作者 主题: 【BM】《黑市指南》(Black Markerts)法术章节  (阅读 16231 次)

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【BM】《黑市指南》(Black Markerts)法术章节
« 于: 2016-11-24, 周四 19:26:21 »
以下所列之法术,若有红色粗体,为PFS不可用之意。

翻译法术的原文均在中文翻译帖的最下方,如有疑虑可供各方家对照。

有关法术的使用职业:译者采用内西斯档案库的做法,将可以施展此法术的其他职业也补了上去,例如原文写术士/法师 1,而奥能师使用的法术表是术士/法师,那此法术在职业上就是术士/法师/奥能师 1。
« 上次编辑: 2019-12-17, 周二 04:36:31 由 黎白羽 »

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P.19
« 回帖 #1 于: 2016-11-24, 周四 19:26:34 »
仙人掌粹(Pesh)法术

萨希尔‧菲恩 (Sahir-afiyun)研发了许多独一无二的法术。其中的一些法术甚至传播到了卡塔佩什(Katapesh)之外

引用
缓解成瘾(Alleviate Addiction)

派系:咒法系 (医疗)
等级:鍊金术士/调查员 1 、牧师/先知/战斗祭司 1、德鲁伊 1 、猎人 1、圣武士 1、游侠 1、萨满 1、女巫 1
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:接触到的生物
持续:1小时/等级
豁免:强韧,通过则无效 (无害)
抗力:有 (无害)

受术者忽略成瘾(addictions)的影响。如果此受术者在此法术效果的影响之下,她可以借由完全的休息来自然地恢复因为药物(drug)所造成的伤害。

引用
接触性迷醉 (Contact High)

派系:变化系
等级:鍊金术师/调查员 2、吟游诗人 2、牧师/先知/战斗祭司 3、催眠师 3、萨满 3、歌者 3
施放时间:1个标准动作
成分:语言、姿势
范围:接触
目标:藉触到的活物 (至多每等级一个)
持续:1轮/等级
豁免:强韧,通过则无效
抗力:有

当你在毒品(drug)的影响下时,你可以把效果复制给其他人。每轮一次,你可以触摸另外一个生物(如果目标非自愿,需要进行一次近战接触攻击)。当触摸时,目标开始经历你当前因为同一种毒品,所受的的影响(如果你同时受到不只一种药物的影响,选择一种)。目标不会因此遭到属性伤害,或是有对此毒品上瘾的风险。

你不能传递目前正影响你的任何药水、毒药、化合练成、突变药剂的效果。

引用
瘾入骨髓 (Imbue With Addiction)

派系:变化系
等级:鍊金术师/调查员 2、催眠师 3、术士/法师/奥能师 3、女巫 3
施放时间:一个标准动作
成分:语言、姿势、材料 (一剂量的成瘾毒品或物质)
范围:接触
目标:一个活物
持续:立即
豁免:强韧,通过则无效
抗力:有

目标在该法术的施法过程中,立刻变得对用作施法材料的毒品成瘾。

如果目标在过去任何时候,曾对该毒品上瘾过,那他在豁免检定上获得-4减值。

引用
夜盲术(Night Blindness)

派系:死灵系 [诅咒UM]
等级:反圣武士 1、吟游诗人 1、血脉狂怒者 1、牧师/先知/战斗祭司 2、催眠师 1、异能者 1、萨满 2、术士/法师/奥能师 1、唤魂师 2、女巫 1
施放时间:一个标准动作
成分:语言
范围:中距 (100呎+10呎/等级)
目标:一个活物
持续:1天/等级 (D)
豁免:意志,通过则无效 (无害)
抗力:无

你的目标视力受损,如同光照等级下降一阶,将强光变成常光,常光变成昏暗,昏暗变成黑暗。此外,受术者将不会从黑暗视觉、昏暗视觉或能在黑暗中视物的能力中受益。

受术者在对抗目盲或目眩状态的强光上豁免获得+4的加值(如闪光术(flare))。

移除目盲/耳聋(Remove blindness/deafness)能解除夜盲术

引用
仙人掌粹的活力 (Pesh Vigor)

派系:变化系
等级:炼金术师/调查员 1、反圣武士 1、血脉狂怒者 1、牧师/先知/战斗祭司 1、德鲁伊 1、猎人 1、魔战士 1、异能者 1、萨满 1、术士/法师/奥能师 1、召唤师 1
施放时间:标准动作
成分:语言、姿势、材料 (价值15gp的仙人掌粹[pesh]一剂)
范围:接触
目标:接触到的活物
持续:1轮/等级;见下
豁免:意志,通过则无效
抗力:有

目标在力量上获得+2力量增强加值。

每一轮一次,以一个自由动作,目标可以选择增额外加2点力量增强加值持续一轮;如果他这样做,这会造成1d6点非致命伤害,并且额外减少一轮此法术的持续时间。你每有5个施法者等级,目标可以选择让此增强加值额外加2,多造成额外的1d6点非致命伤害,每次增加力量加值,会让法术的持续时间多额外减少一轮,最大可以在施法者等级15时,到+10增强加值以及4d6点非致命伤害。

受术者不能花费超过法术剩余持续时间的轮数。当法术结束时,受术者会陷入疲乏(fatigued)状态。

原文
剧透 -   :
Pesh Magic

Sahir-afiyun have developed many unique spells. Some ofthese spells have even spread beyond Katapesh.

ALLEVIATE ADDICTION

School conjuration (healing); Level alchemist 1, cleric 1, druid 1,
paladin 1, ranger 1, shaman 1, witch 1
Casting Time 1 standard action
Components V, S, DF
Range touch
Target creature touched
Duration 1 hour/level
Saving Throw Fortitude negates (harmless); Spell Resistance
yes (harmless)

The subject ignores the effects of addictions. The subject can naturally recover from damage dealt by the drug if she is under the effects of this spell for the entire duration of her rest.


