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【SG】防卫技艺DEFENSIVE ARTS P150~152
« 于: 2018-08-24, 周五 08:13:50 »
防卫技艺
DEFENSIVE ARTS




辟邪魔法APOTROPAIC MAGIC
 

防卫技艺,也被称为辟邪魔法,其采用三种不同的形式:护卫、同化和映射攻击。许多魔法团体,尤其是那些有竞争对手的团体,利用护卫超魔帮助他们的成员MCYA(注:原文的缩写全称为Magically Cover Your Ass,即利用魔法保护自身安全),在魔法师启蒙进入该门技艺时,这是第一个也是最基本的辟邪魔法。只有更尚武的魔法团体或学校才会继续教授第二种和第三种魔法防御。
剧透 -   :
Defensive arts, also known as apotropaic magic, take three different forms: shielding, absorbing, and reflecting an attack. Many magical groups, especially those with rivals, help their members to MCYA (Magically Cover Your Ass) with the Shielding metamagic, which is the first and most basic form of apotropaic magic a magician learns when initiating into this art. Only the more militant magical groups or schools continue teaching the second and third forms of magical defenses.

同化是一种在法术法力成型之前便将其吸收的能力,使得其成为最危险的防卫技艺。就像“专注”技术一样,同化提高魔法师处理法力的能力。专注允许法力通过魔法师时对身体的伤害最小化,而同化则允许魔法师保持法力而不将它转换成法术。那些一直处于魔法箭法术的坏影响下的人很清楚长期保持这种能量是一件多么坏的事。更先进的防御技艺由于其内在的危险性,“同化”主要只会在那些可以安全进行魔法战斗的军事学校教授
,如要塞军事学院(Citadel )和西点军校(West Point)。这些学校加强了战斗场地,建立了厚厚的墙壁和坚固的结界以防止意外受伤。虽然有些人认为学生们会参与像是三维影视汇中所谓的巫师决斗,但是事实上经由魔法辅助的作战训练更倾向于团队,并会混合觉醒和凡俗的战斗人员。
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Absorption is the ability to absorb a spell’s mana before it materializes, making this the most dangerous of the defensive arts. Like the centering technique, absorption improves the magician’s ability to handle mana. While centering allows mana to pass through the magician with less harm to the physical body, absorption allows the magician to hold mana without converting it into a spell. Those who have been on the bad side of a Manabolt spell know holding on to that energy for long is a bad thing. Because of the inherent dangers involved with advanced defensive arts, absorption is largely taught only in military schools such as the Citadel and West Point, where magical combat can be practiced safely. These schools have reinforced combat arenas with thick walls and strong wards to prevent accidental damage. While some would assume students would be involved in so-called wizards’ duels like in the trids, combat training assisted by magic is team-oriented and mixes Awakened and mundane combatants.

引用
护卫SHIELDING

该超魔技术见核心规则书326页。
剧透 -   :
This metamagical technique can be found on p. 326, SR5.

引用
同化ABSORPTION

同化允许魔法师从一个用来对付她的法术中吸取一些法力。这包括触发式制剂和一些仪式法术,其仪式包括“法术”关键字。通过打断动作,魔法师骰魔法+反制法术【强度】检定,强度等于魔法师正在防御的法术。每一成功可以进行两件事:
• 减少法术强度1。
• 在魔法师的灵光中产生一个法师可以使用的“法力超载”。魔法师可以保留这个法力超载【1+启蒙阶级】个战斗轮并且只能保留上限(魔法)的超载点。
剧透 -   :
Absorption allows the magician to siphon some of the mana away from a spell used against her. This includes triggered preparations and some ritual spells whose ritual includes the spell keyword. With an Interrupt Action, the magician rolls Magic + Counterspelling [Force], where the Force is equal to the spell the magician is defending against. Each success does two things:
• Reduces the Force of the spell by 1.
• Creates a “mana charge” in the magician’s aura that the magician can use. The magician can retain this mana charge for 1 + initiate grade Combat Turns and can only retain up to (Magic) in charges.

