作者 主题: 【6E】程序和主机 p. 184-187  (阅读 12615 次)

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【6E】程序和主机 p. 184-187
« 于: 2021-01-18, 周一 17:28:51 »
程序 Program
以下是一些常见的矩阵程序,以及包括对这些程序效果的描述。你能同时运行的程序为你的数据处理等级,不过能储存的程序并不受限*。
剧透 -   :
Below are common Matrix programs, along with descriptions of the effects of the programs. The Data Processing rating of your device limits how many programs you can have running, though more may be stored.


基础程序 Basic

婴儿监控器 (Baby Monitor)
无需动作直接显示当前的监控指数(OS)
剧透 -   :
Tells you your current Overwatch Score without needing an action.

搜索引擎 (Browse)
进行矩阵搜索动作时获得1点仅能用在该动作的极限
剧透 -   :
When doing Matrix searches, gain 1
Edge that is either spent immediately on that action or disappears.

配置管家 (Configurator)
储存一套备用的碟板配置。使用时直接将当前配置替换为软件储存的配置而非两两交换属性。
剧透 -   :
Store alternate deck configuration, swap to it instead of changing two attributes.

编辑器 (Edit)
进行文件编辑动作时获得1点仅能用在该动作的极限
剧透 -   :
When doing Edit File action, gain 1 Edge that must be immediately spent or else it vanishes.

加密器 (Encryption)
进行文件加密动作时骰池+2骰
剧透 -   :
+2 dice when doing Encrypt File action.

信号清理器 (Signal Scrubber)
降低2点杂讯
剧透 -   :
Reduce noise level by 2.

工具箱 (Toolbox)
数据处理属性+1
剧透 -   :
+1 to Data Processing.

虚拟机 (Virtual Machine)
提供2个额外的程序位。受到攻击时额外受一点未经保护的矩阵伤害
剧透 -   :
2 extra program slots; take 1 extra box of unresisted Matrix damage when attacked.

骇入程序 Hacking

矩阵护甲 (Armor)
防御等级+2
剧透 -   :
+2 to Defense Rating .

生物反馈 (Biofeedback)
进行矩阵攻击(并造成矩阵伤害)时造成眩晕(目标处在冷模状态)或物理伤害(目标处在热模状态)。这个程序与攻击属性关联
剧透 -   :
Causes Stun (if target is in cold-sim) or Physical (if target is in hot-sim) damage with Matrix attack. This program is linked to the Attack attribute.

生物反馈过滤器 (Biofeedback Filter)
允许使用设备等级/肉体作为抵抗矩阵伤害检定的骰池
剧透 -   :
Allow Device Rating or Body roll to soak Matrix damage.

断片 (Blackout)
类似生物反馈程序,但是只造成眩晕伤害。这个程序与攻击属性关联
剧透 -   :
Like Biofeedback, but Stun damage only. This program is linked to the Attack attribute.

解码器 (Decryption)
进行文件解码动作时骰池+2骰
剧透 -   :
+2 dice on Crack File action.

防爆层 (Defuse)
允许你使用设备等级/体质作为抵抗数据炸弹伤害检定的骰池
剧透 -   :
Allow Device Rating or Body roll to soak damage from Data Bomb.

利用漏洞 (Exploit)
降低骇入目标的防御等级2点
剧透 -   :
Reduce Defense Rating of hacking target by 2.

分叉 (Fork)
无需分裂骰池即可使单个矩阵动作同时对两个目标起效
剧透 -   :
Hit two targets with a single Matrix action without splitting dice pools.

封锁 (Lockdown)
造成矩阵伤害时使目标进入链接锁定状态
剧透 -   :
Cause link-lock when you do Matrix damage.

超频 (Overclock)
使一个矩阵动作的骰池+2骰。其中一个骰子必须为狂野骰子
剧透 -   :
Add two dice to a Matrix action. One of them must be the wild die.

匿踪器 (Stealth)
进行匿踪动作时获得1点仅能用在该动作的极限。这个程序与隐匿性关联
剧透 -   :
When performing a Hide action, gain 1 Edge that must be spent as part of the action or vanish. This program is linked to the Sleaze attribute.

