作者 主题: 【OO】异能源始(Occult Original)(工地和已有资源收录完成,添加了地名的超链接方便阅读)  (阅读 27745 次)

副标题: 拉总说,咱们开个正义之怒吧。我:我要做个切利亚斯来的催眠师(死坑预定)

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Re: 【OO】异能源始(Occult Original)
« 回帖 #10 于: 2018-05-14, 周一 18:22:43 »
混合职业变体Hybrid Archetypes

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Re: 【OO】异能源始(Occult Original)
« 回帖 #11 于: 2018-05-14, 周一 18:22:51 »
异能专长Occult

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Re: 【OO】异能源始(Occult Original)
« 回帖 #12 于: 2018-05-14, 周一 18:23:01 »
神秘仪式Occult Rituals


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Re: 【OO】异能源始(Occult Original)
« 回帖 #13 于: 2018-05-14, 周一 18:23:08 »
异能法术Occult Spells

异能法术


以下内容来自果园ID笨哈的翻译
催眠师法术
下列的新法术可以是催眠师法术表的重要部分,但也可以被其他施法者学习。


【惑控】死亡契约(Death Pact)[影响心灵]

等级:吟游诗人/歌者 5、催眠师 5、异能者 6、女巫 6
施放时间:1分钟
成分:语言、姿势、材料 (一张以血定契的合约)
范围:接触
目标:一名生物
持续:24小时
豁免:意志,通过则无效;见下
抗力:有

你控制一名生物的心灵,并灌输致死的潜意识指令。此法术如同支配人类(dominate person)般作用,令你能控制受术者,并看透她的感官知觉,这也对受术者的心灵灌注了一股强大的爆破性异能能量。在法术持续时间的任何点上,你可以以一个直觉动作触发这股爆破,对受术者造成每施法者等级1d8点伤害(强韧,通过则减半)。如果这伤害足以让目标的生命值减少至0或更低,目标立即死亡。

你的目标也能够自愿以一个直觉动作触发这股异能爆破。你可以明确说明当她处于这种状态时必须自愿触发(例如被俘虏),。但这命令被认为是危险的,并且令受术者有一次新的意志豁免检定,并有+2加值。

原文
剧透 -   :
You take control of a creature’s mind and implant deadly subconscious commands. This spell functions as dominate person, allowing you to control your subject and see through her senses, but also implants a powerful burst of psychic energy in the subject’s mind. At any point during the spell’s duration, you can trigger this burst as an immediate action, dealing 1d8 points of damage per caster level (Fortitude half) to the subject. If this damage is enough to reduce to target to 0 or fewer hit points, the target dies instantly.

Your target can also willingly trigger this psychic burst as an immediate action. You can specify conditions (such as being captured) when she should do so, though such orders are considered dangerous and allow the subject a new Will saving throw with a +2 bonus.


【幻术】(五官幻觉)欺敌传送(Fool’s Teleport)

等级:催眠师 3、异能者 4、术士/法师/奥能师 4
施放时间:标准动作
成分:语言
范围:个人与接触
目标:你,以及其他自愿被碰触的目标
持续:1分钟/等级
豁免:意志,通过则无效 (无害);见下
抗力:无

此法术立即使你不可见,按照隐形术(invisibility),但创造了一个视觉与听觉的图像,让人看上去,好像是已经传送走了。你每有3个施法者等级,能额外影响一名中体型或更小体型的生物,或是与之相当的生物(一名大体型生物算做两名中体型生物;一名超大型体型生物算做四名中体型生物,以此类推)。所有要被影响的生物必须与另一生物接触,而且这些生物必须至少要有一名与你接触。

如果观察者成功用法术辨识检定辨识出了此法术,她可以立即尝试一次意志豁免检定,如同与幻象互动般。意志豁免成功的话,观测者可以正确的辨认出这是欺敌传送法术;不然,她会认为这法术是任意门(dimension door)、传送术(teleport)或类似的【咒法】系魔法。意志豁免成功并不会让不可视无效化。

译注:尽管第一段第一句,与第二段最后一句都使用invisibility。但前者有用斜体,后者则无。依照官方的用法,前者指的是同名的法术,后者是指「不可视」这个现象。

原文
剧透 -   :
This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away. You can affect one additional Medium or smaller creature or its equivalent per 3 caster levels (a Large creature counts as two Medium creatures, a Huge creature counts as four Medium creatures, and so forth). All creatures to be affected must be in contact with one another, and at least one of those creatures must be in contact with you.

If a viewer identifies the spell with a successful Spellcraft check, she can attempt an immediate Will saving throw as if interacting with an illusion. With a successful Will save, the observer can correctly identify fool’s teleport for what it is; otherwise, she perceives the spell to be dimension door, teleport, or similar conjuration magic. A successful Will save doesn’t negate the invisibility.


【惑控】(胁迫)蜇伏投影(Implanted Projection)[情感UM、影响心灵]

等级:催眠师 3、异能者 3
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
目标:一名生物
持续:1天/等级
豁免:意志,通过则无效
抗力:有

此法术如同心绪投影(telempathic projection)OA般作用,除了它改变心情的效果在目标的心灵中保持蜇伏。在施放此法术时,施法者指定一个命令字或词组,然后目标会遗忘这段记忆。下一个说出这个命令字或词组的生物,会触发目标潜伏著的心绪投影,目标会将说话者视为最初的施法者。

原文
剧透 -   :
This spell functions as telempathic projectionOA, except its moodaltering effects remain dormant in the target’s mind. Upon casting this spell, the caster designates a command word or phrase, of which the target retains no memory. The next creature to speak the command word or phrase to the target triggers the implanted telempathic projection, treating the speaker as the original spellcaster.


秘学法术
异能魔法并没有被其他施法者所忽视,尤其是在夸恩提姆(Quantium)和在艾巴萨罗姆的奥术大学堂(Arcanamirium)。对复制或模仿异能法术的努力通常是保密的,但这吸引秘学的追求者。下列的法术常见于迦伦德(Garund)北部以及艾巴萨罗姆。


【防护】梦境之盾(Dream Shield)

等级:鍊金术师/调查员 2、吟游诗人/歌者 2、催眠师 2、异能者 3、萨满 2、术士/法师/奥能师 4、女巫 4
施放时间:标准动作
成分:语言、姿势、材料 (中空的玻璃球或捕梦网[dreamcatcher])
范围:接触
目标:碰触到的生物
持续:1小时/等级
豁免:意志,通过则无效 (无害)
抗力:无

你在目标昏迷时,护卫她的心灵,对抗入侵和其他影响。当睡着时,目标在对抗预言系法术像是被回避侦测(nondetection)所保护著,并且在对抗影响心灵效果时获得10+你的施法者等级的法术抗力。此外,受术者立即获得对抗任何将直接占据或控制她心灵的法术或效果,另一次的豁免机会(如果该法术能让受术者在开始时这么做的话)。这在所有方面上的运作,与防护邪恶(protection from evil)的第二特性相仿,但不论该占据或心智影响效果是否由邪恶阵营生物或物品所创造,它都应用。

如果目标醒来,取代先前的效果,梦境之盾在对抗睡眠效果上的豁免己定给予+4加值。当目标醒来时,此法术的其他效果会被压制,如果目标睡着或是因其他方式而陷入昏迷,梦境之盾其他的效果恢复。每清醒10分钟,会消耗梦境之盾持续时间1小时。

原文
剧透 -   :
You ward the target’s mind against intrusion and influence while she is unconscious. While sleeping, the target is protected against divinations such as nondetection and gains spell resistance equal to 10 + your caster level against mind-affecting effects. In addition, the subject immediately receives another saving throw (if one was allowed to begin with) against any spell or effect that would possess or exercise direct mental control over her. This functions in all respects like the second property of protection from evil but it applies regardless of the alignment of the creature or object that created the possession or mental influence effect.

If the target is awake, instead of the previous effects, the dream shield provides a +4 bonus on saving throws against sleep effects. The spell’s other effects are suppressed while the target is awake. If the target falls asleep or is otherwise rendered unconscious, the other effects of the dream shield resume. Every 10 minutes spent awake consumes 1 hour of the dream shield’s duration.


【惑控】(胁迫)忌妒狂怒(Jealous Rage)[情感、影响心灵]

等级:反圣武士 2、吟游诗人/歌者 2、血脉狂怒者 2、催眠师 2、异能者 3、萨满 3、唤魂师 2、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:中距 (100呎+10呎/等级)
目标:一名活物
持续:1分钟/等级 (D)
豁免:意志,通过则无效
抗力:无

你使目标心中充满著名为虚荣的自我意识,让这受术者无法忍受另一生物拥有他所没有的东西的蔑视。无论何时,当目标的一位盟友获得一种无害的法术或类法术能力,受益于超自然效果,或援护(assisting)的行动(包含援助他人行动、使用医疗技能的急救,等等)并且并没有将目标也包含在内,目标会对效果的提供者或是受益于该效果且最近的生物之一变得极端凶残狂暴,看哪一个更近。目标必须在他的下一回合时攻击该生物。任何会造成致命伤害的能力都被认为是前句所说的攻击。一旦目标对他忌妒狂怒的对象造成致命伤后,胁迫攻击该生物的效果结束。

原文
剧透 -   :
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn’t have. Whenever an ally of the target receives a harmless spell or spell-like ability, beneficial supernatural effect, or assisting action (including the aid another action, first aid using the Heal skill, etc.) that doesn’t also include the target, the target is driven into a murderous rage against either the producer of that effect or the nearest creature that benefited from that effect, whichever is closer. The target must attack that creature on its next turn. Any ability that deals lethal damage is considered an attack for this purpose. Once the target deals lethal damage to the object of his jealous rage, the compulsion to attack that creature ends.


【预言】心灵震荡(Mindshock)[影响心灵、痛苦UM]

等级:反圣武士 2、血脉狂怒者 2、审判者 2、通灵者 2、密学士 2、异能者 2、萨满 2、唤魂师 2、女巫 2
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级 (D)

你用狂躁的异能能量充斥你全身上下,所以你使用武器、天生武器以及徒手击打的攻击会令目标回想起过去曾经遭受过的苦痛。除了正常伤害外,这些东西还会造成1d4点的非致命伤害,但免疫影响心灵或痛苦效果的生物,忽视这额外的伤害。此外,当你确认重击时,目标会因为痛苦而困惑1轮。免疫重击、影响心灵或痛苦效果的生物忽视这困惑。就算你于此法术生效期间多次确认重击,各别生物只会在一次心灵震荡中因此法术困惑一次。

原文
剧透 -   :
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past. Such attacks deal 1d4 points of nonlethal damage in addition to their normal damage, though creatures immune to mind-affecting or pain effects ignore this additional damage. In addition, when you confirm a critical hit, the target is confused for 1 round by the pain. Creatures immune to critical hits, mind-affecting, or pain effects ignore the confusion. Even if you confirm multiple critical hits while this spell is in effect, an individual creature can only be confused by a single casting of mindshock once.


【惑控】(胁迫)异能寄生(Psychic Leech)[情绪UM、影响心灵]

等级:血脉狂怒者 3、魔战士 3、通灵者 3、催眠师 2、异能者 2、术士/法师/奥能师 3、唤魂师 2、女巫 2
施放时间:标准动作
成分:姿势
范围:近距 (25呎+5呎/2等级)
目标:一名活物
持续:1分钟/等级 (D)
豁免:意志,通过则部分生效
抗力:有

目标感受到了倦怠以及昏昏欲睡,在法术持续时间内变得疲乏(fatigued)。当目标在法术范围内处于疲乏,你在力量与敏捷属性上获得+2增强加值。豁免检定成功,目标只疲乏1d4轮并且你不会获得加值。如果瞄准的生物已经疲乏,此法术没有效果。

原文
剧透 -   :
The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and Dexterity. On a successful save, the target is fatigued for only 1d4 rounds and you receive no bonus. This spell has no effect if it targets a creature that is already fatigued.


【防护】镇压能量(Quell Energy)

等级:德鲁伊/猎人 3、审判者 3、秘学士 3、异能者 3、萨满 3、术士/法师/奥能师 3、女巫 3
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
目标:一位生物
持续:1轮/等级
豁免:意志,通过则部分生效
抗力:有

你降低了目标生物利用单一种能量(酸、冷、电、火或音波)的能力(由你选择)。这会让该生物在用法术、类法术能力以及超自然能力,于所选择能量种类所造成的伤害上减少10点。多次施展此法术可以堆叠。来自该生物以外的伤害,像是物体或魔法物品,并不会被减少。如果该生物某一种效果的伤害完全无效了,任何与此伤害有关的其他效果(像是音鸣爆[sound burst]的震慑或火元素的燃烧[set on fire])也会无效。在13等时,你减少该目标的伤害20点,在19等时,你减少该目标的伤害30点。

如果目标豁免检定通过,法术的持续时间减少至1轮。

原文
剧透 -   :
You reduce the target creature’s ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-like abilities, and supernatural abilities by 10 points. Multiple castings of this spell stack. Damage from sources other than the creature, such as objects and magic items, is not reduced. If the damage of one of the creature’s effects is negated entirely, any additional effects associated with that damage (such being stunned by sound burst or set on fire by a fire elemental) are also negated. At 13th level, you reduce the target’s damage by 20 points, and at 19th level, you reduce the target’s damage by 30 points.

If the target succeeds on its saving throw, the spell’s duration is reduced to 1 round.


【死灵】报复性赔偿(Retributive Reparations)[诅咒UM]

等级:反圣武士 3、审判者 3、秘学士 3、唤魂师 3、女巫 4
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一件物体
持续:1天/等级 或 直到消散,以及永久
见下
豁免:意志,通过则无效 (物体) 与 意志,通过则无效;见下
抗力:有

当你持握、穿着或挥舞着一件此法术标记的物品时,如果生物成功拿走了这件物品,该生物必须尝试一次意志豁免检定。如果该生物在豁免上失败,它会变得疲乏(fatigued),并且如果它没有将物品归还给你,它必须在每轮它的回合结束时尝试一次新的豁免检定。第二次豁免检定失败,会使目标变得力竭(exhausted)。只要此诅咒的受害者积极归还著这件物品,它的力竭减弱为疲乏。此疲乏与力竭不能以通常能移除他们的效果来移除,但对抗疲乏与力竭状态的免疫保护正常运作。

这诅咒能被移除诅咒(remove curse)或将物品归还你来终止。你同时只能用此法术在一件物品上生效。

原文
剧透 -   :
If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save. If the creature fails its save, it becomes fatigued, and it must attempt a new saving throw at the end of its turn every round it does not return the item to you. Failing a second saving throw causes the target to become exhausted. As long as the victim of the curse is actively working to return the object, its exhaustion is reduced to fatigue. The fatigue and exhaustion cannot be removed by effects that normally remove them, though immunity to fatigue and exhaustion protect against the conditions as normal.

This curse can be ended with remove curse or by returning the item to you. You can have this spell active on one item at a time.


【预言】感官放大(Sensory Amplifier)[影响心灵]

等级:德鲁伊/猎人 4、通灵者 2、催眠师 3、异能者 3、女巫 3
施放时间:标准动作
成分:姿势
范围:个人
区域:10呎弥漫,以你为中心
持续:1轮/等级 (D)
豁免:意志,通过则无效
抗力:有

你打开靠近你的所有生物的心灵,并增强他们的感官受器。在此区域内除你之外的所有活物在察觉检定上获得+5加值。视觉生物(Sighted creatures)获得低光视觉,而嗅觉生物(creatures with a sense of smell)获得灵敏嗅觉。此外,每轮第一次在此区域内的受到伤害的生物,它会额外受到2d6点相同类型的伤害。尽管身在区域内,施法者不受任何额外伤害。

原文
剧透 -   :
You open the minds of all creatures near you and enhance their sensory receptors. All living creatures other than you in the area gain a +5 bonus on Perception checks. Sighted creatures gain low-light vision, and creatures with a sense of smell gain scent. In addition, the first time each round that a creature in the area takes damage, it takes an additional 2d6 points of damage of the same type. Despite being within the area, the caster does not take this extra damage.


【幻术】(魅影幻觉)主观现实(Subjective Reality[影响心灵]

等级:吟游诗人/歌者 6、通灵者 5、催眠师 5、异能者 6、术士/法师/奥能师 7
施放时间:标准动作
成分:姿势
范围:个人
目标:自己
持续:1轮/等级 (D)
豁免:无
抗力:无

选择一件在你可以看到位于长距范围(400尺+40尺/等级)之内的物体、生物或一股力量。你改变了你的感官,变得确信该目标是个幻象。对你来说,该目标变得透明并且并不创造任何声音与气味。直到法术结束,你能够顺畅的穿过该目标,并且该目标也可以穿过你。该目标的非魔法攻击并不能伤到你,而该目标的魔法攻击仅对你造成一半伤害。该目标的非伤害性的魔法能力有50%的机率不会影响到你,而你免疫它所有的音波、依赖言语以及基于灵敏嗅觉的攻击。但是,你对该目标的攻击不会造成伤害,并且你的魔法能力完全不会影响到它。你或该目标可以正常地透过第三方来影响彼此。举个例子,该目标免疫你的地震术(earthquake)的直接效果,如果该法术造成房子的天花板坍塌,该目标将不会免疫坍塌的效果。

原文
剧透 -   :
Choose one object, creature, or force you can see within long range (400 ft. + 40 ft./level). You alter your perceptions to become convinced the target is an illusion. For you, the target becomes transparent and does not create sound or smell. Until the spell ends, you can move through the target unimpeded and the target can move through you. The target’s nonmagical attacks cannot harm you, and the target’s magical attacks deal half damage to you. The target’s non-damaging magical abilities have a 50% chance not to affect you, and you are immune to all its sonic, language-dependent, and scentbased attacks. However, your attacks deal no damage to the target, and your magical abilities do not affect the target at all. You or the target can affect each other normally through intermediaries. For instance, while the target would be immune to the direct effects of your earthquake spell, if the spell caused a room’s ceiling to collapse, the target would not be immune to the effects of the collapse.


异能者魔法
异能魔法已在阴影之中存在数个世纪,但还未达到像奥术或神术魔法那样的声望。但是,在奈克斯(Nex)以及尼斯汶(Niswan),秘学的研究极大扩展了对异能魔法的了解,并且在这些区域发展了独特的崭新异能法术。


【塑能】灵质手(Ectoplasmic Hand)

等级:秘学士 5、异能者 5、唤魂师 4
施放时间:标准动作
成分:语言、姿势
范围:近距 (25呎+5呎/2等级)
效果:一只灵质附肢
持续:1分钟/等级
豁免:无
抗力:无

你穿透灵质的面纱牵引出一只幽魂般,可以活动的手来操纵物体、攻击生物并且在一定距离内传递接触法术。你用灵质触须拴住这只手。灵质手与它的拴绳有10点硬度以及10+你施法者等级的生命值。这栓绳可以再沿着绳长的任何一处被伤害或被破武(sundered),这会使此法术结束。灵质手有精通反射闪避(improved evasion),使用你的豁免加值,以及拥有24的AC (+6天生护甲,+8体型)。灵质手每轮至多移动30呎,你每一个回合可以使用一个移动动作来额外移动一次30呎。如果你使用一个迅捷动作,灵质手可以做出一次攻击,使用你的基本攻击加值,用你的施法属性值(所谓施法属性值就是决定你法术DC的那个属性)来调整它的攻击骰与伤害骰。它能使用一次挥击并造成1d6点伤害,并且可以挥舞任何轻型或单手武器。灵质手有威胁范围,并且能夹击目标。

灵质手还提供额外的用法。

传递接触法术:灵质手可以传递任何6环或更低环,由你施展范围是接触的法术。当这么做时,你在你的近战接触攻击骰上获得+2加值。

操纵物体:灵质手可以操纵无主物体,重量不超过每施法者等级/5磅,每轮最多移动他们20呎,方向由你决定,距离极限为此法术的范围。它可以推动操纵杆、打开没被封住的们,或打翻物体。如果灵质手必须尝试一次力量检定,它使用你的施法属性值当作力量属性。用这种方式使用灵质手需要你专注,并且花费正常来说如果是你自己操纵这件物体的话,所要花费的动作。

战技:你能花费一个标准动作,来命令灵质手对目标生物进行冲撞(bull rush)、卸武(disarm)、托拽(drag)APG、盗取(steal)APG或绊摔(trip)战技,使用你的施法者等级作为它的CMB,并且使用你的施法属性值作为力量属性。灵质手不会因它的体型承受罚值。使用这些动作并不会引发对灵质手的借机攻击。

原文
剧透 -   :
You draw forth a ghostly, animated hand through the ectoplasmic veil to manipulate objects, attack creatures, and deliver touch spells at a distance. The hand remains tethered to you by tendrils of ectoplasm. The ectoplasmic hand and its tether have hardness 10 and hit points equal to 10 + your caster level. The tether can be damaged or sundered anywhere along its length, ending the spell. The ectoplasmic hand has improved evasion, uses your save bonuses, and has an AC of 24 (+6 natural armor, +8 size). The ectoplasmic hand moves up to 30 feet per round, and on each of your turns you can spend a move action to move it an additional 30 feet. If you spend a swift action, the ectoplasmic hand can make an attack using your base attack bonus, modifying its attack rolls and damage rolls with your spellcasting ability score (the ability score that determines your spell save DCs). It deals 1d6 points of damage with a slam attack, and it can wield any light or one-handed weapon. The ectoplasmic hand threatens and can flank targets.

The ectoplasmic hand can also perform additional functions.

Deliver Touch Spell: The ectoplasmic hand can deliver any spell of 6th level or lower that has a range of touch that you cast. You gain a +2 bonus on your melee touch attack roll when doing so.

Manipulate Object: The ectoplasmic hand can manipulate unattended objects weighing no more than 5 pounds per caster level, moving them up to 20 feet per round in any direction you desire, to the limits of this spell’s range. It can pull levers, open unstuck doors, or knock over objects. If the ectoplasmic hand must attempt a Strength check, it uses your spellcasting ability score as its Strength score. Using the ectoplasmic hand in this way requires you to concentrate and spend any actions you would normally need to use to manipulate the object yourself.

Combat Maneuver: You can spend a standard action to command the ectoplasmic hand to perform a bull rush, disarm, dragAPG, stealAPG, or trip combat maneuver against a target creature, using your caster level as its CMB and your spellcasting ability score as its Strength score. The ectoplasmic hand takes no penalties for its size. This action doesn’t provoke attacks of opportunity against the ectoplasmic hand.


【幻术】(魅影幻觉)疑虑斗篷(Mantle of Doubt)[情绪UM、影响心灵]

等级:催眠师 6、异能者 8
施放时间:标准动作
成分:语言、姿势
范围:个人
目标:自己
持续:1轮/等级 (D)

你用瘫痪疑虑的魅影袭击任何胆敢伤害你的人。当一名生物在斗篷的半径内攻击你或尝试用一个有害效果影响妳时,它必须通过意志豁免,因为这些灵界无形飘渺之力侵入了它的心灵。正在进行的效果,只有该生物是有意识地针对你时,才会触发斗篷的效果。一位特定的生物只需每轮骰最多一次豁免检定,来对抗你的疑虑斗篷。如果该生物的攻击或对抗你的效果是个异能法术或类法术能力,该生物的豁免受到-4的罚值。一名过豁免来对抗你的疑虑斗篷的生物如果失败,它会受影响1d4+1伦,在法术持续时间内它会战栗(shaken),无法夹击,也不能威胁在它触击范围内的生物。此外,它在对抗影响心灵效果的豁免检定上受到-2的罚值,这会与战栗的罚值叠加。如果你的疑虑斗篷影响的生物已经战栗,该生物的恐惧等级不会增加。取而代之,安插的疑虑会让该生物蹒跚(stagger)1轮,并对它造成造成1d4点感知与魅力的伤害。法术抗力能应用在对抗来自疑虑斗篷的侵袭,而免疫恐惧或影响心灵效果会使此法术的效果无效化。如果你免疫恐惧或影响心灵的效果,你仍然可以对自己施放疑虑斗篷。

原文
剧透 -   :
You wrap your mind in phantasms of crippling doubt that assail any who dare harm you. When a creature within the mantle’s radius attacks you or attempts to affect you with a harmful effect, it must succeed at a Will save as these spectres of uncertainty force themselves into its mind. Ongoing effects trigger the mantle only if the creature consciously directs them against you. A given creature need only roll a saving throw against your mantle of doubt at most once per round. If the creature’s attack or effect against you was a psychic spell or spell-like ability, that creature’s save takes a –4 penalty. A creatures that fails its save against your mantle of doubt is affected for 1d4+1 rounds, during which time it is shaken, cannot flank, and no longer threatens creatures within its reach. In addition, it takes a –2 penalty on saves against mind-affecting effects, which stacks with the penalties for being shaken. If your mantle of doubt affects a creature that is already shaken, that creature’s fear level doesn’t increase. Instead, mounting doubts stagger the creature for 1 round and deal 1d4 points of Wisdom and Charisma damage to it.

Spell resistance applies against assaults from a mantle of doubt, and immunity to fear or mind-affecting effects negates the spell’s effects. If you are immune to fear or mind-affecting effects, you can still cast mantle of doubt on yourself.


【死灵】精神胜于物质(Mind over Matter)

等级:催眠师 2、异能者 2、唤魂师 2
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一名生物
持续:立即
豁免:强韧,通过则无效
抗力:有

你模糊了心灵与肉体之间的界线,重新分配对你敌人对你造成属性伤害或吸取,至相对应的属性值,按照下表。

身体属性值   心灵属性值
力量      智力
敏捷      感知
体质      魅力

转移的伤害是可以双向的─你可以将智力伤害改变成力量伤害,反之亦然。你能够在一次施法中转移任何数量的伤害或吸取伤害,但只能从一种属性值转移到另一种相对应的属性值上。你不能转移足够让属性值减为0的属性伤害或吸取。

原文
剧透 -   :
You blur the lines between mind and body, reassigning ability damage or drain your target has taken to a corresponding ability score, as per the following table.

Physical Ability Score       Mental Ability Score
Strength                Intelligence
Dexterity             Wisdom
Constitution             Charisma

The transfer of damage can go either way—you can convert Intelligence damage to Strength damage and vice versa. You can transfer any number of points of damage or drain in a single casting, though only from one ability score to the corresponding ability score. You cannot transfer enough ability damage or drain to reduce an ability score to 0.


【惑控】视线之外(Out of Sight)[影响心灵]

等级:通灵者 3、催眠师 3、异能者 4
施放时间:标准动作
成分:语言、姿势、材料 (一条黑布)
范围:个人
目标:自己
持续:1分钟/等级 (D);见下
豁免:意志,通过则无效;见下
抗力:有

此法术抑制了生物意识到你的记忆。在生物可以正常察觉到你时,当这个生物停止观察你,它必须尝试一次意志豁免检定 (能应用法术抗力)。如果它失败了,它会失去你在楚瑜此法术效果期间内的,所有它意识到你以及你的行动的记忆。此列在上面法术的持续时间事告诉你视线之外法术在你身上会持续多久,但记忆的更改是立即性的,并且只可以被像是窜改记忆(modify memory)魔法来反向操作。

该生物仍会意识到自身与其周围环境其他的改变。举个例子,一名守卫将会记得他在奔跑,蹦且可能会注意到一扇新的未锁的们,但不记得他追赶在你的后方。

原文
剧透 -   :
The spell inhibits the memories of creatures that perceive you. While creatures can perceive you normally, when a creature stops observing you, it must attempt a Will save (spell resistance applies). If it fails, it loses all memory of its awareness of you and your actions while you were under the effects of this spell. The spell’s duration listed above measures how long the out of sight effect lasts on you, but the memory alteration is instantaneous and can be reversed only by magic such as modify memory.

The creature is still aware of any other changes to itself or its environment. For instance, a guard will remember running, and may notice a newly unlocked door, but will not remember that he was chasing after you.


【死灵】幻肢(Phantom Limb)

等级:异能者 6、唤魂师 5
施放时间:标准动作
成分:语言、姿势
范围:接触
目标:一名生物
持续:24小时;见下
豁免:无
抗力:有

这法术创造了一个半虚半实的异能存在,令一个生物来取代失去的身体部位。这构造可以像一根失去的手指或脚趾般简单,或像是一只或更多只的肢体,或甚至是一对翅膀(a set of wings)。该生物可以精准的使用这些幽魂般的附属肢体,如同它们是该生物自己的肢体,包含了任何天生攻击或其他特殊能力。这包括了附属肢体所给予的任何特异能力(extraordinary abilities),但没有超自然能力(supernatural ones)。

如果目标并不屈跃代换肢体(或不选择用这种方式来使用此法术),取而代之,它可以选择下列其中一个选项。在这种情况下,此法术的持续时间只有10分钟/等级。

额外的手臂: 目标长出两条魅影手臂,给予他两次额外的天生爪抓攻击;该目标不能使用魅影手臂做除了攻击外的任何事情。

额外的腿’:目标长出两条魅影腿以及强壮的后驱,就像马那样,给予它的速度30呎的增强加值,以及在对抗闯越(overrun)和绊摔(trip)战技的CMD上获得+4加值。

美人鱼的尾巴:目标长出一条魅影尾巴,给予它60呎的游泳速度。

魅影之翼:目标长出魅影之翼,给予它飞行速度60呎(机动性良好[good])


译注:这里的一对翅膀只是方便念,从原文来看,就算你有六翼,也可以创造出来,而不是只有一对(两片)。

原文
剧透 -   :
This spell creates a semi-visible psychic manifestation that allows a creature to replace a missing body part or parts. This could be as simple as a missing finger or toe or as complex as one or more limbs or even a set of wings. The creature can use these ghostly appendages exactly as if they were the creature’s own limbs, including any natural attacks or other special abilities. This includes any extraordinary abilities granted by the appendages, but not supernatural ones.

granted by the appendages, but not supernatural ones. If the target does not need a replacement limb (or chooses not to use the spell in this way), it can instead select one of the following options. In this case, the spell lasts only for 10 minutes per level.

Extra Arms: The target grows two phantom arms, granting it two extra natural claw attacks; the target cannot use the phantom arms for any other purpose.

Extra Legs: The target grows two phantom legs and strong hindquarters like those of a horse, granting it a +30-foot enhancement bonus to speed and a +4 bonus to its CMD against overrun and trip combat maneuvers.

Mermaid’s Tail: The target grows a phantom tail, granting it a swim speed of 60 feet.

Phantom Wings: The target grows phantom wings, granting it a fly speed of 60 feet (good maneuverability).


【惑控】(胁迫)太虚内视(Psychonaut Manifestation)[情绪UM、影响心灵]

等级:异能者 2
施放时间:标准动作
成分:语言、姿势、材料 (一小株会使精神活化的仙人掌)
范围:个人
目标:自己
持续:1轮/等级 (D)
豁免:见下

越过知觉感官的大门,你做了一趟心灵旅程,进入改变意识状态。尽管这幻象之轮回完全不真实,你的心灵与身体会全然与之交互作用。你在一随机属性值上获得+4炼金加值,并在相对应的一项属性上受到-2的罚值。如果加值是力量,则罚值是智力,反之亦然。如果加值是敏捷,则罚值是感知,反之亦然。如果加值是体质,则罚值是魅力,反之亦然。每一轮以一个标准动作,你可以探索你心象的角落与缝隙,来更进一步的改变你的肉身法相。如果你这么做,尝试一次意志豁免检定来对抗本法术的DC。如果你成功了,随机选择另一项属性值并且相应地改变鍊金加值以及相关的罚值。如果你失败了,你会晕眩(dazed)1轮,因为你探索到了自身预料之外的真实而使得心灵受到震荡。

原文
剧透 -   :
You take a mental journey through the doors of perception to enter an altered state of consciousness. Despite this hallucinatory transmigration being entirely unreal, your mind and body fully react to it. You gain a +4 alchemical bonus to a random ability score, as well as a corresponding –2 penalty. If the bonus applies to Strength, the penalty applies to Intelligence, and vice versa. If the bonus applies to Dexterity, the penalty applies to Wisdom, and vice versa. If the bonus applies to Constitution, the penalty applies to Charisma, and vice versa. Each round as a standard action, you can explore the nooks and crannies of your imagination to further alter your corporal self. If you do so, attempt a Will save against the spell’s save DC. If you succeed, randomly select another ability score and change the alchemical bonus and associated penalty accordingly. If you fail, you are dazed for 1 round instead as your mind reels from learning unexpected truths about yourself.


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Re: 【OO】异能源始(Occult Original)
« 回帖 #15 于: 2018-05-14, 周一 18:54:05 »
 :em028 :em028 :em028沙发!!!!!
开/跑1-20级的长团(0/1)

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精神胜于物质(Mind over Matter)

个人是满喜欢 心胜于物 这翻译 供参考
天上白玉京,十二楼五城。仙人抚我顶,结发受长生。

发扬中华传统文化,请大家多爱用正体中文字

即日起拒绝Q群637414628(TRPG大厅)及Q号119419527使用本人于论坛内的所有相关翻译。并对其歧视繁中之行为提出严正抗议。觉得繁中阅读有障碍是你们的事,请不要要求人「入乡随俗」的打简中。有本事请不要使用任何繁中包含转简的资料。

离线 罗杰@画图提不起劲

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不是说要谴责什么,但是译者名字单单把我漏过去是不是有点微妙
角色信息: 费恩 男性 | NG 魔裔 | 审判者1|HP 9/9 | AC 19(12 tch, 17 fl)  | CMD 16 | F3 R2 W5 | 先攻+2 | 黑暗视觉60尺 |  觉察+7 | 通用语,深渊语,炼狱语,龙语 | 戏法:侦测魔法;眩晕术;神导术;光亮术 | | 一环:神恩;命令术