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【AMH】盔甲掌握
« 于: 2017-10-11, 周三 08:14:49 »
盔甲掌握专长Armor Mastery Feats
      盔甲掌握专长是一类新的专长,它们需要盔甲训练作为前置。在任何方面它们都会被视为战斗专长,这意味着某些职业可以选取它们作为奖励专长。你只有在穿着自己擅长的并且符合盔甲掌握专长前置的盔甲擅长(如果有)的盔甲时才能获得盔甲掌握专长的好处。没有盔甲擅长作为前置的盔甲掌握专长在你穿着任何盔甲时都能生效。没有盔甲训练职业特性的角色可以通过选取下列的盔甲专攻专长来获得盔甲掌握专长。
剧透 -   :
Armor mastery feats are a new type of feat that require armor training as a prerequisite. They count as combat feats for all purposes, including which classes can select them as bonus feats. You gain the benefits of an armor mastery feat only while wearing armor with which you are proficient and only while wearing a type of armor that matches the feat’s armor proficiency feat prerequisite, if any. Armor mastery feats without armor proficiency prerequisites can be used while wearing any suit of armor. Characters who lack the armor training class feature can access armor mastery feats by taking the Armor Focus feat, presented below.
盔甲专攻Armor focus (战斗)
你特别擅长特定种类的盔甲,你从这类盔甲获得的防护得到了提升。
先决条件:基本攻击加值+1,擅长选定盔甲
专长效果:选择一种盔甲,比如链甲衫或者板条甲。你从选定盔甲上获得的AC加值提升1点。
特殊:你可以选取这个专长多次。但是其效果并不叠加。每次你选取这个专长时,它都会应用到一个新的盔甲类型上。盔甲专攻专长在满足盔甲掌握专长先决条件时视为盔甲训练职业能力,并且会决定你在什么种类的盔甲上可以使用盔甲掌握专长。
剧透 -   :
Your familiarity with a specific type of armor increases the amount of protection you receive from it.
Prerequisites: Base attack bonus +1, proficiency with selected armor.
Benefit: Select one type of armor, such as chain shirt or splint mail. The AC bonus granted by the selected armor increases by 1.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of armor. The Armor Focus feat counts as the armor training class feature for the purpose of armor mastery feat prerequisites and determines what types of armor you can use with armor mastery feats.
进阶盔甲专攻Improved Armor focus (战斗)
你的技艺让盔甲的潜力得以发挥。
先决条件:盔甲专攻,基本攻击加值+6,擅长选定盔甲
专长效果:选定盔甲的检定减值降低1点(最小值为0)。你可以使用你的角色等级来代替你的基本攻击加值来满足盔甲掌握专长的先决条件。
特殊:你可以选取这个专长多次。它的效果并不叠加。每次你选取这个专长时,它都会应用到一个新的盔甲类型上。
剧透 -   :
Your mastery makes the most of your armor.
Prerequisites: Armor Focus, base attack bonus +6, proficiency with selected armor.
Benefit: The armor check penalty of the selected armor decreases by 1 (to a minimum of 0). You also use your character level in place of your base attack bonus for the purpose of armor mastery feat prerequisites.
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of armor.、
盔甲掌握专长Armor Mastery Feats
下列专长专注于使用各种盔甲的技艺。
剧透 -   :
The following feats focus on the mastery of various armors.
