作者 主题: [PF竞技场] 夺命判官Adam Caesar  (阅读 4130 次)

副标题: Inquisitor(Sacred Huntsmaster) 7

离线 jimraynor

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[PF竞技场] 夺命判官Adam Caesar
« 于: 2017-09-18, 周一 20:41:29 »
战斗记录
lv1

蜥蜴人 cr1,xp 2,gp 340
Ogrillon cr1,xp 2,gp 340
Carrion Swarm cr1,xp1,gp 170

lv2

Giant Bumble Bee cr2,xp 2,gp 800
Lycanthrope, Wererat cr2,xp 2,gp 800
duergar bombardier cr1,xp 1,gp 400

lv3

Daemon, Cacodaemon cr2,xp 1,gp 600
Contemplative cr2,xp 1,gp 600
Demon, Dretch cr2,xp 1,gp 600
购入寒铁箭*20,Efficient Quiver
Mosquito Swarm cr3,撕卡,读2级档

lv2

Inevitable, Arbiter cr2,xp 2,gp 800
Div, Doru cr2,xp 2,gp 800
还有一个啥忘记了 cr1,xp1,gp 400
购入寒铁箭*20,炽火胶*2

lv3

Psychopomp, Nosoi cr2,xp 1,gp 600
Muckdweller, Giant cr2, xp 1, gp 600
Hippogriff cr2, xp 1, gp 600
Xiao cr2, xp 1, gp 600
Ghoul cr2, xp 1, gp 600
购入Mithril shirt, +1 Lamellar (leather) for Animal Companion,更换Animal Companion

lv4

Rast cr5 撕卡
Cuero cr5, xp 3, gp 2700
发现Multiattack没用,给ape换了一个专长
Pixie cr4, xp2, gp 1800
购入抗力斗篷+1,敏捷腰带+2

lv5

Leshy, lotus cr5, xp 2, gp 2200
飞头鬼 cr5,xp 2,gp 2200
卖出力量14复合长弓+1,购入Adaptive力量16复合长弓+1,秘银链甲衫附魔+1
Myceloid cr4, xp 1, gp 1100

lv6

Zombie, human cr7, xp 3, gp 4500
Emotion ooze(Anger) cr 6, xp 2, gp 3000
替换动物伙伴Ape -> Roc,卖出Lamellar (leather)+1 for Animal Companion,购入Chain Shirt+1 for Animal Companion



Name: Adam Caesar
Race: Human, Age: 21, Size: Medium, Gender: Male
Height: 5'3, Weight: 110 lb.
Skin color: Brown, Hair color: Dark brown, Eye color: Green
Alighment: CG, Faith: Desna

Class level: Inquisitor(Sacred Huntsmaster) 7
Xp: 0
****************************************************************************
Str 14 () +2
Dex 23 (+2 belt) +6
Con 14 () +2
Int 10 () +0
Wis 12 () +1
Cha  7 () -2
****************************************************************************
HP 7d8 +14 con +3 favord class = 55
Init +7
Speed 30

AC 20(+6 dex,+4 armor), touch 15,flatfooted 14
Fort +8 (5 base +2 con +1 cloak)
Ref  +9 (2 base +7 dex +1 cloak)
Will +7 (5 base +1 wis +1 cloak)
CMD: 22
****************************************************************************
Attacks:
Str 16 Composite Longbow +1: +13(+5 bab, +6 dex, +1 wf, +1 weapon), 1d8+3 P (PA, PBS, Animal Focus str, bane), range increment 110ft.

BAB: +5
CMB: +7
****************************************************************************
skills: 7 * cl
+12 climb                      (7 rank +2 str +3 class)*
+12 swim                       (7 rank +2 str +3 class)*
+9 knowledge(arcana)           (6 rank +0 int +3 class)(+1 wis when identifying monsters)
+9 knowledge(nature)           (6 rank +0 int +3 class)(+1 wis when identifying monsters)
+9 knowledge(religion)         (6 rank +0 int +3 class)(+1 wis when identifying monsters)
+9 knowledge(dungeoneering)    (6 rank +0 int +3 class)(+1 wis when identifying monsters)
+10 knowledge(planes)          (7 rank +0 int +3 class)(+1 wis when identifying monsters)
+5 handle animal               (4 rank +1 wis)(+4 when dealing with animal companion)

