作者 主题: 【AMH】进阶盔甲训练(Advanced Armor Training)  (阅读 9149 次)

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【AMH】进阶盔甲训练(Advanced Armor Training)
« 于: 2017-08-14, 周一 20:30:05 »
战士进阶盔甲训练Advanced Armor Training      
      顽强而训练有素的战士会获得进阶盔甲训练,这些战士学会了盔甲训练职业能力的高级技巧和实际应用,这使他们能够替换掉盔甲训练赋予的降低防具减值和增加最大敏捷上限的能力。从7级开始,战士可以选择一个进阶盔甲训练选项而不是获得盔甲训练带来的提升(降低他盔甲的防具检定减值1点并增加它的最大敏捷加值1点)。如果战士这样做了,他仍然会在3级时获得穿着中甲正常移动的能力,在7级时获得穿着重甲正常移动的能力。
      除非有特别说明,进阶盔甲训练只会在战士穿着合适的护甲或者使用盾牌时生效。替换了盔甲训练的战士不能选择进阶盔甲训练选项。
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Highly skilled and tenacious fighters can gain advanced armor training, learning techniques and applications of the armor training class feature that give them special benefits in exchange for reducing their ability to mitigate their armor’s armor check penalty and improve its maximum Dexterity bonus. Beginning at 7th level, instead of increasing the benefits provided by armor training (reducing his armor’s check penalty by 1 and increasing its maximum Dexterity bonus by 1), a fighter can choose an advanced armor training option. If the fighter does so, he still gains the ability to move at his normal speed while wearing medium armor at 3rd level, and while wearing heavy armor at 7th level.
Advanced armor training options function only when the fighter is wearing appropriate armor or using a shield, unless otherwise noted. A fighter with an archetype that replaces armor training cannot select advanced armor training options.
进阶盔甲训练(战斗)Advanced Armor Training
你受过特殊的训练来以新的方法使用你的盔甲。
专长前置:盔甲训练职业特性,战士等级3
专长效果:选择下列一个进阶盔甲训练选项。
特殊:这个专长可以被选择多次,但最多每3个战士等级选取一次。
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Advanced Armor Training (Combat)
You are specially trained to use your armor proficiencies in new ways.
Prerequisites: Armor training class feature, fighter level 3rd.
Benefit: Select one advanced armor training option.
Special: This feat can be taken more than once, but at most once per 3 fighter levels.
适应训练(Ex):战士可以选择下列技能中的其中一个来使用他的基本攻击加值取代他在这个技能上原有的等级:特技、攀爬、易容、脱逃、威吓、知识(工程)、专业(士兵)、骑术或者游泳。战士不需要穿着盔甲或者持着盾牌也能使用这个进阶盔甲训练。当战士使用适应训练时,战士将他的基本攻击加值(包括从其他职业等级上获得的基本攻击加值)作为这些技能的等级来进行检定,但其他对该技能的加值/减值以及正常的技能对应属性调整值仍然正常使用。每当战士选定了自己选择的技能后,他就不能再更改这些技能选择,并且战士可以不花费任何时间和金钱立刻重训这些技能。除此之外,战士将他以此进阶盔甲训练所选的任何技能加入他的本职技能列表。战士最多可以选择本进阶盔甲训练四次。
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Adaptable Training (Ex):The fighter can use his base attack bonus in place of his ranks in one skill of his choice from the following list: Acrobatics, Climb, Disguise, Escape Artist, Intimidate, Knowledge (engineering), Profession (soldier), Ride, or Swim. The fighter need not be wearing armor or using a shield to use this option. When using adaptable training, the fighter substitutes his total base attack bonus (including his base attack bonus gained through levels in other classes) for his ranks in this skill, but adds the skill’s usual ability score modifier and any other bonuses or penalties that would modify that skill. Once a skill has been selected, it cannot be changed and the fighter can immediately retrain all of his ranks in the selected skill at no additional cost in money or time. In addition, the fighter adds all skills chosen with this option to his list of class skills. A fighter can choose this option up to four times.
