作者 主题: 【COC】守序邪恶(Lawful Evil)阵营角色扮演指南  (阅读 14262 次)

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守序邪恶

    守序邪恶的角色相信法律和体系意味着权力和安全。在他们看来,严格而有系统的统治阶级能达成单一个体无法企及的目标。因此他们想方设法让自己处于该系统里的有利地位,并以此获得权力和安全。此外,守序邪恶的人士也会按照严格的个人准则行事——虽然这一般都会是个人的伦理观,或者与旁人观念中的道德有所相悖的信条。但通常来说,他们都会选择按照身边社会的框架体系来行事——当然也没忘记为自己捞好处。许多守序邪恶角色都会在为自己的行为辩护时迅速通过援引条文律例以表现出其守法的天性。这个阵营对于那些毫不在意伤害他人,一心只想节节高升的角色来说尤其有吸引力,但这些人一般还会留着丁点自我正义,或者只是不想让自己暴露在不必要的风险之下。他们对于自己鲜少食言的事实沾沾自喜——因此他们也鲜少许下诺言。此外,在实现自己的阴谋诡计时,守序邪恶的角色总是会有条不紊地达成目的。



理念

    守序邪恶的角色可以出现在社会中的任意阶层。其中一些家伙会不顾一切地打算爬上高位,梦想着有一天能把受过上面的气发泄在下面的人身上。而其他人则是会在那些没那么幸运的家伙身上寻找优越感,同时也会通过滥用特权和权力来找乐子。以下是一些常见的守序邪恶角色典型形象。

  • 专制者

        统治就是自己的天命所在——至少专制者自己是这么相信的。他们会努力尝试让周围的人都屈从在自己的意志之下。服从通常对他们来说并不足够:专制者要求的是完全绝对的顺从。与此同时,虽然专制者也能在更大的组织体系下建立起合作关系,甚至是从属关系,但是他们如果不能迅速在其中节节攀升的话就很容易心生怨恨。同时专制者比起听命行事更去愿意发号施令。而在极为罕见的情况下,专制者才愿意和其他志趣相投的灵魂共享权力。对于他们来说,结盟联手通常都是权宜之计,而这些契约的稳定程度取决于专制者的目的有没有得以达成。然而,即使所有的专制者都相信自己能成为强大的领导者,但实际上他们也许未必有这个能力,因此当那些无能的专制者在获得哪怕一丁点权力后,黑暗的悲喜剧也会随之开演。
       
        如果你是专制者型的角色,则你会:

    • 要求盲目的服从和顺从。
    • 讨厌下属提出疑问或犯下失误。
    • 不断地寻求扩大自己的权力圈。

        信条:你的命令就是法律——那些敢于违反的家伙必将痛哭流涕

  • 奴仆

        这个世界满布危险和无以理解的境地,无可匹敌的强大实体不可计数。但谢天谢地,有时这些存在会用自己的羽翼罩着一些幸运的灵魂,并为其提供庇护,决心,又或者是可以让个体沉溺在社会禁忌里的特许。无论这个庇护主是神明,怪物,国家,或仅仅只是一个凡人,奴仆都清楚忠诚和完美的服侍——无论对方的命令有多么堕落可憎——才是让自己迅速上位并获得舒适与安全的不二法门。奴仆也许会为自己的服务沾沾自喜,或是会对任何行为带来的责任最终都要落到主人身上这一事实感到安心。而完全的奉献仅仅只是换取黑暗主宰礼物的小小代价。

        如果你是奴仆型的角色,则你会:

    • 寻找可以效忠服侍的强大存在。
    • 避免做出任何会让自己的忠诚遭受质疑的行为。
    • 取悦主人就是生命的意义所在,尽管其需要伤害他人或自己也不会改变。

        信条:只要成为一名听话有用的奴才,主人自然就会加以关照。

  • 欺诈者

        欺诈者通过与会的手段积蓄力量。借由骗术和操纵他人,欺诈者能凭借对于所处系统的了解来取得优势。而他们最常用的方法就是以中间人身份缔结合约或者协议,以最大限度地从别人身上榨取承诺好处的同时,付出尽可能少的代价。虽然制定严酷契约这个行为本身并不能算邪恶,但是欺诈者会专门瞄准法律系统中最为脆弱,易于滥用的部分,并尽自身最大努力来挖出——或者创造出——可以利用的弱点。钻空子和花言巧语地推诿责任都是欺诈者赖以谋生的手段。而其中大部分的合法生意也跟欺诈或是诱人犯罪的纠纷脱不开关系。魅力四射,精明过人,欺诈者是利用人们自身欲望的专家。

