作者 主题: 【万法全书─战役设定篇】  (阅读 74340 次)

副标题: 蒐罗Paizo官方战役设定产品线中,每本书的法术章节

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
【万法全书─战役设定篇】
« 于: 2017-11-11, 周六 14:55:45 »
这帖子蒐罗了所有战役设定的法术章节的法术以及章节介绍,是我正在着手制作的万法全书的其中一部分工程。原本我是打算将一条产品线全做完后(包含章节介绍、法术翻译、果园排版、引用与译注)一口气发出来的,但由于现实因素考量,再加上版上也陆续有人不断在翻译新法术,为了避免一文多翻,我决定先发出,再以慢慢修改帖子的方式更新。

以下是使用本帖时应注意的事项:




一、以下的书籍统计了截至2017/11/11的所有Paizo的战役设定产品线,而当中并非所有书籍都有新法术,事实上,跟玩家伴侣不同,战役设定往往5~6本才有一本有新法术资源 (这还不算法术经常会有重复),所以跳书目在这条产品线上十分常见。

二、在此篇合集中,每个我所引用的法术翻译,我都尽量向原作者申请并得到引用、修改、调整的许可,但并不是所有的作者都回应了我(有许多人已经不跑PF,或是点进帐户后,发现他已经许久没有登入果园),我会在每一帖的开头写下我所引用的译者以及连结(如果我有引用的话),并且我会在此帖的一楼列出每一本战役设定帖子的超连结,并在后头附上原译者(如果有),如果您发现您翻译的法术在上头,我却没有通知过您,请站内私讯,或是用QQ联系我(2658367413),我会尽快将您的名称放上。



最后,诚招翻译、校对、排版人员,有意者可加群372655201 (抱歉,只招收以上能做三者的人员,不接受围观群众等等)
« 上次编辑: 2018-01-23, 周二 02:28:00 由 笨哈 »

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
书籍索引(引用沉沦之索引)
« 回帖 #1 于: 2017-11-11, 周六 14:56:29 »
总目录(Index)


   PZO1111 探索者编年史战役设定集(Pathfinder Chronicle Campaign Setting)
   PZO9202 神与魔法(Gods and Magic)
   PZO9208 Dark Markets, a Guide to Katapesh
   PZO9210 再探地城住民(Dungeon Denizens Revisited)
   PZO9211 秘密探寻者(Seekers of Secrets)
   PZO9213 永罪之书首辑,黑暗诸侯(Book of the Damned Volume 1, Princes of Darkness)
   PZO9214 格拉利昂的城市(Cities Of Golarion)
   PZO9217 河域诸国指南(Guide to River Kingdoms)
   PZO9220 再探经典宝藏(Classical Treasures Revisited)
   PZO9221 组织指南(Faction Guide)
   PZO9225 永罪之书次辑,混沌诸王(Book of the Damned Volume 2, Lords of Chaos)
   PZO9226 内海世界指南(The Inner Sea World Guide)
   PZO9232 敌手指南(Rival Guide)
   PZO9234 格拉利昂的地城(Dungeons of Golarion)
   PZO9235 探索者协会战地指南(Pathfinder Society Field Guide)
   PZO9237 内海魔法(Magic of the Inner Sea)
   PZO9238 林诺姆诸王之国(Lands of the Linnorm Kings)
   PZO9239 永罪之书末辑,天启诸骑(Book of the Damned Volume 3, Horsemen of the Apocalypse)
   PZO9243 遥远世界(Distant Worlds)
   PZO9246 消失的王国(Lost Kingdoms)
   PZO9255 正义编年史(Chronicle of the Righteous)
   PZO9261 再探恶魔(Demons Revisited)
   PZO9265 奥斯里昂,法老的遗馈(Osirion, Legacy of the Pharaohs)
   PZO9267 内海诸神(Inner Sea Gods)
   PZO9269 异能奥秘(Occult Mysteries)
   PZO9272 科技指南(Technology Guide)
   PZO9280 内海种族(Inner Sea Races)
   PZO9283 内海怪物志(Inner Sea Monster Codex)
   PZO9286 异能国度(Occult Realms)
   PZO9292 内海诡道(Inner Sea Intrigue)
   PZO9293 地狱骑士之道(Path of the Hellknight)
   PZO9295 Planes of Power
   PZO9298 第一世界,精类国度(The First World, Realm of the Fey)
   PZO9299 卡蒂亚,东方明珠(Qadira, Jewel of the East)
   PZO92102 Aquatic Adventures
« 上次编辑: 2018-01-20, 周六 13:57:33 由 笨哈 »

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
领域法术


【防护】黑暗盔甲(Armor of Darkness)[黑暗]

等级:黑暗领域 4
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:碰到的生物
持续:10分钟/等级
豁免:意志,通过则无效 (无害)
抗力:有

此法术令目标包复在可以隐藏目标的面容特征阴影之中,如果你想。这会给予受术者AC+3偏斜加值(每有4个施法者等级+1,最多+8)。目标可以看透盔甲并且获得60呎黑暗视觉。目标在对抗神圣、善良、光亮法术或是效果时,能在豁免检定中获得+2加值。获此效果的不死生物会获得+4驱散抗力。

原文
剧透 -   :
This spell envelops the target in shadows that can, if you desire, conceal the creature’s features. It grants the recipient a +3 deflection bonus to Armor Class (+1 for every 4 caster levels, to a maximum bonus of +8). The subject can see through the armor and gains darkvision to 60 feet. The subject gains a +2 bonus on saving throws against any holy, good, or light spells or effects. Undead creatures under the effect gain +4 turn resistance.


【塑能】黯光术(Blacklight) [黑暗]

等级:黑暗领域 3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
区域:半径20呎弥漫
持续:1轮/等级 (D)
豁免:意志,通过则无效 或 无 (物体)
抗力:有 或 无 (物体)

你创造了一处完全黑暗的区域。甚至连黑暗视觉都无法看穿这漆黑,但你在内部能正常视物。在法术区域范围外的生物,就算是你,都无法看穿这漆黑。

你可以对空间中的一个点施放此法术,但除非你施放在一件会移动的物体上,不然效果保持静止。你能将此法术施放在一名生物身上,然后法术效果从生物身上开始辐射,并且会随着生物移动而移动。无主之物以及空间中的一个点无法进行豁免检定,也不会受益于法术抗力。黯光能反制或解除任何与它同环或较它低环的光亮法术。昼明术能反制或解除黯光术。

原文
剧透 -   :
You create an area of total darkness. The darkness is impenetrable even to darkvision, but you can see normally within it. Creatures outside the spell’s area, even you, cannot see through it.

You can cast the spell on a point in space, but the effect is stationary unless cast on a mobile object. You can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance. Blacklight counters or dispels any light spell of equal or lower level. Daylight counters or dispels blacklight.


【塑能】善良飞矢(Bolt of Glory)[善良]

等级:荣耀领域 6
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
效果:射线
持续:立即
豁免:无
抗力:有

你射出了一到正能量射线。被击中的生物会受到多种伤害,这取决于它的本质以及生存的母位面。中立的异界生物以及主物质位面和元素位面的本土生物,会受到1d6点/2等级(最多7d6)的伤害。邪恶异界生物、不死生物以及负能量位面的本土生物会受到1d6点/等级(最多15d6)的伤害。其他生物不会受到伤害。

原文
剧透 -   :
You fire a ray of positive energy. A creature struck takes varying damage, depending on its nature and home plane of existence. Neutral outsiders and creatures native to the Material Plane and Elemental Planes take 1d6 points of damage per 2 levels (maximum 7d6). Evil outsiders, undead, and natives of the Negative Energy Plane take 1d6 points of damage per level (maximum 15d6). All other creatures take no damage.


【惑控】迷惑飞矢(Bolts of Bedevilment)[影响心灵]

等级:疯狂领域 5
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
效果:射线
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

你每一轮能够射出一条射线,让一名活物晕眩1d3轮。

原文
剧透 -   :
You can fire one ray per round that dazes one living creature for 1d3 rounds.


【塑能】荣耀冠冕(Crown of Glory)

等级:荣耀领域 8
施放时间:1个整轮
成分:语言、姿势、材料、法器
范围:个人
区域:半径120呎弥漫,以你为中心
持续:1分钟/等级
豁免:意志,通过则无效
抗力:有

你在魅力上获得+4增强加值。所有HD低于8的生物被迫强下,并且将注意力转到你身上。任何生物想要对你采取敌对的行为,必须要通过意志豁免检定才能这么做。任何首次尝试敌对行为却在豁免检定失败的生物,只要它还在本法术区域内,会在法术持续时间内被迷惑(如同法术注目术[enthrall])。它无法靠自己试着离开这片区域。HD为8或以上的生物不会受到影响。

当你说话时,所有听众像心灵相通似的理解了你。你最多可以对范围内低于8HD的生物做3次暗示术(suggestion),如果使用群体暗示术(mass suggestion spell,意志豁免,通过则无效)。只有在暗示术施放并同时位于法术范围内的生物才会受其影响。

材料成分:一颗价值至少200gp的猫眼石。

原文
剧透 -   :
You gain a +4 enhancement bonus to Charisma. All creatures with fewer than 8 HD are compelled to stop and pay attention to you. Any such creature that wants to take hostile action against you must make a Will save to do so. Any creature that fails this saving throw the first time it attempts a hostile action is enthralled for the duration of the spell (as the enthrall spell), as long as it is in the spell’s area. It does not try to leave the area on its own. Creatures with 8 HD or more are not affected.

When you speak, all listeners telepathically understand you. You can make up to three suggestions to creatures of fewer than 8 HD in range, as if using the mass suggestion spell (Will save negates). Only creatures within range at the time of a suggestion are subject to it.

