作者 主题: 【万法全书─玩家伴侣篇】  (阅读 176101 次)

副标题: 蒐罗Paizo官方玩家伴侣产品线中,每本书的法术章节

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PZO9440 魔法市集指南(Magical Marketplace)
« 回帖 #30 于: 2017-06-24, 周六 02:08:52 »
新法术
梅内德里德船长的头号助手,温里‧李莫尔可以传授梅内德里德最好的顾客下列的法术。



【变化】重水(Heavy Water)[水]

等级:牧师/先知/战斗祭司 4、德鲁伊/猎人 4、游侠 4
施放时间:标准动作
成分:语言、姿势、法器
范围:中距 (100呎+10呎/等级)
区域:圆柱形,水 (5呎半径/等级,30呎深)
持续:1分钟/等级 (D)
豁免:无 (见下)
抗力:无

你使一定体积的水变得比平常更重。在这种水中游泳需要一次游泳检定,DC等同此法术的豁免DC,就算生物有游泳速度也需要尝试这个检定。豁免成功,能令一名生物以一个整轮动作,以半速游;当一名生物处在重水区域内,他不能以移动动作游泳。如果生物在游泳检定失败4点或以内,他在作无用功。如果失败5点或更多,他沉入水下。所以要看透过受影响的水的察觉检定承受-10减值。所有航行在重水区域内的船只以半速移动。

原文
剧透 -   :
You cause a volume of water to become heavier than normal. Swimming in or through such water requires a Swim check with a DC equal to the saving throw DC of this spell; even creatures with a swim speed must attempt this check. Success allows a creature to swim at up to half its speed as a full-round action; a creature cannot swim as a move action while in an area of heavy water. If a creature fails its Swim check by 4 or less, it makes no progress. If it fails by 5 or more, it goes underwater. All Perception checks to see through the affected water take a –10 penalty. All ships sailing through an area of heavy water move at half speed.


【死灵】恐水症(Hydrophobia)[情感、恐惧、影响心灵]

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 3、德鲁伊/猎人 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
区域:半径30呎爆发
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

在区域内的目标必须成功一次意志豁免检定,否则变得极度恐惧溺水,如果目标正在游泳或潜在水中,他必须竭尽全力尝试从水中逃离。只要目标仍待在水中,他每一轮会受到1d6点非致命伤害,因为猛力拨水以及被水呛到。就算离开水中,在此法术持续时间内,目标也不能饮用药剂(potions)或自愿与任何液体互动。

原文
剧透 -   :
Targets in the area must succeed at a Will save or become deathly afraid of drowning. If the target is swimming or otherwise submerged in water, it must spend all of its efforts attempting to escape from the water. As long as an affected target remains in water, it takes 1d6 points of nonlethal damage each round as it thrashes about and swallows water. Even out of water, targets cannot imbibe potions or willingly interact with any fluids for the duration of this spell.


新法术
拉哈内有为数众多的管道,特别是在对不法行为有兴趣的施法者中,她可以安排教授下列的法术给她最喜爱的顾客。



【死灵】血液沸腾(Blood Boil)

等级:魔战士 5、术士/法师/奥能师 5、女巫 5
施放时间:标准动作
成分:语言、姿势、材料 (一滴水银)
范围:接触
目标:一名活物
持续:3轮
豁免:强韧,通过则无效 (见下)
抗力:有

目标生物的血液(或其他类似的身体液体)温度在之后3轮,施法者的回合中开始急遽升高。在每一轮的开头,目标生物在施法者的回合,尝试一次新的豁免检定,来抵抗该轮的效果。豁免成功不会终止法术,但会阻止该轮的效果。在此法术施展的那轮,目标变得疲乏(fatigued)。下一轮,血液的温度开始升高,目标的微血管爆裂,对目标造成1d6点体质伤害。在第三轮也是最后一轮,目标的血液开始沸腾,此法术造成1d6点/等级的伤害(最大15d6),并且,如果目标还活着的话,目标变得力竭(exhausted)而不是疲乏。

原文
剧透 -   :
The temperature of the target creature’s blood (or other similar body fluid) begins to rise over the next 3 rounds during the caster’s turn. Each round starting with the first, the target creature attempts a new saving throw at the start of the caster’s turn to resist that round’s effect. A successful save does not end the spell effect, but does prevent that round’s effect. On the round that this spell is cast, the target becomes fatigued. On the next round, as the blood temperature begins to rise, the target’s capillaries burst, dealing 1d6 points of Constitution damage to the target. On the third and final round, the target’s blood begins to boil; the spell deals 1d6 points of damage per caster level (to a maximum of 15d6), and—if the target is still alive—the target becomes exhausted rather than fatigued.


【变化】瘾入骨髓(Imbue With Addiction)

等级:练金术师/调查员 2、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、材料 (一剂量的成瘾毒品或物质)
范围:接触
目标:一名活物
持续:立即
豁免:强韧,通过则无效
抗力:有

目标在该法术的施法过程中,立刻变得对用作施法材料的毒品成瘾(见GameMastery Guide P.236-237,查询毒品与成瘾的相关规则)。如果目标在过去任何时候,曾对该毒品上瘾过,那他在豁免检定上获得-4减值。

译注:在黑市指南(PZO9462)中有一同名法术,差别在能使用的职业(是否有催眠师)以及详述文本(有无GMG具体页码的指引),其余内容相同。

原文
剧透 -   :
The target immediately becomes addicted to the drug used during the casting of the spell (see pages 236–237 of the Pathfinder RPG GameMastery Guide for rules on drugs and addiction). If the target was ever addicted to the drug at any point in the past, it takes a –4 penalty on its saving throw.
« 上次编辑: 2017-07-25, 周二 15:38:11 由 笨哈 »

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PZO9441 沙之子民(People of the Sands)
« 回帖 #31 于: 2017-06-24, 周六 02:08:58 »
此篇译文大部分取自援引自[折剑者绯月]于沙之子民部分法术之法术翻译。


新法术
下列的新法术常常被卡拉什缚灵师(Keleshite genie binders)与其他施法者使用。


【咒法】(创造)剑刃风暴(Storm of Blades)

等级:牧师/先知/战斗祭司 3,魔战士 2,术士/法师/奥能师 2
施放时间:标准动作
成分:语言,姿势,材料(一把剑)
范围:近距(25呎+5呎/2等级)
目标:一个生物
持续:立即
豁免:无
抗力:无

你创造出一把类型与用于此法术材料成分的剑相同的浮空武器(例如细剑或弯刀),并用魔法驱动它们攻击目标。你每有2个施法者等级就可以创造出一把剑,在10级时最大5把。你和你的目标之间必须有效果线,并且目标必须在法术范围内。你为每把剑做一次远程攻击检定(没有射程增量和近战武器用于远程攻击的惩罚);每次攻击使用相同的重击范围和重击倍率以及伤害骰,如同用于花费的剑的标准类型。以此法术创造的剑会在攻击(或失手)他们的目标后消失。

原文
剧透 -   :
You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target. You can create one sword for every 2 caster levels that you possess, up to a maximum of five swords at 10th level. You must have line of effect between you and the target, and the target must be within the spell’s range. You make a ranged attack roll for each sword (with no penalties for range increments or using melee weapons as ranged weapons); each attack has the same threat range and critical modifier and deals the same damage as a standard sword of the type expended. Swords created by this spell disappear after striking (or missing) their targets.


【咒法】(召唤)召唤巨灵,次级(Summon Genie, Lesser)

等级:牧师/先知/战斗祭司 4,术士/法师/奥能师 4,召唤师 3,女巫 4
施放时间:1轮
成分:语言,姿势,器材/法器(一份至少价值50GP的灯油)
范围:近距(25呎+5呎/2等级)
效果:一个被召唤的巨灵
持续:1轮/等级(D)
豁免:无
抗力:无

这个法术类似召唤怪物 I(summon monster I) ,除了你可以召唤1个小巨灵(janni)

原文
剧透 -   :
This spell functions like summon monster I, except you can summon one janni.


【咒法】(召唤)召唤巨灵(Summon Genie)

等级:牧师/先知/战斗祭司 5,术士/法师/奥能师 5,召唤师 4,女巫 5

这个法术类似次级召唤巨灵(lesser summon genie) ,除了你可以召唤1D3个小巨灵(janni)或者1个风巨灵(djinni)

原文
剧透 -   :
This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann.


【咒法】(召唤)召唤巨灵,高等(Summon Genie, Greater)

等级:牧师/先知/战斗祭司 6,术士/法师/奥能师 6,召唤师 5,女巫 6

这个法术类似次级召唤巨灵(lesser summon genie) ,除了你可以召唤1D4+1个小巨灵(janni)或者1D3个风巨灵(djinni)或者1个土巨灵(shaitan)

原文
剧透 -   :
This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinni, or 1d4+1 jann.


新法术
下面这个新法术,对在拉哈多姆(Rahadoum)的虔诚施法者来说是无价之宝,在那他们必须要掩藏他们魔法中的神圣本质。


【幻术】(五官幻觉)内在法器(Inner focus)

等级:导师2,反圣骑士1,牧师/先知/战斗祭司 2,德鲁伊2,审判者 2,圣骑士 1,游侠/猎人1
施放时间:标准动作
成分:语言,姿势,法器
范围:个人
目标:自己
持续:10分钟/等级
豁免:无(无害)
抗力:无

此法术持续时间内,你可以忽视任何你的法术的法器成分(divine focus),这允许你在施展这类法术时不需要持有或展示你的圣徽或邪徽。

原文
剧透 -   :
For the duration of this spell, you may ignore any divine focus components of your spells, allowing you to cast such spells without holding or revealing your holy or unholy symbol.
« 上次编辑: 2017-06-27, 周二 14:10:14 由 笨哈 »

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PZO9443 均衡勇士(Champions of Balance)
« 回帖 #32 于: 2017-06-24, 周六 02:09:12 »
德鲁伊法术
除了P.29-27的法术外,下面新的德鲁依法术,对那些在连植物都是致命敌人的地方,为了生存而奋战的人来说特别有用。


【死灵】腐败爆裂(Explosion of Rot)

等级:德鲁伊/猎人 4
施放时间:标准动作
成分:语言、姿势、材料 (一朵腐烂的花)
范围:近距 (25呎+5呎/2等级)
区域:半径10呎爆发
持续:立即
豁免:反射,通过则减半;见下
抗力:有

你呼唤蹂躏区域内所有生物的腐朽爆炸。就算非活物,像是构装体或不死生物,也会在这腐烂能量的恶性喷发中消亡。在效果区域内的生物受到1d6点/等级的伤害(最大15d6)并且蹒跚(staggered)1d4轮。一次成功的反射豁免检定可以将受到的伤害减半,并使蹒跚效果无效化。植物生物特别如意受到此腐烂效果的伤害,任何被爆发波及的植物生物,就算成功通过豁免,也会蹒跚1d4轮。

原文
剧透 -   :
You call forth a burst of decay that ravages all creatures in the area. Even nonliving creatures, such as constructs or undead, wither in this malignant eruption of rotting energy. Creatures in the area of effect take 1d6 points of damage per caster level (maximum 15d6) and are staggered for 1d4 rounds. A successful Reflex saving throw halves the damage taken and negates the staggered effect. Plant creatures are particularly susceptible to this rotting effect; any plant creatures caught in the burst are staggered for 1d4 rounds even on a successful saving throw.



