作者 主题: 【万法全书─战役设定篇】  (阅读 74359 次)

副标题: 蒐罗Paizo官方战役设定产品线中,每本书的法术章节

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PZO9286 异能国度(Occult Realms)
« 回帖 #30 于: 2017-11-11, 周六 15:07:27 »
法术
下列的新法术常见于信奉宗─库山的奈多施法者与邪教徒们,但有适和职业和等级的施法者都可以选择这些法术。


剧透 -   :
Spells
The  following  new  spells  are  most  common  among  Nidalese spellcasters and cultists devoted to Zon-Kuthon, but any spellcaster of the appropriate class and level can choose them.

【幻术】(幽影幻觉)幽影幻惑(Shadow Enchantment)

等级:吟游诗人/歌者 3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势
范围:见下
效果:见下
持续:见下
豁免:意志,通过则不信;见下
抗力:有

你利用来自阴影位面的材料施放异能者、术士或法师2环(含)以下惑控法术的虚幻、半真实的版本。除非受影响的生物通过意志豁免检定,不然法术造成的伤害或其他效果如常生效。如果一个被不相信的惑控法术有伤害效果,其效果强度会变为五分之一(视情况),或只有20%机率发生。如果认出这个法术,会造成伤害的法术只会造成正常伤害的五分之一(20%)。

如果被不相信的攻击有除了伤害以外的特殊效果,其效果强度会变为五分之一(视情况),或只有20%机率发生。无论「为不相信此效果而进行的豁免」结果如何,受影响的生物也能对被模拟的法术进行相应豁免(或法术抗力),可豁免DC使用幽影幻惑的法术环级(三环),而非被模拟法术通常的环级。物体、无心智生物,以及免疫影响心灵效果的生物在对抗此法术的意志豁免时自动成功。

原文
剧透 -   :
School illusion (shadow) [shadow]; Level arcanist 3, bard 3, skald 3, sorcerer 3, wizard 3
Casting
Casting Time 1 standard action
Components V, S
Effect
Range see text
Effect see text
Duration see text
Saving Throw Will disbelief, see text; Spell Resistance yes
Description
You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. Spells that deal damage or have other effects work as normal unless the affected creature succeeds at a Will save. If the disbelieved enchantment spell has a damaging effect, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. If recognized as a shadow enchantment, a damaging spell deals only one-fifth (20%) the normal amount of damage.

If the disbelieved attack has a special effect other than damage, that effect is one-fifth as strong (if applicable) or only 20% likely to occur. Regardless of the result of the save to disbelieve, an affected creature is also allowed any save (or spell resistance) that the spell being simulated allows, but the save DC is set according to shadow enchantment’s level (3rd) rather than the spell’s normal level. Objects, mindless creatures, and creatures immune to mind-affecting effects automatically succeed at their Will saves against this spell.


【幻术】(幽影幻觉)高等幽影幻惑(Shadow Enchantment, Greater)

等级:吟游诗人/歌者 6、术士/法师/奥能师 6
施放时间:标准动作
成分:语言、姿势
范围:见下
效果:见下
持续:见下
豁免:意志,通过则不信;见下
抗力:有

此法术效果如同幽影幻惑,除了它能让你创造异能者、术士或法师5环(含)以下惑控法术的部分真实、虚幻的版本。如果认出此法术,其效果为变为原来的五分之三(60%)。

原文
剧透 -   :
School illusion (shadow) [shadow]; Level arcanist 6, bard 6, skald 6, sorcerer 6, wizard 6
Casting
Casting Time 1 standard action
Components V, S
Effect
Range see text
Effect see text
Duration see text
Saving Throw Will disbelief, see text; Spell Resistance yes
Description
This spell functions like shadow enchantment, except that it enables you to create partially real, illusory versions of psychic, sorcerer, or wizard enchantment spells of 5th level or lower. If the spell is recognized as a greater shadow enchantment, it’s only three-fifths (60%) as effective.
« 上次编辑: 2019-05-07, 周二 09:48:06 由 笨哈 »

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PZO9292 内海诡道(Inner Sea Intrigue)
« 回帖 #31 于: 2017-11-11, 周六 15:08:07 »
剧透 -   :

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PZO9293 地狱骑士之道(Path of the Hellknight)
« 回帖 #32 于: 2017-11-11, 周六 15:08:14 »
剧透 -   :

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PZO9295 Planes of Power
« 回帖 #33 于: 2017-11-11, 周六 15:08:26 »
【咒法】(传送)小巨灵的短程旅行(Janni's Jaunt)


