作者 主题: 【MM】獸化症(Lycanthropy)  (阅读 20895 次)

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【MM】獸化症(Lycanthropy)
« 于: 2016-11-30, 周三 00:45:10 »
兽化症
獸化症,最古老和最可怕的所有詛咒之一,它可以將最文明的類人生物變成肆虐的野獸。在它天生的類人生物的形態時,被詛咒的生物表現如常。然而,隨著時間的推移,許多獸化人會擁有其動物形態下的暗示性特徵。如果靠近觀察的話,可以看到它的眼睛閃耀著不尋常的智慧的火花,並在黑暗中會發紅光。
邪惡的獸化人隱藏在群眾之中,在黑夜之中化為動物的形式,尤其是月圓之夜,散播血腥與恐怖。善良的獸化人居住在其他文明的生物附近時會不安並深居簡出,所以經常獨居在遠離村莊和城鎮的荒野地區。

獸化詛咒:一個類人生物被獸化人所傷害,或者父母是獸化人,都會遭受到獸化詛咒的感染。移除詛咒能夠移除傳染獸化人身上的詛咒,但天生獸化人只能靠祈願術擺脫此詛咒。

一個獸化人可以抗拒獸化詛咒或接受它,兩者任一。若抗拒此詛咒,一個獸化人於類人形態時保此其陣營及人格。他如常生活,把獸性衝動與怒氣埋葬在深處。然而,月圓之夜降臨時,詛咒變得強大至難以抵拒,把他轉變成他的野獸形態——或那結合了人與獸的特性,可怕的混合形態。直到月亮漸逝,體內的獸性才能再次被控制。特別的是,若被詛咒的生物不察覺他自身的情況,他有機會不記得他變身了這回事,儘管那些記憶常常會作為血腥的夢境困擾著這個獸化人。

有一部分人看不到對抗此獸化詛咒的理由並承認他們自身的存在。有了時間與經驗,他們學會了掌握他們變形的能力,能隨心使用野獸形態或混合形態。大部分獸化人擁抱了他們的獸性並屈服於嗜血的欲望,變得邪惡,成為弱肉強食的機會主義生物。(啥?opportunistic creatures?)

變體:非人類獸化人
本欄目中提供的統計資料是以人類為基本生物。不過你亦可以用此統計資料來表達一個非人類獸化人,允許非人類獸化人保留其一個或多個類人生物種族特性,增加真實感。例如一個精靈狼化人有機會擁有精類祖先的特性。

熊人
熊人是強大的獸化人,有能力鍛練他們自己的怪物天性並抵制自身的暴力衝動。在類人形態,他們是大個子,肌肉發達,身上覆蓋著與其熊形態的皮毛顏色相匹配的毛髮。熊人有著獨來獨往的個性,忌畏著他的獸性在月圓之夜接管了他的時侯,周遭的無辜生物可能發生的事。
當一個熊人變身時,他巨大化並亮出他的爪子。他戰鬥時像熊一般的兇猛,儘管他在野獸形態下,他還是會避免啃咬他人以防範詛咒的傳遞。在通常情況,熊人選擇傳遞詛咒的目標為同伴或者徒弟,並會花費足夠的時間來幫助新生獸化人接受此詛咒以便控制。(5星售後服務!)
作為獨居生物,熊人充當其領土的監護人,從各種生物的入侵中保護動植物群類。雖然大部分熊人是善良陣營,有一些還是跟別的獸化人一樣邪惡。

野豬人
野豬人壞脾氣而且粗俗。在類人形態下,他們體格強壯並敦實,毛髮又短又硬。在他們的類人與混合形態下,他們用拳頭,而在野獸與混合形態下,他們獲得毀滅性的的攻擊方式——用他們的獠牙攻擊的同時散播詛咒。野豬人恣意地感染其他生物,享受著他們的受害者越是抵抗咒詛,就越是變得野蠻和凶殘的現實。
野豬人以小家庭團體的方式住在偏遠的森林地區,建造搖搖欲墜的小屋或就宅在洞穴裡。他們對陌生人抱有懷疑,但有時會與獸人結盟。