盔甲专精(Ex):战士选择一种他所擅长的特定类型盔甲,像是链甲衫或者鳞甲。当穿着他所选盔甲时,战士在盔甲的护甲加值上加上四分之一他的战士等级,轻甲最多不能超过+3,中甲最多不能超过+4,重甲最多不能超过+5。这种对于护甲加值的提升并不会提升战士从专长、职业能力或者其他由护甲基础加值决定的效果,包括其他进阶盔甲训练选项。战士可以多次选择该进阶盔甲训练,每次他选择时,他都能将该选项的效果应用在一个不同的盔甲类型上。
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Armor Specialization (Ex):The fighter selects one specific type of armor with which he is proficient, such as chain shirts or scale mail. While wearing the selected type of armor, the fighter adds one-quarter of his fighter level to the armor’s armor bonus, up to a maximum bonus of +3 for light armor, +4 for medium armor, or +5 for heavy armor. This increase to the armor bonus doesn’t increase the benefit that the fighter gains from feats, class abilities, or other effects that are determined by his armor’s base armor bonus, including other advanced armor training options. A fighter can choose this option multiple times. Each time he chooses it, he applies its benefit to a different type of armor.
自信着甲(Ex):当战士穿甲时,它可以在威吓检定上获得取决于他所穿甲类型的加值:轻甲+1,中甲+2,重甲+3。这个加值在7级以及之后的每4级都会增加,在19级达到最大值+4。除此之外,战士还可以将自信着甲的一半加值加到用于挫败他士气的威吓检定DC上。
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Armored Confidence (Ex):While wearing armor, the fighter gains a bonus on Intimidate checks based upon the type of armor he is wearing: +1 for light armor, +2 for medium armor, or +3 for heavy armor. This bonus increases by 1 at 7th level and every 4 fighter levels thereafter, to a maximum of +4 at 19th level. In addition, the fighter adds half his armored confidence bonus to the DC of Intimidate checks to demoralize him.
盔甲主宰(Ex):当战士穿着重甲时,他获得DR1/—。在7级时,战士在穿着中甲时获得DR 1/—,在穿着重甲时获得DR 2/—。在11级时,战士在穿着轻甲时获得DR 1/—,在穿着中甲时获得DR 2/—,在穿着重甲时获得DR 3/—。如果战士达到了19级并拥有盔甲宗师职业特性,这些DR将会提升5点。来自该能力的DR可以和精金盔甲提供的DR迭加,但不会与其他形式的伤害减免迭加。该伤害减免不会在战士无助,震慑或者失去意识时生效。
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Armored Juggernaut (Ex):When wearing heavy armor, the fighter gains DR 1/—. At 7th level, the fighter gains DR 1/— when wearing medium armor, and DR 2/— when wearing heavy armor. At 11th level, the fighter gains DR 1/— when wearing light armor, DR 2/— when wearing medium armor, and DR 3/— when wearing heavy armor. If the fighter is 19th level and has the armor mastery class feature, these DR values increase by 5. The DR from this ability stacks with that provided by adamantine armor, but not with other forms of damage reduction. This damage reduction does not apply if the fighter is helpless, stunned, or unconscious.
防具大师:战士获得一个护甲掌握专长或者盾牌掌握专长。他必须满足于专长的先决条件。
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Armored Master:The fighter gains an armor mastery feat (see pages 16–17) or a shield mastery feat (see pages 18–19) as a bonus feat. He must meet all of the feat’s prerequisites.
牺牲防具(Ex):当一次伤害可能造成战士或者他临近的盟友失去意识或者死亡,战士可以以一个直觉动作将该伤害引导至他所穿的护甲或者他正使用的盾牌上。原本目标不会受到伤害,但护甲或者盾牌将会受到原本伤害,并且硬度视为减半。战士每天只能使用该进阶盔甲训练一次,在11级和之后的每8级他可以获得一次额外的使用次数,在19级时达到最大值三次。
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Armored Sacrifice (Ex):When damage would cause the fighter or an adjacent ally to be knocked unconscious or killed, the fighter can instead direct the damage to a suit of armor that he is wearing or a shield he is using as an immediate action. The original target takes no damage, but the armor or shield is treated as if it had only half its normal hardness. The fighter can use this option once per day, plus one additional time each day at 11th level and every 8 fighter levels thereafter, to a maximum of three times per day at 19th level.
