作者 主题: 【KC】DJ与光流骑手 DISK JOCKEYS & LIGHTSTREAM RIDERS P76-79  (阅读 8827 次)

副标题: 译者:妖猫 KC的第一篇!! 已完成

离线 妖猫

  • Hero
  • ****
  • 帖子数: 635
  • 苹果币: 3
矩阵中有着数百万的主机,更有万亿也不足计的数据点。其中大多数都平凡琐碎或是显而易见,这意味着有资质的骇客的特点之一就是得从这些废渣里淘出金子。要做到这件事并没有唯一的正确方式——正确方式就是有用的方式。这一章中有特质、复合程式*和生命历程模块,帮骇客更个人、更特殊,能找到矩阵中最具价值也最被严加看守的秘密。
译注:并没有复合程式
剧透 -   :
There are a million hosts on the Matrix, and billions upon billions of data points. Most of them are trivial or obvious, which means one of the traits of a quality hacker is to sort through the dross to find the gold. There is no one right way to do this—the right way is the one that works. This chapter has qualities, complex forms, and Life Modules to help hackers make themselves individual, distinct, and capable of finding the Matrix’s most valuable and tightly guarded secrets.

正面特质 POSITIVE QUALITIES
碟板改装师 DECK BUILDER
花费:4业力
角色的一生中都在和技术打交道,找到办法让碟板的硬件突破它的设计界限,做到更多的事情只不过是时间问题。角色可以额外在碟板中安装1个赛博碟板模块(p.64,DT)。这一特质只能选择一次。

剧透 -   :
The character has been messing around with tech their whole life; it was only a matter of time before they found a way to push their deck’s hardware further so that it could do more than it was supposed to. The character may install 1 additional cyberdeck module (p. 64, Data Trails) into their deck. This quality may only be selected once.

颠扑不破 IMPENETRABLE LOGIC
花费:3业力
有些人会将其称为预知——而骇客会称为快速思考。当矩阵中的事情开始出了偏差,他们保持冷静,集中注意,努力想出解决问题的办法。这很可能指的是某些暴力的IC冲上来的时候。
这一特质允许角色在使用〈矩阵全防御〉时,用逻辑替代意志属性。

剧透 -   :
Some would call it precognition—this hacker calls it quick thinking. When things in the Matrix start going sideways, they keep their cool, maintain their focus, and think their way around the problem. Which may well be some brutal IC bearing down on them.
This quality allows the character to use their Logic in place of their Willpower attribute while using Matrix Full Defense.

根工具 ROOTKIT
花费:8业力
角色知道如何找到任意系统里面的漏洞,即便是最细小的那种。代码对了,击中链条上最薄弱的一环也需要很多运气和准确度。一点运气总不会有害。
以一个自由动作,角色在同一轮内进行的〈数据棘刺〉或『共鸣棘刺』动作受到-8骰池罚值。如果成功命中,角色可以将自己的设备等级加到攻击的DV上。

剧透 -   :
The character knows how to find the crack in any system, even if it’s a minuscule one. Getting the code just right, and hitting that chain on its weakest link take a lot of mental fortitude and accuracy. A helping of luck doesn’t hurt.
As a Free Action, a character may take a –8 penalty to their dice pool when they are performing a Data Spike or Resonance Spike Action one that same turn. On a successful hit, the character may add their device rating to the DV of the attack.

寂静是金 SILENCE IS GOLDEN
花费:9业力
可能是豆咖引起的贫血,可能是角色有什么特别之处——也许矩阵就是偏爱他们。无论原因如何,矩阵里无处不在的杂讯会在角色身旁减弱。
角色和周围10米范围内的任何人所受的杂讯降低2点。任何在范围外想要连接到角色的人不会受到这一降噪的好处。

剧透 -   :
It might be anemia from all that soykaf, or perhaps there’s something about the character—maybe the Matrix just likes them. Whatever the case, for some reason the ever-present noise of the Matrix is muted near this character.
The noise penalty for the character and anyone within ten meters of them is reduced by 2. Anyone outside the radius who attempts to connect to the character does not benefit from the noise reduction.