Languages: common

*: ACP: 0
****************************************************************************
Feats:
Point blank shot
Rapid shot
Precise shot
Coordinated shot(class bonus)
Deadly Aim
Friendly Fire Maneuvers(class bonus)
Weapon Focus: longbow
****************************************************************************
Class features:
Domain: Liberation(Freedom of movement 1 round * cl / day)
Animal Companion: Ape(see below)
 - Link
 - Share spells
 - Evasion
 - Devotion
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Cunning Initiative (Ex): At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
Bonus teamwork feat
Animal focus: 1 min * cl / day
Bane (Su): At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor's level. These rounds do not need to be consecutive.
Discern Lies (Sp): At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.
Bonus teamwork feat

Favored class option:
+3 hp,
+3 1st level spell(wrath, shield of faith, true strike),
+1 2nd level spell(align weapon)
****************************************************************************
Spells:

lv 0 (at-will): guidance, light, acid splash, create water, disrupt undead, detect magic
lv 1   (5/day): divine favor, expeditious retreat, protect from evil, cure light wound, wrath, shield of faith, true strike, remove fear
lv 2   (3/day): flames of the faithful, see invisibility, invisibility, silence, align weapon
lv 3   (1/day): heroism
****************************************************************************
Equipments:

Mithril shirt+1                            10 lb.
Shield, heavy wooden                       10 lb.
Mace, heavy                                8 lb.
Dagger, cold iron                          1 lb.
Adaptive Str 16 Composite Longbow +1       3 lb.
Arrows (40)                                6 lb.
Arrow, Silver head(20)                     3 lb.
Arrow, Cold iron head(20)                  3 lb.
Arrow, Blunt                               3 lb.

Cloak of resistence +1                     1 lb.
Belt of dexterity +2                       1 lb.

Alchemist's fire * 5                       5 lb.
Holy weapon balm                           0.5 lb.

Scroll of Clw

+1 Mithril shirt for Animal Companion (50 lb.)

Weight total: 54.5 lb(carrying 58/116/175 lbs), cash 8570 gp
****************************************************************************
Animal companion:

Roc

Starting Statistics: Size Medium; AC +5 natural armor; Speed 20 ft., fly 80 ft.; Attack 2 talons (1d4), bite (1d6); Ability Scores Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11; Special Qualities low-light vision.
7th-Level Advancement: Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.
Lv7 AC base stat: 6 HD, BAB+4, fort+5, ref+5, will+2, nat.armor +4, str/dex +2, skill 6, feat 3, ability score increase: int + 1

Ability scores: Str 22(24 with Animal Focus), Dex 19, Con 13, Int 3, Wis 13, Cha 11
Speed 20 ft., Fly 80 ft.(good)
Size: Large, Reach: 5 ft.

Attacks:
bite +10 1d6+7 (with Animal focus)
2 talons +10 1d4+7 (with Animal focus)

Defenses:
HP: 36 (6 HD)
AC 30(+5 armor, +4 dex, +12 natural, -1 size), flat-footed 26, touch 13
Fort +6 (+5 base, +1 con)
Ref +9 (+5 base, +4 dex)
Will +5 (+2 base, +1 wis, +2 feat) (+4 morale to enchantment)

Special Qualities low-light vision

Feats:
Armor Proficiency(Light)
Iron Will
Improved Flight

Skills:
Fly       +11 (4 rank, +4 dex, +3 class skill)*
Linguistic -3 (1 rank, -4 int)(Can understand common)
Swim      +11 (1 rank, +7 str, +3 class skill)*

ACP -1
« 上次编辑: 2017-11-02, 周四 06:11:54 由 jimraynor »
以下引自全能的羊姐姐:
挑出最优解不是容易的事。很多四版战斗时间就是花在等待或讨论最优解之上的... 战:"我应该把他打倒地还是推开他?" 贼:"别推别推我要夹击" 牧:"可是不推的话他一快步我们就全体吃光环" 贼:"那么你别动,我用换位打?" 法:"我也可以拉人." 战:"不可以那是墙角你不能钭拉" 法:"如果我这样走的话好像可以拉了但牧师要让路" 牧:"我走开就罩不住贼?" 然后,过了十多分钟,大家谈好了,战士投骰,打失... "是时候重新想了."

