作者 主题: 【AG】Advanturer's Guide职业变体  (阅读 47165 次)

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #10 于: 2018-02-07, 周三 22:31:40 »
一些专有名词建议可以用果园的站内搜寻看下现有的翻译,例如你翻的阿丕斯协会(The Aspis Consortium),果园是翻成盾徽财团或盾徽联合。
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #11 于: 2018-02-07, 周三 22:45:52 »
一些专有名词建议可以用果园的站内搜寻看下现有的翻译,例如你翻的阿丕斯协会(The Aspis Consortium),果园是翻成盾徽财团或盾徽联合。
有查阅过一些名称资料,但有时候很难穷尽,谢谢提醒……

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #12 于: 2018-02-08, 周四 19:15:54 »
展览馆长(Curator,秘学士变体)
CURATOR (OCCULTIST ARCHETYPE)
    绝大多数秘学士都会稳步展开对古物的获取和研究,同时仅进行一项技术钻研。但有少数幸运儿加入了能为其提供大量古代遗物的财阀组织或继承了一间满是历史珍藏的地窖,对于这些人来说他们更有兴趣广泛地涉猎每件灵器,而不仅限于掌握少数的几件。每年远行商队带回的数不清的古代遗物使得这种情况早盾徽财团尤其常见。从财团的商船上挑到自己心仪的商品是如此容易,以至于这些展览者都能坐拥数量惊人的藏品。尽管盾徽财团希望能为每名特工的发现登记,但实际上很多人将他们的发现留为己用,而展览馆长则将应用这些宝物的技巧提升到了艺术的高度。每名展览馆长都能如数家珍般地指出将稀有宝物或神秘道具摆在积灰的架子上的一堆不是,来反驳上级对于将它们收归公有的责难。相对地,展览馆长也寻找着使用这些物品中隐藏着的上古之力的方法,以便于为盾徽财团效力。一段时间后,财团只能准许这种状况的存在。
剧透 -   :
Most occultists acquire and study antiques at a steady pace, learning new techniques one at a time. A lucky few join wealthy organizations replete with relics or inherit undocumented vaults full of historical treasures, and dabble in a wide variety of implements while mastering few. This is especially common in the Aspis Consortium, whose far-flung merchants handle countless relics every year. It’s simple enough to snag choice items from Aspis ships, allowing these curators to compile truly prodigious collections. While all agents of the Aspis Consortium are expected to catalog and file their discoveries, in practice many of them keep prizes for their personal use, and the curator has elevated this practice almost to an art form. When confronted by superiors with accusations of failing to hand over rare treasures or mysterious items, the curator is swift to point out that such objects do the group no good sitting on a dusty shelf. Instead, the curator lives up to his name, and seeks to access the ancient powers hidden in such objects so that he can use them in the best interest of the Aspis Consortium. Over time, the Consortium has been forced to admit the wisdom in this way of thinking.
浩瀚馆藏(Extensive Collection,Su):
    1级时,展览馆长获得一系列神秘古物,他可以将这些藏品当作两个灵器学派的秘学士灵器使用。他必须在习得此特性时,为这些古物选择对应的灵器学派和关联魔法。
以一个移动动作,秘学士可以激活这些古物中的一件,选择他所选的两个学派之一,获得这个学派的灵器之力并可以施放相关法术,持续10分钟。秘学士同时只能激活一件古物,如果重复使用此能力,展览馆长将会失去之前激活古物的所有好处。展览馆长的古物收藏蕴含等同于其智力调整值的心智点数。古物被激活时,会自动填充这些心智点数;施展一个古物的灵器之力所需的心智点数会从这个总数里被减去。展览馆长每日可以使用此能力1次。在2级以及之后每4级,他每日可以额外使用此能力1次。6级和14级,展览馆长可以将额外两个灵器学派和它们的法术加入他的收藏。
    此能力替代秘学士1级时习得的两个灵器学派其中之一,以及6级和14级时习得的灵器学派。
剧透 -   :
Extensive Collection (Su): At 1st level, a curator acquires a collection of esoteric relics that function as occultist implements associated with two schools of magic; he must select these schools and their associated spells when he gains this feature. As a move action, the curator can empower a single piece of his collection, choosing one of the two selected schools, gaining that school’s focus power, and accessing the selected spells for 10 minutes. The curator can empower only a single relic at a time in this way, and activating this ability a second time ends any other relic’s ongoing benefits. A curator’s relic collection has a number of points of mental focus equal to his Intelligence modifier. Empowered relics are automatically invested with these mental focus points; expending a relic’s mental focus reduces this total for the day. A curator can use this ability once per day. He can use it an additional time per day at 2nd level and every 4 levels thereafter. At 6th level and again at 14th level, a curator chooses two additional schools of magic—in addition to their spells— and adds them to his collection. This ability replaces one of the two occultist implements learned at 1st level as well as the implements learned at 6th level and 14th level.
一心多用(Split Focus,Su):
    展览馆长每日拥有的心智点数仅等同于他的秘学士等级。
    此能力调整了秘学士的心智点(Mental Focus)。
剧透 -   :
Split Focus (Su): A curator has a number of points of mental focus equal to only his occultist level. This ability alters mental focus.
通权达变(Adaptable Powers,Su):
    3级时,展览馆长从他藏品的灵器学派中各习得一个灵器之力。当对应的藏品处于激活状态时,他可以使用为其选择的灵器之力。每当展览馆长可以习得一个灵器的灵器之力时,他都可以从他海量的藏品中选择两个不同的灵器学派,并从这两个学派各习得一个灵器之力作为替代。
    此能力替代秘学士3级时习得的灵器之力。
剧透 -   :
Adaptable Powers (Su): At 3rd level, a curator learns one focus power from each of the schools associated with his extensive collection. Whenever he activates his collection, he can use those focus powers associated with his selected school of magic while the relic remains empowered. Whenever the curator would learn another focus power for an implement, he can instead select two new focus powers from different schools associated with his extensive relic collection. This ability replaces the focus power gained at 3rd level.
