作者 主题: 怪物:巨像战俑和泰坦战俑Warforged Colossus&Warforged Titan  (阅读 11241 次)

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Warforged Colossus
In the final days of the Last War, House Cannith unleashed its mightiest creations: the warforged colossi. These enormous mechanical warriors thundered across Cyre, crushing everything in their paths and leaving ruin behind them. Meant to end the war decisively, the colossi pulverized hundreds of soldiers beneath their feet and incinerated whole legions with beams of fiery light that shot from their mouths. This rampage was cut short on the Day of Mourning. The arcane cataclysm that engulfed Cyre destroyed most of the warforged colossi, causing them to collapse into lifeless heaps.
Colossal Survivors. Some warforged colossi survived the Day of Mourning more or less intact and are thought to only be in stasis, waiting to be awakened. Cannith artificers are eager to track them down and determine whether they can be awakened or, at the very least, salvaged for docents and other magic items. Here are locations where operational warforged colossi are rumored to dwell:
“Arkus” (Colossus WX-11) lies prone at the bottom of the Glowing Chasm in the northern part of the Mournland, with one of its arms torn off.
“Artorok” (Colossus WX-73) sits at the bottom of Lake Cyre amid the scaffolding of a sunken House Cannith workshop, flooded but otherwise intact.
“Hanamar” (Colossus WX-42) stands at the bottom of Kraken Bay, near the coast of Valenar, buried up to its knees in sand and flooded, but it is otherwise intact.
“Karrnslayer” (Colossus WX-31) lost its legs but crawls through the Mournland, using its arms to drag its great bulk across the ground. It is always prone and can’t use its Stomp action, but makes three extra turret attacks when it takes the Multiattack action option.
“Landro” (Colossus WX-33) is partially phased into a mountainside on the border of Cyre and Breland, but still explorable and potentially salvageable.
“Norr” (Colossus WX-5) is slumped amid the ruins of Metrol, the former capital of Cyre.
“Tymber” (Colossus WX-12) squats in the Crawling Swamp, in the northwest corner of the Shadow Marches. How it got there, no one knows.
Hollow Structure. Although it can operate without a crew, a warforged colossus is built to carry wizards, artificers, magewrights, and elite troops. For this reason, these constructs are largely hollow on the inside, with tunnels, ladders, storage areas, and observation decks.
A colossus might be filled with monsters and secrets, in addition to the corpses of those who died inside it. In chapter 4, map 4.8 illustrates an inactive warforged colossus, and the text that accompanies it explains how the colossus might serve as an adventure location.
巨像战俑
在终末战争的最后几天,卡尼斯家族释放了最强大的作品:巨像战俑。这些巨大的机械战士在赛尔上轰鸣,摧毁了他们前进道路上的一切,并在他们身后留下了废墟。这只巨兽打算彻底结束战争,将数百名士兵打碎在脚下,并用从嘴里射出的炽热光束焚烧整个军团。在悲叹之日,这种横冲直撞的行为被打断了。吞噬了赛尔的奥术灾难摧毁了大部分巨像战俑,使它们变成了一堆废铁。
幸存的巨像。一些战火巨人或多或少地在哀悼日幸存下来,被认为只是处于待机状态,等待被唤醒。卡尼斯家族的奇械师渴望找到他们,并确定他们是否可以被唤醒,或者至少可以挽救他们的魔咒和其他魔法物品。以下是传闻中作战作战巨像居住的地点:
“Arkus” (巨像WX-11)躺在哀伤故地Mournland北部的幽光深渊Glowing Chasm底部,其中一只胳膊被扯掉。
“Artorok”(巨像WX-73)在赛尔湖Lake Cyre的底部一个沉没的卡尼斯家族工厂的车间中,虽然被水淹没,但是功能完好无损。
“Hanamar” ((巨像WX-42)在维纶那海岸附近的乌贼湾Kraken Bay底部,虽然被埋在深及膝盖的沙子里,但是功能完好无损。
“Karrnslayer”(巨像WX-31)失去了双腿并在哀伤故地Mournland爬行,用它的手臂在地面上拖着它庞大的身躯。它不能使用它的践踏动作,但是如果选择了“多次攻击”动作,会进行三次额外的炮击。
“Landro”(巨像WX-33)部件散落在赛尔Cyre和布雷兰Breland边界的山腰上,但不排除有搜索回来修复的可能性。
“Norr” (巨像WX-5)陷落在赛尔Cyre前首都米卓Metrol的废墟中。
“Tymber” (巨像WX-12)蹲在阴影湿地Shadow Marches西北角的爬虫沼泽Crawling Swamp中。没人知道它是如何到达那里的。
空心结构。虽然它可以在没有机师的情况下运作,但巨像战俑是用来运送法师、奇械师、魔匠师magewrights和精锐部队的。由于这个原因,这些建筑内部大部分是中空的,带有隧道、梯子、储藏区和观景台。
巨像除了里面死去的人的尸体外,还可能充满了怪物和秘密。在第四章中,地图4.8描述了一个不活跃的巨像战俑,并解释了巨像作为冒险地点的作用。
剧透 -   :
WARFORGED COLOSSUS
Gargantuan construct, unaligned
Armor Class 23 (natural armor)
Hit Points 410 (20d20 + 200)
Speed 60 ft.
STR 30 (+10) DEX 11 (+0) CON 30 (+10)
INT 3 (−4) WIS 11 (+0) CHA 8 (−1)
Saving Throws Int +4, Wis +8, Cha +7
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, incapacitated, paralyzed, petri¦ed, poisoned, stunned
Senses truesight 150 ft., passive perception 10
Languages understands Common but can’t speak
Challenge 25 (75,000 XP)
Immutable Form. The colossus is immune to any spell or effect that would alter its form.
Legendary Resistance (3/Day). If the colossus fails a saving throw, it can choose to succeed instead.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Towering Terror. Any enemy outside the colossus that starts its turn within 30 feet of it must succeed on a DC 26 Wisdom saving throw or be frightened until the start of the enemy’s next turn. If the enemy’s saving throw is successful, it is immune to this colossus’s Towering Terror for the next 24 hours.
Actions
Multiattack. The colossus makes three attacks—one with its slam and two with its eldritch turrets—and then uses Stomp.
