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【第八章】变体(Archetypes)
« 于: 2018-08-04, 周六 08:07:42 »
变体
客观上讲,存着无数种可能的角色概念。但你可能会觉得,光靠职业专长和技能选择无法充分体现你角色的特点。变体系统允许你来拓宽你角色职业的广度。

你需要把你本来可以获得的职业专长消耗在变体专长而非职业专长上来应用变体系统。找到最适合你角色概念的变体并用一个选择职业专长的机会去选取该变体的入门专长,这样你就开始应用变体系统了。当你取得入门专长以后,你就可以在任何可以取得职业专长的时候作为代替来选取一个来源于该变体且你满足了先决条件的变体专长。

选取一个变体的入门专长意味着你的角色在那一方面有着相当分量的专注。因此一旦你选取了一个入门专长,在你满足该专长的需求以前,你不能再选取另一个入门专长。入门专长的需求一般是从该变体的列表中获得一定数量的专长。如果你有来自一个变体的入门专长以外的专长,你就不能重训该变体的入门专长。

部分变体从特性上还可以被分为两类:兼职型的和进阶型。

兼职型变体
有兼职特性的变体意味着你向着另一个职业的特点进行多样化的训练。你不能选择和你的职业同名的变体入门专长(例如,一个战士不能选择战士入门专长)。

进阶型变体
有进阶特性的变体意味着它在某个狭小的领域具备顶尖的强度、能力或者专业知识。这些变体大多有不同的先决条件并有进阶特性作为标识。你取得的进阶变体入门专长不能多于1个。进阶型变体经常要求你在得到它们以前于冒险中经历一个特定事件。

范例变体
你可以在游戏中使用来自Pathfinder Playtest Rulebook的下列变体:
骑将可以让你成为一个有坐骑的骑士。
牧师(兼职)允许你成为一个被任命圣职的牧师,并授予你恩惠和神术。
战士(兼职)训练你掌握武器和盔甲的使用方法。
灰少女(进阶)是一种为所有女性斗士而设的特殊信则(Order)。她们当中一部分以斗争的形式解放被折磨的人们,其他人则从痛苦中汲取力量。
海盗给予你对海战武器的熟悉,并让你能更加适应船上战斗。
游荡者(兼职)让你能更好地从阴影里进行潜行(sneaking)、隐匿(stealing)和攻击。
法师(兼职)允许你涉猎奥术。

原文
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There are an infinite number of possible character concepts,
but you might find that the class feats and skill choices
aren’t sufficient to fully realize your character. Archetypes
allow you to expand the scope of your character’s class.
Applying an archetype requires you to spend your class
feats on archetype feats instead of class feats. Start by
finding the archetype that best fits your character concept,
and select the archetype’s dedication feat using one of
your class feat choices. Once you have the dedication feat,
you can select any feat from that archetype in place of a
class feat as long as you meet its prerequisites.
Each archetype’s dedication feat represents a certain
portion of your character’s focus, so once you select an
archetype dedication feat, you can’t gain another until
you have satisfied the dedication feat’s requirements,
which you typically do by gaining a certain number
of feats from the archetype’s list. You cannot retrain a
dedication feat as long as you have any other feats from
that archetype.
Included in these archetypes are two special kinds,
designated by the multiclass and prestige traits.
MULTICLASS ARCHETYPES
Archetypes with the multiclass trait represent diversifying
your training into another class’s specialties. You can’t
select a multiclass archetype’s dedication feat if you are
a member of the class of the same name (for instance, a
fighter can’t select the Fighter Dedication feat).
PRESTIGE ARCHETYPES
Archetypes with the prestige trait represent the pinnacle
of power and ability in a narrow field of expertise.
These frequently have extensive prerequisites and are
distinguished by the prestige trait. You can never have
more than one prestige archetype dedication feat. Prestige
archetypes typically require an event to have happened in
the story before you can access them.
SAMPLE ARCHETYPES
The Pathfinder Playtest Rulebook contains the following
archetypes for you to use in your game:
• Cavalier makes you into a mounted knight.
• Cleric (Multiclass) allows you to become an ordained priest,
granting divine boons and spells.
• Fighter (Multiclass) trains you in the use of arms and armor.
• Gray Maiden (Prestige) is a special order of all female
warriors. Some fight to liberate the tormented, while others
draw strength from pain.
• Pirate grants familiarity with the weapons of the sea and
makes you adept at fighting while on a boat.
• Rogue (Multiclass) makes you better at sneaking, stealing,
and striking from the shadows.
• Wizard (Multiclass) allows you to dabble in arcane magic.

骑将
你是一个有坐骑的骑士,随时都能和你的骏马一起抗击敌人。骑将和坐骑的协同作战方式可能并不相同,有些选择长枪冲锋而有些选择马上施法。

骑将入门 专长[2]
特性:变体、入门
先决条件:受训级自然技能
你是一个遵从骑士信则的骑将。你必须遵守该信则下的所有准则,否则你将会失去骑将入门专长的效果以及所有从该变体取得的专长。和你的GM一起协商决定你信则里的具体准则。
你得到一个能力等同年轻动物伙伴(见284页)的坐骑的服务。正常情况下,你只能选择例如马这种具备坐骑特殊能力的动物伙伴。GM或许会允许你选取一个切合你的先祖或是文化的动物伙伴,但这样选取的动物伙伴并不会获得坐骑特殊能力。
特殊:除非你从骑将变体中再获得两个其他的专长,否则你不能选取另一个入门专长。

