作者 主题: 【CRB+APG】 地精 Goblin  (阅读 18728 次)

副标题: 核心族裔,族裔专长整合

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【CRB+APG】 地精 Goblin
« 于: 2019-08-05, 周一 10:23:51 »
APG族裔专长
地精

对于其他民族依依不舍的繁杂历史,地精们完全没有兴趣。这些小家伙活在当下,比起真实的记录,他们更喜欢夸大的故事。哪怕就几十年前发生的战争,对他们来说可能也像是古老的往事。虽然不被其他种族理解,地精们依然自得其乐。地精的美德是把握眼前、创造力、还有真性情。他们从不担忧自己的旅程会如何结束,而是努力充实自己的生活。他们编织故事,而不拘泥现实。他们身形虽小,但梦想无垠。


    在外人眼中,地精是一群热爱歌曲、火焰、吃些令人作呕的食物,同时痛恨阅读、狗和马的单纯生物——这些描述对于大部分地精都完美符合。不过,地精种群当中已发生了翻天复地的变化,越来越多的地精拒绝遵循这些刻板印象。即使在更好地融入世界的地精当中,也有不少还在一些小的方面沿循旧习,只是程度上更加合乎常理。有些地精还对火有着深深的迷恋,有的能毫不害怕地吃下那些可能会让别人胃里翻江倒海的食物,还有的地精则是积习难改的修补匠,会把同伴们的垃圾当成将来要制作的小装置的材料。
    尽管地精的文化已经彻底分裂,但他们的名声几乎没有改善。因此,那些去大城市旅行的地精经常受到嘲笑,也导致了许多地精需要加倍努力来证明自己的价值。
    如果你想创造一个特立独行,热情洋溢,又欢脱搞怪的角色,那就玩一个地精吧。
剧透 -   :
The convoluted histories other people cling to don’t interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. To tell stories, not nitpick the facts. To be small, but dream big.
Goblins have a reputation as simple creatures who love songs, fire, and eating disgusting things and who hate reading, dogs, and horses—and there are a great many for whom this description fits perfectly. However, great changes have come to goblinkind, and more and more goblins resist conformity to these stereotypes. Even among goblins that are more worldly, many still exemplify their old ways in some small manner, just to a more sensible degree. Some goblins remain deeply fascinated with fire or fearlessly devour a meal that might turn others’ stomachs. Others are endless tinkerers and view their companions’ trash as the components of gadgets yet to be made.
Though goblins’ culture has splintered radically, their reputation has changed little. As such, goblins who travel to larger cities are frequently subjected to derision, and many work twice as hard at proving their worth.
If you want a character who is eccentric, enthusiastic, and fun-loving, you should play a goblin.
你可能会……
• 努力证明自己能在其他文明民族之中占有一席之地,证明的对象甚至可能包括你自己。
• 在危难中咬紧牙关——有时要咬的不仅于此——保护自己和你的朋友。
• 用滑稽行为和恶作剧为他人减轻沉重的情绪负担(自己顺便从中取乐)。

他人可能会……
• 采取措施防止你意外(或者故意)点着太多东西。
• 认为你不会——或者不肯——阅读。
• 好奇你是怎么在你的族裔那些典型的口味偏好、鲁莽行径和玩火爱好中存活下来的。
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You Might...
• Strive to prove that you have a place among other civilized peoples, perhaps even to yourself.
• Fight tooth and nail—sometimes literally—to protect yourself and your friends from danger.
• Lighten the heavy emotional burdens others carry (and amuse yourself) with antics and pranks.
Others Probably...
• Work to ensure you don’t accidentally (or intentionally) set too many things on fire.
• Assume you can’t—or won’t—read.
• Wonder how you survive given your ancestry’s typical gastronomic choices, reckless behavior, and love of fire.

外貌描述
   地精是矮小的类人生物,躯干臃肿,四肢纤细,脑袋大得过分,长着一对招风大耳,外加圆溜溜的红眼睛。他们的肤色包括了绿色、灰色和蓝色,常常带有伤疤、疥疮和皮疹。地精一般高3英尺。大多数秃顶,毛发稀少或者完全没有。他们锯齿般的牙齿会不断脱落并再次长出来,而快速的新陈代谢让他们吃个不停,还经常打盹。地精中的变异也比其他族裔常见,地精们往往把特别明显的突变当成力量和财富的迹象。
   地精3岁达到青春期,接着在4或5年后成年。地精的寿命可达到50年或更长,但如果没有人保护他们免遭外敌和同胞的伤害,很少有地精能活过20岁。
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Physical Description
Goblins are stumpy humanoids with large bodies, scrawny limbs, and massively oversized heads with large ears and beady red eyes. Their skin ranges from green to gray to blue, and they often bear scars, boils, and rashes. Goblins average 3 feet tall. Most are bald, with little or no body hair. Their jagged teeth fall out and regrow constantly, and their fast metabolism means they eat constantly and nap frequently. Mutations are also more common among goblins than other peoples, and goblins usually view particularly salient mutations as a sign of power or fortune.
Goblins reach adolescence by the age of 3 and adulthood 4 or 5 years later. Goblins can live 50 years or more, but without anyone to protect them from each other or themselves, few live past 20 years of age.

