作者 主题: 【CRB】第三章-德鲁伊(Druid)  (阅读 30576 次)

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【CRB】第三章-德鲁伊(Druid)
« 于: 2019-10-03, 周四 22:09:57 »
德鲁伊

大自然的力量无法抵抗。它能在几分钟内摧毁庞大的堡垒,甚至将最伟大的工程化为瓦砾、,烧成灰烬,、将它们埋葬以雪崩,或淹没以巨浪。尊敬它的人将蒙它赐予无数收获及惊人美景—轻视它的人则会被它夺去渺小性命。你是其中一名听见野性呼唤的使者,敬畏地站在它雄伟的力量面前,交出自己,服侍自然。。

扮演德鲁伊的角色

在战斗遭遇中……
你呼唤大自然的力量来打败敌人以及保护盟友。你从原能原能魔法汲取法术来保护自己还有朋友,治疗他们的伤势,或召唤致命的动物支援战斗。根据你与大自然的牵绊连接,你还可以唤起强大的元素魔法或变身为可怕的野兽。

在社交遭遇中
你会用平衡且理智方式处理问题方式,寻找不只对自然界最好的,也可以让生物在其中安详谐和生活的方案。你常常建议两方妥协,使他们都可得到他们真正需要的,即使他们无法得到他们想要的。

在探险中
你的自然技能是可贵的。你可以追踪敌人,在荒野中导航,还可用法术来侦测周遭的魔法灵光。你甚至可以请求野生动物用他们非凡的感官还有侦察技巧来帮助你的团体。

在休整期中
你有可能会制造魔法物品或药水。此外,你与自然的牵绊可能会引导你去照顾一片野地、,跟当地的野兽成为朋友,还有治疗文明所造成的伤痕。你甚至可能会去教导他人自然农耕及畜牧的技巧,让他们可以在不伤害自然界的平衡下靠大地生存。

你可能...
•   对大自然的力量怀抱深沈而有意义的敬意。
•   对自然世界赞叹不已,渴望与他人分享这份感受,却也担忧他们所带来的影响。
•   把动植物视为盟友,而为了达到目标跟他们合作。

他人可能会...
•   将你视为自然界的代表,然后深信你能控制它。
•   以为你是一个希望避开社会与都市,宁可居住在野外的隐居者。
•   觉得妳是个神秘主义者,类似一个牧师,只不过只听从于大自然的力量。


关键属性: 感知
1级时,你的职业会在感知上给予你属性提升。

生命值: 8加你的体质调整值
你在1及和之后每个等级将你的最大生命值提升如上的数值。.

初始熟练
1级时,你在下方所列出的数据上获得熟练等级。你在任何下方未列举的项目上都视作未受训,除非你借由其他方式获得了更高的熟练等级。

察觉
在察觉上为受训

豁免检定
在强韧上为受训
在反射上为受训
在意志上为专家

技能
在自然上为受训
在你所选择的德鲁伊派系的一个技能上为受训
在数量为2+你的智力调整值个额外技能上为受训

攻击
在简易武器上为受训
在无武装攻击上为受训

防御
在轻甲上为受训
在中甲上为受训
在无甲防御上为受训

法术Spells
在原能法术攻击上为受训
在原能法术DC上为受训

职业特性

作为一名德鲁伊你获得如下这些能力。高等级时才会获得的能力会在这些特性的名字旁边列出你获得它们的等级。

引述: 职业特性
你的等级职业特性
1族裔和背景,初始熟练,原能施法, 禁忌, 德鲁伊语, 德鲁伊派系, 盾牌格挡 (Shield Block), 野性认同 (Wild Empathy)
2德鲁伊专长, 技能专长
32环级法术, 警觉 (alertness), 通用专长,杰出强韧 (great fortitude), 技能提升
4德鲁伊专长,技能专长
53环级法术, 属性提升, 族裔专长, 闪电反射 (lightning reflexes), 技能提升
6德鲁伊专长,技能专长
74环级法术, 专家施法者(expert spellcaster), 通用专长, 技能提升
8德鲁伊专长,技能专长
95环级法术, 族裔专长, 技能提升
10属性提升, 德鲁伊专长,技能专长
116环级法术, 德鲁伊武器专家, 通用专长, 决心, 技能提升
12德鲁伊专长,技能专长
137环级法术, 族裔专长,中甲专家, 技能提升, 武器专精
14德鲁伊专长,技能专长
158环级法术, 属性提升, 通用专长,大师施法者, 技能提升
16德鲁伊专长,技能专长
179环级法术, 族裔专长, 技能提升
18德鲁伊专长,技能专长
19通用专长,传奇施法者, 技能提升
20属性提升, 德鲁伊专长,技能专长

禁忌(Anathema)

身为自然法则的守护者,冒犯自然对德鲁伊来说是极大的禁忌。要是你多次触及冒犯自然的行为, 你会失去来自德鲁伊职业的魔法技能, 包含了你的原能施法还有派系的优势。这些技能只能在你以赎罪仪式忏悔过后才能恢复。

以下行为对于所有的德鲁伊来说都是禁忌:
•   使用金属制的盔甲或盾牌。
•   掠夺自然。
•   将德鲁伊语教给非德鲁伊者。
每一个德鲁伊派系还有额外的禁忌,列在在派系项目下。

请看特定派系得以明细。

族裔与背景 (Ancestry and Background)

除了职业1级时所给予的能力之外,你还会同如第二章所述,从你所选择的族裔和背景获得能力。

德鲁伊语 (Druidic Language)

你精通德鲁伊语,这是一种只有德鲁伊知道的秘密语言,以及任何透过族裔所知道的语言。德鲁伊语有它自己的字母系统。将德鲁伊语教给非德鲁伊者是禁忌.

德鲁伊派系 (Druidic Order)
成为德鲁伊后, 你会加入一门德鲁伊派系。 这会赋予你一个职业专长,一个派系法术(见下文),还有一个跟你派系相关的额外受训技能。虽然你永远会是你初始派系的成员, 但为了更深入了解自然界,而要求与别的派系一起进修并非没有前例,而玩家德鲁伊们是其中最有可能结合各个派系的力量的。

派系法术是一种聚能法术。使用聚能法术时会消耗1点聚能点,而你开始时的聚能力池为1点。你在每日准备时会将你的聚能力池再次充满,而你也可以花费10分钟,使用聚能精力(Refocus)这个活动,跟当地的自然精魂交谈,或者以符合派系的方式照顾野地而重新获得 1点聚能点。

聚能法术像戏法一样,环级会自动提升至你等级的一半,向上取整。施展聚能法术不需要使用法术位,也无法用法术位。选择德鲁伊专长可以给予你跟多聚能法术以及增加你的聚能力池,不过聚能力池无法超过3点。聚能法术的完整规在第7章,300页上。

初始熟练度 (initial proficiencies)

1级时,你获得一定数量的初始熟练,代表你所受的基本训练。这些熟练在本职业最开始的部分列出。

原能施法 (Primal spellcasting)

野生世界的力量在你体内流动。你可以用施法(Cast a Spell)行动来施放原能法术,并在施法时提供法术的材料、姿势和言语成份。因为妳是个德鲁伊,你大部分的时候可以用一个原能象征(例如冬青与槲寄生枝条)来当作法术的材料成份,取代施法材料包的需求。

在第1等级时,每个早晨你可以从314页的常见原能法术清单,或者你从别处得到的原能法术中选择准备2个一环法术,还有5个戏法。已准备好的法术会保留至施放或者再次准备法术。你所能准备的法术数量名为法术位。

随着德鲁伊等级提升,你每日所能准备的法术数量也会增加, 你能施展的最高法术环也会跟着提升,如132页,图表3-11:德鲁伊每日法术所显示。

有一些法术需要你掷一次法术攻击检定来决定成效,或者是由你的敌人来掷骰(通常是一个豁免掷)抵抗法术的难度等级(DC)。由于你的关键属性为感知, 你的法术攻击以及法术DC都是由你的感知调整值来决定。这些数据的演算细节在447页可找到。

升阶法术 (Heightening Spells)
当你得到2环以上的法术时,你可以在这些法术位上填入较低环法术的强化版。这会增加法术的环级,将它提升到与法术位相等的等级。许多法术在被提升至某个环级时有特定的改进效果。

戏法 (Cantrips)
戏法是一种不使用法术位的法术。在一天的时间里你可以任意的施展任何次数的戏法。戏法会自动的提升到你的等级的一半并向上取整— 这平常会等于你身为德鲁伊所能施放的最高环级。举例说,身为一个1等级的德鲁伊,你的戏法会是1环法术,而当你是一名5等级的德鲁伊时,你的戏法为3环法术。

引述: 图表3-11:德鲁伊每日法术
你的等级戏法(Cantrips)1st2nd3rd4th5th6th7th8th9th10th
152
253
3532
4533
55332
65333
753332
853333
9533332
10533333
115333332
125333333
1353333332
1453333333
15533333332
16533333333
175333333332
185333333333
1953333333331*
2053333333331*
* 原能大祭司这个职业特性给予你的10环法术位与一般的法术位规则有所不同.

