作者 主题: 机翻  (阅读 11663 次)

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机翻
« 于: 2018-02-09, 周五 20:31:20 »
    杂技演员之柱(木人桩?)(Acrobat's pillar)
    来源 近战战术工具箱20页(亚马逊)
    价格50gp;重40lb。
    类别 工具

    描述
      这种训练装置包括一个坚固的7英尺高的木质支柱,弹簧动力的木质和黄铜臂在不同的高度侧向突出。当弹簧被压缩时,手臂在柱子10英尺内不规则地摆动,手臂的摆动没有足够的力量造成伤害。不过你可以通过在手臂挥动的同时在柱子的周围移动来避免被贴上标签来练习你的特技技巧。这个机械装置运行10分钟,之后就会停止。整个装置都可以拆下来,装在一个大号的储物柜里运输。
      使用支柱来磨练您的特技技巧需要1小时的练习和DC 20特技检定。 如果你的检定成功,你在特技检定上获得+2环境加值,以避免移出或穿过对手的威胁范围而引发的借机攻击。 这个奖励持续24小时,或者直到你没有通过特技检定。

 
劇透 -   :
PFS Legal Acrobat's pillar
Source Melee Tactics Toolbox pg. 20 (Amazon)
Price 50 gp; Weight 40 lbs.
Category Tools
Description
This training contraption consists of a stout, 7-foot-tall wooden pillar with spring-powered woodand- brass arms jutting sideways at different heights. When the springs are wound, the arms wave erratically through the area within 10 feet of the pillar. The arms don’t swing with sufficient force to cause damage, but you can practice your acrobatic technique by moving up to and around the pillar while the arms are in motion, attempting to avoid being tagged. The mechanism operates for 10 minutes before winding down. The entire contraption can be dismantled and stowed in a chest the size of a large foot locker for transport.

Using the pillar to hone your acrobatic techniques requires 1 hour of practice and a DC 20 Acrobatics check. If you succeed at the check, you gain a +2 circumstance bonus on Acrobatics checks to avoid attacks of opportunity provoked by moving out of or through an opponent’s threatened area. This bonus lasts for 24 hours or until you fail an Acrobatics check.

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Re: 机翻
« 回帖 #1 于: 2018-03-05, 周一 00:58:08 »
因为这东西讲的就是木人桩,所以翻译的话也可直接写【木人桩】,不用二次转译。
见证了丢人的币+1

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怜悯之钟(bell of mercy)
« 回帖 #2 于: 2018-03-14, 周三 21:18:13 »
怜悯之钟(bell of mercy)
灵光:强大防护系 施法者等级:20
位置:无 次等神器 重量:2000磅
 
      这个大钟看上去是用纯银铸造并抛光的。它的钟口底部刻着精美的卢恩符文(runes),从钟口到顶部的距离是3英尺,底部周长为5英尺。在黛丝娜的信仰中,有七个这样的钟被认为曾经存在过,每一个都被安置在一个独立的遍及内海地区的塔内。虽然这七座钟楼相距甚远,但它们代表了黛丝娜宫殿的七座塔楼,这七座塔楼的朝圣者常常都是祂的忠实信徒。六座塔楼分别位于瓦瑞西亚西部的米拉尼森林(Mierani Forest ),乌斯塔拉夫的饥饿山脉(Hungry Mountains),雨浸湿地(Sodden Lands)已被毁坏的城市阔库唐(Kokutang),在奇奥尼(Kyonin)东部地区的卷曲森林(Tanglebriar),切利亚斯的巫师岛(Warlock Island)中的一个隐藏的小海湾,卡塔佩什(Katapesh)白色峡谷(White Canyon)南部的某处丘陵——随着时间的推移,有些地方变得相当危险。每个地方都有自己的危险之处,在某些情况下,钟本身也不见了。第七个钟仍然挂在它的塔上,位于世界之伤东方荒野之石(Stonewilds )中的一个古老堡垒中。
      怜悯之钟的魔力一年只会作用一次,尽管它可以作为一个正常的钟敲响。当被激活时,钟会使周围的区域成为圣居(hallow),它的半径为120英尺,并且在该区域内的每个善良盟友( good-aligned creature)都能受到防护邪恶的额外效果。在60尺半径的范围内,这也包括一个极效混乱善良禁制术效果。在此区域内,阵营不混乱或不善良的生物受到36点伤害(DC19的意志豁免减半),那些阵营既不混乱也不善良的生物受到72点伤害。当钟声响起时,60英尺内的所有邪恶跨位面生物都必须通过DC 20的意志豁免,否则就会被驱逐到他们的原属位面——由于钟的力量,抵抗住的邪恶异界生物会在此区域内恍惚。最后, 围绕钟的直接结构变得充满魔力, 导致在其禁制区域内的门和墙被魔法治疗 (Pathfinder RPG Care Rulebook 411) 和修复,速度为每回合5点伤害。在铃响之前,这些修理不能修复损坏的结构。一个怜悯之钟一直在一个次元锁的影响下,所以它不能通过传送术的方式运输。