Slam. Melee Weapon Attack: +18 to hit, reach 20 ft., one target. Hit: 29 (3d12 + 10)bludgeoning damage, and the colossus can push the target up to 20 feet away from it.
Eldritch Turret. Ranged Spell Attack: +18 to hit, range 300 ft., one target. Hit: 18 (4d8) force damage, and if the target is a creature, it is knocked prone.
Stomp. The colossus stomps one of its feet at a point on the ground within 20 feet of it. Any creature in a 20-foot-radius, 20-foot-high cylinder centered on this point must succeed on a DC 26 Dexterity saving throw or take 33 (6d10) bludgeoning damage and fall prone. Until the colossus uses its Stomp again or moves, the creature is restrained. While restrained in this way, the creature (or another creature within 5 feet of it) can use its action to make a DC 26 Strength check. On a success, the creature relocates to an unoccupied space of its choice within 5 feet of the colossus and is no longer restrained.
Structures, as well as nonmagical objects that are neither being worn nor carried, take the same amount of damage if they are in the cylinder (no save).
Incinerating Beam (Recharge 5–6). The colossus ¦res a beam of light in a 150-foot line that is 10 feet wide. Each creature in the line must make a DC 26 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this beam is disintegrated, leaving behind anything it was wearing or carrying.
巨像战俑WARFORGED COLOSSUS
超巨型构装生物,无阵营
AC:23(天生护甲)
HP:410 (20d20 + 200)
速度:60尺。
力量30 (+10) 敏捷 11 (+0) 体质 30 (+10)
智力3 (-4)   感知11(+0) 魅力8(-1)
豁免:智力 +4, 感知 +8, 魅力 +7
伤害免疫:黯蚀、中毒、非魔法攻击中使用钝击、穿刺和挥砍
状态免疫:魅惑、力竭、恐慌、失能、麻痹、石化、中毒、震摄
感官:真实视觉150尺,被动察觉10
语言:可以理解,但不会说
挑战等级:25 (75,000 XP)
不变金刚Immutable Form。巨像战俑对任何改变它形态的法术或效果免疫。
传奇豁免Legendary Resistance (3 /天)。若巨像战俑豁免失败时,可以将其改为豁免成功。
魔法抗性Magic Resistance。巨像战俑在对法术和其他魔法效果的豁免检定上有优势。
攻城的怪物Siege Monster。巨像战俑对目标和建筑造成双倍伤害。
高耸的恐怖Towering Terror。巨像外的任何敌人如果在30英尺内开始回合,必须成功通过在DC 26的感知豁免,否则被恐慌Frightened直到豁免失败者的下一个回合开始。如果敌人的豁免成功,它将在接下来的24小时内免疫巨像该技能。
行动
多重攻击Multiattack。巨像可以进行三次攻击,一次猛击Slam。,两次无畏炮击Eldritch Turret。然后进行一次践踏Stomp。
猛击Slam。近战武器攻击:命中+18,触及20尺,单一目标。伤害:29 (3d12 + 10)钝击伤害,巨像可以把目标推到20英尺之外。
魔能炮台Eldritch Turret。远程法术攻击:命中+18,射程300尺,单一目标。伤害:18 (4d8)力场伤害,如果目标是生物,它将被击倒Prone
践踏Stomp。巨像的一只脚在离它不到20英尺的地方重重地踩在地上。 以该点为中心的20英尺半径,20英尺高圆柱体中的任何生物必须成功通过DC 26敏捷豁免,否则受到33 (6d10)钝击伤害和击倒Prone。除非巨像再次使用跺脚或移动,否则该生物将被束缚Restrained。当以这种方式处于束缚Restrained,该生物(或其周围5英尺内的其他生物)可以使用一个动作进行DC 26力量检定。成功后,该生物将被移动到巨像5英尺内的一个未被占据的空间,不再受到束缚Restrained。建筑,以及无法携带的非魔法物品,如果它们在圆柱体中,也会受到相同的伤害(没有豁免)。
焚烧光束Incinerating Beam(充能5-6)。在宽10尺(约合3米)的150尺(约合45米)的线路上发出一束光。每一个生物必须进行一次DC 26敏捷豁免,失败受到60 (11d10)光耀伤害,成功一次则受到一半伤害。被此光束降低到0生命值的生物将被瓦解,只留下他所穿戴或携带的任何东西。
剧透 -   :
Warforged Titan
Warforged titans are hulking constructs built to wreak paths of destruction through enemy armies. Some of the most feared combatants of the Last War, warforged titans are barely sentient, with just enough intelligence to follow commands.
Legacy of Giants. In the Age of Giants, giant artificers built mindless war golems to aid them in their war against the quori. Millennia later, some of these golems were unearthed by adventurers searching for the secrets of that age, then turned over to artificers working for the dragonmarked houses during the Last War. House Cannith studied these designs, and in the course of uncovering the secrets of the golems and the giant artificers who made them, House Cannith created the first warforged titans.
WARFORGED TITAN
Huge construct, lawful neutral
Armor Class 20 (natural armor)
Hit Points 125 (10d12 + 60)
Speed 40 ft.
STR 23 (+6) DEX 8 (−1) CON 22 (+6)
INT 3 (−4) WIS 11 (+0) CHA 1 (−5)
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petri¦ed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)
Platforms. The warforged titan has two platforms built into its chassis. One Medium or smaller creature can ride on each platform without squeezing. To make a melee attack against a target within 5 feet of the warforged, they must use spears or weapons with reach and the target must be Large or larger.
Siege Monster. The warforged titan deals double damage to objects and structures.
Actions
Multiattack. The warforged titan makes one axehand attack and one hammer¦st attack.
Axehand. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, plus 11 (2d10) slashing damage if the target is prone.
Hammerfist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Sweeping Axe (Recharge 6). The warforged titan makes a sweep with its axehand, and each creature within 10 feet of it must make a DC 17 Dexterity saving throw. A creature takes 19 (3d8 + 6) slashing damage on a failed save, or half as much damage on a successful one.
泰坦战俑
泰坦战俑这种无心智的战争机械是于终末战争中制造的第一批战俑的大型发展版。泰坦战俑和其 他战俑不同,不是活体构装生物;它们几乎没有自我意识,它的智能仅仅能够服从发自于激战区的冲锋命令。
巨人的遗产。在巨人时代,巨人奇械师建造盲目的战争魔像来帮助他们对抗梦族。几千年后,一些寻找那个时代秘密的冒险家发现了这些魔像,然后在终末战争中交给了为龙纹家族工作的奇械师们。卡尼斯家族研究了这些设计,在研究设计制造魔像的巨人工匠的秘密的过程中,卡尼斯家族创造了第一批泰坦战俑。

