作者 主题: 【AA2】《冒险者的武具库2》(Adventurer's Armory 2)武器/盔甲改造  (阅读 108768 次)

副标题: 迷之烧钱……但是最不值钱的改造最大麻(

离线 杀菌@深坑未填

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请那位在CHM里面加编注的先生光明正大地出来回复我的翻译而非暗搓搓地加备注好吗?



武器改造

一些铁匠或有创造性的冒险者觉得现有的制式武器设计不够如他们的意,于是对他们打造的武器添加了个人风格的改造。改造价格加算到武器的市价上,但改造魔法武器需要额外支付50%的费用。对弹药而言, 改造一次的价格会获得50发改造好的弹药。一件武器通常只能改造一次。

改造后,武器的分类(简易,军用或异种)往上进一阶。擅长所有军用武器的角色可以正常使用简易改造武器,但除非你有擅长异种武器专长否则在使用军用改造武器时承受不擅长减值。如果你没有擅长改造武器或者武器适应专长(见下),那么你无法持用异种改造武器(cannot be wielded)。擅长特定武器的角色(如牧师的神祗偏好武器)并不能自动获得对应的改造武器擅长。
原文:
剧透 -   :
Some smiths or inventive adventurers are unsatisfied with traditional weapon designs, adding custom improvements to the weapons they craft. These modifications are added to mundane weapons after creation at the listed cost, but modifying magical weapons increases the cost of modifications by 50%. As with enchanting, modifications are applied to ammunition in sets of 50. A weapon can normally only bear one modification at a time.

After being modified, a weapon’s category (simple, martial, or exotic) increases by one step. While a character proficient with all martial weapons can use a modified simple weapon without additional training, modified martial weapons require the Exotic Weapon Proficiency feat to use without taking penalties. An exotic weapon that receives modifications cannot be wielded without the Modified Weapon Proficiency or Weapon Adept feat (see page 11). A character proficient with a specific weapon (such as a cleric’s proficiency with her deity’s favored weapon) is not automatically proficient with a modified weapon of that type.
表:武器改造
名称价格    重量
残暴(Brutally weighted)+1500 GP    +1磅
双衡(Dual-balanced)+2000 GP    —
锯钩(Jagged hooks)+1000 GP    +1磅
剃锋(Razor-sharp)+1000 GP    —
锋齿(Serrated edge)+2000 GP    —
变策(Tactically adapted)+2000 GP    —
变通(Versatile design)+  500 GP    —