摧毁:一个怜悯之钟可能会被运送到深渊去摧毁,在那里它必须被一个由巴洛炎魔领主挥舞的精金邪恶长剑击中。
劇透 -   :
This large bell appears to be cast from pure polished silver. It is engraved with delicate runes a round the bottom lip, and measures 3 feet from lip to crown and 5 feet in circumference a round the bottom. Sacred to the faith of Desna, seven such bells are believed to have existed at one point, each housed in a separate tower throughout the Inner Sea region. While these seven bell towers were separated by great distance, they represented the Seven Towers of Desna's palace, and pilgrimages to all seven were often undertaken by her faithful. Six towers are located in the western Mierani Forest of Varisia, the Hungry Mountains of Ustalav, the ruined city of Kokutang in the Sodden Lands, the eastern reaches of Tanglebriar in Kyonin, a hidden cove on Warlock Island in Cheliax, and somewhere in the hills south of White Canyon in Kata pesh-over time, some of these locations have become quite dangerous. Each location presents its own dangers, and in some cases the bells themselves have gone missing. The seventh bell still hangs in its tower in an old fort in the eastern Stonewilds of the Worldwound.
   A Bell of Mercy's magic works only once per year, though it can be rung more often as a normal bell. When activated, the bell sanctifies the area around it with the effects of hallow with a 120-foot radius, and with the additional effects of protection from evil for every good-aligned creature within the area. Within a 60-foot radius, this also includes a chaotic good maximized forbiddance effect. Creatures whose alignments a re not chaotic or not good take 36 points of damage (Will DC 19 half) upon enteri ng this area, while creatures whose alignments are neither chaotic nor good take 72 points of damage. All evil extraplanar creature within 60 feet when the bell is rung must succeed at DC 20 Will save or be banished to their plane of origi n-evil outsiders who resist this are still staggered in this area as a result of the bell's power. Finally, the immediate structure surrounding the bell becomes infused with magic, causing doors and walls within its farbiddonce area to be magically treated (Pathfinder RPG Care Rulebook 41 1) and repairing damage at the rate of 5 points of damage per round. These repairs cannot repair damage to a structure incurred before the bell was rung. A Bell of Mercy is constantly under the effect of a dimensional lock, so it cannot be transported via teleportation.
DESTRUCTION
A Bell of Mercy may be destroyed by transporting it to the Abyss, where it must be struck by  an adamantine  unholy longsword wielded by a balor lord.


« 上次编辑: 2018-04-03, 周二 00:34:42 由 不死树 »

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驱魔符(EXORCIST OFUDA)
« 回帖 #3 于: 2018-03-30, 周五 14:30:35 »
驱魔符(EXORCIST OFUDA)
灵光:微弱防护系 施法者等级:3
位置:无
价格:650gp; 重量:-
这张符纸上写满了神圣的文字,可以用来抵御那挥之不去的邪恶力量。当一个生物持有驱魔符时他在察觉技能检定上获得+3加值来注意到一个正在出现显形效果的作祟。另外,以一个标准动作触发符纸,使30尺范围内的所有盟友在对抗祟鬼的豁免检定上获得+2神圣加值,AC上获得+2偏斜加值,这个效果持续一轮。用这种方式使用的驱魔符会在一团火焰中烧毁。
制造条件:制造奇物,防护邪恶
制造成本:325gp
劇透 -   :
EXORCIST OFUDA
AURA faint abjuration
SLOT none    CL 3rd 
PRICE 650gp;WEIGHT-

