作者 主题: 【VGM】第3章 圖鑑——誘捕者 (Trapper)  (阅读 10099 次)

副标题: 誘捕者知道獵物臨近,所以要如同他們一樣謹慎地探索廢墟和地牢。作為無言的野獸,他們很清楚寶物是什麼,寶箱是什麼,誘餌是什麼,如同我們一樣。——Volo

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2564
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
【VGM】第3章 圖鑑——誘捕者 (Trapper)
« 于: 2016-12-06, 周二 23:13:47 »
誘捕者

誘捕者是螳螂般的生物,潛伏在地下和自然環境中。它可以變換自身的顏色、材質的硬度及外貌來幫助它融入其周遭的環境。而它柔軟,內側的那一面緊貼在其狩獵領域的地板,牆壁或天花板上。當它等待獵物接近時,它會保持不動。當目標在它的觸及範圍內時,它會從空間表面自我剝落並包裹其獵物,將其粉碎,窒息,然後消化掉。

多功能偽裝:誘捕者能改變其外貌的顏色及材質以匹配其周圍環境。它能與石頭、泥土或木材製成的表面融合,即使在最嚴格的檢查下亦能掩蓋其存。它不能改變其材質至被草或雪覆蓋的表面,但它能改變其顏色以匹配再隱藏在薄層的植物或實際的雪地之下。

不動的獵人:誘捕者每星期需要吃約一份半身人大小的食物。只要給予它穩定的食物來源,它便滿足留在一個地方,因此誘捕者是任何車水馬龍的地牢與荒野的威脅。當獵物稀少時,誘捕者可以進入長達數個月的蟄伏狀態,然而它仍然察覺獵物的來臨。處於饑餓邊緣的誘捕者可能會違背其本能,開始爬行甚至放棄其舊領地以尋找更好的狩獵。

小心殘渣:當它的獵物死亡後,誘捕者溶解並吸收血肉的那部分,在該生物生前的位置留下一地骨骼、金屬、寶物及其它其他難消化的東西。誘捕者潛伏在其狩獵領域的地面,用自身覆蓋這些遺骸,使他們看上去表面凹凸不平。誘捕者亦可能將自身貼附到最近殺戮位置附近的牆壁或天花板上,把殘留物作為誘餌物善其用:一個停下來調查貴重物品及骨頭的生物,很有可能成為誘捕者的下一頓飯。


原文:
劇透 -   :
Trappers know when prey draws near, so explore ruins and dungeons with equal wariness. For dumb beasts, they know very well what treasure is, what treasure chests are, and know these lure the likes of us –Volo

TRAPPER
A trapper is a manta-like creature that lurks in subterranean and natural environments. It can change the color and texture of its tough, outward-facing side to help it blend in with its surroundings, while its soft, inward-facing side clings to the floor, wall, or ceiling in its hunting territory. It remains motionless as it waits for prey to come close. When a target is within its reach, it peels itself away from the surface and wraps around its prey, crushing, smothering, and then digesting it.

Versatile Camouflage. A trapper can alter the color and texture of its outer side to match its surroundings. It can blend in with any surface made of stone, earth, or wood, masking its presence to any but the most rigorous scrutiny. It can't change its texture to that of a grassy or snow-covered surface, but it can change its color to match and then conceal itself under a thin layer of vegetation or actual snow.

Stationary Hunters. A trapper needs to eat about a halfling-sized meal once a week to remain sated. It is content to stay in one place, given a steady supply of food, and thus trappers are a threat along any well-traveled dungeon corridor and on routes through the wilderness that see a lot of traffic. When prey is scarce, a trapper enters a state of hibernation that can last for months, though it is still aware when prey comes near. A trapper on the verge of starvation might defy its instincts and begin creeping along, abandoning its old territory in search of better hunting.

Beware of Leftovers. When its prey is dead, a trapper dissolves and absorbs the fleshy parts, leaving a scattering of bones, metal, treasure, and other indigestible bits in the place where the creature had been. A trapper that lurks on the floor of its hunting grounds can cover these remains with own body, making them look like irregularities in the surface. The creature might also attach itself to a wall or a ceiling close to a recent kill, effectively using the remnants as bait: a creature that stops to investigate the bones for valuables stands a good chance of becoming the trapper's next meal.

« 上次编辑: 2016-12-06, 周二 23:15:48 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线

  • 犭良人
  • Diver
  • ******
  • 帖子数: 2564
  • 苹果币: 2
  • .--. --- ... ... . ... ... .. --- -.
Re: 【VGM】第3章 圖鑑——誘捕者 (Trapper)
« 回帖 #1 于: 2016-12-06, 周二 23:18:20 »
誘捕者
大型怪物,無陣營
護甲等級 13(天生護甲)
生命值 85 (10d10 + 30)
速度 10英尺,攀爬 10英尺
力量 17 (+3)
敏捷 10 (+0)
體質 17 (+3)
智力 2 (-4)
感知 13 (+1)
魅力 4 (-3)
技能 隱匿+2
感官 盲視 30英尺,黑暗視覺 60英尺,被動察覺 11
語言 N/A
挑戰等級 3 (700 XP)

偽裝(False Appearance):當誘捕者依附在天花板、地面或牆壁並保持靜止時,無法將其與普通部分的天花板、地面或牆壁區分。一個生物須要通過一個DC 20智力(調查)或智力(自然)檢定才能看出它的存在。
蛛行術(Spider Climb):誘捕者可以攀爬困難的表面,包括倒置在天花板上,而不需要進行能力檢定。

行動
卷緊(Smother):一個大型以下生物在誘捕者5英尺之內必須成功通過一個DC 14敏捷豁免,否則會被擒抱(逃脫DC 14)。直到擒抱結束,在其每個回合開始時,目標受到17 (4d6 + 3)鈍擊傷害加上3 (ld6)強酸傷害。在擒抱狀態下,目標處於束縛和目盲狀態,同時有窒息危險。誘捕者每次只能卷緊一個生物。

原文:
劇透 -   :
TRAPPER
Large monstrosity, unaligned
Armor Class 13 (natural armor)
Hit Points 85 (10d10 + 30)
Speed 10 ft., climb 10 ft.
STR 17 (+3)
DEX 10 (+O)
CON 17 (+3)
INT 2 (-4)
WIS 13 (+1)
CHA 4 (-3)
Skills Stealth +2
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 11
Languages ——
Challenge 3 (700 XP}

False Appearance. While the trapper is attached to a ceiling, floor, or wall and remains motionless, it is almost indistinguishable from an ordinary section of ceiling, floor or wall. A creature that can see it and succeeds on a DC 20 Intelligence (Investigation) or Intelligence (Nature) check can discern its presence.
Spider Climb. The trapper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS
Smother. One Large or smaller creature within 5 feet of the trapper must succeed on a DC 14 Dexterity saving throw or be grappled (escape DC 14). Until the grapple ends, the target takes 17 (4d6 + 3) bludgeoning damage plus 3 (ld6) acid damage at the start of each of its turns. While grappled in this way. the target is restrained, blinded, and at risk of suffocating. The trapper can smother only one creature at a time.

这图上不上也没什么別吧
« 上次编辑: 2016-12-06, 周二 23:19:59 由 犬良人 »

While you live, shine
have no grief at all
life exists only for a short while
and Time demands his due

离线 吃掉花的羊

  • Knight
  • ***
  • 帖子数: 350
  • 苹果币: 0
Re: 【VGM】第3章 圖鑑——誘捕者 (Trapper)
« 回帖 #2 于: 2019-07-24, 周三 16:47:06 »
monstrosity的通用译名是怪兽,而不是怪物。