社会
   地精倾向于聚集在强大的领袖身边,结成小型部落。这些部落人数很少超过一百,因为部落越大,领袖想维持纪律就越费劲——这是个众所周知的艰难任务。随着内海地区涌现出新的威胁,许多部落长老已经放弃了鲁莽的行事方式,希望能建立联盟,好让人民有更大的机会生存下去。对于地精而言,玩乐和创造比生产和学习更加重要,他们的营地总是充斥着歌声和欢笑。
   地精们会和盟友亲密合作,凶猛地捍卫那些曾保护过他们,或愿意倾听他们心声的人。出于自我保护,地精往往会猜测那些常被他们俗称“长腿怪(Longshanks)”的高个种族不会善待他们。学会信任长腿怪对地精来说很困难,甚至只有在最近这几年,他们才会考虑这种同伴关系。不过,他们作为一个民族的态度正在飞快转变,而他们短暂的寿命和糟糕的记忆也在帮他们迅速适应这一切。
剧透 -   :
Society
Goblins tend to flock to strong leaders, forming small tribes. These tribes rarely number more than a hundred, though the larger a tribe is, the more diligent the leader must be to keep order—a notoriously difficult task. As new threats rise across the Inner Sea region, many tribal elders have put aside their reckless ways in the hope of forging alliances that offer their people a greater chance at survival. Play and creativity matter more to goblins than productivity or study, and their encampments erupt with songs and laughter.
Goblins bond closely with their allies, fiercely protecting those companions who have protected them or offered a sympathetic ear. Goblins tend to assume for their own protection that members of taller ancestries, which goblins often refer to colloquially as “longshanks,” won’t treat them kindly. Learning to trust longshanks is difficult for a goblin, and it’s been only in recent years that such a partnership has even been an option. However, their attitude as a people is changing rapidly, and their short lifespans and poor memories help them adapt quickly.

阵营与宗教
即使是心怀善意的地精,也很难做到恪守规则,这意味着他们很少隶属守序阵营。大多数地精冒险者的阵营是混乱中立或混乱善良。有组织的信仰也会让地精一头雾水,他们中的大多数宁愿选择自己的神祇,挑选强大的怪物、自然奇观、或是能让他们心驰神往的任何东西来信仰。长腿怪可能会在神学体系上大书特书,而对地精来说,只要你愿意,什么东西都能被当成神。不过,和其他种族待久了,地精也可能会接受他们的一些信仰,有很多地精冒险者就信仰了凯登•凯林。
剧透 -   :
Alignment and Religion
Even well-intentioned goblins have trouble following the rules, meaning they’re rarely lawful. Most goblin adventurers are chaotic neutral or chaotic good. Organized worship confounds goblins, and most of them would rather pick their own deities, choosing powerful monsters, natural wonders, or anything else they find fascinating. Longshanks might have books upon books about the structures of divinity, but to a goblin, anything can be a god if you want it to. Goblins who spend time around people of other ancestries might adopt some of their beliefs, though, and many goblin adventurers adopt the worship of Cayden Cailean.

名字
地精取的名字都很简单。一个好名字应该容易发音,短到足够一口气喊完,还要听起来有范儿。取名者经常挑选一个跟他喜欢的某件东西名字押韵的词,这样写起歌来会容易些。在地精文化中,没有任何关于命名的真正传统,所以当地精孩童们岁数大到能做些近似交谈的事情时,往往就会给自己取名字了。
剧透 -   :
Names
Goblins keep their names simple. A good name should be easy to pronounce, short enough to shout without getting winded, and taste good to say. The namer often picks a word that rhymes with something they like so that writing songs is easier. Since there aren’t any real traditions regarding naming in goblin culture, children often name themselves once they’re old enough to do something resembling talking.
范例名(不翻译了,感受下地精名的原汁原味)
Ak, Bokker, Frum, Guzmuk, Krobby, Loohi, Mazmord, Neeka, Omgot, Ranzak, Rickle, Tup, Wakla, Yonk, Zibini