盾牌格挡(Shield Block)

你得到盾牌格挡这个专长,一个让你以盾牌减少伤害的反射动作(reaction)。

野性认同 (Wild Empathy)
你与自然界的生物们的牵绊允许你以基本的方式来与牠们沟通。你可以用交涉(Diplomacy)来对动物留下印象(Make an Impression)并向他们请求(Requests)一些简单的事物。大部分时候,野生动物们会花时间聆听你的要求。

德鲁伊专长(Druid Feat)2 级
在2级,还有每个偶数等级,你得到一个德鲁伊专长。

技能专长(Skill Feat)2级
在2级,还有之后每两级,你获得一个技能专长。技能专长在第5章中,而且具有技能特征。你的技能必须要是受训(trained)以上才能选择相应的技能专长。

警觉(Alertness)3级

经验使得你加以意识你周遭的威胁,让你对危险的反应加快。你的察觉的熟练度提升至专家。

一般专长(General Feat)3级
在3等级以及之后的每四个等级,你会得到一个一般专长。一般专长列在第5章中。

杰出强韧 (Greater Fortitude)3级

你的体格格外的坚强。你的强韧检定的熟练度升格为专家。

技能提升(Skill Increases)3级
在3等级以及之后的每两个等级,你会得到一个技能提升。你可以用此提升将一个未受训的技能提升为受训,或者将一个已受训的技能提升为专家。
到7等级时,你可以用技能提升将已是专家的技能提升为大师,然后在15等级时,你可以将大师等级的技能提升为传奇。

属性提升(Ability boosts) 5级
在5等级以及之后每五个等级时,你可提升四种不同的属性。你可用属性提升将你的属性提升超过于18。提升属性时,你的属性如果等于或大于18的话,请加1,而小于18的属性则是加2。

族裔专长(Ancestry Feat) Level 5级
除了一开始所得到的族裔专长之外,你在5等级以及之后每四等级得到一个族裔专长。族裔专长能在第2章,你的族裔项目中找到。

闪电反射(Lightning reflexes)5级
你的反射像闪电一样的快速。你的反射豁免提升为专家。

专家施法者(Expert Spellcaster)7级
你对于原能的控制更加深入,增强你的法术。你的原能攻击以及法术DC的熟练度提升为专家。

德鲁伊武器(Druid Weapon Expertise) 11级
你对于职业武器已完全熟练。你的简易武器以及无武装攻击熟练度提升至专家。

决心(Resolve)11级
你将妳的心智以决心强化为钢。你的意志豁免提升至大师。当你意志豁免成功时,把它视为大成功。

中甲专家(Medium Armor Expertise)13级
你学会更加保护自己、抵挡攻击。你的轻甲、中甲、无甲熟练度提升为专家。

武器专精(Weapon Specialization)13级

你学会以妳最熟知的武器造成更大的伤害。你熟练度为专家的武器以及无武器攻击上造成2点额外的伤害。如果熟练度为大师时,这伤害提升为3,是传奇时提升为4。

大师施法者(Master Spellcaster)15级
原能魔法听从你的指令。你原能攻击以及法术DC的熟练度提升为大师。

传奇施法者(Legendary Spellcaster)19级
你与自然的魔法无比的和协。你原能攻击以及法术DC的熟练度提升为传奇。

原能大祭司(Primal Hierophant) Level 19级
你指示原能魔法里最强大的力量,让你可使唤出难以想像的法术。你得到一个10环法术位,然后可以以原能施法来准备此法术位。不同于别的法术位,你升等时不会得到更多10环法术,但你可以由选择大祭司之力(Hierophant’s Power)这个专长而取得第二个法术位。对于那些让你能不消耗法术位施法或给与你更多法术位的能力来说,你无法使用该法术位。

剧透 -  原文:
Druid
The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it— and an agonizing death to those who take it too lightly. You are one of those who hear nature’s call. You stand in awe of the majesty of its power and give yourself over to its service.

Key Ability: WISDOM
At 1st level, your class gives you an ability boost to Wisdom.

Hit Points: 8 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Roleplaying the Druid
During Combat Encounters...
You call upon the forces of nature to defeat your enemies and protect your allies. You cast spells that draw upon primal magic to protect yourself and your friends, heal their wounds, or summon deadly animals to fight at your side. Depending on your bond to nature, you might call upon powerful elemental magic or change shape into a terrifying beast.
During Social Encounters...
You represent balance and a reasoned approach to problems, looking for solutions that not only are best for the natural world, but also allow the creatures within it to live in harmony and peace. You often propose compromises that allow both sides to gain what they truly need, even if they can’t have all that they desire.
While Exploring...
Your nature skills are invaluable. You track down enemies, navigate the wilderness, and use spells to detect magical auras around you. You might even ask wild animals to lend their extraordinary senses and scouting abilities to your group.
In Downtime...
You might craft magic items or potions. Alternatively, your tie to nature might lead you to tend a wilderness area, befriending beasts and healing the wounds caused by civilization. You might even teach sustainable farming and animal husbandry techniques that allow others to subsist off the land without harming the natural balance.
You Might...
•   Have a deep and meaningful respect for the power of nature.
•   Be in constant awe of the natural world, eager to share it with others but wary of their influence upon it.
•   Treat plants and animals as allies, working with them to reach your goals.
Others Probably...
•   View you as a representative of nature, and are sure you can control it.
•   Assume you’re a recluse who avoids society and cities and prefers to live in the wild.
•   Consider you a mystic, similar to a priest, but answering only to the forces of nature.
Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
Perception
Trained in Perception
Saving Throws
Trained in Fortitude
Trained in Reflex
Expert in Will
Skills
Trained in Nature
Trained in one skill determined by your druidic order
Trained in a number of additional skills equal to 2 plus your Intelligence modifier
Attacks
Trained in simple weapons
Trained in unarmed attacks
Defenses
Trained in light armor
Trained in medium armor
Trained in unarmored defense
Class DC
Trained in druid class DC
Spells
Trained in primal spell attacks
Trained in primal spell DCs
Class Features
You gain these features as a Druid. Abilities gained at higher levels list the levels at which you gain them next to the features' names.
Your Level   Class Features
1   Ancestry and background, initial proficiencies, primal spellcasting, anathema, Druidic language, druidic order, Shield Block, wild empathy
2   Druid feat, skill feat
3   2nd-level spells, alertness, general feat, great fortitude, skill increase
4   Druid feat, skill feat
5   3rd-level spells, ability boosts, ancestry feat, lightning reflexes, skill increase
6   Druid feat, skill feat
7   4th-level spells, expert spellcaster, general feat, skill increase
8   Druid feat, skill feat
9   5th-level spells, ancestry feat, skill increase
10   Ability boosts, druid feat, skill feat
11   6th-level spells, druid weapon expertise, general feat, resolve, skill increase
12   Druid feat, skill feat
13   7th-level spells, ancestry feat, medium armor expertise, skill increase, weapon specialization
14   Druid feat, skill feat
15   8th-level spells, ability boosts, general feat, master spellcaster, skill increase
16   Druid feat, skill feat
17   9th-level spells, ancestry feat, skill increase
18   Druid feat, skill feat
19   General feat, legendary spellcaster, skill increase
20   Ability boosts, druid feat, skill feat
Your Level   Cantrips   1st   2nd   3rd   4th   5th   6th   7th   8th   9th   10th
1   5   2   —   —   —   —   —   —   —   —   —
2   5   3   —   —   —   —   —   —   —   —   —
3   5   3   2   —   —   —   —   —   —   —   —
4   5   3   3   —   —   —   —   —   —   —   —
5   5   3   3   2   —   —   —   —   —   —   —
6   5   3   3   3   —   —   —   —   —   —   —
7   5   3   3   3   2   —   —   —   —   —   —
8   5   3   3   3   3   —   —   —   —   —   —
9   5   3   3   3   3   2   —   —   —   —   —
10   5   3   3   3   3   3   —   —   —   —   —
11   5   3   3   3   3   3   2   —   —   —   —
12   5   3   3   3   3   3   3   —   —   —   —
13   5   3   3   3   3   3   3   2   —   —   —
14   5   3   3   3   3   3   3   3   —   —   —
15   5   3   3   3   3   3   3   3   2   —   —
16   5   3   3   3   3   3   3   3   3   —   —
17   5   3   3   3   3   3   3   3   3   2   —
18   5   3   3   3   3   3   3   3   3   3   —
19   5   3   3   3   3   3   3   3   3   3   1*
20   5   3   3   3   3   3   3   3   3   3   1*
* The primal hierophant class feature gives you a 10th-level spell slot that works a bit differently from other spell slots.
Anathema
As stewards of the natural order, druids find affronts to nature anathema. If you perform enough acts that are anathema to nature, you lose your magical abilities that come from the druid class, including your primal spellcasting and the benefits of your order. These abilities can be regained only if you demonstrate your repentance by conducting an atone ritual.

The following acts are anathema to all druids:
•   Using metal armor or shields.
•   Despoiling natural places.
•   Teaching the Druidic language to non-druids.
Each druidic order also has additional anathema acts, detailed in the order’s entry.

See specific orders for more information.
Ancestry and Background
In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2.
Druidic Language
You know Druidic, a secret language known to only druids, in addition to any languages you know through your ancestry. Druidic has its own alphabet. Teaching the Druidic language to non-druids is anathema.
Druidic Order
Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order. While you’ll always be a member of your initial order, it’s not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.

Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.

Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don’t require spell slots to cast, and you can’t cast them using spell slots. Selecting druid feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules for focus spells appear in Chapter 7 on page 300.
Initial Proficiencies
At 1st level you gain a number of proficiencies, representing your basic training. These proficiencies are noted at the start of this class.
Primal Spellcasting
The power of the wild world flows through you. You can cast primal spells using the Cast a Spell activity, and you can supply material, somatic, and verbal components when casting spells (see Casting Spells on page 302). Because you’re a druid, you can usually hold a primal focus (such as holly and mistletoe) for spells requiring material components instead of needing to use a spell component pouch.

At 1st level, you can prepare two 1st-level spells and five cantrips each morning from the common spells on the primal spell list in this book (page 314), or from other primal spells to which you gain access. Prepared spells remain available to you until you cast them or until you prepare your spells again. The number of spells you can prepare is called your spell slots.

As you increase in level as a druid, the number of spells you can prepare each day increases, as does the highest level of spell you can cast, as shown in Table 3–11: Druid Spells per Day on page 132.