精研古物(Relic Resistance,Ex):
    4级时,展览馆长获得对有害物品的抗力。他不会因持有或穿着魔法物品而获得负向等级,在针对智能魔法物品人格冲突的意志检定上具有+4加值。每当一件被诅咒物品的副作用生效前,展览馆长可以通过一次(DC = 10+物品施法者等级)的意志豁免检定尝试丢弃这件物品。在鉴定一件物品时,展览馆长仅需在检定中超过所需DC5点(而非通常的10点)就可辨识出这件物品是否被诅咒。
    此能力替代心智转移(Shift Focus)。
剧透 -   :
Relic Resistance (Ex): At 4th level, a curator develops a resistance to harmful items. He never gains negative levels due to his alignment as a result of wielding or wearing magic items, and he gains a +4 bonus on Will saves to resolve personality conflicts with intelligent magic items. Whenever a cursed item’s harmful condition would trigger, a curator can attempt a Will save (DC = 10 + the item’s CL) to suppress the curse just long enough to discard the item before it activates. Finally, when identifying an item, a curator needs to exceed the item’s DC by only 5 (instead of 10) to determine whether the item is cursed. This ability replaces shift focus.
复合陈列(Complex Collection,Ex):
    8级时,展览馆长可以同时激活藏品中的两件古物,并同时获得它们所带来的好处。但他必须在这两件古物间分配他藏品的心智点数。
    此能力替代异界接触(Outsider Contact)。
剧透 -   :
Complex Collection (Su): At 8th level, a curator can empower two relics that are in his collection simultaneously, and he gains the benefits of both. When he does so, he must allocate his relic collection’s mental focus between the two relics. This ability replaces outsider contact.
了然于心(Mental Catalog,Su):
    8级时,展览馆长藏品的心智点数增加2点,在12级和16级时此值分别增加1点。
    此能力替代魔法阵(Magic Circles)、束缚法阵(Binding Circles)和法阵速写(Fast Circles)。
剧透 -   :
Mental Catalog (Su): At 8th level, the points of mental focus invested in the curator’s relic collection increase by 2. This total increases by 1 additional point at 12th level and 16th level. This ability replaces an occultist’s magic circles, binding circles, and fast circles.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #13 于: 2018-02-09, 周五 21:18:52 »
铃花浚洫客(Bellflower Irrigator,盗贼变体)
BELLFLOWER IRRIGATOR (ROGUE ARCHETYPE)
    铃花浚洫客执行着对于铃花会的其他成员而言索然无味的工作。与其他成员专注于解救奴隶不同,铃花浚洫客追寻着不同的道路——从源头上根除奴役。他们总能精确地把握住从暗影中发出致命一击,终结奴隶贩子和奴隶主们的最佳时间。铃花浚洫客深刻地认识到,今天被拯救的每一名奴隶都预示着来日戴上镣铐的另一名。在犬儒主义的熏陶下,铃花浚洫客将格拉里昂拥有和贩卖奴隶的人,特别是切利亚斯的残酷奴隶主们列为自己的刺杀目标。
    虽然绝大多数铃花浚洫客是半身人出身,但铃花会这个分支的构成远比其它的复杂,痛恨奴役的任何人,只要有隐秘行动的天赋并经过军事训练便可以自由加入。但铃花浚洫客的战斗手段颇具争议性,包括对毒药的使用和有预谋的意图杀死而非击败目标的攻击。铃花浚洫客并不特意的接收邪恶成员,但极少数铃花浚洫客属于善良阵营——他们中绝大多数都是混乱中立阵营,而他们解决奴役问题的手段常常令他们游走于道德与伦理的灰色地带。少数确确实实邪恶的铃花浚洫客,努力掩饰着他们道德方面的缺失以及对残忍的癖好,以便于他们持有毒药和保持与铃花会的联系,但他们也确实如同那些无私的同僚般痛恨奴役。一名暴露了自己邪恶阵营的铃花浚洫客通常会被从组织中流放,但他通常仍会以相同的方式致力于结束奴役。
剧透 -   :
Bellflower irrigators take on tasks that many other agents of the Bellflower Network find distasteful. Rather than focusing on saving slaves, Bellflower irrigators seek to defeat slavery by aiming to eliminate the source. They gauge the precise moment to strike from the shadows and annihilate slave traders and masters alike. Bellflower irrigators realize that for every slave released today, another will be shackled tomorrow—until all the masters are dead. This cynicism leads Bellflower irrigators to target anyone who owns or sells slaves on Golarion, especially cruel masters within Cheliax.
Though most Bellflower irrigators are halflings, this branch of the Network is more diverse than many of the others—anyone with a hatred of slavery and a talent for stealth and martial combat is free to join. Bellflower irrigators employ combat methods that many find questionable, such as the use of poison and calculated strikes meant to kill rather than incapacitate. The Bellflower Network does not knowingly allow evil members, but very few Bellflower irrigators are good—most are chaotic neutral in alignment, as their methods of solving the problem of slavery often force them into moral and ethical gray areas. A few Bellflower irrigators are in fact evil, but these rarities do their best to hide their personal lack of morals and addiction to cruelty in order to maintain their positions and connection to the Bellflowers, for as evil as they may be, they share a hatred of slavery with their more altruistic kin. An evil Bellflower irrigator who is found out is typically exiled from the group, yet most continue to fight slavery even after they are sent away in this way.
花田(Bellflower Crop,Ex):
    以标准动作,铃花浚洫客可以任命至多3 + 她的魅力调整值数量的盟友成为她的花田的成员。只要这些盟友保持在距离她30尺范围之内,便可获得所有花田成员的好处,无论上述好处源自铃花秋穑客、浚洫客或者阡陌客。如果他们离开这范围,铃花阡陌客必须再次指定这些盟友,才能使他们重回花田。
剧透 -   :
Bellflower Crop (Ex): As a standard action, a Bellflower irrigator can designate a number of allies equal to 3 + his Charisma modifier as part of his Bellflower crop. Members of a Bellflower crop must remain within 30 feet of the Bellflower irrigator to gain any benefits from abilities that affect a Bellflower crop, regardless of the ability’s source (whether it’s a Bellflower harvester, irrigator, or tiller). If the allies leave this range, the Bellflower irrigator must designate them again to include them in his crop.
用毒(Poison Use, Ex):
    铃花浚洫客学会了如何安全的用毒素给武器猝毒而不伤及自身。
    这一能力替代找寻陷阱(Trapfinding)。
剧透 -   :
Poison Use (Ex): A Bellflower irrigator is trained in the use of poison and cannot accidentally poison himself when applying poison to a weapon. This ability replaces trapfinding.
移花接木(Grafting,Ex ):
    4级时,只要敌人处于至少两名他的花田成员的威胁范围内,就视为铃花浚洫客在夹击目标,无论他的具体位置如何。
    此能力替代直觉闪避(Uncanny Dodge)以及4级时习得的盗贼天赋。
剧透 -   :
Grafting (Ex): At 4th level, a Bellflower irrigator is considered to be flanking an opponent if at least two members of his Bellflower crop are threatening that opponent, regardless of the irrigator’s actual positioning. This ability replaces uncanny dodge and the rogue talent gained at 4th level.