斯多葛的法术
下面有些新法术频繁地被中立生物们,为向他们有时令人费解的目标更进一步所使用,其他法术是设计给其他阵营的施法者来处理中立的威胁,如果有必要的话。



【惑控】(胁迫)对立约束(Antithetical Constraint)[影响心灵]

等级:吟游诗人/歌者 4、术士/法师/奥能师 4、女巫 4
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一名活物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

你限制目标在所有对抗非对立阵营的生物的攻击中自动失手。举个例子,一名守序邪恶的目标除了在对抗混乱善良的角色外,对其他阵营的全部攻击自动失败,而一名中立善良的目标除了在对抗中立邪恶的角色外,对其他阵营的全部攻击自动失败。在对立约束的来说,混乱邪恶、混乱善良、守序邪恶或守序善良的生物,都被认为没有其他阵营成分,绝对中立目标的对立阵营。这限制并不应用在不需要做攻击骰的效果上,像是魔法飞弹(magic missile)。

原文
剧透 -   :
You constrain the target such that the target automatically misses with all attacks made against creatures that are not of the opposite alignment of it. For example, a lawful evil target would automatically fail at all attacks except those made against chaotic good creatures, and a neutral good target would automatically fail at all attacks except those made against neutral evil creatures. For the purposes of antithetical constraint, creatures that are chaotic evil, chaotic good, lawful evil, or lawful good are all considered to have the opposite alignment of a target whose alignment is neutral with no other alignment components. This restriction doesn’t apply to effects that do not require attack rolls, such as magic missile.


【塑能】裁决之声(Arbitrament)[音波]

等级:牧师/先知 7、审判者 6
施放时间:标准动作
成分:语言
范围:40呎
区域:以你为中心,半径40呎扩散的非中立生物
持续:立即
豁免:无 或 意志,通过则无效;见下
抗力:有

任何在此法术区域内混乱邪恶、混乱善良、守序邪恶或守序善良的生物,承受下列的不良效果,基于他们自身的生命骰。


生命骰效果
跟施法者等级相同恶心
最多到施法者等级-1蹒跚、恶心
最多到施法者等级-5反胃、蹒跚、恶心
最多到施法者等级-10死亡、反胃、蹒跚、恶心

这些效果是累积且并行的。一次成功的意志豁免能减少或消除这些效果。受到数个效果影响的生物可以只尝试一次豁免检定,并将结果应用到所有的效果上。

恶心:该名生物恶心1d4轮。意志豁免成功则此效果无效。

蹒跚:该名生物蹒跚2d4轮。意志豁免成功则将蹒跚效果的时间减少至1d4轮。

反胃:该名生物恶心1d10分钟。意志豁免成功则将反胃效果的时间减少至1d4轮。

死亡:活物会死。不死生物会被摧毁。意志豁免成功则此效果无效。如果豁免成功,该名生物会受到3d6点+1点/等级的伤害(最多+25)取代死亡效果。

此外,当你在施展此法术时,你人身在你的原位面,所有身在区域内的混乱邪恶、混乱善良、守序邪恶或守序善良的异位面生物,会被驱逐回它们的原位面(意志,通过则无效,承受-4减值)。被驱逐的生物在至少24小时内不得回归。无论生物是否有听到裁决之声,此效果都会发生。

生命骰超过你施法者等级的生物,不受裁决之声的影响。

原文
剧透 -   :
Any chaotic evil, chaotic good, lawful evil, or lawful good creatures within the area of this spell suffer the following ill effects, based on their Hit Dice.

Hit Dice Effect Equal to caster level Sickened Up to caster level – 1 Staggered, sickened Up to caster level – 5 Nauseated, staggered, sickened Up to caster level – 10 Killed, nauseated, staggered, sickened

The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects can attempt only one saving throw and apply the result to all the effects.

Sickened: The creature is sickened for 1d4 rounds. A successful Will save negates the effect.

Staggered: The creature is staggered for 2d4 rounds. A successful Will save reduces the staggered effect to 1d4 rounds.

Nauseated: The creature is nauseated for 1d10 minutes. A successful Will save reduces the nauseated effect to 1d4 rounds.

Killed: Living creatures die. Undead creatures are destroyed. A successful Will save negates this effect. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).

Furthermore, if you are on your home plane when you cast this spell, all chaotic evil, chaotic good, lawful evil, and lawful good extraplanar creatures within the area are banished back to their home planes (Will negates, at a –4 penalty). Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the arbitrament.

Creatures whose Hit Dice exceed your caster level are unaffected by arbitrament.


【塑能】狂热冲锋(Ardor’s Onslaught)

等级:牧师/先知/战斗祭司 4、审判者 4
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
区域:20呎爆发
持续:立即 (1d6轮);见下
豁免:意志,通过则部分生效;见下
抗力:有

你解放热忱信念之力好制裁你的敌人。这股力量的形式为含金属的、脉冲能量的爆发。只有具有中立阵营成分的生物才会被此法术伤害到,混乱邪恶、混乱善良、守序邪恶以及守序善良的生物不会受到影响。

此法术对中立生物(中立异界生物是例外,他们会受到1d6点/等级的伤害,最大10d6)造成1d8点/2等级的伤害(最大5d8)。中立异界生物还会反胃1d6轮。意志豁免成功则伤害减半,并且反胃效果无效。

此法术对混乱中立、守序中立、中立邪恶或中立善良的生物造成一半伤害,并且他们不会反胃。意志豁免成功的话,伤害会再减少一半(降至四分之一)。

原文
剧透 -   :
You unleash the power of zealous conviction to smite your enemies. The power takes the form of a burst of metallic, pulsing energy. Only creatures with a neutral alignment component are harmed by the spell; chaotic evil, chaotic good, lawful evil, and lawful good creatures are unaffected.

The spell deals 1d8 points of damage per 2 caster levels (maximum 5d8) to neutral creatures (with the exception of neutral outsiders, who take 1d6 points of damage per caster level, maximum 10d6). Neutral outsiders are also nauseated for 1d6 rounds. A successful Will save halves the damage and negates the nauseated effect.

The spell deals half damage against creatures that are chaotic neutral, lawful neutral, neutral evil, or neutral good, and they are not nauseated. With a successful Will save, the damage is reduced by half again (down to one-quarter).


【防护】平衡灵光(Counterbalancing Aura)

等级:牧师/先知 8
施放时间:标准动作
成分:语言、姿势、器材 (一套价值500gp的秤)
范围:20呎
目标:以你为中心,半径20呎爆发内的一名生物/等级
持续:1轮/等级 (D)
豁免:见下
抗力:有 (无害)

跳动的青铜光芒围绕着目标,保护他们免受攻击,给予他们对中立生物所施展法术的抗力,并且使攻击目标的中立生物感到恶心或反胃。这防护系法术有四个效果。

第一:每位被守护的生物在AC上获得+4偏斜加值,在豁免上获得+4抗力加值。这些效益应用在对抗所有的攻击上,并不仅是用在对抗中立生物的攻击。

第二:一名被守护的生物,在对抗由混乱中立、守序中立、中立邪恶以及中立善良生物所施展的法术上,获得23点法术抗力;在对抗由绝对中立生物所施展的法术上,获得27点法术抗力。

第三:这防护系法术能从占据与心灵影响中保护被守护的生物,就像防护邪恶一样(protection from evil)。

最后,如果一名混乱中立、守序中立、中立邪恶或中立善良生物用近战攻击成功对抗被守护的目标,攻击者会恶心1d6轮(强韧,通过则无效)。如果一名中立生物用近战攻击成功对抗被守护的目标,取而代之的,攻击者会反胃1d6轮(强韧,通过则无效)。

原文
剧透 -   :
A pulsing bronze glow surrounds the targets, protecting them from attacks, granting them resistance to spells cast by neutral creatures, and sickening or nauseating neutral creatures that strike the targets. This abjuration has four effects.

First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by neutral creatures.

Second, a warded creature gains spell resistance 23 against spells cast by chaotic neutral, lawful neutral, neutral evil, and neutral good creatures, and spell resistance 27 against spells cast by neutral creatures with no other alignment components.

Third, the abjuration protects warded creatures from possession and mental influence, just as protection from evil does.

Finally, if a chaotic neutral, lawful neutral, neutral evil, or neutral good creature succeeds at a melee attack against a warded creature, the attacker is sickened for 1d6 rounds (Fortitude negates). If a neutral creature succeeds at a melee attack against a warded creature, the attacker is instead nauseated for 1d6 rounds (Fortitude negates).


【防护】解除中立(Dispel Balance)

等级:牧师/先知/战斗祭司 5、德鲁伊/猎人 5、审判者 5
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标或目标们:你与一名来自另一个位面,被碰触到的中立生物;或你与一个在被碰触生物或物体上的惑控系法术
持续:1轮/等级 或 直至消散,看哪个先
豁免:见下
抗力:见下

跳动的青铜光芒围绕着你,给予你三种效果。

第一:在对抗混乱中立、守序中立、中立邪恶以及中立善良生物的攻击时,你在AC上获得+3偏斜加值。在对抗绝对中立生物的攻击时,此偏斜加值是+5。

第二:对一名来自另一位面,阵营中有中立成分的生物,做一次成功的近战接触攻击,你可以选择将该生物驱逐回他的原位面。该生物可以通过成功的意志豁免检定使此效果无效(可以应用法术抗力)。如果该生物的阵营是绝对中立,这个豁免检定承受-2减值。这样使用会使能量消散,并且此法术结束。

第三:透过一次接触,你能够自动解除由一位阵营中有着中立成分的生物,所施展的一个惑控系法术。不能被解除魔法(dispel magic)所解除的法术也同样不能被解除中立所解除。豁免检定与法术抗力不能用在此效果上。这样使用会使能量消散,并且此法术结束。

原文
剧透 -   :
Pulsing, bronze energy surrounds you, bestowing three effects.

First, you gain a +3 deflection bonus to AC against attacks by chaotic neutral, lawful neutral, neutral evil, and neutral good creatures. Against attacks by creatures whose alignment is neutral with no other alignment components, this deflection bonus is instead +5.

Second, upon making a successful melee touch attack against a creature from another plane with a neutral component to its alignment, you can choose to banish that creature back to its home plane. The creature can negate this effect with a successful Will save (spell resistance applies). If the creature’s alignment is neutral with no other alignment components, this saving throw is made at a –2 penalty. This use discharges and ends the spell.

Third, with a touch, you can automatically dispel any one enchantment spell cast by a creature with a neutral component to its alignment. Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel balance. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.


【防护】重定嗡鸣(Recentering Drone)

等级:牧师/先知/战斗祭司 2、德鲁伊/猎人 2
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
目标:一位生物/2等级 (任两者不得相距超过30呎)
持续:专注
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

你发出一阵平稳的次声波嗡鸣声,当目标在衰弱的状态时,令他们要重新聚焦并恢复平衡。有目眩(dazzled)、疲乏(fatigued)、战栗(shaken)或恶心(sickened)状态的目标在法术持续时间内,忽视这些状态的惩罚。有下列状态中一个的目标,在法术持续时间内,也被视为拥有相关联的次级状态,如同下表所示。



状态次级状态
目盲目眩
力竭疲乏
惊惧战栗
反胃恶心

在法术持续时间结束时,如果目标起始的状态仍然在影响目标的话,那目标会再次受到适当的惩罚。

原文
剧透 -   :
You emit a calming subsonic drone that allows the targets to temporarily refocus and restore their balance when they’re suffering from debilitating conditions. A target with the dazzled, fatigued, shaken, or sickened condition ignores the penalties of those conditions for the duration of this spell. A target with one of the following conditions is treated as having the associated lesser condition for the duration of the spell, as shown by the following table.