泰坦战俑Warforged Titan
巨型构装生物,无阵营
AC:20(天生护甲)
HP:125(10d12 + 60)
速度:40尺
力量23(+6)敏捷8(-1)体质 22(+6)
智力 3(−4)感知 11(+0)魅力 1(−5)
伤害免疫:毒素、心灵
状态免疫:魅惑、力竭、恐慌,麻痹,石化,中毒
感官:黑暗视觉60尺,被动察觉10
语言:可以理解创造者的语言,但不会说
挑战等级:8(3,900 XP)
平台Platforms。泰坦战俑的底盘有两个平台。一个中型或更小体型的生物可以骑在每个平台上。对5英尺范围内的目标进行近战攻击,他们必须使用长矛或带有触及属性的武器,并且目标必须大型或更大的体型。
攻城的怪物Siege Monster。泰坦战俑对物体和建筑造成双重伤害。
动作
多重攻击Multiattack。泰坦战俑进行一次手斧Axehand并进行一次拳锤Hammerfist。
斧手Axehand。近战武器攻击:命中+9,触及10英尺,单一目标。伤害:19(3d8 + 6)挥砍伤害,如果目标处于击倒Prone,则加上11(2d10)挥砍伤害。
锤拳Hammerfist。 近战武器攻击:命中+9,触及10英尺,单一目标。伤害:19(3d8 + 6)钝击伤害。如果目标是生物,则必须通过在DC 17力量豁免检定,否则击倒Prone
扫荡斧击Sweeping Axe(充能6)。泰坦战俑的斧头横扫敌人,距离它10尺内的每个生物都必须通过DC 17敏捷豁免检定,失败则受到19(3d8 + 6)的挥砍伤害,或在成功受到一半伤害。
« 上次编辑: 2019-11-23, 周六 14:34:07 由 小黑既是小白 »