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Re: [PF竞技场] 夺命判官Adam Caesar
« 回帖 #1 于: 2017-09-22, 周五 18:21:12 »
2级存档

Name: Adam Caesar
Race: Human, Age: 21, Size: Medium, Gender: Male
Height: 5'3, Weight: 110 lb.
Skin color: Brown, Hair color: Dark brown, Eye color: Green
Alighment: CG, Faith: Desna

Class level: Inquisitor(Sacred Huntsmaster) 2
Xp: 0
****************************************************************************
Str 14 () +2
Dex 20 () +5
Con 14 () +2
Int 10 () +0
Wis 12 () +1
Cha  7 () -2
****************************************************************************
HP 2d8 +4 con +2 favord class = 18
Init +6
Speed 20

AC 18(+4 dex,+4 armor), touch 14,flatfooted 14
Fort +5 (3 base +2 con)
Ref  +5 (0 base +5 dex)
Will +4 (3 base +1 wis)
CMD: 18
****************************************************************************
Attacks:
MW Str 14 Composite Longbow: +7(+1 bab, +5 dex, +1 weapon), 1d8+2 P (+ Point Blank Shot), range increment 110ft.

BAB: +1
CMB: +3
****************************************************************************
skills: 7 * cl
+7 climb                       (2 rank +2 str +3 class)*
+7 swim                        (2 rank +2 str +3 class)*
+5 knowledge(arcana)           (2 rank +0 int +3 class)(+1 wis when identifying monsters)
+5 knowledge(nature)           (2 rank +0 int +3 class)(+1 wis when identifying monsters)
+5 knowledge(religion)         (2 rank +0 int +3 class)(+1 wis when identifying monsters)
+5 knowledge(dungeoneering)    (2 rank +0 int +3 class)(+1 wis when identifying monsters)
+5 knowledge(planes)           (2 rank +0 int +3 class)(+1 wis when identifying monsters)

Languages: common

*: ACP: -3
****************************************************************************
Feats:
Point blank shot
Rapid shot
****************************************************************************
Class features:
Domain: Liberation(Freedom of movement 1 round/cl * day)
Animal Companion: Velociraptor(see below)
 - Link
 - Share spells
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Cunning Initiative (Ex): At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
****************************************************************************
Spells:

lv 0 (at-will): guidance, light, acid splash, create water, disrupt undead
lv 1   (3/day): divine favor, expeditious retreat, protect from evil
****************************************************************************
Equipments:

Hide armor                                   15 GP, 25 lb.
Shield, heavy wooden                          7 GP, 10 lb.
Mace, heavy                                  12 GP, 8 lb.
Dagger, cold iron                             4 GP, 1 lb.
Str 14 Composite Longbow MW                 600 GP, 3 lb.
Arrows(35/60)                                 3 GP, 6 lb.
Arrow, Silver head(20)                        3 GP, 3 lb.
Arrow, Blunt                                  3 GP, 3 lb.

Alchemist's fire * 3                         60 GP, 3 lb.
Holy weapon balm                             30 GP, 0.5 lb.

Scroll of Clw                                25 GP

Lamellar (leather) for Animal Companion     120 GP, (12.5 lb.)

Weight total: 65.5 lb(carrying 58/116/175 lbs), cash 43 gp
****************************************************************************
Animal companion:

Dinosaur, Velociraptor

Starting Statistics: Size Small; Speed 60 ft.; AC +1 natural armor; Attack 2 talons (1d6), bite (1d4); Ability Scores Str 11, Dex 17, Con 17, Int 2, Wis 12, Cha 14; Special Qualities low-light vision, scent. Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth
Lv2 Advancement: 3 HD, BAB+2, fort+3, ref+3, will+1, skill 3, feat 2

Attacks:
2 Talons +5 1d6
bite +0 1d4

Defenses:
HP: 22
AC 18(+4 armor, +3 dex, +1 size), flat-footed 15, touch 14
Fort +6(+3 hd, +3 con)
Ref +6(+3 hd, +3 dex)
Will +2(+1 hd, +1 wis)

Special Qualities low-light vision, scent

Feats:
Weapon finesse
Armor Proficiency(Light)

Skills:
Acrobatics +12(1 rank, +3 dex, +8 racial)*
Perception +10(1 rank, +1 wis, +8 racial)*
Swim +1 (1 rank)*