骑将旗帜 专长[4]
特性:变体
先决条件:骑将入门
你通过在坐骑的背上悬挂有着你骑士纹章的旗帜,来鼓舞盟友们的士气。你和距离旗帜30尺内所有能看见旗帜的盟友在对抗恐惧效果的豁免中获得+1环境加值。当具有惊惧状态的盟友在距离旗帜10尺范围内结束回合并且能看到旗帜时,他们的惊惧状态下降2而不是1。当旗帜被摧毁时,目睹了摧毁过程的盟友将失去从该专长里获得的全部好处,并于1分钟内对抗恐惧效果的豁免中承受-1减值。

【[A]】挑战 专长[4]
特性:变体、起手式(open)
先决条件:骑将入门
选择一个你能看见的敌人并声明一次挑战。直到你的下个回合开始前,你用武器或者徒手攻击(unarmed strike)对该敌人造成的伤害投骰中有一个限定(conditional)加值,同时你的AC在应对该敌人以外的敌人的攻击中承受-1罚值。此专长的伤害加值等于你的武器或者徒手攻击的伤害骰数量。
如果直到你的下个回合开始时,你的盟友没有攻击你的挑战目标且没有以任何方式援助你,此次挑战的效果将持续到你这回合结束而不是在回合开始时消散。

骑士骏马 专长[6]
特性:变体
先决条件:骑将入门
你从骑将入门专长获得的坐骑的能力现在等同一个发育完全的动物伙伴。

矫健骏马 专长[10]
特性:变体
先决条件:骑士骏马
你从骑将入门专长获得的坐骑的能力现在等同一个残暴动物伙伴或灵敏动物伙伴。遭遇中,即使你没有使用命令动物动作,你的坐骑依然在每一轮你的回合内可以用一个动作进行移动或攻击。

特级骏马 专长[16]
特性:变体
先决条件:矫健骏马
你从骑将入门专长获得的坐骑的能力现在等同一个特化动物伙伴(specialized animal companion),在获得专长时你可以为它选择一项来自286页的特化(specialization)。

原文
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CAVALIER
You’re a mounted knight, ready to stand against any foe
with your trusty steed. How you fight from your mount
can vary, from striking with a lance to casting spells.
CAVALIER DEDICATION FEAT 2
Prerequisites trained in Nature
You are a cavalier in service to a knightly order.
You must follow that order’s edicts, or you lose access to Cavalier
Dedication and all other feats in this archetype. Determine the
specifics of your order’s edicts with your GM.
You gain the service of a trained mount, which is treated as
a young animal companion (see page 284). Normally, you can
choose only an animal companion with the mount special ability,
such as a horse. The GM might allow you to select another type
of animal companion appropriate to your ancestry and culture,
but that animal companion doesn’t gain the mount special ability.
Special You cannot select another dedication feat until you
have gained two other feats from the cavalier archetype.
CAVALIER’S BANNER FEAT 4
Prerequisites Cavalier Dedication
You fly a banner of your knightly coat of arms on your mount’s
back, boosting your allies’ morale. You and all allies within 30
feet of the banner who can see the banner gain a +1 circumstance
bonus to saves against fear effects. When allies with the frightened
condition end their turn within 10 feet of the banner and can see
the banner, they reduce their frightened condition by 2 instead of
1. If the banner is destroyed, allies who witness its destruction lose
all benefits and take a –1 circumstance penalty to saves against
fear for 1 minute.
CHALLENGE FEAT 4
Prerequisites Cavalier Dedication
Select one foe that you can see and proclaim a
challenge. Until the start of your next turn, you add a conditional
bonus to damage rolls with your weapon or unarmed Strikes
against that foe, and you take a –1 circumstance penalty to AC
against all foes but the target of your challenge. The damage
bonus is equal to the number of damage dice your weapon or
unarmed attack deals.
If no ally attacks the target of your challenge or otherwise assists
you in any way before the start of your turn, the challenge lasts until
the end of your turn instead of expiring at the start of your turn.
KNIGHTLY STEED FEAT 6
Prerequisites Cavalier Dedication
The mount you gained through Cavalier Dedication is now
treated as a full-grown animal companion.
IMPRESSIVE STEED FEAT 10
Prerequisites Knightly Steed
The mount you gained through Cavalier Dedication is now a
savage or nimble animal companion. During an encounter, even
if you don’t use the Command an Animal action, your mount can
still take 1 action that round on your turn to Stride or Strike.
INCREDIBLE STEED FEAT 16
Prerequisites Impressive Steed
The mount you gained through Cavalier Dedication is now a
specialized animal companion, taking a specialization of your
choice from the options beginning on page 286.