盔甲材料专家Armor Material expertise(盔甲掌握)
你学会了该如何利用你盔甲特殊材料的潜力。
先决条件:基本攻击加值+6或者战士4级,盔甲训练职业特性
专长效果:当你穿着由下列材料制成的盔甲时,你可以使用下列能力每天2次(除非另有声明)。
引用
精金:在受到一次攻击后,你可以以一个直觉动作将致命伤害一半转换成非致命伤害。
天使缎UE以一个迅捷动作,你可以发出昼明术般明亮的光线,持续一轮。
暗叶布UE以一个迅捷动作,你在1分钟内获得德鲁伊穿林步职业能力。
龙革:当你受到龙革盔甲所免疫的能量类型的能量伤害时,你可以以一个直觉动作使受到的伤害减少10点。
净土青铜:在受到魔法兽或者人形怪物的攻击后,你可以以一个直觉动作将致命伤害一半转换成非致命伤害。
火纹钢UE或者冰纹钢UE以一个迅捷动作,任何你做出的徒手击打,盾击,以及用甲刺和带刺铁手套做出的攻击都会在1分钟内被视作拥有炽焰附魔(对于火纹钢)或者冻寒附魔(对于冰纹钢)。
时之合金(Horacalcum)(开拓者冒险之路#61:原罪碎片):每天一次以一个迅捷动作,你可以在一轮内让自己获得加速术的好处。
活钢:在你受到一次来自金属武器的攻击后,你可以使用活钢的能力对该金属武器造成伤害,就如同攻击者在这次攻击上骰出了自然1一样。
秘银:以一个直觉动作,你在1轮内获得对抗变化系法术的法术抗力,这个法术抗力等于5+盔甲的增强加值+你的角色等级。
无痕钢(Noqual)(开拓者冒险之路#61:原罪碎片):盔甲在豁免上的抗力加值在1轮内提升为+4。
战策:你可以使用5点耐力来使用一种材料的能力,即使你的盔甲并不是由它做成。这仍然会消耗你的每日盔甲材料能力的次数。
剧透 -   :
Armor Material expertise (Armor Mastery)
You tap into the potential of your armor’s special material.
Prerequisites: Base attack bonus +6 or fighter level 4th, armor training class feature.
Benefit: When wearing armor made of one of the materials listed below, you can use the listed ability twice per day (unless otherwise stated).
Adamantine: As an immediate action after being struck by an attack, you convert half the lethal damage of the attack into nonlethal damage.
AngelskinUE: As a swift action, you shine with bright light as daylight for 1 round.
Darkleaf ClothUE: As a swift action, you gain the woodland stride druid class feature for 1 minute.
Dragonhide: As an immediate action when you take energy damage of the same type to which the dragonhide armor is immune, you reduce the damage taken by 10 hit points.
Elysian BronzeUE: As an immediate action after being struck by an attack from a magical beast or monstrous humanoid, you convert half the lethal damage of the attack into nonlethal damage.
Fire-Forged SteelUE or Frost-Forged SteelUE: As a swift action, any unarmed strikes, shield bashes, or attacks with a spiked gauntlet or armor spikes you make are treated as having the flaming special ability (for fire-forged steel) or the frost special ability (for frost-forged steel) for 1 minute.
Horacalcum (Pathfinder Adventure Path #61: Shards of Sin): Once per day as a swift action, you can grant yourself the benefits of haste for 1 round.
Living SteelUE: As an immediate action after being struck by an attack with a metal weapon, you can use the living steel’s ability to damage metal weapons, as if the attacker had rolled a natural 1 on the attack.
Mithral: As an immediate action, you gain spell resistance against transmutation spells equal to 5 + the armor’s enhancement bonus + your character level for 1 round.
Noqual (Pathfinder Adventure Path #61: Shards of Sin): The armor’s resistance bonus on saves increases to +4 for 1 round.
You can spend 5 stamina points to use an ability for a material, even though your armor isn’t made of it. This still counts against your daily limit of armor material abilities. (See page 16.)
盔甲材料大师Armor Material Mastery (盔甲掌握)
你引出你盔甲特殊材料几乎全部的潜力。
先决条件:盔甲材料专家,基本攻击加值+11或者战士8级,盔甲训练职业特性
专长效果:你每天可以使用盔甲材料专家赋予的能力额外两次。
战策:你可以使用5点耐力在不消耗每日盔甲材料能力使用次数的情况下使用它们。
剧透 -   :
You bring the most out of your armor’s special material.