当法师施法法术时,这些临时超载点就会被消耗。魔法师灵光中的每个法力超载点都会减少他每次施法是产生的耗竭1点(尽管最低耗竭2仍然适用),随后法力超载便不复存在。魔法师不能划分超载到不同的法术中;所有存储的超载都会流向他施放的下一个法术。如果魔法师吸收了比自身魔法等级更多的法力超载,那么魔法师会遭受每个法力超载1格的物理伤害(这意味着所有存储的法力超载,而不仅仅是多出来的部分),随后所有存储的超载立即消耗干净。同样,如果魔法师在法力超载过期之前不施放法术的话,他自身会承受等同于剩余法力超载的耗竭伤害,同样的它们会自行消散。该耗竭可以正常地抵抗。先决条件:护卫
剧透 -   :
These temporary charges dissipate when the magician casts a spell. Each mana charge in the magician’s aura reduces the Drain Value of the spell he casts by 1 per charge (though the minimum Drain Value of 2 still applies), and then the mana charges are gone. The magician cannot divide the charges among different spells; all stored charges go toward the next spell he casts. If the magician absorbs a number of mana charges greater than the magician’s Magic rating, the magician suffers 1 box of Physical damage per mana charge (meaning all stored mana charge, not just the excess), and all stored charges immediately dissipate. Also, if the magician doesn’t cast a spell before the mana charges expire, the magician suffers Drain with a Drain Value equal to the remaining mana charges, as they dissipate on their own. The Drain may be resisted as normal. Prerequisite: Shielding

同化与法术防御骰池:如果一位法师在保持着主动法术防御时进行同化,那么他将在本战斗轮的法术防御骰池降低同化上所获得的成功数相同的数目。抵抗伤害和法术防御规则如常进行。
剧透 -   :
Absorption and the Spell Defense Pool: If a magician maintains active spell defense while attempting the absorption technique, the number of hits scored on an absorption roll reduces her spell defense pool by that amount for the rest of that Combat Turn. Resisting damage and spell defense rules occur as normal.

引用
映射REFLECTION

映射是一种护卫超魔的先进理念,允许魔法师将防守能力转为进攻行动。如果一个拥有星界侦察的魔法师看到他或他用法术防御保护的对象成为了法术的目标(注意,不仅是需要察觉到施法,还必须要拥有星界侦察)。他可以不使用法术防御骰(核心规则书294页)而是通过三个附加的打断动作保护这个团体。每个打断动作消耗魔法师法术防御骰池中的一颗骰子。如果没有更多的防御骰子,则不能进行打断动作。这三个动作是:映射法术、偏斜法术和强力映射。先决条件:护卫。
剧透 -   :
Reflection is an advanced understanding of shielding metamagic, allowing the magician to turn a defensive ability into an offensive action. If an astrally perceiving magician sees that he or those he’s protecting with spell defense are the target of a spell (and note that astral perception is a necessity, not just the knowledge that a spell is being cast), he can access three additional Interrupt Actions that can protect the group instead of using spell defense dice (p. 294, SR5). With each Interrupt Action, the magician uses up 1 die from the spell defense dice pool. If no more defensive dice remain, then the Interrupt Action cannot be taken. The three actions possible are: Reflect Spell, Deflect spell, and Greater Reflection. Prerequisite: Shielding

映射法术REFLECT SPELL
打断动作(-7主动性值)INTERRUPT ACTION(–7 INITIATIVE SCORE)

伴随此动作,魔法师可以使用反制法术+魔法【星界】对抗施法者的施法检定。如果映射法师比施法者有更多的成功,法术将被以原本法术一半的强度返还给施法者,而原目标不受伤害。映射魔法师遭受如同他曾使用鲁莽施法行动来施放它一样的耗竭(基础耗竭+3)。该映射魔法效果只会影响施法者,不管它是否是一个范围效应法术。将映射检定中的净成功视作施法检定中的成功,魔法师被视同真正地施放了该法术。这将与原始施法检定中所获得的任何净成功相叠加。如果魔法师没有获得比施法者更多的成功,那么法术如常击中,就好像魔法师没有尝试防御它一样。先决条件:映射。
剧透 -   :
With this action, the magician can use Counterspelling + Magic [Astral] versus the caster’s Spellcasting Test. If the reflecting magician scores more hits than the caster, the spell is redirected at the caster at half the spell’s Force, and the original target takes no damage. The reflecting magician suffers Drain as if he had used a Reckless Spellcasting action to cast it (increasing the customary Drain by 3). This reflected spell only affects the caster, regardless of whether it was an area-effect spell. Treat the net hits in reflecting as spellcasting hits, as if the magician had actually cast it. This would add to any net hits from the original Spellcasting Test. If the magician does not get more hits than the caster, then the spell hits as if the magician didn’t attempt to defend against it. Prerequisite: Reflection