槊血成渠(Irrigation,Ex):
    8级时,如果铃花浚洫客研究了他的目标3轮(每轮消耗一个标准动作),接下来他可以用近战武器进行一次偷袭攻击,若此攻击命中了目标,他可以额外瘫痪或杀死目标(由铃花浚洫客选择)。如果目标察觉到铃花浚洫客或识别出他是一名敌人,这次攻击将会失败。如果目标在抵抗击杀效果的强韧豁免(DC = 10+1/2盗贼等级+智力调整值)中失败,他会立即死亡。如果他在豁免瘫痪效果的检定中失败,在接下1D6+1/2铃花浚洫客盗贼等级的轮数中,他将无法行动,并且陷入无助状态。如果他成功进行了豁免检定,此次攻击视为一次正常的偷袭攻击。一旦铃花浚洫客完成了3轮研究,他必须在接下来的3轮内出手。8级时,铃花浚洫客每日发动此能力1次,之后每4级,每日发动次数+1。
    此能力替代精通直觉闪避(Improved Uncanny Dodge)。
剧透 -   :
Irrigation (Ex): At 8th level, if a Bellflower irrigator studies his target for 3 rounds (spending a standard action each round to do so) and then makes a sneak attack with a melee weapon that successfully deals damage, the attack has the additional effect of possibly either paralyzing or killing the target (Bellflower irrigator’s choice). The death attack fails if the target detects the Bellflower irrigator or recognizes him as an enemy. If the victim of the attack fails a Fortitude save (DC = 10 + 1/2 the Bellflower irrigator’s class level + the Bellflower irrigator’s Intelligence modifier) against the kill effect, she dies. If the saving throw fails against the paralysis effect, the victim is rendered helpless and unable to act for 1d6 rounds plus 1 round per 2 rogue levels that the Bellflower irrigator has. If the victim’s saving throw succeeds, the attack is just a normal sneak attack. Once the Bellflower irrigator has completed the 3 rounds of study, he must make the irrigation attempt within the next 3 rounds. A Bellflower irrigator can attempt to kill or paralyze a creature in this way once per day, plus one additional time per day for every 4 additional rogue levels he has after 8th. This ability replaces improved uncanny dodge.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #14 于: 2018-02-10, 周六 01:00:52 »
铃花秋穑客(Bellflower Harvester,侠客变体)
BELLFLOWER HARVESTER (VIGILANTE ARCHETYPE)
    铃花秋穑客是秘密的铃花会的一线成员。铃花会的成员多以仆从、奴隶的形象潜入切利亚斯的各个阶层,他们忍受着严酷的生活,坚守着他们不为人知的秘密,确保安全,并将奴隶们领向自由的第一站。当铃花阡陌客(见本书40页)周游村镇,护送流亡者通往自由;铃花秋穑客潜伏成受奴役的样子,暗中破坏抓捕流亡奴隶的行动,解决过于恶劣的奴隶主的威胁,只为将他人引上自由之路。
    铃花秋穑客的组织几乎全部由半身人组成,其他人若要加入,则需要经过训练或足够低调能忍受长年累月的残酷虐待也不冒风险保护自己。
剧透 -   :
Bellflower harvesters are the front-line operatives of the secretive Bellflower Network, whose members infiltrate Chelish estates in the guise of servants and slaves, and tolerate a harsh life as they uncover secrets, gauge security, and send slaves on the first steps toward freedom. While Bellflower tillers (see page 40) wander the countryside, escorting the crop of escapees to freedom, Bellflower harvesters remain in seeming bondage to direct others to the road to freedom, undermine efforts to recapture slaves, and end the threat of especially vile masters.
Bellflower harvesters consist almost exclusively of halflings, though the role could be taken by anyone with the patience or humility to withstand months or years of cruel abuse without risking being caught raising a hand in his own defense.
潜伏身份(Rebellious Identity,Ex):
    铃花秋穑客的侠客身份必须与混乱善良阵营相距不超过一阶,而他的社交身份必须是仆从、奴隶或者其它底层劳工。
    此能力调整了双重身份(Dual Identity)。
剧透 -   :
Rebellious Identity (Ex): A Bellflower harvester’s vigilante identity must be within one step of chaotic good, and his social identity must appear to be a servant, slave, or other menial laborer. This alters dual identity.
花田(Bellflower Crop,Ex):
    以标准动作,铃花秋穑客可以任命至多3 + 她的魅力调整值数量的盟友成为她的花田的成员。只要这些盟友保持在距离她30尺范围之内,便可获得所有花田成员的好处,无论上述好处源自铃花秋穑客、浚洫客或者阡陌客。如果他们离开这范围,铃花阡陌客必须再次指定这些盟友,才能使他们重回花田。
剧透 -   :
Bellflower Crop (Ex): As a standard action, a Bellflower harvester can designate a number of allies equal to 3 + his Charisma modifier as part of his Bellflower crop. Members of a Bellflower crop must remain within 30 feet of the vigilante to gain any benefits from abilities that affect a Bellflower crop, regardless of the ability’s source (whether it’s a Bellflower harvester, irrigator, or tiller). If the allies leave this range, the Bellflower harvester must designate them again to include them in his crop.
花田警戒者(Crop Vigilance,Ex):
    当花田秋穑客对他的花田成员使用援助他人动作时,会赋予其下一次对目标发动的近战攻击检定+3,或是在对抗目标下一次发动的攻击时AC +3加值。此加值不与其他专长或职业能力叠加。5级以及之后每6级,此加值增加1(在17级时达到最大值6)。
    此能力替代侠客的侠客之道(Vigilante Specialization),但在学习侠客天赋时,铃花秋穑客仍视为拥有诡秘猎手(Stalker)侠客之道。
剧透 -   :
Crop Vigilance (Ex): When the Bellflower harvester uses the aid another action to grant a member of his Bellflower crop a bonus on an attack roll against an opponent, on a skill check, or to AC against an opponent’s next attack, the bonus increases to +3. This doesn’t stack with the benefits of other feats or class features that improve the bonus he grants to an ally with aid another. At 5th level and every 6 vigilante levels thereafter, the bonus that the Bellflower harvester provides when using aid another to assist a member of his Bellflower crop increases by 1, to a maximum of +6 at 17th level. This ability replaces vigilante specialization, but the Bellflower harvester is still treated as if he had the stalker specialization for the purpose of selecting other vigilante talents.