Some of your spells require you to attempt a spell attack roll to see how effective they are, or have your enemies roll against your spell DC (typically by attempting a saving throw). Since your key ability is Wisdom, your spell attack rolls and spell DCs use your Wisdom modifier. Details on calculating these statistics appear on page 447.
Heightening Spells
When you gain spell slots of 2nd level and higher, you can fill those slots with stronger versions of lower-level spells. This increases the spell’s level, heightening it to match the spell slot. Many spells have specific improvements when they are heightened to certain levels.
Cantrips
A cantrip is a special type of spell that doesn’t use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest level of spell you can cast as a druid. For example, as a 1st-level druid, your cantrips are 1st-level spells, and as a 5th-level druid, your cantrips are 3rd-level spells.
Shield Block
You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield.
Wild Empathy
You have a connection to the creatures of the natural world that allows you to communicate with them on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them. In most cases, wild animals will give you time to make your case.
Druid Feats Level 2
At 2nd level and every even-numbered level, you gain a druid class feat.
Skill Feats Level 2
At 2nd level and every 2 levels thereafter, you gain a skill feat. Skill feats appear in Chapter 5 and have the skill trait. You must be trained or better in the corresponding skill to select a skill feat.
Alertness Level 3
Experience has made you increasingly aware of threats around you, and you react more quickly to danger. Your proficiency rank for Perception increases to expert.
General Feats Level 3
At 3rd level and every 4 levels thereafter, you gain a general feat. General feats are listed in Chapter 5.
Great Fortitude Level 3
Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.
Skill Increases Level 3
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase either to increase your proficiency rank to trained in one skill you’re untrained in, or to increase your proficiency rank in one skill in which you’re already trained to expert.

At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you’re already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you’re already a master.
Ability Boosts Level 5
At 5th level and every 5 levels thereafter, you boost four different ability scores. You can use these ability boosts to increase your ability scores above 18. Boosting an ability score increases it by 1 if it’s already 18 or above, or by 2 if it starts out below 18.
Ancestry Feats Level 5
In addition to the ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter. The list of ancestry feats available to you can be found in your ancestry’s entry in Chapter 2.
Lightning Reflexes Level 5
Your reflexes are lightning fast. Your proficiency rank for Reflex saves increases to expert.
Expert Spellcaster Level 7
Your command of primal forces has deepened, empowering your spells. Your proficiency ranks for primal spell attack rolls and spell DCs increase to expert.
Druid Weapon Expertise Level 11
You have become thoroughly familiar with the weapons of your trade. Your proficiency ranks for all simple weapons and unarmed attacks increase to expert.
Resolve Level 11
You’ve steeled your mind with incredible resolve. Your proficiency rank for Will saves increases to master. When you roll a success at a Will save, you get a critical success instead.
Medium Armor Expertise Level 13
You’ve learned to defend yourself better against attacks. Your proficiency ranks for light armor, medium armor, and unarmored defense increase to expert.
Weapon Specialization Level 13
You’ve learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master, and to 4 if you’re legendary.
Master Spellcaster Level 15
Primal magic answers your command. Your proficiency ranks for primal spell attack rolls and spell DCs increase to master.
Legendary Spellcaster Level 19
You have developed an unparalleled rapport with the magic of nature. Your proficiency ranks for primal spell attack rolls and spell DCs increase to legendary.
Primal Hierophant Level 19
You command the most potent forces of primal magic and can cast a spell of truly incredible power. You gain a single 10th-level spell slot and can prepare a spell in that slot using primal spellcasting. Unlike with other spell slots, you don’t gain more 10th-level spells as you level up, though you can take the Hierophant’s Power feat to gain a second slot.
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Re: 【CRB】第三章-德鲁伊(Druid)
« 回帖 #1 于: 2019-10-03, 周四 22:10:15 »
德鲁伊专长
每当你升级获得德鲁伊专长,从以下专长中选择一项。在选择专长之前你必须符合该专长的所有必要条件。
引述: 专长列表
原文名字翻译名字等级用处
Animal Companion动物伙伴1你得到一个跟你通行的年幼动物伙伴的服务
Leshy Familiar莱西魔宠1你得到一个莱西魔宠,一个渺小而且体现大自然种种的灵魂的植物
Reach Spell及远法术1你可以将你法术所能到达的距离延伸
Storm Born风暴之子1你在户外自如为家,沈醉在大自然所释放的力量
Widen Spell增域法术1你操作你法术的能量,使得它扩张并影响更大的范围
Wild Shape   野性变身   1   你与大地结合为一,一直为了迎接挑战而改变及适应
Call of the Wild   野性呼唤   2   你呼唤大自然的生物们来帮助你
Enhanced Familiar   魔宠增强   2   你将额外的原能注入到你的魔宠体内, 增加牠的能力
Order Explorer   派系探索者   2   你学到了另一个德鲁伊派系的神秘知识
Poison Resistance   以毒攻毒   2   重复接触剧毒的物质使你的身体强化于抵抗百毒
Form Control   型态控制   4   小心注意的话,你能维持变身的时间变的更久
Mature Animal Companion (Druid)   发育完全   4   你的动物伙伴成长为成年动物伙伴,而且有额外的能力
Order Magic   派系法术   4   你深入学习新的派系所教导的内容,因此取得想望的派系法术
Thousand Faces   千面万象   4   你的型态像气象一样千变万化,任你摆布
Woodland Stride   穿林步伐   4   你永远找得到一条通路,好比树丛在你脚前会分开似的
Green Empathy   植物认同   6   你能以基本的方式与植物沟通,以及用交涉来让他们产生印象而且像它们给予简单的要求
Insect Shape   昆虫变身   6   你对生命的理解拓宽,让你可模仿的生物选项更加广泛
Steady Spellcasting   稳重施法   6   你不容易失去你的法术
Storm Retribution   风暴还击   6   你回击,引导暴雷似的怒火往伤害你的生物的方向去
Ferocious Shape   暴虐变身   8   你成为了主宰凶猛恐龙型态的大师
Fey Caller   招摇幻术   8   你学了些妖精的把戏,由操控原能魔法而制造出幻象及骗术
Incredible Companion (Druid)   惊人成长   8   你的动物伙伴继续成长与发育
Soaring Shape   翱翔变身   8   翅膀让你摆脱地面
Wind Caller   呼风者   8   你请求阵风将你提起并带入空中
Elemental Shape   元素型态   10   你理解自然界的基本元素,得以让你将它们注入你的体内
Healing Transformation   治疗转换   10   你利用变身魔法来癒合伤口以及修复伤势
Overwhelming Energy   击破能量   10   你为了克服抗力而修改你的法术
Plant Shape   植物变身   10   你变身成为一个植物的型态
Side by Side (Druid)   肩并肩   10   你与你的动物伙伴靠肩作战,让你的敌人分心,无法达到平衡
Dragon Shape   巨龙变身   12   你可以变身成为世界上最可怕的生物
Green Tongue   绿叶之语   12   你与所有绿色生物有着特殊密切的关系
Primal Focus   原能聚能   12   你与自然的关系特别的紧凑,自然界的精灵们围绕着你,帮助你填补聚能力
Primal Summons   原能召唤   12   每当你召唤盟友时,你能给予他风、土、火、或水元素的力量
Specialized Companion (Druid)   特殊进化   14   你的动物伙伴的力量及能力持续增长,到达特化的程度
Timeless Nature   长生不老   14   原能魔法滋养着你,使得你不在老化
Verdant Metamorphosis   苍翠蜕变   14   你转变成植物的型态
Effortless Concentration   轻松专注   16   你毫不费力就能维持一个法术
Impaling Briars   尖锐荆棘   16   你可以将一个区域填满破坏力十足的荆棘,刺伤及阻挡你的敌人
Monstrosity Shape   魔兽变身   16   你能变身成为一只强大的魔法生物
Invoke Disaster   招风降灾   18   你能呼唤大自然的愤怒降临在你的敌人上
Perfect Form Control   完美变身   18   多亏了魔法及体能记忆,你能无止境的维持你的变体
Primal Wellspring   原能涌泉   18   你的聚能泉深沈并汹涌
Hierophant's Power   大祭司之力   20   你把自己跟大自然紧紧的连系在一起,使它的全力在你之中流动
Leyline Conduit   灵脉通灵   20   你能通过运用世界灵脉里的能量来不费力的施法
True Shapeshifter   终极变身   20   你超越变体的限制。

等级1

Animal Companion   动物伙伴
【特征】德鲁伊, 游侠   
【必要条件】[德鲁伊] 动物派系   
你得到一个跟你通行的年幼动物伙伴的服务   你得到一个跟在你的冒险时旅行的年幼动物伙伴,而牠会尽可能听从你给牠的简单命令。要更多动物伙伴资讯请查看第214页。

Leshy Familiar   莱西魔宠   
【特征】德鲁伊   
【必要条件】绿叶派系
你得到一个莱西魔宠,一个渺小而且体现大自然种种精魂的植物(如果你选择了真菌莱西则为真菌)。除了长相是植物以外,这个魔宠所用的规则与别的魔宠相同,而魔宠在第217页有详细说明。

Reach Spell   击远法术 [[A]]
【特征】德鲁伊, 吟游诗人, 牧师, 专注, 超魔, 术师, 法师
【必要条件】—   
你可以延伸法术的距离。如果你接下来的动作(action)为施法(Cast a Spell),而且此法术有距离(range),将此距离增加30呎。根据这个道理,如果法术平常的距离为触碰(投出),你则将它延伸为30呎。

Storm Born   风暴之子
【特征】德鲁伊   
【必要条件】风暴派系
你在户外自如为家,沈醉在大自然所释放的力量。你的远程魔法攻击(ranged spell attack)以及察觉(Perception)不会受到天气所产生的环境减值(circumstance penalty)影响,而你有目标的法术不需要对被气候(像是迷雾)所隐藏的目标做纯骰检定(flat check)。