负面特质 NEGATIVE QUALITIES

不虚拟 AVRSE
译注:原文的aVRse来自反对averse,所以这里的不虚拟(xu1ni3)也有不喜(xi3)的意思(望天)
奖励:9业力
角色知道,太多骇客是正浸在VR里的时候被干掉的,而他们根本没注意到死亡将至。角色将VR视为一个陷阱——如果你的意识没有稳固地待在身体里,你要如何摆脱糟糕的境况呢?角色并不愿意冒这样的险,而选择了AR模式。
如果角色没有处在安全场所(比如有保卫的巢穴或是安全屋)进入VR,角色所有动作受到-4罚值。安全场所必须是角色相信,除了他们自己和最亲密的盟友之外的人绝对不可能进入的地方。

剧透 -   :
The character knows too many hackers who have been taken out while in VR, and they never saw it coming. They see VR as a trap—how can you get out of a bad situation if your consciousness is not firmly inside your body? Unwilling to take that sort of risk, the character has made AR their mode of choice.
When in VR, the character suffers a –4 penalty to all actions if they are not in a secure location (such as a secured lair or safehouse). This location must be a place that they believe will not offer access to anyone besides themselves and their closest allies.

地下室居民 BASEMENT DWELLER
奖励:8业力
角色小时候就没多少朋友……而且现在仍是如此。角色更倾向于在矩阵上结识朋友,而角色的社交焦虑促使他们一直如此。基本上,现实生活中的人不可预料又可怕,角色宁可在舒适的家里用矩阵界面交流。
角色在第一次亲身见到别人的时候,所有社交检定受到-2骰池调整。这一调整不会应用到第二次和后续的见面上。

剧透 -   :
The character didn’t have a lot of friends when they were a kid … and now they still don’t have that many. What friends the character has tend to be on the Matrix, and the character’s social anxiety prompts them to keep it that way. Basically, people in real life are unpredictable and scary, and the character would rather interface from the comfort of their home.
The character suffers a –2 dice pool modifier for all Social tests when meeting a someone in person for the first time. This modifier does not apply to second and subsequent encounters.

巨婴 BIG BABY
奖励:4业力
痛苦就是第六纪生活的客观事实,而狂奔者比谁都清楚这点。虽然大多数狂奔者接受他们会受伤的现实,并且做好应对的准备,也有人在受伤的可能性面前畏缩不前,而且每次他们受伤,这就会更加严重。在外出工作时,如果角色被烧伤、枪击、电到、胖揍或是以其他方式受了伤,角色就会不愿意重新加入战斗。
具有这一特质的角色受到物理伤害时,战斗受到-1骰池调整,直到造成伤害的敌人或障碍被战胜或摧毁为止。

剧透 -   :
Pain is a fact of life in the Sixth World, and shadowrunners know that better than most. While most runners accept that they are going to get hurt and are prepared to deal with it, others flinch from the possibility of damage, and this gets more severe each time they actually get hurt. When they’re out on the job, if they are burned, shot, zapped, punched, or otherwise damaged, the character becomes extremely reluctant to rejoin the fray.
When a character with this quality is dealt Physical damage, they suffer a –1 penalty to combat dice pools until the enemy or obstacle that dealt the damage is overcome or destroyed.

伙伴系统 BUDDY SYSTEM
奖励:9业力
每名狂奔者都知道和小队一起干活要比单独行动安全地多。由于听闻过的故事或是个人经历,角色在没人保护自己的时候会感到焦虑。
如果角色孤身一人,除〈矩阵侦察〉和〈隐藏〉外所有矩阵动作受到-2骰池罚值;如果只有运行的代理或编制的网精支援,则受到-1骰池罚值。

剧透 -   :
Every runner knows that working with a team is always safer than acting alone. Because of stories they’ve heard or personal experience, the character gets anxious when no one’s watching their back.
The character suffers a –2 to all Matrix actions other than Matrix Perception and the Hide action if they are alone, or a –1 penalty if they have an agent slotted in or a sprite compiled to back them up.

混乱不已 DISCOMBOBULATED
奖励:12业力
发明拟感的人绝对是个天才。具有这一特质的角色拒绝想象没有它的生活,尤其是因为一切都有点过于真实。如果没有虚拟现实帮助稳定他们触觉过于敏感的手,「混乱不已」的角色会在肉界干活的时候感到迷惑。
角色在没有AR或VR的情况下进行的所有检定受到-2骰池调整。

剧透 -   :
Whoever thought up simsense was a genius. A character with this quality doesn’t want to imagine life without it, especially because everything is a little too real. Characters who suffer from discombobulation experience feelings of disorientation whenever they work in the physical world, without virtual reality to steady their all-too-tactile hands.
The character receives a –2 dice pool modifier to all tests when acting outside of AR or VR.