鼠人
鼠人是狡詐的獸化人,為人狡猾而貪婪。在類人形態下,他們性格焦躁,有著精瘦的身體、稀薄的頭髮和不牢靠的目光。在他們的類人與混合形態下,鼠人偏向使用輕武器及伏擊戰術,而不是一群人沖去打架。雖然鼠人在野獸形態下能作噁心之咬,在此形態下他還是偏愛隱身潛行及跑路,而不是戰鬥。
一個鼠人氏族像一個小偷公會般運作,鼠人只向那些他們想要引導進氏族的生物傳遞詛咒。意外地中詛咒或脫離了氏族掌控的鼠人會迅速被追捕並殺死。
鼠人氏族處於整個城市文明之中,住處多為地窖和地下墓穴。這些生物經常出沒在大城市的下水道,監測著作為他們狩獵場的地下區域。鼠人身邊通常有老鼠和巨鼠居住。

虎人
虎人是兇猛的獵人及戰士,天性傲慢並一絲不苟。在類人形態下,他們有著柔韌及光滑的肌肉,身高高於平均水準,細心打扮修整自己。(……嚇?這都是些什麼啊?)虎人在野獸與混合形態時會巨大化,但他們盡可能在更為精煉的類人形態下戰鬥。他們不喜歡散播詛咒,因為這意味著「僧多粥少」。
虎人居住在人類文明邊緣的叢林中,旅行至隔絕的定居點來貿易或鬧飲。他們獨自或以小家庭團體的方式生活和狩獵。

狼人
狼人是殘暴的掠奪者。在他的類人形態下,狼人有著敏銳的感官,火爆的脾氣,以及是半熟肉類愛好者。它在狼形態時是駭人的掠奪者,但還遠遠不及他在混合形態時的恐怖,厚實的毛皮和肌肉發達的類人身軀,加上一顆貪婪飢餓的狼頭。狼人在混合形態下可以使用武器,儘管他偏好用它強力的爪抓與啃咬來撕裂敵人。
大部分狼人在變過身後沒多久就逃離文明的土地。那些抗拒詛咒的會害怕,如果他們仍留在他們的親友身邊會發生的事。那些擁抱詛咒的則懼怕被發現和他們的謀殺行為所帶來的後果。在荒野,狼人還會與狼隻和兇暴狼結群而行。

以獸化人作玩家角色
一個角色成為獸化人後,除非被獸化人的種類所指定說明,否則保留其統計數據。該角色在非類人形態時獲得獸化人的速度、傷害免疫、特性、不涉及裝備的行動等。該角色熟練獸化人的天生攻擊,例如他的爪抓或啃咬,造成跟獸化人統計數據上一樣的傷害。該角色在野獸形態下不能說話。
一個類人生物被帶有獸化詛咒的攻擊擊中時必須通過一個體質豁免(DC 8+獸化人的熟練加值+獸化人的體質調整值)以避免受到詛咒。如果該角色擁抱詛咒,其陣營變成該獸化人的基本陣營。DM能自由地決定該角色的陣營改變,直至獸化症被移除為止。
以下為適用於特定獸化人的資料。

熊人:該角色力量若然未到19則增加至19,以及在熊與混合形態下+1額外AC(從天生護甲中獲得)。天生武器(Natural Weapons)的攻擊及傷害投骰是基於力量屬性。
野豬人:該角色力量若然未到17則增加至17,以及在野豬與混合形態下+1額外AC(從天生護甲中獲得)。牙撕(Tusks)的攻擊及傷害投骰是基於力量加值。而衝鋒(Charge)特性的DC則是8+角色熟練加值+力量加值。
鼠人:該角色敏捷若然未到15則增加至15。啃咬(Bite)的攻擊及傷害投骰是基於力量和敏捷屬性,及其較高者。
虎人:該角色力量若然未到17則增加至17。天生武器(Natural Weapons)的攻擊及傷害投骰是基於力量屬性。而猛撲(Pounce)特性的DC則是8+角色熟練加值+力量加值。
狼人:該角色力量若然未到15則增加至15以及在狼與混合形態下+1額外AC(從天生護甲中獲得)。天生武器(Natural Weapons)的攻擊及傷害投骰是基於力量屬性。