引用
生命值 6
体型 小型
速度 25英尺
属性加成 敏捷、魅力、任选
属性缺陷 感知
语言 通用语、地精语、数量等于智力调整值(若为正值)的额外语言,从以下语言中选择:龙语、矮人语、豺狼人语、侏儒语、半身人语、兽人语、其他有机会接触的语言(比如你所在地区通行的语言)。
特征 地精,类人生物
黑暗视觉Darkvision 在黑暗和昏暗光照下,你可以像在明亮光照下一样视物,但你在黑暗中的视觉只有黑白色。
剧透 -   :
Hit Points
6
Size
Small
Speed
25 feet
Ability Boosts
Dexterity
Charisma
Free
Ability Flaw
Wisdom
Languages
Common
Goblin
Additional languages equal to your Intelligence modifier (if it’s positive). Choose from Draconic, Dwarven, Gnoll, Gnomish, Halfling, Orcish, and any other languages to which you have access (such as the languages prevalent in your region).
Traits
Goblin
Humanoid
Darkvision
You can see in darkness and dim light just as well as you can see in bright light, though your vision in darkness is in black and white.


地精遗传
地精有着各种各样的生理差异,不同部落出身的地精之间尤其如此,他们往往只有在危险的“实验”过程中,才会发现这些差异。1级时,从以下地精遗传中选取一项。
剧透 -   :
Goblin Heritages
Goblins, especially those of different tribes, have all sorts of physiological differences, which they often discover only through hazardous “experiments.” Choose one of the following goblin heritages at 1st level.

焦皮地精  Charhide Goblin
你的祖先总是与火关系密切,还长着能抵抗灼烧的厚厚皮肤。你获得等于你等级一半的火焰抗性(最低1点)。你还更容易扑灭身上的火焰。你用于移除持续性火焰伤害的纯检定(flat check)DC为10而非15,如果有其他生物用特别合适的行动帮助你,该DC降低到5。
剧透 -   :
Charhide Goblin
Your ancestors have always had a connection to fire and a thicker skin, which allows you to resist burning. You gain fire resistance equal to half your level (minimum 1). You can also recover from being on fire more easily. Your flat check to remove persistent fire damage is DC 10 instead of DC 15, which is reduced to DC 5 if another creature uses a particularly appropriate action to help.

铁胃地精  Irongut Goblin
大多数人认为已腐烂的食物,你都可以用来充饥。在聚居地时,只要能轻松弄到垃圾,你就可以靠劣质食品维持生计,而不需要采取“谋生”(Subsist)这项休整期行动。你在处于恶心(sickened)状态时,也能够进食和饮水。
   你在对抗苦难(afflictions)、对抗恶心状态、移除恶心状态的豁免检定上获得+2环境加值。当你在应用此加值的强韧豁免检定中获得“成功”时,改为获得“大成功”。以上好处只对你食入的东西造成的苦难或状态生效。
剧透 -   :
Irongut Goblin
You can subsist on food that most folks would consider spoiled. You can keep yourself fed with poor meals in a settlement as long as garbage is readily available, without using the Subsist downtime activity. You can eat and drink things when you are sickened.
You gain a +2 circumstance bonus to saving throws against afflictions, against gaining the sickened condition, and to remove the sickened condition. When you roll a success on a Fortitude save affected by this bonus, you get a critical success instead. All these benefits apply only when the affliction or condition resulted from something you ingested.

刃齿地精  Razortooth Goblin
你的家族的牙齿是种强力武器。你获得可造成1d6点穿刺伤害的非武装攻击“颚咬”(jaws)。你的颚咬属于格斗(brawling)武器组,并且具有娴熟(finesse)和非武装(unarmed)特征。
剧透 -   :
Razortooth Goblin
Your family’s teeth are formidable weapons. You gain a jaws unarmed attack that deals 1d6 piercing damage. Your jaws are in the brawling group and have the finesse and unarmed traits.

雪地精  Snow Goblin
你适应了寒冷土地上的生活,拥有天蓝色到海蓝色之间的肤色,而且毛发也是蓝色的。你获得等于你等级一半的寒冷抗性(最低1点)。你将环境造成的寒冷效果视为在严重程度上低一级(极寒incredible cold视为酷寒extreme cold,酷寒视为严寒severe cold,以此类推)。
剧透 -   :
Snow Goblin
You are acclimated to living in frigid lands and have skin ranging from sky blue to navy in color, as well as blue fur. You gain cold resistance equal to half your level (minimum 1). You treat environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).

