作者 主题: 【DkT】游戏信息:多样化感染者(p.155-163)  (阅读 8463 次)

副标题: 接下来您将看到包括感染者史诗级加强,换色重涂,照抄,强行捆绑销售,第六纪最臭的感染者群体等催化剂绝活

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【DkT】游戏信息:多样化感染者(p.155-163)
« 于: 2020-07-17, 周五 17:02:33 »
游戏信息:多样化感染者    Game information: variegated infected
感染者继续发生改变,因此规则必须跟上改变的脚步!这个部分概括了多种感染角色可以使用的可选能力和高级可选能力。在购买高级可选能力之前,你至少要购买两个基础可选能力(除了没有基础可选能力的喀戎,杰伯沃基,拉弥亚和尼宾纳贝(译注:连感染模板都没有吧混蛋))。这代表了HMHVV继续令身体形成的变异。像其他可选能力一样,(角色)每两个游戏月可以购买一个高级可选能力。这里所列出的可选能力是对于RF所列出的能力的补充。
(译再注:对于上文提到的新感染形态:喀戎对应半人马,杰伯沃基对应萨斯科奇人,拉弥亚对应娜迦,尼宾纳贝对应人鱼,他们都感染HMHVV I病毒。这之中,喀戎和尼宾纳贝没有多少信息,拉弥亚仅有背景,而杰伯沃基作为模板怪物在3e中出现,典中典之给没有资源的内容做拓展)

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GAME INFORMATION:VARIEGATED INFECTED
Infected changes continue to occur, so rules must keep up with the changes! This section describes various Optional Powers and Advanced Optional Powers available to Infected characters. At least two Optional Powers must be purchased before any Advanced Optional Powers can be purchased (except for chirons, jabberwocky, lamias, and nibiinaabe, which have no Optional Powers). This represents the continued mutation of the body by HMHVV. Like Optional Powers, one Advanced Optional Power can be purchased every two ingame months. The available Powers listed here are in addition to the Powers listed in Run Faster.

班德斯奈基人
可选能力:天生护甲,强化感知(嗅觉,听觉),免疫(病原体,毒素)
高级可选能力:进化反射, 猛扑(HS,p.193)

丧妖
高级可选能力:沉默, 音速尖啸

喀戎
高级可选能力:贪欢, 恐惧之宴

祖诺夸
高级可选能力:骨刺,欲望映射

弗摩尔
可选能力:天生护甲,免疫(病原体,毒素)
高级可选能力: 两栖, 钙化皮毛

食尸鬼
可选能力:天生护甲,免疫(病原体,毒素)
高级可选能力:腐蚀喷涂, 开掘爪

食骨者
高级可选能力:研磨牙, 鼠王

地精
高级可选能力:瘟疫搬运工, 昏睡臭气

格伦戴尔
可选能力:强化感知(听觉),免疫(病原体)
高级可选能力:黑暗, 野性冲锋

收割者
可选能力:恐惧,免疫(病原体,毒素)
高级可选能力:免疫(寒冷),镰刀爪

杰伯沃基
高级可选能力:双重遮蔽, 晨星坠落

拉弥亚
高级可选能力:死锁毒液, 泛人类假面

狼人
可选能力:天生护甲 (最多+2), 免疫 (病原体), 麻痹之嚎
高级可选能力:趾行腿, 墙面行走

魔君
高级可选能力:星界凶兽, 捕食者魅力

尼宾纳贝
高级可选能力:拖倒, 棘刺

诺斯法拉图
高级可选能力:模仿, 神秘护甲, 念动

吸血鬼
高级可选能力:分泌/物质喷射(抗凝血剂), 恐惧之境

温迪戈
高级可选能力:免疫(寒冷), 踏雪无痕

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BANDERSNATCH
• Optional Powers: Armor, Enhanced Senses (Smell, Hearing), Immunity (Pathogens, Toxins)
• Advanced Optional Powers: Evolved Reflexes, Pounce

BANSHEE
• Advanced Optional Powers: Silence, Sonic Shriek

CHIRON
• Advanced Optional Powers: Bacchanal, Dread Feast

DZOO-NOO-QUA
• Advanced Optional Powers: Bone Spikes, Desire Reflection

FOMÓRAIG
• Optional Powers: Armor, Immunity (Pathogens, Toxins)
• Advanced Optional Powers: Amphibious, Calcified Hide

GHOUL
• Optional Powers: Armor, Immunity (Pathogens, Toxins)
• Advanced Optional Powers: Corrosive Spit, Tunneling Claws

GNAWER
• Advanced Optional Powers: Gnashing Teeth, Rat King

GOBLIN
• Advanced Optional Powers: Plague Bearer, Stupefying Miasma

GRENDEL
• Optional Powers: Enhanced Sense (Hearing), Immunity (Pathogens)
• Advanced Optional Powers: Darkness, Feral Dash

HARVESTER
• Optional Powers: Fear, Immunity (Pathogens, Toxins)
• Advanced Optional Powers: Immunity (Cold), Scythe Claws

JABBERWOCK
• Advanced Optional Powers: Dual Concealment, Morningstar Fall

LAMIA
• Advanced Optional Powers: Deathlock Venom, Metahuman Masque

LOUP-GAROU
• Optional Powers: Armor (+2 max), Immunity(Pathogens), Paralyzing Howl
• Advanced Optional Powers: Digitigrade Legs,Wall Walking

MUTAQUA
• Advanced Optional Powers: Astral Brute, Predator’s Glamour

NIBIINAABE
• Advanced Optional Powers: Drag Down, Spines

NOSFERATU
• Advanced Optional Powers: Mimicry, Mystic Armor, Psychokinesis

VAMPIRE
• Advanced Optional Powers: Secretion/Substance Extrusion (Anti-Coagulant), Terrorscape

WENDIGO
• Advanced Optional Powers: Immunity (Cold), Traceless Walk

« 上次编辑: 2023-07-30, 周日 10:45:14 由 WayneZst »