Condition Lesser Condition Blinded Dazzled Exhausted Fatigued Frightened Shaken Nauseated Sickened

At the end of the spell’s duration, the targets are again subject to the appropriate penalties if the original conditions affecting the target are still in effect.
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PZO9444 亡灵杀手手册(Undead Slayer's Handbook)
« 回帖 #33 于: 2017-06-24, 周六 02:09:22 »
此篇译文大部分取自援引自[月夜白雨]于亡灵杀手手册之法术翻译。


下列的新法术频繁的出现在驱魔者的招牌战术中。

【死灵】附身陷阱(possession trap)

等级:术士/法师/奥能师5、女巫5
施放时间:标准动作
成分:语言、姿势、器材(一颗至少价值500gp的宝石或水晶)
范围:个人
目标:自己
持续:24小时或直到触发(见下);1轮/等级

你召来守护神保护自己的灵魂并引诱其它生物占据你。当有生物在你保有附身陷阱效果时尝试占据你(比如魔魂壶或类似效果),该生物必须通过意志豁免,否则占据将会失败而且他的灵魂将会被吸入施法所用宝石内,持续1轮/等级,如同他使用魔魂壶效果占据了该宝石一样。如果占据发生时你没有携带所用宝石,则该法术不会被触发。
若占据者的意志豁免成功,你正常被占据,可以正常得到脱离占据的豁免机会。无论占据是否成功,你都会立刻知晓有单位在试图占据你或宝石内是否有单位被吸入。当宝石吸入灵魂时被摧毁,那么被吸入的灵魂立刻被释放。该法术被触发后就不会再继续提供保护。

原文
剧透 -   :
You place a protective ward over your spirit that ensnares creatures attempting to possess you. Should a creature attempt to possess you (such as via magic jar or a similar effect) while you are under the effects of possession trap, that creature must first succeed at a Will save or its possession attempt is ruined and its spirit is shunted into this spell's focus gem. The trapped creature is contained within the focus gem for 1 round per caster level, acting as though it were trapped in a magic jar for the duration of this effect. This effect fails if you are not carrying the focus gem during the time of the possession attempt.

If the possessor's Will save is successful, you are affected by its possession attempt as normal, and may attempt a saving throw against this possession attempt if one is normally allowed. Regardless of whether the possessor fails or succeeds at its save against possession trap, you immediately become aware of the possession attempt and whether or not a creature is trapped in the focus gem. If the focus gem is destroyed while it contains a creature, the creature is immediately released. Once this spell is triggered, it offers no further protection, and a trapped creature can attempt to possess you again once it's free of the focus gem.


【防护】守护神球(sphere of warding)

等级:牧师/先知/战斗祭司5、审判者4、女巫5
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
效果:从接触点10呎半径弥漫
持续:1小时/等级
豁免:意志,通过则无效(见下)
抗力:有

你创造出一圈冷色弧光伤害虚体生物并将他们从占据体从驱除出来。尝试进入范围的虚体生物必须通过意志豁免,失败则无法进入,如同被力墙术阻挡一般。若豁免成功,则可自由进出区域,但在区域内结束回合的虚体生物会受到1d6+1/cl(最大+10)的力场伤害。
若占据体(例如魔魂壶等效果)进入区域,占据者被驱除,占据效果立刻结束,被占据体的灵魂尽可能的回到本身。被驱除的瞬间占据者会受到如上力场伤害(无豁免),并被隔绝在区域外。

原文
剧透 -   :
You create a luminescent sphere of orbiting energy that harms incorporeal creatures and dispossesses them of any stolen bodies. An incorporeal creature must succeed at a Will save to enter a space overlapping with the sphere; failure means the creature cannot pass through the sphere, as though it were a wall of force. If the incorporeal creature succeeds, it may pass through the sphere at will, though if it ends its turn within the sphere, it takes a number of points of force damage equal to 1d6 + 1 per caster level (maximum +10).

If a creature possessing another creature's body (via either magic jar or a similar effect) enters a sphere of warding, that creature is immediately ejected from its host body, the host's spirit returns to its body if it's able, and the possession effect immediately ends. When ejected, the body enters the sphere, while the possessing creature takes the appropriate amount of force damage (no save) and is shunted to the exterior of the sphere.


亡灵杀手法术
像处理那些奴仆等级的不死生物(如殭尸、骷髅),朴实的棍棒与弯刀已经足够了。但是,经验丰物的亡灵杀手们知道当遇到那些奴仆们的主人,单纯的暴力是不够的。那些希望与巫妖、夜影、尸妖以及其他进阶的不死生物战斗的人,最好带着强大的法术去战斗。下列几个新法术在与不死生物交战时特别有用。




【预言】腐烂罗盘(Carrion Compass)

等级:牧师/先知/战斗祭司 1、游侠/猎人 1、术士/法师/奥能师 2、女巫1
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一个不死生物
持续:10分钟/等级
豁免:意志,通过则无效
抗力:有

你活化了该不死生物的一个部件,让它带领你去寻找它的操控者或唤起者。该部件(典型的如心脏、大脑、眼球)漂浮在你的胸部高度,以最高每轮30尺的速度漂浮前进,且会一直处于你的视线范围内。若该不死生物没有操纵者,那么就会带你去寻找它的创造者。如果它是被一个特殊地点唤起,那么就带你去该地点。若它是自然产生的不死生物或操纵者太远,那么法术失败。当该部件接近目的地10尺内时,法术结束,部件掉落在地。
该部件不会参与战斗也不会做到什么任务。它可以穿过一些小裂缝或缺口,但它不会离开你的视线。部件无法离开施法地点5里远之外。若被施法的不死生物躯体损毁,法术结束,部件坠地。

原文
剧透 -   :
You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the cause of the creature's undeath. The organ (typically the heart, the brain, or an eyeball) floats in front of you at chest level and slowly leads you to the undead creature's most recent controller at a rate of 30 feet per round, always staying within your range of vision. If the creature from which the organ originated had no controller, but rather was created deliberately by another creature, the organ instead leads you to that creator. If the undead was animated by an effect or event at a particular location, the organ leads you to that location. If the creature was animated by none of the methods above, if it was selfcreated, or if the creature's most recent controller no longer exists, the spell fails. Once the organ is within 10 feet of its intended destination, the spell ends, and the organ falls to the ground.

The organ cannot engage in combat or execute any other task aside from leading you to its intended target. It may pass through small slits and crevices, though it will not leave your range of vision. The organ cannot travel more than 5 miles from the spot where you cast the spell. If the undead creature to which the organ belonged is destroyed, the spell ends and the organ falls to the ground.



其余猎杀不死生物的法术

引用
当剑刃已不敷使用,这有许多设计来摧毁不死生物的法术。不死生物免疫大部分的惑控与幻术学派的法术;幸运的是,现存的魔法学派们,能供给格拉利昂的不死者杀手们远超他们需求的「弹药」。下面所列出的职业可使用环级的法术,在对抗不死生物的人时特别有效。任何不能再PF:CRB找到详细资讯的法术,会在法术名称右上角有个缩写标记,可以借此确定它在PFRPG的哪一本书中。对于所有能够施展治疗法术的不死者杀手来说,这些法术是显而易见的战术选择,并且已经从下表中略去了。

鍊金术师:1环─侦测不死生物;4环─防死结界;六环─医疗术。

牧师:1环─观命术、分解尸体UM、侦测邪恶、侦测不死生物、亡灵无视术、魔石术、尸体圣化UM;2环─祝圣术;3环─破晓之箭UC、时之沙UM、灼热光辉、医疗徽记UM;4环─防死结界、灵能盟友APG;5环─生命之息、毁灭武器、圣居、光明之泉APG;6环─医疗术、亡灵归亡

德鲁伊:1环─分解尸体UM、魔石术;5环─防死结界、圣居、火墙术;7环─医疗术、阳炎射线;8环─阳炎爆;9环─世界波APG

审判者:0环─打击死灵;1环─侦测邪恶、侦测不死生物、亡灵无视术、尸体圣化UM;2环─祝圣术;3环─破晓之箭UC、死灵定身术、灼热光辉;4环─防死结界;5环─毁灭武器、圣居、防衍体结界ARG;6环─医疗术、亡灵归亡。

魔战士:0环─打击死灵;4环─火墙术。

圣武士:1环─侦测不死生物、尸体圣化UM、圣能面纱APG;2环─神箭术UC;3环─破晓之箭UC、圣炎裁判APG、神圣低语APG;4环─防死结界、医疗徽记UM

术士/法师:0环─打击死灵;1环─分解尸体UM、侦测不死生物;2环─命令死灵;3环─死灵定身术、时之沙UM;4环─火墙术;6环─亡灵归亡;7环─操控死灵;8环─阳炎爆;9环─世界波APG

召唤师:3环─火墙术。

女巫:1环─分解尸体UM、尸体圣化UM;3环─时之沙UM;4环─防死结界、医疗徽记UM;7环─医疗术。

【变化】强效圣水(enpower holy water)[善良]

等级:炼金术师/调查员2、吟游诗人/歌者2、圣骑士1
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一或多份圣水
持续:1分钟/等级
豁免:无(物体)
抗力:无

你增强了圣水的效力,它们可以对不死生物造成更大的伤害。你4级时可以增强1份圣水,8级时增强2份,12级时可以增强3份。增强圣水直接命中的不死生物受到的伤害增加等同于施法者等级的点数(最大+10),泼溅范围内的单位受到的伤害增加施法者等级的一半(最大+5)。该额外伤害是正能量伤害,对活物无效。

原文
剧透 -   :
You empower a vial of holy water to deal additional damage to undead creatures. You can empower one vial of holy water at 4th level, two at 8th level, and three at 12th level. When thrown at an undead creature, the affected vial of holy water deals an amount of bonus damage equal to your caster level (maximum +10) on a direct hit, and half that amount of bonus damage (maximum +5) to creatures caught in the splash area. This additional damage is positive energy damage, and has no effect on living creatures.


【咒法】(创造)力场锚(force anchor)[力场]

等级:审判者2、魔战士2、术士/法师/奥能师3、召唤师2
施放时间:标准动作
成分:语言、姿势、材料(一颗扭曲的钉子)
范围:中距(100呎+10呎/等级)
效果:一个力场锚
持续:1轮/等级
豁免:无
抗力:有

你创造出一个力场锚并对目标进行一次远程接触攻击。命中会造成每2个施法者等级1d4点伤害(最大5d4)并且锚链接上了目标的躯体。该锚没有重量,会阻止被链接者挤入比它小的格子。该锚同时可以阻止虚体目标穿过固体。无论何时被链接者试图穿越被其他生物占据的格子时,计算移动距离时视为2格,就算穿越的是盟友占据格也一样。

原文
剧透 -   :
You conjure an anchor of pure force that immediately skewers your target on a successful ranged touch attack. If it hits, the attack deals the target 1d4 points of force damage per 2 caster levels (max 5d4) and the anchor becomes firmly lodged in the target's torso. The anchor has no weight, but its wide flukes prevent the target from moving through any space smaller than the creature's size. The anchor also prevents incorporeal targets from moving through solid objects. Whenever the target moves through a square occupied by another creature, the square counts as 2 squares for the purpose of calculating movement, even if the square's occupant is the target's ally.


【咒法】(医疗)生命护盾(life shield)

等级:牧师/先知/战斗祭司3、德鲁伊/猎人3、圣骑士2
施放时间:标准动作
成分:姿势、法器
范围:个人
目标:自己
持续:1分钟/等级或直到消散

你将正能量塑成盾型环绕自己伤害不死生物。当不死生物每次用近战攻击命中你时,它同时会受到正能量伤害,数值等同于该次攻击它对你造成的伤害的一半。你所受的伤害是在计算DR、抗力、其它防御能力之后的数值。当该法术造成的伤害达到5/cl(最大50)后,法术解消。

原文
剧透 -   :
You surround yourself with a positive energy field that damages undead opponents. Each time an undead creature damages you with a melee attack, that creature takes an amount of positive energy damage equal to half the damage it dealt to you. This damage is calculated after applying your damage reduction, resistances, and other defenses. Once this spell has dealt 5 points of damage per caster level (maximum 50), it is discharged.


