作者 主题: 【HHH】术士血脉-操灵血统(Possessed)  (阅读 9188 次)

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离线 墨叶

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【HHH】术士血脉-操灵血统(Possessed)
« 于: 2018-02-26, 周一 07:56:01 »
操灵血统(Possessed)
操灵术士将他们的魔法和灵体的力量结合在一起,用以取代他们的血脉之力。他们的灵体有着多种类型,并且会紧密的和宿主的意识结合在一起。与常规情况不一样的是,术士和它的灵体立场是一致的,他们会一同对外。这种链接使得操灵术士能自然而然的解锁很多的非自然能力(unnatural abilities)。操灵术士多出没于异界生物频出的地域-如切利亚斯和世界之殇,或者说,任何有着异界生物出没的地点都能发现他们的身影。拥有操灵血统的术士并不需要被原始的灵体附身来获取这种血统,她们的力量可能来源于某个被强大灵体附身或夺舍的先祖,这股过于强大的力量甚至影响波及到了他的子孙后代。

        本职技能:知识(宗教)

        奖励法术:3级-预知危险(anticipate peril),5级-共享记忆(Share Memory),7级-净除精魂(Purge Spirit),9级-囚困魂魄(entrap spirit),11级-占据术(Possession),13级-心灵感应(Telepathy),15级-精神错乱(insanity),17级-二重分身(Bilocation),19级-思维分割(Divide Mind)

        奖励专长:战斗施法,诈欺师(Deceitful),骇人法术(Fearsome Spell),强化钢铁意志,钢铁意志,说服者(Persuasive),法术择发(Selective Spell),法术专攻(附魔),法术专攻,创伤法术(Traumatic Spell)

        血统奥秘:每当你成功的释放一个非戏法的法术后,你可以在你的下回合开始前的下一次抵抗影响心灵的法术效果的意志豁免上骰两次并且两者取高。如果你已经因为豁免失败而处于法术影响下,那么你可以在施法后立刻重骰一次意志豁免来对抗这个生效中的影响心灵的效果。你对同一个影响心灵的效果只能使用一次本能力。你每天能使用的次数为“3+魅力修正”。

        血统力量:你和灵体之间的神秘联系让你能更自由的掌控身体和思想。

        心灵侵蚀(Aggressive Possession,Sp):1级开始,你可以通过一个标准动作使用一次近战接触攻击,目标必须成功通过一个意志检定否则会困惑一轮。豁免DC等同于“10+1/2术士等级+魅力调整”。你每天能使用这个能力的次数为“3+你的魅力调整”。
        心灵视域(Sight Unseen,Sp):3级开始,你获得30尺黑暗视觉。如果你已经拥有黑暗视觉,那么视觉范围会增加30尺。9级开始,你获得30尺生命感知。
        内在交替(Inside Agent,Sp):9级开始,你可以让灵体临时掌控你的身体。你可以重骰任何一个察觉检定,但作为被灵体介入思维的代价,你接下去一分钟的所有技能检定-2。13级开始,你可以重骰任何技能检定,但在接下去10分钟里所有技能检定-4。你必须在你知晓初始检定结果之前重骰(你不知道你的初始骰到底过没过),并且无法在影响时间内再次使用这个能力。
        异心/异思同体(One Body,Two Minds,Sp):15级开始,每天一次,你能让灵体和一个法术结合,大幅度提升这个法术的效果-这个法术会同时获得法术默发和法术定法的效果。 如果这个法术是一个影响心灵(mind-affecting)的效果,那么它会额外获得法术延时的效果。这个能力并不会消耗你的高级法术位,但也不会增加你的基础施法等级。
        双身合魂(Dual Spirit,Su):20级开始,你将免疫影响心灵的效果。当你成功使用一个带有附身/占据(Possession)效果的能力时(如占据术(possession)或是魔魂壶(magic jar)),你能同时掌控你自己的身体和被占据的目标。

剧透 -   :
POSSESSED (SORCERER BLOODLINE)
Possessed sorcerers channel their magic potential through a unique bond with a possessing spirit rather than through blood alone. These spirits take numerous forms, but such is their tenaciousness that they bond in a
way that prevents their banishment from the host. Instead, both possessor and sorcerer work together, their joint nature allowing the sorcerer to unlock many unnatural abilities. Outsider-rich nations such as Cheliax and the Worldwound are common places for possessed sorcerers to appear, though anyplace where an outsider could possess another living being would be equally suitable. The magical nature of a sorcerer’s bloodline means the
sorcerer herself does not even need to be the creature initially possessed to have this particular bloodline. It may be that one of your ancestors was possessed by a powerful spirit, one whose presence was so overwhelming that it sends ripples of power down through the generations.

Class Skill: Knowledge (religion).

Bonus Spells: Anticipate perilUM (3rd), share memoryUM
(5th), purge spiritOA (7th), entrap spiritOA (9th), possessionOA (11th),
telepathyOA (13th), insanity (15th), bilocationOA (17th), divide
mindOA (19th).