偏斜法术DEFLECT SPELL
打断动作(-5主动性值,-1极限)INTERRUPT ACTION (–5 INITIATIVE SCORE, –1 EDGE)

对于魔法师用法术防御来保护的任何间接法术目标,魔法师都能进行反制法术+魔法【星界】检定以对抗对手的施法检定。检定中的每个净成功都会为攻击增加一个偏斜骰,并且GM确定偏斜方向(核心规则书181页)。如果魔法师没有获得比施法者更多的成功,那么法术如常击中,就好像魔法师没有尝试防御它一样。先决条件:映射。
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For any indirect spell targeting those the magician is protecting with spell defense, the magician makes a Counterspelling + Magic [Astral] Test against the opponent’s Spellcasting Test. Each net hit on the test adds one scatter die to the attack, and the gamemaster determines scatter (p.181, SR5). If the magician does not get more net hits than the caster, then the spell hits as if the magician didn’t attempt to defend against it. Prerequisite: Reflection
   

强力映射GREATER REFLECTION
打断动作(-10主动性值,-1极限)INTERRUPT ACTION (–10 INITIATIVE SCORE, –1 EDGE)

该能力与映射法术效果一致,但是可以选择将法术全部强度送回施法者或使其以原始效果生效(即,如果被映射的法术是范围法术,那么效果范围将以施法者为中心)。如果魔法师没有获得比施法者更多的成功,那么法术如常击中,就好像魔法师没有尝试防御它一样。无论如何,尝试使用该动作的魔法师被视作施放了这一法术,并必须因此抵抗耗竭。先决条件:映射。
剧透 -   :
This works the same as Reflect Spell but with the option of either sending the spell’s full Force back at the caster or as the same version (i.e., if the reflected spell was an Area spell, then the area of effect would be centered on the caster). If the magician does not get more hits than the caster, then the spell hits as if the magician didn’t attempt to defend against it. Regardless of success, the magician attempting this action must resist Drain as if he cast the spell himself. Prerequisite: Reflection


引用
边栏:职业:神秘保镖PROFESSION: ARCANE BODYGUARD

魔法并非像媒体呈现的那么盛行,但是如果你被魔法攻击,最好的防御还是魔法。神秘保镖填补这个空白,运用他辟邪技艺的知识,保护他人免受各种法术、仪式和特殊制剂的影响。
剧透 -   :
Magic isn’t as prevalent as the media presents it, but in the event that you are attacked by magic, the best defense against it is magic. The arcane bodyguard fills this gap by using his knowledge of apotropaic arts to defend others from various spells, rituals, and the occasional preparation.


引用
仪式         特殊动作         超魔
通道结界      映射法术         护卫
充能结界      偏斜法术         同化
         强力映射         映射
剧透 -   :
RITUALS          SPECIAL ACTIONS      METAMAGICS 
Door Ward       Reflect Spell         Shielding
Charge Ward      Deflect Spell         Absorption
            Greater Reflection      Reflection
« 上次编辑: 2023-08-30, 周三 23:38:24 由 阿飘 »

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Re: 【SG】防卫技艺DEFENSIVE ARTS P150~152
« 回帖 #1 于: 2018-08-24, 周五 08:16:20 »
活化QUICKENING



对自我维持魔法的研究展示了魔法师是如何活化法术的——通过创造一个“星界核心”来维持它。那些启蒙以该技艺的人首先学习活化超魔。
剧透 -   :
Research into self-sustaining magic showed magicians how to quicken a spell by creating an astral linchpin to sustain it. Metaphysicists have used quickening techniques in their attempts to produce manatech. Those initiating into this art first learn the Quickening metamagic.

