(除非施法被抵抗)。
剧透 -   :
The spell’s subject suffers from nausea and disorientation (p. 409, SR5) while the spell is sustained (unless the spell is resisted).

引用
食尸鬼之力GHOULISH STRENGTH
(精华)
类型:P      范围:T 
持续:S      耗竭:F-4

食尸鬼之力是由未知的来源开发而成,并传授给波士顿蔓城区的三名食尸鬼萨满。据信,创造它的组织已经将它传播给其他食尸鬼群落。这该法术只对HMHVV病毒感染者有效。
剧透 -   :
Ghoulish Strength was developed by unknown sources and taught to three ghoul shamans in the Boston sprawl. It is believed the same group that created it has disseminated it to the other ghoul packs. The spell only affects sufferers of the HMHVV virus.

该法术每成功增加目标的一点力量,直到达最大值。
剧透 -   :
The spell increases the Strength of the subject by one for each net hit, to their augmented maximum.

引用
生命辉光HEALTHY GLOW
类型:P      范围:T 
持续:P      耗竭:F-2

生命辉光法术流行于富人阶级,或是那些想表现得富裕的人之间。该法术通过改善他们的血液循环,他们的外表和他们的整体健康来使他们容光焕发。这种效果是永久性的,但可能会因为艰苦的生活和自然衰老而受损。在施法检定中的成功次数(受强度限制)决定了该个体被清理的程度。该法术有两种效果——增加目标的社交界限,以及对急救或医学检定提供+1调整值(根据核心规则书第208页中的“治疗调整值”,或核心规则书第287页的“生命法术调整值”)。施法检定中每2个成功2(四舍五入),社交界限则增加1点;而施法检定中每3个成功(四舍五入),治疗调整值则增加1。该影响持续24小时;在那之后,生命影响便消失了,人们适应了新的面貌,所以增加的社交界限也消失了。
剧透 -   :
Healthy Glow is a popular spell with the well-to-do, or those who want to appear well-to-do. This spell improves the appearance of the subject by improving their circulation, brightening their appearance and improving their general health. The effect is permanent but can be marred through hard living and natural aging. Hits on the Spellcasting Test [limited by Force] determine how well the subject is cleaned up. The spell has two effects—increasing the Social limit of the target, and providing a modifier to First Aid or Medicine Tests (per Healing Modifiers, p. 208, SR5 or modifiers to Health spells, p. 287, SR5). The Social limit increases by 1 for every two hits (rounded up) on the Spellcasting Test, while the Healing Modifier is 1 for every 3 hits on the Spellcasting Test (rounded up). These effects last for 24 hours; after that, the health effects vanish, and people adjust to the new appearance, so the increased Social limit disappears as well.

引用
水合术HYDRATE
类型:P      范围:T 
持续:P      耗竭:F-4

该法术使一个目标重新补水,限制了长时间暴露在元素中的效果。在施法检定中每1个成功,就会减少1点因脱水而造成的疲劳伤害(核心规则书第172页)。它也可以对抗脱水术。
剧透 -   :
This spell rehydrates a subject, limiting the effect of prolonged exposure to the elements. Each hit on the Spellcasting Test reduces Fatigue damage (p. 172, SR5) due to dehydration by 1. It also counters the Dehydrate spell (p. 18).

引用
施于疾病INFLICT DISEASE
(负面,精华)
类型:M      范围:T 
持续:P       耗竭:F-3

永远不要甩掉一个觉醒者爱人的原因之一就是它,该法术会让受术者患上维塔斯(VITAS)这样的疾病,或者是更私人化、更难以解释的疾病。咒语之力演变成了疾病之力。该法术不能造成以魔法为基础的疾病,比如HMHVV。
剧透 -   :
One of the reasons to never jilt an Awakened lover, this spell infects the subject with a disease like VITAS—or like one of the more personal, socially harder-to-explain ones. The Force of the spell becomes the Power of the disease. The spell cannot inflict a disease that is magically based, like HMHVV.