等级:牧师/先知/战斗祭司 4、术士/法师/奥能师 6、通灵者 3、异能者 4、萨满 6、召唤师 5、女巫 6
施放时间:标准动作
成分:语言、姿势、器材(一根能与位面旅行谐调的分岔金属棒)
范围:接触
目标:最多八名自愿生物一起
持续:立即
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

此法术效果如同异界传送(plane shift),除了以下差异。首先,你只能和自愿的生物一起传送。其次,此法术能传送你和其他自愿生物到元素位面(Elemental Plane)、灵界(Astral Plane)或是物质位面(Material Plane)。


原文
剧透 -   :
School conjuration (teleportation); Level arcanist 6, cleric 4, medium 3, oracle 4, psychic 4, shaman 6, sorcerer 6, summoner 5, summoner (unchained) 5, warpriest 4, witch 6, wizard 6
Casting
Casting Time 1 standard action
Components V, S, F (a forked metal rod attuned to the plane of travel)
Effect
Range touch
Target Up to eight willing creatures joining hands
Duration instantaneous
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
Description
This spell functions as per plane shift, but with the following exceptions. First, you are able to transport only willing creatures. Second, the spell can transport you and any other willing targets only to an Elemental Plane, the Astral Plane, or the Material Plane.
« 上次编辑: 2019-05-04, 周六 19:59:44 由 笨哈 »

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PZO9298 第一世界,精类国度(The First World, Realm of the Fey)
« 回帖 #34 于: 2017-11-11, 周六 15:08:45 »
第一世界法术
下列的法术迟早会对第一世界当地生物和访客派上用场。



【惑控】(胁迫)魅惑精类(CHARM FEY)[影响心灵]


等级:吟游诗人/歌者 1、术士/法师/奥能师 1
成分:语言、姿势
目标:一名精类生物

此法术效果类似魅惑人类(charm person),除了影响的是精类而非类人生物。


原文
剧透 -   :
School enchantment (compulsion) [mind-affecting]; Level
bard 1, sorcerer/wizard 1
Components V, S
Target one fey creature
This spell functions as charm person, except it affects a fey
instead of a humanoid.


【咒法】(传送)精类之门(FEY GATE)


等级:吟游诗人/歌者 6、德鲁伊 8、牧师/先知 8、术士/法师/奥能师 8、召唤师、女巫 8
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/2等级)
持续:1轮/等级;见下
豁免:无
抗力:无

此法术效果类似异界之门的位面旅行(planar travel),除了它只能在主物质位面和第一世界两点之间的旅行,并伴随额外的风险。

施法时,此法术形成一道环形大门,直径介于5-20呎(由施法者决定),方位由施法者在门出现的时候决定(通常是垂直并且面对施法者)。门扉充满灰色的雾气遮挡了所有视线。
任何穿过此门的人或物会立即被随机转移到第一世界的某个地点(所有透过同一个精类之门的旅行者都会出现在同一点上)。当法术持续时间结束时,施法者须进行DC30的法术辨识检定。成功,则门会维持敞开1d4+1天。

尽管此法术会将旅行者抛放在第一世界的稳固的地面,但对位在出现地的生物或环境危害,不会为提供旅行者任何保护。

原文
剧透 -   :
School conjuration (teleportation); Level bard 6, cleric 8,
druid 8, sorcerer/wizard 8, summoner 6, witch 8
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Duration 1 round/level; see text
Saving Throw none; Spell Resistance no
This spell functions similarly to the planar travel function of gate, except it can be used only to travel between points
on the Material Plane and the First World, and comes with
additional dangers.
When cast, this spell forms a circular portal between 5 and
20 feet in diameter (caster’s choice) oriented in the direction
you desire when it comes into being (typically vertical and
facing you). The portal is full of gray fog that blocks all sight.
Anyone or anything that moves through the portal is shunted
instantly to a random point on the First World (the same point
for everything traveling via a particular casting). At the end of
the spell’s duration, the caster can attempt a DC 30 Spellcraft
check. On a success, the portal remains open for 1d4+1 days.
While the spell always deposits travelers on solid ground
in the First World, it conveys no protections against whatever
creatures or environmental hazards may be present there.


【惑控】(胁迫)精类定身术(HOLD FEY)[影响心灵]

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 2、审判者 2、术士/法师/奥能师 3、女巫 2
成分:语言、姿势、器材/法器(一小条笔直的铁片)
目标:一名精类生物

此法术效果如同人类定身术(hold person),除了只影响精类而非类人外。

原文
剧透 -   :
School enchantment (compulsion) [mind-affecting]; Level bard 2, cleric 2, inquisitor 2, sorcerer/wizard 3, witch 2 Components V, S, F/DF (a small, straight piece of iron) Target one fey creature This spell functions as per hold person, except it affects a fey instead of a humanoid.