Widen Spell   增域法术 [[A]]
【特征】德鲁伊, 操纵, 超魔,术师, 法师
【必要条件】—   
你操作你法术的能量,使得它扩张并影响更大的范围。 如果你接下来的动作(action)为施法(Cast a Spell),而且此法术的范围是爆发(burst),锥形(cone)或直线(line)而且没有持续时间(duration,请将此法术的范围增加。半径至少有10呎的爆发增加5呎(半径小于10呎的不会被加值)。15呎即以下的锥形或直线加5呎,以上的则加10呎。

Wild Shape   野性变身
【特征】德鲁伊   
【必要条件】野性派系
你与大地结合为一,不断为了迎接挑战而改变及适应。你得到野性变身(wild shape)这个派系法术,让你变形为各种型态。型态的种类由德鲁伊专长可扩展。


等级2

Call of the Wild   野性呼唤
【特征】德鲁伊   
【必要条件】—   
你呼唤大自然的生物们来帮助你。你花费10分钟的时间与大自然交流,将你德鲁伊法术位里已准备的一个法术替换为同等级的召唤动物(summmon animal)或召唤植物及霉菌(summon plant and fungi)这两个法术其中之一。

Enhanced Familiar   魔宠增强
【特征】德鲁伊, 术师, 法师
【必要条件】拥有魔宠
你将额外的魔法能量注入到你的魔宠体内。每一天,你能选择4个魔宠或主人能力,而非之前的2个。

Order Explorer   派系探索者   

【特征】德鲁伊   
【必要条件】—   
你通过了另一个德鲁伊派系所需要经过的入会仪式,而因此获得能学习此派系秘密的许可。选择一个你派系以外的派系(接下来称为支流以便区分)。你可以选择一个以此支流派系为必要条件的1等级专长。从现在开始,从必要条件的观点来说,你也是此支流派系的成员。若果你犯下了你新的支流派系的禁忌,你将失去所有需要那个支流派系的专长及能力,但可保留你别的德鲁伊专长及能力。除了在以上以外,你没有得到此支流派系的任何别的优势。
特殊你可以多次选择此专长。每一次选取时你必须选择你所属的派系以外的派系。

Poison Resistance   以毒攻毒

【特征】德鲁伊, 炼金术士   
【必要条件】—   
重复接触剧毒的物质使你的身体强化于抵抗百毒。你的身体变得能抵抗毒物。你现在有剧毒抗力(poison resistance),相等于你的等级的一半,还有你要骰对抗毒物豁免时得到+1状态价值 (status bonus)。


等级4
Form Control   型态控制 [[A]]
【特征】德鲁伊, 操纵, 超魔   
【必要条件】力量 14, 野性变身   
在额外的注意及专注下,你的变身体态可以维持更久。如果你下个动作是使出野性变身这个聚能法术,这个野性变身法术等级较平常减2(最低为1等级),但这个体态能维持1小时或者所写的时间(选择比较长的那一个)。你仍然可以像法术所允许的一样,随时解消(Dismiss)你的变身。

Mature Animal Companion (Druid)   发育完全

【特征】德鲁伊   
【必要条件】动物伙伴   
你的动物伙伴成长为成年动物伙伴,而且有额外的能力。详细请看第214页动物伙伴的规则。你的动物伙伴训练得比别人的要好。在遭遇中,就算你不用指令动物(Command an Animal)这个动作,你的动物伙伴还是可以在你的轮(turn)时用1个动作来迈步(Stride)或者攻击(Strike)

Order Magic   派系法术

【特征】德鲁伊   
【必要条件】派系探索者   
你深入学习新的派系所教导的内容,因此取得想望的派系法术。选取一个你以派系探索者所得到的派系。你得到此派系初始的派系法术。
特殊   你能多次选取此专长。每一次选取时,你必须选择另一个你以派系探索者所得到的派系。

Thousand Faces   千面万象   

【特征】德鲁伊   
【必要条件】野性变身   
你的型态像气象一样千变万化,任你摆布。你将类人型态(humanoid form)的选项加到你的野性变身选项中。

Woodland Stride   穿林步伐
【特征】德鲁伊   
【必要条件】绿叶派系
你永远找得到一条通路,好比树丛在你脚前会分开似的   你永远找得到一条通路,好比树丛在你脚前会分开似的。你能不理会植物或真菌所造成的困难地形(difficult terrain),比如说灌丛,藤条,和丛林下层。被魔法所操控的植物或真菌也无法阻止你的进度。

等级6

Green Empathy   植物认同
【特征】德鲁伊   
【必要条件】绿叶派系
你能以基本的方式与植物和真菌沟通,以及用交涉(diplomacy)来让他们产生印象(make an impression)而且像它们给予简单的要求(request)。非生物的植物和真菌平常无法落实大多数的请求,除非你有别的法术,像是法术植物交谈(speak with plants)。经由你与绿叶派系的关系,植物和真菌们觉得你支持它们,所以当你由植物认同来请求(Make a request)时你得到+2的环境加值(circumstance bonus)。

Insect Shape   昆虫变身
【特征】德鲁伊   
【必要条件】野性变身   
你对生命的理解拓宽,让你可模仿的生物选项更加广泛。将昆虫型态(Insect form)下的选项加入你的野性变身清单。每当你用野性变身成为一只害虫型态(pest form)中不会飞行的昆虫时 ,维持时间从10分钟改成24小时 。

Steady Spellcasting   稳重施法
【特征】德鲁伊, 吟游诗人, 牧师, 术师, 法师   
【必要条件】—   
对你的技巧自信满满,你施法时不会轻易的失去你的专注(concentration)。如果一个反射动作(reaction)要阻扰你的施法动作,骰一个DC 15 的纯检定。如果成功的话,你的动作没有被打断。

Storm Retribution   风暴还击 [[R]]
【特征】德鲁伊   
【必要条件】风暴派系, 派系魔法风暴浪涌(tempest surge)   
必要条件   你至少有1点可用的聚能点。
触发   在你旁边的对手用近身武器或近身无武器攻击重击(critical)你。
你回击,引导暴雷似的怒火往伤害你的生物的方向去。你向触发的对手施发风暴浪涌,然后推走他。如果他反射豁免失败,你将他往远离你的方向移动5呎,大失败时则是10呎。这移动属于被迫移动(forced movement)。

等级8

Ferocious Shape   暴虐变身
【特征】德鲁伊   
【必要条件】野性变身   
你成为了主宰凶猛恐龙型态的大师。将恐龙型态(dinosaur form)的选项加入你的野性变身清单。每当你变身的型态给予你指定的运动(Athletics)调整值时,你的运动骰得到一个 +1状态加值。

Fey Caller   招摇幻术   
【特征】德鲁伊   
【必要条件】—   
你学了些妖精的把戏,由操控原能魔法而制造出幻象及骗术。把魔幻伪装(illusory disguise), 魔幻物品(illusory object), 魔幻场景(illusory scene),及蒙面术(veil)加到你的原能魔法法术清单里。

Incredible Companion (Druid)   惊人成长   
【特征】德鲁伊   
【必要条件】发育完全   
你的动物伙伴继续成长与发育。牠成为一个灵活(nimble)或野蛮(savage)动物伙伴 (由你决定),而由此得到额外的能力(214页)。

Soaring Shape   翱翔变身
【特征】德鲁伊   
【必要条件】野性变身   
翅膀让你摆脱地面。将飞天型态(aerial form)里的蝙蝠(bat)及飞鸟(bird)加入你的野性变身清单。如果你有昆虫型态的话,把黄蜂(wasp)也加入清单。如果你有恐龙型态,把翼龙(pterosaur)也加入清单。每当你变身的型态给予你指定的特技(Acrobatics)调整值时,你的运动骰得到一个 +1状态加值。

Wind Caller   呼风者   
【特征】德鲁伊   
【必要条件】风暴派系
你请求阵风将你提起并带入空中。你得到风暴飞行(stormwind flight)这个派系法术. 将你聚能池里的聚能点加值1点。

等级10

Elemental Shape   元素型态
【特征】德鲁伊   
【必要条件】野性变身   
你理解自然界的基本元素,得以让你将它们注入你的体内然后活生生将那元素的具体化。将元素型态(elemental form)下的变身加入你的野性变身的清单。每当你变身时,你得到5点火燄抗力。

Healing Transformation   治疗转换 [[A]]   
【特征】德鲁伊, 超魔   
【必要条件】—   
你利用变身魔法来癒合伤口以及修复伤势。如果你下一个动作是施展一个非戏法,而且只有一个目标的变身术(polymorph),你的变身术也会为给予那个目标每法术等级1d6HP的治疗。这是一个治疗效果(healing effect)。

Overwhelming Energy   击破能量 [[A]]
【特征】德鲁伊, 操纵, 超魔, 术士, 法师   
【必要条件】—   
你为了克服抗力而修改你的法术。如果你下一个动作是施法,该法术忽略与你等级相等点数的强酸(acid)、冰冻(cold)、雷电(electricity)、火(fire)、或音波(sonic)抗力。这效果在法术里所有的伤害都有会生效,包含持久伤害(persistent damage)还有持续会造成伤害的效果,像是火墙术(wall of fire)所造出的墙面。生物的免疫不受影响。

Plant Shape   植物变身
【特征】德鲁伊   
【必要条件】绿叶派系 或 野性变身   
你变身成植物的型态。将植物型态(plant form)下的选项加入你的野性变身清单;如果你没有野性变身,你可以每日施展一次树形术(plant form),将此法术升阶到你能施展的最高德鲁伊法术环位。每当你用野性变身时,你得到5点剧毒抗力。