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Re: 【Dkt】游戏信息:多样化感染者(p.155-163)
« 回帖 #1 于: 2020-07-17, 周五 17:21:24 »
两栖 Amphibious
类型:物理 动作:自动
距离:自身 持续:始终
感染者进化出了鳃作为他们肺的延伸,允许他们能在水里和岸上一样呼吸。感染者的鳃在咸水和淡水中都能使用。这个个体适应了水下环境,因此不享受通常的水中攻击-2DP调整值(R&G p.158)。

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AMPHIBIOUS
Type: P Action: Auto
Range: Self Duration: Always
The Infected has developed gills in addition to their lungs, allowing them to breathe equally well on land and underwater. The Infected’s gills function in both salt and fresh water. Adapted to an aquatic environment, the individual does not suffer the usual –2 penalty to attack actions in or under water (p. 158, Run & Gun).

星界凶兽 ASTRAL BRUTE
类型:法力 动作:自动
距离:自身 持续:始终
当所有感染者一脚踏在星界,一脚踏在肉界的时候,拥有这一能力的感染者几乎完全能将他们的肉体力量带到星界。当他们使用徒手或天生武器对抗未具象化精魂、法力屏障和其他完全星界目标时,拥有这一特质的感染者获得等同于其魔法属性一半(小数点后进位)的骰池加值到星界战斗检定中。

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ASTRAL BRUTE
Type: M Action: Auto
Range: Self Duration: Always
While all Infected stand with one foot in the astral and one foot in the mundane world, Infected people with this power have a greater ability to bring their physical might into play on the astral plane. Infectedwith this power add half their Magic (rounded up) as a dice pool modifier to Astral Combat tests with unarmed or natural weapons against non-manifested spirits, Mana Barriers, and other wholly astral targets (see Astral Combat, p. 315, SR5).

贪欢 BACCHANAL
类型:法力 动作:复杂
距离:自身 持续:维持
这名感染者的纯粹存在让忍受诱惑更加困难。在影响区域内的对象受到-1骰池调整值到所有和意志相关的抵抗放纵恶习的检定中,不论它是酒精,美食,性,赌博,毒品,BTL还是其他近似物。对于已经对恶习上瘾的那些人来说,罚值加倍。影响区域的大小是半径为(魔法*10)米的圆。

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BACCHANAL
Type: M Action: Complex
Range: Self Duration: Sustained
The mere presence of this Infected makes resisting temptation more difficult. Those in the affected area suffer a –1 dice pool modifier on all Willpower-related tests to resist indulging in a vice, whether it be alcohol, food, sex, gambling, drugs, BTLs, or anything similar. Penalties are doubled for any vice for which an individual is addicted (Addiction quality, p. 77, SR5). The radius of the effect is (Magic x 10) meters.

骨刺 Bone Spikes
类型:物理 动作:自动
距离:自身 持续:始终
极其锐利的骨质沉积物从角色的骨骼结构中长出,穿过皮肤。具有骨刺的角色无法穿护甲或是限制性的衣物,因为伸出的骨刺会让其很难受。护甲和衣物可以为角色特别定制,可以以比基础价格高50%的价格购买。骨刺也会让角色在近战格斗中更加危险,角色徒手格斗伤害是(力量+2)P。
(译注:其实就是调换儿特质搬过来而已)

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BONE SPIKES
Type: P Action: Auto
Range: Self Duration: Always
Razor-sharp bony deposits grow from the character’s skeletal structure and poke through the skin. Characters with Bone Spikes cannot wear armor or restrictive clothing because the protruding bone spurs make it too uncomfortable. Armor and clothing can be specially designed for the character and purchased at a fifty-percent increase to the base cost. The spikes also make the character more dangerous in melee combat; unarmed melee damage for this character is (STR + 2)P.

钙化皮毛 Calcium Hide
类型:物理 动作:自动
距离:自身 持续:始终
感染者表皮的钙化已经扩散并变厚来提供更加有效的防护。通过皮肤获得的或者感染能力提供的护甲被视作硬化护甲(核心p.397),但它不能和穿着的护甲叠加。作为硬甲,任何最终dv小于他们护甲值的攻击都不会造成伤害,并自动获得等于它护甲值一半的成功到伤害抵抗检定上。钙化皮毛不与任何皮肤改造兼容。

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CALCIFIED HIDE
Type: P Action: Auto
Range: Self Duration: Always
The Infected’s dermal calcifications have spread and thickened to provide more significant protection. Armor gained through Dermal Armor or the Armor Infected Power acts as Hardened Armor (p. 397, SR5), but it is not stackable with worn armor. As Hardened Armor, there is no damage if the incoming Damage Value is less than the armor value, and these powers now provide automatic hits equal to half the Armor bonus rounded up on Damage Resistance tests. Calcified Hide is incompatible with any artificial skin modification.

腐蚀喷吐 Corrosive Spit
类型:物理 动作:复杂
距离:特殊 持续:即时
感染者可以混合并放出一口强腐蚀性的胆汁。它的效果如同核心p.395的怪物能力,但有如下例外:感染者对自己的腐蚀喷吐免疫。这项能力可以在每(10-体质)分钟使用一次(最小1分钟),鉴于肠胃需要一些时间来制造有效量的浓缩酸。

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CORROSIVE SPIT
Type: P Action: Complex
Range: Special Duration: Instant
The Infected can wretch up and expel a corrosive bile. This functions as the Critter Power, p. 395, SR5, with the following exceptions: The Infected is immune to its own corrosive spit. This power can be used once every (10 – Body) minutes (minimum 1 minute) as the stomach requires some time to produce a sufficient quantity of concentrated acid.

