作者 主题: 【APG】第三章《特质》  (阅读 8372 次)

副标题: 包括:古老智慧(Wisdom of the Ages)、泥塑之躯(Earth Bound) 翻译:Pany_Q

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【APG】第三章《特质》
« 于: 2018-07-18, 周三 19:41:55 »
【APG】第三章《特质》
翻译:Pany_Q
第三章《特质 》(Traits)


本短章介绍了两个新的特质,其一反映了精灵的集体智慧,其二则体现了矮人与世界根源及其命运的联系。
劇透 -   :
this very short chapter describes two new traits, mirroring the collective wisdom of the elves along with the dwarves’ tie to the roots and fate of the world

古老智慧Wisdom of the Ages
在亘古的岁月中,精灵们共同积累了大量的集体智慧;许多精灵能够通过冥想窥见这深邃的智慧与洞察的源泉。拥有该能力的角色能够使用前人积累的知识和技能来解决眼前的问题。
当然这不是没有风险的;在世界的晚暮之下,使用这个能力会招致腐化。使用<古老智慧>造成的腐化就如同使用了秘术一样。
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新手   整轮动作。角色进入短暂的出神状态之中。通过一个[坚毅]检定后,ta能获得一个自己选择的新手级能力,<秘术传统>、<掌握秘术仪式>和<秘术能力>除外。所选能力可以在当前场景中使用,随后就会从记忆中消失。
行家   主动动作。角色与集体记忆的联系更紧密了,使得出神状态的持续时间更短;除此外效果与新手级一样。
大师   主动动作。角色能够挖掘出藏在集体记忆中更深处的智慧。通过一个[坚毅]检定,ta能获得一个自己选择的行家级能力,<秘术传统>、<掌握秘术仪式>和<秘术能力>除外。所选能力可以在当前场景中使用,随后就会从记忆中消失。
劇透 -   :
Wisdom of the Ages
Through the eons, the elves have amassed a vast collective wisdom; a deep well of knowledge and insights which many elves can access through meditation. The character is one of those who may use the know-how of previous generations to solve problems at hand
It is not without risks; in the twilight of the world, the process spawns corruption. Wisdom of the Ages gives temporary corruption as if it was a mystical power.
Novice Full turn. The character gets lost in a short trance. With a passed Resolute test, it gains access to the novice level of an optional ability, Mystical Traditions, Ritualist and Mystical Power excluded. The ability can be used for the rest of the scene, before fading from memory.
Adept Active. The character’s closer connection to the collective memory makes the trance even shorter; other than that it works like the novice level.
Master Active. The character can dig deeper into the collective memory. With a passed Resolute test, it gains access to the adept level of an optional ability, Mystical Traditions, Ritualist and Mystical Power excluded. The ability can be used for the rest of the scene, before fading from memory.

泥塑之躯Earth Bound
这个生物与世界紧密地联系在一起,就好像ta是从世界的骨头中诞生,且仍然是其其基底的一部分一样。
ta没有灵魂,ta不会受到腐化侵蚀,而是直接承受伤害;临时腐化会导致ta身体上的流血。
永久腐化转而会降低计算<疼痛极限>所依据的基准。游戏机制上来说,就是每承受2点永久腐化就减少1点<疼痛极限>。角色的<体质>并不受影响。当<疼痛极限>降到0,角色会死于内出血和器官衰竭。
一旦死亡,这个生物不能成为不死者,也不能通过仪式<死灵术>取得联系。尸体腐朽,回归创造ta的泥水与尘土,不留下任何灵魂存在过的痕迹。
劇透 -   :
Earth Bound
The creature is bound to the world in an intimate way, as if originating from the bones of the world and still being part of its foundation.
It has no soul and suffers damage instead of corruption; temporary corruption causes bleeding wounds on its body.
Permanent corruption instead causes a per- manent reduction to the basis for calculating the creatures Pain Threshold. In practice, this means that the Pain Threshold is reduced by 1 for every other point the creature suffers in permanent corruption. Its Toughness is not affected. If the Pain Threshold is reduced to zero, the creature dies of internal bleeding and failing organs.
Once dead, the creature cannot become undead and it cannot be contacted with the ritual Necromancy. The corpse decays and reunites with the slop and dust of creation, without leaving any kind of spiritual trace behind.
« 上次编辑: 2018-07-18, 周三 19:43:56 由 zyupha »
Kick the goblin scum!
Fu*k it bit my anckle.

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