CONTACT HIGH

School transmutation; Level alchemist 2, bard 2, cleric 3,
mesmerist 3, shaman 3, skald 3
Casting Time 1 standard action
Components V, S
Range touch
Target living creatures touched (up to one per level)
Duration 1 round/level
Saving Throw Fortitude negates; Spell Resistance yes

While under the effects of a drug, you can duplicate those effects in others. You can touch another creature once per round (this requires a melee touch attack if the target is unwilling). When touched, the target begins experiencing the effects of the same drug by which you are currently affected (select one, if you are under the influence of more than one drug). The target doesn’t take any ability damage or risk addiction from the drug.

You cannot impart the effects of any potion, poison, elixir, or mutagen currently affecting you.


IMBUE WITH ADDICTION

School transmutation; Level alchemist 2, mesmerist 3,
sorcerer/wizard 3, witch 3
Casting Time 1 standard action
Components V, S, M (a dose of an addictive drug or substance)
Range touch
Target one living creature
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes

The target immediately becomes addicted to the drug used as the material component during the casting of the spell. If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw.


NIGHT BLINDNESS

School necromancy [curseUM]; Level antipaladin 1, bard 1,
bloodrager 1, cleric 2, mesmerist 1, psychic 1, shaman 2,
sorcerer/wizard 1, spiritualist 2, witch 1
Casting Time 1 standard action
Components V
Range medium (100 ft. + 10 ft./level)
Target one living creature
Duration 1 day/level (D)
Saving Throw Will negates (harmless); Spell Resistance no

Your target’s vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness. In addition, the subject gains no benefit from darkvision, low-light vision, or the see in darkness ability. The subject gains a +4 bonus on saving throws to resist the blind or dazzled condition caused by bright light (such as flare). Remove blindness/deafness dispels night blindness.

PESH VIGOR

School transmutation; Level alchemist 1, antipaladin 1,
bloodrager 1, cleric 1, druid 1, magus 1, medium 1, psychic 1,
shaman 1, sorcerer/wizard 1, summoner 1
Casting Time 1 standard action
Components V, S, M (a dose of pesh worth 15 gp)
Range touch
Target living creature touched
Duration 1 round/level; see text
Saving Throw Will negates; Spell Resistance yes

The target gains a +2 enhancement bonus to its Strength. Once per round as a free action, the target can choose to increase the enhancement bonus by 2 for 1 round; if it does so, it takes 1d6 points of nonlethal damage and the spell’s duration decreases by 1 additional round. For every 5 caster levels you have, the target can choose to increase the enhancement bonus by an additional 2, taking an additional 1d6 points of nonlethal damage and decreasing the duration by 1 additional round per increase to the Strength bonus, to a maximum enhancement bonus of +10 and 4d6 points of nonlethal damage at caster level 15th. The subject can’t spend more rounds than remain in the duration. When the spell ends, the subject becomes fatigued.

« 上次编辑: 2017-03-19, 周日 00:18:07 由 笨哈 »

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Re: 【BM】POZ9462黑市指南(Black Markerts):法术章节
« 回帖 #2 于: 2016-11-24, 周四 22:44:07 »
仙人掌粹的活力 (Pesh Vigor)
派系:变化系
等级:炼金术师 1、反圣武士 1、奥能师 1、血脉狂怒者 1、牧师/先知 1、德鲁伊 1、猎人 1、调查员 1、魔战士 1、(sahir-afiyun) 1、萨满 1、术士/法师 1、召唤师 1、战争祭司 1
施放时间:标准动作
成分:语言、姿势、材料 (价值15gp的仙人掌粹[pesh]一剂)
范围:接触
目标:接触到的活物
持续:1轮/等级;见下
豁免:意志,通过则无效
抗力:有
目标在力量上获得+2力量增强加值。每一轮一次,以一个自由动作,目标可以选择增加2点此增强加值持续一轮;如果他这样做,这会造成1d6点非致命伤害,并且额外减少一轮此法术的持续时间。你每有5个施法者等级,目标可以选择让此增强加值额外加2,多造成额外的1d6点非致命伤害,每次增加力量加值,会让法术的持续时间多额外减少一轮,最大可以在施法者等级15时,到+10增强加值以及4d6点非致命伤害。受术者不能花费超过法术剩余持续时间的轮数。当法术结束时,受术者会陷入疲乏(fatigued)状态。

对于爆发来说,还是很不错的
人在动,天在看,一轮万动留祸患,众生皆为先攻来,乱插动作忘前缘

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Re: 【BM】POZ9462黑市指南(Black Markerts):法术章节
« 回帖 #3 于: 2016-11-25, 周五 14:50:45 »
感谢减轻负担,顺便抓个虫


瘾入骨髓 (Imbue With Addiction)
派系:变化系
等级:奥能师 3、鍊金术师 2、催眠师 3、术士/法师 3、女巫 3
施放时间:一个标准动作
成分:语言、姿势、材料 (一剂量的成瘾毒品或物质)
范围:接触
目标:一个活物
持续:立即
豁免:,通过则无效




仙人掌粹的活力 (Pesh Vigor)
派系:变化系
等级:炼金术师 1、反圣武士 1、奥能师 1、血脉狂怒者 1、牧师/先知 1、德鲁伊 1、猎人 1、调查员 1、魔战士 1、(sahir-afiyun) 1、萨满 1、术士/法师 1、召唤师 1、战斗祭司 1

这玩意是psychic,异能者

« 上次编辑: 2016-11-25, 周五 15:01:42 由 软软软 »

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Re: 【BM】POZ9462黑市指南(Black Markerts):法术章节
« 回帖 #4 于: 2016-11-25, 周五 17:52:25 »
sahir-afiyun这不是异能者,这是一个独自的法术表,请参考同名专长

sahir-afiyun和Pesh Vigor都是先出现在更早的书 Pathfinder Chronicles(这系列后来变成了战役设定)系列里的Dark Markets - A Guide to Katapesh