Material Component: An opal worth at least 200 gp


【咒法】(创造)创世纪(Genesis)

等级:创造领域 9
施放时间:1周 (8小时/天)
成分:语言、姿势、材料、XP
范围:180呎
效果:以妳为中心,一个位在灵界的半位面
持续:立即
豁免:无
抗力:无

你创造了一个静止、空间与往来方式有限的半位面。本法术创造的半位面非常小。首先,这半位面每天以半径1呎的速度扩大著,最大到半径180呎。你能决定半位面的环境,它能反映出任何你的想像,像是大气层、水、温度以及地形样貌。本法术不能创造生命,也不能创造建筑物。如果你想要这么做,那必须寻找其他方式带到这来。

如果你在本法术内部的边界,你能够再次施放本法术来扩大本位面,每次60呎。

材料成分:一颗小水晶球
XP消耗:5000XP

原文
剧透 -   :
You create an immobile, finite demiplane with limited access. Demiplanes created by this spell are very small. At first, the demiplane grows at a rate of 1-foot-radius per day, up to a 180-foot radius. You determine the environment in the demiplane, reflecting most any desire you can visualize, such as atmosphere, water, temperature, and the shape of the terrain. The spell cannot create life, nor can it create buildings. If desired, these must be brought in by some other fashion.

You can cast this spell again to enlarge the demiplane by 60 feet per casting if you are inside its boundaries.

Material Component: A small crystalline sphere.

XP Cost: 5,000 XP.


【变化】硬化术(Hardening)

等级:术士/法师/奥能师 6、诡术师  7(artifice)
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一件物体,其体积不得超过10立方呎/等级
持续:永久
豁免:无
抗力:有 (物体)

此法术增加材料硬度1点/2施法者等级。硬化术不会影响其他型态上的转化。

此法术最多影响10立方呎/等级。如果施放在金属或其他矿物上,此法术影响1立方呎/等级。

原文
剧透 -   :
This spell increases the hardness of materials by 1 point per 2 caster levels. The hardening spell does not in any way affect resistance to other forms of transformation.

This spell affects up to 10 cubic feet per level. If cast upon a metal or mineral, the spell affects 1 cubic foot per level.


【预言】高等关照术(Status, Greater)

等级:团队领域 4
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:一位碰触到的生物/3等级
持续:1小时/等级
豁免:意志,通过则无效 (无害)
抗力:有

如同关照术,但你可以选择透过连接施放一个有所限制的法术,如同你碰触目标。你可以施放达成下列条件的任何法术:
   环级:0、1或2环;范围:接触;目标:碰触到的生物
   豁免:无害

原文
剧透 -   :
As status, but you can also cast a limited selection of spells through the link, as if you were touching the target. You can cast any spell that meets all of the following conditions:

Level 0, 1st, or 2nd; Range touch; Target creature touched; Saving Throw harmless


【防护】保命术(Surelife)

等级:安眠领域 8
施放时间:1轮
成分:语言、姿势
范围:个人
目标:自己
持续:1分钟/2等级

此法术能从将会杀死你的自然事件或状况(但不会是对抗法术或一名生物的行动)中保护你(但不包括你的装备)。你必须说明该种状况,而此法术只会在对抗该种状况时生效。如果你在法术持续时间之内遇到该种状况,你不会感到任何不适,也不会因这种状况受到任何伤害。在法术持续时间结束时,如果妳仍然处于那种情况下,则情况会有的效果正常生效。

原文
剧透 -   :
This spell protects you (but not your gear) from a natural occurrence or condition (not against a spell or the action of a creature) that would kill you. You must specify the condition, and the spell is effective only against that condition. If you are subjected to that condition during the duration of the spell, you feel no discomfort and take no damage from the condition. At the end of the spell’s duration, the condition has full normal effects if you are still subjected to it.


【惑控】疯狂之触(Touch of Madness)[影响心灵]

等级:疯狂领域 2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:碰触到的生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

接触攻击成功,你能让一名豁免失败的生物晕眩。

原文
剧透 -   :
On a successful touch attack, you daze a creature that fails a save.


【咒法】(创造)创造万物(True Creation)

等级:创造领域 8
施放时间:10分钟
成分:语言、姿势、XP
范围:0呎
效果:无主、非魔法物体,最多1立方呎/等级
持续:立即
豁免:无
抗力:无

你能创造一件任何类型的材质构成,完全真实、非魔法、无主的物体。这件被创造的物体的体积,不得超过1立方呎/等级。复杂的物体需要进行工艺检定。备创造的物体可以用来当作材料成分。

XP花费:该件物品的金币价值换算成XP (最小1XP)。

原文
剧透 -   :
You create a completely real, nonmagical, unattended object of any sort of matter. The volume of the item created cannot exceed 1 cubic foot per caster level. Complex items require successful Craft checks. Objects created can be used as material components.

XP Cost: The item’s gold piece value in XP (minimum 1 XP)
« 上次编辑: 2018-01-20, 周六 22:03:05 由 笨哈 »

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
PZO9202 神与魔法(Gods and Magic)
« 回帖 #3 于: 2017-11-11, 周六 14:57:42 »
【惑控】(胁迫)阿巴达尔的诚实告解(Abadar’s Truthtelling)[影响心灵]/阿巴达尔

等级:牧师/先知/战斗祭司 1、圣武士 1
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:碰触到的生物

此法术像诚实之域(zone of truth)法术那样运作,除了上面写的。阿巴达尔的圣徽会出现在目标的头上,所有人都可以看见他正被此法术影响着。

原文
剧透 -   :
This spell functions like zone of truth, except as noted above. Abadar’s symbol appears above the head of the target so all present can see that he is affected by the spell.



【惑控】(胁迫)巡守的祝福(Blessing of the Watch) [影响心灵]/阿巴达尔

等级:牧师/先知/战斗祭司 1、圣武士 1
持续:1小时/等级

此法术像祝福术(bless)那样运作,除了上面写的。它只能在施法者的家乡城市生效,具体来说是处于城市看守司法管理下的区域。举个例子,如果看守巡视城市墙外的棚户区,但没有去城市已废弃的地下隧道,那么前者会受法术影响,而后者不会。

原文
剧透 -   :
This spell functions like bless, except as noted above. It only works in the caster’s home city, specifically referring to areas under the jurisdiction of the city watch. For example, if the watch patrols a shantytown outside the city walls but not the city’s ruined subterranean tunnels, the spell works in the former area but not the latter.



【咒法】(医疗)地狱治疗(Infernal Healing)[邪恶]/阿莫斯蒂亚斯

等级:牧师/先知/战斗祭司 4、黑暗卫士 4、术士/法师/奥能师 4
施放时间:1轮
成分:语言、姿势、材料 (一滴恶魔血液)
范围:接触
目标:被碰触的生物
持续:1分钟
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

你将一滴恶魔血液滴给一名受伤的生物,给予他快速治疗1。此能力无法恢复因为银制武器、善良阵营武器或有着善良描述符的法术或是效果所造成的伤害。在法术持续时间内,目标在被侦测时如同一位邪恶生物,并且可以感知到魔法的邪恶,但本魔法没有长期效果。

原文
剧透 -   :
You touch a drop of devil’s blood to a wounded creature, giving them fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect.



【咒法】(医疗)高等地狱治疗(Infernal Healing, Great)[邪恶]/阿莫斯蒂亚斯

等级:牧师/先知/战斗祭司 4、黑暗卫士 4、术士/法师/奥能师 4

如同地狱治疗,除了目标获得快速治疗4,以及被侦测时如同一位邪恶牧师。

原文
剧透 -   :
As infernal healing, except the target gains fast healing 4 and the target detects as an evil cleric.


【惑控】(胁迫)为爱复仇(Lover’s Vengeance)[影响心灵]/卡莉丝翠

等级:吟游诗人/歌者 3、牧师/先知/战斗祭司 3、术士/法师/奥能师 3
施放时间:1分钟
成分:语言
范围:接触
目标:被碰触的生物
持续:最多1天/等级 (D) 或 直到释放
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

选择一位敌人,你激起了自己或一位爱人内心复仇的怒火,针对这位曾经以某种方式辜负过你的「爱人」。如果妳施放在自己身上,下次你与该名敌人同处于一场战斗中时,你获得狂暴术(rage)的效果。如果放在一位爱人身上,他(她)在下一次战斗中与你的敌人交战时,获得狂暴术的效果。这法术的多样使用必须施放在1小时内有过经密接触的目标身上。狂暴术的效果持续1轮/等级。在决定目标身上多重触发效果时,本法术算做一次触发术(contingency)。

原文
剧透 -   :
You inspire yourself or a lover to a vengeful rage against a chosen enemy who must be a lover who has wronged you in some way. If cast on you, the next time you are in combat with that enemy, you gain the benefits of a rage spell. If cast on a lover, he or she gains the benefits of a rage spell the next time the lover is in combat against your enemy. This variant of the spell must be cast within 1 hour of an intimate encounter with the target. The rage effect lasts 1 round per level. This spell counts as a contingency spell on the target for the purpose of multiple contingent effects.


【咒法】(医疗)畅饮毒酒(PICK YOUR POISON)[影响心灵]/凯登‧凯连

等级:吟游诗人/歌者 1、牧师/先知/战斗祭司 1
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:被碰触到的生物
持续:10分钟/等级
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

此法术能将最致命的毒药改变成令人一饮即醉的酒精。如果受术者在对抗一个毒素效果,于豁免检定中失败时,她不受毒素的正常效果,取而代之的是在攻击、
豁免以及检定中,承受-2罚值,并且感觉酩酊,好像她刚刚大喝了一场。此罚值会与自身叠加(豁免失败两次承受-4,三次-6,以此类推)。

此法术不会影响在法术施展前就存在的毒素效果。当法术结束时,罚值会结束,而毒素的正常效果生效。

原文
剧透 -   :
This spell converts even the most deadly poison into an intoxicating alcohol. If the subject fails a saving throw against a poison effect, instead of the poison’s normal effect, she suffers a –2 penalty on attacks, saves, and checks, and feels intoxicated as if she’s just had a very strong drink. This penalty stacks with itself (two failed saving throws results in a –4 penalty, three is –6, and so on).