身为大不(Obsequious,Ex):
    铃花秋穑客通过努力工作来营造他的社交身份,发挥他的种族缺陷来避免责备和掩饰可疑的行为,让他自己看起来人畜无害甚至是仆从楷模。他可以使用唬骗代替易容来掩饰关于他侠客身份和行为(包括在社交身份下使用他的侠客天赋)的疑点,并且在这类唬骗检定中获得+2加值。这项加值在1级之后每4级会增加1点,在17级时达到最大值+6。
    此能力替代1级时获得的社交天赋。
剧透 -   :
Obsequious (Ex): A Bellflower harvester works hard to cultivate a social identity that plays of others’ racist assumptions to defect blame and excuse suspicious behavior, making him seem harmless or even a model servant. He can use the Bluff skill to defect suspicion about his vigilante identity and activities (including use of vigilante talents when in his social identity) rather than Disguise, and gains a +2 bonus on Bluff checks to do so. This bonus increases by 1 for every 4 vigilante levels he has beyond 1st, to a maximum of +6 at 17th level. This ability replaces the social talent gained at 1st level.
树艺于园(Tend the Garden,Ex):
    2级时,铃花秋穑客获得了协调他的花田成员来改善他们战斗表现的能力。他获得协同隐藏UC(Stealth Synergy)作为额外专长。以一个标准动作,铃花秋穑客可以将他任意一个团队专长分享给他的花田成员,只要他们能听见及看到他。他的花田成员可以保持这个专长1轮,2级之后每5个等级持续时间会增加1轮(在17级时达到最大值4轮)。铃花秋穑客每次只能以这种方式分享一个团队专长。
    此能力替代2级的侠客天赋。
剧透 -   :
Tend the Garden (Ex): At 2nd level, a Bellflower harvester gains the ability to coordinate the members of his Bellflower crop to improve their performance in battle. He gains Stealth SynergyUC as a bonus feat. As a standard action, a Bellflower harvester can grant any one teamwork feat he has to all members of his Bellflower crop who can see and hear him. Members of his Bellflower crop retain this feat for 1 round, plus 1 round for every 5 vigilante levels the Bellflower harvester has beyond 2nd, to a maximum of 4 rounds at 17th level. A Bellflower harvester can share only one teamwork feat at a time in this manner. This ability replaces the vigilante talent gained at 2nd level.
社交天赋
    推荐铃花秋穑客学习以下社交天赋:未雨绸缪UI(Case the Joint)、扮无辜UI(Feign Innocence)、飞短流长UI(Gossip Collector)、忠诚助手UI(Loyal Aid)、主观事实UI(Subjective Truth)。
剧透 -   :
Social Talents: The following social talents complement the Bellflower harvester: case the jointUI, feign innocenceUI, gossip collectorUI, loyal aidUI, and subjective truthUI.
侠客天赋
    推荐铃花秋穑客学习以下侠客天赋:盲点UI(Blindspot)、抄来就打UI(Environment Weapon)、黑暗之眼UI(Shadow`s Sight)、守望相助(Team Player,如下)。
剧透 -   :
Vigilante Talents: The following vigilante talents complement the Bellflower harvester: blind spotUI, environment weaponUI, shadow’s sightUI, and team player (see below).

侠客天赋选项
VIGILANTE CLASS OPTION
    很多侠客发现他们被铃花会高尚的目标所吸引。下面的天赋经常会被这样的铃花会成员所选择——铃花秋穑客常常深谙此道,但其他侠客如果愿意的话也可以胜任这样的工作。
剧透 -   :
Many vigilantes find themselves drawn to the righteous cause of the Bellflower Network. The following vigilante talent is often chosen by such agents of the Network—many Bellflower harvesters take this option, but any vigilante who is affiliated with the network can do so as well if he desires.
守望相助(Team Player,Ex):
    侠客习得迅捷协助APG(Swift Aid)作为奖励专长,侠客不需要满足专长的前置条件。另外,如果侠客以标准行动使用这个专长,侠客可以协助与他相邻的所有盟友。10级时,如果侠客以移动动作替代迅捷动作协助一名盟友时,其获得的加值增加至+2。
剧透 -   :
Team Player (Ex): The vigilante gains Swift AidAPG as a bonus feat, ignoring its prerequisites. Additionally, the vigilante can use the feat as a standard action, in which case it applies to every ally adjacent to the vigilante. At 10th level, the vigilante can increase the bonus provided to one ally by this feat to +2 by using the aid another action as a move action rather than as a swift action.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #15 于: 2018-02-11, 周日 23:19:46 »
厚颜妄徒(Brazen Deceiver,吟游诗人变体)
BRAZEN DECEIVER (BARD ARCHETYPE)
    与其他盗贼不同,厚颜妄徒用他们的谎言而非潜行或是威吓来完成他们的计划。盗贼议会常常把他们派去谋取敲诈勒索的黑金,协商被捕特工的释放或者其他任何议会觉得有利可图之处。厚颜妄徒的技艺源自黑暗。在议会改革期间,萨布琳和艾斯派克西娅要求收集名为“陶特瑞克斯”的神器碎片,这件神器曾属于一位已经离世许久的暗影魔鬼大公——法瑞亚菲克斯。法瑞亚菲克斯死于诺克缇库拉之手,前者则是萨布琳的幕后支持者,这也可能是令她对此感兴趣的原因之一。在融合了萨布琳的异端信仰、艾斯派克西娅的控心秘术和盘桓于西冠城上经年不散的阴影巫术诅咒之后,议会领袖们成功地萃取出这些神器碎片中残留的力量。厚颜妄徒在被训练之初就被植入了一部分这种力量——不足以亵渎灵魂或是改变阵营,但足够这些吟游诗人掌握欺诈所需的凶恶之力。
剧透 -   :
Where other thieves use stealth or intimidation to achieve their goals, the brazen deceiver depends on lies. The Council of Thieves often sends brazen deceivers to acquire blackmail materials, arrange the release of incarcerated agents, or otherwise manipulate events in the Council’s favor. Brazen deceivers’ techniques come from a dark source. During the reformation of the Council, Sabriune and Aspexia acquired the shattered fragments of an ancient relic called the Totemrix, which belonged to the long-deceased demon lord of shadows, Vyriavaxus. This particularly intrigued Sabriune, for it was her demonic patron Nocticula who slew Vyriavaxus. Drawing upon Sabriune’s heretical faith, Aspexia’s psychometric mastery, and Westcrown’s lingering psychic trauma from an oppressive shadow curse that plagued its nights for many years, the Council leaders were able to coax remnants of power from the broken artifact. All brazen deceivers are imbued with a fragment of that power during their initiation—not enough to damn a soul or shift alignment, but just enough to give these bards access to the sinister energies they need to deceive.