【咒法】(创造)铁桩术(IRON STAKE)

等级:德鲁伊 3、游侠/猎人 2、牧师/先知/战斗祭司 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、材料(一撮铁屑)
范围:近距 (25呎+5呎/2等级)
持续:立即 或 1轮/等级;见下文
豁免:强韧,通过则部分生效
抗力:无

此法术能创造一根一呎长的含铁桩刺,让你能掷向目标,进行远程接触攻击。此桩在克服伤害减免时,视为魔法寒铁武器,并造成1d6点/2施法者等级的穿刺伤害。

此外,如果生物拥有DR/寒铁并因为此法术受伤,它会恶心1轮,并需要进行强韧豁免检定。如果豁免失败,每当它要使用法术或类法术能力,都必须通过专注检定(这检定有别于它在其他正常情况下要过的专注检定),此检定的DC为15+两倍该法术的环级,持续轮数为你的施法者等级。如果专注检定没过,法术就浪费掉。

原文
剧透 -   :
School conjuration (creation); Level cleric 3, druid 3, inquisitor 2, ranger 2, sorcerer/wizard 3, witch 3 Casting Time 1 standard action Components V, S, M (a pinch of iron filings) Range close (25 ft. + 5 ft./2 levels) Duration instantaneous or 1 round/level; see text Saving Throw Fortitude partial; Spell Resistance no This spell creates a foot-long spike of cold iron that you fling at your target as a ranged touch attack. The stake is treated as a magic cold iron weapon for the purposes of overcoming damage reduction, and deals 1d6 points of piercing damage for every 2 caster levels you have. Additionally, if a creature with DR/cold iron takes damage from this spell, it is sickened for 1 round, and must attempt a Fortitude save. If it fails, for a number of rounds equal to your caster level, it must succeed at a concentration check (in addition to any normally required concentration checks) to use any of its spells or spell-like abilities—the DC of this check is equal to 15 + twice the spell’s level. If the creature fails the check, its spell is wasted.



【预言】定位异界之门(LOCATE PORTAL)

等级:吟游诗人/歌者 2、游侠/猎人1、德鲁伊 2、牧师/先知/战斗祭司 2、术士/法师/奥能师 2、召唤师 2、萨满 2、女巫 2、异能者 2
施放时间:标准动作
成分:语言、姿势
范围:1哩/等级
区域:圆形,以你为中心,半径1哩/等级
持续:专注,最长1分钟/等级

当此法术开始生效,你会感到一股精神上的拉力,将你导至在法术范围内,能启动或可以运作,通往其他位面的门扉。如果有许多扇门,你只会被「拉」向最近的门。如果因移动,致使你更靠近其他门,则你会转而被拉向那扇门。此法术只给予门的方位,而非距离。当你在门旁10呎内,你不会再感受到拉力,只会感受到门的存在。此法术不会定位或以其他方式揭露隐藏的门扉,也不会对开启或操作门扉进行任何协助。

原文
剧透 -   :
School divination; Level bard 2, cleric 2, druid 2, psychic 2, ranger 1, shaman 2, sorcerer/wizard 2, summoner 2, witch 2 Casting Time 1 standard action Components V, S Range 1 mile/level
Area circle, centered on you, with a radius of 1 mile/level Duration concentration, up to 1 minute/level When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell. If multiple portals are present, you are pulled only to the nearest one. If moving causes you to become closer to a different portal, you become drawn to that one instead. The spell gives you the direction of the portal only, not a route. Once you are within 10 feet of the portal, you no longer feel the pull, only the portal’s presence. The spell does not pinpoint or otherwise reveal hidden portals, nor does it do anything to aid in opening or operating them.



【预言】位面定位术(PLANAR ORIENTATION)

等级:吟游诗人/歌者 1、德鲁伊/游侠/猎人 1、牧师/先知/战斗祭司 1、审判者 1、术士/法师/奥能师 1、召唤师 1、异能者 1、萨满 1、女巫 1
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:立即

此法术能让习惯了主物质位面的具体事实的生物,能在其他位面的混乱事实中航行。施法时,其效果如同指北术(know direction),但它不会告诉你北方的正确方位,而是会指出与此位面或此半位面最相关的统治神祇或半神的殿堂或领地的位智,并让你看到该存在外型或圣徽的简要、普遍的幻影。此法术只在你当时位处于该位面或半位面时生效。举个例子,如果你在某个特定恶魔领主的深渊国度或地狱某层施放此法术,它会指向该恶魔领主或魔鬼大公的权力中心,而非拉玛什图或阿莫斯蒂亚斯。如果该位面或半位面有不只一个神祇或统治者,例如第一世界的古老者(Eldest)或天堂的至高天领主与神祇们,它会指出最靠近的三个的方向,让你能进行三角测量。此法术只会指出该神祇或半神公开的权力中心,而不会指出该存在本体,而如果该处被魔法蓄意隐藏,法术自动失败。此法术在主物质位面不会生效。