牧师
你是一个被你的神祇任命以圣职的牧师,并学会了少量施放神术的方法。即使你的主业并不在此道之上,来自宗教的呼唤依然给予你神圣的馈赠。

牧师入门 专长[2]
特性:变体、入门、兼职
先决条件:感知16,受训级宗教技能
你能像一个牧师一样施法。你可以使用施展法术动作,并可以使用材料施法姿势施法语言施法动作。每天你可以从神术列表中或是你学习、发现的戏法中准备两个戏法。你在施展神术和使用神术攻击的法术骰和法术DC上受训。你在这些法术上的施法者关键属性是感知。你只能使用你可以施展的法术所对应的魔杖、卷轴和法杖。宗教变为你的标志技能。
如同你是牧师一样选择一个神,你受制于该神的禁忌(anathema)。
特殊:除非你从牧师变体中再获得两个其他的专长,否则你不能选取另一个入门专长。

基础牧师施法 专长[4]
特性:变体
先决条件:牧师入门
你获得一个可以用来准备1环牧师法术的1环法术位。在6级,你获得一个可以用来准备2环牧师法术的2环法术位。在8级,你获得一个可以用来准备3环牧师法术的3环法术位。
虽然你可以施展法术,但你牧师戏法和领域威能的法术等级只有你等级的一半(取整)。

基础教条 专长[4]
特性:变体
先决条件:牧师入门
获得一个1级或2级牧师专长。

领域 专长[4]
特性:变体
先决条件:牧师入门
选择你所信奉的神祇的一个领域。你获得和该领域相连的起始(initial)领域威能,以及一个等同于你感知调整值的法力池(a pool of Spell Points)来施展该威能。
如果你已经有了一个法力池,你使用更高的那一项属性值来正常决定法力池的数值,并在此法力池的基础上+1。

高等教条 专长[6]
特性:变体
先决条件:基础教条
获得一个牧师专长。在计算是否满足该专长的先决条件时,你的牧师等级视作和你的实际(译者注:此处为actual,疑为笔误,从兼职拿战士游荡者和法师的专长时都只算作一半)等级相同。
特殊:你可以多次选择该专长。每选择一次可以获得一个新的牧师专长。

神术增幅 专长[8]
特性:变体
先决条件:基础牧师施法
你每天可以施展更多的神术。除了你最高的两个环级,你从牧师变体里获得的每个环级的法术位加1。

专家级牧师施法 专长[12]
特性:变体
先决条件:基础牧师施法,大师级宗教技能
你获得一个可以用来准备4环牧师法术的4环法术位。你在施展神术和使用神术攻击的法术骰和法术DC上提升到专家级。
在14级,你获得一个可以用来准备5环牧师法术的5环法术位。在16级,你获得一个可以用来准备6环牧师法术的6环法术位。

大师级牧师施法 专长[18]
特性:变体
先决条件:专家级牧师施法,传奇级宗教技能
你获得一个可以用来准备7环牧师法术的7环法术位。你在施展神术和使用神术攻击的法术骰和法术DC上提升到大师级。
在20级,你获得一个可以用来准备8环牧师法术的8环法术位。

原文
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CLERIC
You are an ordained priest of your deity and have even
learned how to cast a few divine spells. Even though
your main training lies elsewhere, your religious calling
provides you divine gifts.
CLERIC DEDICATION FEAT 2
Prerequisites Wisdom 16, trained in Religion
You cast spells like a cleric. You gain access to
the Cast a Spell activity and the Material Casting,
Somatic Casting, and Verbal Casting actions. You can prepare two
cantrips each day from the divine spell list or any other cantrips
you learn or discover. You’re trained in spell rolls and spell DCs
for casting divine spells and in attacks you make with divine
spells. Your key spellcasting ability for these spells is Wisdom.
You can use wands, scrolls, and staves, but only for spells of a
spell level that you can cast. Religion is a signature skill for you.
Choose a deity as you would if you were a cleric. You’re bound
by that deity’s anathema.
Special You cannot select another dedication feat until you
have gained two other feats from the cleric archetype.
BASIC CLERIC SPELLCASTING FEAT 4
Prerequisites Cleric Dedication
You gain a level 1 spell slot that you can use to prepare a level 1
cleric spell. At 6th level, you gain a level 2 spell slot that you can
use to prepare a level 2 cleric spell. At 8th level, you gain a level 3
spell slot that you can use to prepare a level 3 cleric spell.
Even though you can cast spells, the spell level of your cleric
cantrips and domain is powers half your level rounded up.
BASIC DOGMA FEAT 4
Prerequisites Cleric Dedication
Gain a level 1 or level 2 cleric feat.
DOMAIN FEAT 4
Prerequisites Cleric Dedication
Select one of your deity’s domains. You gain the initial domain
power tied to your domain and a pool of Spell Points equal to
your Wisdom modifier that you can use to cast that power.
If you already have a pool of Spell Points, you use the higher
ability score to determine the pool as normal, and your Spell
Point pool increases by 1.
ADVANCED DOGMA FEAT 6
Prerequisites Basic Dogma
Gain one cleric feat. For the purposes of meeting its prerequisites,
your cleric level is equal to your actual level.
Special You can select this feat more than once. Each time you
select it, you can gain a new cleric feat.
Archetype
Archetype
Dedication
Multiclass
Archetype
Archetype
Archetype
Archetype
DIVINE BREADTH FEAT 8
Prerequisites Basic Cleric Spellcasting
You can cast more divine spells each day. Increase the spell slots
you gain from cleric archetype feats by 1 for each spell level
other than your two highest spell levels.
EXPERT CLERIC SPELLCASTING FEAT 12
Prerequisites Basic Cleric Spellcasting, master
in Religion
You gain a level 4 spell slot that you can use to prepare a level 4
cleric spell. You become an expert in spell rolls and spell DCs for
casting divine spells and in attacks you make with divine spells.
At 14th level, you gain a level 5 spell slot that you can use to
prepare a level 5 cleric spell. At 16th level, you gain a level 6 spell
slot that you can use to prepare a level 6 cleric spell.
MASTER CLERIC SPELLCASTING FEAT 18
Prerequisites Expert Cleric Spellcasting, legendary
in Religion
You gain a level 7 spell slot that you can use to prepare a level 7
cleric spell. You become a master in spell rolls and spell DCs for
casting divine spells and in attacks you make with divine spells.
At 20th level, you gain a level 8 spell slot that you can use to
prepare a level 8 cleric spell.