This spell does not affect any poison effects that occurred before the spell was cast. When the spell expires, the penalty ends and the poison’s normal effect applies.


【预言】(探知)梦境旅游(Traveling Dream)/戴丝娜

等级:牧师/先知/战斗祭司 4、德鲁伊/猎人 4
成分:语言、法器
持续:1小时/等级 (D)

此法术如同祕法眼(arcane eye)般运作,除了上面写的。在施放此法术时,你在法术持续时间内陷入睡眠,创造一个不可见的魔法传感器(名称为梦境探知者),它的体型与形状跟你的身体大小相当,可以认出来就是你,并且不能通过你的身体无法进入的空间。不同于祕法眼创造的不可见传感器,任何种族与动物的孩幼童(不能比相当于人类10岁还大)可以看见你的梦境探知者。入睡的生物可以感知探知者的存在并可能将你的形象融入他们的梦中。守护生物的立场效果与防护系法术(像是反邪恶法镇[magic circle against evil])在对抗梦境探知者时是有效的屏障(无论你的生物种类、阵营或其他特性)。如果妳解消此法术或是梦境探知者被解除或被摧毁,你会醒来。

原文
剧透 -   :
This spell functions like arcane eye, except as noted above. Upon casting this spell, you fall asleep for its duration, creating an invisible magic sensor (called a dreamscryer) that is the exact size and shape of your body, is recognizable as you, and cannot pass through spaces that your body cannot enter. Unlike the invisible sensor created by arcane eye, children of any race (no older than the human equivalent of 10) and animals can see your dreamscryer. Sleeping creatures can sense its presence and might incorporate your image into their dreams. Force effects and abjuration spells that ward out creatures (such as magic circle against evil) are effective barriers against a dreamscryer (regardless of your creature type, alignment, or other specifics). If you dismiss the spell or the dreamscryer is dispelled or destroyed, you awaken.



【塑能】神射手之眼(Deadeye’s Arrow)[电]/埃拉斯蒂尔

等级:牧师/先知/战斗祭司 2、德鲁伊/猎人 1、游侠 1、圣武士 1
施放时间:标准动作
成分:语言、姿势、材料 (一支箭)
范围:中距 (100呎+10呎/等级)
效果:雷电箭矢
持续:立即 或 1轮 (见下)
豁免:无
抗力:有

你创造了一根雷电滋响的箭矢,你可以用它达成下述两种效果中的一个。

攻击:你投出(throw)一根箭矢最远到中距,或是用弓射到弓的最大射程远。这两个方法都使用远程接触攻击。这箭矢造成的电击伤害为1d6点+1点/等级(最多+5)。

信号:你笔直向上投或射出箭矢。当箭矢抵达最大距离或碰到固体表面(像是洞穴的顶部),箭矢会伴随着一阵雷鸣轰响爆炸,并且一道分岔的闪电会描绘出埃拉斯蒂尔的圣徽,这会徘徊1轮。这阵雷霆与闪电,就跟大自然的雷霆闪电一样大声且明亮,但不会伤害附近的生物。

原文
剧透 -   :
You create an arrow made of crackling electricity, which you may use for one of two effects.

Attack: You may throw the arrow up to Medium range or fire it from a bow up to the bow’s maximum range. Either use is a ranged touch attack. The arrow deals electricity damage equal to 1d6 +1 point per level (maximum +5).

Beacon: You throw or fire the arrow straight up. When it reaches maximum range or a solid surface (such as the roof of a cave) it explodes in a peal of thunder and a forked bolt of electricity resembling Erastil’s holy symbol, which lingers for 1 round. The thunder and lightning are as loud and bright as natural thunder and lightning, but do not harm nearby creatures.



【变化】古拉姆的盔甲(Gorum’s Armor)/古拉姆

等级:牧师/先知/战斗祭司 1
施放时间:标准动作
成分:语言、姿势、材料 (一根钢钉)
范围:接触
目标:一套金属盔甲(包含盾牌)
持续:强韧,通过则无效 (无害)
豁免:有 (无害)
抗力

目标盔甲长出像豪猪外刺般的数千根钢钉。这些钢钉不会伤到穿戴本盔甲的人(但穿上或脱下会花上双倍时间),他们就像甲刺一样(以及盾刺,如果有盾的话)。任何使用天生武器攻击穿戴者的生物,每打中一下,都会受到1点穿刺伤害。在5级时,用来攻击与伤害的甲刺会获得+1增强加值。

原文
剧透 -   :
The targeted armor sprouts thousands of tiny iron spikes like porcupine quills. These do not harm the armor’s wearer (though donning or removing it takes twice as long), but they act as armor spikes (and shield spikes, if a shield is present). Any creature attacking the wearer with natural weapons takes 1 point of piercing damage for each attack that hits. At 5thlevel, the spikes gain a +1 enhancement bonus to hit and damage.


【塑能】哥兹莱的三叉戟(Gozreh’s Trident)[电]/哥兹莱

等级:牧师/先知/战斗祭司 2、德鲁伊/猎人 2
施放时间:标准动作
成分:语言、姿势、法器
范围:0呎
效果:三叉戟状的光束
持续:1分钟/等级 (D)
豁免:无
抗力:有

一根4呎长,发著炽光的雷电叉从你的手中浮现。你挥舞着这长矛状的闪电如同一根三叉戟(而你擅长这束闪电)。使用哥兹莱的三叉戟进行攻击是个近战接触攻击。这束闪亮造成1d8点+1点/2施法者等级(最多+10)的雷电伤害。因为这束闪电没有实体,你的力量调整值不能应用到它的伤害上。这束闪电可以点燃易燃材质,像是羊皮纸、稻草、干柴以及衣物。

原文
剧透 -   :
A 4-foot-long, blazing forked bolt of electricity springs forth from your hand. You wield this spear-like bolt as if it were a trident (you are proficient with the bolt). Attacks with Gozreh’s trident are melee touch attacks. The bolt deals 1d8 points of electricity damage +1 point per two caster levels (maximum +10). Since the bolt is immaterial, your Strength modifier does not apply to the damage. A bolt can ignite combustible materials such as parchment, straw, dry sticks, and cloth.


【惑控】(惑控)荣耀奔涌(Burst of Glory)[影响心灵]/爱奥梅黛

等级:牧师/先知/战斗祭司 5、圣武士 4
施放时间:标准动作
成分:语言、姿势、法器
范围:10呎
区域:10呎半径爆发,以你为中心
持续:1轮/等级
豁免:无
抗力:有 (无害)

在区域内的目标于攻击骰与对抗恐惧效果的豁免上获得+1神圣加值,以及每施法者等级+1临时生命值(最多+20)。你浑身发出白色或金黄色的光辉,在法术持续时间内等同一把火炬,但你可以以一个自由动作解消发光。

原文
剧透 -   :
Targets in the area gain a +1 sacred bonus on attack rolls and saves against fear effects, plus 1 temporary hit point per caster level (maximum +20). You shine with white or golden radiance equal to a torch for the duration of the spell, though you can dismiss the glow as a free action.


【变化】导引精气(Channel Vigor)/义洛里

等级:牧师/先知/战斗祭司 3
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级

你凝聚你心灵、肉体以及灵魂的能量,到你肉体的某个特殊部位去,给予你杰出的能力去达成任务。当你施放本法术,选择下列中一样要凝聚的目标。你能以一个移动动作来改变凝聚的目标。同一时间你只能接受一个导引精气法术的效益。

心灵:你在知识、聆听、搜寻以及侦查和远程攻击骰的检定上获得+4表现加值。

四肢:你获得加速术效果。

灵魂:你在意志豁免检定、唬骗还有威吓检定上获得+6表现加值。

身躯:你在强韧豁免检定以及体质检定上获得+6表现加值。

原文
剧透 -   :
You focus the energy of your mind, body, and spirit into a specific part of your being, granting you an exceptional ability to perform certain tasks. When you cast the spell, choose one of the following focus targets. You may change focus targets as a move action. You can only gain the benefit of one channel vigor spell at a time.

Mind: You gain a +4 competence bonus on Knowledge, Listen, Search, and Spot checks and ranged attack rolls.

Limbs: You gain the benefits of a haste spell. Spirit: You gain a +6 competence bonus on Will saving throws and Bluff and Intimidate checks.

Torso: You gain a +6 competence bonus on Fortitude saving throws and Concentration checks.


【咒法】(创造)拉马什图之水(Waters of Lamashtu)[邪恶]/拉马什图

等级:牧师/先知/战斗祭司 3、德鲁伊/猎人 3
施放时间:标准动作
成分:语言、姿势、材料 (250gp的琥珀粉末)
范围:近距 (25呎+5呎/2等级)
效果:最多1剂/2施法者等级的拉马什图之水
持续:立即
豁免:见下
抗力:无

你创造了一瓶看起来洁净的纯水,但它事实上是被称为拉马什图之水的污秽分泌物。这液体如同邪水(unholy water,请见诅咒邪水[curse water])般作用。除此之外,任何喝下这液体的生物必须做个DC14的强韧豁免检定。成功则引起生物强烈的不适,将液体呕出,并且1d4分钟内变得恶心。失败则代表这水深入内部,并且驱使受害者变得疯狂,造成2d6点智力伤害。受术者的智力属性不能被降低到比1小。

原文
剧透 -   :
You create what looks to be clear, pure water, but is in fact a foul secretion known as the waters of Lamashtu. The liquid functions as unholy water (see curse water). In addition, any creature that drinks this fluid must make a DC 14 Fortitude save. Success causes the creature to become violently ill, vomit the fluid, and become sickened for 1d4 minutes. Failure indicates the water takes root and drives the victim mad, dealing 2d6 points of Intelligence damage. The subject’s Int score cannot drop below 1.