引用
活化QUICKENING

该超魔技术见核心规则书326页。
剧透 -   :
This metamagical technique can be found on p. 326, SR5.

引用
锚固ANCHORING

锚固超魔运作相似于炼金术,但与活化法术的基础规则有关。这个临时的星界构体是锚固本身用法力做出来的。之后,锚固的活化法术会基于一预先设定的触发机制自动施放。任何维持类型的法术都可以被锚固,并且该法术可以由任何类型的制剂触发机制来触发(核心规则书305页),包括背景计数触发和侦查法术触发(第219页)。触发机制的条件必须在锚固法术之前确定。
剧透 -   :
Anchoring metamagic is similar to alchemy but is tied to the foundation rules of a quickened spell. The quickened spell can be attached to a temporary astral construct. This anchor later releases the quickened spell based on a pre-specified trigger. A spell with any duration type can be anchored, and the spell can be triggered by any type of preparation trigger (p. 305, SR5), including the background count and Detection spell triggers (p. 219). The trigger’s conditions must be defined before the anchored spell is cast.

一旦定下了触发机制及其条件,魔法师就能施法注入锚固并记录成功数供以后参考。然后魔法师必须抵抗耗竭,并增加特定触发机制的耗竭量。
剧透 -   :
Once the trigger and its conditions are defined, the magician casts the spell into the anchor and records the number of hits for later reference. The magician must then resist Drain with the added Drain Value cost for the specific trigger.

因为锚固法术并不能像炼金制剂那样绑定在物质链接上,创建法术锚固是需要从魔法师那里取一点东西。为了完成锚固,磨咖士必须支付与锚固法术强度相等的业力。锚固法术与活化法术(核心规则书326页)相同处理关于星界碰撞(核心规则书316页),星界战斗,法术解除攻击的问题。锚固法术保留了施法者的星界印记,因此可以用于星界跟踪(核心规则书第315页)或用于交感链接(第146页)。
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Because the anchored spell is not tied to a physical lynchpin like an alchemical preparation, creating the spell’s anchor requires something a little extra from the magician. To complete the anchor, the magician pays Karma equal to the anchored spell’s Force. Anchored spells should be treated the same as quickened spells (p. 326, SR5) with regard to astral intersections (p. 316, SR5), astral combat, and dispelling attempts. Anchored spells retain the spellcaster’s astral signature and thus may be used for astral tracking (p. 315, SR5) or as a sympathetic link (p. 146).

当触发条件满足时,锚固就会崩溃并且法术得以释放,就如同魔法师亲自施法一样,使用记录中的成功值。维持的法术将以与活化法术相同的方式维持着。永久法术将持续直到效果永久化,然后法术结束。锚固可以被设计成多个触发机制,如果有需要的话。触发机制可以设置为仅在满足另一触发条件时激活。例如,接触触发机制可以设置为仅在首先激活侦查法术时才激活,因此锚固在侦查法术命中之前是无损的。当使用多个触发机制时,在施法锚固法术之前将所有触发条件的耗竭值相加。
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When the trigger condition is met, the anchor collapses and the spell is released as if the magician just cast it, using the recorded hits achieved. Sustained spells will remain sustained in the same manner as quickened spells. Permanent spells will remain sustained until the effects become permanent, and then the spells end. An anchor may be designed with multiple triggers, if so desired. Triggers may be set to only activate if another trigger condition is met. For example, a contact trigger could be set to activate only when a Detection spell is activated first, so the anchor would be safe to touch until the Detection spell gets a hit. When using multiple triggers, add up all the Drain costs for all of the trigger conditions before casting the anchored spell.

在任何给定的时间内,启蒙者可以拥有与其启蒙阶级相等的最大激活锚固数。魔法师可以以一个自由动作结束他的一个激活锚固,让该法术消散无果。先决条件:活化。
剧透 -   :
At any given time, an initiate may have a maximum number of anchors active equal to her initiate grade. The magician can end one of her active anchors as a Free Action, letting the spell dissipate without effect. Prerequisite: Quickening

请参阅第219页的所有可用的触发机制。
剧透 -   :
See p. 219 for all available triggers.