【死灵】死灵负担(necromantic burden)

等级:牧师/先知/战斗祭司2、术士/法师/奥能师3、女巫3
施放时间:1轮
成分:语言、姿势、材料/法器 (一捧关节骨)
范围:近距(25呎+5呎/2等级)
目标:一个不死生物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有

你让该不死生物更难被死灵师和牧师用诸如命令死灵或操纵死灵此类法术所控制。若目标意志豁免失败,在操控目标计算HD时将该目标的HD视为双倍,但计算HD时目标的最大HD不得超过你施法者等级的双倍。(举个例子,12级牧师对15HD的不死生物施法后,操控该不死生物计算HD时视为HD24。)
若正处于被操控状态下的不死生物中了该法术且豁免失败后,若双倍计算HD后会超过操纵者的HD上限,那么目标会立刻脱离操纵。该单位可以正常被再次操纵,当然同样也是双倍计算HD。目标的原操纵者同样可以继续尝试在不超过HD限制的情况下再次操控目标。

原文
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You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Undead or control undead. If the target fails its Will save, the target's effective number of Hit Dice is doubled for the purposes of determining whether it remains under the control of another creature. Regardless of the target's actual Hit Dice, its effective HD cannot exceed twice your caster level. (For example, a 12th-level cleric could cast this spell to cause an undead creature with 15 HD to instead effectively have 24 HD for the purpose of controlling it.)

If the targeted undead is under the control of another creature and this spell causes the target's effective Hit Dice to exceed the controller's maximum capability, the target creature is immediately freed from control. Any creature capable of controlling undead may attempt to control the target, provided the target's effective HD won't cause the would-be controller to exceed its HD limit. The target's former controller can attempt to regain control over the target by relinquishing command over other creatures until its HD limit is no longer exceeded (or the former controller can wait until the spell's duration expires to attempt this at the target's normal HD).


【死灵】不死转化(undeath inversion)

等级:牧师/先知/战斗祭司4、术士/法师/奥能师4、女巫4
施放时间:标准动作
成分:语言、姿势、材料/法器(一块刮花的金箔)
范围:近距(25呎+5呎/2等级)
目标:一个不死生物
持续:1轮/等级(D);见下
豁免:意志,通过则无效;见下
抗力:有

你改变了该不死生物的性质使它受到负能量伤害得到正能量治疗,如同活物一般。若目标可以引导负能量或使用负能量效果(比如造成伤害系列法术),则此时这些能力会引导正能量,伤害不死治疗活物。持续时间内目标无法对其它单位造成负向等级。目标的生物类型不会被改变,目标依然被视为不死生物。每轮在目标的回合,目标都可以进行一次豁免尝试结束该法术效果。这种尝试是一个不引发借机攻击的整轮动作。

原文
剧透 -   :
You alter an undead creature's energy affinity so that it takes damage from negative energy and gains healing from positive energy, as if it were a living creature. If the target was able to channel negative energy or produce negative energy effects (such as inflict spells), these abilities produce positive energy instead, healing living targets and harming the undead. The target cannot impose negative levels on other creatures for the duration of the spell. The target's creature type does not change, and it is still considered an undead creature. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity.
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PZO9446 哈囉牌手册(The Harrow Handbook)
« 回帖 #34 于: 2017-06-24, 周六 02:09:38 »
新法术
无论他们是透过进阶哈罗牌大师或是透过其他秘传方式获得法术,许多哈罗牌大师都擅于使用哈罗占卜(见战役设定:内海世界指南 P.295)。然而,在格拉利昂上,极少数的预言家强大到足以进行高等哈罗占卜。



【预言】高等哈罗占卜(Harrowing, Great)

等级:吟游诗人/歌者 5、术士/法师/奥能师 6、女巫 6
施放时间:10分钟
成分:语言、姿势、器材 (一副哈罗牌)
范围:接触
目标:一名生物,每3个施法者等级额外增加一名
持续:1天/等级或直到应验

此法术如同哈罗占卜(harrowing)般运作,除了它可以影响一整个生物群体,并且允许受术者对他们的命运进行一定程度的控制。高等哈罗占卜的受术者会根据他们自身的阵营,个别地去计算与花费他们累计的加值与减值。

如果被抽出的卡符合参与者的本身的阵营的话,每位高等哈罗占卜的参与者可以获得一种特殊能力好扼住命运的咽喉。像是因此法术所获得的加值与减值,在法术的持续时间结束前,该特殊能力可以被使用一次。所获得的确切的能力要看卡片的组别;如果抽出来有数张卡符合参与者的阵营,则参与者可以在法术施展时挑选她所选择的一套(the participant can select one suit of her choice)。

:以一个标准动作,你可以让自己在力量上获得+4增强加值,持续1分钟。当此加值持续时,你可以重骰任何冲撞、擒抱或破武战技检定。你必须使用重骰后的结果,就算重骰后的结果更糟。
:以一个标准动作,你可以让自己在敏捷上获得+4增强加值,持续1分钟。当此加值持续时,你获得反射闪避,如盗贼的职业能力一般。如果你已经有了反射闪避,你换成获得精通反射闪避,如盗贼的高级盗贼天赋一般。
:以一个标准动作,你可以让自己在体质上获得+4增强加值,持续1分钟。当此加值持续时,你获得快速医疗1,并且直到你的负生命值等同你的体质双倍,否则不会死。
:以一个标准动作,你可以让自己在智力上获得+4增强加值,持续1分钟。当此加值持续时,你在所有没有等级的技能上获得+3增强加值,并且你可以使用这些技能,就算正常情况下非受训不得使用它们。
:以一个标准动作,你可以让自己在感知上获得+4增强加值,持续1分钟。当此加值持续时,你获得下述某一项的免疫(由你选择):魅惑与胁迫效果、诅咒效果或著恐惧效果。
:以一个标准动作,你可以让自己在魅力上获得+4增强加值,持续1分钟。当此加值持续时,无论何时,当你成功改善一位非敌意生物对你态度的交涉或威吓检定时,该生物在你保有魅力加值得持续时间内,对你的态度变成乐于帮助,而非正常情况下你改善态度所走的阶级。在持续时间结束后,该生物回复一开始的态度。

一位生物同时间只能有一次哈罗占卜高等哈罗占卜的影响,如果受术者还在被之前的哈罗占卜高等哈罗占卜影响时,又作为第二次哈罗占卜高等哈罗占卜的目标,那对受术者的新法术将自动失败。

原文
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This spell functions as harrowing, except it can affect an entire group of creatures and allows its subjects some measure of control over their destiny. Subjects of a greater harrowing spell record and spend their accumulated bonuses and penalties individually, according to their own alignment.

Each participant in a greater harrowing can gain a special ability to seize control of fate if a card that matches that participant's alignment is drawn. Like the bonuses and penalties granted by the spell, the special ability can be used once before the end of the spell's duration. The exact ability gained depends on the card's suit; if multiple cards that match a participant's alignment are drawn, the participant can select one suit of her choice during the spell's casting.

Hammers: As a standard action, you can grant yourself a +4 enhancement bonus to Strength for 1 minute. While this bonus persists, you can reroll any bull rush, grapple, or sunder combat maneuver checks. You must use the result of this second roll, even if it is worse.

Keys: As a standard action, you can grant yourself a +4 enhancement bonus to Dexterity for 1 minute. While this bonus persists, you gain evasion, as the rogue class feature. If you already possess evasion, you instead gain improved evasion, as the advanced rogue talent.
   
Shields: As a standard action, you can grant yourself a +4 enhancement bonus to Constitution for 1 minute. While this bonus persists, you gain fast healing 1 and don't die until you reach a number of negative hit points equal to double your Constitution.

Books: As a standard action, you can grant yourself a +4 enhancement bonus to Intelligence for 1 minute. While this bonus persists, you gain a +3 enhancement bonus on checks with all skills you have no ranks in, and you can use those skills even if they can't normally be used untrained.

Stars: As a standard action, you can grant yourself a +4 enhancement bonus to Wisdom for 1 minute. While this bonus persists, you gain immunity to one of the following (your choice): charm and compulsion effects, curse effects, or fear effects.

Crowns: As a standard action, you can grant yourself a +4 enhancement bonus to Charisma for 1 minute. While this bonus persists, whenever you succeed at a Diplomacy or Intimidate check to improve a nonhostile creature's attitude toward you, that creature's attitude toward you becomes helpful for the remaining duration of the Charisma bonus, regardless of the number of steps by which you would normally improve its attitude. The creature reverts to its original attitude after the duration expires.

A single creature can be under the effects of only one harrowing or greater harrowing at a time. If the subject is targeted with a second harrowing or greater harrowing spell while a previous harrowing or greater harrowing is still affecting him, the new spell automatically fails for that subject.
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PZO9448 河域子民(People of the River)
« 回帖 #35 于: 2017-06-24, 周六 02:09:52 »
河域诸国的法术
河域子民与纽美利亚人以相同坚毅的热情追求魔法,这体现在他们生活中的方方面面。因此,当地的实验已经产生出了种类繁多,独一无二的河域诸国与纽美利亚的法术。



【变化】河流改道(Alter River)[水]

等级:牧师/先知/战斗祭司 4、德鲁伊/猎人 4、术士/法师/奥能师 5
施放时间:标准动作
成分:语言、姿势、材料 (干枯河床的泥沙)
范围:中距 (100呎+10呎/等级)
目标:河流区域,至多5呎宽/2等级 以及 10呎长/等级
持续:1分钟/等级 (D)
豁免:无
抗力:无

你改变了在天然淡水河道,像是河流、小溪或是瀑布的水的流动。此法术首先影响河流的流速。其次转移了目标河流的流向。

改变流速:你能控制这条河流的流速,增加或减少至多1哩/2等级。一条典型的平静河流,速度最快可以达到2哩/小时(对局部移动没有影响);一条稍快的河流速度为2-4哩/小时,每轮会带动生物与物体往下游10至40呎,河流的急流区域内的流速为7-10哩/小时,每轮会带动生物与物体往下游60至90呎。改变河流的流速也会相应的改变在水中游泳的困难程度。

流向转移:河流的流向向着你所选择的一个方向转移。该河流所指示大致的方向流动,但在其他方面则符合当前地形的形状。此法术无法使一条河流向上流,但河流仍会再堤岸涌动,淹没低于它平均深度的地形。在被重新定向河流河道中的生物有被卷走的风险,如果引导正确,此法术能造成洪水(flood)。详情请见核心手册 P.432之「水域」。

   河流改道可以被魔法恒定术(permanency)所恒定。巧妙的运用像是地动术(Clever application)这些法术可以与此法术结合,同样能使河流的流向永久改道。

原文
剧透 -   :
You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall. The first version of this spell alters the speed of a river's flow. The second diverts the course of the targeted river.

Alter Current: The river's current increases or decreases in speed by up to 1 mile per hour per 2 caster levels you possess. A typical placid river travels at a rate of up to 2 mph (no effect on local movement); a swift river travels 2-4 mph, moving creatures and objects 10 to 40 feet downstream per round; and an area of river rapids travels 7-1 O mph, moving creatures and objects 60 to 90 feet downstream per round. Altering the speed of the current alters the difficulty of swimming in the water accordingly.

Divert River: The river diverts its course in a direction of your choosing. The river flows in the general direction indicated, but otherwise conforms to the shape of the local terrain. This spell cannot cause a river to flow uphill, though the river surges over its natural banks and inundates terrain lower than its average depth. Creatures in the path of the redirected river are in danger of being swept away; if directed properly, this spell causes a flood. See Aquatic Terrain on page 432 of the Core Rulebook for more details.