原文
剧透 -   :
School divination; Level bard 1, cleric 1, druid 1, inquisitor 1, psychic 1, ranger 1, shaman 1, summoner 1, witch 1, wizard/sorcerer 1 Casting Time 1 standard action Components V, S Range personal Target you Duration instantaneous This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes. When cast, it functions as know direction, save that instead of revealing true north, it reveals the direction of the palace or demesnes most associated with that plane or demiplane’s ruling god or demigod, as well as a brief and generic vision of that entity’s appearance or holy symbol. The spell functions only within whatever plane or demiplane you are located in at the time; for instance, if cast within a specific demon lord’s Abyssal realm or on a given layer of Hell, it would point to the seat of power for that demon lord or archdevil, not Lamashtu or Asmodeus. If a plane or demiplane has multiple gods or rulers, such as the Eldest of the First World or Heaven’s various Empyreal Lords and deities, it reveals the directions of the closest three, allowing for triangulation. This spell reveals the location of the god or demigod’s official seat of power only, not the entity itself, and if such a location is deliberately hidden via magic of any sort, the spell automatically fails. It does not function on the Material Plane.
« 上次编辑: 2019-05-06, 周一 10:26:35 由 笨哈 »

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PZO9299 卡蒂亚,东方明珠(Qadira, Jewel of the East)
« 回帖 #35 于: 2017-11-11, 周六 15:08:51 »
【预言】诚实祷言(Litany of Truth)[依赖语言]


等级:审判者 6、圣武士 4
施放时间:迅捷动作
成分:语言、姿势、法器
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:1轮
豁免:意志,通过则无效
抗力:有

借由对欺瞒的批判指责,你把目标从幻术的垄罩下剥离。在法术的持续时间内,所有影响目标的幻术或效果将被压制。此外,目标无法因隐蔽(concealment)获益。

在受到此法术影响时,目标不能再成为另一个标题带有「祷言」的法术的目标。
原文
剧透 -   :
School divination [language-dependent]; Level inquisitor 6, paladin 4
Casting
Casting Time 1 swift action
Components V, S, DF
Effect
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes
Description
With a tirade against deceit, you strip the target of any illusions cloaking it. Any illusion spells or effects affecting the target are suppressed for the spell’s duration. In addition, the target can’t benefit from concealment.

While subject to this spell, the target cannot be the target of another spell that has the word “litany” in the title.
« 上次编辑: 2019-05-04, 周六 20:08:42 由 笨哈 »

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PZO92102 Aquatic Adventures
« 回帖 #36 于: 2017-11-11, 周六 15:10:48 »
此篇译文援引自[girigiripony]于【Aquatic Adventures】水下冒险:水下规则部分法术之法术翻译。


水下法术AQUATIC SPELLS
      陆地上的施法者发明了众多法术,这些法术能让他们的水下冒险变得更简单,而水下的种族则有一套他们自己的魔法流派。当这两者混合在一起时,地上和水下的种族就能够完成不可思议的事。除了下列法术,进阶职业指南中的上浮术也是一个可以应急的法术,它可以为目标提供快速上升浮力。
剧透 -   :
Terrestrial spellcasters have developed numerous spells to make underwater adventuring easier for them to bear, while aquatic races have ancient magical traditions all their own. When blended together, the races of land and sea can accomplish incredible things. In addition to the spells below, consider buoyancy from Advanced Class Guide as an emergency spell to grant several targets swiftly rising buoyancy.
【预言】水下追迹 (Aquatic Trail) [水]

环位:德鲁伊 3, 审判者3, 游侠3,萨满3
施法时间:标准动作
成分:语言, 姿势
范围:中距(100呎+10呎/等级)
区域:以你为中心的圆形区域,半径为100呎+10呎/等级
持续时间:1小时/等级
豁免:
法术抗力:

      你用预言魔法来放大你周围水体中的踪迹,只要有生物在一周内经过了该法术的区域,你就可以追踪他们,就如同它们走在柔软的地面上(这能让你觉察到比通常水下踪迹更久远的那些踪迹)。该法术的区域会随着你移动,所以在法术持续时间内,你可以一直跟随那些踪迹。因为绝大部分的海洋生物都生活在较浅的海洋区域,所以你最感兴趣的那条踪迹很有可能会被其他水下生物的踪迹掩盖,这让这个法术在深渊区域(Abyssal)和无底区域(Abaddonian)变得比平常更为有用。
剧透 -   :
AQUATIC TRAIL
School divination [water];
Level druid 3, inquisitor 3, ranger 2, shaman 3
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Area circle centered on you, with a radius of 100 feet + 10 feet per level
Duration 1 hour/level
Saving Throw none;
Spell Resistance no
You use divination magic to enhance the underwater trails in the area around you, allowing you to track creatures through the water as if across soft ground as long as they passed through the area less than 1 week ago (this lets you notice trails that are much older than normal underwater trails). The spell’s area moves with you, so you can follow the trail through the water over long distances. Other creatures can also follow the trail as long as they move with you. Because of the plethora of sea creatures in the higher zones, it’s possible that the trail that most interests you will be covered by the trails of other aquatic creatures, making this spell even more useful than normal in the Abyssal and Abaddonian zones.
【塑能】极限浮力(Extreme Buoyancy)

环位:炼金术士 2, 诗人2, 德鲁伊2,通灵者2,秘学士2,异能者2,游侠2,萨满2
施法时间:标准动作
成分:语言, 姿势,材料(一袋空气),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效
法术抗力:

      该法术目标的浮力水平将会立即达到并保持在快速上升级别,无视目标和它装备的密度。除了上述效果,目标还需要通过一个DC20的游泳检定来保持在沉没状态(参见43页的浮力规则)。
剧透 -   :
EXTREME BUOYANCY
School evocation;
Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2
Casting Time 1 standard action
Components V, S, M (a bag of air), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates;
Spell Resistance yes
The target’s buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are. Among other effects, the target needs to succeed at a DC 20 Swim check to submerge itself and to stay submerged (see Buoyancy on page 43).
【防护】自如游泳(Free Swim)

环位:炼金术士 3, 诗人3, 牧师3,德鲁伊3,审判者3,通灵者3,催眠师3,秘学士3,异能者3,游侠3,唤魂师3
施法时间:标准动作
成分:语言, 姿势,材料(一条连着目标的海带),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效(无害)
法术抗力:可(无害)

      目标可以在水下如常自由攻击和移动而不会有通常情况下水下战斗的罚值,就如同处于行动自如的效果下。但目标并不会获得任何对抗擒抱,麻痹以及干扰行动的魔法效果(例如重雾术缓慢术蛛网术)的防御。
剧透 -   :
Free Swim
School abjuration;
Level alchemist 3, bard 3, cleric 3, druid 3, inquisitor 3, medium 3, mesmerist 3, occultist 3, psychic 3, ranger 3, spiritualist 3
Casting Time 1 standard action
Components V, S, M (a strip of kelp bound to the target), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement. However, the target doesn’t gain any protections against grapple, paralysis, and magical effects that impede movement (such as solid fog, slow, and web).
【幻术】隐形气泡(Invisibility Bubble)(五官幻觉)

环位:炼金术士 2,反圣武士3,诗人2, 审判者2,魔战士2,通灵者2,催眠师2,秘学士2,异能者2,术士/法师2,唤魂师2,召唤师(unchained)2
施法时间:标准动作
成分:语言, 姿势,材料(海胆上的一根刺)
范围:接触
区域 :接触到的生物所在的方格,最多不超过5呎立方
持续时间:1分钟/等级(可解消)
豁免:意志过则无效(无害)
法术抗力:可(无害)

