德鲁伊法术
除了P.29-27的法术外,下面新的德鲁依法术,对那些在连植物都是致命敌人的地方,为了生存而奋战的人来说特别有用。
【死灵】腐败爆裂(Explosion of Rot)
等级:德鲁伊/猎人 4
施放时间:标准动作
成分:语言、姿势、材料 (一朵腐烂的花)
范围:近距 (25呎+5呎/2等级)
区域:半径10呎爆发
持续:立即
豁免:反射,通过则减半;见下
抗力:有
你呼唤蹂躏区域内所有生物的腐朽爆炸。就算非活物,像是构装体或不死生物,也会在这腐烂能量的恶性喷发中消亡。在效果区域内的生物受到1d6点/等级的伤害(最大15d6)并且蹒跚(staggered)1d4轮。一次成功的反射豁免检定可以将受到的伤害减半,并使蹒跚效果无效化。植物生物特别如意受到此腐烂效果的伤害,任何被爆发波及的植物生物,就算成功通过豁免,也会蹒跚1d4轮。
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斯多葛的法术
下面有些新法术频繁地被中立生物们,为向他们有时令人费解的目标更进一步所使用,其他法术是设计给其他阵营的施法者来处理中立的威胁,如果有必要的话。【惑控】(胁迫)对立约束(Antithetical Constraint)[影响心灵]
等级:吟游诗人/歌者 4、术士/法师/奥能师 4、女巫 4
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一名活物
持续:1轮/等级
豁免:意志,通过则无效
抗力:有
你限制目标在所有对抗非对立阵营的生物的攻击中自动失手。举个例子,一名守序邪恶的目标除了在对抗混乱善良的角色外,对其他阵营的全部攻击自动失败,而一名中立善良的目标除了在对抗中立邪恶的角色外,对其他阵营的全部攻击自动失败。在对立约束的来说,混乱邪恶、混乱善良、守序邪恶或守序善良的生物,都被认为没有其他阵营成分,绝对中立目标的对立阵营。这限制并不应用在不需要做攻击骰的效果上,像是魔法飞弹(magic missile)。
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【塑能】裁决之声(Arbitrament)[音波]
等级:牧师/先知 7、审判者 6
施放时间:标准动作
成分:语言
范围:40呎
区域:以你为中心,半径40呎扩散的非中立生物
持续:立即
豁免:无 或 意志,通过则无效;见下
抗力:有
任何在此法术区域内混乱邪恶、混乱善良、守序邪恶或守序善良的生物,承受下列的不良效果,基于他们自身的生命骰。
生命骰 | 效果 |
跟施法者等级相同 | 恶心 |
最多到施法者等级-1 | 蹒跚、恶心 |
最多到施法者等级-5 | 反胃、蹒跚、恶心 |
最多到施法者等级-10 | 死亡、反胃、蹒跚、恶心 |
这些效果是累积且并行的。一次成功的意志豁免能减少或消除这些效果。受到数个效果影响的生物可以只尝试一次豁免检定,并将结果应用到所有的效果上。
恶心:该名生物恶心1d4轮。意志豁免成功则此效果无效。
蹒跚:该名生物蹒跚2d4轮。意志豁免成功则将蹒跚效果的时间减少至1d4轮。
反胃:该名生物恶心1d10分钟。意志豁免成功则将反胃效果的时间减少至1d4轮。
死亡:活物会死。不死生物会被摧毁。意志豁免成功则此效果无效。如果豁免成功,该名生物会受到3d6点+1点/等级的伤害(最多+25)取代死亡效果。
此外,当你在施展此法术时,你人身在你的原位面,所有身在区域内的混乱邪恶、混乱善良、守序邪恶或守序善良的异位面生物,会被驱逐回它们的原位面(意志,通过则无效,承受-4减值)。被驱逐的生物在至少24小时内不得回归。无论生物是否有听到裁决之声,此效果都会发生。
生命骰超过你施法者等级的生物,不受裁决之声的影响。
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剧透 - :
Any chaotic evil, chaotic good, lawful evil, or lawful good creatures within the area of this spell suffer the following ill effects, based on their Hit Dice.