追踪器 (Trace)
进行追踪图标动作时获得一点仅能用在该动作的极限。这个程序与隐匿性关联
剧透 -   :
When performing a Trace Icon action, gain 1 Edge that must be spent as part of the action or vanish. This program is linked to the Sleaze attribute.
« 上次编辑: 2022-03-11, 周五 21:55:19 由 马非鱼 »
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Re: 【6E】程序和主机
« 回帖 #1 于: 2021-01-24, 周日 00:13:11 »
主机 Hosts
主机是矩阵中的一种大型系统。他们是一种典型的连接着其他系统的系统。在主机外观察他们时,他们看起来像是个通常被塑模为地点或建筑并且更大的图标。一些主机是漂浮在矩阵的黑色空间中的完全虚拟的存在;同时也存在一些连接着某个位置的物理硬件的主机。
剧透 -   :
Hosts are the larger systems present on the Matrix.
They are representative of systems that interconnect many other systems behind them. When looking at a host from the outside, it is generally a larger icon sculpted to look like a place or a building. Some hosts exist entirely virtually and appear as floating above the black plane of the Matrix, while others are attached to physical hardware at a specific location.
主机内部的虚拟空间与矩阵整体是分离的,并且其内的所有图标无法直接访问除非它是一个专为从公共矩阵接入用的图标。只有访问主机才能与其内的图标和设备交互。
剧透 -   :
The virtual space in a host is separate from the Matrix at large, and any icons on that host are not accessible unless expressly part of a public-facing side. Gaining access to a host will allow interaction with the icons and devices on the inside.
主机有一个通用的主机等级并将其转换为矩阵属性。这些主机等级在1到12之间。主机的矩阵属性等级一般为(主机等级),(主机等级+1),(主机等级+2)和(主机等级+3),四个数字任意排序。例如一个4级主机的矩阵属性可能为攻击性5,隐匿性4,数据处理7,防火墙6.主机的矩阵属性同时被它自己和附属于该主机的IC使用。
剧透 -   :
Hosts have a general rating, which translates into their Matrix attributes. These general ratings are between 1 and 12. The ratings of these attributes are usually (host rating), (host rating + 1), (host rating + 2), and (host rating + 3), in any order. For example, a rating 4 host might have Attack 5, Sleaze 4, Data Processing 7, Firewall 6. A host’s attributes are shared by itself and its IC programs.

矩阵安全与矩阵架构
基础的主机安保通常这么进行:巡逻IC在主机内四处扫描图标,一旦发现未经授权的存在,安保人员会接到主机被入侵的通知且其他IC程序可能会被启动。主机每个战斗轮开始时可以启动一个IC程序并至多同时运行等同于其等级数量的IC。同一主机不能同时运行多个同种IC。
剧透 -   :
Basic host security usually consists of Patrol IC scanning icons as they move about. If an unauthorized presence is detected, it may launch other IC programs, in addition to notifying security staff that it has been compromised. A host can launch one IC program per combat round, at the beginning of the turn, and can have up to its rating in IC programs running at once. Hosts may only run one copy of each type of IC.
另一种主机安保手段相比杀手程序更侧重于主机结构。多个主机可以以一个嵌套在另一个上的形式存在,最贵重的数据被藏在嵌套结构最深处的主机。因为要访问最深处的有价值主机(如果有的话),骇客不得不从外到内一个一个的骇入嵌套主机以获得更深处的访问权限,而监控指数的增长速度取决于他同时保持访问的所有主机,而非他正在使用的那一个。
剧透 -   :
Other security measures have more to do with host architecture than with killer programs. Multiple hosts could be nested behind one another, with the most secure data being on the deepest host. Because you must hack each host in succession from the outside, having inside access to a site with a direct connection to the deepest host (if one exists) is valuable—especially when your Overwatch Score increases are based on all the hosts in which you maintain access at any given time, not just the one
you’re currently using.
矩阵主机结构
矩阵<——> 主机A<——>主机B<——>主机C<——>主机D

一个基础型的(嵌套)主机结构可能如上所示,当然也存在两个主机分开处理不同工作的结构,他们的关系如下所示:
剧透 -   :
This basic host structure would look like this: Another could have two separate hosts for different jobs, such as one for general office work, and another for security. Their relationship to each other might be diagrammed like this:
                             <——>安保主机
矩阵<——>主机A
                             <——>行政主机