Bonus Feats: Combat Casting, Deceitful, Fearsome
SpellOA, Improved Iron Will, Iron Will, Persuasive,
Selective SpellAPG, Skill Focus (Bluff ), Spell Focus,
Traumatic SpellOA.

Bloodline Arcana: Whenever you cast a non-cantrip spell, you can roll the next Will save you attempt against a mind-affecting effect before your next turn twice and take the better result. If you have already failed a save against a mind-affecting effect, you can instead attempt another Will save against that ongoing mind-affecting effect after successfully casting your spell. You can use this ability only once against a given mind-affecting effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Bloodline Powers: The mystical connection with your possessing spirit allows you to gain more control over your body and mind.


Aggressive Possession (Sp): At 1st level, you can make a melee touch attack as a standard action. The target must succeed at a Will save or be confused for 1 round. The save DC is equal to 10 + 1/2 your sorcerer level + your Charisma modifier. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Sight Unseen (Sp): At 3rd level, you gain darkvision with a range of up to 30 feet. If you already have darkvision, its range instead increases by 30 feet. At 9th level, you gain lifesense with a range of 30 feet (lifesense allows you to sense and locate living creatures as if you had the blindsight ability).

Inside Agent (Sp): At 9th level, you can reroll any Perception check you just attempted by allowing your possessing spirit to take further control. You take a –2 penalty on all other skill checks for the following minute
as the spirit interferes with your concentration. At 13th level, you can reroll any other skill check, but the penalty for using the ability in this way increases to –4 for the following 10 minutes. You must reroll the check before you learn the result of your original check, and cannot use this power while the skill check penalty associated with inside agent is imposed on you.

One Body, Two Minds (Sp): At 15th level, once per day, you can improve the effectiveness of a single spell by having your possessing spirit channel that spell. The spell acts as though it were affected by both the Silent Spell and Still Spell metamagic feats. If the spell chosen is a mind affecting spell, it also benefits from the Extend Spell metamagic feat. This ability does not use up a spell slot higher than the level of the base spell, nor does it increase the level of the base spell.

Dual Spirit (Su): At 20th level, you gain immunity to mind-affecting effects. Whenever you successfully employ a possession effect (such as magic jar or possessionOA), you remain in complete control of your body and the body of your possessed target.
« 上次编辑: 2018-02-26, 周一 10:37:55 由 墨叶 »

离线 Passer556

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Re: 【HHH】术士血脉-操灵血统(Possessed)
« 回帖 #1 于: 2018-02-26, 周一 10:25:18 »
        血统奥秘:每当你成功的释放一个非戏法的法术,你可以在你的下回合开始前的下一次抵抗影响心灵的法术效果的意志豁免上骰两次并且两者取高。如果你已经因为豁免失败而处于法术影响下,那么你可以在施法后立刻重骰一次意志豁免来对抗这个生效中的影响心灵的效果。你对同一个影响心灵的效果只能使用一次本能力。你每天能使用的次数为“3+魅力修正”。

Bloodline Arcana: Whenever you cast a non-cantrip spell, you can roll the next Will save you attempt against a mind-affecting effect before your next turn twice and take the better result. If you have already failed a save against a mind-affecting effect, you can instead attempt another Will save against that ongoing mind-affecting effect after successfully casting your spell. You can use this ability only once against a given mind-affecting effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

什么东西双骰取高,持续时间?魅影杀手的伤害骰?(汗

        双重思维(Dual Spirit,Su)
跟半精灵替换种族特性(Dual Minded, 意志豁免+2)撞名了,看效果...双身合魂?
Nat One to screw them all, Nat One to botch plans.
Nat One to TPK. It's time to roll new sheets then.
On the Virtual Table where the GM lies.

离线 墨叶

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Re: 【HHH】术士血脉-操灵血统(Possessed)
« 回帖 #2 于: 2018-02-26, 周一 10:41:48 »
        血统奥秘:每当你成功的释放一个非戏法的法术,你可以在你的下回合开始前的下一次抵抗影响心灵的法术效果的意志豁免上骰两次并且两者取高。如果你已经因为豁免失败而处于法术影响下,那么你可以在施法后立刻重骰一次意志豁免来对抗这个生效中的影响心灵的效果。你对同一个影响心灵的效果只能使用一次本能力。你每天能使用的次数为“3+魅力修正”。

Bloodline Arcana: Whenever you cast a non-cantrip spell, you can roll the next Will save you attempt against a mind-affecting effect before your next turn twice and take the better result. If you have already failed a save against a mind-affecting effect, you can instead attempt another Will save against that ongoing mind-affecting effect after successfully casting your spell. You can use this ability only once against a given mind-affecting effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

什么东西双骰取高,持续时间?魅影杀手的伤害骰?(汗

        双重思维(Dual Spirit,Su)
跟半精灵替换种族特性(Dual Minded, 意志豁免+2)撞名了,看效果...双身合魂?
多谢改错,前面半句看漏了。双身合魂读起来感觉有些怪,不过意思很符合,已修改。