跃入兔子洞 DOWN THE RABBIT HOLE
奖励:每级2业力(最高4级)
角色极其容易上点击陷阱的当,即便是那种明显到甚至不需要搜一搜是什么的东西也一样。他们会为了抢劫开始搜建筑图纸,而最终读上了黑牙遇刺的流言。搜索是怎么把他们带到那儿的?不知道,但最起码他们一路上知道了许多垃圾。
每级的「跃入兔子洞」(最高4级)会使角色试图搜索矩阵时失误所需的1减少一个(所以如果你有8个骰子而具有2级这一特质,角色只需要3个1就会失误,而非通常的5个)。在角色的〈矩阵搜索〉可以自动成功时,GM也需要让角色进行检定,看看有没有出现失误。

剧透 -   :
The character is a sucker for clickbait, even when it’s obvious that it has nothing to do with the search they’re pursuing. They’ll start searching for building schematics for a heist, and end reading rumors about Dunkelzahn’s assassination. How did the search lead them there? No idea, but at least they learned a lot of rubbish along the way.
For each level of Down the Rabbit Hole (maximum 4), reduce the number of 1s necessary to roll a glitch by one whenever the character attempts to search the Matrix (so that on a roll of 8 dice with two levels of the quality, the character can glitch with only three 1s, instead of the normal five). The gamemaster may also require the character to make Matrix Search tests that would otherwise succeed automatically to see whether or not a glitch occurs.

« 上次编辑: 2018-09-21, 周五 00:59:58 由 妖猫 »




离线 妖猫

  • Hero
  • ****
  • 帖子数: 635
  • 苹果币: 3
Re: 【KC】DJ与光流骑手 DISK JOCKEYS & LIGHTSTREAM RIDERS
« 回帖 #1 于: 2018-08-31, 周五 02:17:51 »
回声室效应 ECHO CHAMBER
奖励:10业力
角色有一两个可靠信源,其社会、政治、心理和犯罪的目的都与其一致,这就让信息收集信息变成了小意思。不过,在你的回声室之外寻找信息就很困难了,尤其是要艰难看完所有那些傻话和垃圾。
在用延续检定进行〈矩阵搜索〉时,角色获得+2骰池奖励,但失误所需的1也减少1个。

剧透 -   :
The character has a trusty source or two who align with their social, political, psychological, and criminal aims, which makes some information gathering a cinch. Finding info outside of your echo chamber, however, is pretty hard work, especially when wading through all the idiot drek that’s out there.
When Matrix Searching as an extended test, the character benefits from a +2 dice pool bonus, but the number of rolls needed to get a glitch is decreased by 1.

冻疮 FROSTBITE
奖励:3业力
角色曾与黑IC搏斗,而后者占了上风。角色失去了某些东西,永远也无法寻回。
在以下技能中选择一个:〈编制〉、〈计算机〉、〈矩阵战斗〉、〈注销〉、〈电子战〉、〈骇入〉、〈注册〉、〈软件〉。所选的技能必须是角色具有等级的技能。如果IC(除了巡逻IC)在角色所在主机中被激活,则所选技能受到-2骰池调整。

剧透 -   :
The character tussled with Black IC, and it got the better of them. They lost something to it that they can never get back.
Select one skill from the following group: Compiling, Computer, Cybercombat, Decompiling. Electronic Warfare, Hacking, Registering, Software. The selected skill must be one in which the character has ranks. The character permanently suffers a –2 dice pool penalty to that skill whenever IC (besides Patrol IC) is active in a host they are occupying.

信息拍卖师 INFORMATION AUCTIONEER
奖励:4业力
骇客会时不时在自己的活之外找到一些数据。每个人都要为了守住秘密而花钱,而这份数据最终会落在花了最多钱的人手里。
角色每次在任务中获得值钱数据时,都会额外挣最少1,000¥。其化身对于任何曾经参加过拍卖的人来说都很熟悉。在于具有这一特质的角色互动时,NPC可以进行一次回忆检定来认出角色的化身;NPC每在买数据上花费10,000¥,其骰池就会获得+1调整。如果NPC认出了玩家角色,GM决定NPC在角色的一次拍卖上是被怠慢了还是被帮助了——换句话说,他们是会生气还是会开心。无论如何,认出来就会造成一场骚乱。

剧透 -   :
Now and then a hacker will grab some data that’s outside the lines of the job. Everyone will pay to keep their secrets, and this data will end up with whoever is willing to pay the most for it.
The character earns a minimum 1,000¥ extra per job during which they collected paydata. Their Matrix persona is familiar to any former auction attendee. When interacting with a character with this quality, an NPC may make a memory test to recognize the character’s persona; the NPC gains +1 to their dice pool for every 10,000¥ they spent buying data. If the NPC recognizes the player character, the gamemaster may decide if this NPC was slighted or aided by one of the character’s auctions— that is, whether they are angry at or happy with the character. Either way, the recognition should cause a disturbance.