【塑能】引导赋予(Channel the Gift)/内希斯

等级:吟游诗人/歌者 3、牧师/先知/战斗祭司 3、德鲁伊/猎人 3、游侠 3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:任何被碰触到的施法者
持续:1轮 或 见下
豁免:意志,通过则无效 (无害) 或 无
抗力:有 (无害) 或 无

你将魔法之力引导至目标身上,作为他施法的薪柴。他下一个施放的法术(3环或3环以内)不会消耗掉法术位,在效果上,你是用你的法术位来增强他的法术。他必须在你下一回合之前施展法术,并且施展的法术,骑施法时间不能超过1轮。你的阵营、禁制学派以及其他你自身施法时地限制不会影响到他,你也不会受到来自他施法的任何副作用。

如果你是对自己施展本法术,你能够在下一回合自发施放任何已经准备好的法术(3环或3环以内),并且不会消耗掉法术位(如果妳施一位自发施法者,这种使用方法无效)。这个在引导赋予之后施展的法术,它的施放时间不能超过1轮。

原文
剧透 -   :
You channel magical power into the target to fuel their spellcasting. The next spell they cast of 3rd-level or less does not expend a spell slot; in effect, you are using your spell slot to power their spell. They must start casting this spell before your next turn, and the spell cannot have a casting time longer than 1 full round. Your alignment, prohibited wizard school, and other restrictions on your own spellcasting do not affect the target, nor do you suffer any backlash from the target’s choice of spell.

If you target yourself with this spell, you may spontaneously cast any prepared spell of 3rd-level or lower without expending its spell slot on your next turn (this aspect of the spell has no effect if you are a spontaneous caster). The spell cast after channel the gift cannot have a casting time longer than 1 full round.


【变化】剧毒之卵(Poisoned Egg)[毒素]/诺格巴

等级:术士/法师/奥能师 1、吟游诗人/歌者 1、牧师/先知/战斗祭司 1、刺客 1
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:一颗蛋
持续:1分钟/等级
豁免:无 (物体)
抗力:无 (物体)

你将一个正常的蛋(像是鸡蛋)的内容物转变成为单剂量的小蜈蚣毒(伤口;豁免DC11;1d2敏捷/1d2敏捷)。此毒剂在法术持续时间结束后恢复为正常的蛋(除非中毒的生物惧怕蛋(vulnerable to eggs),不然恢复原样的蛋其内容物是无害的),就算次要伤害没有发生。蛋可以是生的或熟的,但当你在施展此法术时,蛋必须是完整的而且不能是空的。

粗心大意,将蛋用在武器上的投毒者很快会发现蛋会阻塞鞘,最后会开始腐烂;在教会中,会称呼这种人为「蛋童(egg boy)」这是一种轻微的侮辱,用来暗示一个人缺乏选见或是做事不会考虑后果。

原文
剧透 -   :
You transform the contents of a normal egg (such as a chicken egg) into a single dose of small centipede poison (injury DC 11, 1d2 Dex/1d2 Dex). The poison reverts to a normal egg at the end of the spell, even if the secondary damage has not occurred (the reverted egg substance is harmless unless the poisoned creature is vulnerable to eggs). The egg may be raw or cooked but must be whole and not empty when you cast the spell.

Careless would-be poisoners who leave egg on their weapons soon find it tends to clog sheaths and eventually begins to smell rotten; in the church, calling someone an “egg boy” is a minor insult suggesting a lack of foresight or regard for consequences.


【死灵】防御骨盾(Defending Bone)

等级:牧师/先知/战斗祭司 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、器材 (一根中体型生物的头骨或大腿骨)、法器
范围:个人
目标:自己
持续:1小时/等级 或 直至释放
豁免:无
抗力:无

你用死灵系能量活化一根骨头,让它漂浮在你的身体的四周,并且介入朝向你的物体攻击。这位给予你伤害减免5/钝击。当这根骨头阻挡了5点/施法者等级(最多50点)的伤害时,它会被毁并且此法术会释放。如果你有另一来源的伤害减免,此法术无效。

原文
剧透 -   :
You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks. This gives you damage reduction 5/ bludgeoning. Once the bone has prevented a total of 5 points of damage per caster level (maximum 50 points), it is destroyed and the spell is discharged. This spell has no effect if you have damage reduction from another source.


【变化】拉瓦古格之怒(Rovagug’s Fury)/拉瓦古格盾

等级:导师 2、牧师/先知/战斗祭司 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势
范围:30呎
区域:锥形
持续:立即
豁免:无
抗力:有

你创造一阵可以摔绊生物的轻微地震。进行一次摔绊攻击并且将结果运用到区域内所有生物身上。那些失败的人会被摔绊并且俯卧。你不会因为这次摔绊攻击而引发借机攻击(但是施放此法术仍会引发借机攻击),你也不会因为烂骰而让自己俯卧在地。不像正常的摔绊攻击,你可以摔绊任何接触地面的生物,无论体型大小。精通摔绊并不能影响此法术。

尽管是个小型且凝聚在地板的地震,在GM决定下,如果这块区域内别不稳固,此法术可能让物体翻复,墙上或天花板的石头会摇晃松动,等等诸如此类。

原文
剧透 -   :
You create a minor earthquake that can trip creatures. Make a single trip attack and use the result against every creature in the area. Those that fail are tripped and fall prone. You do not provoke an attack of opportunity for this trip attack (though you do provoke one for casting the spell), nor can you knock yourself prone with a bad roll. Unlike a regular trip attack, you may trip any creature touching the ground, regardless of size. Improved Trip does not affect this spell in any way.

Though the earthquake is small and focused on the floor, at the GM’s discretion, if the area is particularly unstable, the spell might cause items to topple, stones to shake loose from the walls or ceiling, and so on.


【塑能】 【塑能】晨花之盾(Shield of the Dawnflower)[火、光亮]/莎伦莱

等级:吟游诗人/歌者 4、牧师/先知/战斗祭司 4、圣武士 4、游侠/猎人 4
施放时间:标准动作
成分:语言、姿势、法器
范围:个人
目标:自己
持续:1轮/等级 (D)
豁免:见下
抗力:无

你在一件武装上创造一轮日光。任何用近战攻击你的生物造成正常的伤害,但也会承受1d6点+1点/施法者等级的火焰伤害。拥有长触击武器的生物,在攻击你时不会承受此伤害。此法术就好像不灭明焰(continual flame)那样发光。同一时间本法术只有一个会在你身上生效。本法术也不会跟像是火焰护盾(fire shield)等类似的灵光法术叠加伤害。

原文
剧透 -   :
You create a disk of sunlight on one arm. Any creature striking you with a melee attack deals normal damage, but also takes 1d6 points of fire damage +1 point per caster level (maximum +15). Creatures with reach weapons are not subject to this damage if they attack you. The shield glows like a continual flame spell. You can only have one instance of this spell in effect at a time. It does not stack with similar damaging aura spells such as fire shield.


【惑控】(胁迫)永固之心(Unbreakable Heart)/莎琳

等级:吟游诗人/歌者 1、牧师/先知/战斗祭司 1、圣武士 1、游侠/猎人 1
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
效果:1个生物
持续:1轮/等级
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

目标在对抗依赖负面情绪(像是极度绝望[crushing despair]、狂暴术[rage]以及恐惧效果)造成的影响心灵的效果,以及会强迫目标伤害盟友(像是困惑术[confusion])的效果上,于豁免检定获得+4士气加值。如果目标在接收到此法术时已经处于一个这样的效果下,在法术持续时间内,此效果会被压制。本法术不会影响依赖正面情绪(像是强大希望[good hope]或是吟游诗人的激发勇气[inspire courage]能力)造成的影响心灵的效果。

安定心神[Calm emotions]能反制与解除永固之心。

原文
剧透 -   :
The target creature gains a +4 morale bonus on saving throws against mind-affecting effects that rely on negative emotions (such as crushing despair, rage, and fear effects) or that would force him to harm an ally (such as confusion). If the target is already under such an effect when receiving this spell, that effect is suppressed for the duration of this spell. It does not affect mind-affecting effects based on positive emotions (such as good hope or the inspire courage bard ability).

Calm emotions counters and dispels unbreakable heart.


【防护】转进战略(Fallback Strategy)/拖拉格

等级:牧师/先知/战斗祭司 1、圣武士 1
施放时间:标准动作
成分:语言、姿势、法器
范围:个人
目标:自己
持续:10分钟/等级 或 直到释放 (见下)

你可以重投一个你刚刚进行而GM还没宣布该次投骰结果是成功或失败的一次投骰。你必须接受重投的结果,就算它比原先的更糟。本法术只能用在你有计划(就算只是一瞬间)并且决定依计行事的行动上,因为其他人的行动所做出的反应行动(reactive actions)不算。

你在任何时间只能拥有此法术一次在身上。

原文
剧透 -   :
You may reroll one roll that you have just made before the GM declares whether the roll results in success or failure. You must take the result of the reroll, even if it’s worse than the original roll. This spell only works on an action that you plan for (even momentarily) and decide to act upon, not reactive actions you do in response to others’ actions.

You can have only one instance of this spell on you at any given time.


