作者 主题: 【HT】额外生活方式 p.139-142  (阅读 6445 次)

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【HT】额外生活方式 p.139-142
« 于: 2019-03-21, 周四 20:41:13 »
额外的生活方式
ADVANCED LIFSTYLES

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ADDITIONAL RULES 追加规则:

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LIFESTYLES生活方式

以下的生活方式由低到高列出,以供判断一个娱乐项是否需要花费新円,亦或是特质的需求*
(译注:娱乐项见【RF】p.216-227 定制私人空间)

•   街头
•   寄居/庇护所(见RF)
•   低端/旅居(见RF)
•   中端/商居(见RF)
•   高端/住院
•   奢华

*最低生活方式为庇护所,旅居,商居或住院的娱乐项是为这些生活方式特定的。这些选项被放在其他生活方式上的时候总会花费额外的新円。

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(Ordered from low to high for determining if an entertainment costs nuyen and Quality requirement purposes.)*

• Street
• Squatter/Bolt Hole
• Low/Traveler
• Middle/Commercial
• High/Hospitalized
• Luxury

*Entertainment options that have Bolt Hole, Traveler, Commercialized, or Hospitalized for a minimum lifestyle are specific to the lifestyle. These options always cost money if applied to any other lifestyle.

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LIFESTYLE CALCULATION ORDER 生活方式成本计算方法*

以下为导入RF生活方式规则之后计算生活方式成本的顺序。也可以加入套用其他的追加规则。

•   调整生活方式项(必需品,舒适,街区)
(译注:每使用购点提升一级这些项使得基础生活方式开销增加10%,具体见RF)
•   计算花费在娱乐:资产上的购点,并加入它们带来的额外开销
•   计算生活方式特征
•   (如果团队共享生活方式,)在合租人之间分摊开销
•   根据各种前置需求调整分担的开销份额
•   根据泛人类生活方式成本调整(译注:如矮人或巨魔)调整分担的开销份额
•   根据角色的殖装和特质调整生活方式成本
•   最后加入用于购置娱乐:外出与服务的购点与额外开销。


剧透 -   :
This is the Lifestyle order calculation after Run Faster. Additional rules can apply.

• Lifestyle categories (C&N, S, N) are adjusted
• Entertainment points are spent for Assets and additional monthly costs are added
• Add lifestyle qualities
• Add Shared Lifestyle adjustment (if sharing a lifestyle)
• Split (if sharing a lifestyle)
• Adjust share(s) for Dependents
• Adjust share(s) for metahuman lifestyle requirement
• Adjust for character augmentation or quality lifestyle requirements
• Entertainment points for Outings and Services are added

*当一系列生活方式特征中同时包括固定成本和百分比变动时,百分比变动不会影响固定成本,而是在计算固定成本之前被套用。举例,如果角色为他的生活方式加入特殊工作区(+1000¥)和危险地带(-20%),首先计算危险地带的成本降低,再计算特殊工作区。
(译注:阿催原文搞错了,危险地带是降低20%开销而不是增加,这是个核心生活方式特征)

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*When incorporating a set of qualities or options that have both a percentage and a flat value, percentages do not apply to the flat value. Calculate percentages before adding flat values. For example, with the Lifestyle Option, if the character is adding Special Work Area (+1,000¥) and Dangerous Area (+20%), factor in Dangerous Area first, and then add Special Work Area.



防图裂:
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起始新円表
生活方式起始金钱
街头/庇护所1d6 x 20¥
寄居2d6 x 40¥
低端/旅居3d6 x 60¥
中端/商居4d6 x 100¥
高端5d6 x 500¥
奢华6d6 x 1000¥
   

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SHARED ADVANCED LIFESTYLES 高级团队生活方式

每一个加入合租的角色(见核心规则书p.375,团队生活方式)同样会提供一点额外的生活方式购点。一个生活方式能通过加入额外的角色或者选择生活方式选项得到最多两倍于起始购点数的点数。

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Each character that shares a residence (Team Lifestyle, p. 375, SR5) also adds an additional point available to the Lifestyle. A Lifestyle can gain up to twice the starting lifestyle points when taking lifestyle options or adding characters to share a lifestyle.