顽强地精  Unbreakable Goblin
由于特别厚的头骨、软骨、或其他利弊共存的情况,你可以很容易地恢复伤势。你从族裔获得的生命值为10点而非6点。当你坠落时,你受到的坠落伤害会被降低,如同你的坠落距离只有原本的一半。
剧透 -   :
Unbreakable Goblin
You’re able to bounce back from injuries easily due to an exceptionally thick skull, cartilaginous bones, or some other mixed blessing. You gain 10 Hit Points from your ancestry instead of 6. When you fall, reduce the falling damage you take as though you had fallen half the distance.


族裔专长  Ancestry Feats
1级时,你获得一项族裔专长。之后每4个等级(5、7、9、13、17级)再获得一项族裔专长。身为地精,你可以从以下族裔专长中进行选择。
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Ancestry Feats
At 1st level, you gain one ancestry feat, and you gain an additional ancestry feat every 4 levels thereafter (at 5th, 9th, 13th, and 17th level). As a goblin, you can select from the following ancestry feats.

                          1级                         

烧光!  BURN IT!     专长❶
【地精】
火焰让你着迷。你造成火焰伤害的法术和炼金物品的伤害获得状况加值(status bonus),数额等于法术等级的一半,或物品等级的四分之一(最低1点)。你造成的持续性火焰伤害也会获得+1状况加值
剧透 -   :
BURN IT!  FEAT 1
GOBLIN
Fire fascinates you. Your spells and alchemical items that deal fire damage gain a status bonus to damage equal to half the spell’s level or one-quarter the item’s level (minimum 1). You also gain a +1 status bonus to any persistent fire damage you deal.

城镇拾荒者  CITY SCAVENGER   专长❶
【地精】
你知道最珍贵的财宝往往看起来像是破烂,对于那些丢弃品相完美的废品的人,你嗤之以鼻。你在谋生时的检定上获得+1环境加值,并且在聚居地你可以使用社群(Society)或生存(Survival)技能来谋生
   当你在城市中谋生时,你还会收集那些愚蠢的长脚怪扔掉的有价值的垃圾。你可以在谋生的同时,使用社群生存技能赚钱(Earn Income),而无需花费额外的休整期天数。你在该检定上还会获得+1环境加值。
   特殊:若你具有铁胃地精遗传,上述加值提高为+2。
剧透 -   :
CITY SCAVENGER FEAT 1
GOBLIN
You know that the greatest treasures often look like refuse, and you scoff at those who throw away perfectly good scraps. You gain a +1 circumstance bonus to checks to Subsist, and you can use Society or Survival when you Subsist in a settlement.
When you Subsist in a city, you also gather valuable junk that silly longshanks threw away. You can Earn Income using Society or Survival in the same time as you Subsist, without spending any additional days of downtime. You also gain a +1 circumstance bonus to this check.
Special If you have the irongut goblin heritage, increase the bonuses to +2.

地精学识  GOBLIN LORE   专长❶
【地精】
你从自己的地精社区那里知晓了各种技术和故事。你在自然(Nature)和隐匿(Stealth)上获得受训熟练度。若你会在其中一个技能上自动受训(例如背景或职业的效果),改为让由你自选的另一个技能受训。你还会在地精(Goblin)学识上受训
剧透 -   :
GOBLIN LORE  FEAT 1
GOBLIN
You’ve picked up skills and tales from your goblin community. You gain the trained proficiency rank in Nature and Stealth. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice. You also become trained in Goblin Lore.

地精快步  GOBLIN SCUTTLE [[R]] 专长❶
【地精】
触发   盟友在邻接你的格子结束一个移动行动。
 你利用盟友的移动来调整自己的位置。你使用跨步(Step)。
剧透 -   :
GOBLIN SCUTTLE    FEAT 1
GOBLIN
Trigger An ally ends a move action adjacent to you.
You take advantage of your ally’s movement to adjust your position. You Step.

地精小调  GOBLIN SONG  [[A]] 专长❶
【地精】
你唱着烦人的地精歌曲,用傻气而重复的歌词让你的敌人分心。你尝试表演(Performance)检定,对抗30英尺内单个敌人的意志豁免DC。这个行动具有正常表演检定的全部特征和限制。
   若你在表演上有专家熟练度,你可以影响范围内的至多两个目标,大师熟练度可影响四个目标,传奇熟练度八个目标。
大成功 目标的察觉(Perception)检定和意志豁免受到-1状况减值(status penalty),持续1分钟。
成功 目标的察觉检定和意志豁免受到-1状况减值,持续1轮。
大失败 目标在1小时内暂时免疫地精小调。
剧透 -   :
GOBLIN SONG   FEAT 1
GOBLIN
You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check.
You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency.
Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour.

