萌新第一次啃原文,感觉还是有不确定的地方...
超自然论者(Supernaturalist) 出自
Pathfinder Player Companion: Occult Origins
德鲁伊变体超自然论者笃信,所有的灵异现象也不过都是自然意志的延伸。
武器和防具擅长:超自然论者不擅长任何防具。这调整了德鲁伊的武器和防具擅长。
魔植学家(Eldritch Botanist,ex):一名超自然论者可以对植物使用影响心灵的效果,只要那个法术通常可以影响动物。植物使用强韧豁免来进行通常使用意志的豁免检定(使用相同的DC)。
此外,除了自然纽带和野性认同外,她也可以选择如同树之歌者(出自ARG25页的德鲁伊变体)选择植物纽带和苍翠认同。
(这里有疑问!/举手,原文既不是调整(alter)也不是取代(replace),萌新原文啃的少,不知道这个描述是不是同时有这两种能力呢?)11.13补充:查了几个用到同样句型的原文,表达的都是“可以选择xxx也可以选择xx”的意思,所以这里应该是在第一次获得超自然论者等级的时候选择使用哪种认同?超自然学识(Paranormal Scholar,ex):超自然论者获得 异能敏感OA 作为奖励专长,并把交涉,知识(奥术)和察言观色视为本职技能。在3级和之后的每3级,她可以选择异能者法术列表中的一个法术加入她的德鲁伊法术列表,并如同一个德鲁伊法术一般准备和使用它。
这个能力取代了自然智识、无踪步和抗自然诱惑。
生灵之魂(Animal Spirit,su):4级时,超自然论者可以进行一场降灵会来呼唤一个动物的魂灵来作为她的伙伴或向导。超自然论者获得英灵、英灵同调、灵力奔涌和禁忌能力,并将她的德鲁伊等级-3作为通灵者等级来确定能力的效果。超自然论者不能邀请她的盟友加入到降灵会中。
这个能力取代自然变身。生灵之魂的能力如下:
英灵同调:你使用天生武器做出的攻击检定和伤害掷骰、关于动物或植物的任何技能检定。
降灵奖励:你获得1点天生护甲加值。
偏好降灵区域:你降灵的动物的原生生活区域。
共鸣惩罚:你变得如同野兽般野蛮粗暴,你的施法者等级检定、基于魅力和智力的能力和技能检定受到等于你英灵同调加值数量的减值。
禁忌:不得讲话(除非目标是动物或植物);你不能持用(wield)人造武器;你不能进食,除非是你亲自猎到或收获的。
次级英灵之力:图腾转化(Totem Transformation,su):你获得以下你呼唤的生灵之魂的能力(如果它们拥有):1d6啮咬攻击(中型生物),1d4二爪抓(中型生物),黑暗视觉,地面速度加值(至多比你的基础速度快20尺),昏暗视觉,灵敏嗅觉,游泳速度(至多30尺)。
中等英灵之力:群落领袖(Pack Leader,su):当你召唤与你降灵的生灵之魂同类的生物时,那些召唤生物在攻击检定、伤害掷骰和全豁免检定上获得+2加值。
高等英灵之力:野性强袭(Wildstrike,su):以一个迅捷动作,超自然论者可以增加1点共鸣为代价令任何一个30尺内她操控的动物或植物(可以是她的宠伴)立即进行一次标准动作。她的对象必须能够听到或看到超自然论者才能从此效果获益。
至高英灵之力:野性之心(Wild Heart,Ex):你在对抗魅惑和影响心灵的效果豁免上获得+4加值,并且免疫仅能对类人生物生效的效果。此外,每日一次,你可以以一个标准动作自发施放任何等级的“召唤自然盟友”且不消耗法术位。
剧透 - :
Animal Spirit (Su): At 4th level, a supernaturalist can perform a seance to call an animal spirit of
any animal with which she is familiar to serve as her companion and guide. The supernaturalist gains spirit, spirit bonus, spirit surge, and taboo abilities as a medium (Occult Adventures 30) 3 levels lower than her druid level. The supernaturalist’s allies cannot participate in this seance. This ability replaces wild shape. The spirit abilities of the animal spirit are as follows.
Spirit Bonus: Your spirit bonus applies on attack and damage rolls with natural weapons and on skill checks relating to animals and plants.
Seance Boon: Your natural armor bonus to AC increases by 1.
Favored Location: Native terrain of the animal type being invoked.
Influence Penalty: You become wild and savage, taking a penalty equal to your spirit bonus on caster level checks, Charisma- and Intelligence- based ability checks, and skill checks.
Taboos: Choose one: you must not speak (except with animals and plants); you must not wield manufactured weapons; you must not eat anything you did not kill or harvest yourself.
Totem Transformation (Lesser, Su): You gain any of the following abilities possessed by the animal you select as your animal spirit: bite (1d6 for a Medium druid), 2 claws (1d4 for a Medium druid), darkvision, improved land movement speed (up to a +20-foot enhancement bonus to the druid’s base land movement speed), low-light vision, scent, and swim (up to 30 feet).
Pack Leader (Intermediate, Su): When you summon animals that match your animal spirit, they gain a +2 bonus on attack rolls, damage rolls, and saving throws.
Wildstrike (Greater, Su): You can allow your animal spirit to gain 1 point of influence over you as a swift action to allow an animal or plant (including your companion) within 30 feet that can see or hear you to immediately take an additional standard action.
Wild Heart (Supreme, Ex): You gain a +4 bonus on saves against enchantment and mind-affecting effects, and immunity to effects that affect only humanoids. Once per day, you can cast any summon nature’s ally spell you can cast spontaneously as a standard action without expending a spell slot.