净成功不会影响疾病的强度;这些成功只是用来确定目标是否受到疾病的影响。在法术抵抗检定后,受术者必须进行疾病抵抗检定(体质+防护系统登记)。如果抵抗检定没有将强度降低到零,受术者在接下来的战斗轮中就会开始浮现症状(症状取决于对目标施加的疾病;有关示例,请参见疾病样本表)。每个战斗轮都需要进行抵抗检定,直到强度降为零。
剧透 -   :
Net successes do not affect the Power of the disease; the successes are solely used to determine if the target is inflicted with the disease or not. After the Spell Resistance Test, the subject must make a Disease Resistance Test (Body + protective systems rating). If the Resistance Test does not reduce the Power to zero, the subject starts showing symptoms the following Combat Turn (symptoms depend on the disease inflicted on the target; see the Sample Diseases table for examples). Resistance Tests continue to be made each Combat Turn until the Power is reduced to zero.

引用
表:疾病样本SAMPLE DISEASES
疾病所需强度效果
肉毒梭菌中毒症4萎靡(Malaise),恶心,麻痹
流行性感冒2晕眩伤害(疲劳),迷惑
单纯疱疹病毒5型5痛苦(Agony),萎靡(Malaise),晕眩伤害
维塔斯3型6萎靡(Malaise),恶心,晕眩伤害
         
剧透 -   :
DISEASE       REQUIRED POWER       EFFECT
Botulism       4                Malaise, Nausea, Paralysis
Influenza       2                Stun Damage (Fatigue), Disorientation
HSV-5       5                Agony, Malaise, Stun Damage
VITAS-3       6                Malaise, Nausea, Stun Damage

引用
作呕术NAUSEATE
(负面)
类型:M        范围:T 
持续:I       耗竭:F-2

如果目标抵抗失败,他们会感到恶心(核心规则书第409页)。目标不会受到伤害,但由于呕吐和头晕会丧失战斗能力,每成功持续一轮。
剧透 -   :
The target suffers from Nausea (p. 409, SR5) if they fail to resist. The target takes no damage but is incapacitated due to vomiting and dizziness for 1 Combat Turn for each net hit.

引用
恶心缓解ALLEVIATE NAUSEA
类型:M      范围:T 
持续:S       耗竭:F-4

该法术解除目标的恶心效果。每净成功减少恶心持续时间1轮。此外,当该法术被维持时,伤害效果则不会加倍。恶心的效果在法术失效后会完全恢复(只要引起恶心的强度仍然有效)。
剧透 -   :
The spell relieves the effect of Nausea (p. 409, SR5) on the target. Each net hit reduces the duration of the Nausea by 1 Combat Turn. In addition, while the spell is maintained wound effects are not doubled. The effect of Nausea returns at full force once the spell is no longer sustained (as long as the force causing the Nausea remains in effect).

引用
躯干保温术PERSONAL WARMTH
类型:M      范围:LOS
持续:S       耗竭:F-4

躯干保温术使一个或多个泛人类的体温保持在健康水平。被复盖的泛人类数量等于通过施法检定获得的净成功数(受强度限制)。受术者必须在施法者的视线范围内,才能在施法时受到影响,但在法术生效期间受术者不需要停留在视线范围内。该法术不提供对寒冷攻击的防御。
剧透 -   :
Personal Warmth maintains the body temperature of one or more metahumans at healthy levels. The number of metahumans covered is equal to the number of net hits [limited by Force] achieved with Spellcasting Test. The recipients must be in the caster’s line of sight for the spell to affect them when it is cast, but they do not need to remain there while the spell is sustained. The spell does not offer a defense against cold-based attacks.