        如果你是欺诈者型的角色,则你会:

    • 努力地在每一个合作以及体系中寻找能加以利用的弱点和空子。
    • 鲜少打破法律,毕竟按照规章行事方能保持优雅。
    • 对自己的才智和头脑尤其自傲。

        信条:每个露出弱点的家伙都活该被痛击软肋



优势与挑战

    出乎意料的是,守序邪恶的家伙非常擅长和其他人合作共事,前提是这份互助对他们自身的目标有所助益。他们条理清晰的头脑总是可以很快发现能让当下状况变得对自己有利的关键点所在。同时守序邪恶的角色也意识到大部分系统体制都需要其中每个成员的礼尚往来,因此他们会倾向于对合约上的条文给予最起码的尊重。另外,许多守序邪恶的角色都有着冷酷的自律能力,并使其能在需要的时候控制自己避免做出毫无助益的举动。
   
    与此同时,看到同伴弱点的守序邪恶角色会迅速地将其转化成自己的筹码,并使其成为战斗中的不利因素。此外,守序邪恶的角色也许不愿意为其他原因或是同伴安危而以身犯险。如果队伍的决定会让这些人感觉自己处于不利的话,他们也不愿意就此服从。毕竟,自我利益是驱动大部分守序邪恶角色行事的动机所在——即使是奴仆也是如此。



机会与盟友

    诸如武僧,武士,和骑将这类守序职业中都有可能出现邪恶成员。但最适合守序邪恶阵营的职业也许应该是牧师。因为无论是阿斯莫迪尔斯还是宗·库山都有着阶级分明的强大教会,其都能为守序邪恶的牧师提供无数机会。而女巫与其庇护主和魔宠之间的关系,则和召唤师与其幻灵的关系一样,都可能与这个阵营的模式有着零星相似。不道德的法师同样也被经常吸引到守序邪恶的阵营里——因为在艰苦学习以及复杂知识的筛选下,剩下来的法师大多都有着守序自律的品质,同时对知识的渴求也很容易引诱他们走上怪诞实验的道路。当然,尽管大家都以为盗贼是自由自在的犯罪者,但是也有一些在背后拨弦策划,头脑缜密的盗贼和吟游诗人,他们能巧妙地在不违法的前提下滥用法规。

    而在内海地区,守序邪恶的潜在盟友可能包括以下选择

  • 守序邪恶国度

        切利亚斯的特鲁恩家族向阿斯莫迪尔斯及其魔鬼的权力和权威宣誓效忠,而跟特鲁恩家族志向相投的角色能得到其的长足帮助。而在阴影附属国奈多,角色也能找到更为难以下咽的专横统治。盖布虽然不欢迎生者,但死灵法师能在此地获得盟友。伪神拉兹密安那守序邪恶的金字塔式教权国度同样也是某个惊天大阴谋的缩影。而在天夏,楚业的恶鬼和高领的大地精也许会与相互利益有所重合的外来者合作。

  • 奴隶制

        奴隶贸易是那些从他人身上榨取劳力的家伙的天然避风港。那些乐于从这个以绑架,谋杀和虐待为基底的产业中牟利的角色能在诸如欧克诺或镣铐岛上找到发财良机。

  • 征服者

        那些愿意听从号令,而且降下惩罚时毫不手软的角色能在地狱骑士里面找到不少机会。而沉默执法者也会援助那些其目标有利于保证奈多处于宗·库山控制下的人物。而红螳螂也乐于为了钱财而取人性命,前提是这么做不会打破他们的规条。



引述: 边栏
守序邪恶的团队合作

    邪恶战役的其中一个风险是,角色的自私利己可能会逐渐使整个队伍分崩离析。但是与此同时,角色的自私自利也可能会为克服团队困难提供助力——即使相互之间阵营不同也是如此。

    跟随队伍行动的守序邪恶角色往往着眼于彼此的自我利益。对于他们来说,其他的角色都只是可以消耗的资源,而工具在消耗殆尽前理应物尽其用。比如说,混乱的角色在他们眼里虽然可能是一群令人头疼,目无法纪的可怜虫。但是如果守序邪恶的角色能将其不羁之力引导向有所助益的方向,则每一个成员都能从中获得好处。同时,善良的角色也许是一帮道貌岸然,多愁善感的伪君子,但只要他们碾碎践踏的邪恶也是挡着你路的障碍,为什么不帮这群家伙一把呢?一个聪明的守序邪恶角色不会太过关心动机,他们只看重结果。通过为盟友们进行规划抉择,守序邪恶的角色能知晓如何操纵他们,并将盟友们引向有助于实现自己目标的方向前进。最后,守序邪恶的角色不会因为其他成员的成功而产生任何摩擦——只要他们自己仍然是最成功那一位就行了。