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ENTERTAINMENT SPENDING 娱乐开销

花费在娱乐资产上的点数只用购买一次,并且可以被分享此生活方式的角色共享。这些资产带来的额外开销会在计算团队生活方式每个额外角色带来的成本增幅之前计算,以反映额外的使用消耗或者维护开支。剩余可分配至外出与服务的点数则由各名角色各自购置,这体现了每个人各自的生活习惯。这些服务的好处由角色独自享受;如果这些服务会带来额外开支,则它会加到那名角色自己的那份开支上,而不是被所有人分摊。

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Points spent on entertainment assets are purchased once and shared by all characters of the shared Lifestyle. Any incurred costs by assets are added prior to the shared Lifestyle increase to represent the increased use/ maintenance. Points remaining for outings and services are purchased per character, representing the character’s individual habits. Benefits of individually purchased services only apply to the character: if they incur an additional cost, it is added to the character’s share of the lifestyle cost, not divided among the group.

举个例子,如果两名角色分享一个中等生活方式,他们有5点购点可用(4点+1点来自第二个角色)。然后如果他们在健身房和射击场上各花费了2点,他们俩就都可以使用这两个设施了。剩下的一点可以由每名角色自行使用在不同的外出和服务(仅限外出和服务)上,比如其中一名角色可能想要个艺术赞助人资格,另一个想要个污染敏感清洁服务。生活方式本身的月度开销是6050¥(5000¥+0¥健身房+500¥射击场,+10%来自团队生活方式)。两个人每人分摊其中的3025¥,但是选择要清洁服务的那个需要支付400¥每月的费用,所以他每月支付3425¥。

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For example, if two characters share a middle lifestyle, they have 5 points to spend (4 +1 for the second character). If they spend 2 points on a gym and 2 points for a shooting range, then they both can use the gym and shooting range asset. The remaining 1 point can be spent differently for each character for only services and outings. One character may be a patron of the arts at sporting events, while the other character wants a pollution sensitive cleaning service. The monthly cost of the lifestyle is 6,050 nuyen (5,000 + 0 for the Gym + 500 for the shooting range x 10% for the team lifestyle). The cost is split at 3,025 nuyen a month per person, but character number two pays an additional 400 a month for cleaning service, so their monthly payment jumps to 3,425¥


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I RAN OUT OF POINTS, BUT WANT MORE STUFF 点数用完了,可我全都要

如果你想在点数用尽之后继续为你的生活方式添砖加瓦,你可以不使用点数购买任何外出与服务项目,但是为此的新円花费必须支付。你也可以购买资产,每月为其支付成本,但仅限于你的生活方式等级高于或等于这个资产的需求。对于超过一点的每个点数,买卖(见RF)这项资产会花费5000¥。

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In order to get more out of your Lifestyle after you have used all of your points, you can purchase any outing or service for 0 points, but the monthly nuyen cost must be paid thereafter. You may purchase assets without points and just pay the monthly nuyen only if your chosen lifestyle is equal to or greater than the lifestyle requirement for the chosen asset. Merchandise assets cost 5,000 nuyen for each point after the first.

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LIFESTYLE OPTIONS 娱乐
(译注:这里阿催绝对是催的厉害,标题写的‘生活方式选项’,但内文却是生活方式娱乐项)

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GRID SUBSCRIPTION(UPDATED) 矩阵信息订阅(更新)

现在已经没人“下载”或者“录下”他最喜欢的歌或者电影了。所有东西都通过矩阵购买,以虚拟形式保存在矩阵上。通讯链和家庭娱乐系统将你和你的一切通过无线连接在一起,从你的照片,到公司赞助的娱乐节目,你想什么时候看,就什么时候看。如果没有矩阵订阅,你大概是得有一个过时或的通讯链,和老掉牙的离线存储设备。网域订阅对于一些生活方式等级来说无需花费点数和钱即可拥有:
街头:公共网域
寄居/庇护所:公共网域
中端/商居:公共网域,本地网域
高端/住院:公共网域,本地网域,全球网域
奢华:公共网域,本地网域,全球网域

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Nobody “downloads” or “records” their favorite song or movie anymore. Everything is purchased through the Matrix and stored virtually on a grid. Commlinks and home entertainment systems connect you wirelessly to everything from photos you’ve taken to corporate-sponsored lines of entertainment that you can watch whenever you want. Without a grid subscription, you might as well have a throwback commlink with an antique external storage device. Grid subscriptions are automatically available at some level depending on Lifestyle without spending points or cash:

Street: Public Grid
Squatter/Bolt Hole: Public Grid
Low/Traveler: Public Grid
Middle/Commercial: Public and Local Grid
High/Hospitalized: Public, Local, and a Global Grid
Luxury: Public, Local, and a Global Grid



防图裂:
剧透 -   :
网域订阅
类型点数月度花费最低生活方式
本地网域150¥中端
全球网域1250¥高端


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SUBSISTENCE HUNTING/GATHERING 自己动手丰衣足食

