作者 主题: 【万法全书─战役设定篇】  (阅读 74320 次)

副标题: 蒐罗Paizo官方战役设定产品线中,每本书的法术章节

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PZO9220 再探经典宝藏(Classical Treasures Revisited)
« 回帖 #10 于: 2017-11-11, 周六 14:59:45 »
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应用奇妙雕像(figurine of wondrous power)让它去进行一件任务轻松简单,但困难的是如果它遇到了危险并且以雕像型态落在坑中的最底部,要怎么把它拿回来。

本法术最初是由一位吟游诗人米契库‧窃靴者(Michiku Bootstealer)所创,用来在她视线范围外,玛瑙犬(onyx dog)不巧的变回之时协助取回的手段。自从那时起,这法术就也找到了自己在术士/法师的军备库中的定位。取物术(Retrieve Item)势立即召唤(instant summons)的弱化版本,是特别为奇妙雕像的运用所创造的。但是,这个咒法系效果应用广泛,能对任何其他轻巧的物体,像是戒指、护符、镜片或硬币使用。


【咒法】(呼唤)取物术(Retrieve Item)

等级:吟游诗人/歌者 2、术士/法师/奥能师 2
施放时间:1个整轮
成分:语言、姿势
范围:长距 (400呎+40呎/等级)
目标:一件重量小于等于1磅的无主物品,它的最长边小于等于6英吋
持续:永久 或 释放
豁免:无
抗力:无

你呼唤一个非活物的物体从附近某个地点直接来到你手中。首先,你必须握住那件物体并且对其施法。然后,你可以说出一个特殊词汇并弹个响指(在你施法时设定)来召唤该件物体。这件物体会立刻出现在你的手上。

如果这件物体被另一名生物拥有,此法术失效。

原文
剧透 -   :
You call a specific nonliving item directly to your hand from a nearby location. First, you must cast the spell on the item while holding it. Thereafter, you can summon the item by speaking a special word (set by you when the spell is cast) and snapping your fingers. The item appears instantly in your hand.

If the item is in the possession of another creature, the spell fails.

新法术:水晶探知

【预言】(探知)水晶探知(Spherescry)

等级:术士/法师/奥能师 3
施放时间:1小时
成分:语言、姿势、法器 (至少价格50金币的缟玛瑙水晶球)
范围:见下
目标:1分钟/等级
豁免:无
抗力:无

此法术藉著率先消耗掉施法者身体的一部分(最少要一根手指或一根脚趾),透过水晶球,来观看遥远的景物。施法者可以看、听见相关联水晶球半径20呎内的事件;如果水晶球移动,这个观察半径也会随之移动。不像真正的探知(scrying)法术,你没有办法透过这颗相关联的水晶球使用法术,但水晶探知不会在目标身上产生活动的迹象,并且不能用正常的魔法侦测手段加以察觉。

原文
剧透 -   :
This spell allows remote viewing through spheres that have previously consumed some portion of the spellcaster’s body: a single digit of a finger or toe at a minimum. The caster can view and listen to events within a 20-foot radius of the associated sphere; this radius follows the sphere if the sphere moves. Unlike a true scrying spell, no other spells operate through the associated sphere, but spherescry produces no indication of its activity on the target and cannot be discovered by normal methods of magical detection.
« 上次编辑: 2018-01-28, 周日 00:21:03 由 笨哈 »

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PZO9221 组织指南(Faction Guide)
« 回帖 #11 于: 2017-11-11, 周六 14:59:51 »
新法术
与某个特定组织相关的法术稀少、罕有见于该组织之外的,而在组织中是普遍流传的。


【变化】奥法工艺(Arcane Reinforcement)

等级:术士/法师/奥能师 3
施放时间:1轮
成分:语言、姿势
范围:个人
目标:自己
持续:专注 (最长8小时)

施展此法术的你如同使用手艺技能开始制造一件物品,将你的法术辨识等级加到制作此件物品的手艺检定中。作为此法术专注的一部份,你必须持续吟诵语言成分,顶多只能中断几秒来说话、咀嚼等等。如果这是制作无法在1天内完成,你必须每天都施展此法术来获取增益。

此法术起源于奥法大学院(Arcanamirium)的法师,但探索者协会也会使用。

原文
剧透 -   :
You cast this spell as you begin crafting an item using a Craft skill, and add your Spellcraft ranks to Craft checks made to create that item. As part of concentrating on the spell, you must continue chanting the verbal components, pausing at most for a few seconds at a time to speak, chew, and so on. If the crafting takes more than 1 day to complete, you must cast the spell each day to gain its benefit.

This spell originated among wizards of the Arcanamirium, though the Pathfinder Society also uses it.


【死灵】卡诺卜转换(Canopic Conversion)[死亡、邪恶]

等级:牧师/先知 9、术士/法师/奥能师 9
施放时间:语言、材料、器材 (四瓶各价值100金币的卡诺卜坛)、材料 (目标每HD/加值100gp的黑缟玛瑙)
成分:1轮
范围:近距 (25呎+5呎/2等级)
目标:一名类人活物
持续:立即 以及 见下
豁免:强韧,通过则减半
抗力:有

此法术取出目标的内脏,将他的生命本源以及内部器官向外抽取。目标会受到1d6点/施法者等级的伤害(最多20d6)。如果这伤害杀了目标,此法术会将目标的器官吸到四个卡诺卜坛并封存起来;1d4轮后,尸体会苏醒成为一具木乃伊(如果目标的HD小于等于8),或是一具进阶木乃伊(如果目标的HD大于等于9)。

这具木乃伊不受你的控制,但持有卡诺卜坛的人会拥有某些权力。任何持有一瓶卡诺卜坛的人,可以与木乃伊沟通,就好像他们之间拥有共通语言。持有者获得防护邪恶(protection from evil)以及圣居(sanctuary)的效益,但只有在对抗木乃伊时才算做拥有。解封或破坏卡诺卜坛是一个标准动作,这会使卡诺卜坛的力量消散(也包含保护),但能让携带者对木乃伊下达一个简短的命令,类似一次暗示术(suggestion;DC23,意志,通过则无效)。你(也只有你)可以在一个10分钟的仪式中解封四个卡诺卜坛,以指使术(geas;DC23,意志,通过则无效)效果来控制木乃伊;大部分施法者通常会加上木乃伊不能伤害施法者的限制,因为解封卡诺卜坛会使他们暴露于危险之中。

古代奥西里昂的法老们有时候会使用此法术惩罚他们的敌人。复苏守卫(The Risen Guard)不使用此法术(虽然他们知道怎么使用),对红宝石王子来说,他更喜欢值得信任,活生生的守卫。默语之道(The Whispering Way)拥有此法术的复制品。

原文
剧透 -   :
This spell eviscerates the target, drawing forth its life essence as well as its internal organs. The target takes 1d6 hit points of damage per caster level (maximum 20d6). If this damage kills the target, the spell pulls the creature’s organs into a set of 4 canopic jars and seals them; 1d4 rounds later, the corpse revives as a mummy (if 8 HD or fewer) or an advanced mummy (if 9 HD or more).

The mummy is not under your control, but the canopic jars give the bearer certain powers over it. Anyone holding one of the jars can communicate with the mummy as if the two shared a common language. The bearer gains the benefits of protection from evil and sanctuary, but only against that mummy. Unsealing or breaking a jar is a standard action, which dissipates its power (and protection) but lets the bearer issue a short command to the mummy, similar to a suggestion spell (Will DC 23 negates). You (and only you) may unseal all 4 jars in a 10-minute ritual to control the mummy with an effect similar to geas (Will DC 23 negates); most casters typically include a restriction that the mummy will not harm them, as unsealing the jars leaves them vulnerable.

The pharaohs of ancient Osirion sometimes used this spell to punish their enemies. The Risen Guard does not use the spell (though they have access to it), preferring trustworthy living guardians for the Ruby Prince. The Whispering Way may have copies of the spell.


【变化】告诫合作(Chastise)

等级:术士/法师/奥能师 1、吟游诗人/歌者 1、红螳螂杀手 1
施放时间:标准动作
成分:语言
范围:个人
目标:自己
持续:1分钟/等级

你说服听众,如果他们不照你的要求做,他们就会被上司找碴或陷入法律纠纷中,你在做这件事的唬骗交涉威吓检定上获得+5加值。

这法术常被雄鹰骑士(Eagle Knights)所使用,尽管这并不是他们创造的;地狱骑士们也广泛的使用此法术以获取讯息以及促进合作。

原文
剧透 -   :
You gain a +5 bonus on Bluff, Diplomacy, and Intimidate checks to convince a listener that they will get in trouble with their superiors or with the law if they don’t do what you ask.

This spell is primarily used by the Eagle Knights, though they did not create it; Hellknights also use it extensively to gather information and foster cooperation.


【咒法】(召唤)召唤元素坐驾(Summon Elemental Steed)[见下]

等级:德鲁伊 9
施放时间:10分钟
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
效果:一辆二轮战车
持续:10分钟/等级 (D)
豁免:无
抗力:无

你召唤一个宏伟的元素生物(气、地、火或水),并将它的型态束缚成一具强大的二轮战车,这战车听你的指令行动,并且可以乘坐最多九名中体型生物。战车内的乘客不会受到此元素生物的伤害,并且可以正常看、呼吸以及行动,就算这辆元素二轮战车正在飞行、潜水、掘地或是潜地,都不会受到来自环境的危害。但除此之外,乘客不受到其他形式的保护,元素二轮战车仍会像普通二轮战车一样,给予掩蔽。

这元素生物会保留所有的属性以及能力,但它会失去挥击攻击,而会获得践踏攻击(见怪物图鑑1 P.305)。

当你使用召唤法术来召唤一只气、地、火或水生物时,此法术的法术符与该生物相同。

此法术几乎只有苍翠誓约(Green Faith)再使用。

原文
剧透 -   :
You summon a greater elemental (air, earth, fire, or water) bound in the form of a mighty chariot that moves at your command and can carry up to nine Medium creatures. Passengers inside are not harmed by the elemental, and can see, breathe, and act normally, suffering no environmental damage even when the elemental chariot is flying, underwater, burrowing, or using earth glide. Passengers are not otherwise protected, though the elemental chariot does provide cover like a normal chariot.

The elemental keeps all of its statistics and abilities, except it loses its slam attacks and gains a trample attack (Pathfinder RPG Bestiary 305).

When you use a summoning spell to summon an air, earth, fire, or water creature, it is a spell of that type.

This spell is almost exclusively used by the Green Faith.


【死灵】冬眠术(Hibernate)

等级:德鲁伊/猎人 1
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:碰触到的生物
持续:1分钟/等级 (D)
豁免:无
抗力:无

你令一名自愿的受术者进入一种僵硬的状态。受术者保持对自身周遭的意识,但他陷入麻痺(paralyzed),除非观察者进行DC20的医疗检定,不然表现得像是死亡一般。冬眠术会在法术持续时间内,延缓毒素、疾病以及流血的效果,并且让受术者遭受的生命值伤害的一半转化为非致命伤害。

此法术起源于苍翠誓约,但现已广布于各德鲁伊信仰中。

原文
剧透 -   :
You place a willing subject into a cataleptic state. It remains aware of its surroundings but is paralyzed, appearing dead unless observers make a DC 20 Heal check. Hibernate delays the effects of poison, disease, and bleed effects for the spell’s duration, and half of any hit point damage suffered by the subject is converted to nonlethal damage.

