Entothrope, Werewasp
With a stinger-tipped abdomen, large wings, compound eyes, and a pair of mandibles, this woman is more wasp than elf.
WEREWASP (ELF FORM) CR 5
XP 1,600
Elf natural werewasp cleric of Calistria 5 (augmented humanoid)
CN Medium humanoid (elf, shapechanger)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC 19, touch 13, flat-footed 16 (+6 armor, +2 Dex, +1 dodge)
hp 36 (5d8+10)
Fort +5, Ref +3, Will +8; +4 vs. mind-affecting, +2 vs. enchantments
Defensive Abilities insect mind; Immune sleep
OFFENSE
Speed 20 ft. (30 ft. without armor)
Melee whip +3 (1d3 nonlethal)
Special Attacks channel positive energy 4/day (DC 13, 3d6)
Cleric Spell-Like Abilities (CL 5th; concentration +9)
7/day—copycat (5 rounds), dazing touch
Cleric Spells Prepared (CL 5th; concentration +9)
3rd—bestow curse (DC 17), dispel magic, suggestionD (DC 17)
2nd—hold person (2, DC 16), invisibilityD, spiritual weapon
1st—bless (2), charm personD (DC 15), command (2, DC 15)
0 (at will)—detect magic, detect poison, guidance, resistance
D domain spell; Domains Charm, Trickery
STATISTICS
Str 10, Dex 14, Con 12, Int 8, Wis 18, Cha 13
Base Atk +3; CMB +3; CMD 16
Feats Dodge, Combat Casting, Selective Channeling
Skills Knowledge (religion) +3, Perception +8, Stealth +2
Languages Common, Elven
SQ change shape (elf, giant wasp, and hybrid; vermin shape II), entothropic empathy, elven magic
ECOLOGY
Environment any land
Organization solitary, pair, or cult (3–12)
Treasure NPC gear (chainmail, whip, other treasure)
WEREWASP (HYBRID FORM) CR 5
CN Large humanoid (elf, shapechanger)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSE
AC 22, touch 12, flat-footed 19 (+6 armor, +2 Dex, +1 dodge, +4 natural, –1 size)
hp 51 (5d8+25)
Fort +8, Ref +4, Will +8; +4 vs. mind-affecting, +2 vs. ench.
Def. Abilities insect mind; DR 10/silver; Immune sleep
OFFENSE
Speed 20 ft., fly 60 ft. (good)
Melee whip +4 (1d3+4 nonlethal), sting +1 (1d8+2 plus curse of entothropy and poison)
Special Attacks channel positive energy 4/day (DC 13, 3d6), poison (DC 18, 1/round for 6 rounds, 1d2 Dex, cure 1 save)
Cleric Spell-Like Abilities and Spells (CL 5th; concentration +9)
Same as elf form (see above)
STATISTICS
Str 18, Dex 16, Con 18, Int 8, Wis 18, Cha 13
Base Atk +3; CMB +8; CMD 22
Feats Combat Casting, Dodge, Selective Channeling
Skills Fly +0, Knowledge (religion) +3, Perception +8, Stealth –1
Languages Common, Elven
SQ change shape (elf, giant wasp, and hybrid; vermin shape II), entothropic empathy, elven magic.
Werewasps in humanoid form often have two-toned hair color and a faint, humming timbre in their voices.