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最后的日志
« 于: 2018-06-08, 周五 05:57:50 »
一个设定在未来的某个遥远星球的COC模组

由乔恩.萨瑟兰(Jon Sutherland)、史蒂夫.威廉斯(Steve Williams)与蒂姆.霍尔(Tim Hall)



A Base.showing the temple, Spalding's abandoned ship and SS Thatcher's ship's boat.

B Talos and security guard inspecting Spalding's abandoned ship.

C One of Needham's men hiding behind wrecked service droid whilst security guard covers him.

D Zark rebels burst onto the scene.

E Gritton, Talos and Needham examining Brand's corpse.

Photography: Andy Whale and Steve Williams
Figures and Terrain: Tim Hall





GENERAL INTRODUCTION

Although designed for Call of Cthulhu this scenario requires little workto adapt to most popular SF RPGs.

In our experience, the less the players know about the system or the Lovecraft mythos the more rewarding it isforthem.

Setting the scenario out of the traditional 20s era shows just how flexible Call of Cthulhu can be.

This scenario could be used either as an introduction to CoC for novice players, or as a basis of a new series for experienced ones.

The Keeper should read the entire scenario thoroughly, before starting.

The players are the crew on a Transtec Inc (an interstellar mining company) freighter (the SS Thatcher), ordered to detour to investigate a nearby planet where a Transtec survey team have lost contact for several months.

They travel down to the planet's surface in the Ship's Boat, which also carries an ATP (see Technology).
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Time Scale (for Keeper and Players)

2224-Discovery of the planet Pozalt 7.

2227-Basic geographical tests carried out. High probability of Mannox (an essential ore for ship drive systems) and other deposits suggested.

2230-lnterest shown by Transtec Incand Zark Investments for mining of Pozalt 7.

2235-Homeworld rebellion. Zark Investments fund revolutionary organisation, Transtec backs government.

2237-Rebellion crushed, Zark Investments assets seized and Transtec rewarded with mining concerns (including Pozalt 7).

2240-Mining interests of Pozalt rekindled after deposits of Mannox dwindle from existing mines.

2241-Advanced survey team lands and establishes initial base on Pozalt 7. Planet declared uninhabited although traces of extinct civilisation remains, planet considered viable mining proposition.

2243-12 machine manned sites established. Base one is manned by a small co-ordinating team led by Cpt Spalding.

2244-After many promising reports a period of 7 months pass without any word from the survey team.

2244-Passing Transtec freighter ordered to detour to send an investigative team to establish reasons for the communications breakdown...






















































dwarf
9-12
18的描绘昨日实在不吸引人,要翻的话翻开头就好了
32-34鬼
35驱魔
36-40只要npc调查员的部份
42、43+48 49参考圣殿骑士、阿萨辛、波纹道场
44-46惊惧坠落
52-57黑暗之心
72.克苏鲁的可选规则
73-80骨之诅咒
81-84殭尸
91-93妖鬼、食尸鬼与.......鱿鱼?


他还有一个里头藏着他自己神圣的物品的皮包,尽管它们对其他的任何人都没有明显的价值或意义。但皮包为他提供了以下优点:

a)它可以存储等同于他的MP上限点的MP;当使用时,这些MP必须在皮包中被替换。

b)他可以将等同于POW点数加到任何基于属性的检定中。

C)他允许使用POW的检定来减少普通武器造成的任何伤害。

皮包是只属于双树个人的,并不会赋予其他的任何角色的好处。如果任何其他角色都接触到该包,双树必须做一个POWX5的检定(不含包所赋予的正常加成),否则它将会变得无用。





« 上次编辑: 2018-06-08, 周五 07:35:06 由 daydayday »
永远太长、一生太短


技能值23,手持一回两发d10伤害手枪的杂鱼a第一轮射击两发全中一发8一发9秒掉重要NPC,第二轮投出1大成功直接秒杀一个PC,经过这次之后,我真的相信爱情了。那一定就是爱吧

超高校级的COC团定期开团中,想玩的话请加qq群204817596并回答你对COC的认知是什么(天啊之前有超多人就直接回答与COC有关的信仰的,我怎么会想问那个)。

人总有一天会死,这是无法改变的事实。我害怕着死,但也害怕自已虚度的日子,因为人的时间短暂,所以人才要努力的度过每一天。如果有一天我死了,我希望能有人为我悲伤


文明与野蛮的差别只是24个小时与两顿饭而已

BY 《好预兆:女巫阿格妮思‧纳特良准预言集(Good Omens: The Nice and Accurate Prophecies of Agnes Nutter, Witch (1990))》



COC 2017年度由自称萌新的dalao kirsi 所做的跑团记录末日时在做什么?有没有空?可以来拯救吗?《1》《2》《3》《4》《5》《6》《7》《8》(精彩支线完结篇!!!)

推荐一下,近期看到最好的KP用文:Ciel的DM经验谈[1]&Ciel的DM经验谈[2]& Ciel的DM经验谈[3]&Ciel的DM经验谈[4](绝赞更新中)

不设定无法以物理方式逃出的密室与异空间、不滥用技能、不安排PVP要素、不直接以项目符号/编号/多层次清单的方法将调查选项列出、不让邪神破格、不过度设定、不将重要的人牵扯在内、看不见陌生的天花板、神一旦出来就BE了、心理学不是读心术

一个很老的笑话,人们认为在早期的COC版本里并没有包含详细的治疗规则的原因是因为PC们不会在某次的冒险之后活下来。