黑暗 Darkness
类型:物理 动作:复杂
距离:LOS  持续:维持
如同HS p.189的怪物能力。

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DARKNESS
Type: P Action: Complex
Range: LOS Duration: Sustained
As Critter Power, p. 189, Howling Shadows

死锁毒液 Deathlock Venom
类型:法力 动作:自动
距离:自身 持续:始终
由感染者毒液造成的伤害留下一个绵长的效果。对于受到这个生物伤害的目标,在造成的每一格物理伤害上加注一个标记以表明它被死锁。每格死锁伤害只在任何尝试治疗它的行为上视作两格伤害——伤势调整,总伤害,击倒等照常计算。当一格死锁伤害受到一格治疗的时候,它转化为一格普通伤害。

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DEATHLOCK VENOM
Type: P Action: Auto
Range: Self Duration: Always
Damage caused by the venom of the Infected leaves a lingering effect. Make an extra mark in each box of Physical damage caused by this critter’s attacks, denoting that it is deathlocked. Each
of these boxes count as two boxes of damage for the purposes of healing only—count each deathlocked box of damage as a single box for wound penalties, total damage taken, knockdown, and so on. If a deathlocked box is healed by only one box of healing, it becomes a box of normal damage.

欲望映射 Desire Reflection
类型:法力 动作:复杂
距离:LOS  持续:维持
如同SG p.194的怪物能力。

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DESIRE REFLECTION
Type: M Action: Complex
Range: LOS Duration: Sustained
As critter power, p. 194, Street Grimoire.

趾行腿 Digitigrade legs
类型:物理 动作:自动
距离:自身 持续:始终
角色的腿有了四足动物后肢的形态,具有爪子而非类人的脚。这些腿生长着更多毛发,像狗和狼的一样。一个拥有趾行腿的角色将他们的奔跑速度提升到(敏捷*6)并且同时添加1m/回合到他们冲刺所提升的距离(见移动,核心p.161)。这些腿同时提供+2力量调整值到任何踢击造成的伤害上。

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DIGITIGRADE LEGS
Type: P Action: Auto
Range: Self Duration: Always
The character’s legs are shaped like a quadruped’s hindlegs, possessing paws rather than humanoid feet. The legs grow more hair, like those of a dog or wolf. A character with Digitigrade Legs increases their Running rate to (Agility x 6) and also adds +1m/turn to their Sprint increase (see Movement, p. 161, SR5). The legs also provide a +2 Strength modifier to the damage of any kicking attacks.

拖倒 Drag down
类型:物理 动作:自动
距离:自身 持续:始终
感染者可以一把抓起一个受害者并将他们拖入夜幕之中来在闲暇时间进餐。在使用制服攻击的时候(核心p.195),感染者可以使用他们任何的通常移动方式(行走,游泳,飞行)来在维持擒抱时移动。感染者可以以行走速度在维持擒抱时移动,并拖着他们的受害者和他们一起。这个移动是维持抓握的复杂动作的一部分。额外造成伤害或击倒对象的制服能力都不能和这个移动同时使用。

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DRAG DOWN
Type: P Action: Auto
Range: Self Duration: Always
The Infected can snatch up a victim and drag them off into the night to feed at their leisure. When using Subdual combat (p. 195, SR5), the Infected can move using any of their usual movement types (walking, swimming, flying) while maintaining the grapple. The Infected can move at their Walk rate while maintaining the grapple, dragging their opponent with them. This movement is part of the Complex Action to maintain the hold. Additional Subdual abilities dealing damage or knocking down the opponent cannot be used in conjunction with this movement.

恐惧之宴 Dread feast
类型:物理 动作:自动
距离:自身 持续:始终
感染者有能力创造一个强有力并且高度令人上瘾的,名为仙露的魔法制剂,能够给予使用它的泛人类超自然能力。创造仙露的过程和创造伦非尔德的过程相似,虽然这二者的效果完全不同。
创造仙露需要感染者抽取大约250毫升他们自己的血液并将它和特定的奇异试剂混合,一种只有感染者知道的(试剂)。这个混合物接下来将用于酒精饮料或一块水果。当这些材料混合完成时,感染者进行一个特殊的仪式,这里他们牺牲1点精华并将它注入制剂中。
它的创造过程是一个炼金+魔法[星界](18,12小时)的延续检定。这一检定中的每个失误都会导致药物在服用时降低传递给接受者的1点精华。一次严重失误意味着仪式失败,感染者白白失去了1点精华。这一检定中可以使用极限。
当制剂完成之后,感染者说服或者哄骗一个受害者摄入这份魔法酒精饮料或者水果。仙露是生理和心理的双重成瘾,所以受害者可能在服用哪怕一剂药物之后上瘾。一旦受害者对这种物质上瘾,他们就成为感染者的卒子,获得免疫衰老怪物能力(核心p. 397,)和精华损失弱点(核心p. 401,)。只要卒子定期服用药物,免疫衰老就会一直有效。“定期”是多久取决于GM的判断,但感染者不会以比三个月一剂更快的速度给药,因为他们在创造时也花了相当大的代价。
一旦转换完毕,卒子依赖药物来保持自己的精华,即便他戒了瘾,他仍然会具有精华损失弱点。每剂药物都会给他1D6点精华;他能承载的精华最大是他两倍的天生精华,就和吸血鬼一样。如果一个仙露上瘾者戒掉了瘾并且提供给他仙露的感染者被杀,他的精华会稳定在上瘾前精华-1,或当前精华数值,二者取低。对仙露上瘾的卒子有一种第六感对于给予他们仙露的感染者是否在附近,非常近似于一个团体契约仪式(米每精华)。
就像其他试剂一样,一个觉醒个体可以灵视1打兰的仙露来阅读其制造者的星界印记。(核心p.295)