盔甲之魂(Ex):战士获得飞跑作为奖励专长。如果战士擅长重甲,在决定他能穿甲的奔跑速度时,他可以将重甲视为更轻一级的盔甲。
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Armored Spirit (Ex):The fighter gains Run as a bonus feat. If the fighter is proficient with heavy armor, he treats heavy armor as if it were one category lighter for the purpose of determining how fast he can move while running in armor.
重击偏转(Ex):当穿甲或者使用盾牌时,战士在他对抗重击确认的AC上获得+2加值。这个加值在7级和之后的每4级+1,在19级达到最大值+6。
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Critical Deflection (Ex):While wearing armor or using a shield, the fighter gains a +2 bonus to his AC against attack rolls made to confirm a critical hit. This bonus increases by 1 at 7th level and every 4 fighter levels thereafter, to a maximum of +6 at 19th level.
铸甲大师(Ex):战士可以使用他的基本攻击加值来替换他在工艺(打造护甲)技能上的等级。战士不需要穿着护甲或者使用盾牌就能使用该进阶盔甲训练。战士将他的基本攻击加值(包括从其他职业等级上获得的基本攻击加值)作为该技能的等级来进行检定,但其他对该技能的加值/减值以及正常的技能对应属性调整值仍然正常使用。此外,战士在制造魔法防具时视为拥有制造魔法武器和防具以及造物专家专长。战士不需要满足这些专长的先决条件。
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Master Armorer (Ex):The fighter can use his base attack bonus in place of his ranks in the Craft (armor) skill. The fighter need not be wearing armor or using a shield to use this option. The fighter substitutes his total base attack bonus (including his base attack bonus gained through levels in other classes) for his ranks in this skill, but adds the skill’s usual ability score modifier and any other bonuses or penalties that would modify that skill. Additionally the fighter is treated as having the Craft Magic Arms and Armor and Master Craftsman feats, but only for the purpose of making magic armor. The fighter does not need to meet these feats’ prerequisites.
快速着甲(Ex):战士可以在短时间内穿上盔甲而不会降低盔甲的效果,并在盔甲成为累赘时又迅速地脱下它。当战士穿上或者脱下他的盔甲或者快速穿甲时,所需的时间将会减少,如下表所示。其他角色可以如常帮助战士穿上他的盔甲。
引用
盔甲类型
  | 
  穿上 
  | 
快速穿上
  | 
脱下
轻甲
  | 
5轮
  | 
1轮
  | 
1轮
中甲
  | 
1分钟
  | 
5轮
  | 
1分钟
重甲
  | 
2分钟
  | 
1分钟
  | 
1d4分钟
       除此之外,当战士快速穿上盔甲时,战士可以以一个整轮动作做一次力量或者敏捷检定来移除快速穿甲带来的罚值(DC=10+其盔甲未经调整的护甲加值)。如果他成功通过了检定,他就能视为适当地穿上了他的盔甲而不是快速穿甲。
       战士也可以以快速穿甲的时间来脱下盔甲。他可以选择脱下盔甲的一部分来逃脱擒抱或者其他类似的麻烦。当战士想要做出一个战技检定,脱逃检定或者力量检定来逃脱限制他移动或者行动的情况时,他可以降低他所穿的任意盔甲的护甲加值,最多不能超过他盔甲的基础护甲加值的一半。如果他这样做了,他将会在检定上获得等同于他所降低盔甲护甲加值的加值。多次使用该能力不能将盔甲的护甲加值降低到基础护甲加值的一半以下,这种盔甲护甲加值的减少将会持续到战士恢复并再次穿上被脱下的部分盔甲时。
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Quick Donning (Ex):The fighter can don armor in a hurry without reducing its effectiveness, and remove it quickly when it becomes a hindrance. When the fighter dons or removes his armor or dons it hastily, the amount of time needed to do so is reduced, as noted on the table below. Other characters can still help the fighter don his armor as normal.