残暴(Brutally weighted)
价格:+1500 G;重量:+1磅
残暴武器均匀地增加了打击面的质量,每一次攻击都会使目标失去平衡。
只有钝击近战武器能进行残暴改造。巨木棒或金碎棒(Tetsubo)UE在进行残暴改造时需要额外支付1500G。
被残暴武器击中的生物在对抗冲撞、移位和绊摔战技时CMD-2,直到目标的下一个回合或成为那些战技的目标为止(取决于何者先发生)。
剧透 -   :
Brutally weighted
Cost +1,500 gp Weight +1 lb.
Description
A brutally weighted weapon is balanced to put more weight on the striking surface, knocking targets off balance with every blow. Only bludgeoning melee weapons can be brutally weighted. This modification can be added to a greatclub or tetsuboUE without increasing its weapon’s category, but doing so increases the cost of modification by an additional 1,500 gp. A creature hit with a brutally weighted weapon takes a –2 penalty to its CMD against bull rush, reposition, and trip combat maneuvers until the end of its next turn or until after it is subject to such a maneuver (whichever comes first).
双衡(Dual-balanced)
价格:+2000 G;重量:—
双衡武器依赖串联在一起的方式维持平衡姿态。
只有近战武器能进行双衡改造。
当你持用两把以双衡改造连结的武器时,主副手的双武器战斗减值各减少1点。互相连结的武器不需要是同种类,但是必须都进行双衡改造。
剧透 -   :
Dual-balanced
Cost +2,000 gp Weight —
Description
Dual-balanced weapons are balanced to be wielded in tandem. Only melee weapons can be dual-balanced. When wielding two weapons with the dual-balanced modification, reduce any two-weapon fighting penalties by 1 for both weapons. The weapons do not need to be the same type, but both must have the dual-balanced modification.
锯钩(Jagged hooks)
价格:+1000 G;重量:+1磅
凶残的钩齿和倒钩布满了武器的刃部和主干部位。
只有穿刺或挥砍武器能进行锯钩改造。投射武器不能进行锯钩改造,但是弹药可以。
锯钩武器在重击成功时,造成等同于该武器重击倍率数值的额外伤害;该额外伤害计入最终总伤害值,因此不会再因重击本身而翻倍。
剧透 -   :
Jagged hooks
Cost +1,000 gp Weight +1 lb.
Description
Brutal hooks and barbs are worked along the weapon’s blade or length. Only piercing or slashing weapons can have jagged hooks. Projectile weapons can’t have jagged hooks, but their ammunition can. A weapon with jagged hooks deals additional damage equal to the weapon’s critical hit multiplier on a confirmed critical hit; this additional damage is added to the final total, and is not multiplied by the critical hit multiplier.
剃锋(Razor-sharp)
价格:+1000 G;重量:—
武器打磨得让人难以置信它如此锋利。虽然随着使用的过程刀锋会逐渐变钝,但是只要每次夜晚休息过后花费15分钟打磨,就能重新获得改造奖励。
只有穿刺或挥砍武器能进行剃锋改造。投射武器不能进行剃锋改造,但是弹药可以。
剃锋武器在伤害检定时获得+1加值,但每天只能生效3+BAB次。
剧透 -   :
Razor-sharp
Cost +1,000 gp Weight —
Description
The weapon’s edge is honed to incredible sharpness. The weapon’s edge dulls after a number of daily uses, but the bonus can be reset by spending 15 minutes whetting the blade after a night’s rest. Only piercing or slashing weapons can have the razor-sharp modification. Projectile weapons can’t be razorsharp, but their ammunition can. A razor-sharp weapon gains a +1 bonus on weapon damage rolls for a number of attacks each day equal to 3 + your base attack bonus.
锋齿(Serrated edge)
价格:+2000 G;重量:—
武器的刀刃会造成能大量放血的创口。
只有近战穿刺或挥砍武器能进行锋齿改造。锯齿剑(sawtooth saber)UE或者双叉剑(Rhoka sword)UE进行锋齿改造时可以不提升武器类别,但是需要额外支付2000G。
当你使用锋齿武器攻击时,可以在命中骰上承受-2减值,此时武器额外造成1点流血伤害。流血伤害最多叠加至等同于该武器重击倍率数值点,但不与其他来源的流血伤害叠加。
剧透 -   :
Serrated edge
Cost +2,000 gp Weight —
Description
The weapon’s blade inflicts wounds that bleed profusely. Only piercing or slashing melee weapons can have a serrated edge. This modification can be added to a sawtooth saberUE or rhoka swordUE without increasing its weapon category, but doing so increases the cost of modification by 2,000 gp. When you make an attack with a weapon with a serrated edge, you can take a –2 penalty on the attack roll. If you do and the attack deals damage, the weapon also inflicts 1 point of bleed damage. This bleed stacks with itself (to a maximum equal to the weapon’s critical multiplier), but does not stack with bleed from other sources.
变策(Tactically adapted)
价格:+2000 G;重量:—
变策武器是为了专门的战术意图而设计的,并非只是简单的挥舞并造成伤害。
只有近战武器能进行变策改造。
进行变策改造时,选择以下特性之一:
格挡UE,迎击,卸武,虚实,瘀伤,演武,绊摔
选择的特性添加到该武器上。
剧透 -   :
Tactically adapted
Cost +2,000 gp Weight —
Description
A tactically adapted weapon is designed for specialized tactics rather than just swinging and stabbing. Only melee weapons can be tactically adapted. When this quality is added to a weapon, choose a weapon quality from the following list: blockingUE, brace, disarm, distractingUE, nonlethal, performanceUE, or trip. The modified weapon gains that weapon quality.
变通(Versatile design)
价格:+500 G;重量:—
变通武器对于受训使用其他武器组的人来说更容易上手。
进行变通改造时,选择一个战士武器组。变通武器在判断效果时视为处于选定的武器组内(如战士的武器训练)。
近战武器不能视为远程类武器组的变通武器,反之亦然。
剧透 -   :
Versatile design
Cost +500 gp Weight —
Description
A weapon with the versatile design modification is easier to wield for those skilled with other weapon groups. When versatile design is added to a weapon, choose a fighter weapon group. The modified weapon is considered to be a weapon of that weapon group (such as for the fighter’s weapon training class feature). A melee weapon cannot be considered part of a weapon group for ranged weapons, and vice versa.
注:根据FAQ,变通武器(武僧武器组)并不能用于疾风连击(因为起效的是武僧武器特性);但是拳师可以用变通武器(近身武器组)进行连打。