懒指头 LAZY FINGERS
译注:lazy fingers原本指的是打字缩写不肯打全的人,这里可能延伸到不愿意写代码,再延伸到行动保守(或者是催化剂随便写写)
奖励:10业力
永远不要不自量力——回报不值得冒这个险。冒险的狂奔者早就死了。这就是具有这一特质的狂奔者的核心信条。
如果角色试图用一个〈暴力破解〉或〈后台入侵〉矩阵动作取得多个MARK,则会额外受到骰池罚值:2个MARK为-6,3个MARK为-15。

剧透 -   :
Never overextend—the risks aren’t worth the rewards. Reckless runners are dead runners. That’s the basic code of characters with this quality.
Whenever the character attempts to use the Brute Force or Hack on the Fly Matrix Actions to gain multiple marks in a single action, they suffer additional dice pool penalties: –6 for two marks and –15 for three marks.

恶意软件感染 MALWARE INFECTION
奖励:6业力
某一时候开始,角色被认为很容易被垃圾邮件和广告骗,还访问那些质疑人性价值的链接。角色的视野总是至少会被那种越快关掉越好的弹窗吸引。
角色在所有〈矩阵侦察〉检定上受到-2骰池罚值。

剧透 -   :
Somewhere along the way the character got pinged as an easy mark for spam adverts and messages and horrible visits that bring to mind questions about the worth of humanity. The character’s view is always at least slightly obscured by pop-ups that definitely have to be closed as soon as possible.
The character suffers a –2 penalty to all Matrix Perception tests.

矩阵钓鱼 MATRIX TROLL
奖励:7业力
机会摆在面前的时候,角色无法忍住放出虚假信息的冲动。事实上,这是他们在于敌人互动的时候选择的方式。这可能是无害的嬉闹,在朋友间撒谎开玩笑;也可能是针对完全的陌生人。关键在于,角色难以控制。
角色必须通过一个沉着检定(3)才能不散播有害的虚假信息或是进行矩阵恶作剧,即便这会对角色的朋友不利。

剧透 -   :
The character can’t help but plant misinformation when given the opportunity. In fact, it’s their method of choice when interacting with foes. It’s hilarious when it’s harmless fun with friendlies. Or when it’s something they do to total strangers. They have a problem controlling it, is the point.
The character must make a Composure (3) Test to stop from spreading some detrimental misinformation or pulling a Matrix prank, even if it’s to the disadvantage of the character’s friends.

编码草率 SLOPPY CODE
奖励:3业力
无论再怎么努力,角色就是没法让化身图标契合主机。一屋子网探里戴着一顶红色软呢帽,狗公园里做一只猫,无论如何,他们身上就是有些不对劲。融入环境就不属于他们。角色在主机中进行的隐匿性检定受到-2骰池罚值。

剧透 -   :
No matter how hard they try, the character can never get their icon to look quite right in hosts. A red fedora in a room full of g-men, a cat in a dog park, no matter what, there’s always just something off. Blending simply is not their thing. The character receives a –2 dice pool penalty to Stealth tests when they are in hosts.

呃,事实上…… WELL, ACTUALLY ...
奖励:12业力
角色对于解决分歧有着极深的动力,而他们唯一知道的方式就是在矩阵上查找信息。
当角色不同意其他角色(友方或敌方)时,就必须花上最多30分钟,搜索能够接受的答案,作为这场争论的正解。在这段时间内,角色同时处理多件事务,被视为分神。如果信息相当具体又容易找到,分神的时间可能会很短,但更模糊的信息需要更多的搜索。
如果现有的信息或现实无法决定正确答案,GM对哪条信息正确进行最终裁决。

剧透 -   :
The character has a deep drive to settle disagreements the only way they know how— by checking the facts on the Matrix.
Any time the character disagrees with another character (friend or foe), they must spend time, up to thirty minutes, searching for something they will accept as the correct answer to the argument. During this time, the character is multitasking and counts as distracted. The distraction time might be short if the information is fairly concrete and easy to find, but more obscure and obtuse data will require more searching.
In cases where existing canon or reality does not determine the correct answer, the gamemaster acts as the final arbiter as to what information is correct.