战士
你在学习战争的艺术上花费了足量的时间,同时还增长着你掌握军用武装和防具的技艺。经过更长远的训练,你可以成为一个真正的战斗机器。

战士入门 专长[2]
特性:变体、入门、兼职
先决条件:力量或者敏捷16,受训级运动技能(Athletic)
你在使用轻甲、中甲、重甲、简易武器和军用武器上受训。运动现在是你的标志技能。
特殊:除非你从战士变体中再获得两个其他的专长,否则你不能选取另一个入门专长。

基础武艺 专长[4]
特性:变体
先决条件:战士入门
获得一个等级1或2的战士专长。

弹性战士 专长[4]
特性:变体
先决条件:战士入门,每等级从职业获得的HP为8或更少
你在战士变体中每个已选择的专长给予你3点额外的HP。当你继续选择战士变体专长时,额外HP也会跟着增加。

高等武艺 专长[6]
特性:变体
先决条件:基础武艺
获得一个战士专长。在计算是否满足该专长的先决条件时,你的战士等级视作你实际等级的一半。
特殊:你可以多次选择该专长。每选择一次可以获得一个新的战士专长。

机会主义者 专长[6]
特性:变体
先决条件:战士入门
你获得借机攻击反应动作(见87页)。

武器专家 专长[12]
特性:变体
先决条件:战士入门
选择一个战士武器组。对于该武器组里的简易和军用武器,你具备专家级熟练。
特殊:你可以多次选择该专长。每选择一次可以选择再一个新的武器组。

原文
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FIGHTER
You have spent time learning the art of warfare, increasing
your skill at martial arms and at wearing armor. With
further training, you can become a true combat specialist.
FIGHTER DEDICATION FEAT 2
Prerequisites Strength or Dexterity 16, trained
in Athletics
You become trained in light armor, medium armor,
heavy armor, simple weapons, and martial weapons. Athletics is
a signature skill for you.
Special You cannot select another dedication feat until you have
gained two other feats from the fighter archetype.
BASIC MANEUVER FEAT 4
Prerequisites Fighter Dedication
Gain a level 1 or level 2 fighter feat.
FIGHTER RESILIENCY FEAT 4
Prerequisites Fighter Dedication, class granting
8 or fewer Hit Points per level
You gain 3 additional Hit Points for every feat you have from the
fighter archetype. As you continue selecting fighter archetype
feats, the additional Hit Points also increase.
ADVANCED MANEUVER FEAT 6
Prerequisites Basic Maneuver
Gain one fighter feat. For the purposes of meeting its
prerequisites, your fighter level is equal to half your level.
Special You can select this feat more than once. Each time you
select it, you can gain a new fighter feat.
OPPORTUNIST FEAT 6
Prerequisites Fighter Dedication
You gain the Attack of Opportunity reaction (see page 87).
WEAPON EXPERT FEAT 12
Prerequisites Fighter Dedication
Choose one fighter weapon group. You become an expert with all
simple and martial weapons that belong to that group.
Special You can select this feat more than once. Each time you
select it, you choose a new group.

灰少女
灰少女是专门面向女性斗士的信则,同时也是洗脑和折磨中存活下来的幸存者。当她们的王后和折磨者落入冒险家之手时,她们便被解放了。灰少女中的一部分成员试图保护其他人免受这类折磨,她们被称为绯红玫瑰;其他聚集在切利亚斯的恶魔旗帜下的那部分成员,则称为欲魔会(Erinyes Company)。无论你是经验丰富的老手或是刚刚征召的新兵,你都是这个精英信则下的一员。

灰少女入门 专长[6]
特性:变体、入门、进阶
先决条件:力量16,专家级强韧豁免,在重甲和所有军用武器上受训,灰少女的一员
你在灰少女组织中接受的训练锻炼了你面对严酷物理环境的耐受力。你的强韧豁免变为大师级。当你在一个强韧豁免上取得成功时,将它视作一个大成功。你还得到一种特殊盔甲的入手途径——灰少女铠甲。灰少女铠甲是一个价值600sp的3级物品,给予穿戴者AC+7和TAC+3,其最大敏捷加值为+0。在其他方面,灰少女盔甲使用全身甲的数据。
特殊:除非你从灰少女变体中再获得两个其他的专长,否则你不能选取另一个入门专长。

专家级女式护甲熟练 专长[8]
特性:变体
先决条件:灰少女入门
你在盾牌和灰少女铠甲上提升为专家级熟练。

伤痕 专长[8]
特性:变体
先决条件:灰少女入门
你在最初被刻下的伤痕使你变得坚韧。你获得等同你体质调整值的挥砍抗力(resistance to slashing)

牢不可破 专长[8]
特性:变体
先决条件:灰少女入门
你对苦难有着令人惊讶的耐受力。你的最大HP提升等同你等级的数值,升级时最大HP也会再度随之提升。你在濒死5(dying 5)时才会死亡,如果你有死硬(Diehard)专长,则变为濒死6。