背景特性

    以下背景特性和守序邪恶阵营的角色相得益彰

    【社会】侦察不忠(Detect Disobedience):你拥有找出酝酿中的叛逆的离奇能力。你在对抗其他人尝试在你面前有所隐瞒的察言观色检定上获得+2背景加值。同时在进行是否能发现下属以你为目标的突袭攻击判断时,可以用上述检定替代察觉检定。

    【战斗】惩戒叛逆(Punish Insurrection):你喜欢提醒其他人谁才是老大。在对抗同一组织的成员,或是某一体制内正式效忠于你的下属时,你在攻击和伤害上均获得+1背景加值。而在对抗其他公开违抗该体制统治或是至上权威的成员时,即使其抗令的严重程度已经足以让你和他不再是同一立场,上述的加值也仍然会生效。

剧透 -  原文:
Lawful evil
Lawful evil characters believe that law and structure mean power and safety. In their view, a strict, systematic hierarchy enables outcomes impossible for a single individual, so they seek power and security by positioning themselves advantageously within such systems. They may operate according to strict personal codes—private ethics or creeds that may not align with an observer’s concept of morality—but more often choose to operate within (and take advantage of) the framework of the society around them. Many are quick to cite their law- abiding natures when defending their actions. This alignment is particularly appealing to those who want to get ahead and don’t care whom they hurt, yet who also want to maintain a sense of self-righteousness or don’t want to open themselves up to unnecessary risk. They may take great pride in never breaking their word—and thus rarely make promises—and are  invariably  methodical  and organized in their machinations.

P hilOsOPhies
Lawful evil characters appear on every rung of the social ladder. Some seek desperately to climb the ladder, dreaming of doing unto others what has been done to them. Others feel smug superiority toward the less fortunate and enjoy abusing their power and privilege.

Following are some common lawful evil personality archetypes.

Despots
Destined to rule—at least in their own minds—despots seek to impose their will on those around them. Obedience is often not enough; a despot requires total submission. Despots are capable of collaboration and even subordination within a larger structure, but they usually get resentful if they don’t climb the ranks quickly enough, and they seek out opportunities to give orders instead of taking them. Rarely, despots actually enjoy sharing power with like-minded souls; more often, their alliances are of convenience, and a pact’s stability depends on whether the despot’s goals are being met. While all despots believe themselves to be great leaders, not all are; dark tragicomedy abounds when incompetent despots achieve even a small measure of power.
If you are a despot, you:
• Demand blind obedience and servility.
• Welcome  neither  questions  nor  failures  from your underlings.
• Constantly seek to expand your personal power base.
code: Your commands are law—and woe betide those who disobey.

Minions
The world is a dangerous and confusing place, filled with overwhelmingly powerful entities. Thankfully, sometimes those beings take lucky souls under their wings, offering protection, purpose, and perhaps permission to indulge aspects of oneself that society otherwise prohibits. Whether the patron is a god, monster, nation, or mortal, the minion knows that loyalty and perfect service—no matter how distasteful or depraved the command—are the best ways to rise in the ranks and achieve comfort and security. Minions may take pride in their service or comfort in the fact that any responsibility for their actions ultimately lies with their masters. Total devotion is a small price to pay for the gifts these dark masters offer.
If you are a minion, you:
• Seek powerful figures to serve and obey.
• Avoid anything that might raise questions about your loyalty.
• Live to please your master, regardless of the harm to yourself or anyone else.
code: Be an obedient and useful servant, and your master will take care of you.

Swindlers
Swindlers accumulate power through indirect means. By using deception and  manipulation,  and  by exploiting  the  systems  they inhabit, they gain personal advantage. Their most common method is brokering deals and contracts that seek to Lawful Evil extract the maximum commitment from others while giving as little away as possible themselves. While driving a hard bargain is not itself evil, swindlers specifically prey on those at their most vulnerable, abusing the legal system and doing their best to exploit (or create) weakness. Loopholes and plausible deniability are a swindler’s bread and butter, and most have legitimate business concerns to augment their extortion and entrapment. Often charming, always cunning, swindlers are experts at using people’s own desires against them.
If you are a swindler, you:
• Look for exploits, loopholes, and advantages in every interaction and institution.
• Rarely break the law—working around it is so much more elegant.
• Are exceptionally proud of your wits and cunning.
code: Anyone who shows weakness deserves to have it exploited.

a dvantaGes and C hallenGes
Lawful evil characters are often surprisingly good at working with others, as long as doing so suits their agenda. Their organized minds excel at spotting ways to make a situation work for them, and they usually recognize that most systems require give and take between the various components. They tend to honor at least the letter of their agreements, and many lawful evil characters are capable of a cold self-discipline that lets them rein in unproductive traits when necessary.