Pesh Vigor是sahir-afiyun法术里面的一环法术,只是到后面新出的黑市指南里,不知道为啥在Pesh Vigor法术里把sahir-afiyun 1换成异能者 1,这是Pesh Vigor在内西斯档案库上的页面

也许书里面有讲原因? 我没详读我不清楚 >_>
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。

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Re: 【BM】POZ9462黑市指南(Black Markerts):法术章节
« 回帖 #5 于: 2016-11-25, 周五 20:02:02 »
以下是我的推测:

根据Black Markerts P.19开头的描述
引用
萨希尔‧菲恩 (Sahir-afiyun)研发了许多独一无二的法术。其中的一些法术甚至传播到了卡塔佩什(Katapesh)之外
位于P.19的五个法术皆没有Sahir-afiyun,原因应该是Sahir-afiyun并非一个职业,而是一个专长,能够让你在付出代价后给予你新的法术。所以书中并未将Sahir-afiyun列于其上

而内西斯档案库的站长在整理资讯时并非原封不动的照搬,是会根据真实情况对资料进行再整理。

例如:Imbue With Addiction这个法术在Black Markerts中并没有写 奥能师 3,但在奥能师的职业能力中可以得知,奥能师使用的是术士/法师的法术表,所以站长特别贴心的将Sahir-afiyun也给放了上去。
在我参考内西斯档案库整理法术时,处处都可以看到这样的痕迹,我想这大概可以解答白猫所说的

引用
不知道为啥在Pesh Vigor法术里把sahir-afiyun 1换成异能者 1

因为站长是暖男,然后忘记把异能者写上去(疑?

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P.24-25:秘密标记(Secret Sign)
« 回帖 #6 于: 2016-11-25, 周五 22:22:42 »
秘密标记法术(Secret Sign Spells)

以下的法术利于保存秘密

引用
密语术 (Codespeak)

派系:变化系
等级:吟游诗人/歌者 2、审判者 2、通灵者 2、催眠师 2、秘学士 2、异能者 2、萨满 2、术士/法师/奥能师 2
施放时间:一个标准动作
成分:语言、材料 (一条多节的蛇的舌头)
范围:近距 (25呎+5呎/2等级)
目标:你以及每2个施法者等级/1个自愿生物,任两者之间不得超过30呎
持续:10分钟/等级
豁免:无
抗力:无

所有受术者都获得了说、写以及了解一门独一无二语言的能力。这门语言听起来像是随机音节的组合,而在不处于这法术效果下的人来看,这门语言写起来通篇的胡言乱语,但目标们却能完全的了解。一但法术效果结束,任何由密语术所写的消息对曾是目标的人来说,也是完全无法了解的。
每个施法者创造一门独特但恒常的秘密语言,由相同施法者施展密语术影响的目标所遗留下来的讯息,能让由相同施法者之后再施展密语术所影响的新目标所理解。

通晓语言(Comprehend Languages)不能让施法者理解其他人的密语术,但可以让施法者知道目标正在说一种魔法语言。巧言术(Tongues)可以正常的翻译密语。当试图解密由密语术所写的消息时,将你的施法者等级加到语言学检定的DC上。

引用
授言术 (Compel Tongue)

派系:惑控系 (胁迫) [影响心灵]
等级:吟游诗人/歌者 1、牧师/先知/战斗祭司 2、德鲁伊 2、通灵者 2、催眠师 2、术士/法师/奥能师 2、女巫 2
施放时间:一个标准动作
成分:语言、姿势、材料 (一个木头雕刻,上有一个字母)
范围:接触
目标:一个生物
持续:1小时/等级 (D)
豁免:意志,通过则无效
抗力:有

此法术如同共享语言(share language)一般作用,授予一个生物任何一种你所知道的语言的阅读,理解和沟通的能力。在该法术的持续时间内,目标只能用所授予的语言说和写,但理解其他语言的能力并不受影响。

引用
群体授言术(Compel Tongue, Mass)

派系:惑控系 (胁迫) [影响心灵]
等级:吟游诗人/歌者 4、牧师/先知/战斗祭司 5、德鲁伊 5、通灵者 4、催眠师 4、术士/法师/奥能师 5、女巫 5
目标:一个生物/等级,任两者之间不得超过30呎。

此法术如同授言术(Compel Tongue)一般作用,不过它能影响复数生物。所有生物适用相同的语言限制,并且所有受相同法术的生物必须被施加相同的语言。

引用
转眼即逝 (Fleeting Memory)

派系:惑控系 (胁迫) [影响心灵]
等级:吟游诗人/歌者 3、催眠师 2、秘学士 3、异能者 3、术士/法师/奥能者 4
施放时间:一个标准动作
成分:语言
范围:近距 (25呎+5呎/2等级)
目标:一个生物
持续:1轮/等级
豁免:意志,通过则部分生效
抗力:有

你在目标的记忆中创造一个缺口,阻止目标记忆从你施法时一直到此法术的持续时间结束时发生的任何事情。转眼即逝直到法术持续时间结束之前并不会消除目标的记忆,所以目标依然可以记住之前的回合(preceding rounds),直到此法术的持续时间结束。如果法术提前结束,无论是因为你解消了它,或是它被解除了,它都会被解除并且不会影响目标的记忆。

无论目标是否成功通过豁免,目标都会忘记你施展此法术。

引用
群体转眼即逝 (Fleeting Memory, Mass)

派系:惑控系 (胁迫) [影响心灵]
等级:吟游诗人/歌者 6、催眠师 5、秘学士 6、异能者 7、术士/法师/奥能者 8
目标:一个生物/等级,任两者之间不得超过30呎。