IC
本小节包含了各种主机扔向粗心入侵者的IC。所有的IC使用(主机等级*2)作为它的攻击等级,CM和大部分骰池。IC的主动性为(数据处理*2)+3D6。对IC进行防御的骰池因IC种类而变
剧透 -   :
These are the types of IC a host may throw at unwary intruders. All IC use (Host Rating x 2) for Attack Rating, Condition Monitor, and most rolls. Their Initiative is (Data Processing x 2) + 3D6. Defensive rolls and effects vary by IC type. Defensive rolls and effects vary by IC type.
酸蚀 Acid
防御:意志+防火墙
酸蚀IC用于削弱入侵者的防御以方便其他IC了结那些倒霉蛋。当蚀甲IC在矩阵战斗中每获得1净成功目标的防火墙便下降1点,削弱目标的防御。失去的属性点数在离开主机后会以每分钟1点的速度自行恢复。
剧透 -   :
Defense: Willpower + Firewall
Acid IC is about wearing down the defenses of intruders so that the other IC can finish it off. When Acid IC hits in cybercombat, the target’s Firewall attribute is reduced by 1 per net hit, reducing the effective defenses. Lost points are restored after leaving the host, at a rate of 1 point per minute.
捆绑(木马) Binder
防御:意志+数据处理
当蚀甲IC尝试削弱你的防御,捆绑IC会试图降低你的全部功能的运行速度并让你无法如愿运行理想数量的程序。当木马IC在矩阵战斗中每获得1个净成功目标的数据处理便下降1点。当数据处理属性被降到0,任何矩阵动作都无法进行直到属性重新恢复到1或更高。失去的属性点数在离开主机后以每分钟1点的速度自行恢复
译注:老译名叫木马是因为Binder确实是制作木马病毒流程中用到的一类软件,其本身作用是将多个软件合并成一个图标。通过这类软件,骇客将木马病毒的核心恶意程序塞入其他软件等图标,形成一个完整的木马病毒。在中文语境下这个过程被称为捆绑。
剧透 -   :
Defense: Willpower + Data Processing
Where Acid IC wants to reduce your defenses, Binder IC wants to slow down all of your functionality—and keep you from running as many programs as you would like. When Binder IC hits in cybercombat, the target’s Data Processing attribute is reduced by 1 per net hit. When Data Processing hits 0, no Matrix actions can be performed until it hits 1 or higher. Lost points are restored after leaving the host, at a rate of 1 point per minute.
黑IC Black IC
防御:直觉+防火墙
黑IC出现意味着事情闹大了。当主机把这鬼玩意丢出来,它一定想烤了你的脑子,就这么简单直接。如果你看见黑IC冲向你,没人会指责你逃跑了。在矩阵战斗中,黑IC同时造成(主机等级+净成功)点矩阵伤害和生物反馈伤害。
剧透 -   :
Defense: Intuition + Firewall
Black IC means business. When a host tosses this out, it wants your brain fried, plain and simple. If you see this coming at you, no one would blame you for running. In cybercombat, Black IC does (host rating + net hits) in both Matrix damage and biofeedback damage.
冲击波 Blaster
防御:逻辑+防火墙
碰上冲击波IC也不是什么好事,但是至少比撞上专门拿来杀人的黑IC强。对,他可能会让你遭受所有种类的糟糕矩阵酷刑,但是至少他会留你一条命来受刑,所以这事还没那么糟糕不是吗?在矩阵战斗中冲击波IC造成(等级#)点矩阵伤害并使目标进入连接锁定状态。
#译注:反正我是不知道这是什么的等级
剧透 -   :
Defense: Logic + Firewall
Blaster IC isn’t fun, but at least it’s not as focused on killing you as Black IC is. Yeah, it might want to subject you to all sorts of unpleasant Matrix- based torture, but you have to be alive to experience pain, so that’s something, right? In cybercombat, this does (Rating) Matrix damage while also link-locking the target.
崩溃 Crash
防御:直觉+防火墙
崩溃IC会进行全面打击使你武器脱手。当它在矩阵战斗中获得成功,它不会造成矩阵伤害而是令一个随机程序崩溃。崩溃的程序在重启设备前无法使用。
剧透 -   :
Defense: Intuition + Firewall
Crash delivers a sweeping blow intended to take weapons out of your hand. When it hits in cybercombat, this IC does no Matrix damage; instead, it crashes one random program. Crashed programs can’t be run again until the device is rebooted.
干扰 Jammer
防御:意志+攻击性
干扰IC是那种玩弄而非直接杀了你的剑术专家。干扰IC在赛博战斗中每获得1个净成功,目标的攻击性下降1点。当攻击性被降到0,任何使用攻击性属性的动作都无法进行。失去的属性点数在离开主机后以每分钟1点的速度自行恢复。
剧透 -   :
Defense: Willpower + Attack