原文:
劇透 -   :
Lycanthropy
One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by lycanthropy appears as its normal self. Over time, however, many lycanthropes acquire features suggestive of their animal form. On close inspection, its eyes show a faint spark of unnatural intelligence and might glow red in the dark.
Evil lycanthropes hide among normal folk, emerging in animal form at night to spread terror and bloodshed, especially under a full moon. Good lycanthropes are reclusive and uncomfortable around other civilized creatures, often living alone in wilderness areas far from villages and towns.

Curse of Lycanthropy. A humanoid creature can be afflicted with the curse of lycanthropy after being wounded by a lycanthrope, or if one or both of its parents are lycanthropes. A remove curse spell can rid an afflicted lycanthrope of the curse, but a natural born lycanthrope can be freed of the curse only with a wish.
A lycanthrope can either resist its curse or embrace it. By resisting the curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon rises, the curse becomes too strong to resist, transforming the individual into its beast form-or into a horrible hybrid form that combines animal and humanoid traits. When the moon wanes, the beast within can be controlled once again. Especially if the cursed creature is unaware of its condition, it might not remember the events of its transformation, though those memories often haunt a lycanthrope as bloody dreams.
 Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast form or hybrid form at will. Most lycanthropes that embrace their bestial natures succumb to bloodlust, becoming evil, opportunistic creatures that prey on the weak.

Variant: Nonhuman Lycanthropes
The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent a nonhuman lycanthrope, adding a verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the fey ancestry trait.


Werebear
Werebears are powerful lycanthropes with the ability to temper their monstrous natures and reject their violent impulses. In humanoid form, they are large, muscular, and covered in hair matching the color of their ursine form's fur. A werebear is a loner by nature, fearing what might happen to innocent creatures around it when its bestial nature takes over durring the full moon.
When a werebear transforms, it grows to enormous size, lashing out with its claws. It fights with the ferocity of a bear, though even in its bestial forms, it avoids biting so as to not pass on its curse. Typically, a werebear passes on its lycanthropy only to chosen companions or apprentices, spending the time that follows helping the new lycanthrope accept the curse in order to control it.
Solitary creatures, werebears act as wardens over their territory, protecting flora and fauna alike from humanoid or monstrous intrusion. Though most werebears are of good alignment, some are every bit as evil as other lycanthropes.
Wereboar
Wereboars are ill-tempered and vulgar brutes. As humanoids, they are stocky and muscular, with short, stiff hair. In their humanoid and hybrid forms, they use their fists, while in hybrid or animal form, they gain a devastating goring attack with their tusks through which their curse is spread. A wereboar infects other creatures indiscriminately, relishing the fact that the more its victims resist the curse, the more savage and bestial they become.
Wereboars live in small family groups in remote forest areas, building ramshackle huts or dwelling in caves. They are suspicious of strangers but sometimes ally themselves with orcs.
Wererat
Wererats are cunning lycanthropes with sly, avaricious personalities. They are wiry and twitchy in humanoid form, with thin hair and darting eyes. In their humanoid and hybrid forms, wererats prefer light weapons and use ambush tactics rather than fighting as a pack. Although a wererat can deliver a nasty bite in its rat form, it favors that form for stealthy infiltration and escape rather than combat.
A wererat clan operates much like a thieves' guild, with wererats transmitting their curse only to creatures they want to induct into the clan. Wererats that are accidentally cursed or break loose from the clan's control are quickly hunted down and killed.
Wererat clans are found throughout urban civilization, often dwelling in cellars and catacombs. These creatures are common in the sewers beneath major cities, viewing those subterranean areas as their hunting grounds. Rats and giant rats are commonly found living among wererats.
Weretiger
Weretigers are ferocious hunters and warriors with a haughty and fastidious nature. Lithe and sleekly muscular in humanoid form, they are taller than average and meticulously groomed. Weretigers grow to enormous size in animal and hybrid form, but they fight in their more refined humanoid form when they can. They don't like to pass on their curse, because every new weretiger means competition for territory and prey.
Weretigers live in jungles on the fringes of humanoid civilization, traveling to isolated settlements to trade or revel. They live and hunt alone or in small family groups.
Werewolf
A werewolf is a savage predator. In its humanoid form, a werewolf has heightened senses, a fiery temper, and a tendency to eat rare meat. Its wolf form is a fearsome predator, but its hybrid form is more terrifying by far, a furred and well-muscled humanoid body topped by a ravening wolf's head. A werewolf can wield weapons in hybrid form, though it prefers to tear foes apart with its powerful claws and bite.
Most werewolves flee civilized lands not long after becoming afflicted. Those that reject the curse fear what will happen if they remain among their friends and family. Those that embrace the curse fear discovery and the consequences of their murderous acts. In the wild, werewolves form packs that also include wolves and dire wolves.