【死灵】食尸鬼的饥饿(Ghoul Hunger)[邪恶、影响心灵]

等级:牧师/先知/战斗祭司 2、术士/法师/奥能师 2、黑暗卫士(Blk) 2
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一名纇人生物
持续:1轮/等级;见下
豁免:意志,通过则无效;见下
抗力:有

你让受术者复苏了一股反自然的饥饿,迫使他去追寻最靠近的无助或死亡的纇人生物,并且开始享用它的血肉。受术者能够正常的保护自己,但当进食时不会做其他行动。受术者不会因为这个冲动而采取特别危险的行动(它不会跳进一个坑里,也不会为了合适的受害者而游过岩浆)。如果受术者无法在下一轮满足他的冲动,本法术失效。每一轮到他的回合时,受术者能获得一次新的豁免检定来结束此效果。

原文
剧透 -   :
You awaken an unnatural hunger in the target, compelling them to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh. Your target defends itself normally but takes no other actions while eating. The target does not take extraordinary risks to satisfy this urge (it wouldn’t jump over a pit or swim through lava to reach a suitable victim). If the subject can’t fulfill this urge on its next turn, the spell fails. Each round on its turn, the subject gets a new saving throw to end the effect.


【防护】交感痛楚(Sympathetic Wounds)[邪恶]/宗─库山

等级:牧师/先知/战斗祭司 2、德鲁伊/猎人 2
施放时间:标准动作
成分:语言、姿势、材料 (250金币的琥珀粉末)
范围:语言、姿势、材料
目标:1名生物
豁免:意志,通过则无效
抗力:有

本法术如护卫他人(shield other)般运作,除了你有部分的伤口会转移到目标生物上,而不是他们有部分伤口会转移到你身上。举例,你可以把你与旁边被锁起来的奴隶连接起来,这样当你在受伤时,有些伤害会转移到奴隶身上。你的生命
骰必须要和目标一样多,不然此法术失效。你在同一时间,只能拥有此法术一次在身上。

原文
剧透 -   :
This spell functions like shield other, except some of your wounds transfer to the targeted creature rather than some of their wounds transferring to you. For example, you could link yourself to a nearby chained slave so that when you are wounded, some of the damage is transferred to the slave. You must have at least as many hit dice as the target, otherwise the spell fails. A creature can only be under the effects of one instance of this spell at a time.
« 上次编辑: 2018-02-14, 周三 20:46:35 由 笨哈 »

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
PZO9208 Dark Markets, a Guide to Katapesh
« 回帖 #4 于: 2017-11-11, 周六 14:58:22 »
【咒法】(创造)欢欣之云(Euphoric Cloud)

等级:萨希尔‧菲恩 2
成分:语言、姿势、材料 (一剂仙人掌粹)

你创造一阵云雾,类似臭云术(stinking cloud),除了这气体会令人沉醉。在云雾中的活物会进入迷魂(fascinated)状态。受到影响的目标,在决定成瘾以及戒瘾效果时,会被认为吸食了一剂仙人掌粹。

译注:在ACG已经有此法术的同名新版本。

原文
剧透 -   :
You create a bank of fog like that created by stinking cloud, except that the vapors are intoxicating. Living creatures in the cloud become fascinated.

Affected targets are considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects.



【死灵】夜盲术(Night Blindness)

等级:萨希尔‧菲恩 1

此法术作用类似目盲/耳聋术(Blindness/Deafness),除了本法术只影响活物,并且只造成目盲。受术者的瞳孔收缩,如同他在明亮的太阳光下,就算受术者拥有黑暗视觉或低光视觉,在明亮光照下,会致使他目盲。受术者在因强光(像是闪光术[flare]、阳炎射线[sunbeam]以及阳炎爆[sunburst],尽管后面两个法术,是有可能发生因为本加值所以成功抵抗目盲,但却在对抗伤害的豁免上失败)而造成的目盲状态,于豁免检定上获得+4加值。

原文
剧透 -   :
This spell functions similarly to blindness/deafness, except it only affects living creatures, and only causes blindness. The target’s pupils constrict as if they were in bright sunlight, rendering them blind except in conditions of bright light, even if they have darkvision or low-light vision. The target gains a +4 to saving throws to resist blindness caused by bright light (such as flare, sunbeam, and sunburst, though in the latter two spells it is possible for a creature to fail its save against the damage while successfully resisting the blindness due to this bonus).


【死灵】次级仙人掌粹成瘾(Pesh Addiction, Lesser)

等级:萨希尔‧菲恩 3
成分:语言、材料 (一剂仙人掌粹乳清)

此法术之运作与次级指使术(lesser geas)相似,除了唯一能指使的命令是「吸食仙人掌粹或是精炼仙人掌粹」。


原文
剧透 -   :
This spell functions like lesser geas, except the only allowed command is “use pesh or refined pesh.”



【死灵】仙人掌粹成瘾(Pesh Addiction)

等级:萨希尔‧菲恩 5
成分:语言、材料 (一剂仙人掌粹乳清)

此法术之运作与指使术 (Geas/Quest)相似,除了唯一能指使的命令是「吸食仙人掌粹或是精炼仙人掌粹」。

原文
剧透 -   :
This spell functions like geas/quest, except the only allowed command is “use pesh or refined pesh.”


【死灵】仙人掌粹的活力(Pesh Vigor)

等级:萨希尔‧菲恩 1
成分:语言、姿势、材料 (一剂精炼过的仙人掌粹)

此法术之运作与虚假生命(false life)相似,除了它只影响活物,并且当此法术结束时,受术者会在所有属性上承受-2罚值,持续24小时。受到影响的目标,在决定成瘾以及戒瘾效果时,会被认为吸食了一剂仙人掌粹。

原文
剧透 -   :
This spell functions similarly to false life, except it only affects living creatures, and when the spell ends the target takes a –2 penalty to all ability scores for 24 hours. The target is considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects


【死灵】恶心射线(Ray of Sickening)

等级:萨希尔‧菲恩 1

此法术之运作与力竭射线(ray of exhaustion)相似,除了受术者如果豁免失败,或获得恶心状态,如果豁免成功则不会。使用任何型态的仙人掌粹会立刻使本法术的效果失效。

原文
剧透 -   :
This spell functions like ray of exhaustion, except the target is sickened if she fails her save and unaffected if she makes her save. Using any form of pesh immediately negates the effects of the spell.


【死灵】即刻窒息(Suffocation, Instant)[死亡]

等级:萨希尔‧菲恩 5

此法术之运作与杀生术(slay living)相似,并且立即死于窒息。不用呼吸的生物免疫此法术。受到影响的目标,在决定成瘾以及戒瘾效果时,会被认为吸食了一剂仙人掌粹。

原文
剧透 -   :
This spell functions like slay living, and kills by immediate suffocation. Creatures that do not need to breathe are immune to this spell. The target is considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects.


【死灵】缓慢窒息(Suffocation, Slow) [死亡]

等级:萨希尔‧菲恩 2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:碰触到的活物
持续:1分钟/等级
豁免:强韧,通过则无效
抗力:有

受术者无法呼吸,并且被视为她自己屏住呼吸(见窒息规则)。强效兴奋剂,增加受术者体质的效果,或是物里创伤(像是在一次攻击中承受到10点或10点以上的伤害),此法术会立即无效。不用呼吸的生物免疫此法术。受到影响的目标,在决定成瘾以及戒瘾效果时,会被认为吸食了一剂仙人掌粹。精明的萨希尔‧菲恩会巧妙的使用此法术杀死敌人,因为这法术模拟了过量吸食仙人掌粹。

原文
剧透 -   :
The target is unable to breathe and is treated as if she is holding her breath (see the rules for suffocation). Strong stimulants, effects that increase the target’s Constitution, or physical trauma (such as taking 10 or more points of damage from a single attack) negate the spell immediately. Creatures that do not need to breathe are immune to this spell. The target is considered to have taken a dose of pesh for the purpose of addiction and withdrawal effects. Canny sahir use this spell to subtly kill enemies, as the spell mimics a pesh overdose.
« 上次编辑: 2018-01-23, 周二 05:38:11 由 笨哈 »

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
PZO9210 再探地城住民(Dungeon Denizens Revisited)
« 回帖 #5 于: 2017-11-11, 周六 14:58:35 »
【变化】(变形)泥怪变形术(Flesh To Ooze)

等级:术士/法师/奥能师 6
施放时间:标准动作
成分:语言、姿势、材料 (价值100金币的鍊金试剂)
范围:近距 (25呎+5呎/2等级)
目标:一名生物或见下
持续:永久
豁免:强韧,通过则无效;意志,通过则部分生效,见下
抗力:无

此法术如同恶意变形术(baleful polymorph)般运作,除了受术者会变成一只泥怪。HD在3或3以下的生物会变成灰泥怪(gray ooze),HD在4-9之间的会变成一只胶质怪(gelatinous cube)或是赭冻怪(Ochre Jelly),而HD10+的会变成一只黑布丁。或著,不选择生物,你可以选择具有充足质量的惰性肉块(像是解除石化[stone to flesh]创造的肉体),将它变成你所选择的泥怪。

因为受术者的装备不会跟着一起转化,物品会坠下,或著留在泥怪的身体内部,这或许代表物体会被摧毁。如果泥怪有着分裂(split)能力,进行分裂的泥怪会创造一只保有生物原始身分特征的泥怪(用于保存或复原该生物),以及一只正常且该类型的无心智泥怪。

原文
剧透 -   :
This functions like baleful polymorph, except the target becomes an ooze. A creature of 3 HD or less becomes a gray ooze, 4–9 HD becomes a gelatinous cube or ochre jelly, and 10+ HD becomes a black pudding. Alternatively, instead of a creature you may target a quantity of inert flesh (such as that created by the stone to flesh spell) of sufficient mass, which becomes an ooze of your choice.