This spell originated with the Green Faith, but has spread to all other druidic religions.


【死灵】血液标记(Mark of Blood)

等级:红螳螂杀手 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、材料 (一滴你自己的血)
范围:接触
目标:一件武器与一个活物 (见下)
持续:1分钟与永久;见下
豁免:意志,通过则无效
抗力:有

你在剑上滴下一滴你的血,并输以魔法,让你能够转移你少量的生命本质到下一个你用此武器击中的生物身上。之后,你可以使用一个移动动作得知该生物的方位以及大致距离。你必须在施展此法术1分钟内击中一名生物,不然法术会被浪费。

红螳螂杀手创造了这个法术,但是其他盗贼以及刺客组织也有类似的法术。要注意这个法术位于红螳螂杀手进阶职业的法术表中,不是说身为红螳螂杀手组织的随便谁都可以施放此法术。

原文
剧透 -   :
You place a drop of your blood on a weapon and charge it with
magic so that you transfer a small amount of your life essence
to the next creature you strike with the weapon. Thereafter,
you may spend a move action to know the direction and
general distance of that creature. You must strike a creature
within 1 minute of casting this spell or the magic is wasted.

The Red Mantis Assassins created this spell, though other
thieves’ and assassins’ guilds have similar spells. Note that this
spell is on the Red Mantis Assassin prestige class spell list,
not something anyone can cast by being a member of the Red
Mantis Assassins faction.


【死灵】柔声倾诉(Sotto Voce)[恐惧、影响心灵、音波]

等级:术士/法师/奥能师 0、吟游诗人/歌者 1 、牧师/先知/战争祭司 0
施放时间:标准动作
成分:语言
范围:近距 (25呎+5呎/2等级)
目标:一个4HD或更少的人型生物
持续:一轮
豁免:意志,通过则无效
抗力:有

你瘖沙、刺耳的耳语填充满溢,使一个4HD或更少的活物陷入不自然的恐惧中。受影响的生物必须通过意志豁免,否则陷入战栗(shaken)一轮。

此法术起源于默语魔道(Whispering Way)的追随者,但非该组织的死灵法师以及其他令人恐惧的人们也精于此术。

原文
剧透 -   :
Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice with unnatural dread. The affected creature must make a Will save or be shaken for 1 round.

This spell originated among the followers of the Whispering Way, but necromancers and other intimidating folk outside that group are known to use it.



【死灵】埋葬大军(Tomb Legion)[邪恶]

等级:牧师/先知 8、术士/法师/奥能师 8
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
效果:三具或三具以上的进阶木乃伊,任两者之间不得相距超过30呎
持续:7天或7个月 (D);见下
豁免:无
抗力:无

此法术如同蔓生术(shambler)般作用,但它呼唤的存在是1d4+2只进阶木乃伊,而不是蔓生怪们。

尽管因为红宝石王子不喜欢使用不死生物,所以在复苏守卫中它不受青睐,但在默语之道的追随者中还是颇受欢迎的。

原文
剧透 -   :
This spell functions like shambler, except that it calls into existence 1d4+2 advanced mummies rather than shambling mounds.

Though the spell has fallen out of favor among the Risen Guard because the Ruby Prince frowns on the use of undead, this spell is popular among followers of the Whispering Way.



【变化】摔绊之藤(Tripvine)

等级:术士/法师/奥能师 1、吟游诗人/歌者 1、德鲁伊/猎人 1、红螳螂杀手 1
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:10呎长的绳索或是藤蔓
持续:10分钟/等级
豁免:反射,通过则无效
抗力:无

你赋予一条绳子、藤蔓或类似的物体生命力,使它们可以尝试摔绊附近的生物。这绳子能攻击由你指定的10呎方格内的任何东西。这绳子并不会引起借机攻击。它的CMB等同你的施法者等级+2。一个奔跑、跳跃或冲刺却被摔绊的目标,受到1d6点非致命伤害。注意到摔绊之藤的生物会在CMD上获得+4加值来对抗此摔绊。

此法术是由苍翠誓约(Green Faith)所发明,但现在十分常见。
原文
剧透 -   :
You animate a rope, vine, or similar object so that it attempts to trip any creature that comes near. The rope attacks anything in a 10-foot-square area you designate. The rope does not provoke an attack of opportunity. Its CMB is equal to your caster level +2. A tripped target that was running, jumping, or charging takes 1d6 points of nonlethal damage. Creatures aware of the tripvine gain a +4 bonus to their CMD against it.

The Green Faith created this spell, but it is now common.
« 上次编辑: 2018-01-29, 周一 11:12:47 由 笨哈 »

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恶魔法术
下列的法术与无底深渊(Abyss)紧密相依,因恶魔的邪教而传播开来,和接收过恶魔的恩惠,且最为虔诚的追随者有所关连,或是出现在永罪之书(Book of the Damned)的页面上。


【变化】毁容之触(Disfiguring Touch)

等级:牧师/先知/战斗祭司 2、术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:碰触到的生物
持续:1天/等级
豁免:意志,通过则无效
抗力:有

透过碰触受害者的,你使用此法术让他遭受痛苦的诅咒,并使他变得丑陋不堪。这物理外表的残缺情形由施法者的念头决定,但大部分恶魔崇拜者会选择将这种残缺反射出他们在无底深渊的支配者的形状或是型态。本法术的受术者可以透过一次意志豁免来抵抗此效果,他如果豁免失败,他会受到下列一种惩罚:

‧某一种属性-2 (最小到1)
‧攻击骰或是豁免骰受到-2罚值
‧地面速度降低5呎

你可以发明其他效果,但不应该比上面的例子还要强大。由此法术所创造的残缺是种诅咒,并且无法解除,但可以靠能移除诅咒的效果来移除这个诅咒。

译注:本法术在UM有同名新版,并且增加[诅咒]描述符。

原文
剧透 -   :
With a touch, you cause the victim of this spell to suffer a
painful curse that causes it to grow hideously disfigured. The
physical appearance of the deformity is subject to the caster’s
whim, but most demon worshipers choose deformities that
reflect their Abyssal patron’s shape or form. The victim of the
spell can resist the effects with a successful Will save, but if he
fails, he takes one of the following penalties.
•    –2 decrease to an ability score (minimum 1).
•    –2 penalty on attack rolls or saving throws.
•    Land speed reduced by 5 feet.
You may also invent other effects, but they should be no
more powerful than those described above. The deformity
created by this spell is a curse and cannot be dispelled, but it
can be removed by any effect capable of removing curses.



【咒法】(呼唤)毁灭裂隙(Rift of Ruin)[混乱、邪恶]

等级:牧师/先知 8、术士/法师/奥能师 8
施放时间:标准动作
成分:语言、姿势
范围:长距 (400呎+40呎/等级)
目标:5呎宽、60呎深的异次元洞,最多长5呎/施法者等级 (S)
持续:1轮/等级 (见下)
豁免:反射,通过则部分生效
抗力:无

此法术在现实中撕开了一道裂口,创造一个深达60呎的异次元洞。你必须在一处尺寸充足的水平平面上创造此裂口。因为这道裂口延伸至无底深渊,所以这道裂口不会把原本地点地下的物质转移,或是让人可以从平面下方进入─你在船上的甲板创造一个裂口,跟在地城的地板或著森林的地表创造裂口同样轻易。任何大体型或是小于大体型的生物,如果站在你呼召裂口的地点上,必须通过一次反射豁免检定来避免跌入裂口,如果反射豁免成功,该名生物要挑选如果裂口打开了,他要停留在裂口旁的哪一边。无主物品或建筑物会被裂口完全吞没,自动坠落。

裂口的墙壁复盖著锐利的刀刃,而裂口的底部涌动着奇怪且不断咀嚼的虫类、冒泡的酸液池、翻滚的碎冰以及其他所有混乱且致命的无底深渊的显现。一名坠落裂口的生物或受到6d6点坠落伤害。任何位于坑中的生物(从该生物进入坑中该轮算起)会因为坑内的环境受到额外6d6点伤害,就算该生物不是在底部,仅仅只是在坑内攀爬或是飞行也一样。这种额外伤害每轮都会改变,从酸液、钝击、寒冷、电击、火、穿刺、挥砍或音波随机选择。每一轮,在坑内的生物可以做一次反射豁免检定使该轮受到的伤害减半。坑内的墙,攀爬DC为25。

当法术的持续时间结束时,裂口会突然关闭,粗暴地将所有仍在内部的生物驱逐出去。这些生物会在该轮受到双倍坑内环境的伤害,并且当他们回到上方的平面时,会被击倒俯卧在地。

在法术仍持续的任何时间点,你可以用它来呼召一定数量的无底深渊居民,来到周围的区域,这是一个标准动作。这么做会使裂口突然关闭,法术的持续时间结束并且将所有掉进裂口的生物遣返回表面,跟上面写的一样。当裂口突然关闭,选择一种下列的生物或生物团体出现在裂口原本的区域─这些无底深渊的居民会被视为你透过召唤怪物 VII (summon monster VII)召唤出来的,并且存在的轮数和本法术原本还剩下的轮数相同。你可以从下面选一种召唤:1只狩魔蛛(bebilith)、一只鹫魔(vrock)、1d3只魅魔(succubi)、1d3只影魔(shadow demons)、1d4+1只巴布魔(babaus)或1d4+1布瑞莫拉克魔(brimoraks)。


原文
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This spell tears a rift in reality, creating an extradimensional
hole with a depth of 60 feet. You must create the rift on a
horizontal surface of sufficient size. Since the rift extends into
the Abyss, it does not displace the original underlying material
or allow access to areas below the surface—you can create the
rift on the deck of a ship as easily as in a dungeon floor or the
ground of a forest. Any Large or smaller creature standing in
the area where you conjure the rift must make a Reflex save to
avoid falling into the rift. If the Reflex save is successful, the
creature picks which side of the rift it remains on once the rift
opens. Unattended objects or structures fully engulfed by the
rift automatically fall into it.
The walls of the rift are covered by razor-sharp blades,
while the rift floor seethes with strange chewing vermin, boiling pools of acid, writhing shards of ice, and all manner
of other chaotic and deadly manifestations of the Abyss.
A creature that falls into the pit takes 6d6 points of falling
damage. Any creature in the pit (starting on the round
it enters) takes an additional 6d6 points of damage from
the pit’s environs, even if the creature is merely climbing
or flying within the pit rather than at the bottom. This
additional damage changes from round to round, and is
randomly selected from acid, bludgeoning, cold, electricity,
fire, piercing, slashing, or sonic. Each round, a creature
in the pit can make a Reflex save to take half damage that
round. The pit’s walls have a Climb DC of 25.
When this spell’s duration ends, the rift snaps shut, violently
expelling all creatures still within. These creatures take double
damage from the rift’s environs in that round and are knocked
prone as they are returned to the surface above.
At any time during the spell’s duration, you can use
it to conjure a number of Abyssal denizens out into the
surrounding region as a standard action. Doing so causes the
rift to snap shut, ending the spell’s duration and returning
any creatures that had fallen into it to the ground as detailed
above. As the rift snaps shut, choose one of the following
creatures or groups of creatures to appear in the area—these
Abyssal denizens are treated as if you had summoned them
via summon monster VII, and remain for a number of rounds
equal to the remaining duration of the rift of ruin spell. You
can choose one of the following to be summoned: 1 bebilith,
1 vrock, 1d3 succubi, 1d3 shadow demons, 1d4+1 babaus, or
1d4+1 brimoraks.