离线 Alanryan

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Re: 巨像战俑和泰坦战俑
« 回帖 #1 于: 2019-11-20, 周三 16:19:03 »
Eldritch turret直接翻译过来应该是魔能炮台一类的
手斧是hand axe,axehand应该是斧手。hammerfist同理
colossus没有传奇动作吗?
岩石不因体积而比钻石更珍贵,那宇宙又怎会因体积而比人类更伟大呢?

离线 小黑既是小白

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Re: 巨像战俑和泰坦战俑
« 回帖 #2 于: 2019-11-20, 周三 16:48:44 »
Eldritch turret直接翻译过来应该是魔能炮台一类的
手斧是hand axe,axehand应该是斧手。hammerfist同理
colossus没有传奇动作吗?
谢谢抓虫~是的,没有传奇动作=。=传奇豁免不算么...

离线 魂海守望者

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Re: 巨像战俑和泰坦战俑
« 回帖 #3 于: 2019-11-20, 周三 19:00:06 »

焚烧光束Incinerating Beam(充能5-6)。在宽10尺(约合10米)的150尺(约合15米)的线路上发出一束光。每一个生物必须进行一次DC 26敏捷豁免,失败受到60 (11d10)光耀伤害,成功一次则受到一半伤害。被此光束降低到0生命值的生物将被瓦解,只留下他所穿戴或携带的任何东西。


宽10尺是约3米吧,然后150尺是约45米

离线 小黑既是小白

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Re: 巨像战俑和泰坦战俑
« 回帖 #4 于: 2019-11-21, 周四 09:57:49 »

焚烧光束Incinerating Beam(充能5-6)。在宽10尺(约合10米)的150尺(约合15米)的线路上发出一束光。每一个生物必须进行一次DC 26敏捷豁免,失败受到60 (11d10)光耀伤害,成功一次则受到一半伤害。被此光束降低到0生命值的生物将被瓦解,只留下他所穿戴或携带的任何东西。


宽10尺是约3米吧,然后150尺是约45米

焚烧光束Incinerating Beam(充能5-6)。在宽10尺(约合10米)的150尺(约合15米)的线路上发出一束光。每一个生物必须进行一次DC 26敏捷豁免,失败受到60 (11d10)光耀伤害,成功一次则受到一半伤害。被此光束降低到0生命值的生物将被瓦解,只留下他所穿戴或携带的任何东西。


宽10尺是约3米吧,然后150尺是约45米
修改好了~