劇透 -   :
DREAD FEAST
Type: P Action: Auto
Range: Self Duration: Always
The Infected has the ability to create a potent and highly addictive magical preparation called amrita, which confers supernatural powers on metahumans who consume it. The creation of amrita is similar to the process to create Renfield, though the effects of the substance are quite different.
Creating amrita requires the Infected to draw approximately 250mL of their own blood and then combine it with certain exotic reagents, which are known only to the Infected. The mixture is then applied to an alcoholic beverage or a piece of fruit. Once the ingredients are combined, the Infected performs a special ritual in which they sacrifice 1 point of Essence and imbue it into the preparation.
This creation process is an extended Alchemy+Magic [Astral] (18, 12 hours) Test. Any glitches during this test cause the drug to impart one point of Essence per glitch less to the imbiber when taken. A critical glitch means the ritual fails and the Infected loses the point of Essence for nothing. Edge may be spent on this test.Once the preparation is complete, the Infected convinces or tricks a victim into imbibing the magical alcohol or fruit. Amrita is highly addictive both psychologically and physically, so victims can become addicted after even one dose. Once the victim has become addicted to the substance, they become the Infected’s pawn, gaining the Regeneration power (p. 400, SR5) and the Essence Loss weakness (p. 401, SR5). Regeneration remains in effect as long as the pawn receives a regular dose of amrita. What constitutes “regular” is left to the gamemaster’s discretion, but most Infected won’t give a dose more frequently than once every three months due to the great personal expense involved in creating it.Once transformed, the pawn is dependent upon the substance to maintain their Essence. Even if they break the habit, they still retain the Essence Loss weakness as long as the Infected who created it still lives. Each dose gives the pawn 1D6 points of Essence. The pawn can carry up to twice their natural Essence, just like a vampire. If an amrita addict breaks their addiction and the Infected who fed them the drug is killed, their Essence stabilizes at one point less than it was before the addiction, or stays at its current level, whichever is less. Pawns addicted to amrita have a sixth sense when near the Infected who gave it to them, much like from a group bond ritual (Essence in meters). As with other preparations, an Awakened individual can assense a dram of Amrita for the creator’s astral signature (p. 295, SR5).
引用
仙露 Amrita
媒介方式:摄入
起效速度:1轮
持续时间:7天
成瘾方式:生理+心理
效果:体质+1,魅力+1,精神和社交界限+1,高度耐痛3(核心p.74),狂喜(8-体质小时,至少1小时)
成瘾等级:8
成瘾阈值:3

伦菲尔德(SR5)
媒介方式:摄入,注射
起效速度:1轮
持续时间:7天
成瘾方式:生理+心理
效果:敏捷+1,直觉+1,力量+1,肉体界限+1,狂喜(8-体质小时,至少1小时),主动性骰+1D6
成瘾等级:8
成瘾阈值:3
(译注:一般通过催化剂换色重涂,好在还有新增差异)

劇透 -   :
AMRITA
Vector Ingestion
Speed 1 Combat Turn
Duration 7 days
Addiction Type Psychological and Physical
Effect +1 Body, +1 Charisma, +1 Physical and Social Limit, High Pain Tolerance 3 (SR5 p. 74), Euphoria
(8 – Body hours, minimum 1 hour)
Addiction Rating 8
Addiction Threshold 3

RENFIELD (SR5)
Vector Ingestion, Injection
Speed 1 Combat Turn
Duration 7 days
Addiction Type Both
Effect Agility +1, Intuition +1, Strength +1, +1 Physical Limit, Euphoria (8 – Body hours, minimum 1 hour), +1D6 Initiative
Addiction Rating 8
Addiction Threshold 3

双重遮蔽 Dual concealment
类型:法力 动作:简单
距离:LOS  持续:维持
感染者在星界和在肉界一样难以被注意。这项能力的起效方式类似于能力”遮蔽”(核心p.395)。虽然它同时影响用来定位目标的灵视检定和侦察检定。

劇透 -   :
DUAL CONCEALMENT
Type: M Action: Simple
Range: LOS Duration: Sustained
The Infected is as difficult to notice using astral sight as it is using mundane vision. This power functions similar to the Concealment power (p. 395, SR5), though it affects Assensing tests as well as Perception tests used to locate the concealed subject

进化反射 Evolved reflexes
类型:物理 动作:自动
距离:自身 持续:始终
进一步的病毒变异加速了感染者的反射。他们获得+1主动性骰。这项能力和任何肉体改造不兼容。

劇透 -   :
EVOLVED REFLEXES
Type: P Action: Auto
Range: Self Duration: Always
Further viral mutation speeds up the reflexes of the Infected. They gain +1 Initiative die. This ability is not cumulative with mundane augmentations

野性冲锋 Feral dash
类型:物理 动作:自动
距离:自身 持续:始终
感染者的身体结构进化出了一种方式来允许他们转换成一个四足着地大步飞奔的步态,允许他们以让人恐惧的高速爆发冲刺。当以这个姿态移动时,感染者获得+1移动速度,但他们的手必须是空闲的。

劇透 -   :
FERAL DASH
Type: P Action: Auto
Range: Self Duration: Always
The Infected’s body structure has mutated in a way that allows it to shift into a loping quadrupedal gait, allowing for frighteningly fast bursts of
speed. When moving in this stance, the Infected gains +1 to movement rate, but they must have their hands free.

研磨牙 Gnashing teeth
类型:物理 动作:自动
距离:自身 持续:始终
由于几个牙和下颌结构的变异,包括了硬化的牙釉质和刀削般门牙的发育,感染者发育出了异常的能力来通过他们的啮咬损伤物体。感染者的牙齿不断生长,以抵消他们啮咬带来的磨损。没有这几乎不停的磨损,他们牙齿的再生可能会损害他们进食的能力乃至于在极端情况下刺穿自己的头颅。
将感染者的基础DV+2当他们啮咬物体,屏障或其他静态结构以造成伤害的时候。这同时适用于物理屏障和法力屏障。该能力提升的DV在啮咬生物以造成伤害时不适用。
(译注:推测是来源于啮齿,不过就叫grinding teeth不好吗。。。)

劇透 -   :
GNASHING TEETH
Type: P Action: Auto
Range: Self Duration: Always
Due to several mutations to the structure of the jaw and teeth, including hardened tooth enamel and the development of chiseled incisors, the Infected has developed exceptional ability to damage objects with their bite. The teeth of the Infected grow continuously, counteracting the wear from their gnawing. Without near-constant wear, the regeneration of their teeth can impair their ability to eat or even pierce their skull in extreme instances. Multiply the Infected’s base DV by 2 when using their bite to damage an object, barrier, or other static structure. This applies to both physical and magical barriers. This damage increase does not apply to bite attacks against creatures.