【变化】(变形)虫类型态 I(Vermin Shape I)

等级:德鲁伊/猎人 3、术士/法师/奥能师 4、女巫 3
施放时间:标准动作
成分:语言、姿势、材料 (你打算要显现的生物的一部分)
范围:个人
目标:自己
持续:1分钟/等级

当你施展此法术,你能显现任何为小体型或中体型,种类为虫类的生物。如果妳显现的型态拥有下列的任何能力,你会获得这些被列出来的能力:攀爬30呎、飞行30呎(机动性一般),游泳30呎、黑暗视觉60呎、低光视觉、灵敏嗅觉以及突刺。你不会获得对影响心灵效果完全免疫的能力,但你在对抗这种效果时,于豁免检定上得到+2抗力加值。

小体型虫类:如果妳采用小体型虫类的型态,你会在敏捷属性获得+2体型加值,以及+2天生防御加值。

中体型虫类:如果妳采用中体型虫类的型态,你会在力量属性获得+2体型加值,以及+3天生防御加值。

译注:本法术在UM、ISG有同名新版。

原文
剧透 -   :
When you cast this spell, you assume the form of any Small
or Medium creature of the vermin type. If the form you
assume has any of the following abilities, you gain the listed
ability: climb 30 feet, fly 30 feet (average maneuverability),
swim 30 feet, darkvision 60 feet, low-light vision, scent,
and lunge. You don’t gain full immunity to mind-affecting
effects, but you do gain a +2 resistance bonus on all saving
throws against such effects.
Small vermin: If you take the form of a Small vermin,
you gain a +2 size bonus to your Dexterity and a +2 natural
armor bonus.
Medium vermin: If you take the form of a Medium vermin,
you gain a +2 size bonus to your Strength and a +3 natural
armor bonus.



【变化】(变形)虫类型态 II(Vermin Shape II)

等级:德鲁伊/猎人 4、术士/法师/奥能师 5、女巫 4

此法术的运作机制和虫类型态 I相仿,除了本法术还可以让你显现超小型或大体型虫类生物的型态。如果妳显现的型态拥有下列的任何能力,你会获得这些被列出来的能力:掘地30呎、攀爬60呎、飞行60呎(机动性良好)、游泳60呎、黑暗视觉60呎、低光视觉、震颤感知30呎、灵敏嗅觉、血液流失(blood drain)、紧勒、擒抱、突刺、毒素、拉拽、践踏以及织网。你不会获得对影响心灵效果完全免疫的能力,但你在对抗这种效果时,于豁免检定上得到+4抗力加值。

超小型虫类:如果妳采用超小型虫类的型态,你会在敏捷属性获得+4体型加值,在力量属性上承受-2罚值,并且获得+1天生防御加值。

大体型虫类:如果妳采用大体型虫类的型态,你会在力量属性获得+4体型加值,在敏捷属性上承受-2罚值,并且获得+3天生防御加值。

译注:本法术在UM、ISG有同名新版,而超小型本书中并未列出调整。译者去官方网站查询后,创意总监James Jacobs承认疏漏,并给出了具体数据,译者已自行补上。

需要注意,在UM的虫类型态 II中,在对抗心灵效果时,于豁免检定上是得到+4加值,不再是抗力加值。

原文
剧透 -   :
This spell functions as vermin shape I, except that it also
allows you to assume the form of a Tiny or Large creature
of the vermin type. If the form you assume has any of the
following abilities, you gain the listed ability: burrow 30 feet,
climb 60 feet, fly 60 feet (good maneuverability), swim 60
feet, darkvision 60 feet, low-light vision, tremorsense 30
feet, scent, blood drain, constrict, grab, lunge, poison, pull,
trample, and web. You don’t gain full
immunity to mind-affecting effects,
but you do gain a +4 bonus on all
saving throws against such effects.
Large vermin: If you take the form of a

(官方疏漏):Tiny vermin: If you take the form of a Tiny vermin, you gain a +4 size bonus to your Dexterity, a –2 penalty to your Strength, and a +1 natural armor bonus.

Large vermin, you gain a +4 size bonus to
your Strength, a –2 penalty to your Dexterity,
and a +5 natural armor bonus.
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PZO9226 内海世界指南(The Inner Sea World Guide)
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PZO9232 敌手指南(Rival Guide)
« 回帖 #14 于: 2017-11-11, 周六 15:01:12 »
银之利刃
合银之剑因他们所挥舞的秘银武器得名。在组织草创时期,他们使用银制武器,但埃斯特拉(Estella)与堤薛斯(Tatius)常因为银相较于其他金属的低效能而感到沮丧。他们在能负担的范围内,尽可能快地升级成秘银武器。
   艾克衫德(Exander)加入这个组织不久后,他研究出了两个法术,让组织的武器更加闪烁并且熠熠发光,尽管埃斯特拉并不完全信任他的魔法,但她也十分开心闪耀之刃能让她的武器在战斗中更加闪烁,所以她勉为其难的同意了艾克衫德在战斗中使用。


【幻术】(心灵幻觉)闪耀之刃(Dazzling Blade)

等级:吟游诗人/歌者 1,术士/法师/奥能师 1
施放时间:迅捷动作
成分:语言,姿势
范围:接触
目标:一把金属武器
持续:1分钟/等级
豁免:意志,通过则无效(见后文)
抗力:可(无害,物体)

闪耀之刃令一件武器显得炫目非常,就好像以纯银打造并精密抛光。在战斗中,闪耀之刃那发光的轨迹几乎是种催眠。持有者处于闪耀之刃效果的武器的人,在战斗中用来佯攻的所有唬骗检定中获得+1表现加值。持有者也能在对敌人卸武时,于所有CMB的检定中获得+1表现加值,并且针对这把武器的卸武,持有者能在CMD上也获得+1表现加值。这些加值每3个施法者等级就会增加1,最多到12级的时候能到+5。
   闪耀之刃的持有者能以一个自由动作释放本法术,造成致盲的银色光爆。持有者能够选择邻接的一名敌人作为光爆的焦点,该名生物必须进行意志豁免检定来避免目盲1轮(如果豁免成功,该名生物不会目盲,改为目眩1轮)
   尽管它的外表闪闪发光,但闪耀之刃在对峙对银易伤的生物时并不会有额外的效益。

原文
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Dazzling blade makes a weapon appear dazzlingly shiny, as if crafted from pure silver and heavily polished. In combat, the flashing movements of a dazzling blade become almost hypnotic. The wielder of a weapon under the effects of dazzling blade gains a +1 competence bonus on all Bluff checks made to feint in combat. The wielder also gains a +1 competence bonus on all CMB checks made to disarm a foe, and a +1 competence bonus to his CMD against disarm attempts made against the weapon bearing the dazzling blade effect. This bonus increases by +1 for every 3 caster levels, to a maximum bonus of +5 at 12th level. The wielder of a dazzling blade can discharge the spell into a blinding burst of silvery light as a free action. The wielder selects an adjacent opponent as the focal point of this burst of light—that creature must make a Will save to avoid being blinded for 1 round (with a successful save, the creature is instead dazzled for 1 round). Despite its shiny appearance, a dazzling blade grants no extra benefit against creatures that are vulnerable to silver.


【幻术】(心灵幻觉)群体闪耀之刃(Dazzling Blade, Mass)

等级:术士/法师/奥能师 3
施放时间:近距 (25呎+5呎/2等级)
范围:一件金属武器/等级,任两者之间不得相距超过30呎

此法术的效果类似闪耀之刃,但它可以对多件武器产生影响。每位闪耀之刃的持有者可以释放武器的效果,尝试让一名独立于其他人的敌人目盲。

原文
剧透 -   :
This spell functions like dazzling blade, except that it affects multiple weapons. Each wielder of a dazzling blade can discharge the weapon’s effect to attempt to blind a foe independently of the others.


新法术
下面这个强大的法术是由埃其恩(Echean)。这名精灵为了德瑞克(Derrak)与他的精灵之刃,使用这融合了力墙术以及反魔场的法术隔离敌人,并创造一个杀戮战场。



【防护】埃其恩的完美屏障(Echean’s Excellent Enclosure)

等级:术士/法师/奥能师 9
施放时间:标准动作
成分:语言、姿势、材料
范围:接触
区域:静止,半径10呎弥漫
持续:1轮/等级 (D)
豁免:无
抗力:见下

你呼召一道无形的力场屏障前来你的身边,在屏障之内,魔法不存。在此区域内的魔法、效果会被压制,而生物受到如同身处反魔场(antimagic field)的影响。一道无法穿过,静止的球形力场环绕这片场域,在各方面都跟球形的力场墙(wall of force)一样,包含免疫解除魔法(dispel magic)以及受制于毁灭黑洞(sphere of annihilation)或是抹消权杖(rod of cancellation)的特性。这屏障的硬度有40,生命值有20/每施法者等级,而来自场域之外的普通攻击(mundane attacks)和法术能对其造成伤害。如果这力场气泡被摧毁,此法术的持续时间立即结束。
   其内部,无法施放法术、法术无法进入、法术也无法离开屏障,忽视力场墙的传送法术(像是次元门[dimension door]或传送术[teleport])会被反魔法场域的屏障所阻隔。
   埃其恩的完美屏障对任何类型的召唤生物以及虚体不死生物,有着跟反魔场一样的效果,令这些生物在本法术的持续时间内被压制,除非他们的法术抗力(如果有)令他们能留在这场域的内部。

原文
剧透 -   :
You call into being around you an invisible barrier of force within which magic cannot persist. Within the area of the spell, effects are suppressed and creatures are affected as by antimagic field. An immobile sphere of impenetrable force surrounds the field, equivalent in all ways to a spherical wall of force, including its immunity to dispel magic and vulnerability to a sphere of annihilation or rod of cancellation. The barrier has hardness 40 and 20 hit points per caster level, and can be damaged by both mundane attacks and spells cast from outside the field. If the bubble of force is destroyed, the spell’s duration ends. Spells cannot be cast within, into, or out of the enclosure, and teleportation effects that ignore a wall of force (such as dimension door or teleport) are thwarted by the enclosure’s field of antimagic. Echean’s excellent enclosure has the same effect on summoned creatures of any type and incorporeal undead that an antimagic field does, causing them to wink out of existence for the duration of Echean’s excellent enclosure unless their spell resistance, if any, allows them to remain where they are within the field.

莽吉魔法
屠戮之手在游历莽吉平原时,发现了一些奇怪的法术。以下的两个已经变成这团体的爱用法术了。


【变化】绿视(Greensight)

等级:德鲁伊/猎人 2、游侠 2、红螳螂杀手 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、材料 (一片叶子)
范围:接触
目标:被接触的生物
持续:10分钟/等级
豁免:意志,通过则无效 (无害)
抗力:无

施展本法术,受术者被赋予能看透最多60呎厚植被(如同透明)的能力。落叶、藤蔓以及绿叶(即便是苔癣、地衣与泥浆)在受术者的眼中,不会提供隐蔽,但受术者的视线仍会被实心的木头(像是树木或木制建筑)所阻隔。与绿视的受术者对抗的生物,无法获得灌木丛提供的隐蔽。

原文
剧透 -   :
Upon casting this spell, the recipient is empowered to see up to 60 feet through thick plant matter as though it were transparent. Leaves, vines, and greenery—even moss, lichen, and slime— offer no concealment to the recipient's sight, though her vision still can be blocked by solid wood, as if from trees or wooden structures. Undergrowth does not grant concealment to a creature against a recipient of the effects of greensight.