Side by Side (Druid)   肩并肩
【特征】德鲁伊   
【必要条件】动物伙伴   
你与你的动物伙伴靠肩作战,让你的敌人分心,无法达到平衡。每当你与你的动物伙伴在同一个敌人的旁边时,你们都算是在夹击那个敌人,不管你们的实际位子。


等级12

Dragon Shape   巨龙变身
【特征】德鲁伊
【必要条件】飞天型态   
你可以变身成为世界上最可怕的生物。将巨龙型态(dragon form)下的选项加入你的野性变身清单上。每当你使用野性变身时,你选择得到5点强酸、冰冷、雷电、火、或毒抗力。

Green Tongue   绿叶之语   

【特征】德鲁伊
【必要条件】植物认同   
你与所有绿色生物有着特殊密切的关系。你(还有你的莱西魔宠,如果你有的话)时时刻刻都在植物交谈术的效果下。几乎所有非生物植物都认得你是一个绿叶派系的德鲁伊而对你友善。

Primal Focus   原能聚能
【特征】德鲁伊
【必要条件】—   
你与自然的关系特别的紧凑,自然界的精灵们围绕着你,帮助你填补聚能力。如果你在上次聚能精神(Refocus)后以耗费了至少2点聚能点,你聚能精神时恢复2点聚能点,而非1点 。

Primal Summons   原能召唤

【特征】德鲁伊
【必要条件】野性呼唤   
每当你召唤盟友时,你能给予他风、土、火、或水元素的力量。你得到原能召唤(primal summon)这个派系法术。


等级14

Specialized Companion (Druid)   特殊进化
【特征】德鲁伊
【必要条件】惊人成长
你的动物伙伴的力量及能力持续增长,到达特化的程度。你的动物伙伴得到一项你所选择的专精(specialization)。(请看第214页的动物伙伴片段。)
特殊   你可以选取此专长至三次。每次选择时,给你的伙伴未选过的专精。

Timeless Nature   长生不老

【特征】德鲁伊
【必要条件】—   
原能魔法滋养着你,而你停止变老。溢出的原能能量给予你对于疾病以及原能魔法的豁免+2状态加值。

Verdant Metamorphosis   苍翠蜕变   
【特征】德鲁伊
【必要条件】绿叶派系
你转变成植物的型态。你得到植物这个特征然后失去任何不符合你新的型态的特征 (平常以玩家来说是人型,但也有可能是动物或霉菌)。使用一个动作,你可以从一个类似以前的你的型态变成一颗树或者任何非生物的植物。此动作有专注这个特征。这个动作的效果与树型术(tree shape)相同,除了你可以成为任何非生物植物,而你的AC值为30。如果你以此姿态在日间,直射阳光下休息个10分钟,你恢复你总HP值的一半。如果你以此姿态过夜(daily rest)的话,你的休息让你恢复所有HP以及移除所有非永久吸取(drained),削弱(enfeeble),笨拙(clumsy)与昏钝(stupefied)状态(conditions),还有所有19等级以下的剧毒及疾病。

等级16

Effortless Concentration 轻松专注 [[F]]
【特征】德鲁伊, 吟游诗人, 术士, 法师
【必要条件】—   
触发 你的回合开始
你无费力的维持一个法术。你立刻得到维持法术(Sustain a Spell)这个动作的效果,让你可以延长一个你已启动的职业法术(active class spells)。

Impaling Briars 尖锐荆棘   
【特征】德鲁伊   
【必要条件】叶派系   
你可以将一个区域填满破坏力十足的荆棘,刺伤及阻挡你的敌人。你得到尖锐荆棘(impaling briars)这个派系法术。将你聚能池里的聚能点加值1点。

Monstrosity Shape 魔兽变身

【特征】德鲁伊
【必要条件】野性变身
你能变身成为一只强大的魔法生物。把在魔兽型态(monstrosity form)下的紫虫(purple worm)还有海蛇(sea serpent) 加到你的野性变身清单里。如果你有飞天型态的话,将飞天型态下的凤凰(Phoenix)加入你的野性变身清单内。

等级18

Invoke Disaster   招风降灾
【特征】德鲁伊
【必要条件】呼风者
你能呼唤大自然的愤怒降临在你的敌人上。你得到风暴之主(stormlord)这个派系法术。将你聚能池里的聚能点加值1点。

Perfect Form Control 完美变身
【特征】德鲁伊   
【必要条件】体态操作, 力量 18
多亏了魔法及体能记忆,你能无止境的维持你的变体;你甚至可能忘了你原本的貌相了。 当你使用体态操作时,你的野性变身并非1小时,而是永久直到你解消(dismiss)它。

Primal Wellspring 原能涌泉
【特征】德鲁伊
【必要条件】原力聚能
你的聚能泉深沈并汹涌。如果你在上次聚能精神(Refocus)后以耗费了至少3点聚能点,你聚能精神时恢复3点聚能点,而非1点 。

等级20
Hierophant's Power 大祭司之力
【特征】德鲁伊
【必要条件】—
你把自己跟大自然紧紧的连系在一起,使它的全力在你之中流动。你得到一个额外的10环法术位。

Leyline Conduit 灵脉通灵 [[A]]
【特征】德鲁伊, 专注, 操纵,超模
【必要条件】—
频率 每分钟1次
你能通过运用世界灵脉里的能量来不费力的施法。如果你下个动作是施放同等5级及以下,无持续的法术(no duration),你将不会消耗施放出来的这个法术位。

True Shapeshifter 终极变身 [[AA]]
【特征】德鲁伊,专注
【必要条件】巨龙型态, 野性变身
你超越变体的限制。当在野性变身的效果下,你能任意的变成任何在你的清单上的型态;如果型态的时段有所不同的话,请使用两者中较短的时段。每日一次,你可以变身为一只巨型怪兽(kaiju),相等于自然化身(nature incarnate); 如果你有植物型态,你可以变身成为一个绿境公(Green Man)。

剧透 -  原文:
Druid Feats
Every level at which you gain a Druid feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.


Name   Level   Traits   Prerequisites   Benefits
Animal Companion   1   Druid, Ranger   [Druid] animal order   You gain the service of a young animal companion that travels with you.
Leshy Familiar   1   Druid   leaf order   You gain a leshy familiar, a tiny plant that embodies one of the many spirits of nature.
Reach Spell   1   Druid, Bard, Cleric, Concentrate, Metamagic, Sorcerer, Wizard   —   You can extend your spells’ range
Storm Born   1   Druid   storm order   You are at home out in the elements, reveling in the power of nature unleashed.
Widen Spell   1   Druid, Manipulate, Metamagic, Sorcerer, Wizard   —   You manipulate the energy of your spell, causing it to spread out and affect a wider area.
Wild Shape   1   Druid   wild order   You are one with the wild, always changing and adapting to meet any challenge.
Call of the Wild   2   Druid   —   You call upon the creatures of nature to come to your aid.
Enhanced Familiar   2   Druid, Sorcerer, Wizard   a familiar   You infuse your familiar with additional primal energy, increasing its abilities.
Order Explorer   2   Druid   —   You have learned the secrets of another druidic order.
Poison Resistance   2   Druid, Alchemist   —   Repeated exposure to toxic reagents has fortified your body against poisons of all kinds.
Form Control   4   Druid, Manipulate, Metamagic   Strength 14, Wild Shape   With additional care and effort, you can take on an alternate form for a longer period of time.
Mature Animal Companion (Druid)   4   Druid   Animal Companion   Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities.
Order Magic   4   Druid   Order Explorer   You have delved deeper into the teaching of a new order, gaining access to a coveted order spell.
Thousand Faces   4   Druid   Wild Shape   Your form is as mutable as the weather, changing to meet your whim.
Woodland Stride   4   Druid   leaf order   You can always find a path, almost as if foliage parted before you.
Green Empathy   6   Druid   leaf order   You can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them.
Insect Shape   6   Druid   Wild Shape   Your understanding of life expands, allowing you to mimic a wider range of creatures.
Steady Spellcasting   6   Druid, Bard, Cleric, Sorcerer, Wizard   —   You don’t lose spells easily
Storm Retribution   6   Druid   storm order, tempest surge order spell   You lash out, directing a burst of storming fury toward a creature that has harmed you.
Ferocious Shape   8   Druid   Wild Shape   You have mastered the shape of ferocious dinosaurs.
Fey Caller   8   Druid   —   You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery.
Incredible Companion (Druid)   8   Druid   Mature Animal Companion   Your animal companion continues to grow and develop.
Soaring Shape   8   Druid   Wild Shape   Wings free you from the shackles of the ground below.
Wind Caller   8   Druid   storm order   You bid the winds to lift and carry you through the air.
Elemental Shape   10   Druid   Wild Shape   You understand the fundamental elements of nature such that you can imbue them into your body
Healing Transformation   10   Druid, Metamagic   —   You can take advantage of shapechanging magic to close wounds and patch injuries.
Overwhelming Energy   10   Druid, Manipulate, Metamagic, Sorcerer, Wizard   —   You alter your spells to overcome resistances.
Plant Shape   10   Druid   leaf order or Wild Shape   You can take the form of a plant creature.
Side by Side (Druid)   10   Druid   Animal Companion   You and your animal companion fight in tandem, distracting your foes and keeping them off balance.
Dragon Shape   12   Druid   Soaring Shape   You can take on the form of some of the world’s most fearsome creatures.
Green Tongue   12   Druid   Green Empathy   You share a special kinship with all things green and living.
Primal Focus   12   Druid   —   Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus
Primal Summons   12   Druid   Call of the Wild   Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water.
Specialized Companion (Druid)   14   Druid   Incredible Companion   Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized.
Timeless Nature   14   Druid   —   With primal magic sustaining you, you cease aging.
Verdant Metamorphosis   14   Druid   leaf order   You transform into a plant version of yourself.
Effortless Concentration   16   Druid, Bard, Sorcerer, Wizard   —   You can maintain a spell with hardly a thought.
Impaling Briars   16   Druid   leaf order   You can fill an area with devastating briars that impale and impede your foes.
Monstrosity Shape   16   Druid   Wild Shape   You can transform into a powerful magical creature.
Invoke Disaster   18   Druid   Wind Caller   You can invoke nature’s fury upon your foes.
Perfect Form Control   18   Druid   Form Control, Strength 18   Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely.
Primal Wellspring   18   Druid   Wild Focus   Your reservoir of Focus Points is a deep wellspring.
Hierophant's Power   20   Druid   legendary in Nature   You have entwined yourself with the natural world, and its full power flows through you.
Leyline Conduit   20   Druid, Concentrate, Manipulate, Metamagic   —   You can cast your spells effortlessly by tapping into the leylines of the world.
True Shapeshifter   20   Druid, Concentrate   Dragon Shape, Wild Shape   You transcend the limitations of form.