引用
边栏:活化VS.炼金制剂QUICKENING VS.  ALCHEMICAL PREPARATION

• 活化只能对能维持的法术施展。制剂可以对所有法术施展。
• 活化法术只能固定于地点或人,而不是物体。制剂可以连结到一个物体上。
• 活化法术没有可以被销毁从而停止法术的物理核心。制剂有。
• 活化法术继续运作直到被驱散或者其与环境的交互破坏了它本身(例如,背景计数的变化,有人徒步穿越“结界”,等等)。制剂在几分钟内保持效力或者直到其与环境的交互破坏了它本身。
剧透 -   :
• Quickening can only be done for spells that can be sustained. Preparations can be done for all spells.
• A quickened spell is fixed to a geographical point or a person, not an object. A preparation is connected to an object.
• A quickened spell has no physical lynchpin that can be destroyed to stop the spell. A preparation does.
• A quickened spell continues to function until it is dispelled or it interacts with an environment that disrupts it (e.g., a change in background count, a person walking through a ward, etc.). A preparation lasts for Potency in minutes or until it interacts with an environment that disrupts it.


引用
边栏:锚固法术的触发

命令(核心规则书305页) COMMAND (P. 305, SR5)

锚固版本:魔法师可以用一个简单动作触发该法术,不管距离或视觉线。如果制剂在视线之外,那么魔法师就不能选择被激活法术的目标。
剧透 -   :
Anchored Version: A magician can trigger this spell with a Simple Action, regardless of range or line of sight. If the preparation is out of sight, then the magician cannot chose the target of the activated spell.


接触(核心规则书305页) CONTACT (P. 305, SR5)

锚固版本:该触发条件可以被一个活体灵光,一个先前被灵视的灵光,或任何不属于施法者的灵光激活,通过物理或星界接触锚定。注意,如果没有核心,锚在物质界上是看不见的,并且占据与施法者大小相等的空间。
剧透 -   :
Anchored Version: This trigger can be activated either when a living aura, a previously assensed aura, or any aura not belonging to the spellcaster comes into direct physical or astral contact with the anchor. Note that without the lynchpin, the anchor is invisible on the physical plane and takes up space equal to the caster’s size.


定时(核心规则书305页) TIMED (P. 305, SR5)

锚固版本:定时触发条件可以设置范围从1个战斗轮到(强度)个月,在法术激活前。
剧透 -   :
Anchored Version: A timed trigger can range from 1 Combat Turn up to (Force) months before the spell activates.


背景计数(仅限锚固法术)BACKGROUND COUNT (ANCHORED SPELLS ONLY)

如果以任何方式修改了该区域的背景计数:升高、降低或发生倾斜更改(见背景计数,第30页),此触发条件就会激活。根据GM判断,任何魔法在该区域的使用都可能创造出足够小的、临时性的背景波动从而触发制剂。该触发条件在锚固法术+1耗竭值。
剧透 -   :
This trigger activates if the background count of the area is modified in any way: raised, lowered, or undergoes an aspected change (see Background Count, p. 30). At the gamemaster’s discretion, any magic use in the area may create sufficient minor, temporary background fluctuations to trigger the construct. This trigger adds 1 to the Drain Value of the anchored spell.


侦测法术(仅限锚固法术)DETECTION SPELL (ANCHORED SPELLS ONLY)

如果侦测法术是锚固的一部分,则触发法术可以直接物理或星界接触的人或物为目标(译注:第一句话和后面的规则互相矛盾,德语版将第一句话给删了,阅读时也请不要在意)。此外,如果侦测法术作为触发条件,该法术可以瞄准锚固法术探测范围内的任何有效目标。作为触发条件的法术必须被活化(核心规则书第326页)并连接到锚固上。该触发条件在固定法术+1耗竭值。
剧透 -   :
If a Detection spell is part of the anchor, the triggered spell can only target someone or something in direct physical or astral contact with it. In addition, if a Detection spell serves as the trigger, this spell can aim the anchored spell at any valid target it detects within range. This second spell must be quickened (p. 326, SR5) and linked to the anchor. This trigger adds +1 to the Drain Value of the anchored spell.



引用
仪式            超魔
陷阱结界         活化
锚固
剧透 -   :
RITUALS         METAMAGICS
Trap Ward       Quickening
Anchoring
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