引用
腐烂术ROT
(精华,负面)
类型:P      范围:T 
持续:I      耗竭:F

腐烂术是那些希望自己的对手在极度痛苦中死去的施法者的首选法术。UCAS军方要求所有学习这一法术的成员定期接受心理检查,以防滥用。
剧透 -   :
Rot is a spell preferred by casters who want their opponents to suffer horribly as they die. The UCAS military requires all members who learn this spell to undergo regular psychological screening as a precaution against it being misused.

该法术杀死目标身体局部区域的肌肉组织。如果施法者在目标抵抗检定后获得至少2点净成功,他将杀死接触点附近的肌肉。使用获得2或3点净成功,施法者可以摧毁一只手或一只脚。获得4点或更多的净成功,施法者可以摧毁整个肢体。如果被触摸到躯干,则会杀死内脏器官;2或3点成功,单个器官被破坏,4点或更多的成功,则多个器官被破坏。每摧毁一个器官,目标的体质就减少1。除非该法术造成足够的伤害杀死目标(即将体质减为0),否则无法选择维持生命的器官(大脑、心脏等)进行破坏。该法术的伤害需要医疗设施的治疗来处理死亡组织。治疗法术不能修复该法术造成的伤害。
剧透 -   :
The spell kills flesh in a localized area of the target’s body. If the caster gets at least 2 net successes after the target’s Resistance Test, the caster kills the flesh near the contact point. With 2 or 3 net successes, the caster can destroy a hand or foot. With 4 or more net successes, the caster can destroy an entire limb. If the torso is touched, the effect kills internal organs; with 2 or 3 successes a single organ is destroyed, with 4 or more successes multiple organs are destroyed. For each organ destroyed, the target’s Body is reduced by 1. Unless the spell does enough damage to kill the target (that is, reducing Body to 0), life-sustaining organs (brain, heart etc.) cannot be selected for destruction. The damage from this spell requires treatment from a medical facility to deal with the dead tissue. The Heal spell cannot repair damage caused by this spell.

引用
吸血鬼之速VAMPIRIC SPEED
(精华)
类型:P      范围:S(A) 
持续:S       耗竭:F-2

吸血鬼之速是HMHVV患者的新宠,它以施法者为中心,在它的范围内增加任何HMHVV感染生物的速度。该法术增加感染者的步行和跑步速度,每成功增加1米。此外,速度激增提升他们的主动性值,每成功增加+1点(不直接增加反应或直觉属性)。
剧透 -   :
A new favorite for those afflicted with HMHVV, Vampiric Speed centers itself on the caster, increasing the speed of any HMHVV-infected beings within its radius. The spell increases the walking and running movement rate of the infected by one meter per hit. Additionally, the speed boost increases their Initiative Score by +1 per hit (without directly increasing the Reaction or Intuition attribute).
« 上次编辑: 2019-04-23, 周二 22:12:49 由 失语 »

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Re: 【SSP】额外魔典SUPPLEMENTARY GRIMOIRE,P16~22
« 回帖 #4 于: 2019-04-18, 周四 14:15:42 »
幻象法术ILLUSION SPELLS



引用
假像术FALSE IMPRESSION
类型:M      范围:LOS
持续:S         耗竭:F-4

幻景术MANASCAPE
类型:M      范围:LOS(A)
持续:S         耗竭:F-2

该法术的目的是将幻象传递给目标的魔法感知。尽管它不能在没有星界图像的情况下凭空创造其灵光,但它可以对任何使用灵视,心灵占卜,感知,或星界窥口法术的人改变他们的外观。假像术只影响单个法术或星界形体的图像,而幻景术改变一整个区域的外观。
剧透 -   :
This spell is designed to pass illusions to the target’s magical senses. While it cannot create auras of astral images where none are present, it can change their appearance to anyone using Assensing, Psychometry, Sensing, or the Astral Window spell. False Impression only affects the image of a single spell or astral form, while Manascape changes the appearance of an area.