散播谣言(Deceptive Tale,Su):
    厚颜妄徒习得散播谣言的吟游表演能力,他能够将魔力编织进他的谎言里,鼓吹关于真相的虚假线索。只要厚颜妄徒维持此吟游表演,他在不太可靠的谎言的唬骗检定上只承受一半的减值(向下取整至-2)。5级时,此效果可以作用于过于牵强的谎言的唬骗检定上;11级时,此效果可以作用于不可能发生的谎言的唬骗检定上。
    此能力替代破咒曲(Countersong)和清心(Distraction)吟游表演。
剧透 -   :
Deceptive Tale (Su): A brazen deceiver learns the deceptive tale bardic performance, allowing him to weave magic into his lies and imbue the most fantastic claims with the appearance of truth. While the brazen deceiver maintains this performance, he takes half the normal penalty on Bluff checks for unlikely lies (rounding down to –2). At 5th level, this effect also applies to Bluff checks for far-fetched lies, and at 11th level, it applies to Bluff checks for impossible lies. Deceptive tale relies on audible components. This replaces the countersong and distraction bardic performances.
死皮赖脸(Shameless Scoundrel,Ex):
    厚颜妄徒将他一半的吟游诗人等级(至少为1)加到唬骗、易容和隐匿检定上。
    此能力替代逸闻知识(Bardic Knowledge)。
剧透 -   :
Shameless Scoundrel (Ex): A brazen deceiver adds half his level (minimum +1) on Bluff, Disguise, and Stealth checks. This ability replaces bardic knowledge.
游辞巧饰(Blatant Subtlety,Ex):
    2级时,厚颜妄徒掌握了如何施展法术而不被发现的技艺。厚颜妄徒获得咒歌UM(Spellsong)作为奖励专长。观众不能自动将他的吟游表演和一般的演讲或表演区分开来,除非他们通过一个(DC = 10+1/2吟游诗人等级+魅力调整值)的察觉检定,否则他们无法察觉到厚颜妄徒的吟游表演。
    此能力替代通晓音律(Well-versed)。
剧透 -   :
Blatant Subtlety (Ex): At 2nd level, a brazen deceiver has mastered the art of using magic without being detected. The brazen deceiver gains SpellsongUM as a bonus feat. Observers do not automatically recognize his bardic performances as anything other than ordinary speech or performance. Those specifically looking for abnormal effects must succeed at a Sense Motive check (DC = 10 + half the brazen deceiver’s bard level + the brazen deceiver’s Charisma modifier) to detect his performances. This ability replaces well-versed.
魔君祈唤(Invoke Vyriavaxus,Ex):
    西冠城在阴影诅咒下挣扎了许多年,厚颜妄徒的灵魂内也因此寄居了许多黑暗的碎片。厚颜妄徒将下述法术在指定等级添加进他的已知吟游诗人法术列表。2级时,厚颜妄徒将出血术(Bleed)和疲乏之触(Touch of Fatigue)加入已知0环吟游诗人法术。6级时,厚颜妄徒将黑暗术(Darkness)和黑暗视觉(Darkvision)加入已知2环吟游诗人法术。10级时,他将幽影咒法术(Shadow Conjuration)和暗影步UM(Shadow Step)加入已知4环吟游诗人法术。14级时,他将幽影塑能术(Shadow Evocation)和行影术(Shadow Walk)加入已知5环吟游诗人法术。18级时,他将高等幽影咒法术(Shadow Conjuration,Greater)和高等幽影塑能术(Shadow Evocation,Greater)加入已知6环吟游诗人法术。
    此能力替代多才多艺(Versatile Performance)
剧透 -   :
Invoke Vyriavaxus (Ex): Westcrown suffered under the shadow curse for many years, and a brazen deceiver has a tiny piece of that darkness lodged in his soul; as his skills increase, he learns to command this shadowy power. A brazen deceiver adds the following spells to his bard spells known at the listed class levels. At 2nd level, the brazen deceiver adds bleed and touch of fatigue to his 0-level bard spells known. At 6th level, the brazen deceiver adds darkness and darkvision to his 2nd-level bard spells known. At 10th level, he adds shadow conjuration and shadow stepUM to his 4th-level bard spells known. At 14th level, he adds shadow evocation and shadow walk to his 5th-level bard spells known. At 18th level, he adds greater shadow conjuration and greater shadow evocation to his 6th-level bard spells known. This ability replaces versatile performance.
魔鬼喉舌(Devil’s Tongue,Ex):
    5级时,厚颜妄徒能以令人惊奇的方式欺瞒他人。此能力与博学类似,但作用于唬骗检定而非知识检定。
    此能力替代博学(Lore Master)。
剧透 -   :
Devil’s Tongue (Ex): At 5th level, a brazen deceiver beguiles others with astonishing skill. This functions as the lore master ability, but its effects apply to Bluff checks instead of Knowledge skill checks. This ability replaces lore master.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #16 于: 2018-02-14, 周三 13:32:45 »
花间浪客(Dashing Thief,游荡剑客变体)
DASHING THIEF (SWASHBUCKLER ARCHETYPE)
    花间浪客大胆的盗贼之道建立在他们迅捷的剑舞技艺、缭乱的魅惑之术和蓬勃的内在勇气之上。也许对于其他盗贼来说,在夜间潜入,在没人发现前离开更为明智,但花间浪客习惯于破窗而入,诱惑扈从交出珠宝,再杀出一条去路。盗贼议会的劫掠行动常常派出至少一名花间浪客,一方面他们引人注目的花哨技巧能够掩护其他成员,另一方面他们的战斗技巧在窄街陋巷中也极为致命。议会的绝大部分花间浪客由莎布莉安·米苏拉里亚——依靠她那些来自被她背弃家族的撩人心弦的诡计和数不尽的魅魔奴隶,这名卓尔异端有着丰富的资源来教授她的手下们骗术和特技。
剧透 -   :
The dashing thief relies on swift swordplay, dazzling charm, and spirited courage to commit audacious acts of thievery. Another thief might break into a noble’s house by night, leaving none the wiser, but the dashing thief swings in through a window, charms the noble’s servant into handing over the jewelry, and then duels her way out. Council of Thieves heists often involve at least one dashing thief, as their attention-grabbing antics can provide a distraction for subtler agents, and their combat skills can be vital in tight spots. The majority of the Council’s dashing thieves are personally trained by Sabriune Misraria—between her renounced family’s lust-fueled intrigues and their numerous enslaved succubi, the drow heretic has numerous sources for the tricks and stunts she teaches her agents.