Animal Companion   You gain the service of a young animal companion that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. See Animal Companions on page 214 for more information.
Leshy Familiar   You gain a leshy familiar, a Tiny plant that embodies one of the many spirits of nature. Other than taking the form of a plant instead of an animal, this familiar uses all the same rules as other familiars, which are detailed on page 217.
Reach Spell   You can extend the range of your spells. If the next action you use is to Cast a Spell that has a range, increase that spell’s range by 30 feet. As is standard for increasing spell ranges, if the spell normally has a range of touch, you extend its range to 30 feet.
Storm Born   You are at home out in the elements, reveling in the power of nature unleashed. You do not take circumstance penalties to ranged spell attacks or Perception checks caused by weather, and your targeted spells don’t require a flat check to succeed against a target concealed by weather (such as fog).
Widen Spell   You manipulate the energy of your spell, causing it to spread out and affect a wider area. If the next action you use is to Cast a Spell that has an area of a burst, cone, or line and does not have a duration, increase the area of that spell. Add 5 feet to the radius of a burst that normally has a radius of at least 10 feet (a burst with a smaller radius is not affected). Add 5 feet to the length of a cone or line that is normally 15 feet long or smaller, and add 10 feet to the length of a larger cone or line.
Wild Shape   You are one with the wild, always changing and adapting to meet any challenge. You gain the wild shape order spell, which lets you transform into a variety of forms that you can expand with druid feats.
Call of the Wild   You call upon the creatures of nature to come to your aid. You can spend 10 minutes in concert with nature to replace one of the spells you’ve prepared in one of your druid spell slots with a summon animal or summon plants and fungi spell of the same level.

Enhanced Familiar   You infuse your familiar with additional magical energy. You can select four familiar or master abilities each day, instead of two.
Order Explorer   You have learned the secrets of another druidic order, passing whatever rites of initiation that order requires and gaining access to its secrets. Choose an order other than your own. You gain a 1st-level feat that lists that order as a prerequisite, and you are now a member of that order for the purpose of meeting feat prerequisites. If you commit acts anathema to your new order, you lose all feats and abilities requiring that order but retain your other druid feats and abilities. You don’t gain any of the other benefits of the order you chose.
Special You can take this feat multiple times. Each time you do, you must choose a different order other than your own.
Poison Resistance   Your body has become fortified against toxins. You gain poison resistance equal to half your level, and you gain a +1 status bonus to saving throws against poisons.
Form Control   With additional care and effort, you can take on an alternate form for a longer period of time. If your next action is to cast wild shape, wild shape’s spell level is 2 lower than normal (minimum 1st level), but you can remain transformed for up to 1 hour or the listed duration (whichever is longer). You can still Dismiss the form at any time, as permitted by the spell.
Mature Animal Companion (Druid)   Your animal companion grows up, becoming a mature animal companion, which grants it additional capabilities. See the animal companion rules on page 214 for more information. Your animal companion is better trained than most. During an encounter, even if you don’t use the Command an Animal action, your animal companion can still use 1 action on your turn that round to Stride or Strike.
Order Magic   You have delved deeper into the teaching of a new order, gaining access to a coveted order spell. Choose an order you have selected with Order Explorer. You gain the initial order spell from that order.
Special You can take this feat multiple times. Each time you do, you must choose a different order you have selected with Order Explorer.
Thousand Faces   Your form is as mutable as the weather, changing to meet your whim. You add the forms listed in humanoid form to your wild shape list.

Woodland Stride   You can always find a path, almost as if foliage parted before you. You ignore any difficult terrain caused by plants, such as bushes, vines, and undergrowth. Even plants manipulated by magic don’t impede your progress.
Green Empathy   You can communicate with plants on a basic level and use Diplomacy to Make an Impression on them and to make very simple Requests of them. Non-creature plants typically can’t fulfill most requests you might ask of them unless you have access to other magic such as speak with plants. Because of your affiliation with the leaf order, plants have a sense that you support them, so you gain a +2 circumstance bonus on your check to Make a Request of a plant using Green Empathy.
Insect Shape   Your understanding of life expands, allowing you to mimic a wider range of creatures. Add the forms in insect form to your wild shape list. Whenever you use wild shape to polymorph into the non-flying insect form listed in pest form, the duration is 24 hours instead of 10 minutes.
Steady Spellcasting   Confident in your technique, you don’t easily lose your concentration when you Cast a Spell. If a reaction would disrupt your spellcasting action, attempt a DC 15 fiat check. If you succeed, your action isn’t disrupted.
Storm Retribution   Requirements You have at least 1 available Focus Point.
Trigger An opponent adjacent to you critically hits you with a melee weapon or melee unarmed attack.
 
You lash out, directing a burst of storming fury toward a creature that has harmed you. You cast tempest surge on the triggering opponent and push that creature, moving it 5 feet away from you if it fails its Reflex save, or 10 feet if it critically fails. This movement is forced movement.
Ferocious Shape   You have mastered the shape of ferocious dinosaurs. Add the forms listed in dinosaur form to your wild shape list. Whenever you use wild shape to take a form that grants you a specific Athletics modifier, you gain a +1 status bonus to your Athletics checks.
Fey Caller   You have learned some of the tricks the fey use to bend primal magic toward illusions and trickery. Add illusory disguise, illusory object, illusory scene, and veil to your spell list as primal spells.

Incredible Companion (Druid)   Your animal companion continues to grow and develop. It becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion (page 214).
Soaring Shape   Wings free you from the shackles of the ground below. Add the bat and bird forms in aerial form to your wild shape list. If you have Insect Shape, you also add the wasp form to your wild shape list. If you have Ferocious Shape, you also add the pterosaur form to your wild shape list. Whenever you use wild shape to gain a form that grants you a specific Acrobatics modifier, you gain a +1 status bonus to Acrobatics checks.
Wind Caller   You bid the winds to lift and carry you through the air. You gain the stormwind flight order spell. Increase the number of Focus Points in your focus pool by 1.
Elemental Shape   You understand the fundamental elements of nature such that you can imbue them into your body and manifest as a living embodiment of those elements. Add the forms in elemental form to your wild shape list. Whenever you’re polymorphed into another form using wild shape, you gain resistance 5 to fire.
Healing Transformation   You can take advantage of shapechanging magic to close wounds and patch injuries. If your next action is to cast a non-cantrip polymorph spell that targets only one creature, your polymorph spell also restores 1d6 Hit Points per spell level to that creature. This is a healing effect.
Overwhelming Energy   You alter your spells to overcome resistances. If the next action you use is to Cast a Spell, the spell ignores an amount of the target’s resistance to acid, cold, electricity, fire, or sonic damage equal to your level. This applies to all damage the spell deals, including persistent damage and damage caused by an ongoing effect of the spell, such as the wall created by wall of fire. A creature’s immunities are unaffected.
Plant Shape   You can take the form of a plant creature. Add the forms listed in plant form to your wild shape list; if you don’t have wild shape, you can instead cast plant form once per day, heightened to the highest spell level you can cast. Whenever you’re polymorphed into another form using wild shape, you gain resistance 5 to poison.
Side by Side (Druid)   You and your animal companion fight in tandem, distracting your foes and keeping them off balance. Whenever you and your animal companion are adjacent to the same foe, you are both flanking that foe with each other, regardless of your actual positions.
Dragon Shape   You can take on the form of some of the world’s most fearsome creatures. Add the forms listed in dragon form to your wild shape list. Whenever you’re polymorphed into another form using wild shape, you gain resistance 5 to your choice of acid, cold, electricity, fire, or poison.
Green Tongue   You share a special kinship with all things green and living. You (and your leshy familiar, if you have one) are constantly under the effects of speak with plants. Most non-creature plants recognize you as a druid of the leaf order and are friendly to you.
Primal Focus   Your connection to nature is particularly strong, and the spirits of nature flock around you, helping you replenish your focus. If you have spent at least 2 Focus Points since the last time you Refocused, you recover 2 Focus Points when you Refocus instead of 1.
Primal Summons   Whenever you summon an ally, you can empower it with the elemental power of air, earth, fire, or water. You gain the primal summons order spell.

