作者 主题: 【COC】中立邪恶(Neutral Evil)阵营角色扮演指南  (阅读 28280 次)

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中立邪恶

    中立邪恶的角色关心的只有他们自己,而且只要觉得自己能侥幸脱身的话,他们能做出各种事情。中立邪恶的角色不相信法律或准则能保护自己,因而他们也从不会费力去遵守它们。此外,这些人也不会像混乱邪恶的角色那般幼稚直率,异想天开。某程度上来说,中立邪恶才是邪恶不偏不倚,无须修饰的纯粹形态。无论中立邪恶的角色是因为某种原因才选择了邪恶之道,还是说——更可能——是因为他们没有同感心才投身入邪恶的怀抱,其最终结果都是一样:冷酷无情,铁石心肠。



理念

    中立邪恶的角色并不一定热衷于杀人夺命——毕竟这样子不便善后,同时容易招惹麻烦——但是他们几乎都能毫不犹豫地痛下杀手。中立邪恶基本上关心的只有他们自身,还有自己那黑暗的欲望爱好。旁人对他们来说不过是工具,小虫,玩物,甚至只是挡了自己道的“东西”而已。

  • 歼灭者

        万事皆虚,熵和混沌创造了一个毫无意义的世界,无有永恒,虚无就是全部,即使是最伟大的作品和真理都终将在须臾眨眼之间化作尘土。你知晓那些宣称要做好自己的家伙和其他人并无区别,其存在不过只是一种伤害而已。因此你无法容忍任何相信社会上那些关于爱与意义的弥天大谎的家伙。你与他们不同,你将通过深化毁灭的缘由,以撕下他们那层故意为之的无知和愚昧。
       
        如果你是歼灭者型的角色,则你会:

    • 毫无感情,无有踌躇,甚至连追求空无的欲望也不复存在。
    • 放眼四望,无一不是熵与死亡,你会将其当做现实的真理加以接受——同时亦会将其强加于人。
    • 向所有对永恒,成长和意义的追求报以鄙夷。

        信条:万物终为尘埃,何人胆敢质疑

  • 自恋狂

        自恋狂能看到这个世界的美和意义所在——然而这些仅存在于他镜子里的倒影之中。对于这些人来说,世界围绕着他们旋转:凡是让自己不开心的都必定是不公悲剧;凡是能让自己欢欣鼓舞的都必将是属于自己的神授事物。而在面对任何自认为凌驾于他们的家伙及其建议时,自恋狂也许会真心地感到迷惑不解,或是滋生出杀意怒火。自恋狂跟守序邪恶的暴君的不同在于,前者不会特别追求权力或者权威——只要他们自己的妄想能毫无问题地得到满足就行。只有在那些异想天开的念头被真正否定后,自恋狂那不易表现的邪恶本质才会露出血淋淋的尖牙。

        如果你是自恋狂型的角色,则你会:

    • 只会根据事物对你自己的影响来看待它们。
    • 在世界或者其他人没能满足自己的期望时会深感震惊,心生怨恨。
    • 无法理解他人的感受,会为实现自己远大目标所做出的种种可怖行径加以辩解。

        信条:宇宙知晓你所求何物,因此它绝对会赐予你索要的一切。

  • 精神病态者

        无论其诱因为何,精神病态者无法理解他人感受,同时也不知晓何为懊悔。所以他们会尽情做出各种各样,无法无天的反社会行为。精神病态者可能知道,也可能不知道其他人具备感情,但无论如何,他们都不能理解体会其他生物的感觉。旁人在这些精神病态者的眼中只不过是物品——有时滑稽可笑,有时用途多多,但基本上都可以用完即弃。

        如果你是精神病态者型的角色,则你会:

    • 永远无法理解懊悔和同感为何物。
    • 毫不畏惧地去实现自己的异想天开,而且手段一般骇人听闻。
    • 认为所有生灵——即使是其他凡人——也不过是物品而已。