穿窬之盗(Bold Thief,Ex):
    花间浪客总能成功盗取议会的目标,但会是以他们独特的方式。他的大胆特技(Derring-do)和游荡剑客之骄傲(Swashbuckler’s Edge)可以作用于解除装置和巧手,但不能用于飞行和骑术。他将解除装置和巧手加入本职技能,替代飞行和骑术。
    此能力调整了游荡剑客的本职技能和大胆特技、游荡剑客之骄傲的炫技。
剧透 -   :
Bold Thief (Ex): A dashing thief fulfills the Council’s larcenous goals with style. Her derring-do and swashbuckler’s edge deeds apply to Disable Device and Sleight of Hand, but not to Fly and Ride. She adds Disable Device to her list of class skills, but does not have Fly or Ride as class skills. This ability alters the swashbuckler’s class skills and the derring-do and swashbuckler’s edge deeds.
攫金以偿(Thief ’s Confidence,Ex):
    花间浪客将大胆的盗窃行动当作自己炫耀的资本。每当花间浪客使用盗取APG(Steal)战技从一名敌人身上获得价值至少为100*游荡剑客等级GP的物品时,他获得1点时髦值。同一天内,他不能通过盗取同一名敌人来再次获得时髦值。
    此能力调整了游荡剑客的派头(Panache)能力并替代了其从致命一击中获得时髦值的方式。
剧透 -   :
Thief ’s Confidence (Ex): A dashing thief ’s panache is fueled by bold acts of thievery. Whenever a dashing thief uses the stealAPG combat maneuver to steal an object worth at least 100 gp × her class level from an opponent, she regains 1 panache point. She cannot regain panache in this way from a given opponent more than once per day. This ability alters panache and replaces the swashbuckler’s ability to regain panache from a killing blow.
盗贼天赋(Rogue Talents):
    议会的训练方式让花间浪客有机会和他的那些流氓同僚间交流一些秘密技巧。4级以及之后每4级,花间浪客习得一项盗贼天赋,从这些天赋中受益时将他的花间浪客等级当作盗贼等级。12级及之后,每当花间浪客可以习得一项盗贼天赋时,他可以选择习得一项高等盗贼天赋作为替代。
    此能力替代了游荡剑客的奖励专长。
剧透 -   :
Rogue Talents: Council training grants a dashing thief numerous opportunities to learn trade secrets from fellow scoundrels. At 4th level and every 4 levels thereafter, a dashing thief gains a rogue talent, treating her class level as her rogue level when determining the talents’ benefits. Starting at 12th level, the dashing thief can choose advanced rogue talents. This ability replaces the swashbuckler’s bonus feats.
分花拂柳(Dazing Charm Deed,Ex):
    花间浪客可以欺身上前令他的敌人大吃一惊,让他们无法动弹以便越过他们或者逃脱战斗。3级时,当他成功地对一名敌人施展虚招后,他可以消耗1点时髦值,以一个自动动作轻拂之。除非目标通过一次(DC = 10 + 1/2游荡剑客等级+魅力调整值)的意志坚定,否则将晕眩1轮。在一个生物由于分花拂柳而晕眩后,它会在24小时内免疫该能力的效果。一个生物是否能被分花拂柳所影响可由GM根据实际状况判断。总体来说,它总是能对与花间浪客生物类型相同或与之有显著的共同点的目标生效(例如,一名人类花间浪客的分花拂柳可以影响任意的类人生物,或许也能够影响树妖、魔裔,甚至半人马或史芬斯)。
   此能力替代威胁剑舞(Menacing Swordplay)炫技。
剧透 -   :
Dazing Charm Deed (Ex): A dashing thief takes foes aback with her forwardness, shocking them into submission long enough to rush past or stage a getaway. At 3rd level, as a free action when she successfully feints against a foe, she can spend 1 panache point to pull the enemy into a quick kiss (or similar gesture). The target is dazed for 1 round unless it succeeds at a Will save (DC = 10 + half the dashing thief ’s class level + her Charisma modifier). A creature dazed this way is immune to that dashing thief ’s dazing charm deed for 24 hours. Whether or not a creature could potentially be affected by a dazing charm deed is ultimately subject to GM adjudication. As a general rule, however, it works on creatures of the dashing thief ’s creature type, or on those of a different type but who share significant thematic similarities (for example, a human dashing thief could use her dazing charm deed on any humanoid, but also potentially on creatures as diverse as dryads, tieflings, or even centaurs or sphinxes). This ability replaces the menacing swordplay deed.
柳宠花迷(Swaying Charm Deed,Su):
    15级时,花间浪客的诱惑变得难以抗拒,当他成功地施展了分花拂柳后,他可以选择魅惑目标1天(如同魅惑怪物一般)来替代晕眩效果。花间浪客同时只能以这种方式魅惑一个生物,如果他转而魅惑了另一个生物,那么之前生物受到的魅惑效果将立即结束。
    此能力替代炫目防御(Dizzying Defense)炫技。
剧透 -   :
Swaying Charm Deed (Su): A dashing thief eventually becomes truly irresistible. At 15th level, when a dashing thief successfully dazes a creature using her dazing charm deed, she can instead charm the target for 1 day (as per charm monster). Only one creature can be charmed this way at a time; if the dashing thief charms another creature this way, the first charm effect immediately ends. This ability replaces the dizzying defense deed.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #17 于: 2018-02-18, 周日 16:23:32 »
符文法师(RUNESAGE,法师变体)
RUNESAGE (WIZARD ARCHETYPE)
    符文法师专注于使用古老瑟西隆的神秘能量。虽然有时他们会尝试与符文领主一样极端的攫取手段,但通常更倾向于使用更温和的探索方式来获取与瑟西隆神秘能量的共鸣,通过将一颗小型宝石作为他们施法的焦点来维系一种微妙的平衡。符文法师是与瑟西隆魔法取得共鸣的专家。尽管瑟西隆魔法绝大部分奥秘已被埋藏,符文法师们仍对此保有兴趣并持续搜寻着埋藏着瑟西隆魔法奥秘的处所。
剧透 -   :
Runesages draw upon the mystic energies of ancient Thassilon. While they sometimes experiment with the same heinous techniques exploited by the runelords, runesages temper their explorations into classic Thassilonian mysteries with moderation and empathy, maintaining balance by using small gemstones as the foci for their spellcasting. Runesages are experts at identifying spell effects associated with Thassilonian magic. As most of Thassilon’s mysteries remain buried, runesages remain ever curious and continue to seek out new locations that hide secrets caches of Thassilonian magic.