欲魔之血 专长[10]
特性:变体、情绪、心灵
先决条件:灰少女入门,是欲魔会的一员
就像欲魔一样,你喜欢看到自己的血,并且能从严重的伤口中汲取力量。在你承受持续性(persistent)的流血伤害的过程中,你在伤害骰上获得一个+2限定加值并获得急速(accelerated)10状态。当你受到挥砍或穿刺伤害时,你可以用一个自由动作来加受一个等同于该挥砍/穿刺伤害的伤害骰数目的持续性流血伤害。

【[A]】绯红玫瑰献身 专长[10]
特性:变体、情绪、心灵
先决条件:灰少女入门,是绯红玫瑰的一员
你激励你的一个盟友去摆脱她身上的负面效果。目标盟友对于她正承受的,每一个允许在每轮里进行一次额外豁免的来将其移除或者让其衰减的效果尝试一次新的豁免。那之后,这名盟友对你的绯红玫瑰献身能力是bolstered的。

大师级女式护甲熟练 专长[14]
特性:变体
先决条件:灰少女入门,在盾牌和灰少女铠甲上具有专家级熟练。
你在盾牌和灰少女铠甲上提升为大师级熟练。将你从灰少女铠甲上承受的速度减值(Speed penalty)从10尺降低到5尺。

传奇级女式护甲熟练 专长[18]
特性:变体
先决条件:灰少女入门,在盾牌和灰少女铠甲上具有大师级熟练。
你在盾牌和灰少女铠甲上提升为传奇级熟练。将你从灰少女铠甲上承受的检定减值(check penalty)降低1。

原文
剧透 -   :
GRAY MAIDEN
The Gray Maidens are an all-female order of warriors,
survivors of brainwashing and torture, who were liberated
when their queen and tormentor fell at the hands of
adventurers. Some sought to protect others from such
torment, calling themselves the Scarlet Rose; others flocked
to the banner of diabolical Cheliax, calling themselves the
Erinyes Company. You’re a member of this elite order,
whether you’re a seasoned veteran or a new recruit.
GRAY MAIDEN DEDICATION FEAT 6
Prerequisites Strength 16, expert in Fortitude
saves, trained in heavy armor and all martial
weapons, member of the Gray Maidens
Your Gray Maiden training has steeled you against harsh physical
conditions. You become a master at Fortitude saves. When you
Archetype
Archetype
Archetype
Dedication
Prestige
succeed at a Fortitude save, treat it as a critical success. You also
gain access to special armor: Gray Maiden plate. Gray Maiden
plate is a level 3 item that costs 600 sp, grants +7 AC and +3
TAC, and has a Dexterity modifier cap of +0; otherwise, it uses
the same stats as full plate.
Special You cannot select another dedication feat until you have
gained two other feats from the Gray Maiden archetype.
MAIDEN ARMOR EXPERTISE FEAT 8
Prerequisites Gray Maiden Dedication
You become an expert with shields and Gray Maiden plate.
SCARS FEAT 8
Prerequisites Gray Maiden Dedication
The scars from your initiation make your body tough. You gain
resistance to slashing equal to your Constitution modifier.
UNBREAKABLE FEAT 8
Prerequisites Gray Maiden Dedication
You can endure a staggering amount of punishment. Increase
your maximum HP by your level, increasing as you gain additional
levels. You die at dying 5, or dying 6 if you also have Diehard.
ERINYES BLOOD FEAT 10
Prerequisites Gray Maiden Dedication, member of
the Erinyes Company
Like an erinyes devil, you relish the sight of your own
blood, drawing strength from terrible wounds. While you’re taking
persistent bleed damage, you gain a +2 conditional bonus to damage
rolls and become accelerated 10. Whenever you take slashing or
piercing damage, as a free action you can also take persistent bleed
damage equal to the number of damage dice you took.
SCARLET ROSE DEVOTION FEAT 10
Prerequisites Gray Maiden Dedication, member of
the Scarlet Rose
You inspire an ally to shake off a negative effect.
The ally attempts a new save against each effect it’s under that
allows an additional save each round to remove or diminish the
effect. The ally is then bolstered to your Scarlet Rose Devotion.
MAIDEN ARMOR MASTERY FEAT 14
Prerequisites Gray Maiden Dedication, expert with
shields and Gray Maiden plate
You become a master with shields and Gray Maiden plate. Reduce
your Speed penalty for Gray Maiden plate from 10 feet to 5 feet.
MAIDEN ARMOR LEGEND FEAT 18
Prerequisites Gray Maiden Dedication, master
with shields and Gray Maiden plate
You become legendary with shields and Gray Maiden plate.
Reduce your check penalties from shields and Gray Maiden plate
by 1.