【塑能】片状闪电(Sheet Lightning)[电]

等级:德鲁伊/猎人 3、术士/法师/奥能师 3
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
目标:20呎半径扩散
持续:立即
豁免:强韧,通过则部分生效
抗力:有

你创造的刺目闪烁的雷电充斥着目标区域。片状闪电会对影响区域内所有生物造成1点电击伤害(无豁免)。但,这法术真正的强大之处,并非造成的伤害,而在于雷电所造成的压倒性的痛楚。突如其来的闪光以及震荡,会使豁免失败的活物眩晕一轮。豁免成功的则不目盲,改为目眩一轮。穿戴金属盔甲的生物会在对抗此法术的豁免检定中承受-2罚值。

原文
剧透 -   :
You create a dazzling flash of electricity that fills the target area. Sheet lightning inflicts 1 point of electricity damage to all creatures within the area of effect (no save). The true power of the spell, though, lies not in the damage it inflicts but in the overwhelming pain the lightning creates. The sudden flash and jolt dazes living creatures for 1 round if they fail a saving throw. Creatures that save are instead dazzled for 1 round. Any creature wearing metal armor takes a –2 penalty to its saving throw against this spell.

身躯越大,摔得越重
莎莉尔‧浦里马克(Shaleera Priymak)是一位托拉格的牧师,在她消失于秋尔克(Chorak)的坟墓之前,她研究了许多特别设计用来协助对抗巨人类,或任何特别大的敌人的法术。尽管许多法术很高环,所以碎膝者(Kneecappers)的新成员没办法施放,但有一个特别的法术,叫做突兀下坠,这法术的环位很低,所以成为了组织内部钟爱的法术。


【变化】突兀下坠(Staggering Fall)

等级:牧师/先知/战斗祭司 2、红螳螂杀手 2、术士/法师/奥能师 2、女巫 2
施放时间:直觉动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
目标:一个正坠落的生物
持续:1轮/等级 (见下)
豁免:强韧,通过则部分生效 (见下)
抗力:有

   突兀下坠必须在一名生物坠落时施放,不论是从高处还是被撞倒或摔倒。本法术会让该名生物重重的摔落地上,连气都喘不上来。该生物因坠落需额外承受1d6点的伤害。此外,除非通过意志豁免,不然在法术持续时间内,该名生物陷入蹒跚状态。每一轮都可以抵抗此法术的效果,该生物可以用一个自由动作,进行新一次意志豁免检定好提前解除蹒跚状态。生物处于此法术效果下,要站起来的话必须得花费一个标准动作。

原文
剧透 -   :
This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped. The magic of this spell causes the creature to hit the ground particularly hard, knocking the wind from it. The creature takes an additional 1d6 points of damage from the fall. In addition, the creature becomes staggered for the duration of the spell unless it makes a Will save. Each round the spell's effects persist, the creature may attempt a new Will save as a free action to end the staggered effect early. A creature under the effects of this spell must take a standard action to stand up.


炼狱咒术
虽然有许多像是异界盟友(planar ally)、异界誓缚(planar binding)还有召唤怪物(summon monster)这样的法术,可以召唤常见的各类恶魔与炼狱生物,可切利亚斯的施法者们开发了为数众多,特别用来召唤其他九层地狱居民的法术,好做为工具或充当守卫。下面两个法术经常被女皇之手(Queen’s Hands)所使用。



【咒法】(召唤)召唤控斥魔(Summon Accuser)[邪恶、守序]

等级:吟游诗人/歌者 4、牧师/先知/战斗祭司 4、术士/法师/奥能师 4、召唤师 4、女巫 4
施放时间:1轮
成分:语言、姿势、器材/法器 (一大块腐烂的肉)
范围:近距 (25呎+5呎/2等级)
效果:一只控斥魔(accuser devil)
持续:10分钟/等级
豁免:无
抗力:无

本法术会从九层地狱中召唤一只控斥魔,遵从施法者的命令,跟召唤怪物法术(summon monster)的效果类似。控斥魔,被魔鬼大师(diabolist)称为蝇魔(zebubs),这个丑陋的飞行生物,有着人类婴孩的丰腴躯干,身躯以及翅膀则像一只巨大的苍蝇。他们是优秀的间谍,因为他们有着能够分享给他人自己曾目击的场景的能力,女王之手有时候会召唤蝇魔从远方观察嫌疑人。控斥魔在PF的怪物手册2中第84页有详细描述。

原文
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This spell summons a single accuser devil from Hell to do the spellcaster’s bidding, similar to how summon monster spells function. Accuser devils, known to diabolists as zebubs, are hideous flying creatures with the torso of a plump human infant and the body and wings of an enormous fly. They make excellent spies, for they have the ability to grant visions of what they have witnessed to others—the Queen’s Hands sometimes use summoned zebubs to observe suspects from afar. Accuser devils are detailed on page 84 of the Pathfinder RPG Bestiary 2.


【咒法】(召唤)召唤炼狱群舞魔(Summon Infernal Host)[邪恶、守序]

等级:吟游诗人/歌者 5、牧师/先知/战斗祭司 5、术士/法师/奥能师 5、召唤师 5、女巫 5
施放时间:1轮
成分:语言、姿势、器材/法器 (一条铭刻符文的羊皮纸)
范围:近距 (25呎+5呎/2等级)
效果:1d4+1只次级群舞魔(lesser host devil)或1只高等群舞魔(greater host devil)
持续:1轮/等级
豁免:无
抗力:无

本法术如同召唤怪物V(summon monster V),但它只能用来召唤群舞魔。这些污秽的飞行恶魔,也被称为狩魂魔(gaavs)与首领狩魂魔(magaavs),在PF战役设定:永罪之书首辑,黑暗诸侯P.58中有详细描述。

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This spell functions as summon monster V, save that it can only be used to summon host devils. These noxious flying devils, known also as gaavs and magaavs, are detailed on page 58 of Pathfinder Campaign Setting: Princes of Darkness, Book of the Damned, Vol. 1.
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PZO9234 格拉利昂的地城(Dungeons of Golarion)
« 回帖 #15 于: 2017-11-11, 周六 15:01:28 »
◎[冲击爆破]译文大部分援引自[灰骑士]于自用自翻资源帖之法术翻译。
【塑能】冲击爆破(Battering Blast)[力场]

等级:术士/法师/奥能师3
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一个生物或无主物品
持续:立即
豁免:反射,通过则部分生效
抗力:有

你投掷一个拳头大小的带刺力场球以猛击一个瞄准的生物或物品。你必须通过一个远程接触攻击来命中你的目标。你对目标造成每两个施法者等级1d6的力场伤害(最高5d6).每比5级高5个施法者等级你可以额外发射一颗力场球。被任何力场球击中的生物将遭受一次冲撞检定。力场球的力量修正值等于你的智力,感知或魅力修正(取其高)。力场球的CMB使用你的施法者等级作为BAB,加上力场球的力量修正值以及对同一目标每有一个额外力场球+10加值。每个力场球分别进行战技检定——如果多个力场球击中同一目标则进行多次战技检定,但只使用其中最高的结果。一个成功的战技检定会将目标沿一条直线推离你,且如果目标未能通过成功的反射检定将被击倒至俯卧。这个法术可以将一个每施法者等级25磅(上限250磅)的无主物体推离你20尺。这法术不能将生物或物体移出你的法术范围。当此法术被应用至一扇门或障碍物上时,若单纯的力场伤害未能将其摧毁则可以尝试一次力量检定以摧毁目标。

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You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. You must succeed on a ranged touch attack to strike your target. On a successful hit, you deal 1d6 points of force damage per two caster levels (maximum 5d6). For every 5 caster levels you possess beyond 5th, you gain a second ball of force. A creature struck by any of these is subject to a bull rush attempt. The force has a Strength modifier equal to your Intelligence, Wisdom, or Charisma modifier (whichever is highest). The CMB for the force’s bull rush uses your caster level as its base attack bonus, adding the force’s Strength modifier and a +10 bonus for each additional blast directed against the same target. Each sphere of force makes its own separate bull rush attempt—if multiple spheres strike one target, you make multiple CMB checks but only take the highest result to determine success. If the bull rush succeeds, the force pushes the creature away from you in a straight line, and the creature must make a Reflex save or fall prone. This spell pushes an unattended object struck by it 20 feet away from you, provided it weighs no more than 25 pounds per level (maximum 250 pounds). This spell cannot move creatures or objects beyond your range. Used on a door or other obstacle, the spell attempts a Strength check to destroy it if the sheer damage inflicted by the spell doesn’t do the job.


【防护】防御不死屏障(Undeath Ward)

等级:牧师/先知/战斗祭司 5、术士/法师/奥能师 6、审判者 4、女巫 6
施放时间:标准动作
成分:语言、姿势、材料/法器 (银粉)
范围:10呎
区域:半径10呎弥漫,以你为中心
持续:1分钟/等级 (D)
豁免:无 或 抑制,通过则无效 (见下)
抗力:有

你创造了一道苍银色的屏障斥退不死生物。无心制与有智力的不死生物,如果生命骰低于你的施法者等级,那就无法进入或穿透这层屏障。生命骰数等渔或大于你施法者等级的不死生物,可以进行一次意志豁免检定,如果成功,就可以穿越这层瓶制,但如果它们这么做,会受到3d6点伤害。当一名不死生物进行了意志检定又承受了法术的伤害,那么它之后的来来去去都不会受到更多的惩罚。这法术只能用来防御,不能用来进攻。如果使用本法术来迫使屏障转而去攻击生物,那这层屏障就会崩塌。

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You create a pale silver barrier that repels undead. Mindless undead and intelligent undead with fewer Hit Dice than your caster level cannot enter the area or penetrate the barrier. Undead of Hit Dice equal to or greater than your caster level can pass through this barrier by making a successful Will save against the spell, but as they do so, they take 3d6 points of damage. Once an undead creature makes its save against this spell and takes this damage, it can come and go without further penalty. This spell may only be used defensively, not aggressively. Forcing an undeath ward against creatures that the spell keeps at bay collapses the barrier.
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PZO9235 探索者协会战地指南(Pathfinder Society Field Guide)
« 回帖 #16 于: 2017-11-11, 周六 15:01:36 »
法术


    多年以来,探索者协会从古代的经文以及古老的法术书中发现了各式各样的法术,但协会的冒险队长们也同样是新法术研究的重要来源。通常,冒险队长的职责会压得他们无法前往世界各地游荡,所以这些有施法能力的人往往投入大部分的闲暇时间,去研究古代的经文以及法术书,为协会调整并且设计崭新的法术。因为频繁的使用,以下所有的法术都从协会中「流」了出去,即使非协会的成员也可以使用它们,而做为这些法术的创造者们,在骄傲的同时也十分的担忧。在协会中有着良好声誉的探索者们可以在大多数的大分部中购买这些法术的卷轴,而且你永远可以在艾巴萨罗姆的探索者本部中买到。


【预言】阿兰姆‧扎依的专注(Aram Zey's Focus)

等级:练金术师/调查员 2、吟游诗人/调查员 2、术士/法师/奥能师 2
施放时间:标准动作
成分:语言、姿势、器材 (价值100gp的精制品盗贼工具)
范围:个人
目标:自己
持续:1分钟/等级 (D)