Player Characters As Lycanthropes
A character who becomes a lycanthrope retains his or her statistics except as specified by lycanthrope type. The character gains the lycanthrope's speeds in nonhumanoid form, damage immunities, traits, and actions that don't involve equipment. The character is proficient with the lycanthrope's natural attacks, such as its bite or claws, which deal damage as shown in the lycanthrope's statistics. The character can't speak while in animal form.
A humanoid hit by an attack that carries the curse of lycanthropy must succeed on a Constitution saving throw (DC 8 +the lycanthrope's proficiency bonus+ the lycanthrope's Constitution modifier) or be cursed. If the character embraces the curse, his or her alignment becomes the one defined for the lycanthrope. The DM is free to decide that a change in alignment places the character under DM control until the curse of lycanthropy is removed.
The following information applies to specific lycanthropes.

Werebear. The character gains a Strength of19 if his or her score isn't already higher, and a+ 1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.
Wereboar. The character gains a Strength of 17 if his or her score isn't already higher, and a+ 1 bonus to AC while in boar or hybrid form (from natural armor). Attack and damage rolls for the tusks are based on Strength. For the Charge- trait, the DC is 8 +the character's proficiency bonus +Strength modifier.
Wererat. The character gains a Dexterity of 15 if his or her score isn't already higher. Attack and damage rolls for the bite are based on whichever is higher of the character's Strength and Dexterity.
Weretiger. The character gains a Strength of 17 if his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on Strength. For the Pounce trait, the DC is 8 + the character's proficiency bonus + Strength modifier.
Werewolf. The character gains a Strength of 15 if his or her score isn't already higher, and a+ 1 bonus to AC while in wolf or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength.

« 上次编辑: 2017-01-08, 周日 22:00:20 由 犬良人 »

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Re: 【MM】獸化人(Lycanthropy)
« 回帖 #1 于: 2016-11-30, 周三 10:38:36 »
熊人
中型類人生物(人類,變形生物子類),中立善良
Armor Class 類人形態下10,熊與混合形態下11(天生護甲)
Hit Points 135 (18d8 + 54)
Speed 30英尺 (熊與混合形態下40英尺,攀爬30英尺)
力量 19 (+4)
敏捷 10 (+0)
體質 17 (+3)
智力 11 (+0)
感知 12 (+1)
魅力 12 (+1)
技能 察覺+7
傷害免疫 免疫由非魔法或非銀制武器造成的鈍擊、穿刺、揮砍傷害。
感官 被動察覺 17
語言 通用語(不能在熊形態下說話)
挑戰等級 5 (1,800 XP)

變形生物(Shapechanger):熊人能用一個動作變身成大形熊+人的混合形態或大型熊形態,或變回他的類人形態。他的遊戲數據,除了型體大小和AC,每個形態都是一樣的。他穿戴的任何裝備不會轉化。如果他被殺死,他會變回他的類人形態。
敏銳嗅覺(Keen Smell):熊人在依賴嗅覺的感知(察覺)檢定上有優勢。