引用
吸血鬼之隐VAMPIRIC STEALTH
类型:M      范围:S
持续:S      耗竭:F-3

该法术的知识主要是基于从星体法庭(astral forensic)观察发展而来的推测,并且被一个游侠工作小组恢复了部分法术公式。
剧透 -   :
Knowledge of this spell is primarily based on speculation developed from astral forensic observation and a partial spell formulae recovered by a Knight Errant task force.

该法术影响施法者在第六纪隐形移动的能力。施法者必须忍受过HMHVV的折磨才能使法术生效。该法术为施法者提供一个骰池调整值,用于潜行检定等同于法术施法检定的成功数(最多为5)。
剧透 -   :
This spell affects the ability of the caster to move unseen about the Sixth World. The caster must suffer from HMHVV for the spell to have any effect.  The spell provides the caster a dice pool modifier to Sneaking Tests equal to the Spellcasting Test hits (maximum 5).

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Re: 【SSP】额外魔典SUPPLEMENTARY GRIMOIRE,P16~22
« 回帖 #5 于: 2019-04-18, 周四 14:19:46 »
操纵法术MANIPULATION SPELLS



引用
滤气术AIR FILTER
(物理)
类型:M     范围:LOS
持续:S      耗竭:F-6

该法术允许受术者在被埋之下或水下呼吸。受术者可以正常施法检定每成功10分钟。受术者如果被埋在湿沙或泥中,持续时间减半。
剧透 -   :
This spell allows the subject to breathe while buried or while underwater. The subject can breathe normally for ten minutes per Spellcasting Test hit. The duration is halved in the subject is buried in wet sand or mud.

引用
更改记忆ALTER MEMORY
(精神)
类型:M     范围:LOS
持续:P      耗竭:F+1

该法术允许施法者改变目标的某一记忆,包括记忆的添加或删除。施法者的净成功决定了植入记忆的质量和复杂性。每隔【强度】个月,或者当角色获得证明记忆是错误的证据时,或者记忆已经被移除时,受术者可能会尝试一次意志检定。每成功都会减少施法者最初的法术检定成功。当总数达到0时,该法术便不再具有任何效果。——原本的记忆被重拾,虚假的记忆被揭露。
剧透 -   :
This spell allows the caster to alter a single memory of the target, including the addition or subtraction of a memory. The net hits scored by the caster determine the quality and the complexity of an implanted memory. Every [Force] months, or anytime the character is presented with evidence the memory is false, or has been removed, the subject may attempt a Willpower Test. Each hit reduces the hits on the caster’s original Spellcasting Test. When the total reaches 0, the spell no longer has any effect. The original memories are restored, and the false ones revealed.

引用
变温术ALTER TEMPERATURE
(物理)
类型:P     范围:LOS(A)
持续:S      耗竭:F-3

变温术可以改变所选区域的环境温度,在施法检定中每1个成功,环境温度就上升或下降5摄氏度。GM可能会判断极端温度的影响,记住,穿合适的衣服应该会减轻一些影响。
剧透 -   :
Alter Temperature changes the ambient temperature in the selected area, either up or down by 5 degrees centigrade for every hit on the Spellcasting Test. The gamemaster may judge the effects of extreme temperatures, keeping in mind that appropriate clothing should mitigate some effects.

引用
星界护甲ASTRAL ARMOR
(精神)
类型:M     范围:LOS
持续:S      耗竭:F-2

该法术是专属于星界的护甲法术。每成功提供1点护甲来对抗星界攻击。它只在星界中运作。
剧透 -   :
This spell is an Armor spell for the astral plane (p. 292, SR5). Each hit provides 1 point of armor against astral combat attacks. It only works in astral space.