      一个影响五官的气泡环绕在目标周围的空间,通过隐藏目标和她置换出的水使她在水下完全隐形。因为气泡大小的限制,该法术只能作用于中体型或者更小体型的生物。其他在气泡内的物体或生物当它们保持在该区域内时也会隐形,所以一条鱼可能会在气泡的一侧消失又在另一侧出现,一名注意到这点的精明观察者可能会以此来认识到该法术的存在。处于气泡内的生物可以互相看见对方,通过这一点,那些能够确定气泡位置的生物(比如龙)就可以把自己的头伸进气泡中来看到目标。在气泡内的生物做出任何可以打破隐形术效果的行为都会打破隐形气泡,然后提前结束法术效果。在地面上,隐形气泡会变得可见,就像隐形术在水下使用的效果一样。和隐形术不同,隐形气泡会阻止内部的光线逃逸,这意味着气泡内部的光源并不能穿过气泡的边缘,但这也使得光源的位置不会被暴露。
剧透 -   :
Invisibility Bubble
School illusion (glamer);
Level alchemist 2, antipaladin 2, bard 2, inquisitor 2, magus 2, medium 2, mesmerist 2, occultist 2, psychic 2, sorcerer/wizard 2, spiritualist 2, summoner (unchained) 2
Casting Time 1 standard action
Components V, S, M (a needle from a sea urchin)
Range touch
Area touched creature’s space, up to one 5-foot-cube
Duration 1 minute/level (D)
Saving Throw Will negates (harmless);
Spell Resistance yes (harmless)
A glamered bubble surrounds the target’s space, rendering her completely invisible underwater by hiding both the target and any water she displaces. Because of the bubble’s size limit, this spell works only on Medium or smaller targets. Other objects and creatures within the bubble’s space are also invisible while they stay in the space, which could reveal the spell’s existence to a canny observer who notices fish disappearing into the bubble and reappearing on the other side. Creatures inside the bubble can see each other, which allows foes who can pinpoint the bubble’s location (such as dragons) to stick their heads into the bubble in order to see the target. Any creature on the inside of the bubble that takes any action that would break invisibility pops the bubble and ends the spell early. On land, the bubble is clearly visible, acting much as invisibility does in the water. Unlike with invisibility, the inside of the bubble blocks light from escaping the bubble, meaning that light sources inside the bubble don’t illuminate past its edges, but also don’t reveal a telltale glow.
【幻术】巨型隐形气泡(Invisibility Bubble,Giant)(五官幻觉)

环位:诗人3,催眠师3,秘学士3,术士/法师3,召唤师(unchained)3
范围:以接触到生物所在位置为中心半径10呎的发散区域

      该法术的功能类似于隐形气泡,但气泡更大,这让你可以把体型最大为巨型的生物当作法术目标,或者让更多的生物进入气泡。
剧透 -   :
School illusion (glamer);
Level bard 3, mesmerist 3, occultist 3, psychic 3, sorcerer/wizard 3, summoner (unchained) 3
Area 10-ft.-radius emanation centered on the touched creature’s space
This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble.
【幻术】群体隐形气泡(Invisibility Bubble,Mass)(五官幻觉)

环位:催眠师6,异能者7,术士/法师7,召唤师(unchained)6
距离:长距(400呎+40呎/等级)
目标:任何数量的生物,任意两者之间的距离不超过180呎

      该法术的功能和隐形气泡类似,但无论范围内被该法术影响的生物大小如何,该法术都能生效。法术效果会随着受术者移动,会因为任何受术者发动攻击而解消。位于不同气泡内的个体并不能看到彼此。当任意两个受术者之间的距离超过180呎时,法术就会解消。如果只有两个受术者,主动远离另一个受术者的那名受术者将会失去它的隐形效果。如果两名受术者同时远离对方,它们将会在相距超过180呎时同时现形。
剧透 -   :
INVISIBILITY   BUBBLE,   MASS
School illusion (glamer);
Level mesmerist 6, psychic 7, sorcerer/wizard 7, summoner (unchained) 6
Range long (400 ft. + 40 ft./level)
Targets any number of creatures, no two of which can be more than 180 ft. apart
This functions as per invisibility bubble, but the spell affects the areas of each target creature, regardless of the creature’s size. The effect moves with the group and is broken when anyone in the group attacks. Individuals in separate bubbles can’t see each other. The spell is broken for any individual who moves more than 180 feet from the nearest member of the group. If only two individuals are affected, the one moving away from the other one loses its invisibility. If both are moving away from each other simultaneously, they both become visible when the distance between them exceeds 180 feet.
【塑能】铅锚(Lead Anchor)

环位:炼金术士 2,诗人2,德鲁伊2,通灵者2,秘学士2,异能者2,游侠2,萨满2,女巫2
施法时间:标准动作
成分:语言, 姿势,材料(一袋空气),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效
法术抗力:

      该法术目标的浮力水平将会立即达到并保持在快速下沉级别,这会无视目标和它装备的密度。除了上述效果,目标还需要通过一个DC20的游泳检定来向上游动,以保证自己不沉底(参见43页的浮力规则)。在探索海底和在水中淹死呼吸空气的敌人时,这是一个特别有用的法术。
剧透 -   :
LEAD ANCHOR
School evocation;
Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2, witch 2
Casting Time 1 standard action
Components V, S, M (a bag of air), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates;
Spell Resistance yes
The target’s buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are. Among other effects, the target can walk on the bottom, but she also needs to succeed at a DC 20 Swim check to swim towards the surface and to stay above the bottom (see Buoyancy on page 43). This makes lead anchor a useful spell both for exploring the sea floor and for drowning an air-breathing foe in the water.
【咒法】生命之潮(Life Current)[水]