At the same time, lawful evil characters who see weakness in their companions are often quick to capitalize on it, making them potential liabilities in combat. They may be unwilling to risk themselves for a cause or partner, or to bend to group decisions if they feel doing so places them at a disadvantage. Self-interest is the driving force for most lawful evil characters—even minions.

O PPOrtunities and a llies
Lawful classes like the monk, samurai, and cavalier all have evil members, but perhaps the class most suited to lawful evil is the cleric, as both Asmodeus and Zon-Kuthon have powerful, hierarchical churches that provide lawful evil clerics with great opportunities. A witch’s relationship to her patron and familiar and a summoner’s to his eidolon can take on similar overtones at a smaller scale. Unethical wizards are also often drawn to lawful evil—the intellectual rigor of complex studies meshes well with a lawful disposition, and their pursuit of knowledge may lure them into deviant experimentation. And of course, while many people think of rogues as freewheeling criminals, some of the most effective masterminds and string-pullers are rogues and bards who abuse the law without breaking it.

Potential lawful evil allies in the Inner Sea region include the following.

Lawful Evil Nations:
Cheliax’s House Thrune owes its power and authority to Asmodeus and his devils, and those of a similar mind-set can go far with House Thrune’s help. The satellite nation of Nidal offers an even bitterer flavor of tyranny. Geb is not friendly to the living, but necromancers can find allies there. The false god Razmir’s cult-nation is a lawful evil pyramid scheme on a colossal scale. In Tian Xia, the oni of Chu Ye and the hobgoblins of Kaoling might collaborate with outsiders whose goals overlap theirs.

Slavers:
The slave trade is a natural home for those drawn to exercising power over others. Those willing to profit from an industry built on kidnapping, murder, and torture can make fortunes in places like Okeno or the Shackles.

Subjugators:
The Hellknights offer opportunities for those willing to follow a code and use punitive force unstintingly on command. The Silent Enforcers might aid those whose objectives help keep Nidal under Zon- Kuthon’s thumb. The Red Mantis are happy to kill for coin, provided doing so doesn’t break their laws.

t raits
The following new traits suit a lawful evil alignment.

Detect Disobedience (Social): You have an uncanny ability to spot a mutiny brewing. You gain a +2 trait bonus on Sense Motive checks to detect when an underling is trying to hide something from you, and can attempt such checks instead of Perception checks to notice and react to a subordinate’s surprise attack against you.

Punish Insurrection (Combat): You relish reminding people who’s in charge. Against members of the same organization or hierarchy who formally answer to you, you gain a +1 trait bonus on attack and damage rolls. You also gain this bonus against members who have openly defied the authority or rules of that body, provided the infraction is serious enough that their standing is now less than yours.

LAWFUL EVIL TEAMWORK
One risk of an evil campaign is that the characters’ selfishness can erode the team bond. Yet selfishness can also help characters overcome their differences, even across alignments.

Lawful evil characters who operate in groups usually focus on mutual self-interest. To them, other characters are resources, and no tool should be discarded out of hand if it can still be of use. For instance, chaotic characters may be messy, indisciplined wretches, but if a lawful evil character can channel that scattered energy into something productive, everyone can benefit. Good characters may be sanctimonious or sentimental, but as long as the evil they’re stomping out is an evil that stands in your way, you have every reason to help them. A wise lawful evil character doesn’t care about motives, only outcomes. By properly framing decisions for your allies and knowing how to manipulate them, you can point them in a direction that aids your objectives. And in the end, a lawful evil character doesn’t need to have a problem with other characters succeeding—as long as she succeeds the most.





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Re: 【COC】守序邪恶(Lawful Evil)阵营角色扮演指南
« 回帖 #1 于: 2017-04-16, 周日 22:56:15 »
赞美苦力!正好大切团中断再开,可以拿来参考。

引用
对于他们来说,其他的角色都只是可以消耗的资源,而工具在消耗殆尽前理应物尽其用。
想到了咱们邪恶团的炼金,被塞了根棒子揣进核废料池里修设备,好不容易活到走出核电站,立刻被队友卖给魔鬼换NPC打手了  :em032