This paper slip covered with holy writings can be used to protect against lingering evil. A creature holding an exorcist ofudo gains   a + 3 bonus on Perception checks to notice a haunt when the haunt's effects manifest. Additionally, as a standard action the   exorcist ofudo can be triggered to grant all allies within 30 feet a + 2 sacred bonus on saving throws and a + 2 deflection bonus   to AC against a haunt's effects for 1 round. Triggering the ofuda this way destroys it in a gout of flame.

CONSTRUCTION REQUIREMENTS COST 325 GP
Craft Wondrous Item, protection from evil
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湃埃利尔
« 回帖 #4 于: 2018-04-12, 周四 23:31:52 »
    湃埃利尔是一种长得非常高的银色树皮针叶树。尽管非常高,这种树总是很细,直径不超过几英尺。他们被世界上大多数人称为“第一树”。伐木工人迷信地认为这些树与第一世界有关,在一个地区伐木时和这些树保持安全距离。这里有一些生活在paueliel树里的树精的例子,还有关于泰兹瑞亚龙生活在高处树枝上的报道。
    在极少数情况下,paueliel被砍伐并变成木材,这比黑木要硬得多,而且售价是其价格的150%。
    Paueliel已知的分布
据了解,在杜魯瑪中心的帕拉卡森林中,Paueliel生长得很好,但由于瑪克利迪的木材加工厂的长期保护策略,它只能偶尔被砍伐。[4]他们也被发现在阿斯菲爾森林的一个被称为苍天面纱的区域,[5]在黑月亮森林,[6]在維杜蘭森林,[7]和在河域諸國的回音之森 。

内海世界指南(空山等人翻译)
波利爾木:這種在其他樹木中鶴立雞群的參天大樹,被尊稱為「第一樹」而廣為人知。伐木工都迷信的認為它們和森林中的精類生物有著緊密的聯繫,所以雖然這種樹的質地優良,但通常會避免砍伐它。熱愛自然的人會非常敬畏這種樹木。這種銀色樹皮的硬木大樹能長的非常高,但是直徑很少有超過幾呎的。數據:如同黑木,但是硬度為 7 並且價值貴 150%
劇透 -   :
Paueliel trees (pronouced PAW-ehl-ee-ehl)[1] are silver barked softwoods that grow enormously tall. With all of this height, the trees always remain skinny, never more than a few feet in diameter. They are known as the 'first trees' by most of the world. Lumberjacks superstitiously think that these trees are related to the First World, giving these trees a wide berth when logging in an area. There are a few examples of dryads living in paueliel trees, and reports of tatzlwyrms living high in the upper branches.[2][3]

On the rare occasions that paueliel is harvested and turned into lumber, it is harder than darkwood and sells for 150% of its price.[3]

Known Stands of Paueliel
Paueliel are known to grow in the Palakar Forest of central Druma, but are cut only occasionally, thanks to the long-term conservation strategies of Macridi's lumber mills.[4] They have also been spotted in a section of the Arthfell Forest known as the Etherveil,[5] in Darkmoon Wood,[6] in the Verduran Forest,[7] and in the Echo Wood in the River Kingdoms.[8]
原文
战役设定
       Paueliel: Towering above lesser trees, the lofty paueliel are  widely held as the  first trees.  Lumberjacks superstitiously  connect them to the fey races of the woodlands and don t  touch them. Nature enthusiasts revere them。
       These silver-barked softwoods grow to immense heights,  but never spread to more than a few feet in diameter. Among  foresters and lumberjacks, the paueliel have a mystical  connection to nature, causing them to give paueliel copses  a wide berth when logging. These superstitions are likely  based on a few specimens with known links to dryads or the  discoveries of tatzlwyrms lurking in the branches.
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艾蕊雪莉
« 回帖 #5 于: 2018-04-23, 周一 16:51:40 »
艾蕊雪莉     CR15
XP 51,200
女性救赎魅魔间谍大师6/诡术师3(Pathfinder RPG,Bestiary 68, Pathfinder RPG Advanced Player's Guide 270,Pathfinder RPG Mythic Adventures 44)