        信条:为所欲为,为所欲为。



优势与挑战

    中立邪恶就是自私的纯粹体现。其一心一意,一举一动都只是为了自己。因此他们自内而外都十分直接坦率。许多强烈倾向中立邪恶的角色都缺乏感情,他们的冷酷无情甚至达到了可怖骇人的境界,所以这些人士能更心无旁骛地把精力花在索取自己的所求之上,因而他们能精通掌握任何自己感兴趣的事物。如果没有出色的无畏勇者作为阻挠他们的抑制力出现的话,中立邪恶的人很有可能会成为渗透大师,或者是大阴谋家。
   


机会与盟友

    几乎所有的冒险职业都能选择中立邪恶作为自己的阵营——毕竟杀人越货就是这种工作的核心。其中尤以忍者和盗贼为甚,毕竟撒谎,潜行,偷窃和背后捅刀子对他们来说都是家常便饭。但善于追踪掠夺以及献身憎恨的游侠,还有炼金术师——尤其是精通毒药的那种——同样也非常适合成为中立邪恶的角色。

    而在格拉里昂,中立邪恶的潜在盟友可能包括以下势力

  • 腐败政府

        虽然中立邪恶的角色也许没有像守序邪恶的同伴们那样渴求统治和管理的权力,但精神病态者那无有内疚,胆大心细的处事风格,加上他那操纵人心的能力,常常使他们精于操控政治体系的走向,并坐观其逐渐走向自己的末日。

  • 中立邪恶的组织

        在内海地区最为臭名昭著——当然表面上不一定如此——且势力广布的中立邪恶组织莫过于盾徽财团:其成员都是一群肆无忌惮,善于靠他人付出的代价来发财致富的商人。同时,以默语魔道为名的不死狂信徒组织也能吸引那些心无愧疚的人士。另外,虽然盗贼公会对于守序邪恶来说过于投机灵活,但是其对于真正的混乱邪恶来说又有着太多管制,因而盗贼公会也经常是中立邪恶阵营。

  • 不死亡灵

        厄加图娅,不死亡灵之女神,本身就是中立邪恶。同时她的许多信徒——其中包括大部分的不死孽种——都是跟苍姬处于同一阵营。而更广泛地来说,任何死灵法师,或者是其他只关心获得失落信息和魔法之力,罔顾其他人也许要付出代价的施法者职业都可能会是中立邪恶。



引述: 边栏
中立邪恶的合作联盟

    尽管中立邪恶的角色只会关心索取自己所求之物,但他们也能毫无问题地跟其他人合作共事。只要是他们的远大目标岌岌可危,或是这些人的利益或打算与其他成员的有所重叠,那么中立邪恶的角色甚至可以在很长一段时间内都能表现得值得信赖。如果有一些看上去毫无威胁的家伙能取悦这些中立邪恶的角色,他们甚至还会对其加以照顾,乃至于对其产生保护欲,然而这样子的保护欲也常常有着向占有欲发展的倾向。

    中立邪恶的角色常常会向别人展示出极端的自私,而这也经常让彼此之间的信任逐渐恶化。这种自私和偏执,加上凡生万物那关注自己的付出胜于他人的本性,使得中立邪恶的角色有时候会认为,只有那些对他们极端有利的分配才是真正的公平合理。而更有头脑的中立邪恶角色也许能抵抗这种认知偏见,但这样子有可能会滋生成影响其与他人长期合作的障碍。

    中立邪恶的角色经常乐于与守序邪恶以及混乱邪恶的人士合作,尽管他们会对这些家伙的死板和狂野抱有一点困惑和优越,但除非这些蠢货的行为碍了自己的事,否则中立邪恶的角色只会把这个想法藏在心底。而当和善良或者中立的人士共事时,中立邪恶的角色会小心地把自己那恶毒的一面隐藏起来,只有在情非得已——或是相信自己能逃之夭夭的情况下,他们才会露出自己的真面目



背景特性

    以下背景特性和中立邪恶阵营的角色相得益彰

    【魔法】骇人思维(Horrifying Mind):当一个非邪恶类人生物尝试通过魔法效果来阅读你的思想时,这个人必须进行一个对抗你感知或魅力检定(由你选择)的意志豁免。如果这个人没能通过该豁免,则他战栗1轮。如果该豁免失败了10点以上,则这个人会先惊惧1轮,然后才战栗1轮。