Prerequisites: Armor Material Expertise, base attack bonus +11 or fighter level 8th, armor training class feature.
Benefit: You can use the ability granted by Armor Material Expertise two additional times per day.
You can spend 5 stamina points to use an armor material ability without it counting against your daily limit. (See page 16.)
缓冲盔甲Cushioning Armor (盔甲掌握)
你调整你的盔甲,让它为你的坠落提供缓冲。
先决条件:盔甲训练职业特性,擅长中甲或者重甲
专长效果:当你受到坠落伤害时,你可以将伤害的一半引导至你的盔甲。这个伤害会忽略盔甲的硬度。
战策:你可以消耗5点耐力来在引导坠落伤害至盔甲时将盔甲的硬度应用上去。
剧透 -   :
You twist in your armor, allowing it to mitigate your fall.
Prerequisites: Armor training class feature, proficiency with medium or heavy armor.
Benefit: When you take falling damage, you can direct half of the damage to your armor. This damage ignores the armor’s hardness.
You can spend 5 stamina points to utilize your armor’s hardness when directing falling damage to it. (See page 16.)
高等装甲反应Greater Ironclad Reactions (盔甲掌握)
你可以快速地对攻击做出反应。
先决条件:战斗反射,装甲反应,基本攻击加值+11或者战士8级,盔甲训练职业特性,擅长中甲
专长效果:你在每轮中可以多次使用装甲反应,但对于每个你会造成借机动作你只能做一次5呎快步。每次5呎快步仍然会被视作使用了1次你的借机攻击次数。
战策:你可以使用5点耐力来在使用这个专长时不计入你的每轮最大借机攻击次数。
剧透 -   :
You are able to quickly react to attacks.
Prerequisites: Combat Reflexes, Ironclad Reactions, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with medium armor.
Benefit: You can use Ironclad Reactions more than once per round, but not more than once for each act you take that provokes an attack of opportunity. Each 5-foot step you take still counts as expending one use of an attack of opportunity.
You can spend 5 stamina points to use this feat without it counting against your maximum number of attacks of opportunity for that round. (See page 16.)
强进姿态Imposing Bearing (盔甲掌握)
你的盔甲可以让你将你周围的对手推开。
先决条件:蓄势姿态,基本攻击加值+11或者战士8级,盔甲训练职业特性,擅长重甲
专长效果:在决定冲撞,拖拽APG,闯越或者摔绊战技所能对抗的生物体型时,你的体型视为比原来大两级。
战策:你可以以一个迅捷动作消耗5点耐力来将你护甲加值的一半加到你回合内下一次的战技检定上。你也可以以一个直觉动作消耗5点耐力来将你护甲加值的一半加到这个回合内对抗单次战技的CMD上。
剧透 -   :
Your armor allows you to push your opponents around.
Prerequisites: Poised Bearing, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with heavy armor.
Benefit: You treat your size as two categories larger for the purposes of determining the size of creatures against which you can attempt bull rush, dragAPG, overrun, and trip combat maneuvers.
You can spend 5 stamina points as a swift action to add half your armor bonus to your next combat maneuver check this turn. Alternatively, you can spend 5 stamina points as an immediate action to add half your armor bonus to your CMD against a single combat maneuver this turn. (See page 17.)
强力冲击Intense blows (盔甲掌握)
你强力的冲击和你盔甲的重量让你在战斗中更加难以阻挡。
先决条件:力量13,猛力攻击,基本攻击加值+6或者战士4级,盔甲训练职业特性,擅长重甲
专长效果:当你使用猛力攻击时,在你的下一轮开始之前你在CMD上获得+1加值。当你的基本攻击加值到达4以及之后的每4点时,这个加值都会提升额外1点。
战策:你可以使用5点耐力来将这个专长带来的CMD加值在一次战技检定上翻倍。
剧透 -   :
Your forceful blows and your armor’s weight make you more difficult to hinder in combat.
