作者 主题: 【AG】武僧变体——卑铜门徒(Brazen Disciple)  (阅读 23751 次)

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【AG】武僧变体——卑铜门徒(Brazen Disciple)
« 于: 2017-11-29, 周三 18:21:47 »
卑铜门徒

三大宗派之中,开发独特的战斗风格是以无明火宗为首,让其门徒有别于其他武僧。要被无明火宗承认并成为其名下的一位弟子,恳求者必须智取火巨灵以证明其才华。而成功者普遍会成为卑铜门徒。

卑铜门徒相信备试最好的方法是效仿火巨灵的「两面三刀」。卑铜门徒从研究巨灵的契约中学习到利力漏洞为自己谋利;从琢磨谜语中学习到如何混淆真相。他们在战斗风格中融入骗术,而有甚者更进一步,结合魔法与非魔法的烟与火。尽管大多卑铜门徒专注于加入无暇居,有些则变得迷恋于火巨灵并去寻找巨灵大师。




本职技能:卑铜门徒获得唬骗、易容和知识[位面]作为本职技能,但失去知识[宗教]、骑术和游泳。此改变了武僧的本职技能。

疾风虚招 (Feinting Flurry, Ex):当使用疾风连击近战时,卑铜门徒可以放弃他的第一击以尝试使用唬骗检定作出的虚招。在6级时,当卑铜门徒成功虚招后,他的对手在武僧结束其回合前都AC失去敏捷加值。此能力取代武僧在1级和6级的奖励专长。

奖励专长:在2级、10级、14级和18级时,卑铜门徒能选择一个奖励专长。这些专长必须出自以下列表:随手武器、战斗反射、诈欺师、闪避、元素之拳APG和精通先攻。在6级时,卑铜门徒还能从以下列表中选择专长:炎灵UC、精通阴招APG、精通卸武、精通盗取APG、精通绊摔和灵活移动。在10级时,卑铜门徒还能从以下列表中选择专长:炎宿UC、炎触UC、精通重击和跳跃攻击。他无须拥有这些专长的先决条件便可以选用它们。此能力改变武僧的奖励专长。

燚之诈 (Efreeti’s Guile, Ex):在3级时,卑铜门徒可以在唬骗和易容检定上以感知调整值代替魅力调整值。此能力取代心如止水。

困惑心印 (Confounding Koan, Sp):在12级时,作为标准动作,卑铜门徒能消耗2点气来提出一个谜语或悖论,使30尺以内的一个目标困惑。此能力如同『困惑术』,除了此依赖语言。DC为「10+1/2武僧等级+感知修正」,CL为则为武僧等级。此能力取代原版武僧的遁术;掉链僧在12级时的绝学。(注:英文原文写的是ki ability,但没这项能力)

巨灵化 (Genie Apotheosis):在20级时,卑铜门徒在决定法术和魔效果时被视为异界生物,本地亚种,火系亚种,而不是类人生物(或任何武僧的原生物类型)。他获得「免疫火焰」和「寒冷易伤」。每天一次,作为类法术能力(CL 20),卑劣门徒能向非异界生物授予有限的愿望(如同『有限祈愿术』)。此能力取代超凡入圣。

原文:
剧透 -   :
Of the three monasteries, the Monastery of Unblinking Flame has been the most successful in developing a specific and unique fighting style that sets its disciples apart from other monks. In order to be admitted into the Monastery of Unblinking Flame and become one of these disciples, a supplicant must prove his worth by outwitting an efreeti. Those who succeed often become monks known as the brazen disciples.

Brazen disciples believe that the best way to prepare for this test is to emulate the efreeti’s own duplicitous ways. By studying genie contracts, brazen disciples learn how to take advantage of loopholes, and by pondering riddles, they learn how to obfuscate truth. They use deception in their fighting style, and many go a step further, incorporating fire and smoke both mundane and magical. Though most brazen disciples focus on joining the Houses of Perfection, some become enamored with the efreet and instead seek out genie masters.

Class Skills: A brazen disciple gains Bluff (Cha), Disguise (Cha), and Knowledge (planes) (Int) as class skills but loses Knowledge (religion), Ride, and Swim.

This alters the monk’s class skills.