    【社会】主观真相(Subjective Truth):你能将自己对于事实的了解和对于真实的笃信分隔开来,同样的,你也能将本心意图从脸部表情以及肢体动作上剥离出去。你在撒谎的唬骗检定上获得+2背景加值,前提是对方从来都没发现过你曾经对他撒过谎。如果该次唬骗检定失败,视作目标识破了你谎言中的漏洞,因而以后在对抗同一目标时不能获得上述加值。

剧透 -  原文:
Neutral evil
Neutral evil characters care only for themselves, and do whatever they think they can get away with. They place no stock in the ability of laws or 
 codes to protect them, and thus don’t bother to follow them. At the same time, they’re less spontaneous and prone to whimsy than chaotic evil characters. In some ways, neutral evil is the purest form of evil, unburdened by any other tropes or tendencies. Whether a neutral evil character has chosen to practice evil for its own sake or—more often—simply has no empathy for others, the result is the same: cold, unfeeling cruelty.

Those who care nothing for others or the pain they cause, or who strive toward such indifference, are drawn to this alignment.

P hilOsOPhies
Neutral evil characters are not necessarily enthusiastic murderers—it’s so messy and causes so much potential trouble—but they rarely have qualms with the deed itself. They are fundamentally interested only in themselves and their own dark desires and tastes. Other people are insects, tools, toys, or simply objects in their way.

Annihilists
Nothing matters. Entropy and chaos have created a world where nothing lasts, nothing means anything, and even the greatest works or truths will fall to dust and obscurity in the blink of an eye. You know that those who claim otherwise do themselves and everyone else a disservice, and you cannot abide anyone who perpetuates society’s great lies of love and meaning. Instead, you choose to reveal their willful ignorance by furthering the cause of destruction. The world offends you, and thus you will bring it down. 
if you are an annihilist, you: 
• Have no feelings or scruples, or aspire to have none. 
• See entropy and death everywhere, and accept (and inflict) them as the true pillars of reality. 
• Despise anything that aspires to permanence, growth, or meaning. 
 code: Everything crumbles. Who are you to argue with that?

Narcissists
Narcissists see meaning and beauty in the world—but only when they look in a mirror. For narcissists, the world truly does revolve around them: whatever makes them unhappy is a tragic injustice, and whatever pleases them is theirs by divine right. Narcissists can be genuinely bewildered—or homicidally enraged—by suggestions that anyone else’s concerns take precedence over theirs. The narcissist differs from the lawful evil tyrant in that he has no particular need for power or authority, so long as all his whims are catered to without question. It’s only when those whims are denied that the true, uncaring evil of the narcissist rears its bloody head. 
if you are a narcissist, you: 
• See everything in terms of its effect on you. Neutral Evil   
• Are surprised, shocked, or disgusted when the world or other people don’t cater to your expectations. 
• Are incapable of empathizing with others and can justify just about any horrific actions that serve your greater purpose. 
 code: The universe knows what you want, so what does it expect when it doesn’t it give it to you?

Psychopaths
Psychopaths are individuals who, for whatever reason, are unable to feel empathy and remorse, leading them to indulge in uninhibitedly antisocial behavior. A psychopath may or may not understand that others have feelings, but either way is unable to relate to other creatures. Other people are objects to them—sometimes amusing and sometimes useful, but always disposable. 
if you are a psychopath, you: 
• Never feel remorse or empathy. 
• Indulge your whims in bold, often horrific ways. 
• Know that all living things—even other people—are just objects. 
 code: Do anything you want. Anything.

a dvantaGes and C hallenGes
Neutral evil characters embody pure selfishness. That singleminded dedication to themselves typically makes their inner lives very straightforward. Many strongly neutral evil characters are emotionless and affectless, sometimes to a terrifying degree, which further focuses their mental resources on getting what they want, and can make them experts at whatever interests them. If their lack of inhibition manifests as admirable boldness and fearlessness, they may become master infiltrators and manipulators.

