作者 主题: 【HT】新法术 P191~192  (阅读 7177 次)

副标题: 译者:妖猫;急需德文版HT……(望天

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【HT】新法术 P191~192
« 于: 2018-05-11, 周五 17:04:50 »
法术 SPELLS

飞来术 CATCH
操纵法术
种类:P  范围:LOS
持续:I  耗竭:F-2
它有点像念动投掷,但方向不同。这一法术允许你很快地把一个无人看管的物品(最多{强度}千克)拽到手里。最大距离是你的{魔法属性}米。它在收回掉落的枪或是投掷武器方面特别有用。或者是帮你在投蛋游戏中获胜。

劇透 -   :
This is something like Fling, but in the other direction. This spell allows you to quickly yank one individual unattended object (up to Force in kilos) into your hand. The maximum range is your Magic in meters. It is exceptionally useful for retrieving a dropped gun or a thrown weapon. Or winning the egg toss.

隐藏气味 CONCEAL SCENT
操纵法术(物品)
种类:P  范围:T
持续:S  耗竭:F-3
这法术消除一件物品上的气味痕迹,想愚弄最好的朋友的销赃客和想把炸药偷带过安保检查站的人都喜欢它。任何基于嗅觉的侦察检定会受到等于法术成功的骰池罚值。
译注:从来没有object这个描述符。可能是想说明它只能对物体放吧……

劇透 -   :
This spell removes scent traces from an object and is a favorite of smugglers looking to fool man’s best friend or individuals trying to slip explosives past security checkpoints. Any scent-based Perception Tests take a dice pool penalty equal to the hits scored on this spell.

蛇血术 SNAKEBLOOD
操纵法术
种类:P  范围:T
持续:S  耗竭:F-2
这一法术能用一串冷空气包裹住你的身体,隐藏你身体散发的热量,躲避热感视觉或传感器。基于热量的侦察检定会受到等于法术成功的骰池罚值。

劇透 -   :
This spell coats your body with a bubble of cool air, concealing your body heat from detection by thermographic vision or sensors. Heat-based Perception Tests suffer a negative dice pool modifier equal to the hits scored on this spell.

效力充能 RECHARGE POTENCY
操纵法术
种类:M  范围:T
持续:P  耗竭:F+1
这一法术允许法师为效力逐渐减低的炼金制剂重新充能。进行一次施法+魔法【强度】v. 制剂强度的检定。每个净成功都能让制剂恢复1点效力,最高为{原本效力-1}。这一法术无法在同一制剂上施放多次。

劇透 -   :
This spell allows a mage to recharge an alchemical preparation whose Potency is waning. Make a Spellcasting + Magic [Force] opposed by the Force at which the alchemical preparation was created. Each net hit is restores a point of Potency to the preparation, up to the original Potency – 1. This spell cannot be cast on any preparation more than once.

术刃SPELLBLADES
译注:是的,虽然显而易见是战斗法术,但他们没写

法力刃 MANABLADE
种类:M  范围:特殊
持续:S  耗竭:F-2


热能刃 POWERBLADE
种类:P  范围:特殊
持续:S  耗竭:F-2

术刃是MCT失败研究的产品。他们试图创造一个持续的伤害性的能量连接,这没能产生预期的结果,但却基于法力箭和热能箭的公式,创造了法术的维持版延伸。这些法术产生一个大致与剑大小相当的能量场,只要施法者能专心,就能一直维持。公式的调整允许施法者“持握”着法术类似于握柄的地方,而法术的“刃”的部分仍然非常危险。这些剑刃能够彼此格挡,能在一击又一击后造成多次伤害。因为这并不能满足计划的需要,它最终被废弃了,而公式通过黑市管道卖掉来弥补损失。一个公式落到了法师帮派手里,他们很快因其卖弄炫耀和维持和挥舞的技巧而获得了名气。这些觉醒的年轻人中,用这些炽热的能量决斗和摩托车比武已经成了新的风尚。剑刃具有潜在的额外杀伤力,无需藏匿在安全地点就能随时召唤出来,剑术上有天分的暗影狂奔者和刺客因此非常欣赏这一法术。热能刃操作上与热能箭和热能球遵循同样的规则,影响物理对象,能够格挡和被护甲抵抗。法力刃的作用方式与法力箭和法力球一致,穿透护甲,而且能够影响精魂,但无法格挡物理攻击或对物品造成伤害。注意武装法器能够格挡两种的术刃,因为它们激活的魔法本质。术刃只能被施法的人使用;它们无法施放给其他人用。法术的范围也就被限制于施法者,虽然施放完成后,它可以影响它碰到的一切。

劇透 -   :
Spellblades are a product of a failed line of research by MCT. Attempts to create a sustained damaging connection of energy failed to yield the desired results, but they resulted in a maintained extension of a spell, based on the formulas for Manabolt and Powerbolt. These spells could yield a field of energy roughly the same space as a sword, maintained for as long as the caster could concentrate. The formula was altered to allow the caster to “hold” onto the spell at a point analogous to a grip, though the “blade” portion of the spell remained dangerous. It was found that these blades could parry one another and could cause repeated damage, strike after strike. As this did not meet the requirements for the project, it was abandoned, and the formulas sold through backchannels to recoup losses. One formula fell into the hands of wizgangs, where they quickly gained popularity for their showiness and the skill needed to maintain and wield one. Duels and motorcycle jousts with blazing energy have become the new fad among these Awakened youths. Shadowrunners and assassins with a talent for swordplay may appreciate the blades for their additional damage potential, as well as the ability to summon a blade anywhere without trying to smuggle it into a secure location. A Powerblade operates on the same principle as a Powerbolt or Powerball, affecting physical objects, capable of parrying and resisted by armor. A Manablade works like a Manabolt or Manaball, bypassing armor and capable of affecting spirits, but unable to parry physical attacks or damage objects. Note that weapon foci are able to parry Spellblades of either type due to their magically active nature. Spellblades can only be used by the person who casts them; they cannot be cast for anyone else to use. The range of the spell, then, is limited to the caster, though the spell can affect anything it touches once cast.
这两个法术创造出的武器伤害等于强度加上在近战武器技能检定中获得的净成功。(虽然名字如此,棍棒和利刃技能都能使用)。术刃的精度等于法术的强度,而触及为1。
劇透 -   :
The damage for the weapons created by this spell equals to the Force plus the net hits rolled on the melee weapon skill of the wielder’s choice. (In spite of the name, the Clubs or Blades skill works equally well). The Accuracy of the Spellblade is equal to the Force of the spell, and the Reach is 1.