作者 主题: [Bestiary]克苏鲁系列:伊斯人(Yithian)  (阅读 22896 次)

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[Bestiary]克苏鲁系列:伊斯人(Yithian)
« 于: 2012-10-01, 周一 04:56:00 »
Yithian
伊斯人
这个锥型身躯的奇异的生物顶着四条触手,它们末端分别是一对钳子,一束管状物,以及一只灵活的、球状的脑袋。

伊斯人 挑战等级9
XP 6,400
守序中立大型异怪
先攻+1;全域视野,盲视60英尺,黑暗视觉60英尺;察觉+23

DEFENSE
防御能力


防御等级23,接触10,措手不及22(+1敏捷,+13天生,-1体型)
生命值105(14d8+42);快速医疗5
强韧+9,反射+5,意志+15
伤害减免10/魔法;抗力:酸10,冷10,火10

OFFENSE
攻击能力


速度20英尺,攀爬10英尺
近战2钳子+15(2d8+9/x3)
占据10英尺;触及10英尺
特殊攻击:失忆,致命之钳,精神交换
类法术能力:(施法者等级15;专注+19)
随意——星界投射(仅限自身),侦测思想(DC16),怪物定身术(DC19),篡改记忆(DC18)

STATISTICS
属性


力量22,敏捷13,体质17,智力24,感知19,魅力18
基础攻击+10;CMB+17;CMD28
专长:警觉,寓守于攻,高等护命,强化高等坚韧,精通钢铁意志,钢铁意志,暴击
技能:攀爬+14,交涉+18,医疗+18,知识(神秘,工程学,地理,历史,位面)+24,语言学+24,感知+25,察言观色+22,使用魔法装置+18
语言:邪灵语,通用语,伊斯语,任意另外20种语言;心灵感应100英尺。
特殊:学者

SPECIAL ABILITIES
特殊能力

 
失忆(Su)
每天一次,以一个标准动作伊斯人可以抹除一个它能够进行心灵感应的生物的记忆。该生物可以通过一个DC21的意志检定以抵抗此效果。如果该生物在检定中失败,那么他会在意志检定和所有技能检定投骰上承受-4惩罚,并且还会丧失伊斯人希望抹去的记忆片段。一个医疗术或一个完全恢复术可以解除该状态。这是一个影响心灵的能力,这个能力的豁免DC基于魅力。
 
致命之钳(Ex)
伊斯人总是可以将自己的1-1/2倍力量调整值来决定钳子攻击的伤害,并且在重击时造成3倍伤害。钳子属于伊斯人的基本攻击。
 
精神交换(Su)
通过一个整轮动作,伊斯人可以将自己的精神和另一个伊斯人可以通过心灵感应沟通的生物进行交换。本能力类似于法术“魔魂壶”,不同点是精神只会在两个躯体间进行交换。一个非自愿的目标也可以通过一个DC21的意志检定来抵抗此能力,如果被成功抵抗则使用此技能的伊斯人在24小时内无法重新尝试该生物交换精神。伊斯人也可以通过一个整轮动作随意结束此交换状态,而不是让双方的精神回归本体——如果伊斯人愿意。通常,伊斯人会在精神交换结束后立刻以一个自由动作使用失忆能力抹除被交换者的记忆。这是一个影响心灵的能力,这个能力的豁免DC基于魅力。

学者(Ex)
所有的知识技能对于伊斯人都视为本职技能

ECOLOGY
生态

环境:任意
组织:个体,成对,小组(3-9),或者集体(10-100)
财宝:标准

无数万年前,伊斯人居住的世界开始走向死亡。为了逃脱与星球一起毁灭的命运,伊斯将整个种族的精神向时空中投射,并最终选择了今天我们所知的这个身体形态。现在,这个诡异的种族生活在银河的另一端,伊斯族仍不断的以他们的星界投射能力探索其他星球,希望能发现更多新的世界。

当伊斯人发现一个新世界的时候,他们一般会选择与一种当地的本土生物交换精神以便探索这个世界。同时,那些曾经和伊斯人交换过精神的人也会谈到他们在伊斯世界的种种体验:他们会被伊斯人完好的看护着,并在他们返回的时候消除掉他们的记忆——这使得这些交换者只能在一些破碎的梦魇中回想起他们的经历。


劇透 -   :
Yithian
This bizarre creature has a conical body topped with four tentacles tipped with pincers, tubes, and a tentacled, spherical head.