Armor Type   Don   Don Hastily   Remove
Light armor   5 rounds   1 round   5 rounds
Medium armor   1 minute   5 rounds   1 minute
Heavy armor   2 minutes   1 minute   1d4 minutes
Additionally, when wearing hastily donned armor, the fighter can attempt a Strength or Dexterity check as a full-round action to remove the penalties associated with wearing hastily donned armor (DC = 10 + his armor’s unmodified armor bonus). If he succeeds at the check, he is treated as having properly donned his armor rather than having hastily donned it.
The fighter can also remove his armor in the same amount of time that it takes him to don his armor hastily. He can even remove sections of armor to escape grapples and similar grasping hindrances. Whenever the fighter attempts a combat maneuver check, an Escape Artist check, or a Strength check to escape from an effect that reduces or restricts his ability to move or act, he can reduce the armor bonus of any armor that he is wearing by up to half his armor’s base armor bonus. If he does so, he gains a bonus on his check equal to the amount by which he reduced his armor’s armor bonus. Multiple uses of this ability cannot reduce the armor’s armor bonus below half its base armor bonus, and the reduction to the armor’s armor bonus lasts until the fighter recovers and dons the removed pieces of armor.
钢铁头槌(Ex):当战士穿着中甲或者重甲时,他可以以一次全力攻击的一部分用他的头盔为对手送上一记头槌。这个头槌独立于正常攻击之外,并使用战士的基本攻击加值-5。一次头盔头槌将会在战士穿着中甲时造成1d3点伤害,或者在他穿着重甲时造成1d4点伤害(对于小体型生物则分别是1d2和1d3),再加上等同于战士1/2力量调整值的伤害。这次攻击视为武器攻击,并使用和他盔甲一样的特殊材料(如果有的话)。盔甲的增强加值不会调整头槌的伤害,但头盔可以像一件独立的武器一样附魔。
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Steel Headbutt (Ex):While wearing medium or heavy armor, a fighter can deliver a headbutt with his helm as part of a full attack action. This headbutt is in addition to his normal attacks, and is made using the fighter’s base attack bonus – 5. A helmet headbutt deals 1d3 points of damage if the fighter is wearing medium armor, or 1d4 points of damage if he is wearing heavy armor (1d2 and 1d3, respectively, for Small creatures), plus an amount of damage equal to 1/2 the fighter’s Strength modifier. Treat this attack as a weapon attack made using the same special material (if any) as the armor. The armor’s enhancement bonus does not modify the headbutt attack, but the helm can be enchanted as a separate weapon.
不动如山(Ex):选择一个战技(除了破武)。无论是将他的盔甲当作杠杆来对抗一个想要擒抱他的敌人,或是通过盔甲的重量来挡下一次冲撞,战士可以使用他的盔甲来抵抗对于选定战技的攻击。当穿着盔甲或者持有盾牌时,战士在他选定战技的CMD上获得加值。如果他穿着轻甲,这个加值为+1,如果是中甲则是+2,如果是重甲则是+3。这个加值会在7级以及之后的每4级提升1点,在19级轻甲达到最大值+5,中甲达到最大值+6,重甲达到最大值+7。秘银盔甲会比同一类型的正常盔甲提供少1点的加值。
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Unmoving (Ex):Select one combat maneuver (except sunder). Whether using his armor as leverage against a grappling foe or using its weight to help him stop a bull rush, a fighter can use his armor to protect him from the chosen combat maneuver. While wearing armor or wielding a shield, the fighter gains a bonus to his CMD against the chosen combat maneuver. The bonus is +1 if he’s wearing light armor, +2 if he’s wearing medium armor, and +3 if he’s wearing heavy armor. This bonus increases by 1 at 7th level and every 4 fighter levels thereafter, to a maximum at 19th level of +5 for light armor, +6 for medium armor, and +7 for heavy armor. Mithral armor provides a bonus 1 lower than normal for armor of its type.
« 上次编辑: 2019-12-17, 周二 04:26:58 由 黎白羽 »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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Re: 【Armor Master’s Handbook】进阶盔甲训练
« 回帖 #1 于: 2017-08-14, 周一 22:26:05 »
感觉好强好实用

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Re: 【Armor Master’s Handbook】进阶盔甲训练
« 回帖 #2 于: 2017-10-07, 周六 23:15:49 »
今天才发现可以拿减值换进阶甲训……
现在战士送17个专长了,强无敌 :em014
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。