作者 主题: 【Bestiary 4】海豹人(Selkie)  (阅读 12404 次)

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【Bestiary 4】海豹人(Selkie)
« 于: 2017-05-19, 周五 17:31:08 »
这种光滑的水生生物生有短短的灰色皮毛,带蹼的手上长着锋利的爪,一嘴尖锐的牙。

海豹人 CR5
XP 1,600
混乱中立 中型 人形怪物(水生,变形者)
先攻 +7;感官 黑暗视觉60尺;察觉 +9;

防御

AC 18,接触 13,措手不及 15 (+3敏捷,+5天生)
HP 45(6d10+12)
强韧 +4,反射 +8,意志 +5
抗力 寒冷10

攻击

速度 20尺,游泳 50尺
近战 啮咬 +10(1d8+6),2 爪抓 +10(1d6+4)
特殊攻击 猛力一击(啮咬),摇晃

数据

力量 18,敏捷 17,体质 14,智力 13,感知 10,魅力 19
BAB +6;CMB +10;CMD 23(无法被绊摔)
专长 战斗反射(Combat Reflexes),诈欺师(Deceitful),精通重击(啮咬)(Improved Critical (bite)),精通先攻(Improved Initiative)
技能 唬骗 +12,易容 +10,察觉 +9,察言观色 +4,潜行 +10,游泳 +21
语言 水族语(Aquan),通用语(Common)
特殊能力 变形(任何小型和中型类人生物;如同变身术)(change shape),理性回声(Echo of Reason, Su),闭气(Hold Breath, Ex)

生态

环境 寒带海洋
组织 独居,成对或成群(3-14)
财宝 标准

特殊能力

理性回声(Echo of Reason, Su):海豹人能本能地改变其声音的语调,使任何说出口的话语听起来更能取悦那些能理解其含义的人。当使用唬骗技能时,海豹人能使谎言更为可信,使其在计算检定的加值或减值上视作具有高一级的可信度。
摇晃(Shake, Ex):在使用啮咬攻击成功重击后,海豹人能自动地剧烈摇晃一个大型或更小的目标。目标必须通过一个DC 15的强韧豁免,否则会晕眩(Daze)一轮。即便成功通过豁免,目标仍会在两轮内的所有攻击骰和技能检定上受到-2减值。这个能力豁免的DC基于体质。

     
      海豹人是聪明和残暴的海豹样生物。他们是有力的猎食者,但最为人知的还是他们的变形能力,这种变形能力允许他们上岸,并伪装成陆地居民,甚至生活在其他种族之间——直到他们把猎物诱惑到海中溺死。在维持自然形态时,一个海豹人具有有带蹼与爪的双手,和一个连着宽阔鳍状肢的强壮躯干。海豹人的头是人类和海豹的结合体,带着有一双巨眼和一嘴利牙。海豹人能长到六英尺半,重量可达300磅。海豹人大约能活75年。
      大多数海豹人用他们的变形能力恶作剧。一个海豹人喜爱的策略是:变成年轻女性或者孩子,假装正在溺水,并在人靠近时转回自然形态。
      在生命中的大部分时间里,海豹人都是独来独往的。雄性和雌性的海豹人会在春季的发情期短暂地相聚,其后雌性会找一个僻静的洞穴或者海滩生下一个幼崽,并在两到三年后遗弃。被母亲抛弃后,年轻的海豹人会成群行动,直到个体能自立门户。一些海豹人会与类人生物一起生活,以缓解他们的孤独感,甚至可能与陆上居民结婚。这些婚姻所造就的后裔外表类似他们的非海豹人亲代,但是会受到大海的感召。


剧透 -  插图:


剧透 -  原文:
This sleek, aquatic creature has short nray fur, webbed hands
endinlJ in sharp claws, and a mouth full of  pointed teeth.
XP 1,600
CN Medium monstrous humanoid (aquatic, shapechanger)
lnit +7; Senses darkvision 60 ft., scent; Perception +9
DEFENSE
AC 18, touch 13, flat-footed 15 (+3 Dex, +5 natural)
hp 45 (6d10+12)
Fort +4, Ref +8, Will +S
Resist cold 10
OFFENSE
Speed 20 ft., swim 50 ft.
Melee bite +10 (1d8+6), 2 claws +10 (1d6+4)
Special Attacks powerful blows (bite), shake
STATISTICS
Str 18, Dex 17, Con 14,  Int 13, Wis 10, Cha 19
Base Atk +6; CMB +10; CMD 23 (can't be tripped)
Feats Combat Reflexes, Deceitful,  Improved Critical" (bite),
Improved Initiative
Skills Bluff +12, Disguise +10, Perception +9, Sense Motive +4,
Stealth +10, Swim +21
Languages Aquan, Common
SQ change shape (any Small or Medium humanoid; alter self),
echo of reason, hold breath
ECOLOGY
Environment cold oceans
Organization solita ry, pair, or pack (3-14)
Treasure standard
SPECIAL ABILITIES
Echo of Reason (Su) A selkie can instinctively alter the
intonation of its voice to make anything it says sound more
pleasing to those who understand it. When using the Bluff
skill, a selkie treats its lies as one step more believable for
the purposes of bonuses or penalties on the check.
Shake (Ex) On a successful critical hit with its bite attack, a
selkie automatically violently shakes a Large or smaller
target. The target must succeed at a DC 15 Fortitude save or
it is dazed for 1 round. Even on a successful save, the target
still takes a -2 penalty on all attack rolls and skill checks for
the next 2 rounds. The save DC is Constitution-based.
Selkies are clever and brutal seal-like creatures. Although
capable predators, selkies  are best known for their
shapechanging ability, which allows them to come ashore
in the guise of land dwellers and even live among other
races before luring their prey beneath the waves to drown.
In its natural form, a selkie has webbed, clawed hands and a
muscular trunk ending in broad flippers. A selkie's head is
a blend ofhuman and seal, with large eyes and a mouth full
of curved teeth. Selkies grow to a length of6-1/2 feet, but can
weigh up to 300 pounds. Selkies typically live up to 75 years.
Most selkies  use  their shapechanging abilities  for
mischief A favorite selkie tactic is to take the shape of a
young woman or child and then pretend to be drowning,
reverting to its natural form when a person approaches.
Selkies are solitary for most of their lives. Males and
females come together briefly during their spring mating
season, and thereafter each female finds a secluded cave or
beach to birth a single pup, which is abandoned after 2 to 3
years. Younger selkies then form packs with others of their
kind until they can strike out on their own. Some selkies
live among humanoids to assuage their loneliness, and
may marry land dwellers. Offspring from these marriages
resemble their non-selkie parents but have a yearning for
the sea.
« 上次编辑: 2017-05-19, 周五 17:44:31 由 希尔 »
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Re: 【Bestiary 4】海豹人(Selkie)
« 回帖 #1 于: 2017-05-19, 周五 18:24:25 »
这插图…吓我一跳!

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【Bestiary 4】海豹人(Selkie)
« 回帖 #2 于: 2017-06-26, 周一 06:55:58 »
图崩了
别人笑我太坑,我笑他人不懂。

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Re: 【Bestiary 4】海豹人(Selkie)
« 回帖 #3 于: 2017-06-26, 周一 08:55:03 »
 :em014 :em014海豹必须死!

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Re: 【Bestiary 4】海豹人(Selkie)
« 回帖 #4 于: 2017-06-27, 周二 20:18:07 »
海豹部队