不足道(任何一位旧日支配者):你的存在对你侍奉的那位而言毫无意义,所以他也并不关心你如何使用它的力量。你可以准备并释放
与你的神明为敌者的法术,但是这会是你受到每法术等级1点的智力伤害。这并不允许你使用他们的法术触发型物品和法术储备型物品。
Worthless Pawn (any Great Old One)
Your existence is so meaningless to your chosen patron that it cares nothing for how you wield its power. You may prepare and cast
spells whose alignment is in opposition to your patron's, but doing so causes you to take i point of Wisdom damage per spell level when the spell is cast. This does not permit you to use spell trigger or completion items of opposing alignments.
应该是阵营与你神祗相反的法术,whose这边指代前面的spell而不是一个人(神)亲近元素(任何一位元素领主):你所释放的描述包含有气、土、火或水字样的法术的豁免dc+1
背景加值,至于是哪一类则取决于你信仰哪一位元素领主。你必须在选择这项背景时决定你信奉的元素领主,而你一旦决定了,就不能做出更改。
Affinity for the Elements (any elemental lord)
Add i to the DC of saving throws made to resist the effects of spells cast by you that have either the air, earth, fire, or water descriptor, depending on which elemental lord you
worship. You must choose a single elemental lord when you take this trait; once chosen, it cannot be changed.
原文没提到是背景加值随军外科医(宗-库山):你擅长于制造和修复伤口。医疗视作你的本职技能,
而且你为别人治疗严重伤害时额外恢复1点血(限定每人每天一次)。
Battlefield Surgeon (Zon-Kuthon)
You're skilled at both dealing and repairing wounds. Heal is a class skill for you, and
you can use the treat deadly wounds aspect of Heal i additional time per creature per day.每人每天可以额外接受一次治疗严重伤害阿巴顿之约(四驭者其中之一):因为你的灵魂已经与一位驭者做了交易,所以你在对抗负向等级影响时强韧豁免获得
+1背景加值。
Covenant of Abaddon (any of the Four Horsemen)
Because your soul is pledged to one of the Horsemen, you gain a
+2 trait bonus on Fortitudesaving throws against level-draining effects.
视若鬼神(宗-库山):你的存在让你的敌人坐立不安。你
威吓士气低落的敌人时获得+2背景加值。
Demoralizing Presence (Zon-Kuthon)
Your very existence is unsettling to your foes. You gain a +2 trait bonus
on Intimidate checks made to demoralize opponents.
你在挫败士气的威吓检定上 古神真是dio,感谢翻译