泛人类假面 Metahuman masque
类型:法力 动作:复杂
距离:自身 持续:维持
拉弥亚的传说描述它们上半身为泛人类下半身为蛇。学者们在这种能力是传说的起源或是传说塑造了当前的现实之间争论。拉弥亚可以转变他们的形态,将蛇头和部分身体转化为泛人类上身。他们的下半身仍然是蛇身。通过隐藏他们的蛇身,拉弥亚可以更加轻松地吸引他们的猎物。
这项转化不会改变任何属性或移动速度,但是常规的啮咬攻击在这个形态下是不可能实现的。拥有手臂允许(拉弥亚)使用泛人类工具,并且拥有泛人类头和躯干允许(拉弥亚)使用为泛人类制作的上半身服饰或头部装备。(拉弥亚变形后的)外貌总是和泛人类完全相同的,一般是人类,并且符合感染者的典型性别表示。

劇透 -   :
METAHUMAN MASQUE
Type: M Action: Complex
Range: Self Duration: Sustained
The legend of the Lamia describes them as having a metahuman upper body with the lower body of a serpent. Academics argue as to whether this ability is the origin of the legend or if the legend shaped the current reality. The Lamia can shift their form, transforming their serpentine head and part of their body into a metahuman upper body. Their lower body remains serpentine. By concealing their lower body, the Lamia can more easily lure in their prey.This transformation does not alter any attributes or movement speed, but the usual bite attack is inaccessible in this form. Having arms allows the use of metahuman tools, and having a metahuman head and torso allows the use of upper-body clothing or headgear made for metahumans. The appearance is always of the same metahuman, is usually human, and matches the Infected’s typical gender expression.
« 上次编辑: 2023-09-08, 周五 18:20:59 由 WayneZst »

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Re: 【Dkt】游戏信息:多样化感染者(p.155-163)
« 回帖 #2 于: 2020-07-17, 周五 17:22:28 »
模仿 Mimicry
类型:物理 动作:简单
距离:自身 持续:维持
如同核心p.398的怪物能力。

劇透 -   :
MIMICRY
Type: P Action: Simple
Range: Self Duration: Sustained
As critter power, p. 398, SR5.

晨星坠落 Morningstar fall
类型:物理 动作:自动
距离:自身 持续:始终
感染者可以从极高处坠落而不受伤。感染者能不受伤害坠落的最大距离(按米计算)等于他们的魔法*3。如果这个感染者坠落了更高的高度,减去这个咒语的最大距离在计算伤害之前。(见核心p.172)这个咒语不会减缓感染者的坠落但是通过用魔法的方式吸收他们落地冲击的动能避免造成的伤害,让他们能轻易安静地落地。
(译注:后半截多半是直接复制的某等效法术)

劇透 -   :
MORNINGSTAR FALL
Type: P Action: Auto
Range: Self Duration: Always
The Infected can drop from great heights without suffering injury. The maximum distance the Infected can fall (in meters) without suffering injury is equal to their Magic x 3. If the Infected falls a greater distance, subtract the maximum distance of the spell before calculating damage (see p. 172, SR5). This spell does not slow the Infected’s fall but prevents injury by magically absorbing their kinetic energy on impact, making the landing eerily silent.

神秘护甲 Mystic armor
类型:法力 动作:自动
距离:自身 持续:始终
感染者不仅在肉界极度坚韧并且在对抗星界敌人的攻击时也很有弹性。这个能力如同天生护甲一样起效,除了它只提供对于星界攻击的保护。来源于一个全星界存在敌人的伤害的伤害抵抗是意志+(神秘护甲等级)。

劇透 -   :
MYSTIC ARMOR
Type: M Action: Auto
Range: Self Duration: Always
The Infected is not only extremely durable in the physical world but is resilient against attacks from astral foes as well. This power functions in the same way as Armor, except that it only provides protection from attacks on the astral plane. Damage originating from an opponent entirely on the astral is resisted with Willpower + (ranks of Mystic Armor).

瘟疫搬运工 Plague bearer
类型:物理 动作:自动
距离:自身 持续:始终
感染者变成了一个行走的疫病先驱。他们容易被疾病感染并表现为携带者,能够将他们传染给别人。HMHVV改变了他们的免疫系统,完全从疾病的负面效果中保护他们而允许各种各样的细菌和病毒存在于他们的系统中。任何受到来源于感染者天生攻击物理伤害的目标进行一个疾病抵抗检定(体制+意志+任何疾病防护或抵抗)。使用下方的属性表来描述他们携带的疾病。

劇透 -   :
PLAGUE BEARER
Type: P Action: Auto
Range: Self Duration: Always
The Infected becomes a walking harbinger of pestilence. They readily become infected with diseases and act as carriers, able to pass them on to others. The HMHVV alters their immune system, completely protecting them from the negative effects of disease yet allowing all manner of bacteria and viruses to persist in their system. Any target taking Physical damage from the Infected’s natural attacks makes a Disease Resistance Test (Body + Willpower + any disease protections or resistances). Use the following stat block for the cocktail of diseases they harbor.

引用
瘟疫搬运工疾病
媒介:接触
起效速度:1战斗轮
穿透性:感染者魔法等级/2
强度:感染者魔法等级
效果:恶心,眩晕伤害
PS:这个疾病在目标身上存留一天并可能传播给其他生物
劇透 -   :
PLAGUE-BEARER DISEASE
Vector Injection
Speed 1 Combat Turn
Penetration Infected’s Magic Rating / 2
Power Infected’s Magic Rating
Effect Nausea, Stun Damage
Note: The disease remains on the target for a day and may pass to other living beings.