此法术如同转眼即逝 (Fleeting Memory)一般作用,不过它能影响复数生物。

引用
秘密标记(Secret Sign)

派系:幻术系 (五官幻觉)
等级:吟游诗人/歌者 1、审判者 1、萨满 1、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一副柠檬皮)
范围:接触
目标:一个生物或物体
持续:1 天/等级
豁免:意志,通过则无效 (物体)
抗力:有 (无害,物体)

你书写一个无形的小记号或是一段简短的讯息(不超过25个字)于一个生物或著物体上,类似祕法印记(Arcane Mark)那样的功效。此标记不能超过6英吋,并且,如果此标记是写的,那么它可以是你再施展此法术期间时,任何你所能读与写的语言。当你在施展此法术时,你可以定义一种听觉、嗅觉、可触摸的或是视觉的标准─像是所有在左手臂系上绿色丝带的生物,或是嗅到薰衣草香的生物们,又或是只有兽人─令在30呎内,符合你标准的生物看见此秘密标记

能模仿此标准如易容与幻术,可以愚弄此法术。正常的黑暗并不会掩盖视觉的触发机制,但魔法黑暗或隐形术(invisibility)会。听觉标准(例如密码)与触觉标准(例如将你的手压在特定的物体或是墙上)可以被展现在任何知悉他们的人前。秘密标记除了外部装束外,不能区分阵营、等级、生命总骰数(HD),它可以辨认明显的种族、性别与服装。识破隐形(See invisibility)以及消除隐形(invisibility purge)能揭露标记,但闪光尘不行。

一个至少有10个施法者等级的施法者,能用5000gp的钻石尘来做为材料成分,用魔法恒定术(permanency)将秘密标记恒定在一个物体上。

引用
阴毒之诺(Venomous Promise)

派系:变化系 [依靠语言、毒素UM]
等级:反圣武士 3、吟游诗人/歌者 3、催眠师 3、萨满 3、女巫 3
施放时间:一个标准动作
成分:姿势、材料 (一瓶毒药)
范围:接触
目标:一个生物
持续:永久或直到触发
豁免:有
抗力:有

你用毒守护你的誓言以及自身。当你施放这个法术时,你可以传递少量的信息─最多25个字─并将你的话与材料成分中的毒药纠结缠绕。如果你的目标揭露了你传递的信息(口头、书写、手势或读取心灵的法术,例如侦测思想(detect thoughts)),目标会立即暴露于毒素中(并可以过该毒药所允许的任何豁免)。

你的目标本能的知道揭露这些消息将会身陷危机,但不会自动的了解到为什么或是什么危机。中和毒性(Neutralize poison)能移除这法术的效果;施法者必须成功通过一个施法者等级检定,而且对抗的是该法术的DC而非毒药的。

原文
剧透 -   :
Secret Sign Spells
The following spells are useful for keeping secrets.

CODESPEAK

School transmutation; Level bard 2, inquisitor 2, medium 2,
mesmerist 2, occultist 2, psychic 2, shaman 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, M (a knotted serpent’s tongue)
Range close (25 ft. + 5 ft./2 levels)
Target you and one willing creature per 2 caster levels, no two
of which can be more than 30 ft. apart
Duration 10 minutes/level
Saving Throw no; Spell Resistance no

All recipients gain the ability to speak, write, and understand a unique language. This language sounds like random syllables and looks like written gibberish to anyone not under the spell, but the targets understand each other perfectly. Once the spell expires, any codespeak writing is unintelligible even to the targets. Each spellcaster creates a unique but constant secret language, and later castings of codespeak by the same caster allow new targets to understand messages left behind by others affected by the same spellcaster.

Comprehend languages does not enable a caster to understand the language of another’s codespeak spell, but it does reveal that the targets are speaking a magical language. Tongues and similarly powerful spells translate codespeak normally. Add your caster level to the DCs of Linguistics checks when attempting to decipher messages written in codespeak.

COMPEL TONGUE

School enchantment (compulsion) [mind-affecting]; Level
bard 1, cleric/oracle 2, druid 2, medium 2, mesmerist 2,
sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S, M (a wooden block carved with a letter)
Range touch
Target one creature
Duration 1 hour/level (D)
Saving Throw Will negates; Spell Resistance yes

This spell functions as share language (Pathfinder RPG Advanced Player’s Guide 243), granting a creature the ability to read, understand, and communicate to the best of its ability in any one language you know. For the spell’s entire duration, the target can speak and write only in the language imparted, but its ability to understand other languages is unaffected.

COMPEL TONGUE, MASS

School enchantment (compulsion) [mind-affecting]; Level
bard 4, cleric/oracle 5, druid 5, medium 4, mesmerist 4,
sorcerer/wizard 5, witch 5
Targets one creature/level, no two of which can be more than
30 ft. apart

This spell functions as compel tongue, except it affects multiple creatures. The same language restriction applies to all creatures, and the same language must be imparted to all creatures affected by the same casting of this spell.

FLEETING MEMORY

School enchantment (compulsion) [mind-affecting]; Level bard 3,
mesmerist 2, occultist 3, psychic 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 round/level (D)
Saving Throw Will partial; Spell Resistance yes

You create a gap in the target’s memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends. Fleeting memory doesn’t wipe out its target’s memories until the end of its duration, so the target can remember the preceding rounds until the spell’s duration ends. If the spell ends prematurely, either because you dismiss it or because it is dispelled, it disperses without affecting its target’s memory.

Whether or not the target’s save is successful, the target forgets that you cast a spell.

FLEETING MEMORY, MASS

School enchantment (compulsion) [mind-affecting]; Level bard 6,
mesmerist 5, occultist 6, psychic 7, sorcerer/wizard 8
Target one creature/level, no two of which can be more than
30 ft. apart

This spell functions as fleeting memory, except that it affects multiple creatures.