Because a target’s gear does not transform with it, any items fall under or within the ooze’s body, which may mean the items are destroyed. If the ooze has the split ability, splitting the ooze creates one ooze that retains the creature’s original identity (for the purpose of memories or restoring the creature) and one normal mindless ooze of that type.
« 上次编辑: 2018-01-23, 周二 15:04:44 由 笨哈 »

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
PZO9211 秘密探寻者(Seekers of Secrets)
« 回帖 #6 于: 2017-11-11, 周六 14:58:42 »
法术

探索者协会的施法者们发明或是重新发掘了许多法术,大多数用于蒐集以及保存资讯。下列的法术是一些专门法术的范例,大部分都可以在探索者协会的清单中找到。


【防护】防护书本(Book Ward)

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、材料/法器 (一滴干净的油)
范围:接触
目标:一件被碰触最多10磅/等级的物体
持续:1天/等级 或 直到释放 (见下)
豁免:意志,通过则无效 (无害、物体)
抗力:有 (无害,物体)

如同防护能量伤害(protection from energy),除了上面写得以及此本法术只在对抗酸液与火焰伤害时进行保护。在能量保护存在的期间,此物体也完全防水(这种保护也扩及到其他液体,像是酒精与油)。

原文
剧透 -   :
As protection from energy, except as noted above and that the spell only protects against acid and fire damage. While the energy protection remains, the item is also completely waterproof (this protection extends to other liquids as well, such as alcohol and oil).



【预言】寻路石(Questing Stone)

等级:吟游诗人/歌者 4、术士/法师/奥能师 4
施放时间:10分钟
成分:语言、姿势、器材
范围:接触 与 无限
目标:一颗被碰触的艾恩石(ioun stone)
持续:1分钟/等级 (D)
豁免:无
抗力:无

此法术如同祕法眼(arcane eye)般作用,除了它使用一颗艾恩石作为可视的传感探知器。这颗艾恩石移动的速率和祕法眼相同,并能穿过直径2英吋小的孔洞或是空间。他可以借由异界之门(gate)或类似的入口进入另一存在的位面,但如果这种事情发生了,施法者会失去与传感器的联系。这颗被增强的艾恩石,拥有AC 24,10点HP,5点硬度,飞行速度30呎(完美)以及+16的隐匿。当你使用此艾恩石作为传感探知器时,它不会给予通常情况下的效益。

原文
剧透 -   :
This spell functions like arcane eye, except that it uses an ioun stone as a visible scrying sensor. The ioun stone moves at the same rate as an arcane eye, and may pass through holes or spaces as small as 2 inches in diameter. It can enter another plane of existence using a gate or similar portal, but the caster loses contact with the sensor should this occur. The enhanced ioun stone has AC 24, 10 hp, hardness 5, fly speed 30 (perfect), and a +16 Stealth bonus. The stone does not provide you with its normal benefits while you are using it as a scrying sensor.



【预言】启示(Revelation)

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 3、术士/法师/奥能师 3
施放时间:1轮
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级;见下

你获得一道谜题、一件装置或一个陷阱一段它们运作机制的简要领会,这让你在解除、操纵或解决这可疑物体的检定上,获得等于你施法者等级的洞察加值(最多+10)。这股内化是无法言喻的。你无法与他人分享你的领会。在GM的选择下,这法术可以转而给予你一条线索或著其他一部分有用的资讯。在这种情况下,你可以与他人讨论这条线索,并且在此法术持续时间结束后,仍然保留此知识。

原文
剧透 -   :
You gain a brief understanding of the workings of a single puzzle, device, or trap, gaining an insight bonus equal to your caster level (maximum +10) on checks to disable, manipulate or solve the object in question. Your insight is ineffable; you are unable to communicate your understanding to others. At the GM's option, this spell may instead give you a clue or other piece of useful information. In this case you may communicate the clue to others and retain knowledge of it after the spell's duration has expired.


【变化】代笔者的复诵(ScrivEner's Chant)

等级:吟游诗人/歌者 0、牧师/先知/战斗祭司 0、术士/法师/奥能师 0
施放时间:标准动作
成分:语言、姿势、材料 (细沙以及一小瓶墨水)
范围:5呎
目标:一件或多件书写的物体
持续:专注,最多1分钟/等级
豁免:意志 (无害,物体)
抗力:有 (无害)

此法术朝一只羽毛笔灌输了活化的能量,令其快速的抄写页面的内容到另一页上。这根羽毛笔的复写速率为一页正常尺寸的纸张需时1分钟。可以用语言学技能来做出一个以假乱真的副本,不然这复制品的笔迹会显示出自施法者之手。你必须在法术持续时间内,对进行复制工作的材料上保持专注,并且在需要时提供新的空白纸张。除了法术的材料成分外,代笔者的复诵还需要白纸以及一根羽毛笔,或是其他书写材料。

本法术无法复制带有魔法的字迹(这包含法术以及魔法卷轴),但它可以从具有魔法的来源中抄写非魔法的字迹。

原文
剧透 -   :
This spell imbues a quill with animate energy and rapidly transcribes words from one page to another. The quill copies a written work at the rate of one normal-sized page per minute. The Linguistics skill can be used to make a convincing copy, but otherwise the reproduction is written in the hand of the caster. You must concentrate upon the material being duplicated for the spell's duration and provide new blank pages as required. The scrivener's chant requires blank paper and a quill or other writing materials, in addition to the material components. This spell cannot duplicate magical writing (including spells and magical scrolls), though it can duplicate non-magical writing from a magical source.


【防护】传送陷阱(Teleport Trap)

等级:术士/法师/奥能师 7
施放时间:10分钟
成分:语言、姿势、材料 (天然磁石的粉末以及每40立方呎,价值100金币的银立方体)
范围:中距 (100呎+10呎/等级)
区域:一个40呎的立方体/等级 (S)
持续:1天/等级
豁免:无
抗力:有

传送陷阱会守卫一块区域,重新导向传送进区域内或从区域内传送出去的传送术,到一处你施法之时在此区域内部指定的地点。这个地点必须是一处开放空间,但它并不需要是可以让目标能站立其上的固体表面。此法术的区域会和墙壁以及其他固态与液态的体重叠(这防止入侵者绕过防护范围,传送到墙内或类似的方式)。

依据你的决定,传送陷阱可以排除某一类的生物,像是某个阵营、某种(type)生物或是携带着某件特定物品或知道某个密码的生物(尽管这只在该生物试图传离此区域时运作,进入不会)。你在施展本法术时选择哪个情况以及哪个条件。太过复杂的条件可能会导致此法术完全失败。多次施放并连接传送陷阱可以复盖一个更大的区域,令传送的生物被导向至本法术联合形成的区域内的一个地点。

传送陷阱可以花7000金币来恒定。一个魔法恒定术(permanency)可以衡定所有连接起来的传送陷阱,但金币的花费还是要依法术数量个别计算。

探索者协会的本部在几个关键地点中使用恒定的传送陷阱,将可能的入侵者传送到一件单人小牢房中。默语暴君(Whispering Tyrant)在至少一个地下室中使用了此法术,将盗墓者传送到棺材大小的石制囊包内,让他们在那里因为口渴和饥饿缓慢且受尽苦楚的死去。


原文
剧透 -   :
Teleport trap wards an area, redirecting all teleportation into or out of the area to a specific point within the area determined by you at the time of casting. The destination must be an open space, though it does not need to have a solid surface for the target to stand upon. The spell's area overlaps walls and other solid and liquid objects (preventing intruders from bypassing the ward by teleporting into a wall or similar means). At your discretion, the teleport trap can exclude a category of creatures, such as an alignment, a type of creature, or creatures carrying a specific item or knowing a password (though this only works if the creature is teleporting out of the area, not into it). You select this option and the conditions at the time you cast the spell. Overly complicated conditions may cause the spell to fail entirely. Multiple castings of teleport trap can be linked to cover a larger area, allowing teleported creatures to be directed to a single point within the combined area of the spells. Teleport trap can be made permanent at the cost of 7,000 gp. A single permanency spell can be used on all teleport traps in a link, but the gold piece cost must be paid for each individual spell. The Pathfinders of the Grand Lodge make use of permanent teleport traps in several key locations, trapping would-be intruders in a small wing of jail cells. At least one crypt of the Whispering Tyrant makes use of the spell as well, trapping grave robbers in coffin-sized stone cysts, there to die a slow and agonizing death from thirst and starvation.
« 上次编辑: 2018-03-03, 周六 06:17:27 由 笨哈 »

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
此篇译文援引自[girigiripony]于【Book of the Damned1 Princes of Darkness】法术之法术翻译。


地狱奥法(Infernal Arcana)
下面列出了在地狱深处被完善的几个法术。这些法术被魔鬼大师中的异端传播开来,并被抄录在了诅咒之书上。

【塑能】压榨劳工 (Agonize) [邪恶,痛苦]

等级:牧师/先知 3, 术士/法师 4, 召唤师 3
施放时间:标准动作
成分:语言, 姿势
范围:近距(25呎+5/2等级)
目标:一个召唤来的异界生物或元素 (见下文)
持续:1轮
豁免:强韧,通过则无效
抗力:有

      你发射一枚污秽的能量弹对你使用异界盟誓 (或类似法术) 召唤来的生物进行痛苦的折磨。这些邪恶的能量将给召唤生物带来可怕的痛苦和折磨,让它们更顺从你的意志。
      目标生物必须通过一个强韧豁免,否则在接下来的一小时内,在所有针对你本人的豁免和检定中都会受到每2个施法者等级-1的罚值 (最大-10)。
      此外,生物在为你进行服务所要求支付的报酬上,每4级减少20% (最多减少60%)。
      当然,目标生物将因为这个法术而痛恨你,这可能会导致它恶意曲解你们订下的协议或是在获得解脱后进行可怕的报复。
      这个法术对免疫非致命伤害的生物没有效果。