提到的专长:

擅长改造武器(战斗)
Modified Weapon Proficiency (Combat)
你是如此擅长某种武器,即使它是改造过的也一样。
先决条件:已擅长选择的武器。
专长效果:选择一种武器(比如长剑)。你在使用所选武器的时候,总是将它视为原有的类型(简易,军用或异种)。
通常状况:改造后的武器使用难度往上提一阶(简易视为军用,军用视为异种)。
特殊状况:有专注武器(Focus Weapon)能力的战斗祭司ACG可以将神祗偏好武器的武器专攻专长替换成该专长;魔战士变体剑圣UC在使用他选定的武器时,可以用该专长替换武器专攻专长。

武器适应(战斗)
Weapon Adept (Combat)
你善于使用改造过的武器。
专长效果:选择一种武器改造(比如锯钩)。你在使用此类改造武器时,总是将它视为原有的类型(简易,军用或异种)。
通常状况:改造后的武器使用难度往上提一阶(简易视为军用,军用视为异种)。
特殊状况:你可以多次选择本专长。每次选择本专长时,你可以选择一个新的改造类型。
剧透 -  原文:
Modified Weapon Proficiency (Combat)
You know how to use a specific weapon skillfully, even when it has undergone modification.

Prerequisites: Proficiency with the selected weapon.

Benefit: Select one type of weapon, such as longsword. You are always considered to be proficient with modified weapons of that type.

Normal: A modified weapon is treated as one category more difficult to wield.

Special: A warpriestACG with the focus weapon class feature can gain this feat with his deity’s favored weapon in place of his bonus Weapon Focus feat. A magusUM with the kensaiUC archetype can gain this feat with his chosen weapon in place of his bonus Weapon Focus feat.


Weapon Adept (Combat)
You are skilled at using customized weaponry.

Benefit: Choose a weapon modification (such as jagged hooks). You treat weapons with that modification as being of their normal category (simple, martial, or exotic).

Normal: A modified weapon is treated as one category more difficult to wield.

Special: You can gain this feat multiple times, choosing a different weapon modification each time.
« 上次编辑: 2020-08-04, 周二 18:34:20 由 杀菌@深坑未填 »

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盔甲改造
并非所有的冒险者都满足于现成的装甲。娴熟的匠人可以将盔甲改造,为满足用户的需要。虽然这些修改增加了改造后的盔甲的价格(往往还伴随着重量的增减),但这些定制的改造盔甲会在战场上证明它的价值。改造成本在下表中列出。修改魔法盔甲需要额外支付50%的费用。一套盔甲通常只能改造一次。
盔甲改造除了会造成额外的花费和重量负担之外,还会附带有一个缺陷(Drawback)。如果该缺陷降低了穿戴者的移动速度,那么矮人的种族特性:慢而稳(slow and steady)允许穿戴者忽略改造盔甲造成的速度的降低。盔甲适应专长(见下)允许你忽略盔甲改造造成的缺陷。
剧透 -   :
Not all adventurers settle for off-the-shelf armor. Master smiths can modify armor, tailoring it to its user’s needs. While these modifications add to the price (and often the weight) of the modified armor, customized gear can prove its worth on the battlefield. These modifications are added to mundane armor after creation at the listed cost. Modifying magical armor increases the listed cost of modifications by 50%. A suit of armor can bear only one modification.

In addition to altering the price and weight of the modified armor, each armor modification has a drawback. In cases where the drawback reduces the wearer’s speed, the slow and steady dwarf racial trait allows the wearer to ignore the speed reduction. The Armor Adept feat (see page 11) allows a skilled wearer to ignore penalties imposed by armor-modification drawbacks.
表:盔甲改造
名称价格    重量
甲刺(Armor spikes)+    50 GP    +10磅
抛光(Burnished)+  500 GP    +  5磅
偏移(Deflecting)+1000 GP    +10磅
双层(Double-plated)+1000 GP    +20磅
反震(Jarring)+1000 GP    +20磅
带锁钢手套(Locked gauntlet)+      8 GP    +  5磅
灵巧(Nimble)+1000 GP    +  5磅
锋边(Razored)+1350 GP    +10磅
盾刺(Shield spikes)+    10 GP    +  5磅
安眠(Slumbering)+  500 GP    +  5磅
快掷(Throwing shield)+    50 GP    —
护心(Vital guard)+  500 GP    +15磅
(Vitalguard)*同上    同上
*注:二者同名改造出自不同书目(Faction Guide和 Adventurer's Armory 2),前者无改造缺陷,故采用AA2版本。

