牧师傲红尘
傲红尘, Male Human Bbn1/Clr4: CR 5; Medium Humanoid ; HD 1d12+3(Barbarian) , 4d8+12(Cleric) ; hp 50; Init +1; Spd 40; AC:18/16 (Flatfooted:17/15 Touch:11); Atk +8 base melee, +5 base ranged; +10 (1d10+7, +1 Iron, Cold Halberd); +8 (1d8+3, Silver, Alchemical Warhammer); +5 (1d8+1, Longbow, composite ( +1 Str Bonus)); +5 (1d4+3, Silver, Alchemical Dagger); AL CG; SV Fort +10, Ref +3, Will +7; STR 18, DEX 13, CON 16, INT 8, WIS 14, CHA 12.
Skills: Concentration +6, Heal +4, Jump +5, Knowledge (Religion) +0, Knowledge (The Planes) +0, Listen +10, Spellcraft +0, Survival +10.
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Extend Rage, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus: Halberd.
Spells Known (Clr 5/4/3): 0 -- Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue; 1st -- Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Evil, Protection from Good, Protection from Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I; 2nd -- Aid, Align Weapon, Augury, Bear`s Endurance, Bull`s Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Eagle`s Splendor, Enthrall, Find Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Make Whole, Owl`s Wisdom, Remove Paralysis, Resist Energy, Restoration, Lesser, Shatter, Shield Other, Silence, Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of Truth.
Spells Prepared (Clr 5/4/3): 0 - Detect Magic x2, Light, Purify Food and Drink, Resistance; 1st - Bless, Hide from Undead, Protection from Evil, Protection from Law; 2nd - Aid, Hold Person, Silence.
Possessions:
Weapons: +1 Iron, Cold Halberd (4,320 gp); Silver, Alchemical Warhammer (102 gp); Silver, Alchemical Dagger (22 gp); Arrows (20) (1 gp); Longbow, composite ( +1 Str Bonus) (200 gp).
Armor: +1 Chain shirt (1,250 gp).
Shields: Shield, heavy steel (20 gp).
Goods: Coin: gp (85) (85 gp).
Magic: Wondrous: Cloak of Resistance +1 (1,000 gp); Wand: Cure Light Wounds (1) (Charges: 50) (750 gp); Scroll: Aid (3), Bull`s Strength (3), Remove Paralysis (3) (450 gp); Scroll: Restoration, Lesser (4), Sound Burst (4), Silence (4), Hold Person (4) (800 gp).
God: Olladra
Domain: Luck, Healing