原文
剧透 -   :
agonize
School evocation [evil];
level cleric 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S effeCT
range close (25 ft. + 5 ft./2 levels)
Target one conjured outsider or elemental (see text)
Duration 1 full round Saving Throw Fortitude negates;
Spell resistance yes
You afflict a creature you have conjured via planar ally (or a similar spell) with bolts of vicious energy. These foul energies inflict terrible pain upon the summoned creature, torturing it to make it more pliant to your will. The targeted creature must make a Fortitude save or take a –1 penalty for every 2 levels you possess (maximum –10) on all saves and checks made against you for the next hour. In addition, creatures that demand payment for their services reduce the payment by 20% for every 4 levels you possess (maximum 60% reduction). However, beings tortured by this spell quickly come to resent you, making them more likely to try to pervert your orders to malicious ends or try to seek retribution after their release. This spell has no effect on creatures that are immune to nonlethal damage.
【塑能】地狱火射线 (hellfire ray)[邪恶]

等级:牧师6, 术士/法师6
施放时间:标准动作
成分:语言,姿势,法器/器材(任何不洁的符文或者禁忌的卷宗)
范围:近距(25呎+5尺/2等级)
目标:一个召唤来的异界生物或元素 (见下文)
效果:射线
持续:立即
豁免:无,见下
抗力:有

      一道地狱火的冲击波从你手中射出。你必须通过远程接触攻击来命中目标。射线造成每施法者等级1d6点伤害(最高15d6)。这伤害一半是火焰伤害,另一半则是直接来源于不洁能量,因此这部分伤害不能被抵抗火焰伤害的能力所降低。
      任何被这个法术杀死的生物都必须做一个意志豁免;失败了则意味着这个生物的灵魂被地狱诅咒,一阵硫磺火的爆发将会出现在它的尸体周围。一个非邪恶的施法者想要将该角色复活必须通过成功的施法者等级检定(DC等于10+被杀死生物的等级);失败了则意味着该施法者不能在一天内再次尝试复活该角色。邪恶的施法者可以无需检定如常复活该角色。

原文
剧透 -   :
hellfire ray
School evocation [evil];
level cleric 6, sorcerer/wizard 6
Casting Time 1 standard action
Components V, S, DF/F (any unholy symbol or heretical tome)
range close (25 ft. + 5 ft./2 levels)
effect ray
Duration instantaneous
Saving Throw no (see text);
Spell resistance yes
A blast of hellfire blazes from your hands. You must succeed on a ranged touch attack with the ray to deal damage to the target. The ray deals 1d6 points of damage per caster level (maximum
15d6). Half the damage is fire damage, but the other half results directly from unholy power and is therefore not subject to being reduced by resistance to fire-based attacks. Any creature killed by this spell must make a Will saving throw; failure means the creature’s soul is damned to Hell as a burst of brimstone appears around its corpse. A non-evil spellcaster attempting to bring the character back from the dead must make a caster level check (DC equal to 10 plus the slain creature’s level) to succeed; failure means the spellcaster cannot try again for 1 day. Evil spellcasters can raise the slain character normally, without a check.

【死灵】诅咒术 (Malediction) [邪恶]

等级:牧师4
施放时间:标准动作
成分:语言, 姿势
范围:接触
目标:一个被接触到的生物
持续:1分钟或立即
豁免:意志,通过则无效
抗力:有

      你将地狱的渎神能量引导至你的手上,这种能量会给你的目标带来一个短暂但是根本性的腐化。如果目标在施放法术后的一分钟内死亡,它的灵魂将会不可避免地被诅咒引至地狱之中。在该法术效果下被杀死的生物不能被一般的方式复活。只有阿斯莫迪尔斯(或者你信仰的神祗,如果你不信仰黑暗王子的话)的崇拜者可以将被诅咒术诅咒的灵魂带回人间。由其他神祗信仰者所施放的像是死者复活或者复生术的法术将会自动失败,但他们可以确实地了解到目标的灵魂在地狱中遭受不应有的折磨。无论施法者的信仰如何,奇迹术或者祈愿术都可以将诅咒术受害者带回人间。
      一个灵魂可能因为其他人的舍身努力而从前往地狱的路途中被解放出来。确定被该法术影响的灵魂的位置,然后将它带出这个位面,这能它在来世达到预期的目的地,并可以被正常复活。你可以通过再次施放这个法术并集中于之前的目标来结束这个法术的效果。这样做可以将之前目标的灵魂释放至它死后应该去的地方;这并不会将目标复活。如果在目标死亡之前成功施放破除结界,解除魔法,以及移除诅咒这样的法术于目标,那么就可以抵销诅咒术。

原文
剧透 -   :
School necromancy [evil];
level cleric 4
Casting Time 1 standard action
Components V, S
Range touch
Target 1 creature touched
Duration 1 minute and instantaneous (see text)
Saving Throw Will negates;
Spell resistance yes
Channeling the blasphemy of the Pit into your hand, you mark your target with a brief but fundamental corruption, causing its soul to be irretrievably damned to Hell should it die within the next minute. Those killed while under the effect of this spell cannot be resurrected by normal means. Only a worshiper of Asmodeus (or of your deity, if you are not a worshiper of the Prince of Darkness) can return a soul damned by malediction to life. Spells like raise dead or resurrection cast by the worshipers of other deities automatically fail, though they do reveal that the target soul has met a perhaps undeserved torment in Hell. The spells miracle or wish return the victim of a malediction to life, regardless of the caster’s deity.
A soul may also be freed by the efforts of someone bodily going to Hell, locating the affected soul, and leading it out of the plane, which allows it to go to its intended destination in the afterlife and be raised normally. You can end the effects of your own malediction by casting the spell again and concentrating on a past target. Doing so frees the past target to its rightful place in death; it does not return the target to life.
Spells such as break enchantment, dispel magic, and remove curse negate this spell if successfully cast before the target dies.
【惑控】献祭(Sacrifice)(魅惑)[影响心灵]

等级: 牧师 4,法师/术士 3
施放时间:1分钟
成分:语言, 姿势,材料(见下文)
范围:近距(25呎+5尺/2等级)
目标:一个被召唤来的异界生物或者元素
持续:立即,1分钟,或者1小时(见下文)
豁免:无
抗力:无

      你做出一次献祭,这次献祭能帮助你召唤和命令一只以异界盟友、异界誓缚或者类似法术呼唤来的生物。献祭有多种使用方法。:
      交易:直接向召唤出来的生物做出一次献祭,这能在接下来的一小时内为你在用于强迫该生物的魅力检定上取得加值。
      诱惑:在你召唤的前一轮做出一次献祭,这将提升异界生物用于抵抗召唤的意志豁免的DC。
      酬劳:直接向召唤出来的生物做出一次献祭,这将让你在支付它们一次服务所需要的酬劳时使用货物而不是黄金来进行交易。
      强化:在你施展法阵并准备好召唤所用魔法图阵的前一轮做出一次献祭,这将会加强结界魔法的能量,提升所有召唤生物逃脱所需魅力检定的DC。这将会持续一天。
      多次献祭可以用来影响同一次召唤,但由该法术提供的加值并不叠加。因此,当你施放牺牲来协助召唤以及与一只生物交易时,你不能多次做出献祭(即使是不同种类的)来加强单次召唤的某一个相同的效果。
      一次献祭可以包含任何目标喜欢的东西,包括财宝,活物,或者是更为转瞬即逝的一些东西。当这个法术并不是纯粹的邪恶时,善良阵营的生物会提供更多它们可以接受的东西来作为你的选择,而且它们还特别不喜欢血祭。很多献祭行为都是纯粹的邪恶,像是杀死一名无辜的虔信者来召唤一只恶魔。召唤生物可能会拒绝某种类型的祭品,在这种情况下你将不会得到该法术的好处,因此,祭品必须能够吸引目标——有些异界生物可能会喜欢价值2000gp的羊皮纸,而另一些则可能喜欢价值2000gp的钻石。GM将会决定什么样的祭品才是召唤生物所喜欢的。
      献祭效果的表格在上一页,并列出了几个可能的祭品和这些祭品产生的效力,以及根据异界盟友的目标这些祭品的等价金币。有些献祭包括失去属性值,等级,生命,或者甚至是转变阵营。任何由这类献祭造成的改变(失去属性值或等级,或者改变阵营)不能被恢复,治愈,或者是被任何缺少奇迹术或者祈愿术效力的法术移除。以此法被杀死的生物也是如此,这种生物不能被任何弱于奇迹术或者祈愿术的法术复活。任何在该法术中被献祭的物品会被有力地摧毁或者被移至其他的位面,这取决于召唤生物的选择。获得的加值以及其对应的价值被列在了献祭表格中,这算是一个对于祭品的指南;特定种类的珍宝或者生物可能会对特定的生物有着超凡的价值,有些不一般的祭品(比如一件强力的神器或者一名高等级圣骑士的生命)将会提升加值。
      你不能献祭超过已经在表格中列出的物品或者黄金来获得更多的加值。打个比方,你不能获得两次永久负面等级来取得+16的加值,你也不能通过杀死20HD的生物而在支付10HD生物服务时获得更多的好处。