阿兰姆‧扎依创造本法术给他的学生使用,既是增进他们对自己技能的自信,也是确保他们在遭遇致命陷阱时存活下来。如果你没有寻找陷阱职业能力(trapfinding class ability),这个法术会给予你此能力,并视你为等级为当前角色等级一半的盗贼。如果你通过职业等级拥有了寻找陷阱职业能力,这法术会在所有用来解除机械(但不能是魔法)陷阱上的解除装置检定,给予你+5表现(competence)加值。当你处于阿兰姆‧扎依的专注效果,并在任何时间点因为进行解除装置检定骰低而触发陷阱时,你可以重骰该解除装置检定。这次重骰会应用与第一次投掷相同的调整值。如果你的重骰高到能避免意外触发这个陷阱,那你就能避免触发,但你的解除仍就算做失败。你每一次使用这种效果,法术剩余的持续时间会扣除1分钟,而如果剩下的时间连1分钟都不到,那在你重骰解除装置检定时,这法术结束。

原文
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Aram Zey created this spell for use by his students, both to increase their confidence in their skills and to ensure more of them survived encounters with deadly traps. If you don't have the trapfinding class ability, this spell grants you the trapfinding ability of a rogue of half your character level. If you have the trapfinding ability granted by class levels, however, this spell grants you a +5 competence bonus on all Disable Device checks made to disarm mechanical (but not magical) traps. While under the effects of Aram Zey's focus, whenever you trigger a trap by rolling poorly on a Disable Device check, you may roll a second Disable Device check. This new roll uses the same modifiers as the first roll. If your second roll is high enough to avoid accidentally springing the trap, you avoid setting it off, but still fail to disarm it. Each time you take advantage of this feature, the remaining duration of the spell is reduced by 1 minute—if less than a minute's worth of duration remains, the spell ends as soon as you reroll your Disable Device check.



【防护】阿兰姆‧扎依的陷阱防护(Aram Zey’s Trap Ward)

等级:术士/法师/奥能师 4
施放时间:标准动作
成分:语言、姿势、材料 (价值100gp的精制品盗贼工具)
范围:个人
目标:自己
持续:10分钟/等级 或 直到释放

   尽管阿兰姆正在研究因为防护系重叠所创造出的谐振的根本原因,但他也发现了一种操纵这谐振的方式,让施法者遇到魔法陷阱时获得优势。阿兰姆‧扎依的陷阱防护所提供的保护,会在施法者遇到一个魔法陷阱的影响时显现。这法术会立即释放,并且借由反制陷阱的魔法,来阻碍该陷阱的运作。当出现这种情况时,以一个直觉动作进行一次施法者等级检定。此检定的DC等于该陷阱解除装置的DC。如果妳成功了,那这法术会在陷阱把魔法效果实际发挥之前解除,在接下的1d4轮内有效的防止该陷阱触发,而阿兰姆‧扎依的陷阱防护会立即结束。

原文
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While he was researching the underlying causes of the resonance created by overlapping abjurations, Aram Zey discovered a way to manipulate that resonance to the caster’s advantage when encountering magical traps. The protection provided by Aram Zey’s trap ward comes into play whenever the caster is subjected to the effects of a magical trap. The spell immediately discharges and interferes with the trap’s function in an attempt to counter the trap’s magic. When this occurs, make a caster level check as an immediate action. The DC of this check is equal to the trap’s Disable Device DC. If you’re successful, the trap ward dispels the magical effect of the trap before the effect actually manifests, effectively preventing the trap from triggering for the next 1d4 rounds and ending Aram Zey’s trap ward immediately



【惑控】(胁迫)吃里扒外(Bite the Hand)

等级:德鲁伊/猎人 3、审判者 3、术士/法师/奥能师 4、召唤师 3、女巫 4
施放时间:标准动作
成分:语言、姿势、法器
范围:近距 (25呎+5呎/2等级)
目标:借由法术或类法术能力召唤出的一名生物
持续:1轮/等级 (D)
豁免:意志,通过则无效
抗力:有

借由简短的指令以及只手轻挥,你迫使目标生物用尽全力攻击召唤它出来的存在。 如果该存在并不在场,该生物会依据最后的任务或指示如常行动。本法术对于呼唤(called)而来的生物、并非由法术或类法术能力(像是召唤师的幻灵)召唤而来的生物,或并非被明确召唤的契约生物(像是圣武士的坐骑或法师的魔宠)无效。

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With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability. If the being who summoned it is not present, the creature acts normally according to its last task or instructions. This spell has no effect on called creatures, summoned creatures not brought forth by spells or spell-like abilities (such as a summoner’s eidolon), or bonded creatures not explicitly summoned, such as a paladin’s mount or wizard’s familiar.



【惑控】(胁迫)群体吃里扒外(Bite the Hand, Mass)

等级:德鲁伊/猎人 6、审判者 6、术士/法师/奥能师 7、召唤师 6、女巫 7
范围:中距 (100呎+10呎/等级)
目标:借由法术或类法术能力召唤出的一名生物/每等级,任两者之间不得相距超过30呎。

这法术的运作方式跟吃里扒外相同,除了上面写的以外。目标生物并不需要皆由同一位存在所召唤出来。

原文
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This spell functions like bite the hand, except as noted above. The target creatures do not need to have all been summoned by the same being.


【死灵】尸体提灯(Corpse Lanterns)[光亮]

等级:术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
目标:至多四个光源,全都聚集于10呎半径区域内
持续:1分钟/等级 (D)
豁免:无
抗力:无

   此法术运作方式如同舞光术,但它最多能召唤四颗球形光源,每颗都发出病态的苍白色绿光。尸体提灯会在半径20尺内散发流光,如果区域内的光照等级是常光或是强光,那它就不会增加区域内的光照程度。于昏暗或常光光照时,尸体提灯的光会提供奇异的对比,会让所有在区域内的生物,于隐匿检定中承受-5罚值。此外,因为对幻术系(心灵幻觉)法术的色调干扰(hue interferes),本法术会让所有在照亮区域内的生物,在对炕这类法术时于所有豁免检定上获得+2加值。不同于舞光术,你同时间可以激活多个尸体提灯,但你在一轮中只能控制其中一个。尸体提灯可以被魔法恒定术恒定,这需要11级的师法者以及7500gp。

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This spell functions as dancing lights, except it summons up to four spheres of light, each of which glows a sickly pale green. These corpse lanterns shed dim light in a 20-foot radius, and do not increase the light level in areas of normal light or bright light. In dim or normal light, the radiance of corpse lanterns provides a strange contrast, giving all creatures in the area a –5 penalty on Stealth checks. In addition, the hue interferes with illusion (pattern) spells, giving all creatures in the illuminated area a +2 bonus on any saving throws against such spells. Unlike dancing lights, you may have more than one corpse lanterns spell active at a time, but you may only move one set in any given round. Moving the corpse lanterns does not require concentration. Corpse lanterns can be made permanent on an area with a permanency spell by a caster of at least 11th level for the cost of 7,500 gp.



【预言】虚金耳语(Gilded Whispers)

等级:牧师/先知/战斗祭司 4、术士/法师/奥能师 3
施放时间:1轮
成分:语言、姿势、材料
范围:接触
目标:一枚黄金或白金币
持续:1天/等级 (D)
豁免:意志,通过则无效 (物品)
抗力:有 (物品)

虚金耳语是由阿巴达尔祭司研发,用来追缉盗贼跟诈骗犯的,随后这法术传播到其他信仰中,而在阿兰姆‧扎依以及柯瑞通‧沙尼(Kreighton Shaine)的努力下,出现了奥术的改编版本。探索者们往往使用此法术去追溯贿赂和非法交易的最终来源,尤其是当他们猜这有蛇徽探员的影子时。
   虚金耳语让你使用一枚硬币,作为窃听法术的导管。当你使用一个【预言】(探知)法术或物品,像是锐耳术/鹰眼术探知术水晶球(crystal ball)时,你可以选择定位受到虚金耳语影响的一枚硬币,而不是一名生物或一处地点(就算一般情况下你无法瞄准一件物体),但任何探知效果的距离限制仍旧存在。如果这枚硬币被一名生物带走或持有,所有者会获得任何对抗该效果的相应的豁免检定。虚金耳语的施法者视这枚硬币为熟悉的目标。其他拥有者在这枚硬币上残留的心灵印象,能帮助硬币从侦测中掩盖魔力(dweomer),从侦测魔法祕法视觉以及类似的效果中保护虚金耳语,除非施展后者的施法者通过施法者等级检定(d20+施法者等级),对抗DC为11+施展虚金耳语施法者的施法者等级。用来观测或聆听硬币周围环应,借由【预言】(探知) 法术创造出来的魔法传感器, 能被如常侦测。

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Developed by priests of Abadar to catch thieves and skimmers, gilded whispers later spread to other faiths and was adapted to the arcane arts through the combined efforts of Aram Zey and Kreighton Shaine. Pathfinders most commonly use this spell to track bribes and illicit purchases back to their ultimate source, especially when they suspect the influence of Aspis Consortium agents.

Gilded whispers allows you to use a single coin as a conduit for an eavesdropping spell. When you use a divination (scrying) spell or item, such as clairvoyance/ clairaudience, scrying, or a crystal ball, you can choose to target a coin you have affected with gilded whispers instead of a creature or location (even if you would not otherwise be able to target an object), though any range limits on the scrying effect still apply. If the coin is held or carried by a creature, its owner receives any applicable saving throw against the effect. The caster of gilded whispers treats the coin as a familiar subject. The residual psychic impressions left upon the coin by other handlers help mask this dweomer from detection, protecting gilded whispers against location by detect magic, arcane sight, and similar effects unless the latter spell’s caster succeeds on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast gilded whispers. The scrying sensor created by using a divination (scrying) spell to observe or listen to the coin’s surroundings can be detected as normal.


【死灵】缝唇术(Lipstitch)

等级:术士/法师/奥能师 2、女巫 2
施放时间:标准动作
成分:姿势、材料 (一根骨针与线卷)
范围:近距 (25呎+5呎/2等级)
目标:一个生物
持续:立即
豁免:强韧,通过则无效
抗力:有

这是少数不需要语言成分的法术,如果受术者豁免失败,缝唇术能将受术者的嘴唇紧密缝合,让他无法清楚地说话、使用噬咬攻击、施法或使用关键字。受术者会因为针织缝合血肉的缘故,受到1d6点伤害。受术者仍可以弄出够大,通过DC10的察觉检定可以在一定距离内听到的噪音。
   被缝唇术缝合的嘴唇能以一个标准动作,通过DC20的力量检定来挣开,或以一个整轮动作,使用穿刺或挥砍武器划开(由受术者或其一位盟友进行)。切断缝线会引发借机攻击,但进行力量检定不会。无论你选择哪个,都会受到1d6点伤害以及1点流血伤害。受术者施展带有语言成分的法术,会有20%的机率施法失败,直到流血停止。多次施法本法术,其效果不会叠加。你还可以选择花一分钟,通过DC20的医疗检定,小心翼翼的拆除缝线。如果检定失败,受术者会受到上述所说的伤害以及流血。如果检定成功,缝线可以无害的拆除。没有嘴巴的生物不受缝唇术影响。有好几张嘴巴的生物,每一次施法会使他无法使用一张嘴巴─具体是哪张嘴,由施法者决定。

原文
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A rare spell without verbal components, lipstitch sews the target's lips tightly together if it fails a saving throw, such that no clear speech, bite attacks, spellcasting, or use of command words is possible. The target takes 1d6 points of damage as the stitches weave through flesh. The victim can still make enough noise to be heard at a distance with a DC 10 Perception check.