混乱中立 中体型 异界(混乱,恶魔,跨位面)
先攻+9;感官 黑暗视觉 60尺,侦测善良,察觉+27
AC31,接触19,措手不及25(+5护甲,+3偏斜,+6敏捷,+7天生)
hp223(14HD;8D10+6D8+152)
强韧+14,反射+17,意志+14
防御能力 隐藏思想  诡步 反射闪避 勇者不亡 变换阵营 心智灵活
DR10/寒铁或守序
免疫 电击 火焰 毒素
抗性 强酸10,寒冷10;
SR18
攻击
速度 40尺,飞行50尺(普通)
近战 +1寒铁神圣星刃+18/+13/+8(1d4+6/x3),爪抓+12(1d6+2)
远程 星弓+21/+16/+11(1d8+8/19-20/x3)
特殊攻击  逆反之赠 能量吸取(DC22)神话之力(9/天,神力涌动+1d6),偷袭+3d6,突袭(surprise strike) 。

间谍大师类法术能力(CL15th; 专注 +24)
常驻-回避侦测
2次/每日 魔法灵光(只能用于令物品显示为无魔法)

魅魔类法术能力(CL15th; 专注 +21)
常驻-侦测善良,巧言术
随意-侦测思想(DC 21)
3次/每日-魅惑怪物(DC23),暗示术(DC22), 吸血鬼之触
战术
战中 艾蕊雪莉在第一个战斗轮启动了她的速度靴。她更喜欢用她的星弓瞄准远程攻击,使用神话致命瞄准来获得+12的伤害加成,在攻击骰上的-4的惩罚,并且使用快速射击当她可以进行额外的射击时。在混战中,她试图保持移动或到敌人侧翼进行偷袭。她使用魅惑怪物和暗示术来控制战场,命令那些屈服的人离开战斗,或者采取行动阻止他们伤害她或她的盟友。

士气 如果生命值低于40点艾蕊雪莉就会逃离战斗,除非她的朋友们仍处于危险之中或者她留在战斗中有机会创造一些优势,在这种情况下,她会战斗至死。

属性
力量 20,敏捷 23,体质 26,智力 18,感知 12,魅力 29
BAB +12;CMB +17;CMD 36

专长 致命瞄准(神话),诈欺师,精通重击,精通重击(复合长弓),钢铁意志,近程射击,快速射击,健壮(神话)

技能 特技+24,唬骗 +46,交涉+19,易容+38,飞行+21,知识(地理,位面)+14,知识(本地)+16,知识(宗教)+15,察觉+27,察言观色+26,潜行+25,使用魔法装置+28。

语言 深渊语,天界语,通用语,龙语;100尺心灵感应

SQ 神奇先攻,欺诈艺术,改变外形(改变自我,小型或中型的类人生物)问道本源,谎话连篇,伪装阵营,易容大师,涉猎道途(坚毅灵光),救赎之路,快速換裝,恢复力,富裕。

战斗财宝 sphere walker staff (1 charge),治疗重伤魔杖(28发)其他财宝 +3皮甲,+1神圣寒铁星刃,星之弓,+2体能腰带,加速鞋,效率箭袋(包含20支箭,20支+1破敌异界邪恶箭,10支+1闭锁箭,5支+1公理神圣破敌异界邪恶箭,以及5支异界邪恶杀戮箭)反射闪避戒指,+3防护戒指,凤尾蝶护腕,银色和绿宝石的戴思娜圣徽,价值200 gp。

特殊能力
逆反之赠(Su)艾蕊雪莉的救赎改变了她的亵渎天赋能力。 这种能力在功能上是一样的,除了逆反之赠给予的能力的加值是神圣加值,而且这个天赋不能通过反制邪恶 来消除。 她一次只能保持一项逆反之赠。