Prerequisites: Str 13, Power Attack, base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with heavy armor.
Benefit: When you are using Power Attack, you gain a +1 bonus to your CMD until the beginning of your next turn. When your base attack bonus reaches +4, and every 4 points thereafter, this bonus increases by another 1.
You can spend 5 stamina points to double this feat’s bonus to your CMD for one combat maneuver check. (See page 17.)
装甲反应Ironclad Reactions (盔甲掌握)
你可以快速地对攻击做出反应。
先决条件:基本攻击加值+6或者战士4级,盔甲训练职业特性,擅长中甲
专长效果:每轮一次,当一个敌人成功使用借机攻击击中你时,你可以消耗一次借机攻击次数来做出5呎快步。在你已经做出5呎快步后你也可以做出这个动作。
战策:你可以消耗3点耐力来使用这个专长,即使是这次借机攻击并未命中你。
剧透 -   :
You are able to quickly react to attacks.
Prerequisites: Base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with medium armor.
Benefit: Once per round when a foe successfully hits you with an attack of opportunity, you can expend a use of an attack of opportunity to take a 5-foot step. You can do this even if you have already taken a 5-foot step.
You can spend 3 stamina points to use this feat even if an attack of opportunity against you misses. (See page 17.)
震撼冲击Knocking Blows (盔甲掌握)
你冲击的力量压倒了你的敌人。
先决条件:力量13,强力冲击,猛力攻击,基本攻击加值+11或者战士8级,盔甲训练职业特性,擅长重甲
专长效果:如果你以猛力攻击击中了一个体型比你大不超过1级的生物时,你攻击的这个生物会被震入失衡状态。直到你的下一轮开始,它在对抗移动它或者将它击倒的CMD上获得-4减值。
战策:你可以在使用这个专长时消耗5点耐力来让目标CMD减值变为-6。
剧透 -   :
The weight of your blows overwhelms your opponents.
Prerequisites: Str 13, Intense Blows, Power Attack, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with heavy armor.
Benefit: If you hit a creature that is no more than one size category larger than you with a Power Attack, the creature you attacked is also knocked off balance. Until the beginning of your next turn, it takes a –4 penalty to its CMD against combat maneuvers that move it or knock it prone.
You can spend 5 stamina points when using this feat to change the target’s penalty to CMD to –6. (See page 17.)
蓄势姿态Poised Bearing (盔甲掌握)
你盔甲的重量让你拥有了稳定的下盘。
先决条件:基本攻击加值+6或者战士4级,盔甲训练职业特性,擅长中甲或重甲
专长效果:在决定冲撞,拖拽APG,闯越或者摔绊战技所能对抗的生物体型时,你的体型视为比原来大一级。
战策:你可以一个迅捷动作消耗3点耐力,这个专长对你体型的效果将会决定其他生物能否对你施展特定战技。
剧透 -   :
Your armor’s weight gives you stable footing.
Prerequisites: Base attack bonus +6 or fighter level 4th, armor training class feature, proficiency with medium or heavy armor.
Benefit: You treat your size as one category larger for the purposes of determining the size of creatures against which you can attempt bull rush, dragAPG, overrun, and trip combat maneuvers.
You can spend 3 stamina points as a swift action to have this feat’s effect on your size for the purposes of specific combat maneuvers also determine what size a creature must be to perform the combat maneuvers against you. (See page 17.)
护心盔甲Secured Armor (盔甲掌握)
你学会了该如何使用盔甲来保护你的要害。
先决条件:基本攻击加值+11或者战士8级,盔甲训练职业特性,擅长中甲或者重甲
专长效果:当你被一次已经确认的重击或者偷袭击中时,你有25%的几率无视掉它们,让它们造成普通的攻击。
特殊:这个概率和次等护命和中等护命盔甲特殊能力叠加。
战策:如果你未能成功让对你的重击无效,你可以消耗5点耐力来让这次攻击造成一半的伤害。
剧透 -   :
You are adept at using your armor to cover your most vulnerable areas.
