魔武者(Magic Wrrior)(魔戰士變體)最早出自內海詭道(inner sea intrigue),在Pathfinder Roleplaying Game Adventurer’s Guide中進行了修正。經過一種可以追溯到老法師賈特比的十位魔武者時期的傳統方式的訓練,魔武者通過放棄他們的身份來掌控魔法的力量,成為所屬文明的勇者,在莽吉荒原與更廣闊的世界中學習。
(以下為新增的敘述文字,不翻。)
Trained in a tradition stretching back to Old-Mage Jatembe’s Ten Magic Warriors, Magic Warriors renounce their identities to master magical might and serve as champions of culture and learning across the Mwangi Expanse and beyond. The original Ten Magic Warriors each directly served Old-Mage Jatembe as guardians, bodyguards, allies, and friends. Tales of their deeds are still told today in the Magaambya, and while they are long gone, the traditions that rose from these tales live on.
While the original Ten Magic Warriors championed unusual skills drawn from various arcane spellcasting classes, often combined with martial classes or even prestige classes, the tradition today has been standardized over the course of the intervening centuries into an archetype followed strictly by magi. Even then, it’s not uncommon for a Magic Warrior to multiclass with a martial class for a few levels or to become an eldritch knight to further bolster her combat powers. No one path is regarded as canonical for the magi of the Magic Warriors, and they value their diversity, looking to their brothers and sisters constantly for inspiration regarding new ways to defend the Magaambya and the people of the Mwangi Expanse from the multitude of dangers the world has to offer.
以下內文中的
粗體為修正部分。
本職技能:魔武者將知識(歷史與自然)加入他的本職技能列表,取代知識(地城與位面)。
這一能力調整了魔戰士的本職技能。
無名面具(Ex):一位魔武者通過用動物化的面具隱藏他的身份來獲得力量,但也要承受如此做的缺點。當戴著她的面具時,魔武者在對抗探知子學派的預言法術時豁免獲得+2加值。然而,對魔武者傳統不熟悉或者蔑視這一傳統的NPC會對穿戴面具的魔武者擁有不友好的處世態度。如果使用影響系統(極限詭道102),需要一個額外成功來提高這種NPC的影響等級。
魔武者不能再她從未見過或不信任的任何人面前揭露真名或摘下面具。如果她觸犯這一禁忌,她必須摧毀面具並且創造或持有一個新面具,才可以獲得穿戴面具帶來的好處。
魔武者面相(Su):3級時,作為標準動作,一名魔武者可以藉由
消耗一點奧能點來獲得一種動物力量的一面。這一動物必須與魔武者的面具相匹配(如果魔武者創造或持有信面具時這一動物也會改變)。一名魔武者可以獲得一種野獸形態I的能力列表中這一動物擁有的能力(這一能力無法讓她改變體型)。這一能力持續每魔戰士等級一分鐘。
此能力取代3級獲得的魔戰士奧能。
無名隱匿者(Su):8級時,一名魔武者的無名面具可以在預言法術下保護它。每天一次,只要她處於面具身份下,她可以使用
迴避偵測法術,用魔戰士等級作為施法者等級。
魔武者在14級時得到精通法術戰鬥,而不是8級。她不會得到魔戰士的高等法術戰鬥。瑪甘比法術通路(Su):19級時,一名魔武者學習到了使用自然魔法的古代奧秘。它從德魯伊的法術列表中選擇7個法術,將它們作為與德魯伊法術同環的魔戰士法術加入她的法術書。她在下列每一環獲得一個魔戰士法術列表上沒有的德魯伊法術:0環、1環、2環、3環、4環、5環、6環。她可以忽略這些法術的法器成分。
這一能力取代高等法術通路。
魔戰士奧能:下列魔戰士奧能可以完善魔武者變體:精確打擊UC,奧能精準UM,奧能遮蔽UC,奧能刀鋒UC,破敵刀鋒UC,虔誠刀鋒UC,強效法術UM,極效法術UM,瞬發法術UM,默發法術UM,法術混合UM,定發法術UM。
原文
劇透 - :
Magic Warrior (Magus Archetype)
Trained in a tradition stretching back to Old-Mage Jatembe’s Ten Magic Warriors, magic warriors renounce their identities to master magical might and serve as champions of culture and learning across the Mwangi Expanse and beyond.
Class Skills: A magic warrior adds Knowledge (history and nature) to her list of class skills, instead of Knowledge(dungeoneering and planes).
This ability alters the magus’s class skills.
Nameless Mask (Ex): A magic warrior gains strength in hiding her identity behind an animalistic mask, but also suffers drawbacks from doing so. While wearing her mask, a magic warrior gains a +2 bonus on saving throws against divinations in the scrying subschool. However, NPCs who are unfamiliar with or have a poor opinion of the magic warrior tradition have a starting attitude of unfriendly toward the magic warrior while she wears her mask. If using the influence system (Ultimate Intrigue 102), it takes one additional success to increase her influence level over such an NPC.
The magic warrior cannot reveal her name or remove her mask in front of anyone she has never met before or in front of anyone she does not trust. If she violates this taboo, she must
discard her mask and create or obtain a new mask and wear it before she can gain any benefits that result from wearing her mask.
Magic Warrior’s Aspect (Su): At 3rd level, as a standard action, a Magic Warrior can gain an aspect of an animal’s might by expending 1 point from her arcane pool. The animal must be the same one that the Magic Warrior’s mask represents (the animal can change if the Magic Warrior creates or obtains a new mask). The Magic Warrior gains one ability the animal has from the list of abilities given in beast shape I (this ability doesn’t allow her to change her size). The ability lasts for 1 minute per class level.
This ability replaces the magus arcana gained at 3rd level.
Nameless Anonymity (Su): At 8th level, a magic warrior’s nameless masked identity protects her from divinations. Once per day, as long as she is in her masked identity, she can cast nondetection using her magus level as her caster level.
A Magic Warrior gains improved spell combat at 14th level instead of at 8th level. She does not gain the magus’s greater spell combat.
Magaambya Spell Access(Su): At 19th level, a magic warrior learns ancient secrets to using natural magic. She learns seven spells from the druid’s spell list and places them in her spellbook as magus spells of her druid level. She gains one of each of the following druid spells not on the magus spell list: 0-level, 1st-level,2nd-level, 3rd-level, 4th-level, 5th-level, and 6th-level. She can ignore the divine focus component of these spells.
This ability replaces greater spell access.
Magus Arcana: The following magus arcana complement the magic warrior archetype: accurate
strikeUC, arcane accuracyUM, arcane cloakUC, arcane edgeUC, bane bladeUC, devoted bladeUC, empowered magicUM, maximized magicUM, quickened magicUM, silent magicUM, spell blendingUM, still magicUM.
Magic WrriorTribal Magus that wears a mask, and can gain animal abilities at will.不再隨意惹- Stacks with Hexcrafter and/or Staff Magus.
- Most of the changes made by this archetype are about flavor and roleplaying. The primary impact is that you trade one arcana for gaining a Beast Shape ability, which can be used at-will. This basically means you can have permanent flight by level 3, which is an excellent ability, and you lose almost nothing for it. When needed, you can instead take a swim speed, or scent, or a few other options. Very few classes in the game can gain flight at such an early level.