救赎之路(Ex)  艾蕊雪莉的救赎之路对她作为恶魔的能力有一些独特的影响。她不再有邪恶的亚种,而且她已经失去了她的一些恶魔般的能力,就像上面详述的一样。她的DR已经从DR10/寒铁或善良 变为DR10/寒铁或守序。当她在任何一个回合开始的时候,在30英尺内有CR 6或更高的恶魔的时候,她必须通过一个DC15的强韧检定,否则她将回想起自己的邪恶过去而恍惚一轮。

富有的 艾蕊雪莉拥有相当于1个15级PC的财富;这使她的CR增加1。

  艾蕊雪莉第一次来到世界之伤是在AR4636年,在一个灾难性的夜晚,她引诱了一名女祭司,把她活活地吸干,她一时心血来潮,做了一个实验。因为异界生物不需要睡觉,他们通常不会做梦。出于好奇,当女人躺着睡觉时她偷偷地潜入了她垂死的受害者的思想,却被拉入梦境的维度。当女祭司死后,艾蕊雪莉发现自己被困住了,但她并没有被忽视。
  因为敢于让自己做梦,艾蕊雪莉得到了黛丝娜的注意。她已经注意到魅魔谋杀了她的一个牧师,但也许从她自己的神圣的盟友莎伦莱中学会了一点宽恕,黛丝娜并没有毁灭艾蕊雪莉。取而代之的是,她进入了艾蕊雪莉的灵魂,并鼓舞了她的幼心。她的一生的回忆一下子就涌上了心头,那些从未实现的梦的回忆。黛丝娜在她耳边低语:“恶魔也会做梦。”
  当艾蕊雪莉醒来时,她充满了回忆和遗憾,立即开始为她的存在赎罪。与黛丝娜的笔触唤醒了她的神话潜力和极大的耻辱。她用她作为一个间谍大师的能力隐藏她改变的心灵,但当她采取行动拯救一个迷失在世界之伤的任性的孩子的生命(一个可能像命运一样的孩子,已经长大成为PC),真相大白。她知道自己会在十字军中受到同样的迫害,所以她选择继续留在世界之伤上,直到她能学到一些重要的东西,她可以向十字军战士们展示她的善意。当她了解到圣殿骑士们是如何使用奈亨峻恩晶体来给恶魔注入神话之力时,她试图发现她所能做的一切。她刚开始调查时,她被抓获,并被扔进了一个监狱。阿波納維修斯(Aponavicius)自己试图迫使艾蕊雪莉恢复她的恶魔本性,但失败了,但当六臂蛇魔离开德仁雷去加入南方前线时,艾蕊雪莉的祈祷得到了回应,她的牢房倒了下来。她在PC抵达德仁雷前几周就逃离了,她进入了世界之伤,躲藏在该地区唯一安全的地方,她能想到的是她最后一个受害者的最后一个梦的地点。在那里,艾蕊雪莉等待着最后的机会来帮助第五次十字军东征,同时与她以前的恶魔本性进行斗争。
 