行動
多重攻擊(Multiattack):在熊形態下,熊人進行兩次爪抓(Claw)攻擊。類人形態下,他進行兩次巨斧(Great axe)攻擊。在混合形態下,他能像類人形態或熊形態般攻擊。
啃咬(Bite)(只限熊與混合形態):近戰武器攻擊:命中+7,觸及5英尺,單一目標。命中:15 (2d10 + 4) 穿刺傷害。如果目標是類人生物,他必需通過一個DC 14的體質豁免避免受到熊人獸化詛咒。
爪抓(Claw)(只限熊與混合形態):近戰武器攻擊:命中+7,觸及5英尺,單一目標。命中:13 (2d8 + 4) 揮砍傷害。
巨斧(Great axe)(只限類人與混合形態):近戰武器攻擊:命中+7,觸及5英尺,單一目標。命中:10 (1d12 + 4) 揮砍傷害。


劇透 -   :
WEREBEAR
Medium humanoid (human, shapechanger), neutral good
Armor Class 10 in humanoid form, 11 (natural armor) in bear and hybrid form
Hit Points 135 (18d8 +54)
Speed 30ft. (40ft., climb 30ft. in bear or hybrid form)
STR 19 (+4)
DEX 10 (+0)
CON 17 (+3)
INT 11 (+0)
WIS 12 (+1)
CHA 12 (+1)
Skills Perception +7
Damage Immunities Bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered.
Senses passive Perception 17
Languages Common (can't speak in bear form)
Challenge 5 (1,800 XP)

Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form . Any equipment it is wearing or carrying •isn't transformed. It revert to its true form if it dies .
keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS
Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage .. lf the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with werebear lycanthropy.
Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.



干么不穿衣服了,耍流氓啊? :em001
« 上次编辑: 2017-01-08, 周日 22:01:35 由 犬良人 »

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Re: 【MM】獸化人(Lycanthropy)
« 回帖 #2 于: 2016-11-30, 周三 11:22:37 »
野豬人
中型類人生物(人類,變形生物子類),中立邪惡
Armor Class 類人形態下10,野豬與混合形態下11(天生護甲)
Hit Points 78 (l2d8 + 24)
Speed 30英尺 (野豬形態下40英尺)
力量 17 (+3)
敏捷 10 (+0)
體質 15 (+2)
智力 10 (+0)
感知 11 (+0)
魅力 8 (-1)
技能 察覺+2
傷害免疫 免疫由非魔法或非銀制武器造成的鈍擊、穿刺、揮砍傷害。
感官 被動察覺 12
語言 通用語(不能在野豬形態下說話)
挑戰等級 4 (1,100 XP)

變形生物(Shapechanger):野豬人能用一個動作變身成野豬+人的混合形態或野豬形態,或變回他的類人形態。他的遊戲數據,除了AC,每個形態都是一樣的。他穿戴的任何裝備不會轉化。如果他被殺死,他會變回他的類人形態。
衝鋒(Charge)(只限野豬與混合形態):如果野豬在牙撕攻擊之前直線朝目標生物移動至少15尺,目標則承受額外7 (2d6) 揮砍傷害,如果目標是生物,他必須需要通過一個DC 13的力量豁免避免被撞擊倒地。
不可阻擋(Relentless)(能力於一次短休息或長休息後恢復):野豬人受到14點傷害或以下而生命值降到0時,生命值改為降到1。
(註:是叫這個名字麼?)