点数:1-4
类型:外出
月度花费:15¥每点
最低生活方式:寄居

不管是翻垃圾桶还是猎杀城里的老鼠或者从野外收集水果和野味,自己动手丰衣足食的角色能使用他的知识和技能来收集食物,并且建立一个足够耐久的储藏(有人要来点恶魔鼠肉干么?)。这超过了在杂货店采购,自己种地或者乞讨的程度。

每个月角色可以进行一次生存检定,上限是投入自己动手丰衣足食项目的点数,阈值是生活方式的基础必需品等级,在这个检定中不能使用极限。每个净成功能将这个月本生活方式的必需品等级提升1.失误使得必需品等级下降1,而严重失误使得必需品等级下降2,最低为0.

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Points: 1–4
Type: Outing
Monthly Cost: 15 per point
Minimum Lifestyle: Squatter.

Whether it’s dumpster diving and hunting rats in the city or gathering fruit and game from the wilds, Subsistence Hunting/Gathering allows the character to use his knowledge and skills to gather food and build up a long-term larder (devil rat jerky anyone?). This goes beyond paying for groceries, farming, or panhandling.

Each month, the character can make a Survival Test, with a limit being the number of points put into Subsistence Farming/Hunting and a threshold being the base value of the Necessities lifestyle. No Edge can be applied for this test. Each net hit is added to the Necessities lifestyle for that month. A glitch reduces the Necessities Lifestyle by 1, and a critical glitch reduces it by 2, with a minimum of 0 in Necessities.

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边栏:Example 例子

流浪汉皮特的生活方式是街头,必需品等级为1,在自己动手丰衣足食上花了2点。这意味着他每个月可以做一次意志+生存【2】(1)检定,皮特轻松的得到了三个成功,他将2个净成功(译注:等下?!上限被你吃了?!)加入了生活方式的必需品等级,这个月可以靠一些变质的大豆和“街头野味”过活了。

剧透 -   :
Drifter Pete has a Street lifestyle with C&N of 1 and spends two points in Subsistence Hunting/Gathering. This means that every month he can roll a Willpower + Survival [2](1) Test. Easily getting 3 hits, Pete adds the 2 net hits to his C&N of 1 and is living off bounty of fermenting soy and dried “street meat” for the month.


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MANSERVANT/MAID 男仆/女仆

许多富人和名人雇佣仆人让他们的生活变得更加美好。哦,还有炫富。当然这离不开许许多多泛人类和自动机器的辛勤劳作,他们帮你叠衣服,打扫你一团乱的房子,做饭,还有作为他们主人的沉默的财富象征,负责开门,送饭还有点烟。购买这项服务的角色在必需品等级上得到等同于雇佣的仆人数量的等级(译注:应该是等级加值,不然岂不是会让生活质量会让生活质量下降)。这些人不是人脉/导师/别的什么人,除非你另外投入资源做出这样的设计。这些无人机/人能够提供的最大协助检定骰池是6。GM可以根据情况依照泛形态属性调整这个骰池。这些仆人可以为角色在家中进行的延续检定提供协助。需要注意,安保人员由生活方式的安全等级决定,跟这个项目无关。

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Many of the rich and famous employ servants to make their lives even easier. And to show off their wealth. Behind the scenes metahuman servants work in conjunction with automated devices to lay out clothes, clean up messes, or prepare meals, but are on display as silent tokens of their masters’ wealth as they open doors, serve meals, or light cigars. The character who purchases this service has C&N rating in number of drones and/or people employed. These people are not contacts/mentors/etc., unless also purchased as such separately. Any test needed by these drones and/or people is limited to a dice pool of 6. Gamemasters may adjust dice pool for metatype attributes if applicable. Such servants can be of assistance for extended tests the character does at the home. Note that Security Personnel are handled through the Security attribute.

对于加勒比地区,那里有着使用僵尸作为仆人的独特文化。它们可以从Zobop(译注:一个活跃在加勒比海沿岸的巫毒流派犯罪组织)那里买来,用来干苦力。这个价格也包括了照料和维持它们身上的法术的成本,这些东西可是个一等一的谈资。要注意在加勒比区域之外,干这种事都是违法的。

剧透 -   :
Unique to the Caribbean is the use of zombies instead of servants. They are purchased from the Zobop for menial labor force. Pricing includes the care and maintenance of them until the magic wears off; they make a great conversational piece. Note that outside the Caribbean League, such practice is considered illegal.