捕食者魅力 Predator’s glamour
类型:法力 动作:复杂
距离:自身 持续:维持
感染者改变了他球体影响范围内生物的感知,避免其他人看见这个死一般苍白,巨大,食人的肌肉聚合体,并将它凸显为一个具有威胁的存在。这个能力在潜意识里起效,所以受害者们会忽略他们认知中的不合理之处,并认为它是幻觉的一部分,哪怕他们拥有特殊视觉,无人机反馈,星界感知,甚至是朋友的警告。这个幻觉只隐藏了感染者的捕食者本性,而不是他们的行为,所以如果感染者掏出一把枪并指着受害者,他们仍然会把他视作是一个威胁。
捕食者魅力影响在半径(魔法*10)m内的所有生物。感染者通过一个(魅力+魔法)检定来设置幻觉的阈值。另一个生物通过进行一个(直觉+意志)自由检定来对抗幻觉,并且如果他们没能得到足量的成功来达到或者超越这个阈值,他们将完全被这份魅力迷惑。哪怕他们可能会在离开了球体的影响区域之后回想起那次遭遇,他们仍然不会意识到他们和死亡擦肩而过——除非他们发现了相反的证据。

劇透 -   :
PREDATOR’S GLAMOUR
Type: M Action: Complex
Range: Self Duration: Sustained
The Infected alters the perceptions of beings within its sphere of influence, preventing others from viewing the deathly pale, huge, cannibalistic mass of muscle and spikes as a threat. This power works on the subconscious, so victims rationalize any inconsistencies in what they see, making it part of the illusion, even with special vision, drone feeds, astral perception, or even their friends’ warnings. This illusion only hides the predatory nature of the Infected itself, not their actions, so if the Infected pulled out a gun and pointed it at the victim they would see it as a threat.
Predator’s Glamour affects all beings within (Magic x 10) meters. The Infected sets the threshold of the illusion with a Charisma + Magic Test.
Another being encountering the illusion makes a free Intuition + Willpower test, and if they don’t get enough hits to meet or beat the threshold, they are fully taken in by the glamour. Even after leaving the sphere of influence, they may think back on the encounter and still not realize that they had a brush with death unless confronted with evidence to the contrary.

念动 Psychokinesis
类型:物理 动作:复杂
距离:LOS  持续:维持
如同核心p.400的怪物能力。

劇透 -   :
PSYCHOKINESIS
Type: P Action: Complex
Range: LOS Duration: Sustained
As Critter Power, p. 400, SR5

鼠王 Rat king
类型:法力     动作:自动
距离:魔法*25m 持续:始终
感染者可以加入一个由任何拥有”完型意识”能力的生物所组成的完型意识并且至少一个或更多的成员会受到动物控制(害兽)的效果。这项能力不能被用来和其他感染者连接。在其他情况下,这项能力如同完型意识怪物能力一样生效(HS p.192)。

劇透 -   :
RAT KING
Type: M Action: Auto
Range: Magic x 25m Duration: Always
The Infected can join in the Gestalt Consciousness of any critter that possesses this ability and where one or more members are under the effect of their Animal Control (Vermin) power. This power cannot be used to link with other Infected. This ability otherwise functions as the Gestalt Consciousness critter power (p. 192, Howling Shadows).

分泌物/物质挤压(抗凝集) Secretion/Substance Extrusion (Anti-Coagulant)
类型:物理 动作:自动
距离:自身 持续:始终
如同HS p.193的怪物能力。

劇透 -   :
SECRETION/SUBSTANCE
EXTRUSION (ANTI-COAGULANT)
Type: P Action: Auto
Range: Self Duration: Always
As critter power, p. 193, Howling Shadows.

镰刀爪 Scythe claws
类型:物理 动作:自动
距离:自身 持续:始终
感染者的爪子生长的又大又锐利,让他们成为更加可怕的武器。爪子的伤害+1并将AP-1。(例子:这样-2就变成了-3)任何除了徒手战斗之外需要手灵巧度的检定有一个-1dp的调整。

劇透 -   :
SCYTHE CLAWS
Type: P Action: Auto
Range: Self Duration: Always
The Infected’s claws have grown larger and sharper, making them more formidable weapons. Increase the damage of the claws by +1 and reduce the AP by –1 (e.g., so that –2 becomes –3). Any tests requiring manual dexterity except Unarmed Combat have a –1 dice pool modifier.

沉默 Silence
类型:物理 动作:复杂
距离:特殊 持续:维持
如同SG p.199的怪物能力。感染者在此能力激活时不能使用任何声波能力。

劇透 -   :
SILENCE
Type: M Action: Complex
Range: Special Duration: Sustained
As critter power, p. 199, Street Grimoire. The Infected cannot use any sonic abilities while this power is active.

音速尖啸 Sonic shriek
类型:物理 动作:复杂
距离:特殊 持续:维持
这项能力以一波难以置信的大噪音和使内脏悲鸣的震荡击中目标。这项能力是一个远程声波攻击,有着(魔法)m的范围增量。感染者攻击时使用异种远程武器技能+敏捷[物理]对抗反应+直觉。DV是(魔法)S。伤害只能使用肉体抵抗,鉴于装甲不提供保护。装备例如耳部改造减音器将它的骰子加入到伤害抵抗检定中(核心p.454)。法术像沉默术和缄口术会(核心P.291)减少攻击者的骰池。如果目标承受了超过他们意志的伤害,他们将会在(魔法)分钟内聋掉。

劇透 -   :
SONIC SHRIEK
Type: P Action: Complex
Range: Special Duration: Sustained
This power hits the target with a wave of unbelievably loud noise and gut-churning vibrations. The power is a ranged sonic attack, with range increments of (Magic) meters. The Infected attacks with Exotic Ranged Weapon + Agility [Physical] vs. Reaction + Intuition. The DV is (Magic)S. Damage is resisted with Body only, as Armor offers no protection. Gear such as damper earware adds its dice to resist the attack (p. 454, SR5). Spells like Silence and Hush (p. 291, SR5) reduce the attacker’s dice pool. If the target suffers more damage
boxes than their Willpower, they are deafened for
(Magic) minutes.