The thread created by lipstitch can be burst with a DC 20 Strength check as a standard action or can be sliced open with a piercing or slashing weapon (wielded by the target or an ally) as a full-round action. Cutting the thread provokes attacks of opportunity, while making a Strength check does not. Either option causes 1d6 points of damage and 1 point of bleed damage. The target has a 20% chance of failing to cast spells with verbal components until the bleeding is stopped. The effects of multiple castings of this spell do not stack. Optionally, the thread can be removed more carefully over the course of a minute with a DC 20 Heal check. If the check fails, the target takes damage and bleeds as described above. If the check succeeds, the stitches are removed with no harm. Creatures with no mouths are unaffected by lipstitch. Creatures with multiple mouths lose the use of only one mouth per casting—the particular mouth is chosen by the caster.


【预言】派图莱格萝的批准(Petulengro’s Validation)

等级:鍊金术师/调查员 1、审判者 1、术士/法师/奥能师 1
施放时间:标准动作
成分:语言、姿势、材料
范围:接触
目标:接触到的生物
持续:立即
豁免:无
抗力:有 (无害)

在一次由变形怪引发,伴随死亡的恐怖冲突后,冒险队长伊利萨‧派图莱格萝设计了一个方法来确保她的同伴确如外表所呈现的那般。要施放此法术,你必须有该生物的一些头发、一片剪下的手指甲或其他部分。上述的象征物品不得超过1星期/施法者等级。作为施法的一部分,你碰触目标生物,便能立即知晓该目标是否与象征物品取自的生物为同一位。记住如果妳想分开进行,妳可以在远离目标的地方施法,接着维持法术的能量,然后碰触该生物,如此一来施法就不会被注意到。妳也可以对着一具尸体或甚至某具身体的一部分使用这个法术,确认是不是跟妳施展此法术时所使用的头发、手指甲属于同一人。

原文
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After a particularly harrowing brush with death at the hands of doppelgangers, Venture-Captain Eliza Petulengro devised a means of being sure her companions were actually who they appeared to be. To cast this spell, you must have a bit of hair, a fingernail clipping, or some other portion of a creature. The sample must be no more than 1 week old per caster level. As part of casting, you touch the target creature, and instantly know whether the target is the same creature the sample is from. Note that if you wish to be discrete, you can cast the spell away from the target and hold the charge before touching the creature, so that the casting is not noticed. You can also use this spell to divine whether a dead body, or even partial remains from a body, belonged to the same person whose fingernail clipping or bit of hair you used when casting the spell.



【惑控】(胁迫)隔绝思维(Sequester Thoughts)

等级:吟游诗人/歌者 3、术士/法师/奥能师 5
施放时间:10分钟
成分:语言、姿势、材料 (一颗价值至少500金币的宝石)
范围:个人
目标:一名自愿生物
持续:永久 或 释放 (见下)

隔绝思维能让你抹除一位生物的记忆,可以是一个持续时间不超过1分钟/施法者等级的事件,所有关某一主题的所有知识(由GM决定到底怎样算是一个主题)。举个例子,你可以某除生物对某一场战斗的记忆,或对暗杀一位国王的阴谋的所有了解。妳所移除的记忆会保存在一颗妳施法时使用的宝石中。如果这枚宝石碎裂,只要生物与该枚宝石相距不超过30呎,该生物就会重获这部分的记忆。一旦施展了隔绝思维,此法术会在宝石上保持活跃,而且能被解除(这会让它碎掉)。目标生物身上不会有任何此魔法活跃的痕迹,而目标也不会辐散任何受本法术影响的魔力,对着目标解除魔法,或是受反魔法环境影响,也不会使记忆回归。如果宝石在该生物距离30呎外碎裂或被解除,那些被隔绝的思维会永远的消失,除非使用祈愿术、神蹟术或类似的方式。

隔绝思维能在侦测思维、诚实之域、辨识谎言或类似的会注意到记忆被移除的法术中保护记忆,但是谨慎的发问有可能会揭露生物记忆中的断层,或了解到他被此法术所影响。请记住生物自身不会记得到底是什么记忆被移除的任何细节,直到宝石碎裂。

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Sequester thoughts allows you to erase a creature’s memory of either an event lasting not more than 1 minute per caster level or all of its knowledge about a single topic (using the GM’s discretion as to what constitutes a single topic). For example, you could erase a single battle from a creature’s memory, or all knowledge of a plot to assassinate a king. The memories you remove are stored within the gem used at the time of casting. If the gem is shattered, the memories return to the creature as long as the two are within 30 feet of each other. Once sequester thoughts has been cast, the spell remains active on the gem and can be dispelled (which shatters it). No portion of the spell remains active on the target creature, and the target does not radiate magic as a consequence of the spell, nor can its memories be returned by dispelling the creature or subjecting it to antimagic. If the gem is shattered or dispelled out of range from the creature, the thoughts sequestered within are forever lost save by the use of wish, miracle, or the like.

Sequester thoughts protects against detect thoughts, zone of truth, discern lies, and similar spells where the memories removed are concerned, though careful questioning may reveal the gaps in the creature’s memory, or that it has been affected by the spell. Note that the creature itself does not remember any details of what memories were removed until the gem is broken.



【死灵】姊妹齐心(Sharesister)

等级:牧师/先知/战斗祭司 3、女巫 3
施放时间:标准动作
成分:语言、姿势、材料 (一滴你的血)
范围:接触
目标:你以及一位与你同性别的生物
持续:1分钟/等级
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

伊菲恩娜‧伐尔斯塔德坚称这个法术是从戴斯娜废弃神殿中的古代祈祷者娜发掘的,但探索者们回报,说在伊利森的冬女巫那有看到类似的法术。虽然这法术的名称叫做姊妹齐心,但无论是雄性还是雌性的生物,效果都一样,本法术的受术者必须要相同性别。

当你放了这个法术,在法术持续时间妳会获得一个负向等级,而另一位受术者会在她的施法者等级以及她所有法术的DC,都获得+1洞察加值。在11级,你可以选择承受4个负向等级,让洞察加值变为+2,如果你愿意,在17级,妳可以承受6个负向等级,让洞察加值变为+3。任何能移除或阻止负向等级的效果会使本法术立即结束。在本法术的效果结束时,获得的负向等级也会立刻消失。多次施展本法术获得的负向等级会叠加。

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Ithuna Vardsdottir claims to have unearthed this ancient prayer in a ruined temple of Desna, though Pathfinders have reported the use of similar magic in Irrisen among the White Witches. While the name of this spell is sharesister, it works equally well on male or female creatures—both targets of the spell must simply be of the same gender.

When you deliver the spell, you receive a negative level for the duration of the spell, and the other target receives a +1 insight bonus to her caster level and a +1 insight bonus to the save DCs of all of her spells. At 11th level, you can opt to take four negative levels to grant a +2 insight bonus to the other target’s caster level and spell save DCs if you wish, while at 17th level you can take 6 negative levels to increase the insight bonus to +3. Any effect that removes or prevents the negative level immediately ends the sharesister spell. Negative levels received from the spell vanish as soon as this spell effect ends. Negative levels from multiple castings of this spell stack.


【惑控】(胁迫)坚定决心(Stalwart Resolve)

等级:鍊金术师/调查员 2、牧师/先知/战斗祭司 2、审判者 1、圣武士 1、女巫 2
施放时间:标准动作
成分:语言、姿势、法器
范围:接触
目标:接触到的生物
持续:1轮/等级
豁免:意志,通过则无效 (无害)
抗力:有 (无害)

坚定决心起初是创造来暂时协助正遭受特定苦难的人的。坚定决心的受术者能忽视由施法者选择的某项属性的属性伤害或罚值,但若是属性伤害与属性值相等或超过属性值,仍然会让人昏迷甚至死亡。无论属性伤害或罚值是在本法术的持续施之前或之内,无论是否包含多种来源,本法术都会应用。本法术对属性吸取(ability drain)无能为力。

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Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions. The recipient of stalwart resolve ignores the effects of ability damage and penalties to a single ability score of your choice, except that damage equal to or greater than the ability score still causes unconsciousness or death. This applies whether or not the ability damage or penalty happened before or during the spell’s duration, and whether or not multiple sources are involved. This spell has no effect on ability drain.


【幻术】(虚假幻觉)存影术(Stolen Light)

等级:吟游诗人/歌者 3、术士/法师/奥能师 3
施放时间:1个整轮
成分:语言、姿势、器材 (一颗价值至少500金币的宝石)
范围:接触
目标:碰触到的透明宝石
持续:永久 或 1分钟/等级 (见下)
豁免:意志,通过则无效 (物品)
抗力:有 (物品)

科瑞通‧沙尼在一处诡异的乌荼罗人苦行僧的坟墓中,从其破碎的笔记里发觉此法术,并有谣言说他的书房隔间和抽屉有不下于十数枚存影术宝石。要储存一个图像,做为施法的一部分,你必须碰触一枚价值不亚于500gp的宝石。妳能把以宝石为中心,30呎锥状内所有可见画面捕捉到宝石内部,锥状的方位由你选择。又或着妳可以捕抓在妳视线范围内一件物品不太详细的画面。一旦法术施展完毕,宝石会变得不再透明,画面会在宝石内部并且你看不见。被捕获的画面会一直留存在宝石内,直到释出或是被解除。

想要释放画面,妳要使用一个标准动作碰触存有存影术的宝石,并且说出在施法时决定的关键字。在1分钟/施法者等级的期间,储存在宝石内的画面会变得肉眼可见。画面的细节,其清晰程度和在施法之时所观察到的相同。黑暗视觉无法从存影术中发现更多细节,但昏暗视觉或其他特别的视觉天赋或许能够揭露施法者没看到的细节。在存影术中若有比强光更亮的光源,那在画面中其亮度会自动减弱成强光。当画面被释放,就无法从宝石里再次释放了。

存影术可以被魔法恒定术恒定,这需要施法者等级10,以及5000gp。这能让宝石无限次数投射画面,使用关键字来激活或取消,直到宝石被摧毁或是被解除。

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Kreighton Shaine researched this spell from the fragmentary notes of a Vudrani ascetic recorded in a strange tome, and rumors credit him with no fewer than a dozen permanent stolen light gems hidden in compartments and drawers in his study. Stolen light stores images within a gem. To store an image, as part of casting you must touch a gem worth not less than 500 gp. You trap within the gem an image of everything visible within a 30-foot cone measured from the gem, in a direction of your choice. Alternatively, you can capture a less detailed image of a single object within sight. Once the casting is complete, the gem turns opaque, and the image inside cannot be seen. The stolen image remains within the gem until released or dispelled.

To release an image, you touch a gem holding stolen light as a standard action and speak a command word chosen at the time of casting. For 1 minute per caster level, the image stored within the gem becomes visible. Details can be made out as clearly as they could be perceived at the time of casting. Darkvision is of no use for making out details in a stolen image, though low-light vision or other exceptional visual talents may reveal information the caster did not see. Light sources brighter than bright light are reduced to bright light in the stolen image. Once the image has been released, it cannot again be recovered from the gem.

Stolen light can be made permanent with the permanency spell by a caster of 10th level for a cost of 5,000 gp. This leaves the gem capable of projecting the image indefinitely, activated and deactivated by its command word, until it is destroyed or dispelled.