行動
多重攻擊(Multiattack)(只限類人與混合形態):野豬人進行兩次攻擊,其中牙撕(Tusks)在兩次攻擊中只能使用一次。
巨鎚(Maul)(只限類人與混合形態):近戰武器攻擊:命中+5,觸及5英尺,單一目標。命中:10 (2d6 + 3) 鈍擊傷害。
牙撕(Tusks)(只限野豬與混合形態):近戰武器攻擊:命中+5,觸及5英尺,單一目標。命中:10 (2d6 + 3) 揮砍傷害。如果目標是類人生物,他必需通過一個DC 12的體質豁免避免受到野豬人獸化詛咒。

 
劇透 -   :
WEREBOAR
Medium humanoid (human, shapechanger), neutral evil
Armor Class 10 •in humanoid form, 11 (natural armor) in boar or hybrid form
Hit Points 78 (l2d8 + 24)
Speed 30ft. (40ft. in boar form)
STR 17 (+3)
DEX 10 (+0)
CON 15 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 8 (-1)
Skills Perception +2
Damage Immunities Bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered.
Senses passive Perception 12
Languages Common (can't speak in boar form)
Challenge 4 (1,100 XP)

Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Charge (Boar or Hybrid Form Only). if the wereboar moves at least 15 feet straight toward a target and then hits it with its tusks on the same turn, the target takes an extra 7 (2d6) slashing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Relentless (Recharges after a Short or Long Rest). if the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

ACTIONS
Multiattack (Humanoid or Hybrid Form Only). The wereboar makes two attacks, only one of which can be with its tusks.
Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Tusks (Boar or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with wereboar lycanthropy.

« 上次编辑: 2017-01-08, 周日 22:01:58 由 犬良人 »

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Re: 【MM】獸化人(Lycanthropy)
« 回帖 #3 于: 2016-11-30, 周三 11:26:03 »
鼠人
中型類人生物(人類,變形生物子類),守序邪惡
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30英尺
力量 10 (+0)
敏捷 15 (+2)
體質 12 (+1)
智力 11 (+0)
感知 10 (+0)
魅力 8 (-1)
技能 察覺+2, 隱匿+4
傷害免疫 免疫由非魔法或非銀制武器造成的鈍擊、穿刺、揮砍傷害。
感官 黑暗視覺 60英尺 (只限鼠形態),被動察覺 12
語言 通用語(不能在鼠形態下說話)
挑戰等級 2 (450 XP)

變形生物(Shapechanger):鼠人能用一個動作變身成鼠+人的混合形態或大型鼠形態,或變回他的類人形態。他的遊戲數據,除了型體大小,每個形態都是一樣的。他穿戴的任何裝備不會轉化。如果他被殺死,他會變回他的類人形態。
敏銳嗅覺(Keen Smell):鼠人在依賴嗅覺的感知(察覺)檢定上有優勢。

行動
多重攻擊(Multiattack)(只限類人與混合形態):鼠人進行兩次攻擊,其中啃咬(Bite)在兩次攻擊中只能使用一次。
啃咬(Bite)(只限鼠與混合形態):近戰武器攻擊:命中+4,觸及5英尺,單一目標。命中:4 (1d4 + 2) 穿刺傷害。如果目標是類人生物,他必需通過一個DC 11的體質豁免避免受到鼠人獸化詛咒。
短劍(Shortsword)(只限類人與混合形態):近戰武器攻擊:命中+4,觸及5英尺,單一目標。命中:5 (1d6 + 2) 穿刺傷害。
手弩(Hand Crossbow)(只限類人與混合形態):遠程武器攻擊:命中+4,射程30/120英尺,單一目標。命中:5 (1d6 + 2) 穿刺傷害。
 
劇透 -   :
WERERAT
Medium humanoid (human, shapechanger), lawful evil
Armor Class 12
Hit Points 33 (6d8 + 6)
Speed 30ft.
STR 10 (+0)
DEX 15 (+2)
CON 12 (+1)
INT 11 (+0)
WIS 10 (+0)
CHA 8 (-1)
Skills Perception +2, Stealth +4
Damage Immunities Bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered.
Senses darkvision 60ft. (rat form only), passive Perception 12
Languages Common (can't speak in rat form)
Challenge 2 (450 XP)
Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS
Multiattack (Humanoid or Hybrid Form Only). The wererat makes two attacks, only one of which can be a bite.
Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1 d4 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 11 Constitution saving throw or be cursed with wererat lycanthropy.
Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

[/size]
« 上次编辑: 2017-01-08, 周日 22:02:20 由 犬良人 »