Alter river can be made permanent with a permanency spell. Clever application of spells such as move earth can be combined with this spell to likewise make the river's new course permanent.


【预言】侦测金属(Detect Metal)

等级:鍊金术师/调查员 1、术士/法师/奥能师 1、吟游诗人/歌者 1、召唤师 1
施放时间:标准动作
成分:语言、姿势、器材(一根磁化的钉子或矿石)
范围:60呎
区域:锥形弥漫
持续:专注,至多1分钟/等级 (D)
豁免:无
抗力:无

你可以探测到60呎锥形内任何金属物体或是生物。你在施展此法术时,可以指定所有金属物体,或是一种或多种类型的金属(例如银、寒铁、或是某种天金),如果是后者,你只能检测由你所指定金属种类的物体或生物。

原文
剧透 -   :
You detect any metal objects or creatures within a 60-foot cone. You can specify all metal objects or one or more specific types of metal (such as silver, cold iron, or a type of skymetal) when you cast this spell; in the case of the latter, you detect only objects or creatures made of the specified metal.

【咒法】(创造)汉斯布的漂流船(Hanspur's Flotsam Vessel)

等级:牧师/先知/战斗祭司 2、德鲁伊 2、游侠/猎人 1、召唤师 1
施放时间:1分钟
成分:语言、姿势、材料 (漂流木的树枝或河鼠的尾巴)
范围:近距 (25呎+5呎/2等级)
效果:能装下施法者与1名乘客/2等级,足够大的木筏
持续:1小时/等级 (D)
豁免:无
抗力:无

此法术从漂流木、芦苇与其他河流废弃物组装一搜木筏与划桨。由此法术创造出来的小小的木筏大约有5平方呎,你每有2个施法者等级额外增加5平方呎。木筏上每5呎区域可以携带两名中体型乘客或300磅的货物。这艘小船就像一般的木筏,除了它不会被非魔法的河流威胁(hazards),像是急流或浅滩所减速或伤害,并且,在计算行驶速度时,它被认为是在向下游航行,而非它目前真实的航行方向。

原文
剧透 -   :
This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus. The smallest raft created by the spell is roughly 5 feet square, increasing by an additional 5 feet square for every 2 caster levels you possess. Each 5-foot section of the raft can carry two Medium passengers or 300 pounds of cargo. The vessel functions as a normal raft, except it is not slowed or damaged by nonmagical river hazards such as rapids or shallows, and it is always considered to be traveling downstream for the purpose of calculating travel speed, regardless of its actual direction.

【防护】磁力场域(Magnetic Field)

等级:练金术师/调查员 6、牧师/先知 7、魔战士 6、术士/法师/奥能师 7、召唤师 6、女巫 7
施放时间:标准动作
成分:语言、姿势
范围:30呎
区域:半径30呎弥漫
持续:1轮/2等级 (D)
豁免:反射,通过则无效 (物体;见下)
抗力:有 (物体)

在法术持续时间内,你创造一个围绕着你并会跟着你移动的30呎球型磁力场域。范围内的无主的金属物体─包含武器、盔甲与任何主要由金属制作的物体─猛烈地被你「拉」过来,到你的位置后骤停,并无害的落至地面。被固定在非金属材质上的物体保持原位,但如果施予足够的力拉扯,可以将它们分离。没被固定的物体,重量超过500磅者,不受影响。如果磁力场域将使金属物品造成危险,像是一把剑或铁砧与一个有生物占据的方格交错,该名生物必须通过反射豁免检定,否则会受到犹如一件该物体体型的临时武器的伤害(可以更小或更大,由GM定夺)。

在区域内身着金属护甲,挥舞金属武器或持握着金属物体的生物,必须通过一个反射豁免检定,不然会被笔直拖向你5呎,犹如受到拉拽(pull)通用怪物规则的影响(见怪物图鑑 P.303)。如果一名生物没有穿着金属盔甲,他可以以一个自由动作来扔下(drop)手中的金属物体,好避免受到影响,一名正在被他的盾牌拖移的生物,可以以一个移动动作松开盾牌,再用一个自由动作扔下盾牌。完全获大部分由金属制作的生物在反射豁免检定上承受-2的惩罚。豁免检定失败超过5点或更多的生物,会被额外多拖移5呎,每一次他们豁免失败,都会增加5呎。

原文
剧透 -   :
You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell. Unattended metal objects in range-including weapons, armor, and anything made primarily out of metal-are pulled violently toward you, stopping just short of your space and falling harmlessly to the ground. Objects secured to a nonmetallic fixture remain where they are unless a forceful tug would be enough to detach them. Loose objects weighing more than 500 pounds are not affected. If the magnetic field would cause a dangerous metal object such as a sword or anvil to intersect a square occupied by a creature, that creature must succeed at a Reflex save or take damage as if from an improvised weapon of the object's size (or smaller or larger, at the GM's discretion).

A creature in the area wearing metal armor, wielding a metal weapon, or holding a metal object must succeed at a Reflex save or be dragged 5 feet closer to you in a straight line, as if affected by the pull universal monster rule (Bestiary 303). A creature can drop a metal object it's holding as a free action to avoid the effect if it's not wearing metal armor; a creature being dragged by its shield can loosen it as a move action and drop it as a free action. Creatures made entirely or mostly of metal take a -2 penalty on their Reflex saves. Creatures that fail their saves by 5 or more are pulled an additional 5 feet closer for every increment of 5 by which they failed their saves.


【变化】引导共鸣(Resounding Clang)

等级:吟游诗人/歌者 2
施放时间:标准动作
成分:姿势、器材 (铃、编钟、锣或是钹)
范围:30呎
区域:你以为中心,半径30呎爆发
持续:1轮/等级
豁免:反射,通过则无效
抗力:有 (物体)

你创造一个响亮的、引发共鸣的铿锵声,使得金属制的物体猛烈的震动。受影响的生物,在挥舞金属武器时,于攻击骰上承受-1的惩罚,当生物使用金属制的工具时,在相关技能检定上承受-1的惩罚。穿着金属护甲的生物,该护甲的护甲检定减值增加1。这些惩罚于施法者等级8时增加1,并在之后每4个施法者等级再增加1(最大-4/16等)。

要受到此法术影响,物体主要必须是由金属所组成。非金属制物体但含有金属成分的(像是镶嵌皮甲或有甲刺的护垫甲)不受影响。由金属所制成的生物,在攻击骰、伤害骰、技能检定以及反射豁免检定上承受上述描述的惩罚。

原文
剧透 -   :
You create a loud, resonating clangor that causes metallic objects to vibrate wildly. Affected creatures wielding metal weapons take a -1 penalty on attack rolls, while creatures using metallic tools take a -1 penalty on associated skill checks. Creatures wearing metal armor increase the armor check penalty of their armor by 1. These penalties increase by 1 at 8th caster level and every 4 caster levels thereafter (to a maximum of -4 at 1 6th level).

To be affected by the spell, an item must be composed primarily of metal. Nonmetallic objects with metal components (such as studded leather armor or padded armor with armor spikes) are not affected. Creatures made of metal take the penalties described above on attack rolls, damage rolls, skill checks, and Reflex saves.


【预言】(探知)河域视力(Riversight)

等级:牧师/先知/战斗祭司 3、德鲁伊/猎人 2、审判者 3、游侠 2、女巫 3
施放时间:1分钟
成分:语言、姿势、器材/法器 (一块光滑的河石)
范围:见下
目标:非魔法的淡水水道
效果:魔法传感器
持续:1分钟/等级 (D)
豁免:无
抗力:无

你能够顺着一条你接触过的天然水道,查看上面所发生的事情。你可以看见河流上或河流内的任何东西,就好像你现在在那个位置一样,或着你能够观察任何发生在河流堤岸15呎内的事情,就好像你在水面俯瞰一般。将你的视点沿着河流,移动至不同的地方,是一个标准动作,但你可以以一个自由动作,观察沿着河流移动的东西。

此法术的范围会被你是在凝视上游还下游所影响,如果是下流,你能够看到2哩/等级的任何地点,如果是上游,你能够看到0.5哩/等级的任何地点。由此法术创造出来的魔法传感器只能沿着河流行进,这行进的距离就是你的范围以及河流可以流到的地方;像是水坝或著蓄水池等障碍物会阻碍传感器,出海口或是其他咸水体也会。

原文
剧透 -   :
You can view events transpiring along a natural watercourse you touch. You can see anything on or within the river as if you were present at that location, or you can observe anything happening within 15 feet of the river's banks as if peering from the water's surface. Moving your point of view to a different location along the river is a standard action, though your perception can follow something moving along the river as a free action.

The range of this spell is affected by whether you are attempting to gaze up or downriver-if viewing a location downriver, you can view any spot within 2 mi les per caster level; if viewing upriver, you can view any spot within 1/2 mile per caster level. The magical sensor created by this spell can travel only as far along the river as your range and the river permits; obstructions such as dams and reservoirs halt the sensor, as does an estuary flowing into the sea or other body of saltwater.


【变化】困惑构装体(Sabotage Construct)

等级:吟游诗人/歌者 5、审判者 5、术士/法师/奥能师 6、女巫 6
施放时间:标准动作
成分:语言、姿势
范围:接触
持续:1轮/等级
豁免:意志,通过则部分生效
抗力:有

此法术如同困惑术(functions)般作用,除了它只影响构装体。当你在骰困惑的构装体的行为时,26-50的结果是构装体间歇性抽蓄。意志豁免成功的话,该构装体只会困惑1轮。

原文
剧透 -   :
This spell functions as confusion, except that it affects only constructs. When you are rolling for a confused construct's behavior, a result of 26-50 indicates the construct twitches spasmodically. On a successful Will save, the construct is confused for only 1 round.
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PZO9449 繁星子民(People of Stars)
« 回帖 #36 于: 2017-06-24, 周六 02:09:59 »
星际法术
借助格拉利昂范围之外的下列奥术学问帮助,前往其他世界冒险并不是件困难的事情。行星适应和群体行星适应最初出现在战役设定:遥远世界,为了您的方便,它们转贴在这了。

【塑能】宇宙射线(Cosmic Ray)

等级:魔战士 5、术士/法师/奥能师 6
施放时间:标准动作
成分:语言、姿势、材料 (一块陨石)
范围:近距 (25呎+5呎/2等级)
效果:射线
持续:立即 与 1轮/等级 (见下)
豁免:强韧,通过则部分生效
抗力:有

你向目标生物射出一道致命的宇宙能量。如果你用这道射线成功一次远程接触攻击,目标受到1d6点/等级的伤害(最多20d6)并且必须做强韧豁免检定。如果豁免失败,目标变得恶心1轮/等级,并且只要他还在恶心,会散发出有毒的宇宙能量,任何在它5呎内的生物必须做一次强韧豁免检定(DC=此法术的DC),不然也变得恶心1轮/2等级。

原文
剧透 -   :
You fling a ray of deadly cosmic energy at the target creature. If you succeed at a ranged touch attack with the ray, the target takes 1d6 points of damage per caster level (maximum 20d6) and must make a Fortitude save. On a failed save, the target becomes sickened for 1 round per caster level and emits toxic cosmic energy for as long as it is sickened; any creature that comes within 5 feet of the affected target must succeed at a Fortitude save (DC = spell’s DC) or become sickened for 1 round per 2 caster levels.