Yithian
 
CR 9
XP 6,400
 LN Large aberration
 Init +1; Senses all-around vision, blindsense 60 ft., darkvision 60 ft.; Perception +25
 
DEFENSE
 
AC 23, touch 10, flat-footed 22 (+1 Dex, +13 natural, -1 size)
 hp 105 (14d8+42); fast healing 5
 Fort +9, Ref +5, Will +15
 DR 10/magic; Resist acid 10, cold 10, fire 10

OFFENSE
 
Speed 20 ft., climb 10 ft.
 Melee 2 pincers +15 (2d8+9/x3)
 Space 10 ft.; Reach 10 ft.
 Special Attacks amnesia, deadly pincers, mind swap
 Spell-Like Abilities (CL 15th; concentration +19)
 
At will—astral projection (self only), detect thoughts (DC 16), hold monster (DC 19), modify memory (DC 18)

STATISTICS
 
Str 22, Dex 13, Con 17, Int 24, Wis 19, Cha 18
 Base Atk +10; CMB +17; CMD 28
 Feats Alertness, Combat Expertise, Great Fortitude, Improved Great Fortitude, Improved Iron Will, Iron Will, Vital Strike
 Skills Climb +14, Diplomacy +18, Heal +18, Knowledge (arcana, engineering, geography, history, planes) +24, Linguistics +24, Perception +25, Sense Motive +22, Use Magic Device +18
 Languages Aklo, Common, Yithian, 20 other languages; telepathy 100 ft.
 SQ scholar

SPECIAL ABILITIES
 
Amnesia (Su)
 
Once per day as a standard action, a yithian can attempt to inflict amnesia on a target it is able to communicate telepathically with. A target can resist this attack with a DC 21 Will save. If the target fails its save, it takes a permanent -4 penalty on Will saving throws and all skill checks, and loses all memories save for those the yithian chooses to leave intact. This effect can be cured by heal or greater restoration. This is a mind-affecting insanity effect. The save DC is Charisma-based.
 
Deadly Pincers (Ex)
 
A yithian always applies 1-1/2 times its Strength modifier to damage dealt by its pincer attacks, and deals triple damage on a critical hit. Pincers are primary attacks for yithians.
 
Mind Swap (Su)
 
As a full-round action, a yithian can trade minds with another living creature it is able to communicate telepathically with. This functions as magic jar, except the two minds trade bodies. An unwilling target can resist the mind swap with a DC 21 Will save, after which that particular yithian cannot attempt to swap minds with that creature again for 24 hours. The yithian can end the effect of this mind swap at any time and over any distance as a full-round action, instantly returning both minds to the proper bodies—if the yithian wishes, it may attempt to use its amnesia power on the other mind as a free action when it ends the mind swap in this way. This is a mind-affecting effect. The save DC is Charisma-based.
 
Scholar (Ex)
 
Yithians treat all knowledge skills as class skills.

ECOLOGY
 
Environment Any
 Organization solitary, pair, band (3-9), or enclave (10-100)
 Treasure standard

Untold eons ago, the yithians inhabited a dying world. To escape their doomed planet, they cast their minds through time and space, eventually coming to rest in the strange, alien bodies they possess today. While these strange beings now reside in a distant galaxy, the yithians make use of their ability to astrally project to explore other planets, eager to find new worlds to explore.
 
When a yithian arrives upon a new world, it often swaps minds with the creatures it encounters there so as to experience that world as if it were a native. Those who spend time in a yithian's body rarely tell of the strange times they have experienced, for yithians guard themselves well, and leave those they use in this manner amnesiacs who remember the truth only as fragmentary nightmares.

« 上次编辑: 2013-06-19, 周三 22:22:33 由 傻豆 »

离线 四月

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Re: [Bestiary]克苏鲁系列:伊斯人(Yithian)
« 回帖 #1 于: 2012-10-02, 周二 10:31:53 »
 :em028
让我把Bestiary 3的图补上
没有团,为什么还要翻译规则呢?
当然是为了友情了

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Re: [Bestiary]克苏鲁系列:伊斯人(Yithian)
« 回帖 #2 于: 2019-02-26, 周二 20:11:11 »
伟大盗号种族阿 :em032

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Re: [Bestiary]克苏鲁系列:伊斯人(Yithian)
« 回帖 #3 于: 2020-05-04, 周一 23:52:51 »
伊斯的特殊能力“精神交换”的翻译中,有一段似乎有误。
那一段贴出来的内容是“伊斯人也可以通过一个整轮动作随意结束此交换状态,而不是让双方的精神回归本体——如果伊斯人愿意。通常,伊斯人会在精神交换结束后立刻以一个自由动作使用失忆能力抹除被交换者的记忆。”
但这段的原文是The yithian can end the effect of this mind swap at any time and over any distance as a full-round action, instantly returning both minds to the proper bodies—if the yithian wishes, it may attempt to use its amnesia power on the other mind as a free action when it ends the mind swap in this way. ——伊斯人可以在任何时间、任何距离以一个整轮动作结束这一精神交换的效果,立即将两个精神返回到原本的身体;如果伊斯愿意,当其以这种方式结束思想交换时,其可能会尝试将其对任一精神的失忆能力作为一个自由动作来使用。