SECRET SIGN

School illusion (glamer); Level bard 1, inquisitor 1, shaman 1,
sorcerer/wizard 2, witch 2
Casting Time 1 standard action
Components V, S, M (a lemon peel)
Range touch
Target one creature or object
Duration 1 day/level
Saving Throw Will negates (object); Spell Resistance yes (harmless, object)

You invisibly inscribe a small mark or short message (no more than 25 words) on a creature or object, similar to the way arcane mark works. The sign can be no more than 6 inches across, and if it’s a written message, it can be in any language you can read and write at the time of the spell’s casting. As you cast the spell, you can define one auditory, olfactory, tangible, or visual criterion—such as all creatures wearing green bands on their left arms or only creatures who smell of lavender or only orcs—that allows designated creatures within 30 feet to see the secret sign.

Disguises and illusions that mimic the set criterion can fool this spell. Normal darkness doesn’t conceal a visual trigger, but magical darkness or invisibility does. Auditory criteria (such as a password) and tangible criteria (such as pressing your hand against a specific object or wall) can be performed by anyone who learns of them. A secret sign cannot distinguish alignment, level, Hit Dice, or class except by external garb, but can differentiate apparent races, genders, and garments. See invisibility and invisibility purge reveal the sign, but glitterdust does not.

A caster of at least 10th level can make secret sign permanent on an object with a permanency spell using 5,000 gp of diamond dust as a material component.

VENOMOUS PROMISE

School transmutation [language-dependent, poisonUM]; Level
antipaladin 3, bard 3, mesmerist 3, shaman 3, witch 3
Casting Time 1 standard action
Components S, M (a vial of poison)
Range touch
Target one creature
Duration permanent or until triggered
Saving Throw yes; Spell Resistance yes

You guard your words and person with poisonous power. You can impart a short amount of information—up to 25 words—as you cast this spell, entwining your words with the poison provided as a material component. If your target reveals the information you impart (verbally, in writing, with gestures, or by having its mind read with spells like detect thoughts), the target is immediately exposed to the poison (and is allowed any saving throw the poison allows).

Your target instinctively knows that revealing this information will endanger it, but doesn’t automatically understand why or how. Neutralize poison removes the effect of this spell; the spellcaster must succeed at a caster level check against the spell’s save DC rather than the poison’s.
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P.27:走私者法术 (Smuggler Spell)
« 回帖 #7 于: 2016-11-25, 周五 22:24:38 »
走私者法术(Smuggler Spell)

以下的法术常见于专攻超维学派 (Extradimension School)的法师手中(见P.26)。

引用
祕法口袋(Arcane Pocket)

派系:咒法系 (创造)
等级:术士/法师/奥能师 1
施放时间:一个标准动作
成分:语言、器材 (一个口袋与一颗银钮扣)
范围:接触
效果:一立方呎/等级的异次元空间
持续:1小时/等级
豁免:无
抗力:无

通过接触,你在一个袋子或口袋内部变出了个异次元空间。这口袋像次元袋(bag of holding)般作用,除了它能承载的只有每施法者等级10磅。不管什么东西放入了此口袋,它就重3磅。不像次元袋,经由此能力创造出来的口袋不能超重或破裂─任何其他的物品仅是从顶部散落─也不会与其它异次元物品有特殊互动。

一个祕法口袋给予你在隐藏它内部东西时巧手检定+1加值。当这口袋因为离开你的掌控或是你创造一个新的祕法口袋而变回原样后,口袋包含的东西都会无害的散落到地上。

引用
空洞器皿(Vacuous Vessel)

派系:幻术系 (五官幻觉)
等级:吟游诗人/歌者 0、术士/法师/奥能师 0
施放时间:一个迅捷动作
成分:语言
范围:接触
目标:接触到的容器
持续:1小时/等级 (可解消)
豁免:意志,通过则无效;见下
抗力:有;见下

此法术让单一一个袋子、盒子、麻袋或其他容器看上去跟感觉上去是空的。此容器必须不大于每施法者等级1立方呎,否则法术失败。任何窥视或是接过此容器的人都必须通过一个意志检定,不然会认为此容器是空无一物的。当法术施放后,所有在此容器内的物品仍然存在,但他们除非被移出容器─例如被能注意到它们的人,或是容器被倒置─否则不会被注意到。

施放空洞器皿(Vacuous Vessel)于另一个容器或是在当前的容器放入新的物品,会立即解除当前的法术活动。

原文
剧透 -   :
Smuggler Spell
The following spells are especially common among wizards who focus on the extradimension school (see page 26).

ARCANE POCKET

School conjuration (creation); Level sorcerer/wizard 1
Casting Time 1 standard action
Components V, F (a pocket and a silver button)
Range touch
Effect extradimensional space up to 1 cu. ft./level
Duration 1 hour/level
Saving Throw none; Spell Resistance no

With a touch, you conjure an extradimensional space inside a pouch or pocket. The pocket acts as a bag of holding, except it can hold only 10 pounds per caster level. Regardless of what is placed into the pocket, it weighs 3 pounds. Unlike a bag of holding, the pocket created by this ability cannot be overloaded or ruptured—any additional material simply spills out of the top—nor does it have any special interaction with other kinds of extradimensional spaces.

An arcane pocket grants you a +1 bonus on Sleight of Hand checks to conceal its contents. The pocket becomes nonmagical, spilling all of its contents onto the ground unharmed, if it leaves your possession or you create a new arcane pocket.

VACUOUS VESSEL

School illusion (glamer); Level bard 0, sorcerer/wizard 0
Casting Time 1 swift action
Components V
Range touch
Target container touched
Duration 1 round/level (D)
Saving Throw Will negates; see text; Spell Resistance yes; see text

This spell makes a single bag, chest, sack, or other container look and feel empty. The container must be no larger than 1 cubic foot per caster level or the spell fails. Anyone peering into or reaching into the container must succeed at a Will save or perceive the container as being completely empty. All items within the container when the spell was cast are still present, but they can’t be noticed unless removed from the bag—such as by someone who can perceive them, or who upends the container.