地精武器熟稔  GOBLIN WEAPON FAMILIARITY   专长❶
【地精】
尽管他人可能不屑一顾,但你知道你的族人用的武器既锋利又有效。你在屠狗刃(dogslicer)和剁马刀(horsechopper)上受训
   此外,你可以使用所有罕见地精武器。在判断你的熟练度时,军用地精武器视为简易武器,进阶地精武器视为军用武器。
剧透 -   :
GOBLIN WEAPON FAMILIARITY  FEAT 1
GOBLIN
Others might look upon them with disdain, but you know that the weapons of your people are as effective as they are sharp. You are trained with the dogslicer and horsechopper.
In addition, you gain access to all uncommon goblin weapons. For the purpose of determining your proficiency, martial goblin weapons are simple weapons and advanced goblin weapons are martial weapons.

废品修补匠  JUNK TINKER   专长❶
【地精】
哪怕是扭曲变形或者生锈的废料,你也能用来做成有用的工具。当使用手艺(Crafting)技能来制造(Craft)时,你可以用废品做出0级物品,包括武器,但不能是防具。这会使制造价格降低到正常的四分之一,但只能造出简陋物品(shoddy items)。简陋物品通常会造成减值,但你在使用自己造的简陋物品时,不需要承受相应减值。
你还可以在制造任何物品时,掺杂废品来节约成本。这会为物品的制造价格提供折扣,视为你花了额外1天工期来降低价格,但该物品可被明显看出是由废品制成的。GM可以考虑让该物品的售出价格根据购买者的品味而受到影响。
剧透 -   :
JUNK TINKER FEAT 1
GOBLIN
You can make useful tools out of even twisted or rusted scraps. When using the Crafting skill to Craft, you can make level 0 items, including weapons but not armor, out of junk. This reduces the Price to one-quarter the usual amount but always results in a shoddy item. Shoddy items normally give a penalty, but you don’t take this penalty when using shoddy items you made.
You can also incorporate junk to save money while you Craft any item. This grants you a discount on the item as if you had spent 1 additional day working to reduce the cost, but the item is obviously made of junk. At the GM’s discretion, this might affect the item’s resale value depending on the buyer’s tastes.

蛮兽骑手  ROUGH RIDER   专长❶
【地精】
你特别擅长骑乘传统的地精坐骑。你获得骑乘(Ride)专长,且不需要符合先决条件。在对作为坐骑的地精犬或狼使用指挥动物(Command an Animal)时,你的自然检定获得+1环境加值。你可以选择狼作为你的动物伙伴,即使你在正常情况下需要选择有特殊能力“坐骑”(mount)的动物伙伴,比如神卫(champion)的坐骑盟友(steed ally)。
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ROUGH RIDER FEAT 1
GOBLIN
You are especially good at riding traditional goblin mounts. You gain the Ride feat, even if you don’t meet the prerequisites. You gain a +1 circumstance bonus to Nature checks to use Command an Animal on a goblin dog or wolf mount. You can always select a wolf as your animal companion, even if you would usually select an animal companion with the mount special ability, such as for a champion’s steed ally.

鬼鬼祟祟  VERY SNEAKY   专长❶
【地精】
那些高个种族很少留意自己脚下的阴影,而你充分利用了这一点。你在采取潜行(Sneak)行动时,速度提高5英尺,最高不超过你的基础速度。
   此外,当你持续采取潜行行动且隐匿检定成功时,就算潜行行动结束时你没有掩蔽(cover)、强化掩蔽(greater cover)或隐蔽(concealed),只要你在回合结束时有掩蔽强化掩蔽隐蔽,你就不会获得显露(observed)状态。
剧透 -   :
VERY SNEAKY  FEAT 1
GOBLIN
Taller folk rarely pay attention to the shadows at their feet, and you take full advantage of this. You can move 5 feet farther when you take the Sneak action, up to your Speed.
In addition, as long as you continue to use Sneak actions and succeed at your Stealth check, you don’t become observed if you don’t have cover or greater cover and aren’t concealed at the end of the Sneak action, as long as you have cover or greater cover or are concealed at the end of your turn.

                          5级                         

地精武器狂热  GOBLIN WEAPON FRENZY   专长❺
【地精】
先决条件 地精武器熟稔
你知道如何运用族人的凶残武器。每当你用地精武器造成重击时,可采用该武器的重击专精(critical specialization)效果。
剧透 -   :
GOBLIN WEAPON FRENZY  FEAT 5
GOBLIN
Prerequisites Goblin Weapon Familiarity
You know how to wield your people’s vicious weapons. Whenever you score a critical hit using a goblin weapon, you apply the weapon’s critical specialization effect.