Hit Dice Effect Equal to caster level Sickened Up to caster level – 1 Staggered, sickened Up to caster level – 5 Nauseated, staggered, sickened Up to caster level – 10 Killed, nauseated, staggered, sickened
The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects can attempt only one saving throw and apply the result to all the effects.
Sickened: The creature is sickened for 1d4 rounds. A successful Will save negates the effect.
Staggered: The creature is staggered for 2d4 rounds. A successful Will save reduces the staggered effect to 1d4 rounds.
Nauseated: The creature is nauseated for 1d10 minutes. A successful Will save reduces the nauseated effect to 1d4 rounds.
Killed: Living creatures die. Undead creatures are destroyed. A successful Will save negates this effect. If the save is successful, the creature instead takes 3d6 points of damage + 1 point per caster level (maximum +25).
Furthermore, if you are on your home plane when you cast this spell, all chaotic evil, chaotic good, lawful evil, and lawful good extraplanar creatures within the area are banished back to their home planes (Will negates, at a –4 penalty). Creatures so banished cannot return for at least 24 hours. This effect takes place regardless of whether the creatures hear the arbitrament.
Creatures whose Hit Dice exceed your caster level are unaffected by arbitrament.
【塑能】狂热冲锋(Ardor’s Onslaught)
等级:牧师/先知/战斗祭司 4、审判者 4
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
区域:20呎爆发
持续:立即 (1d6轮);见下
豁免:意志,通过则部分生效;见下
抗力:有
你解放热忱信念之力好制裁你的敌人。这股力量的形式为含金属的、脉冲能量的爆发。只有具有中立阵营成分的生物才会被此法术伤害到,混乱邪恶、混乱善良、守序邪恶以及守序善良的生物不会受到影响。
此法术对中立生物(中立异界生物是例外,他们会受到1d6点/等级的伤害,最大10d6)造成1d8点/2等级的伤害(最大5d8)。中立异界生物还会反胃1d6轮。意志豁免成功则伤害减半,并且反胃效果无效。
此法术对混乱中立、守序中立、中立邪恶或中立善良的生物造成一半伤害,并且他们不会反胃。意志豁免成功的话,伤害会再减少一半(降至四分之一)。
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剧透 - :
You unleash the power of zealous conviction to smite your enemies. The power takes the form of a burst of metallic, pulsing energy. Only creatures with a neutral alignment component are harmed by the spell; chaotic evil, chaotic good, lawful evil, and lawful good creatures are unaffected.
The spell deals 1d8 points of damage per 2 caster levels (maximum 5d8) to neutral creatures (with the exception of neutral outsiders, who take 1d6 points of damage per caster level, maximum 10d6). Neutral outsiders are also nauseated for 1d6 rounds. A successful Will save halves the damage and negates the nauseated effect.
The spell deals half damage against creatures that are chaotic neutral, lawful neutral, neutral evil, or neutral good, and they are not nauseated. With a successful Will save, the damage is reduced by half again (down to one-quarter).
【防护】平衡灵光(Counterbalancing Aura)
等级:牧师/先知 8
施放时间:标准动作
成分:语言、姿势、器材 (一套价值500gp的秤)
范围:20呎
目标:以你为中心,半径20呎爆发内的一名生物/等级
持续:1轮/等级 (D)
豁免:见下
抗力:有 (无害)
跳动的青铜光芒围绕着目标,保护他们免受攻击,给予他们对中立生物所施展法术的抗力,并且使攻击目标的中立生物感到恶心或反胃。这防护系法术有四个效果。
第一:每位被守护的生物在AC上获得+4偏斜加值,在豁免上获得+4抗力加值。这些效益应用在对抗所有的攻击上,并不仅是用在对抗中立生物的攻击。
第二:一名被守护的生物,在对抗由混乱中立、守序中立、中立邪恶以及中立善良生物所施展的法术上,获得23点法术抗力;在对抗由绝对中立生物所施展的法术上,获得27点法术抗力。
第三:这防护系法术能从占据与心灵影响中保护被守护的生物,就像防护邪恶一样(protection from evil)。
最后,如果一名混乱中立、守序中立、中立邪恶或中立善良生物用近战攻击成功对抗被守护的目标,攻击者会恶心1d6轮(强韧,通过则无效)。如果一名中立生物用近战攻击成功对抗被守护的目标,取而代之的,攻击者会反胃1d6轮(强韧,通过则无效)。
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剧透 - :
A pulsing bronze glow surrounds the targets, protecting them from attacks, granting them resistance to spells cast by neutral creatures, and sickening or nauseating neutral creatures that strike the targets. This abjuration has four effects.