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Re: 【MM】獸化人(Lycanthropy)
« 回帖 #4 于: 2016-11-30, 周三 11:30:48 »
虎人
中形類人生物(人類,變形生物子類),絕對中立
Armor Class 12
Hit Points 120 (16d8 + 48)
Speed 30英尺 (虎形態下40英尺)
力量 17 (+3)
敏捷 15 (+2)
體質 16 (+3)
智力 10 (+0)
感知 13 (+1)
魅力 11 (+0)
技能 察覺+5, 隱匿+4
傷害免疫 免疫由非魔法或非銀制武器造成的鈍擊、穿刺、揮砍傷害。
感官 黑暗視覺 60英尺,被動察覺 15
語言 通用語(不能在虎形態下說話)
挑戰等級 4 (1,100 XP)

變形生物(Shapechanger):虎人能用一個動作變身成虎+人的混合形態或虎形態,或變回他的類人形態。他的遊戲數據,除了型體大小,每個形態都是一樣的。他穿戴的任何裝備不會轉化。如果他被殺死,他會變回他的類人形態。
敏銳聽嗅(Keen Hearing and Smell):虎人在依賴聽覺或嗅覺的感知(察覺)檢定上有優勢。
猛撲(Pounce)(只限虎形態或混合形態):如果虎人在爪抓(Claw)攻擊之前直線朝目標生物移動至少15尺,則目標需要通過一個DC 14的力量豁免避免被撞擊倒地。如果目標倒地,老虎可以用一個附贈動作進行一次啃咬(Bite)攻擊。

行動
多重攻擊(Multiattack)(只限類人與混合形態):類人形態下,虎人進行兩次彎刀(Scimitar)攻擊或長弓(Longbow)攻擊。在混合形態下,他能像類人形態或進行兩次爪抓(Claw)攻擊。
啃咬(Bite)(只限虎與混合形態):近戰武器攻擊:命中+5,觸及5英尺,單一目標。命中:8 (1d10 + 3) 穿刺傷害。如果目標是類人生物,他必需通過一個DC 13的體質豁免避免受到虎人獸化詛咒。
爪抓(Claw)(只限虎與混合形態):近戰武器攻擊:命中+5,觸及5英尺,單一目標。命中:7 (1d8 + 3) 揮砍傷害。
彎刀(Scimitar)(只限類人與混合形態):近戰武器攻擊:命中+5,觸及5英尺,單一目標。命中:6 (1d6 + 3) 揮砍傷害。
長弓(Longbow)(只限類人與混合形態):遠程武器攻擊:命中+4,射程150/600英尺,單一目標。命中:6 (1d8 + 2) 穿刺傷害。

 
劇透 -   :
Weretiger
Medium humanoid (human, shapechanger), neutral
Armor Class 12
Hit Points 120 (16d8 + 48)
Speed 30ft. (40ft. in tiger form)
STR 17 (+3)
DEX 15 (+2)
CON 16 (+3)
INT 10 (+0)
WIS 13 (+1)
CHA 11 (+0)
Skills Perception +5, Stealth +4
Damage Immunities Bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered.
Senses darkvision 60ft., passive Perception 15
Languages Common (can't speak in tiger form)
Challenge 4 (1,100 XP)
Shapechanger. The weretiger can use its action to polymorph into a tiger-humanoid hybrid or into a tiger, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The weretiger has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce (Tiger or Hybrid Form Only). If the weretiger moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn , that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the weretiger can make one bite attack against it as a bonus action.

ACTIONS
Multiattack (Humanoid or Hybrid Form Only). In humanoid form, the weretiger makes two scimitar attacks or two longbow attacks. In hybrid form, it can attack like a humanoid or make two claw attacks.
Bite (Tiger or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with weretiger lycanthropy.
Claw (Tiger or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Scimitar (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft ., one target. Hit: 6 (1d6 + 3) slashing damage.
Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (ld8 + 2) piercing damage.