棘刺 Spines
类型:物理 动作:自动
距离:自身 持续:始终
这些调整过的鳞片和鳍脊沿着四肢、头部和背部生长。棘刺有两到四厘米长,像针一样锐利,并且能在近距离战斗使用时轻易分离。棘刺是一种用来防止攻击者接近的防御机制。如果角色在近身战斗中被成功擒抱了(见制服,核心p.195),攻击者进行一个伤害抵抗检定对抗一个DV(力量+1)P,AP+1,使用擒抱者和被擒抱者中高者的力量属性。棘刺可以在近身战斗中被挥舞,使用异种近战武器(棘刺)技能,有着以下属性:DV:(力量+1)P,触及-,AP+1。角色的附属物必须暴露且可动来应用任何这些优势。棘刺和任何自然或人工毛发或皮肤改造不兼容。

劇透 -   :
SPINES
Type: P Action: Auto
Range: Self Duration: Always
These modified scales and fin ridges sprout along the limbs, head, and back. Spines are two to four centimeters long, sharp as needles, and they detach easily when used in close combat. Spines are a defensive mechanism to hold off attackers. If the character is successfully grappled in close combat (see Subduing, p. 195, SR5), the attacker makes a Damage Resistance Test against a DV of (STR + 1)P, AP +1, using the higher Strength attribute of the grappling pair. Spines can be wielded in melee combat using the Exotic Melee Weapon (Spines) skill, with the following stats: DV (STR + 1)P, Reach —, AP +1. The character’s appendages must be exposed and mobile to use any of these advantages. Spines are incompatible with other natural or artificial hair or skin modifications.

要 来 了(狂喜)


昏睡臭气 Stupefying Miasma
类型:物理 动作:简单
距离:自身 持续:维持
感染者有一个有力的,病态的甜香味使任何暴露其中的人头脑迟钝。这个能力的效果延伸到感染者(魔法*2)m的距离。其他感染者不受它影响。进行一个对抗检定,感染者的魔法+体质对抗受害者的体质+意志。任何对于吸入媒介毒素的调整值都适用。抵抗臭气失败的人将承受一个对于任何基于精神属性的技能的-2调整值,且所有知识检定都有50%的失败几率,无视成功数。(投掷1d6,出1-3自动失败)

劇透 -   :
STUPEFYING MIASMA
Type: P Action: Simple
Range: Self Duration: Sustained
The Infected has a powerful, sickeningly sweet odor that dulls the minds of those exposed to it. The effect of this power extends (Magic x 2) meters from the Infected. Other Infected are not affected by it. Make an Opposed Test of the Infected’s Magic + Body against the victim’s Body + Willpower. Any modifiers to inhalation-vector toxins apply.
Those who fail to resist the miasma suffer a –2 penalty to all skills based on Mental attributes, and all Knowledge tests have a fifty percent chance of failure regardless of number of hits (roll 1D6; automatic failure on 1–3).

恐惧之境 Terrorscape
类型:法力 动作:复杂
距离:特殊 持续:维持
这项能力使用受害者面前凶恶生物的不净力量压垮他们的心智。他们感觉包围着他们的暗影磨牙霍霍,发光的眼睛从任何地方饥饿地注视着他们,掠行的害虫群从墙中蜂拥而出,或者血丝扭动着穿过地板朝他们涌来。
要使用这项能力,这生物必须在一个用它的魔法+意志对抗目标的意志+逻辑的对抗检定中成功。如果它获得了任何净成功,目标将相信幻觉是真的。否则这能力不能影响受害者。被影响的目标承受一个-2骰池调整值在任何行动上。如果感染者获得了比受害者意志更多的净成功,受害者将会被吓瘫在地且不能进行任何行动。这份恐惧将持续感染者获得的净成功数个战斗轮。这是一个基于法力的幻觉,并且任何提供恐惧抵抗的能力会添加到受害者的骰池中。效果集中在一个以感染者为圆心且半径等同于(魔法*2)m的圆中,影响范围内的任何人。
(译注:此能力名翻译灵感来源于terror+landscape,如有意见欢迎指正)

劇透 -   :
TERRORSCAPE
Type: M Action: Complex
Range: Special Duration: Sustained
This ability overwhelms the mind of its victims with the unholy power of the monstrous creature before them. They perceive shadows with gnashing teeth surrounding them, glowing eyes watching them hungrily from every direction, swarms of skittering vermin boiling out of the walls, or tendrils of blood writhing across the floor toward them.
To use this power, the critter must succeed in an Opposed Test pitting its Magic + Willpower against the target’s Willpower + Logic. If it scores any net hits, the victim falls for the illusion. Otherwise the power fails to affect the victim. Affected targets suffer a –2 dice pool modifier to all actions. If the Infected scores more net hits than the victim’s Willpower, the victim is paralyzed with fear and unable to take any actions. The terror lasts for 1 Combat Turn per net hit scored by the Infected. This is a mana-based illusion, and any ability that grants a resistance to fear adds to the victim’s roll. The effect is centered on the Infected with a radius of (Magic x 2) meters, affecting anyone within this range.

踏雪无痕 Traceless walk
类型:物理 动作:自动
距离:自身 持续:始终
如同核心p.311修士异能。

劇透 -   :
TRACELESS WALK
Type: P Action: Auto
Range: Self Duration: Always
As adept power, p. 311, SR5.

