作者 主题: 【BotA】殺手變體:閃靈殺手(Spawn Slayer)  (阅读 7618 次)

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【BotA】殺手變體:閃靈殺手(Spawn Slayer)
« 于: 2018-06-01, 周五 19:41:06 »
閃靈殺手(Spawn Slayer),又名巨獸殺手

寧沙巴(Ninshabur)世世代代的戰士們與拉瓦古格之嗣(Spawn of Rovagug)進行著戰鬥,在不可能的情況下堅守著戰線。他們的一些古老技術一直延續到今天。


巨獸殺戮(Studied Spawn, Ex):閃靈殺手擅長與更大的單一目標作戰。在第5,10,15和20級時,針對研究目標的武器攻擊檢定、傷害骰和技能檢定的加值增加1點,針對研究目標的殺手能力DC也會增加1點。在對更大敵人的研究目標進行戰技時,他也可以忽視體型限制。在5級時,如果目標為大型或更大,則這些加值額外增加1點。在10級時,如果目標為超大型或更大,加值額外增加2點。在15級時,如果目標為巨型或更大,加值額外增加3點。在20級時,如果目標是超巨型,加值會額外增加4點。閃靈殺手只能同時保持對一個目標的研究。他不會獲得7級的迅捷動作研究目標的能力。
這調整了殺戮目標。

四兩撥千斤(Gain Leverage, Ex):在7級時,閃靈殺手學習了對抗敵人體型優勢的技術。當對一個大型或更大體型的研究目標進行戰技時,閃靈殺手在檢定上獲得等於該生物在CMB上的體型調整值(大型+1,超大型+2,巨型+4,超巨型+8)。 在防禦大型或更大的研究目標的戰技時,閃靈殺手將同樣的加值增加到他的CMD中。
此能力取代了追蹤者。

破防一擊(Force Vulnerability, Ex):在20級時,閃靈殺手甚至可以在無懈可擊的敵人防禦中打出破口。作為一個標準動作,他可以對研究目標進行一次完整攻擊加值的單次攻擊。如果攻擊命中,傷害繞過任何傷害減免,並且目標必須通過意志豁免檢定(DC 10 +一半殺手等級+殺手的智力調整值),否則失去其中一種防禦能力,持續2d6輪。殺手可以從下列選項中,選擇失去哪一種防禦能力:一種免疫,所有抗力,再生或法術抗力。無論目標是否未能通過此豁免,它都不能再被此能力(你或其他殺手的)作為目標,持續24小時。
此能力取代了殺手宗師。


*:看到Spawn Slayer就不能控制自己,想到要重拍電影的閃靈悍將(Spawn)。貼切的譯名是巨獸殺手,因為在對抗毀天巨獸的子嗣,能力又是在對大怪獸有加成。


原文
劇透 -   :
Spawn Slayer (Slayer Archetype)
Generations of Ninshabur warriors fought the Spawn of Rovagug, holding the line against impossible odds. Some of their ancient techniques persist to this day.

Studied Spawn (Ex): A spawn slayer specializes in fighting against larger, single targets. At 5th, 10th, 15th, and 20th levels, the bonuses on weapon attack rolls, damage rolls, and skill checks against a studied target increase by 1, as do the DCs of slayer abilities against a studied target. He can also ignore size restrictions against a studied target when attempting combat maneuvers against larger foes. At 5th level, if the target is Large or larger, these bonuses increase by an additional 1. At 10th level, if the target is Huge or larger, the bonuses increase by an additional 2. At 15th level, if the target is Gargantuan or larger, the bonuses increase by an additional 3. At 20th level, if the target is Colossal in size, the bonuses increase by an additional 4. A spawn slayer cannot maintain these bonuses against more than one target at a time. He does not gain the ability to study an opponent as a swift action at 7th level.
This alters studied target.

Gain Leverage (Ex): At 7th level, a spawn slayer learns techniques to counteract a foe’s size advantage. When performing a combat maneuver against a studied target of Large or larger size, the spawn slayer gains a bonus on the check equal to the creature’s size modifier to CMB (Large +1, Huge +2, Gargantuan +4, and Colossal +8). The spawn slayer adds this same bonus to his CMD when defending against combat maneuvers from a Large or larger studied target.
This replaces stalker.

Force Vulnerability (Ex): At 20th level, a spawn slayer can create an opening in even an invulnerable foe’s defenses. As a standard action, he can make a single attack against a studied target at his full attack bonus. If the attack hits, the damage bypasses any damage reduction and the target must succeed at a Will saving throw (DC 10 + half the slayer’s level + the slayer’s Intelligence modifier) or lose one of its defensive abilities for 2d6 rounds. The slayer can choose which defensive ability is lost from the following options: a single immunity, all resistances, regeneration, or spell resistance. Whether or not the target fails this save, it cannot be targeted by force vulnerability again (by you or another slayer) for 24 hours.
This replaces master slayer.
« 上次编辑: 2018-06-01, 周五 19:43:10 由 白貓 »
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Re: 【BotA】殺手變體:閃靈殺手(Spawn Slayer)
« 回帖 #1 于: 2018-06-01, 周五 20:41:27 »
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见证了丢人的币+1