劇透 -   :
ARUESHALAE CR 15
XP 51,200
Female risen succu bus master spy 6/trickster 3 (Pathfinder RPG
Bestiary 68, Pathfinder RPG Advanced Player's Guide 270,
Pathfinder RPG Mythic Adventures 44)
CN Med ium outsider (c haotic, demon, extra planar)
lnit +9; Senses darkvision 60 ft., detect good; Pe rception +27
DEFENSE
AC 31, to uch 1 9, flat-footed 25 (+5 armor, +3 deflection, +6 Dex,
+7 natural)
hp 223 (1 4 H D; 8d1 0+6d8+1 52)
Fort +1 4, Ref +1 7, Will +1 4
Defensive Abi lities concealed thoug hts, deadly dodge, evasion,
hard to kill, shift alignment, sli ppery mi nd; DR 1 0/co ld i ron or
lawful; Immune electricity, fire, poison; Resist acid 1 0, cold 1 0;
SR 18
OFFENSE
Speed 40 ft., fly 50 ft. (average)
Melee +1 cold iron holy storknife +1 8/+1 3/+8 (1d4+6/x3),
claw +1 2 (1 d6+2)
Ranged storbow +2 1/+ 1 6/+ 11 (1 d8+8/1 9-2 0/x3)
Special Attacks anarchic gift, energy drain (DC 22), mythic
power (9/day, surge +1 d6), sneak attack +3d6, surprise strike
Master Spy Spell-Like Abilities (CL 1 5th; concentration +24)
Co nstant-nondetection
2/day-mogic aura (o nly to mask object a uras)
Succubus Spell-Like Abilities (CL 12th; concentration +2 1)
Co nstant-detect good, tongues
At will-detect thoughts (DC 21)
3/day-chorm monster (DC 2 3), suggestion ( D C 2 2),
vompiric touch
TACTICS
During Combat Arueshalae activates her boots of speed on the
first round of combat. She prefers to focus on ra nged attacks
with her starbaw, using Mythic Deadly Aim to gain a +1 2 bonus
on damage rolls at a penalty of -4 on attack rolls, and uses
Rapid Shot when she can to fire off an additional shot. In melee,
she tries to stay mobile or flank foes to gain sneak attacks.
She uses charm monster and suggestion for battlefield control,
ordering those who succumb to leave the combat or otherwise
take actions that prevent them from harming her or her al lies.
Morale Arueshalae flees combat if brought below 40 hit poi nts,
u n less a friend remains in danger or she's presented with a
chance to do some good by staying in combat, in which case
she fig hts to the death.
STATISTICS
Str 20, Dex 2 3, Con 26, Int 1 8, Wis 1 2, Cha 29
Base Atk +1 2; CMB +1 7; CMD 36
Feats Deadly AimM, Deceitful, Improved Critical (composite
long bow), I ron Will, Point-Blank Shot, Rapid Shot, To ugh nessM
Skills Acrobatics +24, Bluff +46, Diplomacy +1 9, Disguise +38,
Fly +2 1, Knowledge (geograp hy, pla nes) +1 4, Knowledge
(local) + 1 6, Knowledge (religion) + 1 5, Pe rce ption +2 7, Sense
Motive +2 6, Stealth +2 5, Use Magic Device +28
Languages Abyssal, Celestial, Common, Draconic; telepathy 100 ft.
SQ a mazing initiative, a rt of deception, change shape (alter
self, Small or Medium huma noid), commune with power,
glib lie, mask alignment, master of disguise, path dabbling
(au ra of persevera n ce), path to redemption, quick change,
recu peration, wealthy
Combat Gear spherewalker staff (1 charge), wand of cure
serious wounds (28 charges); Other Gear + 3 leather armor,
+1 cold iron holy storknife, starbow, belt of physical
perfection +2, boots of speed, efficient quiver (contains 20
arrows, 20 +1 evil outsider bone arrows, 10 +1 phase Jocking
arrows"', five +1 axiomatic holy evil outsider bone arrows,
and five evil outsider slaying arrows), ring of evasion, ring of
protection +3, swallowtail brocers, silver-a nd-turquoise holy
symbol of Desna worth 200 gp
SPECIAL ABILITIES
Anarchic Gift (Su) Arueshala e's redemption has a ltered her
