https://2e.aonprd.com/Monsters.aspx?ID=1063Animated Silverware SwarmCreature 1
NLargeConstructMindlessSwarm
Source Bestiary 3 pg. 18
Perception +5; darkvision
Skills Acrobatics +8
Str +1, Dex +3, Con +4, Int -5, Wis +0, Cha -5
AC 16 (12 when broken); construct armor; Fort +9, Ref +8, Will +3
HP 14; Hardness 3; Immunities death effects, disease, doomed, drained, fatigued, healing, mental, necromancy, nonlethal attacks, paralyzed, precision, poison, sickened, unconscious; Weaknesses area damage 3, splash damage 3
Construct Armor Like normal objects, an animated silverware swarm has Hardness. This Hardness reduces any damage the swarm takes by an amount equal to the Hardness. Once an animated silverware swarm is reduced to fewer than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 12.
Speed 20 feet
Slice and Dice Single Action (magical) Each enemy in the animated silverware swarm's space takes 1d6 piercing or slashing damage (DC 17 basic Reflex save)
Stick a Fork in It Single Action The animated silverware swarm attempts to pin a single creature. The target must attempt a DC 17 Reflex save.
Critical Success The target is unaffected.
Success Silverware pins portions of the target's clothing and gear. The target takes a –10-foot circumstance penalty to its Speeds as long as it remains in the swarm's space.
Failure As success, and the target also can't Step until it leaves the swarm's space.
Critical Failure The target is thoroughly pinned by the silverware, becoming immobilized until it Escapes (DC 17) or uses 2 Interact actions to remove all of the silverware pinning them down.