Feinting Flurry (Ex): When using flurry of blows to make melee attacks, a brazen disciple can forgo his first attack to attempt a Bluff check to feint. At 6th level, when a brazen disciple successfully feints, his opponent is denied its Dexterity bonus to AC until the end of the monk’s turn.

This ability replaces the monk’s bonus feats at 1st level and at 6th level.

Bonus Feat: At 2nd, 10th, 14th, and 18th levels, a brazen disciple can select a bonus feat. These feats must be chosen from the following list: Catch Off-Guard, Combat Reflexes, Deceitful, Dodge, Elemental FistAPG, and Improved Initiative. At 6th level, the brazen disciple can also choose from the following feats: Efreeti StyleUC, Improved Dirty TrickAPG, Improved Disarm, Improved StealAPG, Improved Trip, and Mobility. At 10th level, the brazen disciple can also choose from the following feats: Efreeti StanceUC, Efreeti TouchUC, Improved Critical, and Spring Attack. He need not meet the prerequisites normally required for these feats to select them.

This ability alters the monk’s bonus feats.

Efreeti’s Guile (Ex): At 3rd level, a brazen disciple can add his Wisdom modifier on Bluff and Disguise checks instead of his Charisma modifier.

This ability replaces still mind.

Confounding Koan (Sp): At 12th level, a brazen disciple can spend 2 ki points as a standard action to confuse a target within 30 feet with a riddle or paradox. This ability functions as per confusion, except that it is language-dependent. The DC is equal to 10 + half the monk’s class level + his Wisdom modifier, and the caster level is equal to his class level.

This ability replaces abundant step.
This ability replaces the monk’s ki ability gained at 12th level.

Genie Apotheosis: At 20th level, a brazen disciple is treated as a native outsider with the fire subtype rather than as a humanoid (or whatever the monk’s creature type was) for the purpose of spells and magical effects. He has immunity to fire and vulnerability to cold. Once per day, the brazen disciple can grant a limited wish (as per the spell limited wish) to a non-outsider as a spell-like ability (CL 20th).

This ability replaces perfect self.
« 上次编辑: 2017-11-30, 周四 17:27:27 由 犬良人 »

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“江湖败类”,“宵小之徒”,“无耻败类”如何

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Re: !施工中!【AG】武僧变体——卑劣铜人(Brazen Disciple)
« 回帖 #2 于: 2017-11-29, 周三 20:42:31 »
20级能力似乎非常伟光正,非常无私啊。。。。。 :em001
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Re: 【AG】武僧变体——卑劣门徒(Brazen Disciple)
« 回帖 #3 于: 2017-11-29, 周三 23:15:12 »
Braze也有黄铜的意思,铜颜门徒如何

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Re: 【AG】武僧变体——卑劣门徒(Brazen Disciple)
« 回帖 #4 于: 2017-11-30, 周四 03:14:44 »
背景:这个变体是有志于于加入完美学社下属无明火宗的修道者所修炼的路子,总的来说还算名门正派,用卑劣一类的词肯定是不合适的。而Brazen就是黄铜(Brass)的形容词形式,其某种可能的词源是“火”,这大概也就是黄铜城命名的缘由,而其“无耻”含义为引申义,原意大概是“你tm脸皮怎么跟黄铜板一样”……
另外这个变体参考了很多火巨灵的元素,所以直接以火巨灵相关命名也无不可。

所以我的思路大致是:
中规中矩:黄铜门徒
瞎jb展开:火灵修士、炎宿门徒、铜焰行者(修饰和被修饰随便组合
见证了丢人的币+1

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Re: 【AG】武僧变体——卑劣门徒(Brazen Disciple)
« 回帖 #5 于: 2017-11-30, 周四 13:17:00 »
铜头僧!

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Re: 【AG】武僧变体——卑劣门徒(Brazen Disciple)
« 回帖 #6 于: 2017-11-30, 周四 15:42:38 »
铜人……!

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Re: 【AG】武僧变体——卑铜门徒(Brazen Disciple)
« 回帖 #7 于: 2017-11-30, 周四 21:07:40 »
桐人 :em003
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Re: 【AG】武僧变体——卑铜门徒(Brazen Disciple)
« 回帖 #9 于: 2017-12-01, 周五 01:15:37 »
无名火宗十八铜人,得罪了方丈还想跑!