甲刺(Armor spikes)
价格:+50 G;重量:+10磅
你可以在护甲上加装尖刺,利用它们在你成功的进行擒抱战技攻击时造成额外伤害(见军用武器部分的“甲刺”)。甲刺被视为军用武器,如果你不擅长甲刺,你在使用它们进行攻击时会在攻击检定上承受-4减值。你也可以使用甲刺进行一次正常近战(或副手)攻击,并且甲刺视为轻型武器(你无法在进行过一次副手武器攻击后再用甲刺发动额外的攻击,反之亦然)。一套护甲的增强加值无法影响其上安装的甲刺,不过甲刺本身可以作为武器进行单独的附魔增强。
剧透 -   :
Armor spikes
Cost +50 gp Weight +10 lbs.
Description
You can have spikes added to your armor, which allow you to deal extra piercing damage on a successful grapple attack (see “spiked armor” on Table 1–5: Martial Weapons). The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.) An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.
抛光(Burnished)
价格:+500 G;重量:+5磅
金属材质的护甲可以进行抛光处理,用于反射光线去直射敌人的眼睛。在强光(Bright light)下,30尺内看得见你的敌人必须通过一个意志豁免(DC=10+你的BAB),否则将陷入目眩状态一轮。无论豁免成功与否,该效果24小时内对同一单位只生效一次。
缺陷:在常光或强光环境下,抛光盔甲会使隐匿检定受到-10罚值。
剧透 -   :
Burnished

Statistics
Cost +500 gp Weight +5 lbs.

Description
Metal armor can be polished to reflect light in your enemies’ eyes. In areas of bright light, all enemies within 30 feet that can see you must succeed at a Will saving throw (DC = 10 + your base attack bonus) or be dazzled for 1 round. Regardless of the result of its saving throw, a target may only be affected by this armor modification once per day.

Drawback
Polished armor imparts a –10 penalty to Stealth checks made in areas of bright or normal light.
偏移(Deflecting)
价格:+1000 G;重量:+10磅
一件高超的盔甲在设计时不但能提供防护,还能在对方失手的同时创造攻击机会。当攻击你的钝击或者挥砍武器失手至少5点时,直到你的下一轮结束前你对对方的第一次近战攻击获得额外的+1表现加值。
缺陷:偏移改造会使你的移动速度减少五尺。(译注:没有提是什么速度)
剧透 -   :
Deflecting

Statistics
Cost +1,000 gp Weight +10 lbs.

Description
The artistry of a piece of armor’s design lies not just in the protection it provides but also in its ability to deflect blows, creating momentary windows of opportunity when an opponent’s attack is rebuffed. When an opponent attacks you with a bludgeoning or slashing melee weapon and misses by 5 or fewer, you gain a +1 circumstance bonus on your first melee attack roll against that opponent during your next turn.

Drawback
Deflecting armor reduces your speed by 5 feet.
双层(Double-plated)
价格:+1000 G;重量:+20磅
以牺牲灵活性为代价,在盔甲上加装金属板来额外提供穿戴者的防护能力。双层改造额外提供1点护甲加值,但是最大敏捷加值-2。
缺陷:双层改造会使护甲分类提升一阶(轻型,中型或重型)。如果你没有护甲适应(双层)专长,则你无法穿戴双层重甲。
剧透 -   :
Double-plated

Statistics
Cost +1,000 gp Weight +20 lbs.

Description
Plating adds protection to a suit of armor’s wearer at the cost of mobility. Double-plated armor’s armor bonus is increased by 1, and its maximum Dexterity bonus is reduced by 2.

Drawback
Double-plated armor’s armor category (light, medium, or heavy) is considered to be one heavier. Heavy armor that has the modification added to it is too restrictive to use without the Armor Adept (double-plated) feat (see page 11).
反震(Jarring)
价格:+1000 G;重量:+20磅
对反震盔甲大力猛击的对手往往会很后悔——从盔甲反弹回来的力道重新回到了他们手上。每当对手对你使用了猛力攻击专长且失手至少5点时,他必须通过一个强韧豁免(DC=10+你的BAB),否则将陷入恶心状态一轮。
缺陷:反震改造会使你的移动速度减少五尺。(译注:同样没有提是什么速度)
剧透 -   :
Jarring

Statistics
Cost +1,000 gp Weight +20 lbs.

