Goblin, Monkey This creature has the wide head and toothy mouth of a goblin, dappled green skin, simian hands and feet, and a ratlike tail.
MONKEY GOBLIN CR 1/2 XP 200 Monkey goblin barbarian 1 NE Small humanoid (goblinoid) Init +4; Senses low-light vision; Perception +4 DEFENSE AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size) hp 13 (1d12+1) Fort +3, Ref +4, Will +0; +2 vs. fear OFFENSE Speed 30 ft., climb 30 ft. Melee kukri +4 (1d3+2/18–20) Ranged shortbow +6 (1d4/×3) or net +6 (entangle) Special Attacks rage (5 rounds/day) STATISTICS Str 15, Dex 18, Con 13, Int 10, Wis 10, Cha 6 Base Atk +1; CMB +2; CMD 16 Feats Exotic Weapon Proficiency (net) Skills Acrobatics +10, Climb +14, Perception +4, Stealth +11, Survival +4; Racial Modifiers +2 Acrobatics, +2 Stealth Languages Goblin SQ fast movement, prehensile tail ECOLOGY Environment warm forests Organization solitary, raiding party (4–9), warband (10–16), or tribe (17+ plus 100% noncombatants; 1 tribal scout of 3rd level per 20 adults, 1 or 2 war chiefs of 4th or 5th level, and 1 chieftain of 6th–8th level) Treasure NPC gear (leather armor, kukri, net, shortbow with 10 arrows, other treasure) SPECIAL ABILITIES Prehensile Tail (Ex) All monkey goblins have long, flexible tails that they can use to carry objects. They cannot wield weapons with their tails, but the tails do allow them to retrieve small objects stowed on their persons as a swift action.
Monkey goblins are an offshoot of the goblin race that has eagerly adapted to life in the high, leafy canopies of tropical forests. Equipped with ratlike prehensile tails, monkey goblins are as at home in the trees as they are on the ground. Monkey goblins lead savage lives, and many take levels in the barbarian class, though fighters and rogues are also common among the race. While spellcasting classes are almost unheard of among them, monkey goblin clerics in the service of dark gods are given a level of respect by other monkey goblins that borders on fear.
MONKEY GOBLIN CHARACTERS Monkey goblins are defined by their class levels—they do not have racial Hit Dice. All monkey goblins have the following racial traits. +4 Dexterity, –2 Wisdom, –2 Charisma: Monkey goblins are fast, but foolishly impulsive and disagreeable. Small: Monkey goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMD and on combat maneuver checks, and a +4 size bonus on Stealth checks. Slow Speed: Monkey goblins have a base speed of 20 feet. Low-Light Vision: Monkey goblins can see twice as far as humans in conditions of dim light. Acrobatic: Monkey goblins gain a +2 racial bonus on Acrobatics and Stealth checks. Fearless: Monkey goblins gain a +2 racial bonus on all saving throws against fear. Natural Climber: Monkey goblins have a climb speed of 30 feet. Prehensile Tail: See above. Languages: Monkey goblins begin play speaking Goblin. Monkey goblins with high Intelligence scores can choose from the following: Common, Draconic, Dwarven, Gnoll, Gnome, Halfling, Orc.