profa ne gift abil ity. This abil ity functions the same, exce pt
the bonus to an ability sco re granted by anarchic g ift is a
sacred bonus, and the gift cannot be removed by dispel evil.
She can maintain only one anarchic gift at a time.
Path to Redemption (Ex) Aruesh alae's hopeful path toward
redemption has had some unique effects on her abil ities
as a demon. She no longer has the evil su btype, and she's
lost the use of some of her demonic spel l-like abilities as
detailed above. Her DR has changed from DR 1 0/co ld i ron
or good to DR 1 0/co ld i ron or lawful. When she's with in 30
feet of a CR 6 or higher demon at the start of any turn, she
must succeed at a DC 15 Fortitude save or be staggered for 1
ro und by flash backs of her evi l past.
Wealthy Arueshalae has the equivalent gear of a 1 5th-level PC;
this i n creases her CR by 1.
Arueshalae first came to the Worldwound in 4636 AR.
One fateful night after she'd seduced a priestess ofDesna
and drained her nearly to death, on a whim she tried an
experiment. Since outsiders don't need to sleep, they
don't normally dream. Out of curiosity, she stole into the
thoughts of her dying victim using detect thou.!Jhts while the
woman lay sleeping, only to be pulled into the Dimension
of Dreams. When the priestess died, Arueshalae found
herself somehow trapped, but she hadn't gone unnoticed.
In daring to allow herself to dream, Arueshalae gained
Desna's attention. She had already observed the succubus's
murder of one of her priests, but perhaps having learned
a bit of forgiveness from her own divine ally Sarenrae,
Desna did not smite Arueshalae. Instead, she reached into
Arueshalae's soul and quickened her larval core. Memories
of her mortal life flooded back at once, memories of
dreams that never came true. Desna whispered in her ear:
"Even demons can dream."
When Arueshalae woke, she was filled with memories
and regret, and immediately set about to atone for her very
existence. The brush with Desna awoke within her both
mythic potential and a great shame. She used her skills as a
master spy to hide her change of heart, but when she acted
to save the life of a wayward child who had become lost in
the Worldwound (a child who might just, as fate would have
it, have grown up to be a PC), the truth came out. She knew
she would be equally hunted among the crusaders, and so
she opted to remain in the Worldwound-hiding until she
could learn something vital that she could present to the
crusaders and thereby prove her good intentions. When she
learned of how the Templars were using Nahyndrian crystals
to infuse demons with mythic power, she sought to discover
all she could. She'd only just begun her investigations when
she was captured and thrown into a prison below Citadel
Drezen. Aponavicius herself tried to force Arueshalae to
revert to her demonic nature and failed, but when the
marilith left Drezen to join the southern war front,
Arueshalae's prayers to Desna were answered
and the wards of her cell fell. She fled a few
scant weeks before the PCs arrived in Drezen,
making her way into the Worldwound to hide in
the only safe place in the region she could think
of-the ruined Desnan fortress her last victim's
final dream had been about. There, Arueshalae waits and
hopes for a final chance to aid the Fifth Crusade while
fighting against relapsing into her old fiendish ways.
« 上次编辑: 2018-04-23, 周一 17:23:01 由 不死树 »