Specialized Companion (Druid)   Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. Your animal companion gains one specialization of your choice. (See the Animal Companion section on page 214.)
Special You can select this feat up to three times. Each time, add a different specialization to your companion.
Timeless Nature   With primal magic sustaining you, you cease aging. The overflowing primal energy gives you a +2 status bonus to saves against diseases and primal magic.
Verdant Metamorphosis   You transform into a plant version of yourself. You gain the plant trait and lose any trait that’s inappropriate for your new form (typically humanoid for a PC, but also possibly animal or fungus). You can change from a form that looks mostly like your old self into a tree or any other non-creature plant as a single action, which has the concentrate trait. This has the same effect as tree shape, except you can turn into any kind of non-creature plant and your AC is 30.
If you rest for 10 minutes while transformed into a non-creature plant during daylight hours under direct sunlight, you recover half your maximum Hit Points. If you take your daily rest in this way, the rest restores you to maximum Hit Points and removes all non-permanent drained, enfeebled, clumsy, and stupefied conditions, as well as all poisons and diseases of 19th level or lower.
Effortless Concentration   You maintain a spell with hardly a thought. You immediately gain the effects of the Sustain a Spell action, allowing you to extend the duration of one of your active class spells.
Impaling Briars   You can fill an area with devastating briars that impale and impede your foes. You gain the impaling briars order spell. Increase the number of Focus Points in your focus pool by 1.
Monstrosity Shape   You can transform into a powerful magical creature. Add the purple worm and sea serpent forms listed in monstrosity form to your wild shape list. If you have Soaring Shape, add the phoenix form listed in aerial form to your wild shape list.

Invoke Disaster   You can invoke nature’s fury upon your foes. You gain the storm lord order spell. Increase the number of Focus Points in your focus pool by 1.
Perfect Form Control   Thanks to magic and muscle memory, you can stay in your alternate forms indefinitely; you may have even forgotten your original form. When you use Form Control, instead of lasting 1 hour, wild shape is permanent until you Dismiss it.
Primal Wellspring   Your reservoir of Focus Points is a deep wellspring. If you have spent at least 3 Focus Points since the last time you Refocused, you recover 3 Focus Points when you Refocus instead of 1.
Hierophant's Power   You have entwined yourself with the natural world, and its full power flows through you. You gain an additional 10th-level spell slot.
Leyline Conduit   You can cast your spells effortlessly by tapping into the leylines of the world. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don’t expend the prepared spell as you cast it.
True Shapeshifter   You transcend the limitations of form. While under the effects of wild shape, you can change into any other form on your wild shape list; if the durations of the forms would vary, use the shorter of the two durations.
Once per day, you can transform into a kaiju, with the effects of nature incarnate; if you have Plant Shape, you can instead transform into a green man.

« 上次编辑: 2023-03-07, 周二 23:42:45 由 璀璨星炬 »

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Re: 【CRB】第三章-德鲁伊(Druid)
« 回帖 #2 于: 2019-10-03, 周四 22:11:02 »
德鲁伊派系
一旦你成为德鲁伊后, 你会加入一门德鲁伊派系。 这会赋予你一个职业专长,一个派系法术(见下文),还有一个跟你派系相关的额外受训技能。虽然你永远会是你初始派系的成员,为了更深入了解自然界而要求与别的派系一起进修并非没有前例,而玩家德鲁伊们是其中最有可能结合各个派系的力量的。

派系法术是一种聚能法术。使用聚能法术时会消耗1点聚能点,而你开始时的聚能力池为1滴。你在每日准备时会将你的聚能力池在次充满,而你也可以花费10分钟,使用聚能精力(Refocus)这个活动来跟当地自然幽灵交谈或者以符合你派系的方式照顾野地而重新获得 1点聚能点。

聚能法术,像戏法一样,会自动提升为它的环级至你等级的一半并向上取整。聚能法术不需要使用法术位来施法,也无法用法术位来施术。选择德鲁伊专长可以给予你跟多聚能法术以及增加你的聚能力池,虽然聚能力池无法多余3点。聚能法术的完整规在第7章,300页上。

动物
你与野兽有强烈的牵绊,让你与一只动物伙伴成为盟友。你的运动(athletics)为受训。你也得到动物伙伴(Animal Companion)这个德鲁伊专长。你的派系法术是治疗动物(heal animal)。放肆凌虐动物或不必要的残杀动物是你的派系禁忌。(这不妨碍你在对抗动物时保护自己,也不禁止你为了食物而干净俐落地狩猎牠们。)

绿叶
你崇拜植物以及自然界所给予的收获, 同时扮演着野外的园丁及守护神的角色, 教导各个团体永续发展的技巧, 以及帮助遭天灾人祸而破坏的区域恢复。你的交涉(Diplomacy)为受训。你得到莱西魔宠(Leshy Companion)这个德鲁伊专长。你的派系法术为神梅(goodberry),而你的聚能池的聚能点量加1。放肆凌虐植物或不必要的残杀植物或真菌是你的派系的禁忌。(这并不代表你被植物攻击时不会保护自己,也不禁止你为了生存必需而采收它们。.)

风暴
你体内带着风暴之怒风暴, 能够引导它引发出惊人的后果,也可让你乘风飞行。你的特技(Acrobatics)为受训。你也得到风暴之子(Storm born)这个德鲁伊专长。你得到的派系法术为风暴浪涌(tempest surge),而你的聚能池里的聚能点量加1。污染空气或著允许造成严重空污及气候变迁者逃避惩罚是你的派系的禁忌。(这不至于逼迫你对于任何可能对环境造成破坏的动作采取行动,或是要你在面对一位明显比你强大的敌人时自我牺牲。)

野性
野蛮并无所控制的大自然呼声渗透了你, 给予你变身成凶猛野兽的能力。你的威吓(Intimidate)为受训。你也得到野性变身(Wild Shape)这个德鲁伊专长。你得到的派系法术是自然变形(wild morph)。被文明的诱惑驯服是你的派系禁忌。(这禁忌不代表你无法购买及使用加工过的物品,或禁止你在探险时在城市里过夜,但你永远不能对此便利性产生依赖,或将类似地区作为你永久的家园。)


德鲁伊聚能法术

德鲁伊 1环 聚能法术
神梅(goodberry): 你将大地的丰收注入到指定的梅果里,让它的治疗以及果腹能力超出它平常所能做的。
治疗动物(Heal Animal): 你治疗一只动物的伤势。
风暴浪涌(Tempest Surge): 你以剧烈的风暴,滚动的乌云,及劈里啪啦的闪电包围一个敌人。
自然变形(Wild Morph): 你以你所受的训练改变你的身体,效果由你的派系专长所订。
自然变身(Wild Shape): 你把原能的精髓注入到自身,把自己变成另一个型态。

德鲁伊 4环 聚能法术
风暴飞行(Stormwind Flight): 强大的风把流顺的你带到空中,给予你与移动速度相等的飞行速度。

德鲁伊 6环 聚能法术

原能召唤(Primal Summons): 你将你召唤的神武注入元素的力量。

德鲁伊 8环 聚能法术

尖锐荆棘(Impaling Briars):在指定的范围内的土地变成一片危险的荆棘来攻击以及阻挡你的敌人。

德鲁伊 9环 聚能法术

风暴之主(Storm Lord): 在你之上的天空在几片刻后乌云密布,不详的云层滚动着,时不时因闪电而闪烁。



职业工具


如果妳想快速决定如何使用创角时所得到的金费,就从配套工具开始。注意:配套工具里有个冒险者包,包含了一个背包(backpack),铺盖卷(bedroll),两个腰包(belt pouch), 十条粉笔(chalk), 燧石及铁片(flint and steel),50尺的绳子(rope), 两个礼拜份的干粮(rations), 肥皂(soap), 五把火把(torches),以及一个水袋(waterskin).

德鲁伊配套工具
价格 3 gp, 7 sp; 重量 4 Bulk, 4 light; 剩余零钱 11 gp, 3 sp
盔甲 皮甲
武器 4 掷标枪javelins, 长矛longspear
装备 冒险者包(adventurer's pack), 子弹袋(bandolier), 冬青与槲寄生枝条(holly and mistletoe)
额外选项 治疗师工具(healer's tools) (5 gp)



范例德鲁伊

绿叶德鲁伊
你是个熟悉自然界及生命魔法的照护者。一只名为莱西的植物陪伴在你身边。
属性: 优先选择感知。选择敏捷以及体质来增强你的防御能力。接着如果你想多点说服力,选择魅力,或者你如果想增加打斗时的伤害,选择力量。
技能: 交涉,医疗,自然,野外求生
派系: 树叶
专长: 野性呼唤 (2nd), 穿林步伐 (4th), 植物认同 (6th), 植物型态 (10th), 植物之语 (12th)
已准备法术: 1环 医疗术(heal), 召唤植物及霉菌(summon plants and fungi); 戏法 侦测魔法(detect magic), 指北术(know direction), 光亮术(light), 稳定伤势(stabilize), 绊足术(tanglefoot)

风暴德鲁伊
你召唤自然的力量释放一道道闪电、极端的气候以及元素法术。
属性:优先选择感知。你平常会待在射击距离,所以提高敏捷。你可以选择由体质增加你的生命值,或者为了增加知识及技能而选择智力。
技能: 特技,医疗,自然,野外求生
派系:风暴
专长:扩张法术(1st), 风暴还击 (6th), 呼风者(8th), 原能专注(12th), 招风降灾(18th)
已准备法术: 1环 燃烧之手(burning hands),造风术(gust of wind); 戏法 侦测魔法(detect magic), 闪电弧(electric arc),指北术(know direction), 光亮术(light), 冰冻射线(ray of frost)

野性德鲁伊

以危险生物的姿态,你狂野的将自己投入战斗中。虽然你信任自己的直觉,你有可能不信任彬彬有礼的社会。
属性: 优先选择感知和力量,好让你能施法和投入近身战斗中。为了增加你的防御及生还率,也最好选择敏捷及体质。
技能:特技,运动,威吓,自然
派系:野性
专长:外表控制(4th), 昆虫型态(6th), 飞天型态 (8th), 植物型态 (10th), 魔兽型态 (16th)
已准备法术: 1环 医疗术(heal), 魔牙术(magic fang); 戏法 舞光术(dancing lights), 侦测魔法(detect magic), 指北术(know direction), 生火术(produce flame),绊足术(tanglefoot)

剧透 -  原文:
Druidic Orders
Upon becoming a druid, you align yourself with a druidic order, which grants you a class feat, an order spell (see below), and an additional trained skill tied to your order. While you’ll always be a member of your initial order, it’s not unheard of for a druid to request to study with other orders in search of greater understanding of the natural world, and PC druids are among the most likely to blend the powers of different orders.