Racial Modifiers +8 Acrobatics, +8 Perception, +8 Stealth, ACP 3
以下引自全能的羊姐姐:
挑出最优解不是容易的事。很多四版战斗时间就是花在等待或讨论最优解之上的... 战:"我应该把他打倒地还是推开他?" 贼:"别推别推我要夹击" 牧:"可是不推的话他一快步我们就全体吃光环" 贼:"那么你别动,我用换位打?" 法:"我也可以拉人." 战:"不可以那是墙角你不能钭拉" 法:"如果我这样走的话好像可以拉了但牧师要让路" 牧:"我走开就罩不住贼?" 然后,过了十多分钟,大家谈好了,战士投骰,打失... "是时候重新想了."

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Re: [PF竞技场] 夺命判官Adam Caesar
« 回帖 #2 于: 2017-10-05, 周四 20:19:01 »
4级存档:

Name: Adam Caesar
Race: Human, Age: 21, Size: Medium, Gender: Male
Height: 5'3, Weight: 110 lb.
Skin color: Brown, Hair color: Dark brown, Eye color: Green
Alighment: CG, Faith: Desna

Class level: Inquisitor(Sacred Huntsmaster) 4
Xp: 0
****************************************************************************
Str 14 () +2
Dex 21 () +5
Con 14 () +2
Int 10 () +0
Wis 12 () +1
Cha  7 () -2
****************************************************************************
HP 4d8 +8 con +3 favord class = 34
Init +6
Speed 30

AC 19(+5 dex,+4 armor), touch 15,flatfooted 14
Fort +6 (4 base +2 con)
Ref  +6 (1 base +5 dex)
Will +5 (4 base +1 wis)
CMD: 20
****************************************************************************
Attacks:
Str 14 Composite Longbow +1: +9(+3 bab, +5 dex, +1 weapon), 1d8+3 P (+ Point Blank Shot), range increment 110ft.

BAB: +3
CMB: +5
****************************************************************************
skills: 7 * cl
+9 climb                       (4 rank +2 str +3 class)*
+9 swim                        (4 rank +2 str +3 class)*
+6 knowledge(arcana)           (3 rank +0 int +3 class)(+1 wis when identifying monsters)
+6 knowledge(nature)           (3 rank +0 int +3 class)(+1 wis when identifying monsters)
+6 knowledge(religion)         (3 rank +0 int +3 class)(+1 wis when identifying monsters)
+6 knowledge(dungeoneering)    (3 rank +0 int +3 class)(+1 wis when identifying monsters)
+7 knowledge(planes)           (4 rank +0 int +3 class)(+1 wis when identifying monsters)
+5 handle animal               (4 rank +1 wis)(+4 when dealing with animal companion)

Languages: common

*: ACP: 0
****************************************************************************
Feats:
Point blank shot
Rapid shot
Precise shot
Coordinated shot(class bonus)
****************************************************************************
Class features:
Domain: Liberation(Freedom of movement 1 round * cl / day)
Animal Companion: Velociraptor(see below)
 - Link
 - Share spells
 - Evasion
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Cunning Initiative (Ex): At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
Bonus teamwork feat
Animal focus: 1 min * cl / day

Favored class option: +3 hp, +1 1st level spell
****************************************************************************
Spells:

lv 0 (at-will): guidance, light, acid splash, create water, disrupt undead, detect magic
lv 1   (4/day): divine favor, expeditious retreat, protect from evil, cure light wound, wrath
lv 2   (1/day): flames of the faithful, see invisibility
****************************************************************************
Equipments:

Mithril shirt                              10 lb.
Shield, heavy wooden                       10 lb.
Mace, heavy                                8 lb.
Dagger, cold iron                          1 lb.
Str 14 Composite Longbow +1                3 lb.
Arrows (40)                                6 lb.
Arrow, Silver head(20)                     3 lb.
Arrow, Cold iron head(20)                  3 lb.
Arrow, Blunt                               3 lb.

Alchemist's fire * 5                       5 lb.
Holy weapon balm                           0.5 lb.

Scroll of Clw

+1 Lamellar (leather) for Animal Companion (50 lb.)