                          9级                         

洞穴攀爬者  CAVE CLIMBER   专长❾
【地精】
在洞窟中爬行多年之后,你可以轻松在任何地方攀爬。你获得10英尺攀爬速度。
剧透 -   :
CAVE CLIMBER  FEAT 9
GOBLIN
After years of crawling and climbing through caverns, you can climb easily anywhere you go. You gain a climb Speed of 10 feet.

轻巧快步  SKITTERING SCUTTLE   专长❾
【地精】
先决条件 地精快步
你在盟友身边能够更迅速、距离更远地快步移动。当你施展地精快步时,作为跨步的替代,你能够以一半的速度行进(Stride)。
剧透 -   :
SKITTERING SCUTTLE  FEAT 9
GOBLIN
Prerequisites Goblin Scuttle
You can scuttle farther and faster when maneuvering alongside allies. When you use Goblin Scuttle, you can Stride up to half your Speed instead of Stepping.

                          13级                         

地精武器专家  GOBLIN WEAPON EXPERTISE   专长⓭
【地精】
先决条件 地精武器熟稔
你的地精出身与职业训练相辅相成,使你在地精武器上展现出杰出的技艺。每当你获得一项为某些武器提供专家或更高熟练度的职业特性时,你也会在屠狗刃剁马刀、以及所有你已受训的地精武器上获得同等的熟练度。
剧透 -   :
GOBLIN WEAPON EXPERTISE  FEAT 13
GOBLIN
Prerequisites Goblin Weapon Familiarity
Your goblin affinity blends with your class training, granting you great skill with goblin weapons. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the dogslicer, horsechopper, and all goblin weapons in which you are trained.

鬼祟至极  VERY, VERY SNEAKY   专长⓭
【地精】
先决条件 鬼鬼祟祟
你在采取潜行行动时,能够以基础速度移动,你在躲藏(Hide)或潜行时不再需要有掩蔽强化掩蔽隐蔽
剧透 -   :
VERY, VERY SNEAKY  FEAT 13
GOBLIN
Prerequisites Very Sneaky
You can move up to your Speed when you use the Sneak action, and you no longer need to have cover or greater cover or be concealed to Hide or Sneak.

引用
地精冒险者
某种程度上来说,几乎每个地精都是运用技巧和智慧,险中求生的冒险者。地精生来就爱探索和寻觅财宝,但也有些地精会凭自己的意愿成为真正的冒险者,这往往发生在他们与同伴或部落分离之后。
   地精一般拥有杂耍艺人罪犯艺人角斗士猎人街巷流浪儿背景。你可以考虑玩一个炼金术士或者吟游诗人,因为许多地精都热爱火焰和歌曲。作为斗志旺盛的逆境求生者,地精常常成为在阴影中疾奔的游荡者,不过,与生俱来的不俗魅力也会吸引他们踏上术士之类魔法职业的道路。
剧透 -   :
GOBLIN ADVENTURERS
To some degree, almost every goblin is an adventurer, surviving life on the edge using skill and wits. Goblins explore and hunt for treasures by nature, though some become true adventurersin their own rights, often after being separated from their group or tribe.
Goblins often have the acrobat, criminal, entertainer, gladiator, hunter, and street urchin backgrounds. Consider playing an alchemist, since many goblins love fire, or a bard, since many goblins love songs. As scrappy survivors, goblins are often rogues who dart about the shadows, though their inherently charismatic nature also draws them to the pursuit of magical classes such as sorcerer.
« 上次编辑: 2020-07-30, 周四 20:59:27 由 默 ’S’ oul-del »

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Re: 【CRB】 第二章 - 地精 Goblin
« 回帖 #1 于: 2019-08-08, 周四 09:06:19 »
雪地精  Snow Goblin怎么蓝了?

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【CRB】 第二章 - 地精 Goblin
« 回帖 #2 于: 2019-08-08, 周四 15:58:26 »
随着内海地区涌现出新的威胁
——————————————
我猜这个“新的威胁”是守序邪恶阵营的 :em001

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Re: 【CRB】 第二章 - 地精 Goblin
« 回帖 #3 于: 2019-08-08, 周四 19:02:27 »
我猜是刚刚一拳锤爆终焉之墙,把这里的骑士们从一个国家揍成一个终焉之墙骑士团,从绞首塔的禁锢中脱困的巫妖王,默语暴君,在乌斯塔拉夫不可提起名字之人,塔·巴冯 :em011
庆贺吧!为新的世界Boss的重出献上欢呼。


剧透 -   :
翻开内海世界指南
剧透 -   :
引用
当奥罗登之盾重组将真正消灭默语暴君
奥罗登之盾的最后一块碎片在默语暴君手中
剧透 -   :
虽然是二版的世界boss,但却早已经被一版的世设安排的明明白白