防图裂:

剧透 -   :
女仆/男仆
类型点数月度花费最低生活方式
无人机17000¥高端
男仆/女仆215000¥奢华
僵尸220000¥高端

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LIFESTYLE QUALITIES 生活方式选项
(译注:阿催上个条目催了,这个条目也不例外。这个才是生活方式选项)

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DUG A HOLE山边一穴(正面)

仅限庇护所。你躲在这里的时候别人都会觉得你消失在地球上了。这个地方是如此的偏远,与世隔绝,甚至于说比起找到你,用个战术核弹把这一片给犁了说不定都更现实点。任何追踪这个角色的检定阈值额外+2。每月成本+2000¥。

剧透 -   :
For Bolt Holes only. People would believe you fell off the face of the earth while using the bolt hole. It is so remote or obscure that a tactical nuke in the general area would be a better alternative to finding you. Add an additional +2 to the threshold of any test for tracking a character who is living in the bolt hole. +2,000¥

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HOUSEHOLD GREMLINS 家有古怪(负面)

房子看上去确实不错,但它就是需要时常打理。这周是屋顶漏了,下周又是空调坏了,又或者什么地方电源短路了。每个月开始时GM投掷1D6。如果这个骰子成功,那这个月这房子又出了什么问题,本月的必需品等级下降。等级1时,必需品等级下降1,等级2时下降2.生活方式的必需品等级必须大于等于家有古怪的等级。等级1时,生活方式基础花费减少300¥,等级2减少600¥

剧透 -   :
While the house looks nice, it constantly needs attention. One week the roof leaks, the next the air conditioner fails or maybe a power circuit develops a short. Every month the game master rolls 1D6. If it’s a hit, something falls apart at the home, reducing the C&N of the lifestyle for that month. At level 1, reduce the C&N for that month by 1; at level 2, reduce C&N by 2. Lifestyle must have a C&N equal to or greater than what the Household Gremlin can reduce. Subtract 300 from the lifestyle cost for level 1, 600 for level 2.

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LAX SECURITY 缺乏安保(负面)

这帮人没按协议工作,或者用着老掉牙的手段,再或者根据你自身的安保需要反正就是差点啥。但你确实省了一笔钱……五年前买房的时候。降低安保检定(见RF)的上限1点,降低其骰池1点。生活方式购点+1.
(译注:安保检定没有上限……)

剧透 -   :
Things are not up to code, up to date, or up to the task in regards to protecting your property, but you got a great deal when you purchased it … five years ago. Reduce the security threshold by 1. Reduce the security’s dice pool by 1. Add 1 point to the base Lifestyle.

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LIMITED BUILDING SPACE 空间有限(负面)

你家住得下的人极其有限——不管是因为空间不够还是什么别的原因。各种东西摆的也是极其紧密。房子里就容得下你和室友几个,没法见客。如果因为什么原因房子中住下了超过定额的人数,每个超过的人都会导致任何在此进行的技能检定骰池-1。生活方式购点+1.

剧透 -   :
The number of people who can live in your residence is strictly limited—whether due to physical space or any other reason. Things are abnormally close. Occupancy is limited to the number of roommates; no guests. If occupancy is above the set number, reduce the dice pool of any skill test done in the residence by 1 per person over the limit. Add 1 point to the base Lifestyle.

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NO MASTERS 无主之地(负面)

你跟一群反政府的叛逆人士住在一起,反抗一切压迫和暴政。新无政府主义者是这类人的最常见例子。作为交换匿名性和栖身之地的代价,你会被要求帮助整个社群。角色不能拥有公司或者公司受限SIN。这个选项也和“公司所有”选项不兼容。减少生活方式开销10%

剧透 -   :
You live with members of a group that rebels against any form of control or dominion. Neo-anarchists are the most common example. In exchange for anonymity and a place to stay, you are required to help the community. Character cannot have a Corporate or Limited Corporate SIN. This option also cannot be combined with Corporate Owned. Reduce Lifestyle cost by ten percent

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ROUGH NEIGHBORHOOD 暴力街区(负面)

你家住在一个很典型的罪犯聚居地,或者刚好位于安保范围的边缘。帮派活动更加频繁,人们更加好斗,即使是大白天也不会有人不带任何保护就上街。降低街区等级1点。生活方式购点+1.

剧透 -   :
The home is in an area that is stereotypically crime-ridden or is on the virtual border of the applied security level. Gangs are more active, people are more aggressive, and even in full daylight no one steps onto the street without protection. Reduce neighborhood level by 1. Add 1 point to the base Lifestyle.