环位:牧师3,德鲁伊 3, 圣骑士3, 游侠3,萨满3
施法时间:标准动作
成分:语言, 姿势,法器
范围:中距(100呎+10呎/等级)
区域:海流或者一部分海流,最宽不超过20呎,最长不超过100呎
持续时间:1轮
豁免:意志过则减半
法术抗力:

      你向一股海流中注入正能量。在海流推动活物时,位于法术区域内的活物会在自己回合开始的时候恢复每10呎海流速度1d6点生命值(最多6d6)。在海流中的不死生物则会受到等量的伤害。
剧透 -   :
LIFE   CURRENT
School conjuration (healing) [water];
Level cleric 3, druid 3, paladin 3, ranger 3, shaman 3
Casting Time 1 standard action
Components V, S, DF
Range medium (100 ft. + 10 ft./level)
Area current or portion of current up to 20 feet wide and 100 feet long
Duration 1 round
Saving Throw Will half;
Spell Resistance yes
You infuse the current with positive energy. At the start of their turn when the current moves them, living creatures in the current’s area heal 1d6 hit points per 10 feet of the current’s speed (maximum 6d6). Undead creatures in the current instead take an equal amount of damage.
【塑能】浮力适中(Neutral Buoyancy)

环位:炼金术士 2, 诗人2, 德鲁伊2,通灵者2,秘学士2,异能者2,游侠2,萨满2
施法时间:标准动作
成分:语言, 姿势,材料(一袋空气),法器
范围:接触
目标:接触到的生物
持续时间:10分钟/等级
豁免:意志过则无效
法术抗力:

      该法术目标的浮力水平将会立即达到并保持在适中级别,这会无视目标和它装备的密度。除了上述效果,受术者在没做游泳检定之前不会上浮或者下沉,这使得在发号施令或者处于无助或瘫痪(disabled)时,保持静止会更加容易,当然,目标向上游动或者向下游动也是同样地容易。
剧透 -   :
NEUTRAL BUOYANCY
School evocation;
Level alchemist 2, bard 2, druid 2, medium 2, occultist 2, psychic 2, ranger 2, shaman 2
Casting Time 1 standard action
Components V, S, M (a bag of air), DF
Range touch
Target creature touched
Duration 10 minutes/level
Saving Throw Will negates;
Spell Resistance yes
The target’s buoyancy becomes and stays neutral, regardless of how dense the target and its gear are. Among other effects, the target neither sinks nor rises when it doesn’t attempt a Swim check, making it easier to stay put while performing demanding actions or when helpless or disabled, and the target can swim up and down with equal ease.
【防护】压力适应(Pressure Adaptation)

环位:炼金术士 3,血脉狂怒者3,牧师3,德鲁伊3,圣武士3,游侠3,萨满3,召唤师(unchained)3
施法时间:标准动作
成分:语言, 姿势,材料(软体动物的粘液)
范围:接触
目标:接触到的生物
持续时间:1小时/等级
豁免:强韧过则无效(无害)
法术抗力:可(无害)

      目标会在短到不可思议的时间内适应压力的变化,只需要一次强韧豁免而不是通常的五次就能适应100呎压力(或者直接适应整个压力变化过程,只要这次过程在目标的天生潜水范围之内;参见48页)。
剧透 -   :
PRESSURE ADAPTATION
School abjuration;
Level alchemist 3, bloodrager 3, cleric 3, druid 3, paladin 3, psychic 3, ranger 3, shaman 3, summoner (unchained) 3
Casting Time 1 standard action
Components V, S, M (slime from a cephalopod)
Range touch
Target creature touched
Duration 1 hour/level
Saving Throw Fortitude negates (harmless);
Spell Resistance yes (harmless)
The target adapts incredibly quickly to changes in pressure, adjusting to 100 feet of new pressure (or the entire shift, in the case of an instantaneous shift within its native range; see page 48) after just one successful Fortitude saving throw instead of the usual five.
【防护】稳定压力(Stabilize Pressure)

环位:炼金术士 3,血脉狂怒者3, 牧师3,德鲁伊3,圣武士3,游侠3,萨满3,召唤师(unchained)3
施法时间:标准动作
成分语言:姿势,材料(一片贝壳)
范围:接触
目标:接触到的生物
持续时间:1小时/等级
豁免:强韧过则无效(无害)
法术抗力:可(无害)

      你迅速地将目标的压力稳定下来,让它立即适应当前的压力。这不会帮助它适应之后的压力变化。
剧透 -   :
STABILIZE PRESSURE
School abjuration;
Level alchemist 2, bloodrager 2, cleric 2, druid 2, paladin 2, psychic 2, ranger 2, shaman 2, summoner (unchained) 2
Casting Time 1 standard action
Components V, S, M (a piece of shell)
Range touch Target creature touched
Duration instantaneous
Saving Throw Fortitude negates (harmless);
Spell Resistance yes (harmless)
You instantly stabilize the target’s pressure, causing it to adjust to its current pressure all at once. This doesn’t help it readjust to future pressure changes.
【塑能】蒸汽射线连射(Steam Ray Fusillade)[火,水]