Order spells are a type of focus spell. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to commune with local nature spirits or otherwise tend to the wilderness in a way befitting your order.

Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don’t require spell slots to cast, and you can’t cast them using spell slots. Selecting druid feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 points. The full rules for focus spells appear in Chapter 7 on page 300.
Animal
You have a strong connection to beasts, and you are allied with a beast companion. You are trained in Athletics. You also gain the Animal Companion druid feat. You gain the heal animal order spell. Committing wanton cruelty to animals or killing animals unnecessarily is anathema to your order. (This doesn’t prevent you from defending yourself against animals or killing them cleanly for food.)
Leaf
You revere plants and the bounty of nature, acting as both a gardener and warden for the wilderness, teaching sustainable techniques to communities, and helping areas regrow after disasters or negligent humanoid expansion. You are trained in Diplomacy. You also gain the Leshy Familiar druid feat. You gain the goodberry order spell, and you increase the number of Focus Points in your focus pool by 1. Committing wanton cruelty to plants or killing plants unnecessarily is anathema to your order. (This doesn’t prevent you from defending yourself against plants or harvesting them when necessary for survival.)
Storm
You carry the fury of the storm within you, channeling it to terrifying effect and riding the winds through the sky. You are trained in Acrobatics. You also gain the Storm Born druid feat. You gain the tempest surge order spell, and you increase the number of Focus Points in your focus pool by 1. Polluting the air or allowing those who cause major air pollution or climate shifts to go unpunished is anathema to your order. (This doesn’t force you to take action against merely potential harm to the environment or to sacrifice yourself against an obviously superior foe.)
Wild
The savage, uncontrollable call of the natural world infuses you, granting you the ability to change your shape and take on the ferocious form of a wild creature. You are trained in Intimidation. You also gain the Wild Shape druid feat. You gain the wild morph order spell. Becoming fully domesticated by the temptations of civilization is anathema to your order. (This doesn’t prevent you from buying and using processed goods or staying in a city for an adventure, but you can never come to rely on these conveniences or truly call such a place your permanent home.)

Druid Focus Powers
Druid 1st-Level Focus Powers
Goodberry: You imbue the target berry with the bounty of nature, allowing it to heal and sustain far beyond its normal capacity.
Heal Animal: You heal an animal’s wounds.
Tempest Surge: You surround a foe in a swirling storm of violent winds, roiling clouds, and crackling lightning.
Wild Morph: You morph your body based on your training, choosing one of the following effects based on your wild order feats.
Wild Shape: You infuse yourself with primal essence and transform yourself into another form.
Druid 4th-Level Focus Powers
Stormwind Flight: Powerful winds carry you smoothly through the air, giving you a fly Speed equal to your Speed.
Druid 6th-Level Focus Powers
Primal Summons: You enhance a summoned creature with the power of the elements.
Druid 8th-Level Focus Powers
Impaling Briars: The ground within the area transforms into a mass of dangerous briars that assault and impede your foes.
Druid 9th-Level Focus Powers
Storm Lord: The sky above you darkens in a matter of moments, swirling with ominous clouds punctuated by flashes of lighting.

Class Kits
If you want to quickly decide how to spend your starting money on what your class needs, start with one of these kits. Note than an adventurer’s pack, which is included in each kit, contains a backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin.

Click here for the full rules on Class Kits.


Druid Kit
Price 3 gp, 7 sp; Bulk 4 Bulk, 4 light; Money Left Over 11 gp, 3 sp
Armor leather armor
Weapons 4 javelins, longspear
Gear adventurer's pack, bandolier, holly and mistletoe
Options healer's tools (5 gp)


Druid Sample Builds
Leaf Druid
You’re a nurturing caretaker in tune with the natural world and the magic of life. A little plant creature called a leshy accompanies you.
Ability Scores
Prioritize Wisdom. Take Dexterity and Constitution for your defenses, and Charisma to be more diplomatic or Strength if you want to deal more damage in melee.
Skills
Diplomacy, Medicine, Nature, Survival
Order
Leaf
Higher-Level Feats
Call of the Wild (2nd), Woodland Stride (4th), Green Empathy (6th), Plant Shape (10th), Green Tongue (12th)
Prepared Spells
1st heal, summon plants and fungi; Cantrips detect magic, know direction, light, stabilize, tanglefoot
Storm Druid
You call upon the power of nature to let loose bolts of lightning, intense weather, and elemental spells.
Ability Scores
Prioritize Wisdom. You typically stay at range, so take a high Dexterity. You can choose whether to focus more on your health with Constitution or be more knowledgeable and skilled with Intelligence.
Skills
Acrobatics, Medicine, Nature, Survival
Order
Storm
Higher-Level Feats
Widen Spell (1st), Storm Retribution (6th), Wind Caller (8th), Primal Focus (12th), Invoke Disaster (18th)
Prepared Spells
1st burning hands, gust of wind; Cantrips detect magic, electric arc, know direction, light, ray of frost
Wild Druid
Taking on the forms of dangerous creatures, you fight with feral intensity. Though you trust your instincts, you might mistrust the ways of polite society.
Ability Scores
Prioritize Wisdom and Strength so you can cast spells and enter melee combat. You'll also want Dexterity and Constitution to improve your defenses and survivability.
Skills
Acrobatics, Athletics, Intimidation, Nature
Order
Wild
Higher-Level Feats
Form Control (4th), Insect Shape (6th), Soaring Shape (8th), Plant Shape (10th), Monstrosity Shape (16th)
Prepared Spells
1st heal, magic fang; Cantrips dancing lights, detect magic, know direction, produce flame, tanglefoot

« 上次编辑: 2023-03-07, 周二 23:37:49 由 璀璨星炬 »

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Re: 【CRB】第三章-德鲁伊(Druid)
« 回帖 #3 于: 2019-10-04, 周五 02:59:46 »
翻译君辛苦啦 :em003 补个漏  :em012
Leyline Conduit 古道通灵
【特征】德鲁伊, 专注, 操纵,超模
【必要条件】—
你能通过运用世界古道里的能量来不费力的施法。如果你下个动作是施放同等5级及以下,无持续的法术(no duration),你将不会消耗施放出来的这个法术位。

Leyline Conduit Single ActionFeat 20
ConcentrateDruidManipulateMetamagic
Source Core Rulebook pg. 139
Frequency once per minute
You can cast your spells effortlessly by tapping into the leylines of the world. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don’t expend the prepared spell as you cast it.
原文中有频率限制 每分钟一次。
我只记得这个 其它天赋没有校队,麻烦楼主看下有没有跟这个一样的遗漏。 :em013

离线 Sen.H.H.S.

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Re: 【CRB】第三章-德鲁伊(Druid)
« 回帖 #4 于: 2019-10-04, 周五 13:59:39 »
翻译君辛苦啦 :em003 补个漏  :em012
Leyline Conduit 古道通灵
【特征】德鲁伊, 专注, 操纵,超模
【必要条件】—
你能通过运用世界古道里的能量来不费力的施法。如果你下个动作是施放同等5级及以下,无持续的法术(no duration),你将不会消耗施放出来的这个法术位。

Leyline Conduit Single ActionFeat 20
ConcentrateDruidManipulateMetamagic
Source Core Rulebook pg. 139
Frequency once per minute
You can cast your spells effortlessly by tapping into the leylines of the world. If your next action is to Cast a Spell of 5th level or lower that has no duration, you don’t expend the prepared spell as you cast it.
原文中有频率限制 每分钟一次。
我只记得这个 其它天赋没有校队,麻烦楼主看下有没有跟这个一样的遗漏。 :em013

感谢帮忙抓到!这个以外还漏掉轻松专注的触发。现在都补上去了。

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Re: 【CRB】第三章-德鲁伊(Druid)
« 回帖 #5 于: 2019-10-04, 周五 15:08:35 »
可能是因为翻译过于疲惫,不幸被后车追尾吗233
总之都得赞美

离线 他化自在天

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Re: 【CRB】第三章-德鲁伊(Druid)
« 回帖 #6 于: 2019-10-04, 周五 15:45:55 »
Leyline是地脉、灵脉、龙脉的意思辣

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Re: 【CRB】第三章-德鲁伊(Druid)
« 回帖 #7 于: 2019-10-04, 周五 15:56:01 »
不幸撞车,节哀

离线 Sen.H.H.S.

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Re: 【CRB】第三章-德鲁伊(Druid)
« 回帖 #8 于: 2019-10-04, 周五 18:28:02 »
可能是因为翻译过于疲惫,不幸被后车追尾吗233
总之都得赞美

不幸撞车,节哀

刚好书出的那一月家里长辈出了些事,然后事情就像雪球似的向下坡滚,然后就。。。嗯,对,这不撞车也怪。

Leyline是地脉、灵脉、龙脉的意思辣

原本我也是这么觉得,但字典就打脸说是古道,我就。。。好吧,古道绿茶一瓶

看来以前1e有翻成灵脉,所以改了,谢谢指出!

离线 Garrise

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Re: 【CRB】第三章-德鲁伊(Druid)
« 回帖 #9 于: 2019-10-05, 周六 01:27:54 »
希望专长部分可以不用折叠……查起来有点麻烦
莉维娅:限制解除AB
莉维娅:2D+26 回避
DiceBot : (2D6+26) → 2[1,1]+26 → 28
莉维娅:打击干扰
莉维娅:2D+26 回避
DiceBot : (2D6+26) → 2[1,1]+26 → 28
莉维娅:(???
DM:(????