海盗
出于对金钱的渴望,你回应着大海的呼唤,在海洋中驾船航行,劫掠商船对抗皇家海军。随着能力增长,你逐渐和你的帆船融为一体。你可以轻易地在摇晃的甲板上移动并登上其他船只。你从战斗中领会到的技巧将你塑造成一个精明的战士的同时,也让你变为一个成功的窃贼。

海盗入门 专长[2]
特性:变体、入门
先决条件:敏捷12,在特技(Acrobatics)和航海学识(Sailing Lore)上受训
当你在船上保持平衡时,将成功视作大成功。你忽略任何因船只移动造成的困难地形(difficult terrain)、崎岖地面(uneven ground)和斜坡(incline)。你在短柄斧(hatchet)、弯刀(scimitar)和矛(spear)上受训。额外的,特技成为你的一个标志技能。
特殊:除非你从海盗变体中再获得两个其他的专长,否则你不能选取另一个入门专长。

【[A][A]】哈咿~嚯! 专长[4]
特性:变体
先决条件:海盗入门
你可以通过掌握船体晃动的时机来进行击垮敌人平衡的攻击。对站在船上的敌人进行一次近战武器攻击并适用以下增益。
增益 你的敌人必须进行一次特技检定对抗你的职业DC来保持平衡。如果他失败了,那么该敌人会被击倒(knocked prone)。如果检定的结果是大失败,该敌人将会被击退10尺并被击倒。

绳索跑者 专长[4]
特性:变体
先决条件:海盗入门
若你使用绳索进行攀爬和在绳索上保持平衡时的运动(Athletics)检定结果为成功,将你的检定结果视为大成功。当你使用绳索进行攀爬或在绳索上保持平衡时,你不是措手不及的。

海腿子 专长[4]
特性:变体
先决条件:海盗入门,受训级运动技能
运动技能对你来说是一项标志技能。当你在游泳中的运动检定结果为成功时,将其视为大成功。额外的,你可以在水下屏息等同于你体质调整值两倍的动作数量(这个数字不会因为深呼吸动作增加)。

【[A][A]】登陆行动 专长[6]
特性:变体
先决条件:绳索跑者
用绳子荡过(Swing on a rope)或者移动两倍于你的速度的距离。如果你用这两种方式移动的过程中完成了登船或者离船,在移动之后进行一次攻击,这次攻击命中时造成的伤害额外多一个伤害骰。

【[A][A]】掠夺 专长[6]
特性:变体
先决条件:绳索跑者
你知道在任何战斗中,最重要的事情是拿到你想要的那件战利品。进行一次近战武器攻击,如果你命中了,那么即使是处于战斗中(in combat),你依然能立即尝试从你的目标处盗取物品(Steal an Object)。

【[R]】与船同晃 专长[8]
特性:变体、幸运(Fortune)
先决条件:海腿子
需求:你在一艘你或你盟友所拥有的船上。
触发条件:你要对一个效果进行一次反射豁免。
投两次豁免豁免并取高。

原文
剧透 -   :
PIRATE
You have sailed the seas, plundering hapless merchant
ships and fighting against royal navies, all for the lust
of gold and the call of the open ocean. As your ability
grows, you become one with your sailing vessel, moving
effortlessly across deck and boarding other ships, and you
learn tricks in combat that make you both a canny fighter
and more successful thief.
PIRATE DEDICATION FEAT 2
Prerequisites Dexterity 12, trained in Acrobatics
and Sailing Lore
When you Balance aboard a ship, treat a success as a critical
success. You also ignore any difficult terrain, uneven ground, or
incline caused by the ship’s movement. You are trained with the
hatchet, scimitar, and spear. In addition, Acrobatics is a signature
skill for you.
Special You cannot select another dedication feat until you have
gained two other feats from the pirate archetype.
HEAVE HO FEAT 4
Prerequisites Pirate Dedication
You can time your attack with the motion of the boat to knock an
opponent off-balance. Make a melee weapon Strike against a foe
that is aboard a boat, using the following enhancement.
Enhancement Your foe must attempt an Acrobatics check to
Balance against your class DC. On a failure, the foe is knocked
prone. If its result is a critical failure, the foe is pushed 10 feet
away and knocked prone.
Archetype
Emotion
Mental
Archetype
Archetype
Archetype
Dedication
Archetype
ROPE RUNNER FEAT 4
Prerequisites Pirate Dedication
Whenever you succeed at an Athletics check to Climb using a
rope or an Acrobatics check to Balance on a rope, treat your
result as a critical success. You are not flat-footed while Climbing
with a rope or Balancing on a rope.
SEA LEGS FEAT 4
Prerequisites Pirate Dedication, trained in Athletics
Athletics is a signature skill for you. Whenever you succeed at
an Athletics check to Swim, treat your result as a critical success.
Additionally, you can always hold your breath for a number of
actions equal to double your Constitution score when in water
(this is not increased by using the Breathe Deep action).
BOARDING ACTION FEAT 6
Prerequisites Rope Runner
Swing on a rope or Stride up to twice your Speed. As long as
you either boarded or disembarked a boat during this movement,
make a Strike and deal an extra damage die if it hits.
PLUNDER FEAT 6
Prerequisites Rope Runner
You know the most important part of any battle is getting the
loot you came for. Make a melee weapon Strike. If you hit, you
can immediately attempt to Steal an Object from your target,
even if the target is in combat.
ROLL WITH THE SHIP FEAT 8
Prerequisites Sea Legs
Requirement You are aboard a ship that you or
your allies own.
Trigger You attempt a Reflex saving throw against an effect.
Roll the Reflex save twice and take the better result.