Weight total: 52.5 lb(carrying 58/116/175 lbs), cash 630 gp
****************************************************************************
Animal companion:

Ape

Starting Statistics: Size Medium; Speed 30 ft., Climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d6), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4.
Lv4 Advancement: 4 HD, BAB+3, fort+4, ref+4, will+1, nat.armor +2, str/dex +1, skill 4, feat 2, ability score increase: int + 1

Ability scores: Str 22(24 with Animal Focus), Dex 16, Con 14, Int 3, Wis 12, Cha 7
Speed 30 ft., Climb 30 ft.
Size: Large, Reach: 10 ft.

Attacks:
bite +9 1d6+7 (with Animal focus)
2 claws +7 1d6+3 (with Animal focus)

Defenses:
HP: 28
AC 21(+4 armor, +3 dex, +5 natural, -1 size), flat-footed 18, touch 13
Fort +6 (+4 base, +2 con)
Ref +7 (+4 base, +3 dex)
Will +3 (+1 base, +1 wis)

Special Qualities low-light vision, scent

Feats:
Armor Proficiency(Light)
Multiattack

Skills:
Acrobatics +6 (3 rank, +3 dex)*
Linguistic -3 (1 rank, -4 int)(Can understand common)

ACP -1
« 上次编辑: 2017-10-23, 周一 13:35:27 由 jimraynor »
以下引自全能的羊姐姐:
挑出最优解不是容易的事。很多四版战斗时间就是花在等待或讨论最优解之上的... 战:"我应该把他打倒地还是推开他?" 贼:"别推别推我要夹击" 牧:"可是不推的话他一快步我们就全体吃光环" 贼:"那么你别动,我用换位打?" 法:"我也可以拉人." 战:"不可以那是墙角你不能钭拉" 法:"如果我这样走的话好像可以拉了但牧师要让路" 牧:"我走开就罩不住贼?" 然后,过了十多分钟,大家谈好了,战士投骰,打失... "是时候重新想了."

离线 jimraynor

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Re: [PF竞技场] 夺命判官Adam Caesar
« 回帖 #3 于: 2017-10-23, 周一 13:35:16 »
6级存档

Name: Adam Caesar
Race: Human, Age: 21, Size: Medium, Gender: Male
Height: 5'3, Weight: 110 lb.
Skin color: Brown, Hair color: Dark brown, Eye color: Green
Alighment: CG, Faith: Desna

Class level: Inquisitor(Sacred Huntsmaster) 6
Xp: 0
****************************************************************************
Str 14 () +2
Dex 23 (+2 belt) +6
Con 14 () +2
Int 10 () +0
Wis 12 () +1
Cha  7 () -2
****************************************************************************
HP 6d8 +12 con +3 favord class = 48
Init +7
Speed 30

AC 20(+6 dex,+4 armor), touch 15,flatfooted 14
Fort +8 (5 base +2 con +1 cloak)
Ref  +9 (2 base +7 dex +1 cloak)
Will +7 (5 base +1 wis +1 cloak)
CMD: 22
****************************************************************************
Attacks:
Str 16 Composite Longbow +1: +11(+4 bab, +6 dex, +1 weapon), 1d8+3 P (+ Point Blank Shot), range increment 110ft.

BAB: +4
CMB: +6
****************************************************************************
skills: 7 * cl
+11 climb                      (6 rank +2 str +3 class)*
+11 swim                       (6 rank +2 str +3 class)*
+8 knowledge(arcana)           (5 rank +0 int +3 class)(+1 wis when identifying monsters)
+8 knowledge(nature)           (5 rank +0 int +3 class)(+1 wis when identifying monsters)
+8 knowledge(religion)         (5 rank +0 int +3 class)(+1 wis when identifying monsters)
+8 knowledge(dungeoneering)    (5 rank +0 int +3 class)(+1 wis when identifying monsters)
+9 knowledge(planes)           (6 rank +0 int +3 class)(+1 wis when identifying monsters)
+5 handle animal               (4 rank +1 wis)(+4 when dealing with animal companion)