符文专注(Runic Focus,Su):
    符文法师可以利用他在符文方面的学识创造出一颗专注符石,一颗小小的灌注了瑟西隆符文之力的次级宝石,可以调整他操控魔法的能力。这颗符石会像艾恩石一样运作。为了激活一颗专注符石,符文法师必须在他准备每日法术时专注于它。在法术准备完成后,符文法师会将他的符石抛向空中,符石将会围绕他的头顶旋转,直到他再次准备法术。符石视为符文法师的联结物品。
    符文法师不需要选择他专精的奥术学派——每一个符文法师都是全能法师。但是当一个符文法师创造了一颗专注符石时,他必须选择一个瑟西隆魔法学派。当他准备魔法时,在决定他可以准备哪些学派的魔法(包括他可以在自己所专精的学派上每个法术环数获得两个额外的法术位,并且不能准备对立学派的法术)方面,他视为一名选择了符石所联系的瑟西隆学派专精的法师。然而他始终视为一名普通学派的法师,不会因此获得所选学派的学派能力。
    专注符石允许符文法师增强他在对应奥术学派上的施法能力。只要符石处于激活状态,如果对应奥数学派法术的材料成分价值低于10GPX法师等级,符文法师在施展此法术时,可以不需要持有法术的材料成分。如果法术要求超出此价值的材料成分,符文法师仍需要如同正常施法一样持有对应的材料成分。
如同艾恩石一样,专注符石具有24点AC,10点HP和5点硬度。一名符文法师可以免费创造他的第一颗专注符石,若要创造替代的专注符石,则使用法师重新创造一件联结物品时的规则。一旦符文法师创造了一颗新的专注符石,他就可以在准备法术时专注于它来专精于一个新的瑟西隆学派,但这个学派不能是他所专精的上一个瑟西隆学派的对立学派。例如,一个专注符石为死灵学派的符文法师,可以放弃原本专精的学派并专精于一个除了防护和惑控(因为这两者是死灵学派的对立学派)以外的新学派。
    此能力调整了法师的奥术联结(Arcane Bond)能力并替代了奥术学派(Arcane School)能力。
剧透 -   :
Runic Focus (Su): A runesage can use her knowledge of runes to create a runic focus, a small, semiprecious stone engraved with Thassilonian runes that she manipulates to alter her spellcasting abilities. In function, a runic focus behaves like an ioun stone. To activate a runic focus, the runesage must meditate on it as she prepares her spells. Following spell preparation, she tosses the gemstone into the air, after which it orbits around her head. A runic focus remains in orbit until the next time the runesage prepares her spells. A runic focus automatically functions as a
runesage’s bonded object.
A runesage does not have the option to specialize in an arcane school—all runesages must be universalists. However, when a runesage creates a runic focus, she must choose one Thassilonian school of magic (see page 63). When she prepares her spells, she is treated as a Thassilonian magic specialist of her runic focus’s school for the purposes of determining what spells she can prepare (including gaining two additional spell slots per spell level of her school, and being unable to prepare spells from her runic focus’s two opposition schools). She does not gain the corresponding powers of that school, however, and always functions as a universalist wizard in this regard.
A runic focus allows the runesage to augment spells of a single arcane school to which the runic focus is aligned. As long as a runic focus remains activated, the runesage doesn’t require material components for any spell she casts from the runic focus’s aligned arcane school, provided the component’s cost never exceeds 10 gp × the runesage’s caster level. If the spell requires a material component that surpasses the cost limit, the runesage must have the material component on hand to cast the spell, as normal.
A runic focus has an AC of 24, 10 hit points, and hardness 5, as per an ioun stone. While the first runic focus a runesage creates is free, replacement runic foci can be created using the standard rules for replacing a bonded object for a wizard’s arcane bond. When a runesage creates a new runic focus, she can focus it on a different school of Thassilonian magic than her previous focus as long as the new school is not one that was an oppositional school from her previous focus. For example, a runesage with a runic focus on necromancy could abandon that focus and replace it with a new focus on any school other than abjuration and enchantment (as these two schools are opposition schools to Thassilonian necromancy). This ability alters arcane bond and replaces arcane school.

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #18 于: 2018-02-18, 周日 22:15:26 »
盗贼天赋(Rogue Talents):
    议会的训练方式让花间浪客有机会和他的那些流氓同僚间交流一些秘密技巧。4级以及之后每4级,花间浪客习得一项盗贼天赋,从这些天赋中受益时将他的花间浪客等级当作盗贼等级。12级及之后,每当花间浪客可以习得一项盗贼天赋时,他可以选择习得一项高等盗贼天赋作为替代。
    此能力替代了游荡剑客的奖励天赋。

这个是替代奖励专长吧

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Re: 【AG】Advanturer's Guide职业变体
« 回帖 #19 于: 2018-02-18, 周日 22:53:50 »
魔符战士(SIGILUS,魔战士变体)
SIGILUS (MAGUS ARCHETYPE)
    一般来说,密文法师的成员对于物理战斗有些抵触,他们更愿意依靠魔法来解决问题和敌人。许多组织内的保守派对于仰仗武力技巧的成员持有偏见,这些偏见深深伤害了那些结合魔法和战斗,例如奥法骑士和魔战士。但伴随着近来组织惯例的改变,这些条例变得广受欢迎,尤其是魔法方面,已经发展出一套独特的知识系统。
    当一名魔战士加入密文法师时,他可以将古老的瑟西隆魔法的秘密注入他的奥能力池的艺术。这样的成员将会变成一名魔符战士。当他以瑟西隆的古老奥秘驱动魔法技巧,魔符战士在获知符文的学术和哲学方面发力甚少。相对地,他几乎完全专注于符文的实用性技巧。获益于法师和其他更睿智密文法师成员们的发现,魔符战士创造出特殊的符文,允许他在物品间转移法术效果以供来日使用。他的技艺基于符文领主们创立的传统技法,令他们可以将魔法灌注在实体上,但他们并不将魔法注入自己的身体,取而代之魔符战士将魔法灌注在武器之上。相较于学术研究,魔符战士对探索瑟西隆的废墟们更有兴趣,他们在密文法师中常常担任野外工作和发掘遗物。他们与更加学术派的密文法师成员一同工作,有时作为保镖,或是作为管理人员防止有成员透过获得有力的瑟西隆奥秘而取得过大的力量。
剧透 -   :
Traditionally, the Cyphermages have harbored something of a resistance toward physical combat, preferring to rely upon the power of magic to solve problems and defeat foes. Many of the organization’s traditionalists hold prejudices against those who rely upon martial skills, and this prejudice has bled over to those who mix magic with combat, such as eldritch knights and magi. With the organization’s recent change to its traditions, though, its numbers have grown more welcoming of these traditions, and magic in particular, have developed a unique method of incorporating their lore.