Description
Opponents who swing too hard at targets wearing this armor often regret it—striking jarring armor sends a shock up the arm. Whenever an opponent makes a melee attack against you using the Power Attack feat and misses by 5 or fewer, he must succeed at a Fortitude saving throw (DC = 10 + the bonus that Power Attack would have applied to the attacker’s weapon damage roll) or be sickened for 1 round.

Drawback
Jarring armor reduces your speed by 5 feet.
带锁钢手套(Locked Gauntlet)
价格:+8 G;重量:+5磅
这件手甲带有额外的链条和活扣,让使用者在用它握紧武器后很难脱手。带锁钢手套可以让穿戴者对抗卸武战技攻击的CMD+10,但与此同时想从带锁钢手套上卸下一件武器、或装上一件武器都是一个会导致借机攻击的整轮动作。
剧透 -   :
Locked gauntlet

Statistics
Cost +8 gp Weight +5 lbs.

Description
This armored gauntlet has small chains and braces that allow the wearer to attach a weapon to the gauntlet so that it cannot be dropped easily. It provides a +10 bonus to your Combat Maneuver Defense to keep from being disarmed in combat. Removing a weapon from a locked gauntlet or attaching a weapon to a locked gauntlet is a full-round action that provokes attacks of opportunity.
灵巧(Nimble)
价格:+1000 G;重量:+5磅
灵巧护甲设计以提高灵活性和易用性,即便这样会损失一部分的防护性能。灵巧护甲的最大敏捷加值+2,且防具检定减值-1。
缺陷:灵巧护甲的护甲加值减少1点。
剧透 -   :
Nimble

Statistics
Cost +1,000 gp Weight +5 lbs.

Description
Nimble armor is designed for flexibility and ease of use, although this compromises its protective qualities. Nimble armor’s maximum Dexterity bonus is increased by 2, and its armor check penalty is reduced by 1 (minimum 0).

Drawback
Nimble armor’s armor bonus is reduced by 1.
锋边(Razored)
价格:+1350 G;重量:+10磅
锋边护甲会用无处不在的锋利边缘惩罚那些靠的太近的人。锋边改造如同精制品甲刺;如果该护甲已有甲刺或精制甲刺,则改造时减少相应的费用。当对手以一个近战接触攻击命中你或对你使用擒抱战技成功时,他必须通过一个反射检定(DC=10+你的BAB)否则会受到1D6再加上等同护甲增强加值数值的穿刺伤害。
缺陷:锋边改造会使你的移动速度减少五尺,而且穿脱锋边护甲的耗时翻倍。
剧透 -   :
Razored

Statistics
Cost +1,350 gp Weight +10 lbs.

Description
With every plate sharpened to a cutting edge, razored armor punishes those who get too close. Armor with the razored modification counts as having masterwork armor spikes; if the armor already had armor spikes or masterwork armor spikes, decrease the cost of the razored modification by the cost of the existing armor spikes. Whenever an opponent hits you with a melee touch attack or succeeds at a combat maneuver check to grapple, she must succeed at a Reflex saving throw (DC = 10 + your base attack bonus) or take an amount of piercing damage equal to 1d6 plus the armor’s enhancement bonus.

Drawback
Razored armor reduces your speed by 5 feet. In addition, razored armor takes twice as long to don or remove.
盾刺(Shield spikes)
价格:+10 G;重量:+5磅
有一些盾牌的表面加装了足以致人死命的锐利尖刺或刀刃。安装了盾刺的盾牌将变成一件造成穿刺伤害的军用武器,并会令盾牌造成的伤害如体型增大一级般提高(见军用武器中的<带刺重盾>和<带刺轻盾>)。你无法在小圆盾和塔盾上装置盾刺,并且你使用盾刺攻击相当于你使用这面盾牌进行盾击。
对盾牌本身的增强附魔无法应用到盾刺攻击的效果上,但盾刺本身可以作为武器单独进行武器附魔。
剧透 -   :
Shield spikes

Statistics
Cost +10 gp Weight +5 lbs.

Description
Deadly spikes and bladed projections extend from some shields, transforming such pieces of armor into weapon in their own right. Shield spikes turn a shield into a martial piercing weapon and increase the damage dealt by a shield bash as if the shield were designed for a creature one size category larger (see “spiked light shield” and “spiked heavy shield” on Table 1–5: Martial Weapons). You can’t put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack.