【变化】重力法球(Gravity Sphere)

等级:德鲁伊/猎人 6、术士/法师/奥能师 5
施放时间:标准动作
成分:语言、姿势、材料 (一块大理石)
范围:中距 (100呎+10呎/等级)
效果:重力被更改的半径30呎球型
持续:1轮/等级 (D)
豁免:无 (见下)
抗力:无

你影响在法术设定的起始点,周围半径30呎球型区域的局部重力场域。在受影响区域内的生物可能因为高重力变重,因低重力变轻,或在无重力区域内飘浮,取决于你所选择的重力法球的效果。见本书P.18有关高、低、无重力的规则效果。

生物在重力法球区域内坠落了话,如果是在高重力区域,回受到受众的伤害;如果是在低重力区域,会受到较轻的伤害。但是,如果生物坠落时穿越重力法球区域,并继续坠落到未被法术影响的区域,其余的坠落伤害正常计算。举个例子,如果一名生物坠落时穿越20呎的低重力法球,并且在法球的外部额外坠落30呎,它会因为在低重力区域中坠落20呎,受到1d6点的伤害,加上因为正常的在法球外部坠落30呎,受到3d6点的伤害(所以总伤害是4d6点)。

此法术不会抵销或使也影响重力的其他法术的效果无效;两个效果会同时发生。举个例子,在反重力(reverse gravity)法术区域内施展重力法球(无重力),这仅意味着该生物会漂浮,直到重力法球的持续时间结束,或他们离开重力法球,接着,他们回到顶部,反重力法术的效果的区域。如果两个更改重力的魔法效果不可能同时进行(由GM决定),重力法球法术取代先前的效果(如果它比先前的效果环级更高)或著失败(如果它环级较低)。

原文
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You affect the local gravity field in a 30-foot-radius sphere around the spell’s designated point of origin. Creatures in the affected area can be weighed down by high gravity, lightened by low gravity, or left to float in an area with no gravity, depending on the effect you choose for your gravity sphere. See page 18 for rules on the effects of high, low, and no gravity.

Creatures that fall within the area of a gravity sphere spell take more damage from the fall if the gravity within is higher and less damage if the gravity within is lower. However, if the creature falls through a gravity sphere and continues to fall in a non-affected area, the rest of the fall damage is calculated normally. For instance, if a creature falls through 20 feet of a lowgravity sphere and an additional 30 feet outside the sphere, it would take 1d6 points of damage for the 20 feet of low gravity plus 3d6 points of damage as normal for the 30 feet outside the sphere (for a total of 4d6 points of damage).

This spell doesn’t counteract or negate the effects of other spells that affect gravity; both effects occur simultaneously. For instance, a no-gravity gravity sphere spell cast within the area of a reverse gravity spell would simply mean that creatures float about until the gravity sphere’s duration expires or they exit the gravity sphere, at which point they return to the top of the reverse gravity effect’s area. If both gravity-altering magical effects could not feasibly take place simultaneously (at the GM’s discretion), the gravity sphere spell supersedes the previous effect (if it’s higher-level than the previous effect) or simply fails (if it’s lower-level).


【幻术】(虚假幻觉)行星仪(Planetarium)

等级:吟游诗人/歌者 2、牧师/先知/战斗祭司 2、德鲁伊/猎人 2、术士/法师/奥能师 2、召唤师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
效果:半径15呎,夜空的天体投影
持续:专注 + 3轮
豁免:无
抗力:意志,通过则不信 (无害)

你投影一幅基于当前位置与时间的夜空图像,令你能观测天际与所有的天体及其特征,就算是在白天,室内或地底。任何在行星仪球内的人可以看见这投影,但在球体外的景象则变的颗粒状与模糊。

原文
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You project an image of the night sky based on your current location and the local time, allowing you to observe the heavens and all of its celestial bodies and features even during the daytime, indoors, or underground. Anyone within the planetarium’s sphere can see the projection, though outside of the sphere the image becomes grainy and indistinct.


【变化】行星适应(Planetary Adaptation)

等级:鍊金术师/调查员 5 、牧师/先知/战斗祭司 4、术士/法师/奥能师 5、召唤师 5
施放时间:标准动作
成分:语言
范围:个人
目标:自己
持续:1小时/等级

此法术如同位面适应(planar adaptation,APG P.236)般作用,除了它只能用在主物质位面世界。在决定法术的目标时,寒冷虚空的太空被认为是一个世界,令你可以在真空中生存。

原文
剧透 -   :
This spell functions as planar adaptation (Pathfinder RPG Advanced Player’s Guide 236), except that it works only on worlds of the Material Plane. The cold void of space is considered a single world for the purpose of this spell, allowing you to survive in vacuum.


【变化】群体行星适应(Planetary Adaptation, Mass)

等级:牧师/先知/战斗祭司 6、术士/法师/奥能师 7、召唤师 6
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一位生物/等级,任两者之间不得相距超过30呎
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

此法术如同行星适应般作用,除了上面记载的外。

原文
剧透 -   :
This spell functions as planetary adaptation, except as noted above


【变化】重启(Reboot)

等级:牧师/先知/战斗祭司 5、术士/法师/奥能师 5、召唤师 4、女巫 5
施放时间:1轮
成分:语言、姿势、器材 (一枚价值至少25gp/目标构装体每个生命骰的红宝石)
范围:近距 (25呎+5呎/2等级)
目标:一具被摧毁的构装体,至多2HD/等级
持续:1轮/等级 (D)
豁免:无
抗力:无

倾听最初者(the First Ones)那密集,含有丰富资讯的机械语言,你将一具被摧毁的构装体回溯至能运作的状态一小段时间,恢复它的生命值至1。该构装体可以被完全修复术(make whole)更进一步的治疗,但一但此法术的持续时间结束,或着它的生命值又变回0,它就会返回被摧毁的状态,取决于哪一个先发生。只要构装体还活动着,它会尽其所能的服从你的命令,为你而战并执行能够执行的任务。

生命骰超过你施法者等级双倍的构装体,不能成为此法术的目标。

原文
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Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status for a short time, restoring it to 1 hit point. The construct can be further healed with spells like make whole, but it returns to its destroyed state as soon as this spell’s duration expires or it is brought to 0 hit points, whichever comes first. As long as the construct is active, it obeys your commands to the best of its ability, fighting on your behalf and carrying out tasks that it is capable of performing.

Constructs with more than twice as many Hit Dice as your caster level cannot be targeted by this spell.


【预言】星视(Starsight)

等级:鍊金术师/调查员 1、术士/法师/奥能师 1、吟游诗人/歌者 1、牧师/先知/战斗祭司 1、德鲁伊/猎人 1、游侠 1、女巫 1
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:10分钟/等级

你能观察夜空与空中的天体,如同待在一个洁明的夜晚,无论是什么样的天气状况,都不会阻碍你的视线。你的视线能穿透任何非魔法的光污染,尽管此法术在白天、室内与地下室都不起作用。你能看透林冠与类似的自然障碍物,但仅在你凝望星尘时这样做。在法术的持续时间内,你在观察星晨与行星时,知识(地理)的检定上获得+2内在加值,以及也在避免迷路的生存检定上获得此加值。

原文
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You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view. Your vision penetrates any light pollution from nonmagical sources, though this spell doesn’t function in daylight, indoors, or underground. You see through forest canopies and similar natural obstructions, but only for the purpose of stargazing. For the spell’s duration, you gain a +2 insight bonus on Knowledge (geography) checks relating to the stars and planets and Survival checks to avoid getting lost.
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PZO9450 秽邪勇士(Champions of Corruption)
« 回帖 #37 于: 2017-06-24, 周六 02:10:08 »
邪恶法术
下列的新法术对那些追求权力,并拥抱黑暗力量的人特别有用。



拥有邪恶描述符的法术
引用
下列的法术全都拥有邪恶描述符:操纵死尸(animate dead)、黑暗祝胜之刃(blade of dark triumph)UM、渎神之语(blasphemy)、血液解读(blood transcription)UM、共用防护善良(communal protection from good) UC、疫病术(contagion)、亵渎抵抗(corruption resistance)APG、唤起高等死灵(create greater undead)、唤起死灵(create undead)、诅咒邪水(curse water)、诅咒之地(cursed earth)UM、死亡丧烛(death candle) ARG、死亡丧钟(death knell)、秽邪护甲(defile armor)APG、亵渎术(desecrate)、反制善良(dispel good)、恐惧之矢(dread bolt)UM、恐怖高热(eldritch fever)UM、嗜心术(enemy’s heart)ARG、传染病(epidemic)UM、痛苦异变(excruciating deformation) UM、血蛆侵袭(Fleshworm Infestation) UM、高等疫病术(greater contagion) UM、高等拷问(greater interrogation) UM、拷问(interrogation)UM、北冥神功(ki leech) UM、次级操纵死尸(lesser animate dead) UM、反善良法阵(magic circle against good)、恶意中伤(malediction) APG、群体痛苦打击(mass pain strike) APG、梦魇(nightmare)、痛苦打击(pain strike) APG、瘟疫打击(plague carrier) APG、瘟疫风暴(plague storm) UM、防护善良(protection from good)、惩戒(retribution) APG、头颅哨卫(sentry skull) ARG、幽影投射(Shadow Projection) APG、痛苦徽记(symbol of pain)、水裔诅咒(undine’s curse) ARG、邪居(unhallow)、邪恶灵光(unholy aura)、邪影击(unholy blight)、秽邪冰川(unholy ice) UM、邪剑术(unholy sword) UM、地狱幻景(vision of hell) UM


【死灵】 (Shared Suffering)[邪恶]

等级:反圣武士 2、审判者 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、器材 (镶有玛瑙与翡翠的银匕首,价值100gp)
范围:长距 (400呎+40呎/等级)
目标:一名活物
持续:立即
豁免:无
抗力:有

你向一把匕首注入死灵性能量,接着将这把匕首插入你自己的身体内。你受到1d6点负能量伤害,再加上从1级后,你每拥有两个施法者等级/1d6点的伤害(最大在9等时,5d6)。目标会受到等同你用这种方式所造成的伤害,再加上等同你智力调整值(如果你是一名女巫或法师)、感知调整值(如果你是一名审判者)、或魅力调整值(如果你是一名反圣武士或术士)的伤害。

用此法术所造成的伤害,无法被像是护卫他人(shield other)或强迫护卫(unwilling shield)APG等效果分割;它能完全穿过这种保护。


原文
剧透 -   :
You infuse a dagger with necromantic energy, then plunge the dagger into your own body. You take 1d6 points of negative energy damage plus 1d6 points of damage for every 2 caster levels you possess beyond 1st (to a maximum of 5d6 at 9th level). The target takes an amount of damage equal to the damage you took this way, plus an amount equal to your Intelligence modifier (if you’re a witch or wizard), Wisdom modifier (if you’re an inquisitor), or Charisma modifier (if you’re an antipaladin or sorcerer). Damage from this spell cannot be divided by effects such as shield other or unwilling shieldAPG; it cuts through such protections completely.