When a magus joins the ranks of the Cyphermages, she can learn the art of infusing her arcane pool with the secrets of ancient Thassilonian magic. Such an individual becomes known as a sigilus. While the mysteries of ancient Thassilon drive her spellcraft, the sigilus makes little effort to understand the academic and philosophic aspects of runes. Instead, she focuses almost entirely upon their practical application. A sigilus manipulates the discoveries of wizards and other more sagacious Cyphermages, using those findings to create special sigils that allow her to transfer spell effects into different objects for later use. Her craft builds upon traditions founded by the runelords that allowed them to infuse magic into their flesh, but rather than infusing magic into her body, the sigilus infuses it into a weapon. More interested in the exploration of Thassilonian ruins than academic research, sigiluses serve the Cyphermages by engaging in fieldwork and recovering artifacts. They work alongside more studious Cyphermages, sometimes serving as bodyguards or as regulatory agents who make sure no member gains too much power through the acquisition of potent Thassilonian secrets.
融符魔武(Inscribe Rune,Su):
    2级时,魔符战士习得将瑟西隆符文以魔法的方式铭写在武器上。铭写的符文必须在代表七个瑟西隆魔法学派的符文当中选择。基于魔战士法术的本质,特定的符文(同时代表了特定的魔法学派)更适合被铭写在武器上——代表咒法、塑能、幻术和变形学派的符文是最佳选择,对于魔战士来说,防护、惑控和死灵学派的符文诱惑力则相对较小。铭写一个符文将消耗10分钟时间。
    一旦一件武器被灌注了符文之力,它的使用者将会在使用法术战斗能力时更加熟悉对应学派的法术。使用法术战斗能力施放铭写符文对应学派的法术时,他所承受的攻击简直减少1(至-1),但是当他施展其他学派的法术时,承受的攻击减值将增加2(至-4)。当有一个符文以此法铭写于他的武器上,他在法术战斗时就不能施展该符文对立学派的法术。魔符战士同时只能在一件武器上保持一个符文;一旦一个新的符文被铭写在武器上,之前铭写的符文将会消退。
    此能力替代了法术打击(Spellstrike)。
剧透 -   :
Inscribe Rune (Su): At 2nd level, a sigilus learns how to magically inscribe a Thassilonian rune onto a weapon. The rune to be inscribed must be chosen from the seven runes that symbolize the seven schools of Thassilonian magic (see page 63). Note that due to the nature of magus spells, certain runes (and thus certain schools of magic) are more appropriate for inscription than others—the runes for conjuration, evocation, illusion, and transmutation are the strongest choices, while those for abjuration, enchantment, and necromancy are less enticing. Inscribing a rune takes 10 minutes.
Once a weapon has been infused with a rune, the sigilus becomes more adept at using her spell combat ability with spells of that rune’s school. Her penalty on attack rolls when using spell combat is reduced by 1 (to –1) when she casts a spell from the same school as her inscribed rune, but is increased by 2 (to –4) when she uses spell combat with a spell not from her inscribed rune’s school. As long as she has a rune inscribed on her weapon in this manner, she cannot use spells from that rune’s opposition schools at all with spell combat. The sigilus can maintain only a single inscribed rune on a weapon at any time; if she inscribes a new rune on a weapon, the previously inscribed rune fades. This ability replaces spellstrike.
刻印圣甲(Inscribe Sihedron,Su):
    7级时,魔符战士习得在他穿着的轻型盔甲上铭写西尔符文(代表了七个瑟西隆魔法学派的七芒星)。当他这么做时,他可以在强酸、寒冷、火焰、闪电或音波中选择两项,盔甲将充盈着防御性魔法,各增加5点他所选择的能量抗力,并且在护甲加值将会增加1。(此项加值增加了护甲加值,所以可以和任何魔法轻甲所具有的增强加值叠加。)用这种方法将西尔符文铭写在盔甲上将成为魔符战士准备每日魔法的仪式内容之一——他可以每天铭写一个西尔符文。每天他铭写西尔符文时,他可以选择两项新的能量抗力。
    13级时,铭写符文所赋予的能量抗力将增加为在某一能量类型上10点,在另两个能量类型上格5点,所获得的护甲加值增加至+2。
    西尔符文只能被铭写在轻型盔甲上——就算魔战士之后获得了中型盔甲或重型盔甲擅长,它也不能被铭写在中型或重型盔甲上。
    此能力替代了中型和重型盔甲擅长。
剧透 -   :
Inscribe Sihedron (Su): At 7th level, a sigilus learns to inscribe the Sihedron rune (the seven-pointed star that symbolizes all seven schools of Thassilonian magic) on a suit of light armor she wears. When she does so, her armor becomes physically empowered with defensive magic, granting her energy resistance 5 to two energy types of her choice selected from acid, cold, fire, electricity, or sonic, and increasing the armor’s armor bonus by 1. (Note that this increase is an armor bonus increase, and thus stacks with any enhancement bonus a suit of magic light armor may have.) Inscribing the Sihedron rune in this way becomes part of the sigilus’s spell preparation ritual—she can inscribe a Sihedron rune in this way once per day as a result. Each day she inscribes the Sihedron rune, she can change the two types of energy resistance it grants as she wishes.
At 13th level, an inscribed Sihedron rune grants energy resistance 10 to one energy type and energy resistance 5 to two other energy types, and its armor bonus increases to +2.
A Sihedron rune can be inscribed only on light armor—it cannot be inscribed on medium or heavy armor, even if the magus later gains proficiency with medium or heavy armor. This ability replaces medium armor and heavy armor.