Wand of AllureLevel 4+ Uncommon
Charms cast through this twinkling golden wand reach the most distant of foes.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Implement: Wand
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Property
When you use a ranged arcane charm power through this wand, the power’s range increases by 2 squares, and you ignore cover and concealment.
Level 14 or 19: 5 squares
Level 24 or 29: 10 squares
Power (Charm, Implement, Arcane) Daily (Standard Action)
As the bard's fast friends power (Player's Handbook 2, page 69).
Battlecrazed WeaponLevel 4+ Uncommon
The weapon seeks blood where it can be found, whether among the enemy or from its wielder.
Lvl 4 +1 840 gp Lvl 19 +4 105,000 gp
Lvl 9 +2 4,200 gp Lvl 24 +5 525,000 gp
Lvl 14 +3 21,000 gp Lvl 29 +6 2,625,000 gp
Weapon: Axe or heavy blade
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d6 damage per plus
Property
While you are bloodied, you deal +1d6 damage when you hit with this weapon.
Level 14 or 19: Deal +2d6 damage
Level 24 or 29: Deal +3d6 damage
Power Daily (Minor Action)
Deal damage to yourself equal to half your level, ignoring any resistances. You are considered bloodied for all purposes (including beneficial effects, such as Dragonborn Fury and this weapon's property) until the end of your next turn.
Illusionist's GlovesLevel 9 Uncommon
These shimmering gloves enhance your illusion spells and let you quickly alter an illusion that would otherwise be ineffective.
Hands Slot 4,200 gp
Property
When you hit an enemy granting combat advantage to you with an illusion attack power, that enemy takes a –2 penalty to saving throws against the power’s effects.
Power Daily (Free Action)
Trigger: You miss with an illusion attack power.
Effect: You reroll the attack roll and must use the second result.