O PPOrtunities and a llies Almost any adventuring class can be neutral evil—killing people and taking their stuff is central to the job, and fewer scruples mean more opportunities. This is particularly true of rogues and ninjas, with their specialties in lying, sneaking, stealing, and backstabbing, but rangers, with their gift for patient predation and dedicated hate, and alchemists (especially poisoners) also make great choices for neutral evil characters.

Potential neutral evil allies on Golarion include the following forces.

Corrupt Governments:
While neutral evil characters may not have the same drive for governmental power as their lawful evil counterparts, psychopaths’ ability to manipulate others and operate boldly and without guilt often makes them quite adept at navigating the political system and using it to further their own ends.

Neutral Evil Organizations:
 The most prominent and widespread neutral evil organization in the Inner Sea region (though not always openly so) is the Aspis Consortium—unscrupulous merchants with a talent for making money at others’ expense. The cult of undeath known as the Whispering Way is also a draw for those without scruples. Thieves’ guilds are often neutral evil, as they’re too opportunistic and flexible to be lawful evil, yet too regimented to be truly chaotic evil.

Undead:
Urgathoa, goddess of undeath, is neutral evil, and many of those who worship her—as well as most undead abominations themselves—share her alignment. More broadly, any necromancers or other spellcasters who care only for gaining hidden information or magical power, regardless of the potential cost to others, may be neutral evil.

t raits
The following traits suit a neutral evil alignment.

Horrifying Mind (Magic): When a nonevil humanoid attempts to read your mind via a magical effect, the reader must attempt a Will save opposed by your Wisdom or Charisma check (your choice). If the reader fails this save, she is shaken for 1 round. If she fails by 10 or more, she is instead frightened for 1 round, then shaken for 1 round.

Subjective Truth (Social): You are able to divorce your knowledge of the facts from your beliefs about the truth, and thus from your facial expressions and body language. You gain a +2 trait bonus on Bluff checks to lie, provided the person you’re lying to has never known you to lie to him. Failing this check counts as being caught in a lie by the target, negating any future use of this bonus against that person.

NEUTRAL EVIL ALLIANCES
Provided neutral evil characters are getting what they want, they have no problem working with anyone else. They can even be trustworthy for extended periods of time when a larger goal is at stake or their interests or goals overlap with others’. If someone pleases them and seems nonthreatening, they may look after that person, possibly even becoming protective, though with a tendency toward possessiveness.

Neutral evil characters tend to project their own extreme selfishness onto others, which can be corrosive to trust. This selfishness and paranoia, plus the universal mortal tendency to be more conscious of one’s own efforts than other people’s, means that neutral evil characters can come to feel that a perfectly fair deal is in fact weighted against them. More intelligent neutral evil characters may be able to resist this cognitive bias, but it can be a serious impediment to long-term collaboration.

Neutral evil characters often work willingly with lawful evil or chaotic evil types, covertly regarding both the orderly and the wild with a slightly bemused condescension, except when these allies’ behavior interferes with business. When working with neutral or good characters, neutral evil characters are generally careful to keep their vicious sides hidden except when necessary—or when they know they can get away with it.





《探索者》Pathfinder 九大阵营角色扮演指南索引

                                   
                                   
                                   



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离线 网吧五连坐,开团三缺一。

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Re: 【COC】中立邪恶(Neutral Evil)阵营角色扮演指南
« 回帖 #1 于: 2017-04-17, 周一 22:21:39 »
副标题这句话不太能让人明白......为什么不用“你可以做任何事,只要别被抓住”?

离线 白药君

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Re: 【COC】中立邪恶(Neutral Evil)阵营角色扮演指南
« 回帖 #2 于: 2017-04-17, 周一 22:29:24 »
副标题这句话不太能让人明白......为什么不用“你可以做任何事,只要别被抓住”?


玩梗而已,有人看不懂证明我们都老了 :em006

离线 谁吃掉了海灵团子?

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Re: 【COC】中立邪恶(Neutral Evil)阵营角色扮演指南
« 回帖 #3 于: 2017-04-17, 周一 23:14:44 »
副标题这句话不太能让人明白......为什么不用“你可以做任何事,只要别被抓住”?