比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡连结

思亘七险,点落九宫,神游八极,纵横十方

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Re: 【CRB】 第二章 - 地精 Goblin
« 回帖 #4 于: 2019-08-08, 周四 23:56:59 »
怎么想都应该是魅力减值 感知加值才对啊……
地精现在居然是最好用的术士种族……

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Re: 【CRB】 第二章 - 地精 Goblin
« 回帖 #5 于: 2019-08-09, 周五 14:36:43 »
怎么想都应该是魅力减值 感知加值才对啊……
地精现在居然是最好用的术士种族……
P子吉详物怎么可能低魅力 :em001

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【CRB】 第二章 - 地精 Goblin
« 回帖 #6 于: 2019-09-03, 周二 11:34:42 »
目录精灵的链接错了,跳到地精这里了

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Re: 【CRB】 第二章 - 地精 Goblin
« 回帖 #7 于: 2019-10-18, 周五 22:33:17 »
发现PF wiki更新了……涅玛萨斯和奈多之间的眩心山脉,新成立了一个信仰哈特加殊(Hadregash),守序邪恶的地精国家……2版涅玛萨斯压力很大啊 :em006

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【APG】 第一章 - 地精族裔专长 Goblin Ancestry Feats
« 回帖 #8 于: 2020-07-30, 周四 19:23:16 »
特别柔软  EXTRA SQUISHY     专长❶
【地精】
先决条件 顽强地精遗传
你柔韧的身体让你更容易挤入狭窄的空间,也让敌人更加难以强行移动你。你在特技 上获得受训熟练度。若你会在特技上自动受训(例如背景或职业的效果),改为让由你自选的另一个技能受训。在挤入空间(Squeeze)时,若你的检定成功,改为获得大成功。你在狭窄空间内对抗推离(Shove)或其他会令你移出占据空间的尝试时,强韧或反射DC获得+4环境加值。
剧透 -   :
EXTRA SQUISHY  FEAT 1
GOBLIN
Prerequisites unbreakable goblin heritage
Your rubbery physique makes it easier for you to wedge yourself into tight spaces and more difficult for your enemies to dislodge you. You become trained in Acrobatics. If you would automatically become trained in Acrobatics (from your background or class, for example), you instead become trained in a skill of your choice. If you roll a success to Squeeze, you get a critical success instead. While you’re Squeezing, you gain a +4 circumstance bonus to your Fortitude or Reflex DCs against attempts to Shove you or otherwise move you from your space.

神经兮兮  TWITCHY   专长❶
【地精】
你生来多疑,充满戒心,尤其是在怀疑别人打算引你进入埋伏时。你对抗险情(hazards)的AC和豁免,以及所有先攻检定获得+1环境加值。若有至少一个对手使用欺骗或交涉决定先攻,此专长为你的先攻检定提供的加值提高到+4。
剧透 -   :
TWITCHY  FEAT 1
GOBLIN
You are naturally suspicious and wary of danger, especially when you suspect someone might be leading you into an ambush. You gain a +1 circumstance bonus to AC and saves against hazards, and to all of your initiative rolls. If at least one of your opponents is using Deception or Diplomacy to determine their initiative, your bonus to initiative from this feat increases to +4.


碎膝  KNEECAP  [[A]] 专长❺
【地精】
你对敌人的膝盖、胫骨、或者其他你够得着的脆弱部位施以充满痛苦的猛击。用你的一件近战武器或近战非武装攻击进行一次打击(Strike)。这次攻击不造成伤害。若命中,目标将在速度上承受-10英尺状况减值(status penalty),重击则造成-15英尺状态减值。只有在目标拥有陆地速度,并且依靠腿或其他可作为目标的附肢来使用其陆地速度时,才可应用该减值。和所有对速度的减值一样,它无法将生物的速度降低到5英尺以下。
根据PFS可用资源说明,此专长造成的速度减值持续时间为1轮。
剧透 -   :
KNEECAP  FEAT 5
GOBLIN
You deliver a punishing blow to an enemy’s knee, shin, or other vulnerable anatomy within your reach. Make a Strike with one of your melee weapons or melee unarmed attacks. This attack doesn’t deal damage. On a hit, the target takes a –10-foot status penalty to its Speed or a –15-foot status penalty on a critical hit. This penalty applies only if the target has a land Speed and depends on legs or other targetable appendages to use its land Speed. As with all penalties to Speed, this can’t reduce a creature’s Speed below 5 feet.