Prerequisites: Base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with medium or heavy armor.
Benefit: When you are hit by a confirmed critical hit or a sneak attack, there is a 25% chance that the critical hit or sneak attack is negated and damage is instead rolled normally.
Special: This chance stacks with the light fortification and moderate fortification armor special abilities.
If you fail to negate a critical hit against you, you can spend 5 stamina points to cause the attack to deal half damage. (See page 17.)
轻快盔甲Sprightly Armor (盔甲掌握)
你将你盔甲的魔法能力发挥到了极致。
先决条件:敏捷13,基本攻击加值+11或者战士8级,盔甲训练职业特性,擅长轻甲
专长效果:你将你的盔甲的增强加值作为加值加到你的先攻检定上。
战策:你可以以一个直觉动作消耗5点耐力来在你的反射豁免上获得等同于你盔甲增强加值的环境加值,持续一轮。
剧透 -   :
You make the most of your armor’s magical capabilities.
Prerequisites: Dex 13, base attack bonus +11 or fighter level 8th, armor training class feature, proficiency with light armor.
Benefit: You add your armor’s enhancement bonus as a bonus on your initiative checks.
You can spend 5 stamina points as an immediate action to gain a circumstance bonus on your Reflex saves equal to your armor’s enhancement bonus for 1 turn. (See page 17.)
« 上次编辑: 2019-12-17, 周二 04:11:59 由 黎白羽 »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
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Re: 【Armor Master’s Handbook】盔甲掌握
« 回帖 #1 于: 2017-10-11, 周三 08:18:13 »
盔甲材料专家的无痕钢(Noqual)有点神秘,没有说动作,这个抗力加值也不知道是加在哪里的……
有没有好哥哥帮忙查一下 :em031
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 TougouTuyosi

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  • 两个人的魔法哟~
Re: 【Armor Master’s Handbook】盔甲掌握
« 回帖 #2 于: 2017-10-11, 周三 10:35:09 »
我看看开拓者冒险之路#61:原罪碎片书里,很可能是这个材料自带的能力,或许写在材料那里
比切尔|守序中立人类|战士 1| 生命值8/12|防御等级18(接触12,措手不及16)|战技防御16|强韧+4 反射+2 意志+2|先攻+2|察觉+1 察言观色+1 交涉+0 特技-3 隐匿-3|
特殊:默认不携带盾牌,对抗擒抱/摔绊战技时CMD+1|角色卡连结

思亘七险,点落九宫,神游八极,纵横十方

离线 杀菌@深坑未填

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  • _(:з」∠)_
Re: 【Armor Master’s Handbook】盔甲掌握
« 回帖 #3 于: 2018-09-15, 周六 13:12:15 »
Noqual: Noqual在外行人眼里就像是惨绿色的水晶,但实际可以像铁一样的处理。Noqual和防护系法术,慈善及嫉妒有关。Noqual很轻,只有铁的一半重,但有一样的强度。更重要的是Noqual对法术有抗性。Noqual制造的任何物品对法术造成的豁免获得+4加值。制造任何包含Noqual的魔法物品提升价格5000gp,因为需要昂贵的试剂与炼金材料才能处理这种物质。
Noqual武器只有标准的一半重,并对通过专长及法术制造的构装物及不死生物有+1附魔伤害加值。Noqual防具也只有标准一半重,在移动速度和其他限制上等同轻一级的装甲(轻甲依然是轻甲)。装甲的最大敏捷加值+2,防具惩罚-3。施法失败率增加20%,无论法术的来源或穿戴者的职业能力。Noqual甲的穿戴者在对抗法术及类法能力时获得+2抗性豁免加值。
每寸Noqual有30点hp和10点硬度。每磅Noqual矿石值50gp,一套Noqual轻甲+4000gp,中甲8000gp,重甲12000gp。盾牌+2000,武器与其他物品+500。