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. This benefit applies against all attacks, not just against attacks by neutral creatures.
Second, a warded creature gains spell resistance 23 against spells cast by chaotic neutral, lawful neutral, neutral evil, and neutral good creatures, and spell resistance 27 against spells cast by neutral creatures with no other alignment components.
Third, the abjuration protects warded creatures from possession and mental influence, just as protection from evil does.
Finally, if a chaotic neutral, lawful neutral, neutral evil, or neutral good creature succeeds at a melee attack against a warded creature, the attacker is sickened for 1d6 rounds (Fortitude negates). If a neutral creature succeeds at a melee attack against a warded creature, the attacker is instead nauseated for 1d6 rounds (Fortitude negates).
【防护】解除中立(Dispel Balance)
等级:牧师/先知/战斗祭司 5、德鲁伊/猎人 5、审判者 5
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标或目标们:你与一名来自另一个位面,被碰触到的中立生物;或你与一个在被碰触生物或物体上的惑控系法术
持续:1轮/等级 或 直至消散,看哪个先
豁免:见下
抗力:见下
跳动的青铜光芒围绕着你,给予你三种效果。
第一:在对抗混乱中立、守序中立、中立邪恶以及中立善良生物的攻击时,你在AC上获得+3偏斜加值。在对抗绝对中立生物的攻击时,此偏斜加值是+5。
第二:对一名来自另一位面,阵营中有中立成分的生物,做一次成功的近战接触攻击,你可以选择将该生物驱逐回他的原位面。该生物可以通过成功的意志豁免检定使此效果无效(可以应用法术抗力)。如果该生物的阵营是绝对中立,这个豁免检定承受-2减值。这样使用会使能量消散,并且此法术结束。
第三:透过一次接触,你能够自动解除由一位阵营中有着中立成分的生物,所施展的一个惑控系法术。不能被解除魔法(dispel magic)所解除的法术也同样不能被解除中立所解除。豁免检定与法术抗力不能用在此效果上。这样使用会使能量消散,并且此法术结束。
原文
剧透 - :
Pulsing, bronze energy surrounds you, bestowing three effects.
First, you gain a +3 deflection bonus to AC against attacks by chaotic neutral, lawful neutral, neutral evil, and neutral good creatures. Against attacks by creatures whose alignment is neutral with no other alignment components, this deflection bonus is instead +5.
Second, upon making a successful melee touch attack against a creature from another plane with a neutral component to its alignment, you can choose to banish that creature back to its home plane. The creature can negate this effect with a successful Will save (spell resistance applies). If the creature’s alignment is neutral with no other alignment components, this saving throw is made at a –2 penalty. This use discharges and ends the spell.
Third, with a touch, you can automatically dispel any one enchantment spell cast by a creature with a neutral component to its alignment. Spells that can’t be dispelled by dispel magic also can’t be dispelled by dispel balance. Saving throws and spell resistance do not apply to this effect. This use discharges and ends the spell.
【防护】重定嗡鸣(Recentering Drone)
等级:牧师/先知/战斗祭司 2、德鲁伊/猎人 2
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
目标:一位生物/2等级 (任两者不得相距超过30呎)
持续:专注
豁免:意志,通过则无效 (无害)
抗力:有 (无害)
你发出一阵平稳的次声波嗡鸣声,当目标在衰弱的状态时,令他们要重新聚焦并恢复平衡。有目眩(dazzled)、疲乏(fatigued)、战栗(shaken)或恶心(sickened)状态的目标在法术持续时间内,忽视这些状态的惩罚。有下列状态中一个的目标,在法术持续时间内,也被视为拥有相关联的次级状态,如同下表所示。
在法术持续时间结束时,如果目标起始的状态仍然在影响目标的话,那目标会再次受到适当的惩罚。
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