原文
剧透 -   :
SaCrifiCe
School enchantment (charm) [mind-affecting]; level cleric 4, sorcerer/wizard 4
Casting Time 1 minute
Components V, S, M (see text)
range close (25 ft. + 5 ft./2 levels)
Target one summoned outsider or elemental (see text)
Duration instantaneous, 1 hour, or 1 day (see text)
Saving Throw none;
 Spell resistance no
You make a sacrifice to aid in conjuring and commanding a creature called with planar ally,
planar binding, or a similar spell. A sacrifice can be used in a variety of ways
Bargain: Making a sacrifice directly to the conjured being grants you a bonus on opposed Charisma checks made to compel the creature into service for the next hour.
Enticement: Making a sacrifice the round before conjuring increases the DC of the Will save an outsider must make to resist being summoned.
Payment: Making a sacrifice directly to the conjured being allows you to pay for one service from the creature in commodities other than gold.
Reinforcement: Making a sacrifice the round before casting magic circle and preparing a summoning diagram increases the power of its warding magic, increasing the DC of all Charisma checks the creature might make to escape. This lasts 1 day.
Multiple sacrifices can be made to affect a single conjuring, but the bonuses provided by this spell do not stack. Therefore, while you can make sacrifices to aid in summoning and bargaining with a creature, you cannot make multiple sacrifices (even of varying types) to enhance the same effect of a particular conjuration.
A sacrifice may consist of any kind of commodity the target creature favors, including treasures, living creatures, or more ephemeral offerings. While this spell is not fundamentally evil, good-aligned creatures prove more selective in what offerings they accept, typically scoffing at blood sacrifices. Many sacrifices are fundamentally evil acts, such as murdering a pious innocent to summon a fiend. Any creature might reject certain types of sacrifices, thus denying you the benefits of this spell, as the offering must appeal to the target—few outsiders would care for 2,000 gp worth of parchment, while 2,000 gp of diamonds would be widely coveted. The GM determines what sacrifices creatures find appealing.
The Sacrifice Effects table on the previous page lists a number of likely offerings, along with the bonus such gifts effect and the offering’s equivalent value in gold pieces for the purposes of planar ally. Several of these sacrifices involve the loss of ability scores, levels, lives, or even changes in alignment. Any change wrought by such sacrifices (loss of ability score or level, or change in alignment) cannot be recovered, cured, or
undone by any spell or effect short of miracle or wish. The same is true of creatures killed as a sacrifice; such creatures cannot be resurrected by any magic less powerful than these spells. Any object sacrificed with this spell is effectively destroyed or removed to an extraplanar holding of the summoned creature’s choice. The bonuses and values noted on the sacrifices table are guidelines for offerings; certain types of treasures or lives might prove especially valuable to specific creatures, with extraordinary sacrifices (like a potent artifact or the life of a high-level paladin) garnering increased bonuses.
You cannot make greater sacrifices than those noted on the table to gain increased bonuses or gold values. For example, you could not gain two permanent negative levels to gain a +16 bonus nor gain increased benefit from slaying 20 HD worth of creatures to pay for a 10 HD creature’s service.

【惑控】地狱幻景Vision of Hell(五官幻觉)[邪恶,恐惧]

等级: 牧师 3,法师/术士 3,吟游诗人3
施放时间:标准动作
成分:语言, 材料(少量硫磺)
范围:中距(100呎+10呎/等级)
效果:50尺弥散范围
持续:1分钟/等级(可解消)
豁免:意志,通过则无效
抗力:无

      你用一片令人恐惧的地狱幻觉复盖一片区域。
范围内的构造物、装备和生物不会被隐藏,但是周围的环境景象都会变得跟地狱一样。
      因为你对此有所准备不会受其影响,不过区域内的任何其他生物都必须通过意志豁免否则就会战栗并且对恐惧效果的豁免获得-2罚值;只要生物仍然在生效区域内,恐惧效果和罚值就会一直持续。
      魔鬼和任何守序邪恶的生物都不会被该法术的负面效果影响。

原文
剧透 -   :
ViSion of hell School illusion (glamer) [evil];
level bard 3, cleric 3, sorcerer/ wizard 3
 Casting Time 1 standard action Components V, M (a pinch of brimstone)
range medium (100 ft. + 10 ft./level)
effect one 50-ft.-radius emanation Duration 1 minute/level (D)
Saving Throw Will negates;
Spell resistance no
You overlay a realistic illusion of a terrifying hellscape upon an area. Structures, equipment, and creatures within the area are not hidden, though environmental features take on an infernal appearance. While you are prepared for these images and are not affected by them, all creatures within the area must make a Will save or become shaken and also take a –2 penalty on saves versus fear effects; the fear and penalty persists as long as the creature remains in the area. Devils and any lawful evil creatures suffer no negative effects from this spell.
« 上次编辑: 2018-01-23, 周二 17:03:42 由 笨哈 »

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
PZO9214 格拉利昂的城市(Cities Of Golarion)
« 回帖 #8 于: 2017-11-11, 周六 14:59:01 »
伊利森的镜子
有些伊利森的民间传说围绕着被判或以其他方式阻挠它们主人的镜子。雅德薇加(jadwiga)以及其他伊利森人民会尽量避免在镜子前面做任何事情,好避免被芭芭雅嘎监看,而一个特别私密或是邪恶的时刻,往往都以把镜子转到面向墙壁作为开始。这种迷信根植于统治者世家为了监看人民所常用的一个法术,而有些副本已经交给了外来者。


【预言】(探知)伊利森魔镜(Irrisen Mirror Sight)

等级:术士/法师/奥能师 3
施放时间:10分钟
成分:语言、姿势、器材 (一面镜子)
范围:见下
效果:魔法传感器
持续:1分钟/等级
豁免:无
抗力:无

此法术能让你向附近镜子内看,并且看到另一面特定镜子所反射的画面(由你选择),或是从其他镜子所映出的某位特定人士。本法术如同探知(scrying),除了妳只能看到与妳处于同一位面的生物。每次妳施展此法术,你可以在妳的镜中看见下列三种中的一种映象。

知晓镜子:当前的映像是另一面妳所熟悉的镜子。

知晓人物:当前的映像是一位妳熟知的人,假设这个人现在正在镜子旁边。

知晓位置:当前的映像是一处妳熟知的地点,假设这个地方现在正被镜子映照。

透过此能力,妳只能获得视觉上的讯息。你可以选择双向传递,让远方被镜子映照的人,能够看见你正在使用的镜子所映照出的东西。

举个例子,乌瑞恩‧派翠斯基(Urion Petresky)知道艾尔凡娜(Elvanna)皇后在她的王座间旁边的厅室中放着一面镜子。他可以透过他的掌镜来看到厅室内部,就算皇后不在那边。或著,他可以透过看镜子(无论她在哪)来试着寻找皇后,如果这个时候,皇后在任何镜子旁边,他就可以看到她。或他也可能施法,并且试看看能不能看到她的王座间,祈祷或许有什么人把镜子带进去。如果以上这些情况没一个满足,那乌瑞恩除了自己的倒影外什么都看不到。

此法术只能用在被有意制造出来的镜子上,它无法在其他反射面上生效,像是平静的湖泊或是抛光的金属盾牌。能够阻碍探知(scrying)的也能阻碍本法术。

原文
剧透 -   :
This spell lets you look into a mirror near you and see an image that is reflected in another specific mirror (chosen by you) or an individual reflected in any other mirror. This works like a scrying spell, except you can only view creatures on the same plane as you. Each time you cast the spell, you can choose to see one of three types of reflections in your mirror. Known Mirror: The current reflection in another mirror with which you are familiar. Known Person: The current reflection of a person you know well, assuming that person is near a mirror. Known Place: The current reflection of a place you know well, assuming the location is being reflected in a mirror. You receive only visual information through this ability. You can choose to transmit information both ways so that a person reflected in the remote mirror can view whatever appears in the mirror you are using. For example, Urion Petresky knows that Queen Elvanna keeps a mirror in a hall near her throne room. He can look through his own handheld mirror and see into this hall, even if the queen is not there. Alternatively, he can attempt to find the queen (wherever she is) by looking into his mirror; if, at that moment, the queen is near any mirror at all, he can see her. He may instead cast the spell and try to see into her throne room, hoping that someone has brought a mirror there. If any of these conditions fails, Urion sees nothing but his own reflection. This spell works with intentionally fabricated mirrors only; it is not effective with other reflective surfaces, such as still pools or polished metal shields. Effects that block scrying block this spell.
« 上次编辑: 2018-01-23, 周二 23:58:06 由 笨哈 »

离线 笨哈

  • 翻译组
  • ****
  • 帖子数: 3822
  • 苹果币: 6
PZO9217 河域诸国指南(Guide to River Kingdoms)
« 回帖 #9 于: 2017-11-11, 周六 14:59:23 »
银光
阿纳菲克斯(Arnefax)的手下从切利亚斯手中窃取了这原本是用来囚禁好战恶魔的法术,但他们后来发现这在驯服、控制黑荆棘树精(blackthorn dryads)上有卓越效用。


【塑能】银光(silverlight)[光亮]

等级:吟游诗人/歌者 3、牧师/先知/战斗祭司 3、德鲁伊/猎人 3、圣武士 3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势、材料 (1银币)
范围:接触
目标:碰触到的物品
持续:1分钟/等级
豁免:强韧,通过则部分生效 (见下)
抗力:无

如同昼明术(daylight),除了这件物体会流洩出半径20呎的明亮银色光芒。除了提供照明外,对那些容易因为炼银(alchemical silver)而受伤的生物来说,处在强光区域(the area of bright light)内会带来痛苦。一名生物(拥有DR/银)在他的回合开始时,如果位于本法术的光照之下,那么自动目眩(dazzled)并且恶心(sickened),除非它通过强韧豁免检定。在目标离开银光照亮的区域后,此效果会在一轮后消失。离开又返回此区域的生物必须进行一次新的豁免检定。本法术给予最多40呎远的昏暗光线(dim light),但唯有20呎范围内的生物会接收到此效果。

原文
剧透 -   :
As daylight, except the object touched sheds bright silvery light in a 20-foot radius. In addition to providing illumination, the area of bright light is painful to creatures that are susceptible to alchemical silver. A creature with DR/silver that begins its turn within the light of this spell is automatically dazzled and becomes sickened unless it succeeds on a Fortitude save. These effects disappear 1 round a"er the target leaves the silverlight. A creature that leaves the area and then returns must make a new saving throw. This spell provides dim light up to 40 feet away, but only creatures within 20 feet are subject to the above effects.
« 上次编辑: 2018-01-27, 周六 19:24:29 由 笨哈 »