An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.
安眠(Slumbering)
价格:+500 G;重量:+5磅
战场上的士兵和地城中的冒险家都会认为安眠护甲是极棒的发明,以为它的多层柔软内衬可以使穿戴者在穿着护甲的时候依然能舒适地入睡。安眠改造在睡觉时视为分类降低一阶的护甲(重型,中型或轻型)。你可以身着安眠中甲睡觉而不需要承受通常的惩罚;有坚忍专长的角色可以身着安眠重甲睡觉而不承受惩罚。
缺陷:安眠护甲的防具检定减值增加1点。此加值在计算材质和精制的效果之后再并入计算。
剧透 -   :
Slumbering

Statistics
Cost +500 gp Weight +5 lbs.

Description
Soldiers in the field and adventurers in the dungeon both find slumbering armor to be a boon, as its layers of downy internal padding allow the wearer to rest comfortably while armored. Slumbering armor is considered to be one category lighter for the purpose of sleeping in the armor. This allows you to sleep in medium armor without penalty, and if you have the Endurance feat (or another method of sleeping in medium armor) you can sleep in heavy slumbering armor without penalty.

Drawback
Slumbering armor’s armor check penalty is increased by 1. This increase is applied after reductions for armor material and masterwork armor.
快掷(Throwing shield)
价格:+50 G;重量:-
快掷盾专为投掷而设计,并配有专门配套使用的皮带。因此当你将盾牌作为投掷武器使用时,可以以一个自由动作卸除装备中的快掷盾。塔盾不能进行快掷改造。盾牌的AC增强加值或其上加装的甲刺都不能添加到这次攻击骰和伤害骰上。
剧透 -   :

Throwing shield

Statistics
Cost +50 gp Weight —

Description
This shield is designed for throwing and comes with specially designed straps allowing you to unclasp and throw it as a free action. Tower shields cannot be throwing shields. Neither a shield’s enhancement bonus to AC nor its shield spikes apply to your attack or damage rolls.
护心(Vital guard)
价格:+500 G;重量:+15磅
这件精心设计的盔甲在弱点处填充了一层额外的防护来增强你的防御能力。护心护甲在对抗重击确认的攻击骰时AC额外+2.
缺陷:护心改造会使你的移动速度减少五尺。
剧透 -   :

Vitalguard

Statistics
Cost +500 gp Weight +15 lbs.

Description
This well-designed armor reinforces your defenses, adding layers of padding or mail to your most vulnerable locations. Vitalguard armor’s bonus to AC is increased by 2 for the purpose of confirming critical hits against you.

Drawback
Vitalguard armor reduces your speed by 5 feet.

护甲适应(战斗)
Weapon Adept (Combat)
你善于使用改造过的护甲。
专长效果:选择两种护甲改造(比如偏移和反震)。你在身着此类改造护甲时,不再受到护甲改造的缺陷影响。
通常状况:每种护甲改造都会赋予穿戴者一个缺陷。
特殊状况:你可以多次选择本专长。每次选择本专长时,你可以选择两个不同的改造类型。
剧透 -  原文:
Armor Adept (Combat)

You are skilled at using customized armor.

Benefit: Choose two armor modifications (such as deflecting or jarring). You no longer suffer the drawbacks of wearing armor with those modifications.

Normal: Each type of armor modification imparts a drawback on a wearer.

Special: You can gain this feat multiple times, choosing two different armor modifications each time.
« 上次编辑: 2017-11-20, 周一 10:13:45 由 杀菌@深坑未填 »

离线 杀菌@深坑未填

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 :em032起名无能,译名征求中……


离线 白猫

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我记得武器的几乎都喳喳,盔甲的不错。
雅各之塔(Jacob's Tower) 个人翻译的Pathfinder RPG非官方长篇系列冒险模组,一系列13个模组共17万字,每个模组皆可独立抽出使用。(已出版,商品页面) 全彩地图素材包
[PF]魔战士变体大全
Pathfinder v2.0Pathfinder RPG的规则资源合集电子书,绝赞好评废猫中。

离线 月夜白雨

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变通可是最最最强的改造了……
我月夜白雨只想安静地过图书馆长的生活。

离线 杀菌@深坑未填

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变通可是最最最强的改造了……
:em032代价是提一级难度……不过那两个专长都是战斗专长,所以还好。
只能说500g物超所值(

离线 杀菌@深坑未填

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我记得武器的几乎都喳喳,盔甲的不错。
盔甲大部分比较一般,不过也没有武器这么贵。

离线 灯泡powerbult

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改武器组和双武-1这些都是能引发奇迹的~

离线 TougouTuyosi

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双武减1,4000gp。 :em018
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡连结

思亘七险,点落九宫,神游八极,纵横十方