环位:术士/法师 7
施法时间:标准动作
成分:语言, 姿势,材料(深海热液喷口的一片刮屑)
范围:个人
目标:自己
持续时间:1轮/等级

      在法术持续时间内,你每轮能以一个标准动作发射三道蒸汽射线(在你施放法术的同时,作为法术的一部分,你也能发射三道射线)。这些射线的效果类似于灼热射线(你可以攻击距离为近距的目标,这些射线是接触攻击,每条射线造成4d6点伤害,并能被法术抗力抵消掉),但该法术能在地面上和水下正常生效而无需施法者等级检定。
剧透 -   :
STEAM RAY FUSILLADE
School evocation [fire, water];
Level sorcerer/wizard 7
Casting Time 1 standard action
Components V, S, M (a scraping from a hydrothermal vent)
Range personal
Target you
Duration 1 round/level
For the duration of the spell, you can fire three rays of steam once per round as a standard action (and you also fire three such rays as part of casting the spell). These rays function similarly to the rays from scorching ray (you can fire them at close range, they’re ranged touch attacks, they deal 4d6 points of fire damage each, and spell resistance negates them) except that they work both underwater and above water without a caster level check for being a fire spell.
【咒法】死亡之潮(Unlife Current)(医疗)[水]

环位:牧师3,德鲁伊 3, 反圣武士3, 游侠3,萨满3
施法时间:标准动作
成分:语言, 姿势,法器
范围:中距(100呎+10呎/等级)
区域:海流或者一部分海流,最宽不超过20呎,最长不超过100呎
持续时间:1轮
豁免:意志过则减半
法术抗力:

      该法术的效果和生命之潮的效果类似,除了你向海流中注入的是负能量,所以该法术能治愈不死生物而伤害活物。
剧透 -   :
UNLIFE CURRENT
School conjuration (healing) [water];
Level antipaladin 3, cleric 3, druid 3, ranger 3, shaman 3
Casting Time 1 standard action
Components V, S, DF
Range medium (100 ft. + 10 ft./level)
Area current or portion of current up to 20 feet wide and 100 feet long
Duration 1 round Saving Throw Will half; Spell Resistance yes
This functions as life current except you infuse the current with negative energy, so it heals undead and harms living creatures.
【变化】波涛形态(Wave Form)[水]

环位:血脉狂怒者4,牧师4, 德鲁伊4,萨满4,术士/法师4
施法时间:标准动作
成分:语言,姿势
范围:个人
持续时间:立即
豁免:见描述

      只要空间允许,你就能转化成一道最高15呎最宽15呎的向前推进的波浪,你将会沿着你所选择的方向直线浪涌,在你转瞬变回原来的形态之前,最多能移动两倍于你基本移动速度的距离。这次移动不会引发借机攻击。当处于波浪形态时,你免疫武器攻击以及针对指定目标生物数量的攻击(因为该法术的持续时间是立即,这主要关系到准备动作和类似的情况)。所有在你路径上的生物和未被携带的物品都会遭受4d6点钝击伤害并被击倒至俯卧。成功的反射豁免能够让一个生物避免被击倒。
剧透 -   :
WAVE FORM   
School transmutation [water];
Level bloodrager 4, cleric 4, druid 4, shaman 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range personal
Duration instantaneous
Saving Throw see text
You transform into a wave of frothing water up to 15 feet wide and 15 feet tall, as space permits, and then surge forth in a straight line in the direction of your choice, moving up to twice your base movement speed before immediately returning to your normal form. This movement does not provoke attacks of opportunity. While in wave form, you are immune to weapon attacks and attacks that target a specific number of creatures (since the spell is instantaneous, this is mainly relevant for readied actions and the like). All creatures and unattended objects in your path take 4d6 points of bludgeoning damage and are knocked prone. A successful Reflex save prevents a creature from being knocked prone.
« 上次编辑: 2019-05-04, 周六 20:21:06 由 笨哈 »

离线 笨哈

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« 回帖 #37 于: 2017-11-11, 周六 15:15:01 »
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离线 叶公好Dragon

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Re: 【万法全书─战役设定篇】
« 回帖 #39 于: 2017-11-11, 周六 15:15:56 »
大大占完楼了?
看着这眼晕的目录,所以红凳子诅咒的模组是坑了?