Languages: common

*: ACP: 0
****************************************************************************
Feats:
Point blank shot
Rapid shot
Precise shot
Coordinated shot(class bonus)
Deadly Aim
Friendly Fire Maneuvers(class bonus)
****************************************************************************
Class features:
Domain: Liberation(Freedom of movement 1 round * cl / day)
Animal Companion: Ape(see below)
 - Link
 - Share spells
 - Evasion
 - Devotion
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Cunning Initiative (Ex): At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.
Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.
Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.
Bonus teamwork feat
Animal focus: 1 min * cl / day
Bane (Su): At 5th level, an inquisitor can imbue one of her weapons with the bane weapon special ability as a swift action. She must select one creature type when she uses this ability (and a subtype if the creature type selected is humanoid or outsider). Once selected, the type can be changed as a swift action. This ability only functions while the inquisitor wields the weapon. If dropped or taken, the weapon resumes granting this ability if it is returned to the inquisitor before the duration expires. This ability lasts for a number of rounds per day equal to the inquisitor's level. These rounds do not need to be consecutive.
Discern Lies (Sp): At 5th level, an inquisitor can discern lies, as per the spell, for a number of rounds per day equal to her inquisitor level. These rounds do not need to be consecutive. Activating this ability is an immediate action.
Bonus teamwork feat

Favored class option: +3 hp, +3 1st level spell(wrath, shield of faith, true strike)
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Spells:

lv 0 (at-will): guidance, light, acid splash, create water, disrupt undead, detect magic
lv 1   (5/day): divine favor, expeditious retreat, protect from evil, cure light wound, wrath, shield of faith, true strike
lv 2   (3/day): flames of the faithful, see invisibility, invisibility, silence
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Equipments:

Mithril shirt+1                            10 lb.
Shield, heavy wooden                       10 lb.
Mace, heavy                                8 lb.
Dagger, cold iron                          1 lb.
Adaptive Str 16 Composite Longbow +1       3 lb.
Arrows (40)                                6 lb.
Arrow, Silver head(20)                     3 lb.
Arrow, Cold iron head(20)                  3 lb.
Arrow, Blunt                               3 lb.

Cloak of resistence +1                     1 lb.
Belt of dexterity +2                       1 lb.

Alchemist's fire * 5                       5 lb.
Holy weapon balm                           0.5 lb.

Scroll of Clw

+1 Lamellar (leather) for Animal Companion (50 lb.)

Weight total: 54.5 lb(carrying 58/116/175 lbs), cash 1230 gp
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Animal companion:

Ape

Starting Statistics: Size Medium; Speed 30 ft., Climb 30 ft.; AC +1 natural armor; Attack bite (1d4), 2 claws (1d4); Ability Scores Str 13, Dex 17, Con 10, Int 2, Wis 12, Cha 7; Special Qualities low-light vision, scent.
4th-Level Advancement: Size Large; AC +2 natural armor; Attack bite (1d6), 2 claws (1d6); Ability Scores Str +8, Dex –2, Con +4.
Lv6 Advancement: 6 HD, BAB+4, fort+5, ref+5, will+2, nat.armor +4, str/dex +1, skill 6, feat 3, str/dex +2, ability score increase: int + 1

Ability scores: Str 23(25 with Animal Focus), Dex 17, Con 14, Int 3, Wis 12, Cha 7
Speed 30 ft., Climb 30 ft.
Size: Large, Reach: 10 ft.

Attacks:
bite +9 1d6+7 (with Animal focus)
2 claws +10 1d6+7 (with Animal focus)

Defenses:
HP: 42 (6 HD)
AC 23(+4 armor, +3 dex, +7 natural, -1 size), flat-footed 18, touch 13
Fort +7 (+5 base, +2 con)
Ref +8 (+5 base, +3 dex)
Will +5 (+2 base, +1 wis, +2 feat) (+4 morale to enchantment)

Special Qualities low-light vision, scent

Feats:
Armor Proficiency(Light)
Weapon Focus: Claw
Iron Will

Skills:
Acrobatics +10 (4 rank, +3 dex, +3 class skill)*
Linguistic -3 (1 rank, -4 int)(Can understand common)
Swim       +11 (1 rank, +7 str, +3 class skill)*

ACP -1
以下引自全能的羊姐姐:
挑出最优解不是容易的事。很多四版战斗时间就是花在等待或讨论最优解之上的... 战:"我应该把他打倒地还是推开他?" 贼:"别推别推我要夹击" 牧:"可是不推的话他一快步我们就全体吃光环" 贼:"那么你别动,我用换位打?" 法:"我也可以拉人." 战:"不可以那是墙角你不能钭拉" 法:"如果我这样走的话好像可以拉了但牧师要让路" 牧:"我走开就罩不住贼?" 然后,过了十多分钟,大家谈好了,战士投骰,打失... "是时候重新想了."