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Re: 机翻
« 回帖 #6 于: 2021-05-24, 周一 23:30:58 »
关于地精的十件趣事
1:憎恨马:地精擅长骑动物,但他们没有马。事实上,他们对所有与马有关的事物的憎
恨与他们对马的恐惧不相上下,因为马往往会踩到离他们太近的地精。
    2:仇恨狗:尽管地精养了一种长着可怕的老鼠脸的生物——被称为地精犬来作为坐骑(如果可以的话,他们会骑狼或座狼,地精会很快解释说狼不是狗),但他们对普通狗的仇恨几乎和他们对马的仇恨是一样的。这种感觉是相互的,如果你的狗对着柴堆莫名其妙地吠叫,很可能是它闻到了受惊的地精藏在那里。
3:地精突袭垃圾场:垃圾坑,排水沟,下水道,任何有垃圾的地方,你可以打赌地精就在附近。地精们古怪的擅长用垃圾制造武器和盔甲,而且喜欢用他们扔掉的东西杀人。
4:地精们爱唱歌:不幸的是,尽管他们的歌词朗朗上口,但地精的歌曲往往有点过于惊悚和令人不安,无法在上流社会中流行起来。
5:他们是鬼祟的:一个兴奋或愤怒的地精是一个吵闹的、喋喋不休的、长着牙齿的威胁,但即使这样,他也能在一瞬间陷入令人不安的沉默。这一点,再加上它们小巧的体型,使它们善于藏在你意想不到的地方:柴火堆、雨桶、圆木下、鸡笼下、烤箱里。
6:他们有点疯狂:地精把烤箱之类的东西当成很好的藏身之处,这一事实揭示了他们无法考虑到最有可能的结果。而且它们很容易分心,特别是有光泽的东西和比它们小的动物,它们可能是很好的食物。
7:他们是贪婪的:如果供给充足,一个地精通常一天要吃近12顿饭。大多数地精部落没有足够的补给来满足如此贪婪的胃口,这就是为什么这些小威胁如此倾向于发动袭击。
8:他们喜欢火:烧东西是地精最伟大的消遣之一,尽管他们在自己的巢穴里生火通常非常小心,尤其是因为地精喜欢住在大的乱糟糟的蓟丛中,睡在干树叶和草床上。但是如果你给了一个地精一个火把和别人的家,你就有麻烦了。
9:他们很容易被困住:地精有着瘦削的身材,但脑袋很宽。他们住在狭窄的畜栏里,但有时过于狭窄。
10:地精们认为书写会偷走你的灵魂:地精巢穴的墙壁和被他们袭击的城镇废墟上到处都是他们的壮举的图画。不过,他们从来不书写。那可不好。书写从你的头脑中偷走了文字。你无法把它们找回来。
James Jacobs
Editor-in-Chief
[email protected]
劇透 -   :
ten fun facts
about goblins
1: Horse Hate: Goblins excel at riding animals, but they don’t
quite get horses. In fact, their hatred of all things horse is
matched only by their fear of horses, who tend to step on
goblins who get too close.
2: Dog Hate: Although goblins raise horrible rat-faced crea-
tures called (creatively enough) goblin dogs to use as mounts
(and ride wolves or worgs if they can get them—goblins are
quick to explain that wolves are NOT dogs), their hatred of
plain old dogs nearly matches their hatred of horses. The
feeling is mutual. If your dog’s barking at the woodpile for
no reason, chances are he smells a frightened goblin hiding
in there somewhere.
3: Goblins Raid Junkyards: Garbage pits, gutters, sewers… any-
where there’s garbage, you can bet goblins are nearby. Goblins
are weirdly adept at crafting weapons and armor from refuse,
and are fond of killing people with what they throw away.
4: Goblins Love to Sing: Unfortunately, as catchy as their lyrics
can be, goblin songs tend to be a bit too creepy and disturbing
to catch on in polite society.
5: They’re Sneaky: An excited or angry goblin is a noisy, chat-
tering, toothy menace, but even then, he can drop into an
unsettling silence in a heartbeat. This, matched with their
diminutive size, makes them unnervingly adept at hiding in
places you’d never expect: stacks of firewood, rain barrels,
under logs, under chicken coops, in ovens…
6: They’re A Little Crazy: The fact that goblins
think of things like ovens as good hiding places
reveals much about their inability to think plans
through to the most likely outcome. That, and
they tend to be easily distracted, particularly
by shiny things and animals smaller than them
that might make good eating.
7: They’re Voracious: Given enough supplies, a goblin gen-
erally takes nearly a dozen meals a day. Most goblin tribes
don’t have enough supplies to accommodate such ravenous
appetites, which is why the little menaces are so prone to
going on raids.
8: They Like Fire: Burning things is one of the great goblin pas-
times, although they’re generally pretty careful about lighting
fires in their own lairs, especially since goblins tend to live in
large tangled thistle patches and sleep in beds of dried leaves
and grass. But give a goblin a torch and someone else’s home
and you’ve got trouble.
9: They Get Stuck Easily: Goblins have wiry frames but wide
heads. They live in cramped warrens. Sometimes too cramped.
10: Goblins Believe Writing Steals Your Soul: The walls of
goblin lairs and the ruins of towns goblins have raided are lit-
tered with pictures of their exploits. They never use writing,
though. That’s not lucky. Writing steals words out of your
head. You can’t get them back.
James Jacobs
Editor-in-Chief
[email protected]
« 上次编辑: 2022-05-26, 周四 09:54:49 由 不死树 »

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Re: 机翻
« 回帖 #7 于: 2021-07-26, 周一 00:34:46 »
前来拜访。太强了
其实开团把PC当成小猫咪就行了,这里用逗猫棒,那里打打闹闹让她咬,给点吃的喝点水,摸摸头然后贴贴,撸猫也要顺毛呀。碳酸汽水10极简轻规则+其他资源: