作者 主题: 【5e克苏鲁扩展】牧师领域  (阅读 12727 次)

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离线 Ophidia

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【5e克苏鲁扩展】牧师领域
« 于: 2019-01-23, 周三 11:34:04 »
劇透 -   :
那是谁 是谁 是谁
那是旧印 旧印牧 旧印牧


旧印的箭能封印外神
旧印之耳是通晓语言
旧印之翼,回避侦测
旧印的光束抹除知识
将旧印之力 集于一身

牧师的神圣领域
Cleric Divine Domains

神话中的许多牧师从他们的异界神明那里获得了修改心灵的能力。除了旧印领域,以下的几个神圣领域在旧日支配者和外神的信仰者中很普遍,但也许也适合信仰其他神明的牧师们。
劇透 -   :
Many clerics of the Mythos gain mind-altering powers from their alien gods. Except for the Elder Sign Domain, the following Divine Domains are common among those who worship Great Old Ones and Outer Gods, but clerics who worship other deities might find them appropriate.

旧印领域
Elder Sign Domain

旧印领域代表着一个神明对在现实之外徘徊的黑暗力量以及可知的位面之外的势力的承认。使用旧印领域的大部分牧师都属于一些鲜为人知的教宗或是联系颇少的修会,被自己的宗教主体不信任或是迫害。旧印牧师们发现了可怕的知识就必须问自己保留这个知识的好处是否值得冒做这种事本来就有的风险。作为一个旧印领域的牧师,你可以使用古老的旧印来抵御外神以及他们的仆从。
劇透 -   :
The Elder Sign domain represents a deity’s recognition of the dark powers looming beyond the known realities and of forces beyond the known planes of existence. Most clerics who use the Elder Sign domain belong to obscure sects or tenuously connected orders, mistrusted or outright persecuted by the main body of a religion. Elder Sign priests discover terrible lore and must ask themselves whether preserving that lore is worth risking the dangers inherent in such endeavors. As a cleric with the Elder Sign domain you can invoke the ancient Elder Sign to ward off the Outer Gods and their servants.

旧印领域法术 Elder Sign Domain Spells
牧师等级
法术
1st
通晓语言comprehend languages,鉴定术identify
3rd
侦测思想detect thoughts,粉碎音波shatter
5th
旧印Elder Sign (见102*页),回避侦测nondetection
7th
放逐术banishment,私人密室private sanctum
9th
反制善恶dispel evil and good, 篡改记忆modify memory


额外熟练项 Bonus Proficiency

当你在1级选择这个领域时,你获得由你选择的以下两个技能熟练项:奥法,历史,或是Yog-sothothery(神话知识,见37*页)。
劇透 -   :
When you choose this domain at 1st level, you gain proficiency in your choice of two skills: Arcana, History, or Yog-Sothothery (see page 37).
书卷专精
Textual Expertise

从 1 级起,你获得对于魔法陷阱,魔法书,神话文本(见第5章),和创造刻文,图案,标志或是其他魔法笔迹的法术的洞察力。每当你试图发现,鉴别或是研究魔法陷阱和文字的时候,若你有以下两个技能的熟练项,你可以在你的智力(奥法)和感知(Yog-Sothothery)检定中加上双倍的熟练加值,而非你平时的熟练加值。
劇透 -   :
Starting at 1st level, you gain insight regarding magic traps, spellbooks, Mythos texts (see Chapter 5), and spells that create glyphs, signs, symbols, or other magical writing. You add twice your proficiency bonus instead of your normal proficiency bonus on Intelligence (Arcana) and Wisdom (Yog-Sothothery) checks to notice, identify, or research magic traps and texts if you are proficient with those skills.

引导神力:侦测异界影响
Channel Divinity: Detect Otherworldly Influence

从 2 级起,你可以用引导神力特性定位可怖的危险和知识。作为一个动作,你展现你的圣徽并召唤你神明的智慧来扩大你对周围的感知能力。接下来的10分钟里,你能知道在你的30尺内有没有异怪,天界生物,元素生物,精类,邪魔,怪兽或不死生物和它们的种类(不过你不知道它们的数量和方位)。你也能知道范围内有没有神话文本或是Elder Influence。在持续时间内,你可以用一个动作关注一个你可见的生物来知道它是什么种类的,如果它真是的话。
劇透 -   :
Starting at 2nd level, you can use your Channel Divinity to locate eldritch dangers and knowledge. As an action, you present your holy symbol and call upon your deity’s wisdom to expand your senses in your immediate vicinity. For the next 10 minutes, you know if there is an aberration, celestial, elemental, fey, fiend, monstrosity, or undead within 30 feet of you and which types are present (although not how many or where they are). You also know if there is a Mythos text or Elder Influence within range. As an action during the duration, you can concentrate on a creature you can see to learn which of those types it is, if any.

引导神力:禁止知识
Channel Divinity: Forbid Knowledge

从 6 级起,你可以用引导神力来抹除危险的知识。作为一个动作,你展现你的圣徽并唤起净化性的神圣能量在你旁边一处 20 尺立方区域内销毁所有你所选的一份信息。在这个区域里面,有关那信息的简短非魔法记录变成了空白而不影响周围的文本。详细的非魔法记录则会变成灰烬。魔法记录则不会被影响。任何知道这个信息的生物必须通过一个智力豁免,豁免失败者会遗忘这个知识,直到高等复原术,移除诅咒或相近的法术被释放在这生物上。豁免失败者可以在下一个长休后作一个新的豁免以回想起遗忘的知识。不过如果它再次失败,那个信息将会永久地被遗忘。如果一份知识会导致dread或是insanity(见第4章),这些状态在信息被回想起之前不会影响该生物。如果被逼问的话,该生物会知道自己忘了什么东西,但是她不知道信息确切的类型,也记不起来是你消除的信息。
劇透 -   :
Starting at 6th level, you can use your Channel Divinity to erase dangerous knowledge. As an action, you present your holy symbol and evoke scouring divine energy to destroy all copies of a chosen piece of information in a 20-foot cube adjacent to you. Within the area, brief nonmagical records of the information become blank without affecting surrounding text. Detailed nonmagical records turn to ash. Magical records aren’t affected. Any creature who knows the information must succeed on an Intelligence saving throw against your spell save DC or forget the information until greater restoration, remove curse, or similar magic is cast upon the creature. On a failed save, the creature can make one new saving throw to recall the information when it next finishes a long rest, but if it fails again, the information remains forgotten indefinitely. If forgotten knowledge caused dread or insanity (as described in Chapter 4), those conditions have no effect on the creature until the forgotten knowledge is recalled. If pressed on the topic, the creature is aware it is forgetting something; the creature does not know the exact nature of the information or that you erased the memory.

咒法抹除
Unmaking Spells

8 级时,你的法术变得更加强大。每当你释放一个能造成伤害的法术,你造成额外的1d6伤害。14级时,该效果的伤害变为2d6。你一回合只能造成这个额外伤害一次。而且,如果你释放解除魔法指定一个魔法陷阱,魔法文字,或是一个异怪,天界生物,元素生物,精类,邪魔或不死生物释放的的法术并需要一个属性检定让其成功时,你获得该检定的优势。
A
劇透 -   :
t 8th level, your spells become more potent. Whenever you cast a spell that deals damage, you deal an additional 1d6 force damage to one target. At 14th level, this damage increases to 2d6. You can only deal this additional damage once per turn. Additionally, if you cast dispel magic and must make an ability check for the spell to succeed, you have advantage on the check if you are targeting a magic trap, a spell that created magical writing, or a spell cast by an aberration, celestial, elemental, fey, fiend, or undead.

引导神力:封印永生者
Channel Divinity: Seal the Immortal

从 17 级起,你可以用引导神力来永久地封印无法被毁灭的邪恶力量。作为一个动作,你展现你的圣徽,然后神圣能量会攻击5尺内的一个你选择的生物(或是Elder Influence)或神器。如果你指定一个生物(或是Elder Influence),它必须进行一个体质豁免,豁免失败者直到你的下个回合开始将失去它所有的伤害抗性和免疫。在这个时间内,它不能回复生命值或获得临时生命值。如果你指定一个生命值不大于1的生物,一个生命值不大于75的Elder Influence,或是一个神器,你可以选择进行一次感知检定,其DC等于该目标能力中最高的DC(若它没有需要DC的能力,则DC等于20)。若你成功,你将目标封印并无视它的任何免疫,其方法类同禁锢术Imprisonment。和禁锢术一样,封印持续到被解除。
劇透 -   :
Starting at 17th level, you can use your Channel Divinity to permanently seal away evils that can’t be destroyed. As an action, you present your holy symbol and divine energy strikes a creature (or Elder Influence) or artifact you choose within 5 feet. If you target a creature (or Elder Influence), it must succeed on a Constitution saving throw against your spell save DC or it loses all damage resistances and damage immunities until the start of your next turn. It can’t regain hit points or gain temporary hit points during that time. If you target a creature with no more than 1 hit point, an Elder Influence with no more than 75 hit points, or an artifact, you can choose to make a Wisdom check against the save DC of the target’s most powerful ability (or 20, if it requires no saving throws). On a success, you seal away the target in a manner similar to the imprisonment spell, regardless of any immunity it might have. This imprisonment lasts until dispelled, similar to the spell of the same name.

破坏领域(和3r某领域毫无关系)
Destruction Domain

破坏领域精于毫无意识地,或是在报复中释放其可怕的力量。它经常是信仰Azathoth和许多旧日支配者(包括Cthugha、Great Cthulhu、Ghatanothoa、Gobogeg、Quachil Uttaus、 RhanTegoth)的牧师的选择。
劇透 -   :
The Destruction domain focuses on unleashing terrible forces, either mindlessly or as retribution. It is chosen by clerics who worship Azathoth, and by those who follow several Great Old Ones (including Cthugha, Great Cthulhu, Ghatanothoa, Gobogeg, Quachil Uttaus, and RhanTegoth).

破坏领域法术 Destruction Domain Spells
牧师等级
法术
1st
神恩divine favor,雷鸣波thunder wave
3rd
炽焰法球flaming sphere,粉碎音波shatter
5th
解除魔法dispel magic,火球术fireball
7th
枯萎术blight,冰风暴ice storm
9th
死云术cloudkill, 寒冰锥cone of cold


额外熟练项
Bonus Proficiency

当你在 1 级选择这个领域时,你获得军用武器的熟练项。你着装中甲或重甲时,你获得对你自己的牧师法术造成伤害的抗性。
劇透 -   :
When you choose this domain at 1st level, you gain proficiency with martial weapons. While you wear medium or heavy armor, you have resistance to damage dealt by your own cleric spells.

毁灭性法术
Destructive Spells

从 1 级起,你获得两个能造成伤害的法师戏法,不计入你已知的牧师戏法上限。这些戏法术对你而言都是牧师法术。
劇透 -   :
Starting at 1st level, you learn two wizard cantrips that deal damage, which don’t count against the number of cleric cantrips you know. They are cleric spells for you.
引导神力:势不可挡
Channel Divinity: Unstoppable Destruction

从 2 级起,你可以用引导神力来弱化生物和物件,让他们更加容易被破坏。作为一个动作,你展现你的圣徽并召唤你神明不可阻挡的力量来让30尺内一个可见的生物或物件变得脆弱。该目标获得对所有伤害的易伤,直到它下一次被伤害。
劇透 -   :
Starting at 2nd level, you can use your Channel Divinity to weaken creatures and objects, such that they are destroyed all the quicker. As an action, you present your holy symbol and call upon your deity’s unstoppable power to render a creature or object within 30 feet that you can see brittle. The target gains vulnerability to all damage, which lasts until the next time the target is damaged.
引导神力:破碎报复
Channel Divinity: Retributive Shattering

从 6 级开始,你可以用引导神力来破坏用来冒犯你的物件。你获得以下两个引导神力的用法:
破坏武器。当你受到来自非魔法武器的伤害时,你在圣徽被展露的前提下可以以一个反应动作唤起你神明的怒火。在造成伤害后,该武器的攻击骰获得一个永久且可叠加的-2减值。如果该减值降到-6,则该武器会被破坏。释放修复术mending将会消除这个减值。
破坏装甲。当你攻击一个穿着护甲的生物但未命中时,你可以在同一回合用一个附赠动作举出圣徽并唤起你神明的怒火。该护甲的AC受到永久且可叠加的-1减值。若这个护甲的AC减少到10,则该护甲会被破坏。释放修复术mending将会消除这个减值。
劇透 -   :
Starting at 6th level, you can use your Channel Divinity to destroy objects used to offend you. You gain both of the following uses of Channel Divinity:
Weapon Breaker. When you are damaged by a nonmagical weapon, you can invoke your deity’s wrath as a reaction if you have your holy symbol displayed. After dealing damage, the weapon takes a permanent and cumulative −2 penalty to damage rolls. If this penalty drops to −6, the weapon is destroyed. Casting a mending spell on the weapon removes this penalty.
Armor Breaker. When you miss a creature wearing armor with an attack, you can invoke your deity’s wrath by holding forth your holy symbol as a bonus action on the same turn. The armor takes a permanent and cumulative –1 penalty to the Armor Class it offers. If the armor’s AC drops to 10, the armor is destroyed. Casting a mending spell on the armor removes this penalty.
毁灭打击
Destructive Strike

从 8 级开始,你在每个自己的回合里有一次机会,可以在用武器或法术攻击命中生物或是物件时,使该攻击额外造成 1d6 的力场伤害。14 级时,该伤害升到 2d6。
劇透 -   :
Starting at 8th level, once on each of your turns when you hit a creature or object with a weapon or spell attack, you can cause the attack to deal an extra 1d6 force damage to the target. When you reach 14th level, the extra damage increases to 2d6.
终末灾愿
Irresistible Devastation

从 17 级起,每当一个生物对你的5环或以下法术豁免成功并减少其伤害时,你可以在减少总伤害后增加等于你牧师等级一半的伤害,最大等于豁免失败时应该受到的总伤害。
劇透 -   :
Starting at 17th level, whenever a creature succeeds on its saving throw against your spell of 5th level or lower to reduce the damage it takes, add half your cleric level to the damage after reducing the total, to a maximum of what the total would have been if the saving throw had failed.
梦境领域
Dream Domain

梦境领域专注于改变意识的状态。通常这状态在他人看来和可怖疯狂无异,不过更加平静的追梦者也会选择这个领域。信仰Azathoth以及许多旧日支配者(包括Byatis、Cthugha、Great Cthulhu、Gobogeg、Hastur、the King in Yellow、Nyogtha、Rhan-Tegoth)的牧师主要会选择这个领域。
劇透 -   :
The Dream domain focuses on altered consciousness, often in forms that others perceive as horrific madness, though more placid dream-seekers might also choose this domain. It is chosen chiefly by clerics who worship Azathoth, as well as by those who follow several Great Old Ones (including Byatis, Cthugha, Great Cthulhu, Gobogeg, Hastur, the King in Yellow, Nyogtha, and Rhan-Tegoth).
梦境领域法术
Dream Domain Spells

牧师等级
法术
1st
狂笑术hideous laughter,睡眠术sleep
3rd
眠梦向导dream guide(见101*页),建言术suggestion
5th
催眠图纹hypnotic pattern,高等幻影major image
7th
困惑术confusion,魅影杀手phantasmal killer
9th
托梦术dream, 篡改记忆modify memory

谵妄领悟
Mad Insight

在第 1 级选择该领域时,你获得由你选择的奥法或神话知识(Yog-Sothothery,见37页)中的一个技能熟练项。如果你已经有以上两个技能的熟练项了,那么你可以选择任意另一个技能。还有,你在进行属性检定、攻击检定、豁免检定时,你可以在骰d20后骰一个d4,然后把骰值加到结果上。若你这样做,在你下个回合结束前每当你进行属性检定、攻击检定、豁免检定时,你必须在骰d20后骰一个d4,然后在结果上减去那个骰值。该特性在使用后必须完成一次短休或长休才能再使用。
劇透 -   :
When you choose this domain at 1st level, you gain proficiency in your choice of Arcana or Yog-Sothothery (see page 37). If you already have proficiency in both of these skills, instead choose any other skill. Additionally, when you make an attack roll, saving throw, or ability check, you can choose to roll a d4 after rolling the d20 and add it to the result. If you do, whenever you roll an attack roll, saving throw, or ability check before the end of your next turn, you roll a d4 and subtract it from the result. Once you use this feature, you can’t use it again until you finish a short or long rest.
梦中臆造
Figment out of Dreams

第 1 级时,你获得舞光术dancing lights或次级幻影minor illusion中的一个。该戏法不计入你的已知戏法数目限制。这法术对你而言是牧师法术。
劇透 -   :
Also at 1st level, you learn your choice of dancing lights or minor illusion, which doesn’t count against the number of cleric cantrips you know. It is a cleric spell for you.
引导神力:专注冥想
Channel Divinity: Focused Reverie

从 2 级起,你可以用引导神力在自己的心灵中躲藏。作为一个动作,你展示自己的圣徽并祈求神明的引导。只要你维持着专注,就像在法术上专注一样,你的体质、智力、感知、魅力豁免就具有优势,持续最多 1 分钟。在维持专注的时间里,你可以用附赠动作来释放需要一个动作的梦境领域法术。不过如果该法术将让你失去专注(比如你释放了一个需要专注的法术),则专注冥想将会结束。
劇透 -   :
Starting at 2nd level, you can use your Channel Divinity to hide inside your mind. As an action, you present your holy symbol and invoke your deity’s guidance to gain advantage on Constitution, Intelligence, Wisdom, and Charisma saving throws for as long as you concentrate, as if concentrating on a spell, up to 1 minute. You can cast any Dream domain spell with a casting time of 1 action as a bonus action while you maintain concentration, though if it breaks your concentration (such as if you cast a new spell requiring concentration), it ends the Focused Reverie.
引导神力:黄粱一梦
Channel Divinity: Forgetfulness

从 6 级开始,你可以用引导神力像遗忘梦一样清除记忆。作为一个动作,你展示自己的圣徽来唤起从睡梦中醒来的温柔歌谣。指定60尺内你可见的三个生物。每个目标必须进行一次智力豁免,DC等于你的豁免失败者将会忘记过去的1分钟,直到高等复原术,移除诅咒或相近的法术被释放在这生物上。如果在过去的1分钟里战斗开始了,这些生物将重骰先攻。机能上来说,他们在新的先攻之前没有行动过。豁免失败者可以在下一个长休后作一个新的豁免以回想起遗忘的知识。不过如果它再次失败,那个信息将会永久地被遗忘。如果一份知识会导致dread或是insanity(见第4章),这些状态在信息被回想起之前不会影响该生物。如果被逼问的话,该生物会知道自己忘了什么东西,但是它不知道信息确切的类型,也记不起来是你消除的信息。如果目标正在睡觉,你可以选择他们上次清醒时段中任意的1分钟来遗忘。

劇透 -   :
Starting at 6th level, you can use your Channel Divinity to wipe away memories as if they were dreams. As an action, you present your holy symbol and evoke the gentle lull of awakening from sleep. Choose up to three creatures you can see within 60 feet. Each creature must succeed on an Intelligence saving throw against your spell save DC or forget the past 1 minute until greater restoration, remove curse, or similar magic is cast upon the creature. If combat began in the past minute and is still ongoing, those creatures roll initiative again. They effectively haven’t acted until their new initiative count. On a failed save, the creatures can make one new saving throw to recall the information when they next finish a long rest, but if they fail again the information remains forgotten indefinitely. If forgotten knowledge caused dread or insanity (as described in Chapter 4), those conditions have no effect on the creatures until the forgotten knowledge is recalled. If pressed on the topic, the creatures are aware they are forgetting something, but not necessarily what manner of information or that you erased the memory. If the targets are asleep, you can choose any 1-minute period since they last awakened for them to forget.
心灵打击
Psychic Strike

从 8 级起,你在每个自己的回合里有一次机会,可以在用武器或法术攻击命中生物或是物件时,使该攻击额外造成 1d6 的心灵伤害。14 级时,该伤害升到 2d6。

劇透 -   :
Starting at 8th level, once on each of your turns when you hit a creature with a weapon or spell attack, you can cause the attack to deal an extra 1d6 psychic damage to the target. When you reach 14th level, the extra damage increases to 2d6.
高等领域法术
Advanced Domain Spells

从 14 级起,你一直准备着以下的法术,而且只要你能准备相同环阶的法术便不计入你的每日准备法术上限:预置幻影programmed illusion,海市蜃楼mirage arcane,弱智术feeblemind,以及怪影杀手weird。这些法术对你而言都是牧师法术。
劇透 -   :
Starting at 14th level, you always have the following spells prepared, without counting against your number of spells prepared, as long as you can prepare spells of the spell’s level: programmed illusion, mirage arcana, feeblemind, and weird. They are cleric spells for you.
灵能唤醒
Psychic Awakening

从 17 级起,你可以不用言语或姿势成分来释放法术,即便你陷入麻痹或昏迷,只要你有至少 1 点生命值而且没有其他因素阻止你看见目标或进行动作。
劇透 -   :
Starting at 17th level, you can cast spells without providing verbal or somatic components, even if you are paralyzed or unconscious, as long as you have at least 1 hit point and nothing else is preventing you from seeing a target or taking an action.
空虚领域
Emptiness Domain

空虚领域代表着黑暗与分离,未知又无法触及的尘埃,和微妙而又无法想象地庞大的星际力量。选择空虚领域的牧师信仰Azathoth,Yog-Sothoth,以及许多旧日支配者(包括Cthugha、Great Cthulhu、Gobogeg、Hastur)
劇透 -   :
The Emptiness domain represents darkness and distance, unknowable motes beyond reach, and subtle cosmic forces of unfathomable scale. It is chosen by clerics who worship Azathoth and Yog-Sothoth, and by those who follow several Great Old Ones (including Cthugha, Great Cthulhu, Gobogeg, and Hastur).

空虚领域法术
Emptiness Domain Spells

牧师等级
法术
1st
七彩喷射color spray,羽落术feather fall
3rd
黑暗术darkness,迷踪步misty step
5th
飞行术fly,催眠图纹hypnotic pattern
7th
放逐术banishment,任意门dimension door
9th
异界探知contact other plane, 传送法阵teleportation circle

额外熟练项
Bonus Proficiency

当你在1级选择这个领域时,你获得由你选择的以下两个技能熟练项:奥法、察觉、潜行、Yog-sothothery(神话知识,见37*页)。

劇透 -   :
When you choose this domain at 1st level, you gain proficiency in two skills of your choice: Arcana, Perception, Stealth, or Yog-Sothothery (see page 37).
遁身入影
Vanish into Darkness

从1级起,每当你被攻击且命中时,你若在微光或黑暗中或是能躲在什么东西后面,就可以用一个反应动作来执行躲藏hide动作。如果你成功地对抗目标的被动感知并躲藏起来,则该攻击未命中。该特性在使用后必须完成一次短休或长休才能再使用。
劇透 -   :
Starting at 1st level, when you are hit by an attack, you can use your reaction to take the Hide action if you are in dim light or darkness or if you have anything to hide behind. If you successfully hide from the target’s passive Perception check, the attack misses. Once you use this feature, you can’t use it again until you finish a short or long rest.
引导神性:扭曲空间
Channel Divinity: Twist Space

从 2 级起,你可以用引导神力扭曲周围的物理定律。作为一个动作,你展示自己的圣徽并呼唤你遥远神明的力量,在一个你旁边或是你视野中30尺内的边长10尺的立方体内可见地扭曲空间。立方体持续 10 分钟,直到你用一个动作取消它。立方体的每一面都提供半身掩护,并有足够一个中型生物隐藏的视觉扭曲。移动时通过一面会消耗5尺额外移动力。
劇透 -   :
Starting at 2nd level, you can use your Channel Divinity to distort physical laws nearby. As an action, you present your holy symbol and invoke your deity’s influence from beyond to visibly twist space in a 10-foot cube either adjacent to you or centered on a point you can see within 30 feet. The cube lasts for 10 minutes or until you dismiss it as an action. The faces of the cube provide half cover and produce visual distortions large enough for Medium creatures to hide behind. Moving through one of its faces costs 5 additional feet of movement.
超次元导体
Extradimensional Conduit

从 6 级起,你使用扭曲空间特性的时候,可以选择创造第二个立方体。第二个立方体必须位于你旁边或是你视野中90尺内。每当一个你能看见的生物移动经过任意一个立方体的一面时,你可以用你的反应动作来把它传送到另一个立方体的 5 尺之内的未被占据的空间。该生物可以进行一次成功的敏捷豁免,DC等于你的法术DC,来抵抗被传送。你可以以一个附赠动作来取消立方体。当你取消了一个,另一个也会消失。
劇透 -   :
Starting at 6th level, you can choose to produce a second cube when you use your Twist Space feature. The second cube appears either adjacent to you or centered on a point you can see within 90 feet. Whenever a creature you can see moves through a face of either cube, you can use your reaction to teleport it to an unoccupied space you can see within 5 feet of the other cube. The creature can resist being moved by succeeding on a Dexterity saving throw against your spell save DC. You can dismiss the cubes as a bonus action. When you dismiss one cube, the other vanishes as well.

折空击
Space-Folding Strike

从 8 级起,你在每个自己的回合里有一次机会,可以在用近战武器攻击或5环及以下法术攻击命中生物或是物件时,使该攻击额外获得5尺范围。或者,你可以作远程武器攻击或是释放距离大于触及的法术,并视其距离为原本的两倍。你在用该武器或法术攻击命中生物或是物件时,造成 1d6 的力场伤害。14 级时,该伤害升到 2d6。17级时,你可以用这个特性双倍任何 5 环或以下法术的距离,不过若你不做攻击检定,你不会造成额外的伤害。

劇透 -   :
Starting at 8th level, once on each of your turns, you can make a melee weapon attack or spell attack of up to 5th level as if your reach were 5 feet longer than normal, or you can make a ranged weapon attack or cast a spell of up to 5th level with a range greater than touch as if its range were doubled. When you hit a creature with that weapon or spell attack, you can cause the attack to deal an extra 1d6 force damage to the target. When you reach 14th level, the extra damage increases to 2d6. When you reach 17th level, you can use this feature to double the range of any spell of up to 5th level, although you don’t deal additional damage if you didn’t make an attack roll.
撕裂空间
Rip Space

从 17 级起,每当你以一个动作取消扭曲空间所创造的立方体,你所选择的一个立方体在消失之前的一瞬间会塌缩。立方内每个生物都将传送到你指定的另一个立方5尺内一处你能看见的位置。生物可以进行一次成功的敏捷豁免对抗你的法术豁免DC来避免被传送。

劇透 -   :
Starting at 17th level, when you dismiss the cubes from Twist Space as an action, one cube of your choice collapses a moment before vanishing. Each creature in that cube teleports to a point of your choice that you can see within 5 feet of the other cube. It can avoid being teleported by succeeding on a Dexterity saving throw against your spell save DC.

欢迎捉虫,*指原文页数
« 上次编辑: 2019-01-27, 周日 02:54:30 由 Ophidia »
Into this house we are born, into this world we are thrown.
I am a good Hegelian. If you have a good theory, forget about the reality.
Men must not cut down trees. There is a God. Change the world. No one kills from hatred.

bababadalgharaghtakamminarronnkonnbronntonnerronntuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk!

O mother of flames,
       You who have kept the fire burning!
       Lo, I am helpless!
Would God they had taken me with them!

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Re: 【5e克苏鲁扩展】牧师泛型
« 回帖 #1 于: 2019-01-23, 周三 11:35:49 »
范型archetype是一种仅限于战士,游荡者和游侠的子职称呼,我觉得标题写为领域还是更好的吧。
机甲魔改
简单、轻松、无需地图的机甲RPG
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自由、丰富、拟真的d100通用角色扮演游戏。
亚特兰特罗帕
我的个人分区。

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Re: 【5e克苏鲁扩展】牧师泛型
« 回帖 #2 于: 2019-01-23, 周三 11:49:19 »
(oops,忘了)
Into this house we are born, into this world we are thrown.
I am a good Hegelian. If you have a good theory, forget about the reality.
Men must not cut down trees. There is a God. Change the world. No one kills from hatred.

bababadalgharaghtakamminarronnkonnbronntonnerronntuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk!

O mother of flames,
       You who have kept the fire burning!
       Lo, I am helpless!
Would God they had taken me with them!

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Re: 【5e克苏鲁扩展】牧师领域
« 回帖 #3 于: 2019-01-25, 周五 01:12:03 »
翻译好了,格式不对请指正
Into this house we are born, into this world we are thrown.
I am a good Hegelian. If you have a good theory, forget about the reality.
Men must not cut down trees. There is a God. Change the world. No one kills from hatred.

bababadalgharaghtakamminarronnkonnbronntonnerronntuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk!

O mother of flames,
       You who have kept the fire burning!
       Lo, I am helpless!
Would God they had taken me with them!

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Re: 【5e克苏鲁扩展】牧师领域
« 回帖 #4 于: 2019-01-25, 周五 10:13:36 »
捉虫,Space-Folding Strike部分“你可以用这个特性双倍任何 5 环或一下法术的距离”中的“一下”应该是“以下”呦【嘻嘻】

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Re: 【5e克苏鲁扩展】牧师领域
« 回帖 #5 于: 2019-01-27, 周日 00:36:45 »
主要有些用语统一方面的建议
Otherworldly-异界(的)
spell-法术
object-物件

立方内每个生物都将传送到你指定的另一个立方5尺内一处你能看见的位置。生物可以进行一次成功的敏捷豁免对抗你的法术豁免DC来避免被传送。
Each creature in that cube teleports to a point of your choice that you can see within 5 feet of the other cube. It can avoid being teleported by succeeding on a Dexterity saving throw against your spell save DC.
« 上次编辑: 2019-01-27, 周日 00:40:51 由 风速测量员1号 »

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Re: 【5e克苏鲁扩展】牧师领域
« 回帖 #6 于: 2019-01-27, 周日 02:56:55 »
主要有些用语统一方面的建议
Otherworldly-异界(的)
spell-法术
object-物件

立方内每个生物都将传送到你指定的另一个立方5尺内一处你能看见的位置。生物可以进行一次成功的敏捷豁免对抗你的法术豁免DC来避免被传送。
Each creature in that cube teleports to a point of your choice that you can see within 5 feet of the other cube. It can avoid being teleported by succeeding on a Dexterity saving throw against your spell save DC.

fixed
Into this house we are born, into this world we are thrown.
I am a good Hegelian. If you have a good theory, forget about the reality.
Men must not cut down trees. There is a God. Change the world. No one kills from hatred.

bababadalgharaghtakamminarronnkonnbronntonnerronntuonnthunntrovarrhounawnskawntoohoohoordenenthurnuk!

O mother of flames,
       You who have kept the fire burning!
       Lo, I am helpless!
Would God they had taken me with them!