引用
控制情绪CONTROL EMOTIONS
(精神)
类型:M     范围:LOS
持续:S      耗竭:F-1

群体控制情绪MOB MOOD
(精神)
类型:M     范围:LOS(A)
持续:S      耗竭:F+1

控制情绪将施法者选择的强烈情绪注入目标,如爱、恨、愤怒或绝望。受术者会全身心地感受情绪,并以与情绪一致的方式影响他们的行动表现,与情绪相反的行为会引发-2骰池惩罚。例如,在战斗中感到愤怒的受术者不会受到惩罚,而如果受术者面临一场谈判,则免不了要吃负面调整值。群体控制情绪以相同的情绪影响定义区域内的所有受术者。
剧透 -   :
Control Emotion instills a strong emotion of the caster’s choice into the target, such as love, hate, rage or despair. The subject feels the emotion wholeheartedly, and it affects their physical performance in a manner consistent with the emotion, conducting actions opposed to the emotion invoke a –2 dice pool penalty. For example, subjects feeling rage engaging in combat suffer no penalties, whereas if the subject were attempting negotiations the negative modifier would apply. Mob Mood affects all subjects in the defined area with the same emotion.

引用
蒸发术EVAPORATE
(物理)
类型:M     范围:LOS
持续:S      耗竭:F-4

该法术可以消除因出汗而造成的热量损失,减少在北极地区裸露的威胁。当施法者施法时,受术者必须在施法者的视线范围内,但在法术持续期间,受术者可以离开视线。该法术为在北极环境中进行生存检定的受术者提供+1骰池调整值。
剧透 -   :
This spell removes heat loss due to sweat, reducing the threat of exposure in arctic climes. The subject must be within the caster’s line of sight when the spell is cast but may move outside of it while the spell is sustained.The spell provides a +1 dice pool modifier to Survival Tests in arctic environments.

引用
窥镜术LOOKING GLASS
(物理)
类型:P      范围:T
持续:S      耗竭:F-3

该法术允许施法者改变材质的属性从而光线通过。该法术影响物质的立方数等于施法检定的净成功。净成功也必须超越屏障等级表(核心规则书第196页)中材料的结构等级才能生效。受窥镜术影响的物体被允许从另一边观察到内部的物体或人,此视为“视线内”(LOS)。
剧透 -   :
The spell allows the caster to change the properties of material to allow light to pass through it. The spell affects a number of cubic meters of material equal to the net hits of the Spellcasting Test. The net hits must also exceed the material’s structure rating from the Barrier Rating Table (p. 196, SR5) for the spell to take effect. An object affected by the Looking Glass spell allows Line of Sight to objects or persons on the other side.

引用
隔离术INSULATE
(物理,环境)
类型:P      范围:LOS(A)
持续:S      耗竭:F-2

该法术创造并维持一个能保证泛人类体温,半径相当于法术强度的空气区域(如果需要精确的体温,使用施法者的体温作为标准)。对象可以在不受限制的情况下进出法术的效果范围。对象的温度不会改变,只会影响施法者触摸和与对象互动的能力。该法术必须施放在一个区域上,而不是个人身上,而且效果区域不能移动。该法术将一个区域隔离的能力仅限于泛人类标准的20摄氏度以内的对象。
剧透 -   :
This spell creates and maintains an area of air equal in radius to the spell’s Force that maintains a metahuman’s body temperature (if an exact temperature is needed, use the caster’s as a guide). Objects can pass into and out of the spell’s effect without being inhibited. The temperature of objects is not changed, only the caster’s ability to touch and interact with those objects. The spell must be cast on an area, not an individual, and the area of effect cannot move. The ability of the spell to insulate an area is limited to objects within 20 degrees Celsius of metahuman norms.

引用
凝固汽油墙NAPALM WALL
(物理,环境)
类型:P      范围:LOS(A)
持续:S      耗竭:F

该法术是[元素]墙法术(街头魔典第115页)的变种,结合了火和水的元素,创造出一种可燃水的波纹墙。
剧透 -   :
This spell is a variant of the [Element] Wall spell (p. 115, Street Grimoire), combining elements of fire and water to create a rippling wall of burning water.

