作者 主题: 阿库娅的灵光一闪  (阅读 3532 次)

副标题: 灵活暴怒和汲取秘术备选项

离线 金闪Shiradan

  • 年纪大记性差的老年呆萌DM
  • Guard
  • **
  • 帖子数: 117
  • 苹果币: 0
阿库娅的灵光一闪
« 于: 2019-11-14, 周四 10:48:40 »
一楼狂暴之力

Knockback 冲撞
Once per round, the barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity.

Knockdown 摔绊
Once per rage, the barbarian can make a trip attack against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian’s Strength modifier and is knocked prone. This does not provoke an attack of opportunity.

Linnorm Death Curse, Crag 火焰易伤
The character channels the power of a crag linnorm. The character’s melee attacks deal an additional 1 point of fire damage. If the character is knocked unconscious or killed by an attack or spell, the attacker suffers the curse of fire (Will negates). A character must be at least 4th level to select this rage power. Curse of Fire: save Will DC 10 + 1/2 character’s level + character’s Charisma bonus; effect target gains vulnerability to fire.

Reckless Abandon 放弃防御,加强命中
While raging, the barbarian can take a –1 penalty to AC to gain a +1 bonus on attack rolls. The AC penalty increases by –1 and the attack roll bonus increases by +1 at 4th level and every four levels thereafter.

Energy Resistance 能量抗性
While raging, the barbarian gains resistance to one energy type (acid, cold, electricity, fire, or sonic) equal to 1/2 her barbarian level (minimum 1). The energy type is chosen when this rage power is selected and it cannot be changed. This rage power can be selected more than once. Its effects do not stack. Each time is applies to a different energy type.

Fearless Rage 免疫战栗惊惧,12级
While raging, the barbarian is immune to the shaken and frightened conditions. A barbarian must be at least 12th level before selecting this rage power.

Ghost Rager 对虚体全伤,接触AC提升,6级
While raging, the barbarian deals normal damage to incorporeal creatures even when using nonmagical weapons. She also gains a +3 morale bonus to touch AC, which increases by 1 at 8th level and every 4 levels thereafter (to a maximum of +7 at 20th level). This can’t raise her touch AC above her full AC.. A barbarian must be at least 6th level before selecting this rage power.

Internal Fortitude 免疫恶心反胃,8级
While raging, the barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level before selecting this rage power.

Inured to the Dead 对不死重投豁免,4级
Once per rage, when the barbarian fails a saving throw against an effect created by an undead creature, she can reroll the saving throw. She must use the second result, even if it is worse. This does not require spending an action. A barbarian must be at least 4th level to select this rage power.

Renewed Vigor 标动自疗,4级
As a standard action, the barbarian heals 1d8 points of damage + her Constitution modifier. For every four levels the barbarian has attained above 4th, this amount of damage healed increases by 1d8, to a maximum of 5d8 at 20th level. A barbarian must be at least 4th level before selecting this power. This power can be used only once per day and only while raging.

Rolling Dodge 对远程AC提升
The barbarian gains a +1 dodge bonus to her Armor Class against ranged attacks for a number of rounds equal to the barbarian's current Constitution modifier (minimum 1). This bonus increases by +1 for every 6 levels the barbarian has attained. Activating this ability is a move action that does not provoke an attack of opportunity.

Spring Rage 临时忽视负向等级,忽视年龄的属性减值
The barbarian’s rage rejuvenates her physically and spiritually. While raging, she ignores penalties to her ability scores due to aging. She also ignores penalties from negative levels, though she retains any negative levels she has until they are removed normally. A barbarian can have only one season-themed rage power, choosing between spring, summer, autumn, or winter rage.

Unrestrained Rage 免疫麻痹,12级
While raging, the barbarian is immune to paralysis. If the barbarian is targeted by an effect that would cause her to become paralyzed, she can enter a rage as an immediate action, as long as she still has rounds of rage remaining. A barbarian must be at least 12th level to select this rage power.

Come and Get Me 更易命中但反击,12级
While raging, as a free action the barbarian may leave herself open to attack while preparing devastating counterattacks. Enemies gain a +4 bonus on attack and damage rolls against the barbarian until the beginning of her next turn, but every attack against the barbarian provokes an attack of opportunity from her, which is resolved prior to resolving each enemy attack. A barbarian must be at least 12th level to select this rage power.

Dissipating Rage 化解临近单位烟雾效果造成的掩蔽
When the barbarian rages, her feverish frenzy and hot breath burn or blow fog, smoke and similar effects away from her. The barbarian and creatures adjacent to her do not gain concealment from obfuscating effects like fog or precipitation. Magical effects that require more than a strong wind to dissipate are not affected by this rage power.

Furious Draw (Villain Codex) 临时快拔
The barbarian is treated as having the Quick Draw feat.

Low-Light Vision 临时昏暗视觉
The barbarian's senses sharpen and she gains low-light vision while raging.

Moment of Clarity 心境澄明
The barbarian does not gain any benefits or take any of the penalties from rage for 1 round. Activating this power is a swift action. This includes the penalty to Armor Class and the restriction on what actions can be performed. This round still counts against her total number of rounds of rage per day. This power can only be used once per rage.

No Escape 防逃跑
The barbarian can move up to double her normal speed as an immediate action but she can only use this ability when an adjacent foe uses a withdraw action to move away from her. She must end her movement adjacent to the enemy that used the withdraw action. The barbarian provokes attacks of opportunity as normal during this movement. This power can only be used once per rage.