Jammer IC is an expert fencer who toys with you rather than killing you outright. In cybercombat, when Jammer IC hits, the target’s Attack attribute is reduced by 1 per net hit. No actions using the Attack rating can be performed when the Attack rating is 0. Lost points are restored after leaving the host, at a rate of 1 point per minute.
杀手 Killer
防御:直觉+防火墙
杀手IC是主机在决定放弃花里胡哨的战术转而直接要害时的选择。杀手IC在矩阵战斗中获得成功时对目标造成(净成功+主机等级)点矩阵伤害
剧透 -   :
Defense: Intuition + Firewall
Killer IC is the choice of hosts where they don’t want to go for a bunch of fancy tactics and prefer to just leap for the jugular. When Killer IC hits in cybercombat, it does (net hits + host rating) Matrix damage to the target.
标记 Marker
防御:意志+隐匿性
标记IC是主机应对过量后门的手段。如果骇客开始倾向于隐匿手段并在主机中制造与确保后面,那么主机便开始阻止他们保持高隐匿性。标记IC在矩阵战斗中每获得1个净成功,目标的隐匿性属性下降1点。隐匿性下降到0时任何使用隐匿性属性的矩阵动作都无法进行。失去的属性点数在离开主机后以每分钟1点的速度自行恢复。
剧透 -   :
Defense: Willpower + Sleaze
Marker IC is a response to too many backdoors—if hackers are going to start preferring Sleaze options to make and secure backdoors into hosts, then hosts are going to keep hackers from having high Sleaze ratings. In cybercombat, when Marker IC hits, the target’s Sleaze attribute is reduced by 1 per net hit. No actions using the Sleaze rating can be performed when the Sleaze rating is 0. Lost points are restored after leaving the host, at a rate of 1 point/minute.
巡逻 Patrol
巡逻IC一般是主机的第一道防线,因为它能在不使冲突升级的情况下让主机拥有者很好的感知主机内正在发生什么。巡逻IC被激活时为它进行一次矩阵侦察检定,该检定的成功数作为该IC激活后游戏内第一分钟矩阵侦察的成功数。巡逻IC的次要动作全部用于每分钟一次的矩阵侦察。每经过一分钟重新进行矩阵检定一次。
剧透 -   :
Patrol IC is often the first line of defense in hosts, since it doesn’t escalate any confrontations, but instead gives the host’s owners a good sense of what’s going on. When it is activated, make a Matrix Perception roll for the Patrol IC; that serves as hits on Matrix Perception actions it takes every in-game minute it is active. That means one of the Patrol IC’s Minor Actions is always given over to Matrix Perception. Reroll the Matrix Perception test once per minute.
扰乱
防御:意志+防火墙
扰乱IC不在乎如何伤害你,它只想让你滚蛋。扰乱IC在矩阵战斗中获得成功将强制其目标在下一轮重启,除非该目标处于连接锁定状态
剧透 -   :
Defense: Willpower + Firewall
Scramble IC doesn’t care how hurt or damaged you are; it just wants you gone. If Scramble IC hits in cybercombat, it forces the target to reboot on the target’s next turn, unless the target is linklocked.
电椅 Sparky#
直觉+防火墙
电椅是一种绕过硬件直接伤害用户的凶猛IC。电椅IC在矩阵战斗中获得成功时造成(主机等级+净成功)点生物反馈伤害
#译注:在美国各地电椅有一个共同的外号叫Old Sparky
剧透 -   :
Defense: Intuition + Firewall
Sparky is aggressive IC that wants to bring the damage right to the user, bypassing hardware entirely. If Sparky IC hits in cybercombat, it does (host rating + net hits) in biofeedback damage.
焦油宝宝 Tar Baby
防御:逻辑+防火墙
焦油宝宝IC用来拖住你来方便其他IC逮住你或者逼迫你在沮丧中放弃继续入侵主机。焦油宝宝在矩阵战斗中获得成功时令目标进入连接锁定状态。
剧透 -   :
Defense: Logic + Firewall
Tar Baby is about slowing you down so you can be caught by other IC or you abandon the host in frustration. If Tar Baby hits in cybercombat, it forces link-lock.
追踪 Track
防御:意志+隐匿性
追踪IC不直接造成破坏,但是它会收集之后的攻击所需的信息。追踪IC在矩阵战斗中获得成功时暴露目标的物理位置。
剧透 -   :
Defense: Willpower + Sleaze
Track IC doesn’t do harm directly—it’s about gathering information in case harm needs to be done later. If it hits in cybercombat, Track IC discovers the target’s physical location.
« 上次编辑: 2021-01-25, 周一 02:02:31 由 R2D2501 »
I claim this world for the Emperor of Humanity and his Imperium. I bring justice and truth for the loyal. Punishment and death for the guilty.