这句话出自“jojo的奇妙冒险”里最负盛名的反派boss迪奥·布兰度
原问答是
“你这家伙,你为了养好自己的伤势,究竟吸干了多少人的血!”
“你会记得你吃过多少片面包吗?”
这个角色是个货真价实的中立邪恶,so……
突然想cos小兔子无限暗黑破

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Re: 【COC】中立邪恶(Neutral Evil)阵营角色扮演指南
« 回帖 #4 于: 2017-04-18, 周二 19:21:13 »
精神病不是混乱中立吗?如果是彻底的精神病,那恐怕是无阵营。


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Re: 【COC】中立邪恶(Neutral Evil)阵营角色扮演指南
« 回帖 #5 于: 2017-04-18, 周二 19:50:27 »
精神病不是混乱中立吗?如果是彻底的精神病,那恐怕是无阵营。

官方钦点这种精神病是中邪..具体原因参考绝对中立篇章里边栏的”中立并非无脑蒙昧“那篇解释

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Re: 【COC】中立邪恶(Neutral Evil)阵营角色扮演指南
« 回帖 #6 于: 2017-04-18, 周二 20:24:53 »
精神病不是混乱中立吗?如果是彻底的精神病,那恐怕是无阵营。

官方钦点这种精神病是中邪..具体原因参考绝对中立篇章里边栏的”中立并非无脑蒙昧“那篇解释

这里英文用的是psychopaths,我记得通常指的是天生具有反社会人格,对他人感受全无同情心,
看待他人的方式仅为活着的肉块,对欺骗、伤害他人全无罪恶和自责感的这一类精神病患。

......我好像只是把叙述重打了一次..... :em032

╰(‵▲′)ˇ≒------------
FOR THE DARK GOOOOOOOOOOOOOOOOOOOOOD S

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Re: 【COC】中立邪恶(Neutral Evil)阵营角色扮演指南
« 回帖 #7 于: 2017-04-18, 周二 21:32:17 »
精神病不是混乱中立吗?如果是彻底的精神病,那恐怕是无阵营。

官方钦点这种精神病是中邪..具体原因参考绝对中立篇章里边栏的”中立并非无脑蒙昧“那篇解释

这里英文用的是psychopaths,我记得通常指的是天生具有反社会人格,对他人感受全无同情心,
看待他人的方式仅为活着的肉块,对欺骗、伤害他人全无罪恶和自责感的这一类精神病患。

......我好像只是把叙述重打了一次..... :em032


 :em032 实在是想不出除了精神病以外的其他简洁传神的译名…反社会人格者? :em032

总之这种算是变态,精神病一类的,不是那种常规理解里没有认知能力的疯子




离线 沉沦

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Re: 【COC】中立邪恶(Neutral Evil)阵营角色扮演指南
« 回帖 #8 于: 2017-04-19, 周三 01:05:39 »
精神病不是混乱中立吗?如果是彻底的精神病,那恐怕是无阵营。

官方钦点这种精神病是中邪..具体原因参考绝对中立篇章里边栏的”中立并非无脑蒙昧“那篇解释

这里英文用的是psychopaths,我记得通常指的是天生具有反社会人格,对他人感受全无同情心,
看待他人的方式仅为活着的肉块,对欺骗、伤害他人全无罪恶和自责感的这一类精神病患。

......我好像只是把叙述重打了一次..... :em032


 :em032 实在是想不出除了精神病以外的其他简洁传神的译名…反社会人格者? :em032

总之这种算是变态,精神病一类的,不是那种常规理解里没有认知能力的疯子




反社会人格是Socialpathy,精神病态是Psychopathy。不同之处可以参考这里:https://www.zhihu.com/question/22680836。
比起精神病,可能翻译成精神病态者更好?虽然有点长而且饶舌。
愚蠢都是相互成就的。不要去成就别人的愚蠢。

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Re: 【COC】中立邪恶(Neutral Evil)阵营角色扮演指南
« 回帖 #9 于: 2017-04-19, 周三 09:40:01 »
 :em014“不做人啦!”
翻译成这个!