作者 主题: 【COC】如何玩好邪恶角色?  (阅读 9727 次)

副标题: “恶人也需要有恶人的救世主”

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【COC】如何玩好邪恶角色?
« 于: 2017-04-18, 周二 00:04:19 »
如何玩好邪恶角色?

    角色扮演游戏最好玩的地方就在于其允许玩家去暂时体验成为另一个人是种什么样的感觉。而有时候扮演一个与自己相当不同,乃至于违背了本人所有道德禁令的角色也是十分有趣的经历。扮演一个邪恶角色是安全地探索人性黑暗愿望的有趣方式,其也能让我们对那些所谓“恶役”角色的动机和人格得到更深入的了解。

    然而,虽然说扮演邪恶角色可以有所收获,但其也并非毫无难度。作为冒险小队的一员,邪恶角色可能会把其他成员看做是竞争对手,受害者,或是可消耗的资源。而玩家之间的自私和虐待心理可能会毁了整场游戏,乃至友谊。

    而要玩好邪恶角色的关键则在于确保游戏里面的每一个人都能达成共识。因为不是每个小组成员都必须是邪恶阵营,所以就要确保每个玩家都必须对故事走向和可能的人际互动感到舒适才行。正如希望能扮演邪恶角色这个想法本身毫无问题,同样的,不希望看到有人用那种方式进行游戏这个想法也是毫无问题。毕竟,开诚布公才是最为重要。而参与者之间一场带有审判意味的压抑对话只会让游戏本身走向崩溃。

    首先,游戏小组里面应该就玩家之间的互动写出明确的指导准则。在某些小组里,也许玩家之间的互相算计,性格之争,乃至字面意义上的背后捅刀子等行为都会被看做是超有意思的展开——毕竟这也算玩家们凭借协作而完成的挑战。但对于其他小组来说,也许他们会将团队纽带看作是游戏的核心,或者只是单纯讨厌玩家们在空余时间互相倾扎的做法。因为攻击角色本身和挑起玩家敌意这两者之间的界线难以确定,所以最好在一开始就先把话说明白。

    无论你的游戏风格为何,只要你下决定时会以冒险小队到底是因为什么才齐聚一起来作为出发点的话,一切事情自然都会顺利发展。如果你是小队中唯一的邪恶角色,那你就必须事先决定好,这个邪恶角色到底是出于什么原因才和善良人士混在一起。如果彼此正在致力的目标一致,小队里的圣武士也许能对某个危险的瘾君子施以怜悯,或是容忍某个渴望权力的贵族与之同行。但其肯定不可能会和某个以杀害无辜者为乐的家伙为伍。

    而在其中也许最重要的就是,游戏小组和其GM都必须全部都在一些基本的底线取得共识。许多人都有自己的逆鳞,或者一些绝对不想在游戏里面遇到的情景——比如说强奸,虐待儿童或动物等等。如果有人提出了这个担忧,那就应该不予争议地把这些遭遇剔除出游戏之外。同时,其他描述以外的东西也许可以保留下来:玩家也许能接受需要折磨敌人以获得信息的剧情,但他也许不想扮演出每一个可怕的细节。

    像这样的底线最好在游戏开始之初就加以讨论。但必须牢记的是,每个人的接受程度都有所不同,其甚至可能会随着时间而逐渐改变。如果你或者其他人已经无法继续接受游戏里的某些行为,那这时就应该暂停一下,并酌情对此作出修改。而无论你的小组最后得出的底线为何,请务必对其——以及每一个人——都给予足够的尊重。

剧透 -  原文:
MAKING EVIL FUN
The great gift of roleplaying is that it allows people to temporarily experience what it’s like to be someone else, and sometimes it can be fun play someone very different from yourself—a person who may transgress your own morals and taboos. Playing an evil character can be a safe and entertaining way to explore humanity’s darker urges, as well as a way to help us better understand the motives and basic personhood of those people we might otherwise write off as simply “bad.”

Yet while playing an evil character can be rewarding, it’s also challenging. As a member of an adventuring party, an evil character may see other characters as adversaries, victims, or expendable resources. That same selfish, potentially abusive mentality between players can ruin games, or even friendships.

The key to playing evil well is making sure everyone in your group is on the same page. While not every party member needs to be evil, every player does need to be comfortable with both where the story may go and the potential interpersonal dynamics. Just as there’s nothing wrong with wanting to play an evil character, there’s nothing wrong with not wanting to play that way, either. Above all, be honest and open—a conversation where people feel judged or pressured will only set your group up for failure.

First, your group should create guidelines for player interaction. For some groups, PC versus PC scheming, in- character insult battles, and even PCs literally backstabbing other PCs can be as much fun as working together against a challenge. Other groups feel the team bond is central to play, or just don’t like interpersonal conflict in their leisure time; the line between attacking a PC and antagonizing the player can be hard to find, so talk about it up front.

Regardless of your play style, things will run smoother if you determine from the outset why the group works together. If you’re the only evil character in a party, decide why your particular brand of evil makes you a good fit. Your party’s paladin might take pity on a dangerous addict or tolerate a power-hungry noble if she’s working toward the same goal as you are, but she probably can’t work with someone who kills innocents for fun.

Perhaps most importantly, both your group and your GM need to agree on basic boundaries. Many people may have triggers, or situations that they absolutely don’t want to come up in a game—examples might include rape or cruelty to children or animals. If someone voices such a concern, there should be no discussion—just leave those situations out of the game. Other things might be okay if they take place off-camera: a player could be fine with the story of torturing an enemy for information, but might not want to roleplay every grisly detail.

It’s best to discuss these boundaries at the beginning, but bear in mind that comfort levels vary from person to person, and may change over time. If you or someone else stops enjoying the game, pause the action and adjust accordingly. And whatever guidelines your group agrees to, respect them—and each other.





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