【变化】扭转脏腑(Twisted Innards)

等级:鍊金术师/调查员 2、魔战士 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势、材料
范围:个人
目标:自己
持续:1分钟/等级

在法术持续时间内,妳身体的重要器官扭转移位,让人很难打中妳脆弱的地方。在法术生效时,对妳重击和偷袭都有25%的机会无法对妳造成任何额外伤害(但被攻击到的正常伤害还是照算)。7级时,机率变成50%,13级时,机率变成75%。

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For the duration of this spell, your vital organs writhe, shift, and move about, making it difficult to strike you in a vulnerable area. While this spell is in effect, critical hits and sneak attacks against you have a 25% chance of failing to inflict any additional damage—though you still take the normal damage from the attack. At 7th level, the chance to ignore additional damage increases to 50%, while at 13th level the chance increases to 75%.
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PZO9237 内海魔法(Magic of the Inner Sea)
« 回帖 #17 于: 2017-11-11, 周六 15:01:49 »
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PZO9238 林诺姆诸王之国(Lands of the Linnorm Kings)
« 回帖 #18 于: 2017-11-11, 周六 15:01:56 »
【死灵】异教塑像(Infuse Effigy)[诅咒]

等级:牧师/先知/战斗祭司 4、术士/法师/奥能师 4、德鲁伊/猎人 4
施放时间:1小时
成分:语言、姿势、器材(欲浸透的塑像)
范围:接触
目标:接触的塑像
持续:永久,直到释放(D)
豁免:意志,通过则部分生效
抗力:有

此法术向着一尊塑像注入强大的诅咒,瞄准一种与这尊塑像有某种形式关联的生物。当你施展本法术时,它会一直生效直到被释放。一但你施放了异教塑像,你不能准备新的四环法术来取代此法术,或施放另一个会用到这法术占用的法术位的法术,直到你解消异教塑像法术,或著此法术向着一个敌人释放(discharged)。如果你能够施放的4环法术的数量减少,并且数量低到比你当前使用的异教塑像法术还要少,那么超过你当前所能施展的四环法术数量,从最近期施展的异教塑像法术会开始依序被解除。

被你碰触,灌输到塑像的诅咒,其本质绝大部分取决于塑像的本质。你能够对一尊标准塑像施放此法术(像是被插在长钉上的头颅,或悬挂在一颗树上的躯体),但如果在一尊较上述例子更加精心制作的塑像上施放此法术,就可以产生更强大的效果─在这种情况下,塑像本身的传统跟塑像本体一样,都能强化诅咒的效果。越大尊的塑像,例如御魂树和柳条人,都有最低施法者等级的需求,你必须抵达或是高于那个等级,才能对样的目标施放异教塑像。

当一尊塑像被灌注后,它会放射出一圈令人不安,半径5呎/施法者等级的灵光,必须要通过意志豁免检定,不然就会进入战栗状态1分钟/施法者等级。每个生物只会受此影响一次,并且此效果属于影响心灵的恐惧效果。只要有一尊塑像还处于此法术的影响之下,与此塑像相关的身躯部分会受到如同遗体防腐法术的保护。当一尊塑像成为异教塑像的器材成分时,它就再也不能成为此法术的目标了,如果妳还想要重新创造一个,那就必须使用一尊由新的受害者所构筑的新塑像。在判定豁免检定时,一尊被灌注此法术的塑像被视为一件魔法物品。

一件被灌注的塑像,对与自身合为一体中最大的那类生物,会有额外的效果。如果最大的生物是类人生物或异界生物,则额外效果只会影响与最大生物子类相同的生物。这类(以及这子类)生物在对抗塑像灵光的豁免检定上须承受-2罚值,并且只要这些生物攻击或是伤害这尊塑像(无论距离多远),或是靠近塑像10呎内,都必须进行一次意志豁免检定,不然会被诅咒。如果一个生物被塑像诅咒了,塑像身上的法术效果结束(并且师法者现在可以再次使用该法术位去准备或施放法术),但诅咒本身是永久的,除非移除掉。如果触发塑像诅咒的生物,跟用来构筑塑像的生物是亲密好友,或与之相关,那该生物在避免诅咒的意志豁免检定上,需承受-4罚值。每一类的塑像都有特定的诅咒效果,都写在下方。根据GM考量,还可能有其他特定的塑像,以及当这些塑像被用作异教塑像法术时,相应的特定效果存在。

标准塑像诅咒(没有最低施法者等级):施法者决定某项属性承受-2罚值。
血鹰诅咒(没有最低施法者等级):在体质以及对抗恐惧效果的所有豁免检定上承受-4罚值。
咒降杆诅咒(没有最低施法者等级):降咒法术可以产生的任何效果。
御魂树诅咒(最低施法者等级11):受术者从休息中恢复伤害的速率减半,对受术者使用任何魔法医疗都必须通过DC20的施法者等级检定,否则无效。被诅咒的生物在所有基于体质的检定上,包含稳定伤势检定以及强韧豁免检定都要承受-4罚值。
柳条人诅咒(最低施法者等级15):施法者决定两项属性承受-6罚值。此外,每当受术者受伤(无论来源为何),都会额外承受1d6点火焰伤害,就如同被火灼烧,伤口周围环绕着水疱。所有豁免检定在对抗火焰效果时承受-6罚值。除非受术者是火子类,不然受术者会失去所有对火的种族抗性或免疫。

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This spell infuses an effigy with a powerful curse that targets a specific type of creature associated in some way with the effigy itself. When you cast this spell, it remains in effect until it is discharged. Once you cast infuse effigy, you cannot prepare a new 4th-level spell to replace it or cast another spell with its spell slot until you dismiss the infuse effigy spell or until it is discharged against a foe. If the number of 4th-level spells that you can cast decreases, and that number drops below your current number of infuse effigy spells, the more recently cast infuse effigy spells in excess of the number of 4th-level spells you can now cast are dispelled. The nature of the curse that becomes infused into the effigy you touch depends more on the nature of the effigy than anything else. You can cast this spell on a standard effigy (such as a head stuck onto a spike, or on a body hanging from a tree), but can generate more powerful effects by casting the spell on one of the more elaborate effigies detailed above—in this case, it is the established traditions of the effigy as much as the effigy itself that empowers the curse. The larger effigies, such as the tree of souls and the wicker man, have minimum caster level requirements; you must be this level or higher in order to cast infuse effigy on such a target. Once an effigy is infused, it radiates an aura of unease to a radius of 5 feet per caster level—the first time a creature enters this area, it must make a Will save or become shaken for 1 minute per caster level. This effect can only occur once per creature and is a mind-affecting fear effect. As long as an effigy remains under the effects of this spell, the body parts associated with the effigy become preserved as if by gentle repose. Once an effigy has been the focus for an infuse effigy spell, it can never again be the target of this spell—a new effigy must be constructed from new victims if you wish to recreate it. An infused effigy is treated as a magic item for the purposes of saving throws. An infused effigy has an additional effect on creatures of the same type as the largest creature incorporated into the effigy. If the largest creature is a humanoid or outsider, the additional effect only affects creatures of the largest creature’s subtype. Creatures of this type (and subtype) take a –2 penalty on the saving throw against the effigy’s aura, and as soon as such creatures attack or damage the effigy (from any distance) or approach within 10 feet of it, they must make a Will saving throw or become cursed. If a creature becomes cursed by an infused effigy, the spell effect on the effigy ends (and the caster can now use that spell slot to prepare or cast spells again), but the curse itself is permanent until it is removed. If the creature that triggers the effigy was close friends with or related to anyone whose body was used to construct the effigy, that creature takes a –4 penalty on the Will save to avoid becoming cursed. The specific effects of each type of effigy’s curse are listed below. At the GM’s discretion, other specific effigies might exist, along with specific effects they exhibit when they are the subject of an infuse effigy spell. Standard Effigy Curse (no minimum CL): –2 penalty to an ability score chosen by the caster. Blood Eagle Curse (no minimum CL): –4 penalty to Constitution and –4 penalty on all saving throws against fear effects. Nithing Pole Curse (no minimum CL): Any effect that can be generated by a bestow curse spell. Tree of Souls Curse (minimum CL 11th): The victim heals damage from rest at half normal rate, and any magical healing applied to the victim must succeed at a DC 20 Caster Level check or be negated. The cursed victim takes a –4 penalty on all Constitution-based checks, including stabilization checks and Fortitude saving throws. Wicker Man Curse (minimum CL 15th): –6 penalty to two ability scores chosen by the caster. In addition, each time the victim takes damage from any source, it takes an additional 1d6 points of fire damage as its flesh burns and blisters around the wound. It takes a –6 penalty on all saving throws against fire effects. Unless it has the Fire subtype, the victim loses any racial resistance or immunity to fire.
« 上次编辑: 2018-10-18, 周四 12:11:20 由 笨哈 »

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邪魔法术
从研究邪魔习得的法术,大部分都是用来获取、移动和摧毁灵魂的,其他则是用来直接召唤邪魔。


【预言】因果报应(Awaken the Devoured)[痛苦]

等级:牧师/先知/战斗祭司 5、审判者 4、术士/法师/奥能师 5、女巫 5
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
目标:一位邪魔
持续:立即,以及1轮/等级
豁免:意志,通过则部分生效 (见下)
抗力:有

你将施术目标邪魔所吞噬之无以计数灵魂那被破坏和痛苦的回忆唤起。这些记忆的碎片会对该邪魔作祟,造成苦难,令它受到1d8/施法者等级点的非致命伤害(最多15d8),并且会让它困惑1轮/施法者等级。意志豁免通过则伤害减半,并且困惑效果无效。

原文
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You awaken the broken, anguished memories of the countless souls that the target daemon has consumed. These fragmented memories haunt and afflict the daemon, dealing 1d8 points of nonlethal damage per caster level (maximum 15d8) and making it confused for 1 round/level. A successful Will save halves the damage and negates the confusion effect.



【防护】卡戎的施舍(Charon’s Dispensation)

等级:牧师/先知/战斗祭司 4、审判者 4、术士/法师/奥能师 4、女巫 4
施放时间:标准动作
成分:语言、姿势、材料 (2枚银币)
范围:近距 (25呎+5呎/2等级)
目标:一名生物/等级
持续:1分钟/等级
豁免:意志,通过则无效(无害)
抗力:有 (无害)

受术者会免疫碰触或喝下冥河(River Styx)之水的有害效果,包含毒素、记忆窃取,以及洗涤灵魂的力量。但这法术不会给受术者在水中呼吸的能力,也不会对生物或世俗的危害(例如急流) 提供保护。

原文
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The target of this spell gains immunity to the harmful effects of touching or drinking from the River Styx, including its poison, memory-stealing, and soul-leaching powers. This does not grant the target the ability to breathe water, nor does it grant any protection against creatures or mundane hazards such as rapids.