【死灵】 (Wracking Ray)[邪恶、痛苦]

等级:术士/法师/奥能师 5、女巫 5
施放时间:标准动作
成分:语言、材料 (一根老骨头,在施法中破碎)
范围:中距 (100呎+10呎/等级)
效果:射线
持续:立即
豁免:强韧,通过则减半
抗力:有

一道恶心的绿灰色负能量射线,从你的手掌向外发出。对目标进行一次远程接触攻击。被此法术击中的生物会因痛苦的痉挛而崩坏,它的肌肉与肌腱会萎缩并扭曲。受术者在敏捷与力量上,会受到1d4点伤害/每三个你拥有的施法者等级(最大每项5d4)。此法术无法将一项属性降至低于1。强韧豁免检定成功,可以将此伤害减半。

原文
剧透 -   :
A ray of sickly greenish-gray negative energy issues forth from the palm of your hand. Make a ranged touch attack against the target. A creature hit by this spell is wracked by painful spasms as its muscles and sinews wither and twist. The subject takes 1d4 points of Dexterity and Strength damage per 3 caster levels you possess (maximum 5d4 each). This spell cannot reduce an ability score below 1. A successful Fortitude save halves the damage.
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PZO9451 进化职业源始(Advanced Class Origins)
« 回帖 #38 于: 2017-06-24, 周六 02:10:16 »
法术
以下是本书所讨论的一些职业的法术的新选择,其他也有。



【变化】酸液口腔(Acid Maw)[酸]

等级:德鲁伊/猎人 1、游侠 1
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
目标:你的动物伙伴
持续:1分钟/等级
豁免:意志,通过则无效 (无害)
抗力:有

你动物伙伴的噬咬攻击造成额外的1d4点酸液伤害,并且这强酸会在下一轮对目标造成另一次1d4点的酸液伤害。这强酸在每4个施法者等级/额外1轮(最长在20等时,总共6轮)内持续造成伤害。正在运作的酸液伤害并不因多次攻击而叠加,但如果新一次噬咬的持续时间会比先前噬咬剩余的持续时间还长的话,那持续时间将会重置。这强酸并不会伤害到该名动物伙伴。

译注:书中原文在范围处为「近距 (25呎+2呎/等级)」疑为印刷错误,译者已更正。

原文
剧透 -   :
Your animal companion’s bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round. The acid continues to deal damage for 1 additional round per 4 caster levels (to a maximum of 6 total rounds at caster level 20th). This ongoing acid damage doesn’t stack from multiple attacks, but the duration resets if a newer bite would cause the ongoing damage to last longer than the duration remaining from a previous one. The acid does not harm the animal companion.


【惑控】(胁迫)破法咒(Arcane Disruption)[诅咒、影响心灵]

等级:吟游诗人/歌者 2、血脉狂怒者 2、魔战士 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势、材料 (一撮胡椒)
范围:近距 (25呎+5呎/2等级)
目标:一个生物
持续:1轮/等级
豁免:意志;通过则无效
抗力:有

此法术能让受术者更难以施展奥术、使用类法术能力,以及使用一些由奥术施法职业所给予的能力。受术者必须通过一次专注检定(DC=10+1/2它的施法者等级)才能够施展奥术、使用任何类法术能力(就算这些有着神术来源)、使用奥术法术完成型或法术触发型的魔法物品,或使用任何下列来自奥术施法职业的职业能力:奥术学派能力(arcane school powers)、奥能技艺(arcanist exploits)、吟游诗人表演(bardic performances)、魔战士奥能(magus arcana)或女巫巫术(witch hexes)。使用一个自由、迅捷或是直觉动作的法术、类法术能力,或职业能力不受此法术影响,神话法术或神话之力也不受影响。

在此法术的效果之下,如果受术者因为任何不是此法术效果的理由,必须尝试一次专注检定来施展一个奥术法术,或是使用一次奥术类法术能力(像是防御性施法、在施法时受伤,诸如此类),它会在这检定上承受1/2其施法者等级的罚值。

原文
剧透 -   :
This spell makes it difficult for the subject to cast arcane spells, use spell-like abilities, and use some abilities granted by arcane spellcasting classes. The subject must succeed at a concentration check (DC = 10 + 1/2 its caster level) in order to cast an arcane spell, use any spell-like ability (even those that come from a divine source), use arcane spell completion or spell trigger magic items, or use any of the following class features that come from an arcane spellcasting class: arcane school powers, arcanist exploits, bardic performances, magus arcana, or witch hexes. Spells, spelllike abilities, or class features that take a free, swift, or immediate action aren’t affected by this spell, nor are mythic spells or mythic powers.

While under the effect of this spell, if the subject must attempt a concentration check to cast an arcane spell or use an arcane spell-like ability for any reason other than the effect of this spell (such as casting defensively, being injured while casting, and so on), it takes a penalty on that check equal to 1/2 its caster level.


【防护】血之救赎(Blood Salvation)

等级:血脉狂怒者 3
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级 (D;见下)

在此法术的效果下,你免疫任何由你施展的区域性伤害法术。当你位在他人的区域性伤害法术范围内时,你能够以一个直觉动作解消此法术;如果你这样做,你免疫这个特别施展的法术。如果你拥有狂血咒术职业能力,当你处于血怒时,你可以以一个迅捷动作而非标准动作施展此法术。

原文
剧透 -   :
While under the effect of this spell, you’re immune to any damaging area spells you cast. You can dismiss this spell as an immediate action when you are caught within the area of someone else’s damaging area spell; if you do, you’re immune to that particular casting of that spell as well. If you have the blood casting class feature, you can cast this spell as a swift action instead of a standard action while you’re in a bloodrage.


◎防御仪态译文大部分援引自丞相于自用资源之法术翻译。
【变化】防御仪态(Defensive Grace)

等级:调查员 5
施放时间:标准动作
成分:语言、姿势、材料 (一只活的苍蝇)
范围:个人
目标:自己
持续:1分钟/等级 (D;见下)

每一轮你可以骰一个灵感骰并且不需要消耗灵感,并且将结果作为闪避加值加在你这轮的AC上。你免疫精准伤害(包括精确刺击炫技的额外伤害,偷袭,策士之击和战斗策略)。

如果一次对你的重击成功确认,你可以以一个直觉动作消解这个法术来使重击无效,并且使攻击造成普通伤害。

原文
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Each round you can roll an inspiration die without expending a use of inspiration and gain the result as a dodge bonus to AC for that round. You are immune to precision damage (including the extra damage from the precise strike deed, sneak attack, studied combat, and studied strike). If a critical hit is confirmed against you, you can dismiss this spell as an immediate action to negate the critical and make the attack instead deal normal damage.


【变化】能量窃取(Energy Hack)[酸、冷、电或火;见下]

等级:术士/法师/奥能师 4
施放时间:直觉动作
成分:语言
范围:个人
目标:自己
持续:1轮/等级 (见下)

你只能够在当你受到10点,或超过10点,来自法术或类法术能力的酸液、寒冷、电击或火焰的伤害时施展此法术─这法术有着与伤害效果相同类型的能量描述符。当你使用一个有着酸液、寒冷、电击或火焰描述符的法术或类法术能力;或使用会造成酸液、寒冷、电击或火焰伤害的奥能技艺(arcanist exploits)、奥术学派能力(arcane school powers)、狂血之力(bloodline power)、魔战士奥能(magus arcana)或女巫巫术(witch hexes)时,你可以选择改变该能量类型与描述符,来贴合能量窃取(Energy Hack)的描述符之一。该法术或力量的任何其他效果保持原样。

如果你拥有奥术源泉(arcane reservoir)职业能力,如果当你处于能量窃取效果之下时,又额外受到10点酸液、寒冷、电击或火焰伤害,以一个自由动作,你可以从你的奥术源泉中消耗1点来重置能量窃取的持续时间,重置后的持续时间为1轮+每施法者等级,并且将你所受到的伤害的新能量种类加到你可以选择替换的能量种类列表中。你可以多次以这种方法消耗点数,只要是在持续时间结束之前。

原文
剧透 -   :
You can cast this spell only when you take 10 or more points of acid, cold, electricity, or fire damage from a spell or spell-like ability—this spell has the same energy descriptors as the damaging effect. When you use a spell or spell-like ability with the acid, cold, electricity, or fire descriptor or use an arcanist exploit, arcane school power, bloodline power, magus arcana, or hex that deals acid, cold, electricity, or fire damage, you can choose to change the energy type and descriptor to match one of the descriptors of energy hack. Any other effect of that spell or power remains the same.

If you have the arcane reservoir class feature, if you take another 10 points of acid, cold, electricity, or fire damage while under the effect of energy hack, as a free action you can expend 1 point from your arcane reservoir to reset the duration of energy hack to 1 round per level and add the new type of damage you took to the list of energy types you can choose to substitute. You can expend points in this way multiple times as long as you do so before the duration expires.


【塑能】授予巫术(Imbue Hex)

等级:萨满 5、女巫 5
施放时间:10分钟
成分:语言、姿势、法器 或 材料 (一位巫婆的胡须)
范围:接触
目标:接触到的生物;见下
持续:永久 或 直至消散
豁免:意志,通过则无效 (无害)
抗力:有

  你传递给目标一个你知道的巫术,并给予该目标使用这巫术的能力。被传递巫术多变的性质,随你的等级运作,而非接受者的等级。只有一位在智力以及感知属性上至少有9的生物,才能收到此效果。一旦该生物使用了这巫术,此法术结束(尽管该巫术的任何效果,都会持续到它完整持续时间期满为止)。你只可以使用此能力传递一个巫术─不可以是强力巫术或高等巫术。
  当你施展了授予巫术后,直到此法术被释放、被解除或被解消前,你无法用使传递出去的巫术。

原文
剧透 -   :
You transfer a single hex you know to the target, and give that target the ability to use the hex. The transferred hex’s variable characteristics function according to your level, not the level of the recipient. Only a creature with Intelligence and Wisdom scores of at least 9 can receive this effect. To use this hex, the target must be able to speak and move freely. Once it uses the hex, the spell ends (though any effects of the hex still last for the full duration). You can transfer only a hex—not a major or grand hex—with this ability.

Once you cast imbue hex, you cannot use the transferred hex until the spell is discharged, dispelled, or dismissed.


【变化】幽影狩猎(Phantom Hunt)

等级:德鲁伊/猎人 4、游侠 4
施放时间:标准动作
成分:语言、姿势、法器
范围:个人 (见描述)
目标:你与一名在30呎内的动物伙伴
持续:1小时/等级 (D)

    你影响自己与30尺内你的一位动物伙伴。你与你的动物伙伴皆获得100呎的黑暗视觉、20呎的震颤感知,以及在移动速度上获得40呎的增强加值。此外,你可以以全速进行追踪并且不受任何罚值。如果你已经有了进行全速追踪且不受罚值的能力,取而代之,你在追踪时鱼生存检定上获得+4加值。
    在此法术的持续时间内,如果你或你的动物伙伴攻击另一个生物,或是被另一个生物所攻击,那此法术立即结束。


原文
剧透 -   :
You affect yourself and a single animal companion within 30 feet of you. Both you and the animal companion gain darkvision to 100 feet, tremorsense to 20 feet, and a 40-foot enhancement bonus to movement. Furthermore, you can track while moving at full speed without taking any penalty. If you already have the ability to track at full speed, you gain a +4 bonus on Survival checks while tracking instead.

The duration of this spell immediately ends if you or the animal companion attack another creature or are attacked by another creature.


【惑控】魂灵呼唤(Spirit Call)

等级:德鲁伊/猎人 1、萨满 1
施放时间:整轮动作
成分:语言、姿势、法器
范围:100呎
效果:以你为中心,半径100呎扩散区域
持续:1分钟/等级

如果你是个萨满,你呼唤一个与你魂域相联系的自然精魂 (并非你的飘渺魂域),如果你是个德鲁伊,那就是领域,召唤这些精魂前来并注意你当前所处的位置。在法术持续时间,所有从你的魂域法术表或著领域法术表内被施放的法术,在受影响区域内中,它们的施法者等级加1,而所有在施放此法术的施法者,在专注检定上获得+4内在加值。

原文
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You call out to nature spirits associated with your spirit (not your wandering spirit) if you are a shaman, or your domain if you are a druid, beckoning them forth to pay attention to your current location. For the duration of the spell, all spells from your spirit magic list or domain list that are cast within the affected area have their caster level increased by 1, and all spellcasters casting such spells receive a +4 insight bonus on their concentration checks for those spells only.