大嗓门  LOUD SINGER  专长❺
【地精】
保持音准、适宜的气息控制、熟记歌词,这些的重要程度都比不上衡量一个好歌手的真正标准:音量!你的地精小调(Goblin Song)范围提高到60英尺,且你施展该能力时可额外以一个敌人为目标。
剧透 -   :
LOUD SINGER  FEAT 5
GOBLIN
Prerequisites Goblin Song
Staying on pitch, proper breath control, and remembering the words are all less important than the real measure of a good singer: volume! The range of your Goblin Song is increased to 60 feet, and you can target one additional enemy when you use it.

破坏狂  VANDAL  专长❺
【地精】
你懂得打碎和拆解东西的诀窍。把它们拼回去这一步就太无聊了,所以你基本上不操心。你在盗术(Thievery)上获得受训熟练度。若你会在盗术上自动受训(例如背景或职业的效果),改为让由你自选的另一个技能受训。此外,每当你的打击(Strike)击中陷阱或无主物品(unattended object)时,可以忽略其5点硬度
剧透 -   :
VANDAL  FEAT 5
GOBLIN
You have a knack for breaking and dismantling things. Putting them back together is the boring part, so you largely don’t bother with that. You become trained in Thievery. If you would automatically become trained in Thievery (from your background or class, for example), you instead become trained in a skill of your choice. In addition, whenever you hit with a Strike against a trap or an unattended object, you ignore the first 5 points of the object’s Hardness.

紧附  CLING  [[A]] 专长❾
【地精】
需求 你的上一个动作是一次成功的打击
你挂在敌人身上,不断折腾直到对方屈服。如果你的目标在你挂在身上时移动,你可以选择跟着他一起移动。如果你选择不一起移动、或者你的下个回合开始、又或者目标逃脱(Escape)了,都会使目标被释放。尝试逃脱你的紧附遵循逃脱的规则,但使用的是你的特技DC,且终止的是紧附,而非逃脱行动正常情况下可终止的状态。
特殊 如果你发动打击时用的是牙,或类似的可以用来挂在目标身上的非武装攻击,那么采取此行动时就可以不需要空手。由GM判断哪种非武装攻击可用。以这种方式悬挂时,你将无法使用该非武装攻击。
剧透 -   :
CLING   FEAT 9
GOBLIN
Requirements Your last action was a successful Strike.
You hang onto a foe to harry them into submission. If your target moves while you’re hanging onto it, you can choose to move with the target. The target is released if you choose not to move with it, at the start of your next turn, or if the target Escapes. Attempts to Escape from a Cling follow the rules for Escape, but use your Acrobatics DC and end the Cling instead of the conditions normally ended by the Escape action.
Special You can use this action without a free hand if your preceding Strike was made with your jaws or a similar unarmed attack you could use to hang on. The GM determines which unarmed attacks apply. Hanging on in this way prevents you from using that unarmed attack.

侥幸活命  RECKLESS ABANDON  [[F]] 专长⑰
【幸运】【地精】
频率 每天一次
尽管生命中充满了有待商榷的决定,但你依然生存了下来,似乎有一种难以解释的运气让你避免了承受自己行为的后果。在你回合的剩余时间里,若你对抗有害效果的豁免检定失败或大失败,改为获得成功。不仅如此,本回合将对你造成伤害的敌人和险情的伤害检定结果只会是最低值。
这些好处只对完全在你启动侥幸活命的回合内出现的有害效果生效,比如跑过一堵虹光法墙(prismatic wall)。在你的回合前受到的持续伤害和状态照常继续,而且一旦你的回合结束,就要承受任何仍在威胁你的危险的全部后果。
剧透 -   :
RECKLESS ABANDON  FEAT 17
FORTUNE GOBLIN
Frequency once per day
Despite a lifetime filled with questionable decisions, you’ve managed to survive, as though you have uncanny luck that lets you avoid the consequences of your own actions. For the remainder of your turn, if you roll a failure or critical failure on a saving throw against a harmful effect, you get a success instead. Further, enemies and hazards that would damage you this turn roll the minimum possible damage.
These benefits apply only to harmful effects incurred entirely during your turn in which you activate Reckless Abandon, such as running through a prismatic wall. Persistent damage and conditions that were applied prior to your turn proceed normally, and as soon as your turn ends you are subject to the full consequences of any dangers still threatening you.
« 上次编辑: 2021-10-29, 周五 13:54:18 由 原子能青蛙 »

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Re: 【CRB】 第二章 - 地精 Goblin
« 回帖 #9 于: 2020-07-30, 周四 19:48:12 »
EXTRA SQUISHY可以译作特别柔软吧

黏黏糊糊感觉这地精好糟糕啊 :em032

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due