Casting vacuous vessel on another container or placing a new item in the existing container immediately dismisses the currently active spell.
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P.30-31:黑市魔法(Black Market Magic)
« 回帖 #8 于: 2016-11-25, 周五 22:25:38 »
黑市魔法(Black Market Magic)

虽然秘号,内线消息和巧手都是黑市商人的工具,一些罪犯使用魔法来隐藏他们的活动。以下的法术设计来支持施法者的各种隐密事业。


引用
心灵手巧(Adroit Retrieval)

派系:变化系
等级:秘学士 3、术士/法师/奥能师 3
施放时间:一个标准动作
成分:语言、姿势
范围:接触
目标:接触到的生物
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:有(无害)

你向目标灌输一项能力,让目标能以超常的速度从她的口袋或是包中将小物品取出。当目标想取出位于她身上的物品时,她能以一个不会造成借机攻击的移动动作将物品取出,或是一个会造成借机攻击的迅捷动作将物品取出。只有在目标取出东西的重量,小于每施法者等级1磅(最大到15磅)时,此效果才会生效。
引用
鑑识视线(Authenticating Gaze)

派系:预言系
等级:鍊金术师/调查员 1、牧师/先知/战斗祭司 1、审判者 1、秘学士 1、术士/法师/奥能师 1
施放时间:一个标准动作
成分:语言、姿势、法器/材料 (一个微型放大镜或眼镜)
范围:个人
持续:1分钟/等级

你对于书写文字的理解更加擅长与敏锐。你在评估书本与卷轴价值的估价检定,以及辨认伪造的语言学检定上,获得等同你施法者等级(最大为+10)的内在加值,只需你一瞥,就可以尝试检定辨认伪造的语言学检定,而非正常的每页1轮来检查。此外,你可以立即检测位于你30尺内或是在你视线范围内的书写文字,你可以看出是否有魔法灵光以及任何种类灵光的强度,就好像你使用侦测魔法专注于每一个书写文字上1轮一样。
引用
保管诅咒(Curse Of Keeping)

派系:惑控系 (胁迫) [诅咒UM]
等级:反圣武士 2、催眠师 2、萨满 2、女巫 2
施放时间:一个标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
目标:一个生物
持续:1天/等级
豁免:意志,通过则无效
抗力:有

你诅咒目标,只要还在法术效果持续时间内,除非使用普通货币,否则目标将无法贩卖、以物易物,或是丢弃属于他的任何东西。目标不能贩卖、交易、丢弃或放弃财产。目标可以用普通货币买东西,但不能把买来的东西卖掉。目标可以从他人那接受礼物,但不能交换任何东西。保管诅咒可以被破除结界(break enchantment)有限祈愿术 (limited wish)移除诅咒 (remove curse)神蹟术 (miracle)或是wish (祈愿术)中止。解除魔法 (Dispel magic)保管诅咒无效。
引用
评估者的镜片(Evaluator’s Lens)

派系:咒法系 (创造)
等级:审判者 2、秘学士 3、术士/法师/奥能师 3、召唤师 2、女巫 3
施放时间:一个标准动作
成分:语言、姿势
范围:个人
持续:1分钟/等级 或 直到释放

你召唤一个非实体的镜片,直径4英吋并徘徊在你脸前。当你要对有[虚假幻觉(figment)]或[心灵幻觉(pattern)]描述符的法术进行豁免时,你可以双骰取高。当你透过镜片评估物品的价值时,你在估价上获得+10的增强加值,并且你永远不会完全错估(wildly inaccurately)物品的价值。如果你成功辨识该物品具有魔法特性,你可以立即进行一次法术辨识来确定该物品的特性,如同你对该物品施展了侦测魔法 (detect magic)持续了3轮。此法术不能确定神器(artifacts)的特性。

此镜片不能被物理攻击瞄准或伤害,但解除魔法(dispel magic)解离术(disintegrate)抹消权杖(rod of cancellation)可以影响它。此镜片对抗接触攻击的AC等同10+施法者的敏捷调整值。
引用
蚁穴溃堤(Fleeting Defect)

派系:变化系
等级:吟游诗人/歌者 2、血脉狂怒者 2、魔战士 2、术士/法师/奥能师 2
施放时间:一个标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一个坚固,且没有破损(broken)状态的物体,或一个构装体
持续:1分钟/等级 (D)
豁免:强韧,通过则无效 (无害,物体);见下
抗力:无

你让一件单一物体暂时获得破损(broken)状态。目标必须是一件固体的物体,无论它的材质为何,最高每施法等级重10磅。有意识的物品能进行强韧检定。当指法术结束时,物体恢复到其原始的质量。在此法术的影响下被毁坏的物品,于该法术结束时仍然保持毁灭。

此法术可以被施放于单一个构装体,破坏它的动力。构装体如果豁免失败,在法术持续时间内,攻击检定、豁免检定、技能检定以及属性检定获得-2环境减值。
引用
燃烧符文(Incendiary Runes)

派系:防护系 [火]
等级:秘学士 1、术士/法师/奥能师 1
豁免:反射,部分生效
抗力:有

此法术如同爆裂符文(explosive run)般作用,除了它产生的是如小型波浪般的火焰,而不是一个爆炸性的力量。此符文自动对相邻方格的任何生物以及物体造成1d6点的火焰伤害,并且,这些生物与物体除非通过反射豁免,否则会着火(catch fire)。
引用
诚信无双 (Peerless Integrity)