Scent 临时灵敏嗅觉
The barbarian gains the scent ability while raging and can use this ability to locate unseen foes (see Special Abilities for rules on the scent ability).

Swift Foot 加5尺移速
The barbarian gains a 5-foot enhancement bonus to her speed. This increase is always active while the barbarian is raging. A barbarian can select this rage power up to three times. Its effects stack.

Celestial Blood, Lesser 破善良DR,对邪恶异界生物增伤
While raging, the barbarian’s melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, the barbarian deals an additional 1d6 points of damage when she damages an evil outsider with a melee attack.

Celestial Totem 弱化版昼明术及驱散隐形,8级
While raging, the barbarian shines with a righteous light. This effect bestows upon the barbarian a halo of gleaming light that shines as if it were daylight and triggers an invisibility purge effect in the barbarian’s square and each adjacent square. The invisibility purge only affects nongood creatures. A barbarian must be at least 8th level to select this rage power.


Fiend Totem, Lesser (Su) (Advanced Player's Guide pg. 75) 获得角撞天武
While raging, the barbarian grows a pair of large horns, gaining a gore attack. This attack is a primary attack (unless she is also attacking with weapons, in which case it is a secondary attack) and is made at the barbarian’s full base attack bonus (–5 if it is a secondary attack). The gore attack deals 1d8 points of piercing damage (1d6 if Small) plus the barbarian’s Strength modifier (1/2 if it is a secondary attack).

Moon Totem, Lesser (Su) (Wilderness Origins pg. 24) 获得黑暗视觉
While raging, the barbarian gains darkvision with a range of 30 feet. If the barbarian already has darkvision, the range of her darkvision increases by 30 feet while she is raging.

Psychopomp Totem, Lesser 对不死生物死亡疾病毒素效果豁免提升
While raging, the barbarian gains a +1 deflection bonus to AC against the attacks of undead creatures and a +1 bonus on saving throws against death effects, diseases, and poisons. This bonus increases by 1 for each psychopomp totem rage power she has, excepting this one.

Spirit Totem, Lesser (Su) (Advanced Player's Guide pg. 77) 多一次负能量伤害攻击
While raging, the barbarian is surrounded by spirit wisps that harass her foes. These spirits make one slam attack each round against a living foe that is adjacent to the barbarian. This slam attack is made using the barbarian’s full base attack bonus, plus the barbarian’s Charisma modifier. The slam deals 1d4 points of negative energy damage, plus the barbarian’s Charisma modifier.

Water Totem (Ex) (Blood of the Elements pg. 11) 临时水下呼吸
While raging, the barbarian can breathe water as well as air.

World Serpent Totem (Su) (Ultimate Combat pg. 28) 对异界生物及异怪AC提升
While raging, the barbarian gains a +1 insight bonus to AC against outsiders and aberrations. This bonus increases by +1 for each world serpent rage power the barbarian possesses, excluding this one.
« 上次编辑: 2020-04-08, 周三 22:00:21 由 金闪Shiradan »

离线 金闪Shiradan

  • 年纪大记性差的老年呆萌DM
  • Guard
  • **
  • 帖子数: 117
  • 苹果币: 0
Re: 阿库娅的灵光一闪
« 回帖 #1 于: 2019-11-14, 周四 10:48:56 »
二楼汲取秘术

一环
Comprehend Languages
Fallback Strategy
Moment of Greatness
Stone Shield
Shield of Faith
Protection from Evil/Good/Law/Chaos
Mount
Obscuring Mists
Detect Secret Doors
Detect Undead
Magic Aura
Ray of Enfeeblement
Gravity Bow
Floating Disk:
Shield
Illusion of Calm
Endure Elements
Identify


二环
Burst of Radiance
Weapon of Awe
Align Weapon
Boneshaker (Horror Adventures pg. 110)
Bull's Strength
Calm Emotions
Dark Whispers
Death Knell
Eagle's Splendor
Endure Elements, Communal
Find Traps
Grace
Holy Ice Weapon
Instrument of Agony
Pilfering Hand
Protection from [Alignment], Communal
Resist Energy
Restoration, Lesser
Shackle
Mount, Communal
Glitterdust
Fog Cloud
Stone Call
Create Treasure Map
See Invisibility
Bestow Insight
Tactical Acumen
Touch of Idiocy
Defending Bone
False Life
Ant Haul, Communal
Darkvision
Levitate
Rope Trick
Codespeak
Knock
Make Whole


三环
Aura Sight
Chain of Perdition
Stone Shape
Ray of Exhaustion
Align Weapon, Communal
Deadly Juggernaut
Dispel Magic
Locate Object
Magic Circle against [Alignment]
Magic Vestment
Meld into Stone
Resist Energy, Communal
Speak with Dead
Stunning Barrier, Greater
Protection from Arrows, Communal
Ash Storm
Mad Monkeys
Phantom Steed
Sleet Storm
Arcane Sight
Clairaudience/Clairvoyance
Tongues
Force Punch
Hydraulic Torrent
Tiny Hut
Wind Wall
Invisibility Sphere
Eldritch Fever
Healing Thief
Burrow
Darkvision, Communal
Fly
Gaseous Form
Enter Image
Greater Magic Weapon
Resinous Skin
Secret Page
Shifting Sand
Spider Climb, Communal
Strangling Hair
Versatile Weapon
Shrink Item




« 上次编辑: 2019-11-17, 周日 09:43:04 由 金闪Shiradan »