游荡者
你训练过如何去潜行、隐匿以及解除陷阱。花费一点点时间和运气,你就可以成为一个能够穿越阴影、于无形中突袭并悄无声息地逃脱的,老道的游荡者。

游荡者入门 专长[2]
特性:变体、入门、兼职
先决条件:敏捷16,受训级窃取技能
你得到一项技能专长以及游荡者的突袭打击职业天赋(class talent,应为feature的笔误)(见199页)。额外的,窃取技能现在是你的标志技能。
特殊:除非你从游荡者变体中再获得两个其他的专长,否则你不能选取另一个入门专长。

基础诡计 专长[4]
特性:变体
先决条件:游荡者入门
得到一项1级或者2级游荡者专长。

偷袭者 专长[4]
特性:变体
先决条件:游荡者入门
你获得偷袭1d4(见119页),这个骰子会在6级时增长到1d6。你不会在升级时获得更多数量的偷袭骰。

高等诡计 专长[6]
特性:变体
先决条件:基础诡计
获得一个游荡者专长。在计算是否满足该专长的先决条件时,你的游荡者等级视作你实际等级的一半。
特殊:你可以多次选择该专长。每选择一次可以获得一个新的游荡者专长。

技能大师 专长[8]
特性:变体
先决条件:游荡者入门
选择一项你的熟练度为专家级的游荡者标志技能。该技能成为你的标志技能,你在该技能上的熟练度提升为大师级,同时你还获得一项需求在该技能上受训或更高熟练度的技能专长。
特殊:你可以多次选择该专长。每选择一次可以再选择一项游荡者标志技能。

反射回避 专长[12]
特性:变体
先决条件:游荡者入门,专家级反射豁免
你在反射豁免上的熟练度提升到大师级。当你在一个反射豁免上取得成功,将其视为大成功。

原文
剧透 -   :
ROGUE
You have practiced sneaking, stealing, and disabling traps.
With a little time and luck, you’ll become a skilled rogue,
capable of moving through the shadows, striking unseen,
and escaping without notice.
ROGUE DEDICATION FEAT 2
Prerequisites Dexterity 16, trained in Thievery
You gain a skill feat and the rogue’s surprise attack
class talent (see page 119). In addition, Thievery is
a signature skill for you.
Special You cannot gain another dedication feat until you have
gained two other feats from the rogue archetype.
BASIC TRICKERY FEAT 4
Prerequisites Rogue Dedication
Gain a level 1 or level 2 rogue feat.
SNEAK ATTACKER FEAT 4
Prerequisites Rogue Dedication
You gain sneak attack 1d4 (see page 119), which increases to
Archetype
Archetype
Archetype
Archetype
Archetype
Fortune
Archetype
Dedication
Multiclass
Archetype
Archetype
paizo.com, Huang Ran <[email protected]>, Aug 2, 2018
paizo.com, Huang Ran <[email protected]>, Aug 2, 2018
283
1d6 at 6th level. You don’t increase the number of dice as you
gain levels.
ADVANCED TRICKERY FEAT 6
Prerequisites Basic Trickery
Gain one rogue feat. For the purposes of meeting its prerequisites,
your rogue level is equal to half your level.
Special You can select this feat more than once. Each time you
select it, you gain a new rogue feat.
SKILL MASTERY FEAT 8
Prerequisites Rogue Dedication
Choose one rogue signature skill in which your proficiency
rank is expert. That skill becomes a signature skill for you,
your proficiency rank in that skill increases to master, and
you gain a skill feat that requires you to be trained or better
in that skill.
Special You can select this feat more than once. Each time you
select it, choose a different rogue signature skill.
EVASIVENESS FEAT 12
Prerequisites Rogue Dedication, expert in Reflex
Your proficiency rank in Reflex saves increases to master. When
you succeed at a Reflex save, treat it as a critical success.

法师
你开始涉足奥术技艺并学到了如何施放一些法术。在学习施展强大法术和解锁奥术学识的古老奥秘上投入了足够多的时间和练习后,你相信自己能成为一个有所成就的施法者。

法师入门 专长[2]
特性:变体、入门、兼职
先决条件:智力16,受训级神秘技能
你能像一个法师一样施法,并获得记载了四个你自选的戏法的法术书。你可以使用施展法术动作,并可以使用材料施法姿势施法语言施法动作。每天你可以从法术书里准备两个戏法。你在施展奥术和使用奥术攻击的法术骰和法术DC上受训。你在这些法术上的施法者关键属性是智力。你只能使用你可以施展的法术所对应的魔杖、卷轴和法杖。神秘变为你的标志技能。
特殊:除非你从牧师法师中再获得两个其他的专长,否则你不能选取另一个入门专长。

奥术学派 专长[4]
特性:变体
先决条件:法师入门
选择一个法师职业的魔法学派(见137-138页)。你获得所选学派的1级学派威能,以及一个等同你智力调整值的法力池来施放该威能。
如果你已经有了一个法力池,你使用更高的那一项属性值来正常决定法力池的数值,并在此法力池的基础上+1。

基础神秘 专长[4]
特性:变体
先决条件:法师入门
获得一个1级或2级法师专长

基础法师施法 专长[4]
特性:变体
先决条件:法师入门
将两个1环法术加入你的法术书。你获得一个可以从法术书里准备1环法术的1环法术位。在6级,将两个2环法术加入你的法术书,你获得一个可以从法术书里准备2环法术的2环法术位。在8级,将两个3环法术加入你的法术书,你获得一个可以从法术书中准备3环法术的3环法术位。
虽然你可以施展法术,但你戏法和奥术威能的法术等级只有你等级的一半(取整)。

高等神秘 专长[6]
特性:变体
先决条件:基础神秘
获得一个法师专长。在计算是否满足该专长的先决条件时,你的法师等级视作你实际等级的一半。
特殊:你可以多次选择该专长。每选择一次可以获得一个新的法师专长。

