Oread
This large warrior appears heavy and solid, with chiseled, angular features that make her look almost like a statue brought to life.
OreaD cr 1/2
XP 200
Oread fghter 1
N Medium outsider (native)
init +2; Senses darkvision 60 f.; Perception +2
Defense
ac 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 12 (1d10+2)
fort +4, ref +2, will +2
resist acid 5
Offense
Speed 20 f.
Melee longsword +3 (1d8+3/19–20)
ranged composite longbow +4 (1d8+2/×3)
Spell-like abilities (CL 1st; concentration +0)
1/day—magic stone
Statistics
Str 15, Dex 15, con 14, int 8, wis 14, cha 8
Base atk +1; cMB +3; cMD 15
feats Iron Will, Weapon Focus (longbow)
Skills Intimidate +3
languages Common, Terran
SQ elemental afnity
ecology
environment any land
Organization solitary, pair, or team (3–5)
treasure NPC Gear (leather armor, longsword,
composite longbow with 20 arrows, other treasure)
Special abilities
elemental afnity (ex) Oread sorcerers with the Elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain cast their domain powers and spells at +1 caster level.
Oreads are humans whose ancestry includes the touch of an elemental being of earth somewhere along its line, often that of a shaitan genie. Oreads are strong and solidly built, and prefer wearing earth tones that match the coloration of their flesh and hair—shades of gray, brown, black, or white. In rare cases, oreads’ stone-like traits are so strong as to leave no question as to their nature, with growths like rocky outcroppings protruding from their skin or hair like crystalline spikes.
Oreads tend to be stoic and contemplative, slow to anger but terrible when roused.Outside of combat, they tend to be quiet, dependable, and protective of their friends.