开掘爪 Tunneling Claws
类型:物理 动作:自动
距离:自身 持续:始终
一些感染者已经发育出了硬化的爪子,允许他们在地下挖掘宽大的隧道和大杂院来保护他们免受太阳致命光线的威胁。这些爪子提供一个+2骰池调整值到所有涉及挖掘或动土的检定。这些爪子也有天生武器的功能,造成DV(力量+1)P,AP-1。如果感染者已经有爪子了,将AP再-1。
(译注:比RF调换儿挖掘爪实用一些)

劇透 -   :
TUNNELING CLAWS
Type: P Action: Auto
Range: Self Duration: Always
Some infected have developed hardened claws that allow them to dig vast tunnels and warrens underground to shield them from the deadly rays of the sun. These claws provide a +2 dice pool modifier to all tests involving digging or moving earth. These claws also function as a natural weapon, dealing DV (STR+1)P, AP –1. If the Infected already possesses claws, reduce the AP by –1.

墙面行走 Wall walking
类型:物理 动作:自动
距离:自身 持续:始终
如同HS p.194的怪物能力。

劇透 -   :
WALL WALKING
Type: P Action: Auto
Range: Self Duration: Always
As critter power, p. 194, Howling Shadows
« 上次编辑: 2023-09-08, 周五 18:34:05 由 WayneZst »

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Re: 【Dkt】游戏信息:多样化感染者(p.155-163)
« 回帖 #3 于: 2020-07-18, 周六 07:58:13 »
引用
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特质                            业力

两栖                              6
星界凶兽                        9
贪欢                              9
骨刺                              5
钙化皮毛                        12
腐蚀喷吐                        9 
死锁毒液                        9
黑暗                              9
欲望映射                        9
趾行腿                           6
拖倒                              6
恐惧之宴                        12
双重遮蔽                        9
进化反射                        12
野性冲锋                        6
研磨牙                           6
免疫(寒冷)                  6
泛人类假面                     12
模仿                              9
晨星坠落                        9
神秘护甲(每点)             6
瘟疫搬运工                     12
猛扑(HS p.193)           9
捕食者魅力                     9
念动                              9
鼠王                              12
镰刀爪                           6
分泌/喷射物质(抗凝血剂)   9
沉默                              9
音速尖啸                        9
棘刺                              6
昏睡臭气                        9
恐惧之境                       12
踏雪无痕                        9
开掘爪                           6
墙面行走                        9
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Re: 【Dkt】游戏信息:多样化感染者(p.155-163)
« 回帖 #4 于: 2020-07-18, 周六 10:13:49 »
边栏:科技化适应 Technological adaption
阿萨满多的生理学家一直在研究处理不同种类的感染者由于自身状况面对的问题的方法。一组食尸鬼赛博技术研究者已经制造了这些稀少成果中的一个,一个帮助狼人控制他们每月。。难处的生体殖装。拥有会每月四天不可控狂暴的市民已经被证明是一个值得注意的社会问题。
这个生体殖装,被设计来适配病毒株II感染者的基因数据,是一个对现有肾上腺素泵技术的有效调整。像肾上腺素泵一样,肾上腺素过滤器(就像它的名字一样)被植入在下腹部连接在肾上腺的地方。肾上腺素过滤器有着改良的能力来自血流吸收肾上腺素。当这个人工腺体检测到肾上腺大量施放肾上腺素时,它快速的吸收并中和掉这荷尔蒙。
肾上腺素过滤器允许狼人在他月节律的最高峰抵抗变得狂暴。在狼人月节律的这四天高峰期时,他们必须进行一个魅力+意志+(肾上腺素过滤器等级-1)检定(应用伤势调整值)当他们受到物理伤害或被暴露在极端压力下(GM裁定)时。他们狂暴3战斗轮而每成功减去一个战斗轮,因此三个或更多成功将会彻底避免狂暴。如果他们已经陷入狂暴,增加持续时间。一个狂暴的狼人就像拥有一个等级3的肾上腺素泵一样去战斗,像平常一样。这个腺体的功能可以通过一个自由动作开关只要感染者没有处于狂暴中。

劇透 -   :
TECHNOLOGICAL ADAPTATION
Physicians in Asamando have been researching ways to deal with some of the problems the different varieties of Infected face due to their condition. A team of ghoul cybertech researchers have produced one of the rare successes, a bioware implant that helps loup-garou manage their monthly … difficulties. Having citizens who rampage uncontrollably four days a month has proven to be a significant social problem.
This bioware implant, tailored to suit the genetic profile of Strain 2 Infected, is a significant modification of existing adrenaline pump technology. Like the adrenaline pump, the adrenaline filter (as it is called) is implanted in the lower abdomen connected to the supradrenal glands. The adrenaline filter has an improved ability to absorb adrenaline from the bloodstream. When the artificial gland detects a large release of adrenaline by the supradrenal glands, it rapidly absorbs and neutralizes the hormone.
The adrenaline filter allows the loup-garou to resist going berserk during the peak of its monthly cycle. During the four-day peak of a loup-garou’s cycle, they must make a Charisma + Willpower + (Rating of the adrenaline filter – 1) Test (wound modifiers apply) whenever they take Physical damage or are exposed to extreme stress (gamemaster’s discretion). They go berserk for 3 Combat Turns minus 1 turn per hit, so 3 or more hits averts the berserk rage entirely. If they are already going berserk, increase the duration. A berserk loup-garou fights as if they had a Rating 3 adrenaline pump, as usual. The gland’s function can be turned off and on as a Free Action as long as the Infected is not currently going berserk.

引用
肾上腺素过滤器
等级 精华 可获得性 价格

1-3 等级*0.5 等级*3R* 等级*35000¥
*肾上腺素过滤器仅在阿萨满多有售
引用

劇透 -   :
ADRENALINE FILTER
RATING ESSENCE AVAIL COST
(1-3) Rating x 0.5 (Rating x 3)R* Rating x 35,000¥
* The adrenaline filter is only currently available in Asamando