奥术增幅 专长[8]
特性:变体
先决条件:基础法师施法
你每天可以施展更多的奥术。除了你最高的两个环级,你从法师变体里获得的每个环级的法术位加1。举例而言,当你8级时,你可以准备两个1环法术,一个2环法术,一个3环法术。

专家级法师施法 专长[12]
特性:变体
先决条件:基础法师施法,大师级神秘技能
将两个4环法术加入你的法术书。你获得一个可以从法术书里准备4环法术的4环法术位。你在施展奥术和使用奥术攻击的法术骰和法术DC上提升到专家级。
在14级,将两个5环法术加入你的法术书,你获得一个可以从法术书里准备5环法术的5环法术位。在16级(译者注:原文写的8,肯定是笔误),将两个6环法术加入你的法术书,你获得一个可以从法术书里准备6环法术的6环法术位。

大师级法师施法 专长[18]
特性:变体
先决条件:专家级法师施法,传奇级奥秘技能
将两个7环法术加入你的法术书。你获得一个可以从法术书里准备7环法术的7环法术位。你在施展奥术和使用奥术攻击的法术骰和法术DC上提升到大师级。
在20级,将两个8环法术加入你的法术书,你获得一个可以从法术书里准备8环法术的8环法术位。

原文
剧透 -   :
WIZARD
You have dabbled in the arcane arts and learned how to
cast a few spells. Given enough time and practice, you are
confident that you might become an accomplished mage,
learning how to cast mighty spells and unlocking ancient
secrets of arcane lore.
WIZARD DEDICATION FEAT 2
Prerequisites Intelligence 16, trained in Arcana
You cast spells like a wizard and gain a spellbook
containing four arcane cantrips of your choice. You
gain access to the Cast a Spell activity and the Material Casting,
Somatic Casting, and Verbal Casting actions. You can prepare
two cantrips each day from those found in your spellbook. You’re
trained in spell rolls and spell DCs for casting arcane spells and
in attacks you make with arcane spells. Your key spellcasting
ability for these spells is Intelligence. You can use wands, scrolls,
and staves, but only for spells of a spell level you can cast.
Arcana is a signature skill for you.
Special You cannot select another dedication feat until you have
gained two other feats from the wizard archetype.
ARCANE SCHOOL FEAT 4
Prerequisite Wizard Dedication
Select one school of magic from those found in the wizard class
(see pages 137–138). You gain the level 1 school power tied to
your school and a pool of Spell Points equal to your Intelligence
modifier that you can use to cast that power.
If you already have a pool of Spell Points, use the higher
ability score to determine the pool, as normal, and your Spell
Point pool increases by 1.
Archetype
Archetype
Archetype
Archetype
Dedication
Multiclass
Archetype
BASIC ARCANA FEAT 4
Prerequisites Wizard Dedication
Gain a level 1 or level 2 wizard feat of your choice.
BASIC WIZARD SPELLCASTING FEAT 4
Prerequisites Wizard Dedication
Add two level 1 spells to your spellbook. You gain a single level 1
spell slot that you can use to prepare a level 1 spell from your
spellbook. At 6th level, add two level 2 spells to your spellbook,
and you gain a level 2 spell slot that you can use to prepare a
level 2 spell from your spellbook. At 8th level, add two level 3
spells to your spellbook, and you gain a level 3 spell slot that you
can use to prepare a level 3 spell from your spellbook.
Even though you can cast spells, the spell level of your
cantrips and arcane powers is half your level rounded up.
ADVANCED ARCANA FEAT 6
Prerequisites Basic Arcana
Gain one wizard feat. For the purposes of meeting its
prerequisites, your wizard level is equal to half your level.
Special You can select this feat more than once. Each time you
select it, you gain a new wizard feat.
ARCANE BREADTH FEAT 8
Prerequisites Basic Wizard Spellcasting
You can cast more arcane spells each day. Increase the spell
slots you gain from wizard archetype feats by 1 for each spell
level other than your two highest spell levels. For example, at
8th level you could prepare two level 1 spells, one level 2 spell,
and one level 3 spell.
EXPERT WIZARD SPELLCASTING FEAT 12
Prerequisites Basic Wizard Spellcasting, master
in Arcana
Add two level 4 spells to your spellbook. You gain a single
level 4 spell slot that you can use to prepare a level 4 spell
from your spellbook. You become an expert in spell rolls and
spell DCs for casting arcane spells and in attacks you make
with arcane spells.
At 14th level, add two level 5 spells to your spellbook, and
you gain a level 5 spell slot that you can use to prepare a level 5
spell from your spellbook. At 8th level, add two level 6 spells
to your spellbook, and you gain a level 6 spell slot that you can
use to prepare a level 6 spell from your spellbook.
MASTER WIZARD SPELLCASTING FEAT 18
Prerequisites Expert Wizard Spellcasting, legendary
in Arcana
Add two level 7 spells to your spellbook. You gain a single
level 7 spell slot that you can use to prepare a level 7 spell
from your spellbook. You become a master in spell rolls and
spell DCs for casting arcane spells and in attacks you make
with arcane spells.
At 20th level, add two level 8 spells to your spellbook, and
you gain a level 8 spell slot that you can use to prepare a level 8
spell from your spellbook.
« 上次编辑: 2018-08-27, 周一 02:50:45 由 沉沦 »
真意:作为DM展现出令自己满意的转折点。  0.5/∞