毛茸茸的,又萌又有型啊~ :em003
« 上次编辑: 2017-01-08, 周日 22:02:52 由 犬良人 »

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life exists only for a short while
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Re: 【MM】獸化人(Lycanthropy)
« 回帖 #5 于: 2016-11-30, 周三 11:35:17 »
狼人
中形類人生物(人類,變形生物子類),混亂邪惡
Armor Class 類人形態下11,狼與混合形態下12(天生護甲)
Hit Points 58 (9d8 + 18)
Speed 30英尺 (狼形態下40英尺)
力量 15 (+2)
敏捷 13 (+1)
體質 14 (+2)
智力 10 (+0)
感知 11 (+0)
魅力 10 (+0)
技能 察覺+4, Stealth +3
傷害免疫 免疫由非魔法或非銀制武器造成的鈍擊、穿刺、揮砍傷害。
感官 被動察覺 14
語言 通用語(不能在狼形態下說話)
挑戰等級 3 (700 XP)

變形生物(Shapechanger):狼人能用一個動作變身成狼+人的混合形態或狼形態,或變回他的類人形態。他的遊戲數據,除了AC,每個形態都是一樣的。他穿戴的任何裝備不會轉化。如果他被殺死,他會變回他的類人形態。
敏銳聽嗅(Keen Hearing and Smell):狼人在依賴聽覺或嗅覺的感知(察覺)檢定上有優勢。

行動
多重攻擊(Multiattack)(只限類人與混合形態):狼人進行兩次攻擊:一次是他的啃咬(Bite),一次是他的爪抓(Claw)或矛(Spear)。
啃咬(Bite)(只限狼與混合形態):近戰武器攻擊:命中+4,觸及5英尺,單一目標。命中:6 (1d8 + 2) 穿刺傷害。如果目標是類人生物,他必需通過一個DC 12的體質豁免避免受到狼人獸化詛咒。
爪抓(Claw)(只限混合形態):近戰武器攻擊:命中+4,觸及5英尺,單一目標。命中:7 (2d4 + 2) 揮砍傷害。
矛(Spear)(只限類人形態):近戰或遠程武器攻擊:命中+4,觸及5英尺或射程20/60英尺,單一目標。命中:5 (1d + 2) 穿刺傷害,或6 (1d8 + 2) 穿刺傷害若用雙手以此作出近戰攻擊。

 
劇透 -   :
Werewolf
Medium humanoid (human, shapechanger), chaotic evil
Armor Class 11 in humanoid form, 12 (natural armor) in wolf or hybrid form
Hit Points 58 (9d8 + 18)
Speed 30ft. (40ft. in wolf form)
STR 15 (+2)
DEX 13 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 10 (+0)
Skills Perception +4, Stealth +3
Damage Immunities Bludgeoning, piercing, and slashing damage from nonmagical weapons that aren't silvered.
Senses passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 3 (700 XP)
Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Keen Hearing and Smell. The werewolf has advantage on
Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS
Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: one with its bite and one with its claws or spear.
Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.
Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used
with two hands to make a melee attack.


你…就不能好好穿衣服嗎?这穿了又撕了是想干嘛,你没变大小啊… :em005
« 上次编辑: 2017-01-08, 周日 22:04:01 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

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Re: 【MM】獸化人(Lycanthropy)
« 回帖 #6 于: 2016-11-30, 周三 15:07:35 »
圖片死光了,推薦使用這個圖床:http://imgur.com/

百度禁止外連XD

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Re: 【MM】獸化人(Lycanthropy)
« 回帖 #7 于: 2016-11-30, 周三 15:39:31 »
圖片死光了,推薦使用這個圖床:http://imgur.com/

百度禁止外連XD
小氣的度娘 :(

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Re: 【MM】獸化症(Lycanthropy)
« 回帖 #8 于: 2016-12-05, 周一 23:23:49 »
有人指敎一下么? :em003

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Re: 【MM】獸化症(Lycanthropy)
« 回帖 #9 于: 2016-12-06, 周二 18:42:37 »
若然感覺可以把然省略 其他粗略看沒什麼問題的樣子