该墙造成火(核心规则书第171页)和水(街头魔典第105页)的伤害。法术造成物理伤害,受术者的护甲正常提供保护,抵抗检定中包括任何防火改造(核心规则书第173页)。
剧透 -   :
The wall causes both fire (p. 171, SR5) and water (p. 105, Street Grimoire) damage. The spell causes physical damage, with the subject’s armor providing protection as normal and any fire-resistant modifications included in the Defense Test (p. 173, SR5).

引用
石化术PETRIFY
(物理)
类型:P      范围:LOS
持续:S      耗竭:F-2

该法术可以将活体组织转化为碳酸钙,或者说是石头。施法必须通过在施法+魔法【精神】对抗受术者体质(+反制法术)的检定获得成功。法术的强度也必须等于或超过目标的体质属性。在法术作用下受术者失去意识,以及在石质状态的主体遭受任何伤害都以正常方式转换为适当的CM伤害。在这种形态下,受术者的屏障护甲等级(核心规则书第197页)等于他们的体质+施法者施法时的净成功。非生物不受法术影响,包括衣服、赛博改造和携带装备等。
剧透 -   :
This spell transforms living tissue into calcium carbonate, or effectively, stone. The spellcaster must succeed in a Spellcasting + Magic [Mental] Opposed Test against the subject’s Body (+ Counterspelling). The spell’s Force must also equal or exceed the subject’s body. The subject is not conscious while under the spell’s effect, and any damage suffered by the stone-like subject translates normally to the appropriate Condition Monitor. While in this form, the subject has a Barrier Armor Rating (p. 197, SR5) equal to their Body + the caster’s net hits when they cast the spell. Non-living material is not affected by the spell, including clothing, cyberware, and carried gear.

引用
脉冲术PULSE
(译注;SG有同名法术)
(物理,环境)
类型:P      范围:LOS(A)
持续:I      耗竭:F-4

脉冲向目标区域发射高功率、短时间的电磁能量,暂时中断无线和无线电通信。脉冲还会擦除受影响地区的任何标准RFID标签,并可能损坏任何非光学计算机系统。尽管自2050年以来,大多数系统都是基于光学的,但仍有一些使用了复古式的、未屏蔽的系统。受影响的系统可能会遭受数据丢失、断电或完全的系统故障,这取决基于物品抗性的抵抗检定(核心规则书第295页)。施法者获得的净成功越多,伤害越大。
剧透 -   :
Pulse sends a high-power, short-duration burst of electromagnetic energy into a targeted area, disrupting wireless and radio communication for a moment. The burst also erases any standard RFID tags in the affected area and may damage any non-optical based computer systems. While most systems since 2050 have been optical based, there are still a few throwback, unshielded systems in use. Affected systems may suffer data loss, power outages, or a complete systems failure depending on a Defense Test using the applicable Object Resistance Rating (p. 295, SR5). The more net hits by the spellcaster, the greater the damage.


引用
辐射护盾RADIATION SHIELD
(物理)
类型:P      范围:LOS
持续:S      耗竭:F-4

辐射屏障RADIATION BARRIER
(物理)
类型:P      范围:LOS(A)
持续:S      耗竭:F-2

辐射护盾在目标周围制造灵光,以减少辐射造成的伤害。这通常是有一个发光领域来表现,虽然最近一些法术公式已经删除了这部分视觉成分。该法术提供的辐射屏蔽(狂奔与枪第84页),等于成功数(受法术强度限制)。辐射屏障创造了一个与辐射护盾效果相同的穹顶,保护里面的每个人。
剧透 -   :
Radiation shield creates an aura surrounding the target, intended to reduce damage caused by a radiation hazard. This is generally signified by a glowing field, although some recent spell formulae have removed that visual component. The spell provides radiation shielding (p. 84, Run & Gun) equal to the number of hits scored (limited by Force of the spell). Radiation Barrier creates a dome with the same effect as Radiation shield, protecting everyone inside.
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