【死灵】创造灵魂宝石(Create Soul Gem)[死亡、邪恶]

等级:牧师/先知/战斗祭司 3、术士/法师/奥能师 3、女巫 3
施放时间:1轮
成分:语言、姿势、器材(价值至少25金币的水晶或宝石容器)
范围:近距 (25呎+5呎/2等级)
目标:一名濒死或刚死的生物
持续:立即
豁免:意志,通过则无效
抗力:有

你从一名濒死的生物或一位在上一轮死去的生物那抽取衰退的生命能量,将之强行灌注到水晶或宝石容器,创造一枚灵魂宝石。如果生物还活着,但豁免检定失败了,它会死去,并且你能将他的灵魂拘禁在宝石中。如果生物已死,你能直接拘禁它的灵魂。灵魂宝石的价值取决于被拘禁生物的本质从何而来(见P.30的灵魂交易)。

如果你是一位饮魂者(见P.34),你施展此法术时,可以消耗5点灵魂点数填充宝石,等价于一个基础灵魂(basic soul)。

一位濒死生物身上只能创造一枚灵魂宝石。那些想要复活灵魂要被困在灵魂宝石中的躯体,必须在你施放此法术时,通过DC为11+你施法者等级的施法者等级检定。如果检定失败,对此法术的结果毫无影响,但如果成功,那受术者的灵魂宝石会碎裂,并且该生物会如常复活。如果灵魂宝石被安置在一处邪秽的地点,像是由邪居法术创造的区域,那施法者等级检定的DC+2。

原文
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You draw forth the ebbing life force of a dying creature or one that has died in the past round, forcing it into a crystal or gem receptacle and creating a soul gem. If the creature is alive and fails its saving throw, it dies and you capture its soul in the gem. If the creature is dead, you automatically capture the soul. The value of the soul gem depends on the nature of the creature it is made from (see The Soul Trade on page 30). If you are a souldrinker (see page 34), you may cast this spell and expend 5 soul points to fill the gem with the equivalent of one basic soul. Only one soul gem can be created from a particular dying creature. Any attempt to resurrect a body whose soul is trapped in a soul gem requires a caster check against a DC of 11 + your caster level at the time you cast this spell. Failure results in the spell having no effect, while success shatters the target’s soul gem and returns the creature to life as normal. If the soul gem resides in an unholy location, such as that created by the unhallow spell, the DC of this check increases by +2.



【死灵】邪魔结界(Daemon Ward)

等级:牧师/先知/战斗祭司 4、德鲁伊/猎人 5、圣武士 4、术士/法师/奥能师 4、女巫 4
成分:语言、姿势、材料 (价值50金币的银粉末)

本法术的效果如同防死结界,除了上述的纪载,并且只在对抗来自邪魔的攻击时提供保护。

原文
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This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.


【死灵】高等死亡丧钟灵光(Death Knell Aura, Greater) [死亡、邪恶]

等级:牧师/先知/战斗祭司 6、审判者 6、术士/法师/奥能师 6、女巫 6

此法术功效与死亡丧钟灵光相同,除了区域内的濒死生物不能靠自己稳定伤势,并且每轮到它的回合时,它会承受1点流血伤害。虚体不死生物或游离出躯壳的活物灵魂(像是某个人使用星界投射或魔魂术),在他们回合开始时位处灵光之内,会受到1d8点伤害。

原文
剧透 -   :
This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round. An incorporeal undead or living spirit traveling outside the body (such as a person using astral projection or magic jar) within the aura at the start of its turn takes 1d8 points of damage.


【死灵】死亡丧钟灵光(Death Knell Aura)[死亡、邪恶]

等级:牧师/先知/战斗祭司 4、审判者 4、术士/法师/奥能师 4、女巫 4
施放时间:标准动作
成分:语言、姿势
范围:20呎
区域:20呎半径弥漫,以你为中心
持续:1轮/等级 (D)
豁免:意志,通过则无效
抗力:有

妳获得了一道闪烁灰色微光的灵光,此灵魂会吞噬区域内死去生物的灵魂。此灵光散发的光芒如同蜡烛。如果有生物的生命值为-1或更低,并且在灵光区域内开始它的回合,他必须通过豁免,否则死亡,并且给予施法者死亡丧钟法术的好处。

原文
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You gain a shimmering gray aura that feeds on the souls of creatures who die within it. The aura sheds light as a candle. If a creature at –1 or fewer hit points is within the aura at the start of its turn, it must save or die, granting you the benefits of death knell.


【死灵】星界邪魔的鞭笞(Lash of the Astradaemon)[邪恶]

等级:牧师/先知/战斗祭司 6、魔战士 5、术士/法师/奥能师 6、女巫 6
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级

从星界邪魔那抽取其本源,你的手开始延伸,长出恐怖又半透明的爪子,散发冰冷的磷光,你获得两个爪抓攻击/轮。(如果妳中体型生物,每个爪抓伤害1d6。小体型为1d4)。每只爪抓击中都会对你的目标造成1个负向等级,并且获得5点临时生命值,持续1小时。用来克服这些负向等级的DC与此法术的DC相同。这些爪抓不会影响你施法或是进行其他需要手的动作。

原文
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Drawing on the essence of astradaemons, your hands elongate and sprout fearsome, translucent claws that radiate a cold phosphorescent light, giving you two claw attacks per round (1d6 each if you are Medium creature, or 1d4 if you are Small). Each hit with a claw bestows 1 negative level on your target, and you gain 5 temporary hit points for 1 hour. The DC to overcome these negative levels is equal to the DC of this spell. The claws do not interfere with your ability to cast spells or perform other actions that require hands.



【死灵】寄生灵魂(Parasitic Soul)[死亡、邪恶]

等级:牧师/先知 9、术士/法师/奥能师 9、女巫 9
施放时间:标准动作
持续:永久 (D)
豁免:意志,通过则无效
抗力:有

除了上述记载的外,此法术的功效如同魔魂壶 ,而并不是用你自己的灵魂,你能将一个被拘禁(像是被缚魂术或锢魂术拘禁的灵魂)在容器内的灵魂转移到一名非自愿的目标的躯壳内。如果目标生物豁免检定失败,它会死去,被拘禁在容器内的灵魂会栖息于该具躯壳内,如同使用魔魂壶法术。

被拘禁的灵魂不会获得豁免检定好抵抗这种转移的机会。要想解消这个法术,你的施法距离内必须有那具被占据的躯壳。

原文
剧透 -   :
This spell functions like magic jar except as noted above, and instead of your own soul, you may transfer a trapped soul (such as one trapped with soul bind or trap the soul) from the receptacle into an unwilling target’s body. If the target creature fails its saving throw, it dies, and the trapped soul in the receptacle inhabits the body as if using magic jar. The trapped soul does not get a saving throw to resist this transfer. To dismiss the spell, you must be within range of the possessed body.



【死灵】天启诸骑的蹂躏(Scourge of the Horsemen)[酸液、邪恶]

等级:牧师/先知 9、术士/法师/奥能师 9
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
区域:30呎爆发
持续:立即
豁免:强韧,通过则减半
抗力:有

此法术令这片区域喷发出灵魂被撕碎的能量以及物理腐败的双重结合。在此区域内的受到影响生物,会获得1d4个负向等级,并且承受1d6点/施法者等级的酸液伤害(最多20d6)。

原文
剧透 -   :
This spell blasts the area with a horrific combination of soulrending energy and physical corrosion. Creatures in the area of effect gain 1d4 negative levels, and take 1d6 points of acid damage per caster level (maximum 20d6).


【咒法】(召唤)灵魂转移(Soul Transfer)

等级:牧师/先知 7、术士/法师/奥能师 7、女巫 7
目标:一名祈并者、虚体灵魂或类似的生物
豁免:意志,通过则无效
抗力:有;见下

此法术的效果和选择「完成法术」选项的锢魂术效果一样,除了本法术只对无身躯的灵魂生效(像是虚体不死生物或是被囚于宝石的灵魂),或是那些实质围棋灵魂的物理显化(像是祈并者),但由灵魂或异位面物质所形塑的生物(大部分的异界生物属于此类)不受影响。本法术主要是用来把灵魂从一个容器转移到另一个容器,但也用来捕获那些并没有附于肉体凡胎的脆弱灵魂(像是虚体生物和祈并者)。

原文
剧透 -   :
This spell functions like the spell completion option of trap the soul, except it only works on bodiless souls (such as incorporeal undead or a soul trapped in a gem) or creatures whose substance is a physical incarnation of a soul (such as a petitioner), but not on creatures formed from souls and planar material (such as most outsiders). It is mainly used to transfer souls from one receptacle to another, but may also be used to capture vulnerable souls that aren’t bound to mortal flesh (such as incorporeal creatures and petitioners).


【咒法】(召唤)召唤狂躁邪魔(Summon Cacodaemon) [邪恶]

等级:牧师/先知/战斗祭司 2、术士/法师/奥能师 2、召唤师 2、女巫 2
成分:语言、姿势、器材(一根银色钩子)

本法术的效果和召唤怪物一样,除了本法术召唤的是一只狂躁邪魔。

原文
剧透 -   :
This spell functions like summon monster, except it summons a single cacodaemon.


【咒法】(召唤)高等召唤狂躁邪魔(Summon Cacodaemon, Greater) [邪恶]

等级:牧师/先知/战斗祭司4、术士/法师/奥能师 4、召唤师 3、女巫 4

本法术的效果和召唤狂躁邪魔一样,除了本法术召唤的是1d4+1只狂躁邪魔。


原文
剧透 -   :
This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons.


【咒法】(召唤)召唤仆役邪魔(Summon Ceustodaemon) [邪恶]

等级:牧师/先知/战斗祭司5、术士/法师/奥能师 5、召唤师 4、女巫 5
成分:语言、姿势、器材(死亡的动物的灰烬)

本法术的效果和召唤怪物一样,除了本法术召唤的是一只仆役邪魔。


原文
剧透 -   :
This spell functions like summon monster, except it summons a single ceustodaemon.


【咒法】(召唤)召唤异虫邪魔(Summon Derghodaemon) [邪恶]

等级:牧师/先知 9、术士/法师/奥能师 9、女巫 9 成分:语言、姿势、器材(一把昆虫甲壳)

本法术的效果和召唤怪物一样,除了本法术召唤的是一只异虫邪魔。


原文
剧透 -   :
This spell functions like summon monster, except it summons a single derghodaemon.


【咒法】(召唤)召唤离间邪魔(Summon Erodaemon) [邪恶]

等级:牧师/先知 8、术士/法师/奥能师 8、召唤师 6、女巫 8
成分:语言、姿势、器材(一枚弯曲或是被玷污的结婚戒指)

本法术的效果和召唤怪物一样,除了本法术召唤的是一只离间邪魔。

原文
剧透 -   :
This spell functions like summon monster, except it summons a single erodaemon.


【咒法】(召唤)召唤饥馑邪魔(Summon Meladaemon) [邪恶]

等级:牧师/先知 8、术士/法师/奥能师 8、召唤师 6、女巫 8
成分:语言、姿势、器材(一个空木碗)

本法术的效果和召唤怪物一样,除了本法术召唤的是一只饥馑邪魔。

原文
剧透 -   :
This spell functions like summon monster, except it summons a single meladaemon.


【咒法】(召唤)召唤死役邪魔(Summon Thanadaemon) [邪恶]

等级:牧师/先知 9、术士/法师/奥能师 9、女巫 9
成分:语言、姿势、器材 (两枚银币)

本法术的效果和召唤怪物一样,除了本法术召唤的是一只死役邪魔。你必须在某个拥有能容纳此邪魔小舟的充足开阔水域,或是在星界或灵界使用此法术。

原文
剧透 -   :
This spell functions like summon monster, except it summons a single thanadaemon. You can only use this spell in an area with enough open water to accommodate the daemon’s skiff, or when on the Astral Plane or Ethereal Plane.
« 上次编辑: 2018-11-01, 周四 01:00:21 由 笨哈 »