【变化】神怒武器(Wrathful Weapon)[见下]

等级:牧师/先知/战斗祭司 4
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:碰触到的近战武器 (见下)
持续:1分钟/等级
豁免:意志 (无害,物体)
抗力:有 (物体)

        你给予目标武器一种下列的武器特殊能力:混沌(anarchic)、公理(axiomatic)、神圣(holy)或邪恶(unholy)。如果是混沌,此法术拥有混沌描述符;如果是公理,此法术拥有秩序描述符;如果是神圣,此法术拥有善良描述符;如果是邪恶,此法术拥有邪恶描述符。如果该施法者嚐试在一把已经具备该特殊能力的武器上,赋予相同的特殊能力,则此法术失败。
   如果一位战斗祭司施放此法术在他的神圣武器上,持续时间加倍。战斗祭司如果是以徒手攻击为神圣武器者,可以将此法术施放在他的徒手攻击上。

原文
剧透 -   :
You grant the targeted weapon one of the following weapon special abilities: anarchic, axiomatic, holy, or unholy. If anarchic, this spell has the chaos descriptor; if axiomatic, the law descriptor; if holy, the good descriptor; and if unholy, the evil descriptor. If the caster attempts to place a special ability on a weapon that already has that special ability, the spell fails.

If a warpriest casts this spell on his sacred weapon, the duration doubles. Warpriests with unarmed strike as a sacred weapon can cast this spell on their unarmed strike.
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PZO9452 远程战术工具匣(Ranged Tactics Toolbox)
« 回帖 #39 于: 2017-06-24, 周六 02:10:23 »
此篇译文大部分取自援引自[月夜白雨]于【PZO9452】远程战术工具匣Ranged Tactics Toolbox 之法术翻译。


远程法术
这些法术给愿意学习它们的施法者们提供了远程战术。无论是向敌人投射箭矢、为盟友的远程攻击弹药附魔,或是从远处治疗同伴,特化远程战斗的施法者们可以利用下列的新法术。




【塑能】[见下]增效墙(Augmenting Wall)

等级:魔战士5,法师/术士/奥能师5
施放时间:标准动作
成分:语言、姿势
范围:中距(100呎+10呎/等级)
效果:20呎高的能量墙,面积最多10呎见方/等级持续:1轮/2等级(见下)
豁免:无(物体)
抗力:无(物品)

你创造出一面微光的元素能量墙。在施法时,你需要选择酸、冷、电、火之一。该法术会获得选定能量的描述符。那些穿过能量墙的投掷武器或弹药将会造成额外1d6点选定能量伤害。对于非投掷的近战武器或物品,穿过能量墙毫无作用。
在施法时,你可以限制只有从固定一侧穿过墙才能附加上元素能量,如此做会使持续时间减半。

原文
剧透 -   :
You create a wall of faintly shimmering elemental energy. Upon casting the spell, choose either acid, cold, electricity, or fire. The spell gains the chosen descriptor, and any thrown weapons or ammunition that pass through the augmenting wall as part of a ranged attack deal 1d6 points of energy damage of the specified type in addition to their normal damage. The wall has no effect on melee weapons or items not thrown as part of an attack.

As you cast the spell, you can limit the wall so that it only affects ranged weapons passing through it in the direction of your choice. Doing so halves the spell’s duration.


【死灵】血箭术(Bloody Arrows)

等级:反圣武士3,审判者3,魔战士3,游侠/猎人3,萨满4,术士/法师/奥能师4,女巫4
施放时间:标准动作
成分:语言、姿势
范围:近距(25呎+5呎/等级)
目标:一个自愿生物
持续:1轮/等级
豁免:无(无害)
抗力:无(无害)

法术目标在时效内使用远程武器成功造成穿刺或挥砍伤害时,可以造成1点流血伤害。与其它的流血伤害不同,该法术的流血伤害可以累加,最高达到你施法者等级的一半。(即施法者等级10时可以累加到5点流血伤害)。

原文
剧透 -   :
Whenever this spell’s target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage. Unlike most bleed damage, the bleed damage dealt by the subject of this spell is cumulative up to an amount equal to 1/2 your caster level (to a maximum of 5 points of bleed damage at 10th level).


【防护】平稳大气(Calm Air)[气]

等级:德鲁伊/猎人 4,术士/法师/奥能师 5,召唤师 4
施放时间:标准动作
成分:语言、姿势
范围:长距(400呎+40呎/等级)
区域:圆柱(5呎半径/等级,40呎高)
持续:10分钟/等级(D)
豁免:无(物体)
抗力:无(物体)

该法术平稳区域内的大气,驱散烟雾、灰尘和类似的颗粒物。区域内的风力会降低每4个施法者等级1阶(最高降低到微风light wind),云会被驱散,只有那些大到延伸在区域外的云不受影响。若魔法云或风的起始点处于该法术区域内,则整个风云效果会立刻尝试被压制;或者说,区域内的效果会被压制。压制时间依然会计算风云法术的持续时间。只有施法者通过施法者等级检定(DC11+风云效果施法者等级)才能成功压制。施法者可以用标准动作专注一下来移动平稳大气的效果区域。

原文
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This spell calms the air and disperses fog, dust, and other particles. The wind force in the area is reduced in strength by one step per 4 caster levels (to a minimum wind force of light) and clouds are dispersed, although parts of nonmagical clouds that extend beyond the area are not affected. If a magical cloud or wind’s point of origin is inside the area of a calm air spell, the whole effect is suppressed; otherwise, only the part inside the area is suppressed. Suppression still counts against the duration of a wind or cloud effect. Magical wind and cloud effects are suppressed only if you succeed at a caster level check (DC 11 + effect’s caster level). You can move the calm air effect by concentrating as a standard action.


【变化】对话之风(Conversing Wind)[气]

等级:吟游诗人/歌者4,术士/法师/奥能师4
持续:1小时/等级(D)

该法术类似风讯术(whispering wind),但该法术在传送完最初的信息后不会结束。在法术传递完最初的信息后,会在原地待1轮,记录该轮内所能听到的声音,然后按原速度原路径返回。并在施法地点放出那1轮内它所记录下的声音。之后继续记录1轮前往目的地。这股风会不断这样往返传递声音信息,直到时间结束。

原文
剧透 -   :
This spell functions as whispering wind, except it can carry responses and doesn’t end after delivering its first message. After the wind completes its initial message, it waits for 1 round, then copies what it hear, and returns at the same speed and by the same route. It delivers what it heard to the location where the spell was originally cast. The wind continues back and forth in this way until the duration ends or the spell is dismissed.


有远程攻击的召唤怪物

引用
   下列的生物可以借由召唤怪物或召唤自然盟有法术被召唤出来(由GM决定)所以你可以使用他们远程攻击能力,在对抗你的敌人时提供支援,并且有效的在远程战斗中利用他们的特殊能力。如果还需要更多资讯,可以参考在PF怪物图鑑内各别怪物的条目。

   召唤怪物II
     巨蜘蛛(Giant spider)

   召唤怪物III
     圣光神使 (Lantern archon)

   召唤怪物IV
     地狱犬 (Hell hound)
     魔蝠(Mephit)

   召唤怪物V
     巴拉尼天使 (Bralani azata)
       锡尔族 (Xill)

   召唤怪物VI
     欲魔 (Devil, erinyes)
     翼蛇人 (Lillend azata)
     魅魔 (Demon, succubus)

   召唤怪物VII
     狩魔蛛 (Bebelith)
     鹫魔 (Demon, vrock)

   召唤怪物VIII
     尖刺魔 (Barbed devil)
     狂战魔 (Demon, hezrou)

   召唤怪物IX
     迦勒天 (Ghaele azata)
     判魂魔 (Demon, nalfeshnee)
     号角神使 (Trumpet archon)

   召唤自然盟友 I
     螨精 (Mite)

   召唤自然盟友 II
     巨蜘蛛 (Giant spider)

   召唤自然盟友 IV
     魔蝠 (Mephit)
     萨特羊人 (Satyr)

   召唤自然盟友 V
     独眼巨人 (Cyclops)
     双头巨人 (Ettin)
     蠍狮 (Manticore)

   召唤自然盟友 VI
     山丘巨人 (Hill giant)
     石巨人 (Stone giant)

   召唤自然盟友 VII
     火巨人 (Fire giant)
     霜巨人 (Frost giant)

   召唤自然盟友 VIII
     云巨人 (Cloud giant)

   召唤自然盟友 IX
     皮克精 (Pixie, 有迷舞与昏睡箭)
     风暴巨人 (Storm giant)


【咒法】(创造)箭雨术(Rain of Arrows)

等级:术士/法师/奥能师8
施放时间:标准动作
成分:语言、姿势、材料(一匣总计价值1gp的20支箭)
范围:长距(400呎+40呎/等级)
效果:半径15呎的箭雨
持续:立即
豁免:反射,通过则减半
抗力:无

你伸出手指指向前方,一片魔法箭雨会降落在目标区域内所有生物和物品上。这些箭对目标地点半径15尺范围内所有生物和物品造成每施法者等级1d6点穿刺伤害(最高20d6)。
若用作施法材料的箭全部都为同一种特殊材料(比如全是寒铁箭),则该法术的箭雨就会用该种特殊材料制成。

原文
剧透 -   :
You point your finger and conjure a cloud of magical arrows that rain down on any creatures and objects in the indicated area. You must have line of sight to the intended area. The arrows deal 1d6 points of piercing damage per caster level (maximum 20d6) to each creature and object in a 15-foot radius centered on the targeted square or intersection.

If the arrows used as a material component are all made of the same material (such as cold iron), the arrows created by the spell are also made of that material.


【变化】心控射击(Telekinetic Volley)

等级:魔战士2,术士/法师/奥能师2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:至多施法者等级个物品,每个最多5磅重
持续:1轮/等级或直到消散(D)
豁免:无(物体)
抗力:无(物体)

被接触的物品会在你的区域内漂浮起来。你在施法轮可以施法同时发射一个物品向一个目标射击,之后每轮都可以用一个标动发射一个物品。若发射物不是弹药,这种远程攻击就视为你投掷出该物品;若为弹药,则如同你用重弩(若为矢)、半身人投石杖(若为投石索弹药)、吹箭(若为吹针)、+2力量等级复合长弓(若为箭)、掷镖器(若为掷镖)、手枪(若为火器子弹)发射了一发弹药。用此法发射的霰弹视为手里剑。
当用此法发射弹药时,不会因为不擅长弹药对应武器而承受不擅长罚值;但无论发射的是弹药还是物品,只要不是正常远程武器,都会承受临时武器-4罚值。计算攻击时用施法者等级代替BAB,用智力调整值或魅力调整值(取高)代替敏捷调整值。射程增量和不擅长减值正常起效。若这种射击可以适应力量调整值,则其值等于智力调整值或魅力调整值(取高)。所有接触过的物品被发射后,法术解消。

原文
剧透 -   :
The touched items levitate in your space. When you cast the spell and once per round thereafter, you can launch one item at a target of your choice as a standard action. The ranged attack is made as if you had thrown the item unless it’s ammunition for a weapon, in which case the attack is made as if fired from a heavy crossbow (if a bolt), a halfling sling staff (if a sling bullet), a blowgun (if a blowgun dart), a composite longbow with a +2 Strength rating (if an arrow), an atlatlUE (if an atlatl dart), or a pistolUE (if a firearm bulletUE). A firearm pelletUE launched by the spell functions as a shuriken.

When you launch ammunition with this spell, you don’t take a penalty on your attack rolls for lacking proficiency with the ammunition’s weapon; you do, however, take the usual –4 penalty for throwing an improvised weapon if you launch an item not intended to be used as a weapon. The attack roll uses your caster level in place of your base attack bonus and your Intelligence or Charisma modifier (whichever is higher) in place of your Dexterity modifier. Range increment and proficiency penalties apply as normal. The attack has an effective Strength bonus, if applicable, equal to the higher of your Intelligence and Charisma modifiers. The spell is discharged when all touched items have been launched.
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