派系:幻术系 (五官幻觉)
等级:反圣武士 2、吟游诗人/歌者 2、催眠师 2、异能者 2、术士/法师/奥能师 2
施放时间:一个标准动作
成分:语言、姿势、法器
范围:个人
区域:以自身为原点的10呎扩散
持续:10分钟/等级
豁免:无;或意志,通过则无效;见下
抗力:无

诚信无双从预言系法术下隐藏了生物的阵营。位在法术区域内所有的生物,包含你,在被用于判断揭示阵营的预言系法术与效果时(例如侦测秩序(detect law)检测阵营UC(alignment))会显示守序善良的灵光,而非他们的实际阵营。如果使用这种预言系法术的施法者成功通过意志豁免,施法者能辨认出他所看到的是真的或是假的。任何被法术效果影响的生物,在唬骗以及交涉检定上获得+2的环境调整值(modifier)。

此法术不会影响其他种类的预言系法术(像是侦测思想(detect thoughts)或是辨识谎言(discern lies)),并且不能防止对目标生物的阵营造成危害的法术或著效果。
引用
经典骗术(Remarkable Legerdemain)

派系:变化系
等级:吟游诗人/歌者 2、术士/法师/奥能师 2
施放时间:一个标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1分钟/等级 (可解消)

当此法术生效时,你的身体与衣服以一种巧妙的方式颤动与扭曲,让你以不可思议的技巧隐藏物品。你能将任何能应用在巧手检定中,能一手掌握,体积大小为一枚硬币的物体隐藏起来或是让它消失;但是,你同一时间只能隐藏一件─每施法者等级─这样的物品在你自己身上。此效果不会改变该物体的真实大小。
引用
秘藏柜(Secret Coffer)

派系:咒法系 (召唤)
等级:术士/法师/奥能师 3、女巫 3
目标:一个小柜子或保险柜,与最高1立方呎的货物

此法术同秘藏箱(Secret Chest)般运作,除了此柜仅有1平方呎大,并只能包含1立方呎的货物,并且在面临遗失的风险前,只能在灵界(Ethereal Plane)安全的藏着14天。如果有任何活物进入此柜,此法术自动失败。作为秘藏柜的柜子必须花费至少500gp,并且它的复制品要花费5gp。
引用
秘藏窖(Secret Vault)

派系:咒法系 (召唤)
等级:术士/法师 8、女巫 8
目标:一间房间与最高10立方呎的货物/施法者等级

此法术同秘藏箱(Secret Chest)般运作,除了此法术影响的是一个小型建筑物、地窖或超大箱子。活物在秘藏窖中不会导致此法术失败。当此地窖安置在灵界时,位于地窖的活物不须饮食、饮水或呼吸,但他们不能离开此地窖,除非透过如异界传送(plane shift)魔法。作为秘藏窖的地窖必须花费至少25000gp,并且它的复制品要花费250gp。一个秘藏窖在360天后,每天增加1%的机率使箱子不可挽回的遗失。

原文
剧透 -   :
Black Market Magic
Although secret knocks, insider knowledge, and sleights of hand are all tools for black marketeers, some criminals use magic to conceal their activities. The following spells are designed to assist any spellcaster with various clandestine enterprises.

ADROIT RETRIEVAL

School transmutation; Level occultist 3, sorcerer/wizard 3
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 1 minute/level
Saving Throw Will negates (harmless); Spell Resistance yes
(harmless)

You instill the target with the ability to withdraw small items from her pockets or packs with supernatural swiftness. When the target retrieves an item stored on itself, it can retrieve the item either as a move action without provoking attacks of opportunity, or as a swift action that provokes attacks of opportunity. This effect functions only when the target attempts to retrieve a stored item that weighs less than 1 pound per caster level (maximum 15 pounds).

AUTHENTICATING GAZE

School divination; Level alchemist 1, cleric 1, inquisitor 1,
occultist 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S, DF/M (a miniature magnifying glass or
spectacles)
Range personal
Duration 1 minute/level

Your understanding of the written word becomes analytical and discerning. You gain an insight bonus equal to your caster level (maximum +10) on Appraise checks to determine the value of books and scrolls and on Linguistics checks to detect forgeries, and you can attempt a Linguistics check to detect a forged document at a glance, rather than taking the normal 1 round of examination per page. In addition, you immediately detect whether written works within 30 feet and within your line of sight have a magical aura and the strength of any such auras, as though you had concentrated on each written work for 1 round using detect magic.

CURSE OF KEEPING

School enchantment (compulsion) [curseUM]; Level antipaladin 2,
mesmerist 2, shaman 2, witch 2
Casting Time 1 standard action
Components V, S, DF
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 day/level
Saving Throw Will negates; Spell Resistance yes

You curse the target with the inability to sell, barter, or give away any item it owns, other than ordinary currency, for as long as the spell remains in effect. The target cannot sell, trade, drop, or give away possessions. The target can purchase items using ordinary currency but can’t then sell the purchased items. The target can accept gifts from others but can’t offer anything in exchange. A curse of keeping can be ended by break enchantment, limited wish, remove curse, miracle, or wish. Dispel magic does not affect a curse of keeping.

EVALUATOR’S LENS

School conjuration (creation); Level inquisitor 2, occultist 3,
sorcerer/wizard 3, summoner 2, witch 3
Casting Time 1 standard action
Components V, S
Range personal
Duration 1 minute/level or until discharged

You summon an insubstantial lens of force 4 inches in diameter that hovers in front of your face. When you attempt a saving throw against a spell with the figment or pattern descriptor, you can roll twice and take the higher result. You gain a +10 enhancement bonus on Appraise checks to appraise the worth of an item viewed through the lens, and you never judge an item’s value wildly inaccurately. If you successfully identify that the item has magical properties, you can immediately attempt a Spellcraft check to determine the item’s properties, as if you had cast detect magic on the item and examined it for 3 rounds. This spell cannot determine the properties of artifacts.

The lens cannot be targeted or harmed by physical attacks, but dispel magic, disintegrate, or a rod of cancellation affects it. The lens’s AC against touch attacks is equal to 10 + your Dexterity modifier.

FLEETING DEFECT

School transmutation; Level bard 2, bloodrager 2, magus 2,
sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one solid object that does not have the broken condition,
or one construct
Duration 1 minute/level (D)
Saving Throw Fortitude negates (harmless, object); see text;
Spell Resistance no

You cause a single object to temporarily gain the broken condition. The target must be a single solid object, regardless of its composition, weighing up to 10 pounds per caster level. Attended objects are allowed a Fortitude save. When this spell ends, the object reverts to its original quality. An item destroyed while under the effects of this spell remains destroyed when this spell ends.

This spell can be cast on a single construct to disrupt its animating force. A construct that fails its saving throw takes a –2 circumstance penalty on attack rolls, saving throws, skill checks, and ability checks for the duration of the spell.

INCENDIARY RUNES

School abjuration [fire]; Level occultist 1, sorcerer/wizard 1
Saving Throw Reflex partial; Spell Resistance yes

This spell functions as explosive runes, except it creates a small surge of flames rather than an explosion of force. The runes automatically deal 1d6 points of fire damage to any creatures and objects in adjacent squares, and those creatures and objects catch fire unless they succeed at Reflex saves.

PEERLESS INTEGRITY

School illusion (glamer); Level antipaladin 2, bard 2,
mesmerist 2, psychic 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S, DF
Range personal
Area 10-ft.-radius emanation centered on you
Duration 10 minutes/level
Saving Throw none or Will negates; see text; Spell
Resistance none

Peerless integrity conceals the alignment of creatures from divination magic. All creatures within the spell’s area, including you, appear to have lawful good auras for the purposes of divination spells and effects that reveal alignments (such as detect law and see alignmentUC), instead of their actual alignments. If the caster of such divination magic succeeds at a Will save, the caster recognizes whether the readings are true or false. Any creature under the effects of this spell gains a +2 circumstance modifier on Bluff and Diplomacy checks.

This spell does not affect other types of divination magic (such as detect thoughts or discern lies) and does not protect against spells or effects that cause harm based on targeted creatures’ alignments.

REMARKABLE LEGERDEMAIN

School transmutation; Level bard 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)

While this spell is in effect, your body and clothing flutter and distort subtly, allowing you to conceal items with uncanny skill. You treat any object you can hold in one hand as a coin-sized object for the purposes of Sleight of Hand checks to palm the object or make it disappear; however, you can hide only one such item per caster level on your person at one time. This effect does not change the actual sizes of the objects.

SECRET COFFER

School conjuration (summoning); Level sorcerer/wizard 3,
witch 3
Target one small chest or coffer and up to 1 cu. ft. of goods

This spell functions like secret chest, except the coffer is only 1 foot square and can contain only 1 cubic foot of goods, and the container can remain safely hidden on the Ethereal Plane for only 14 days before it risks becoming lost. The spell automatically fails if a living creature enters the coffer. The coffer used as a focus for secret coffer must cost at least 500 gp, and its replica costs 5 gp.

SECRET VAULT

School conjuration (summoning); Level sorcerer/wizard 8,
witch 8
Target one chamber and up to 10 cu. ft. of goods/caster level

This spell functions like secret chest, except it affects a small structure, vault, or oversized chest. Living creatures within a secret vault don’t cause the spell to fail. While the vault is stored on the Ethereal Plane, living creatures within the vault don’t need to eat, drink, or breathe, but they can’t leave the vault except via magic such as plane shift. The vault used as a focus for secret vault must cost at least 25,000 gp, and its replica costs 250 gp. A secret vault has only a 1% cumulative chance per day of becoming irretrievably lost after 360 days.
« 上次编辑: 2016-12-03, 周六 00:27:10 由 笨哈 »

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Re: 【BM】POZ9462黑市指南(Black Markerts):法术章节
« 回帖 #9 于: 2016-11-25, 周五 22:57:17 »
sahir-afiyun这不是异能者,这是一个独自的法术表,请参考同名专长

sahir-afiyun和Pesh Vigor都是先出现在更早的书 Pathfinder Chronicles(这系列后来变成了战役设定)系列里的Dark Markets - A Guide to Katapesh

Pesh Vigor是sahir-afiyun法术里面的一环法术,只是到后面新出的黑市指南里,不知道为啥在Pesh Vigor法术里把sahir-afiyun 1换成异能者 1,这是Pesh Vigor在内西斯档案库上的页面

也许书里面有讲原因? 我没详读我不清楚 >_>
因为在sahir-afiyun这个专长中的描述是,将下列这些萨希尔‧菲恩的法术加入到你职业法术列表中
剧透 -   :
If you have more than one spellcasting class, choose one and add the sahir-afiyun spell or spells listed below to that class’s spell list or list of spells known.
因此可见sahir-afiyun并不作为一种职业出现。

而在CRB中对等级一栏的描述是:
法术描述的下一行给出了法术的等级,法术环位从数字0到9,定义了法术相对力量的对比。列在数字前面的是可以施展该法术的职业的名称。法术环位部分也列出法术是否是领域法术以及作为领域法术时的等级。法术环位会影响所有允许对抗该效果的豁免检定的DC。

剧透 -   :
The next line of a spell description gives the spell’s level, a number between 0 and 9 that defines the spell’s relative power. This number is preceded by a list of classes whose members can cast the spell.

由于sahir-afiyun并不作为职业出现,我想把他写入到等级一栏在规则书中不合适。

至于图书馆,我觉得那是馆长认为那是一种更好的索引方式所以加进去了 :em020

剧透 -   :
(考虑到某种族是自带法术,我想没人会希望某些法术后面代一大串种族或者怪物名称)
« 上次编辑: 2016-11-25, 周五 23:02:46 由 软软软 »